Mega Man Legends (+14 Trainer)

Mega Man Legends (+14 Trainer)

Mega Man Legends (+14 Trainer)

Text file description:

MegaMan Legends +14 Trainer by 'Delta Dreamer'
T_MML.EXE
MD5: AC64EB7E5DC473F51F25B3890663A4D2
Once again, I find myself needing to finish, what others have started. I began to contently play this game with Myth's Trainer, but got stuck at the mid point. Well, this should get anyone through the game, easily. BTW, this is a Port of MegaMan 64, that was originally released on the Nintendo64. It seems to be emulated, because it uses nearly 100% of the CPU! You might notice that the game starts Windowed, then switches to Full Screen, hmm...
I recently acquired a GamePad, and had problems when I ALT+TAB to the DeskTop. When Restoring the game, I found that the GamePad ceased to function properly. I suppose that the game loses focus, when Task Switching. If your GamePad has the same problem, it verifies that it is not caused by the brand that I have, alone. Anyway, I had to use my modified GamePad (connected to modified Keyboard), to play this game with a Trainer.
The main cheat that I set out to find, took five (5) hours to pin down. I found the address for the Ship's damage bar, quickly. But, then I found that when I poked a new value, the game seemed to ignore it. So, after many frustrating hours, I finally found the REAL address, that determines how many hits the Ship can take.
Enjoy!
P.S.
 It does not utilize HotKeys, because of HotKey issues, with my Trainer Development Software. I have replaced 3 unused references in this Trainer, with a Hex Editer (with whitespaces), to avoid false malware alerts. In a Process and Window viewer, you will now see a nameless entry with the same Process ID, as the Trainer. This practically disables the unused Functions. Without a name, they cannot be called upon, by the Trainer. Normally, this would be considered overkill, because my Trainer does not use HotKeys.
PROGRAMS USED:
Win98SE (Modded)
MEGAMAN.EXE (Game)
Trainer Spy v1.0
GameHack v2.0
Cheatfinder v1.0
ACD FotoCanvas v1.1 (Mostly)
M$ Paint v5.00.1740.1 (Some)
IconForge v6.32
Trainer Maker Kit v1.51
Hex Workshop v4.23
MetaPad v3.51
CREDITS:
Part of this Trainer was derived from MYTH's Trainer release, by 'toxic',
as follows...
Normal Items (8 Code Addresses)
Buster Parts (10 Code Address) {There were four (4) more, that I found.}
Disable Game Timer (1 Code Address) {I found the real timer addresses.}
I spied-on the codes listed above, for educational purposes, and I do not take credit for finding them. I found the remainder of the Addresses, myself, and I claim full credit for those codes (and the Trainer design).
At first, I began to hunt for the addresses, myself. Then, I noticed that the ones that I found, matched theirs. So, in the interest of saving time, I decided to test the remainder of the codes that they had found. I only used the addresses that seemed usefull. BTW, I had hoped, that I would'nt have to make a Trainer for this game in the first place!
THANKS to...
CAPCOM, for making a good RPG game.
GameBurnWorld, for hosting my Trainers (Great Site, G'day mates!).
MegaGames, for hosting my Trainers.
toxic, for a very good, but incomplete Trainer.
LEGAL:
Images and Tradenames, are the Copyright, of each owner.
These files can be shared amongst whomever finds them usefull. But, they must be offered as FREEWARE.
CONTACT:
For questions or comments, send a message to:
Liam82067 -AT- yahoo -DOT- com
Make the Subject as the Trainer Archive Name:
Subject = "MegaMan Legends +14 Trainer"
Please, do not bother to send Attachments, without asking me first. I trash all E-Mails, that seem suspicious, and your effort will be wasted. Also, I may refuse to accept it, based on the file contents.
(c) 2007 Delta Dreamer

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