MH
UFO: Aftermath V1.2 (+10 Trainer)
Text file description:
UFO: Aftermath V1.2 Trainer +7 by m-h Released: 03/11/2003 This trainer was written in MASM and tested on Win2K and UFO version 1.2 UK. Intructions: 1) Run trainer 2) Run game 3) Use FKeys or buttons to enable/disable options HotKeys: F6: Infinite Health F7: One-Hit-Kill (with two settings) F8: Infinite Ammo F9: No Equipment Decrement in squad screen F10: Instant Research F11: Instant Develop F12: Skip CRC Check (See Notes) Details: Infinite Health Good guys keep their maximum health. Additionally, they don't go to sick bay after a mission (separate damage accumulator). One-Hit-Kill Bad guys will die if they receive any damage. This option has two settings: Kill - Health set to zero Stun - Health set to 1.0 Most bad guys will be immobilised when their health reaches "1.0", but some may not do this (e.g. Deathbellows?). Hence the two settings. Infinite Ammo Exactly what it says on the tin, both magazine and energy cell based ammunitions will not go down. No Equipment Decrement The quantities of items you have in stores do not reduce as you use them. You'll only have to manufacture any given item once. Instant Research Any current research project will be completed in the next game tick. Instant Develop Any current development project will be completed in the next game tick. Skip CRC Check The game save files are a Virtual FAT fileSystem (.vfs), they contain an MD5 checksum to prevent you from tinkering with the text parts of the save game. This cheat option simply chops out the checksum verification. Your Mileage May Vary.. but I've found it works most reliably when a non-tinkered save game is loaded first, then activate the option, then load a tinkered save game. Thanks to: Everyone at gamehacking.com Special Thanks to: [sheep] for his encouragement Tsongkie for his template and Cave tool. My very first trainer... ... it's been educational!
File information
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File name: UFO.AFTERMATH.V1.2.PLUS7TRN.MH.ZIP
File size: 5.2 KB
Mime type: application/x-dosexec; charset=binary compressed-encoding=application/zip; charset=binary
November 2, 2003 - 9:00pm