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Etherlords (Character Editor)
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#AILKNm Air Link #AILKTt Creature gains Lifetap ability #ALSTNm Alpha Strike #ALSTTt Can be cast only on a friendly creature. Enchanted creature gains Trample and First Strike abilities, and it's power increased by X, where X is the creature's initial power. Toughness of the enchanted creature becomes equal to 1. At the end of turn destroy enchanted creature, it can't use regeneration ability to counter this effect #AMNSNm Amnesia #AMNSTt All heroes discard all spells #ANFRNm Ancient Forest #ANFRTt Creatures with power 3 or less can not attack the controller of this enchantment #ANHLNm Annihilation #ANHLTt Destroy all creatures, both yours and enemy's. Each hero receives damage equal to the total power of all destroyed enemy's creatures. #ANTNNm Ancient Treant #ANTNTt Trample. Regeneration(1) #ASLTNm Assault #ASLTTt Until the end of turn, the power and toughness of all friendly creatures increase by 2, and all friendly creatures gain Trample and Berserk abilities. #ASSTNm Ash storm #ASSTTt All creatures can not attack until end of turn #AVASNm Aviak Assassin #AVASTt Flying. Aviak Assassin can only be blocked by Walls #AVELNm Aviak Elder #AVELTt Flying. Power and toughness of all Aviaks increase by 1 #AVMKNm Aviak Marksman #AVMKTt Flying. Rest: deal 1 damage to target attacking creature #AVSCNm Aviak Scout #AVSCTt Flying #AWAKNm Renewal #AWAKTt Both heroes discard all spells and then draw the same amount of non-creature spells #BANNNm Sclerosis #BANNTt All heroes discard 2 spells #BASONm Barbed Souls #BASOTt For each destroyed creature that creature's controller draws 1 spell #BATTNm Bat #BATTTt Flying #BDEXNm Body Exchange #BDEXTt Sacrifice target creature you control: return target creature from your graveyard into play #BEHDNm Evil Eye #BEHDTt Flying. Disenchant. Rest: destroy target creature with toughness less or equal to number of friendly Evil Eyes regardless of damage dealt to this creature #BEQNNm Bee Queen #BEQNTt Flying. Power and toughness of all Bees increase by 1. Bee Queen dies after dealing any amount of damage to enemy hero #BEWKNm Bee Worker #BEWKTt Flying. Power of all Bees increases by 1. Bee Worker dies after dealing any amount of damage to enemy hero #BEWRNm Bee Warrior #BEWRTt Flying #BGVLNm Big Velos #BGVLTt If Big Velos is in play at the beginning of it's controller's turn, and if Big Velos receives no damage before the end of it's controller's turn, destroy Big Velos #BHMONm Evil Eye Mother #BHMOTt Flying. All Evil Eyes can not be blocked by Walls #BHWRNm Evil Eye Warrior #BHWRTt Flying. First Strike. Rest: destroy target non-Wall creature with power less or equal to the number of friendly Evil Eyes #BLDGNm Black Dragon #BLDGTt Flying. Rest: destroy target rested creature #BLKDNm Defense #BLKDTt Toughness of all friendly creatures increases by 3 and they cannot attack #BLNCNm Forces of Balance #BLNCTt If the caster's opponent has a greater number of ether channels, the caster gains 1 ether channel #BLSSNm Bless #BLSSTt Power and toughness of the enchanted creature increase by 4 until end of turn #BRABNm Bronze Abomination #BRABTt Regeneration(1) #BRGRNm Burning Graves #BRGRTt All heroes take 2 damage for each creature in their graveyard #BRMCNm Bronze Mechos #BRMCTt At the end of combat any non-Wall creature that's been damaged by Bronze Mechos is destroyed #BRMZNm Bronze Mechozaurus #BRMZTt Trample. Lifetap. At the end of his or her turn, the controller of Bronze Mechozaurus suffers 1 damage. Bronze Mechozaurus can't be affected by any spell or abilities #BROTNm Burnout #BROTTt Recycling. Sacrifice creature, pay 1 ether: deal X damage to target creature or hero, where X is the sacrificed creature's power #BRRDNm Fire #BRRDTt Destroy target creature #BRRLNm Broken Reality #BRRLTt Remove all ether from target hero's ether pool, deal damage to that hero equal to the amount of ether removed #BSMGNm Basic Maggot #BSMGTt Unused #BUDGNm Blue Dragon #BUDGTt Flying. Rest: deal 3 damage to all enemy creatures with Flying ability #CAFGNm Carnivorous Fingus #CAFGTt Can not attack. Sacrifice: deal X damage to target creature or hero, where X is the power of this creature #CANVNm Force of Sacrifice #CANVTt Sacrifice creature: gain life equal to the sacrificed creature's toughness. Enemy hero takes damage equal to sacrificed creature's power #CCLPNm Cyclops #CCLPTt Trample. Rest: deal 3 damage to target creature or hero #CHCMNm Change of Command #CHCMTt The controller of this enchantment gains control of the enchanted creature until the creature is destroyed, or until Change of Command is removed. #CHNLNm Ether Trade #CHNLTt Pay X life: gain X ether #CLFRNm Cloak of Fear #CLFRTt Enchanted creature becomes unblockable #CLIGNm Call Lightning #CLIGTt Deals 3 damage to target creature #CLNPNm Lesser Disenchant #CLNPTt Remove target enchantment #CLONNm Clone #CLONTt Create a copy of the target creature in play under your control #CLSNNm Cleansing #CLSNTt Remove all enchantments in play #CLSPNm Cleric Spirit #CLSPTt Lifetap. Power and toughness of all Warrior Spirits increase by 1. Rest, pay 2 ether: return Warrior Spirit from owner's graveyard to play #CMBNNm Martyrdom #CMBNTt Recycling. Pay 1 ether, sacrifice creature: the power and toughness of the sacrificed creature are added to the target creature's power and toughness until the end of turn. Target creature also gains Trample until the end of turn #CNARNm Condensed Air #CNARTt All creatures with Flying ability get "Cannot get up" ability #CNBLNm Cannibalism #CNBLTt Sacrifice target friendly creature: sacrificed creature's controller gains life equal to sacrificed creature's toughness #COMTNm Comet #COMTTt Pay X ether: deal X damage to target creature or hero #COPLNm Life Channel #COPLTt Controller of this enchantment gains 3 life each time any creature uses Regeneration ability #CRBLNm Crystal Ball #CRBLTt All friendly creatures gain First Strike ability #CRHGNm Curse of Hunger #CRHGTt Each enemy creature deals to itself damage equal to it's power #CRIVNm Cracking Ivies #CRIVTt Destroy target wall #CTMNNm Cutter Man #CTMNTt Disenchant. Cutter man will not get up. Sacrifice creature to get up Cutter man #CTSTNm Catastrophe #CTSTTt Pay X ether: deal X damage to all heroes #CURSNm Curse #CURSTt Target hero discards 3 summon spells #DECNNm Greater Disenchant #DECNTt Remove all enchantments in play #DELSNm Delusion #DELSTt Enchanted creature swaps power and toughness. All enchantments affecting power now affect enchanted creature's toughness and vice versa #DISMNm Disempower #DISMTt Power of the enchanted creature is reduced by 6 #DMRDNm Dominance #DMRDTt Power and toughness of all friendly creatures increase by 1 #DMRTNm Doom Rat #DMRTTt Rest, pay 2 ether: return target Rat from controller's graveyard to controller's hand #DNFRNm Dense Forest #DNFRTt Creatures with power 1 or less cannot attack the controller of this enchantment #DOMNNm Dominance #DOMNTt Power and toughness of all friendly creatures increase by 1 #DPGSNm Depressing Gas #DPGSTt Power of all creatures reduces by 2 #DRATNm Disease Rat #DRATTt Rest, pay 1 ether: remove 1 creature from target hero's graveyard #DRFRNm Dark Forest #DRFRTt Creatures with power 2 or less cannot attack the controller of this enchantment #DRGSNm Drowsy Gas #DRGSTt Power of all creatures reduces by 1 #DSIGNm Disintegrate #DSIGTt Pay X ether: deal X damage to target creature, target creature cannot use the Regeneration ability this turn #DWNDNm Dwindle #DWNDTt Toughness of the enchanted creature is reduced by 4 (toughness can not become less than 1) #ENALNm Energize All #ENALTt Get up all friendly creatures. This spell can be cast during the block phase #ENFLNm Enfeeblement #ENFLTt Rest target creature. Enchanted creature gets "Cannot get up" ability. Enchanted creature gains ability to get up destroying this enchantment for 3 ether #ENFRNm Enforcements #ENFRTt Both heroes discard all spells and then draw the same amount of summon spells #ENLHNm Enlightenment #ENLHTt All heroes draw 1 additional spell at the beginning of their turn #ENRGNm Energize #ENRGTt Recycling. Pay 1 ether: get up target creature #ENVMNm Envenoming #ENVMTt Enchanted hero suffers 2 damage at the end of each turn #ENWONm Endurance of the Woods #ENWOTt Toughness of all friendly creatures increases by 2 #ERBNNm Earth Bonds #ERBNTt All creatures of the same race as the enchanted creature get "Cannot get up" ability #ERELNm Earth Elemental #ERELTt Restless. Trample #ERQANm Earthquake #ERQATt Pay X ether: deal X damage to all creatures without Flying ability #ETAMNm Ether Defense #ETAMTt Enchanted creature can not be target of spells or abilities #ETCHNm Ethereal Resonance #ETCHTt Until end of turn, each time enchanted hero suffers damage, enemy hero suffers equal damage #ETTDNm Sacrificial Cleansing #ETTDTt Sacrifice creature: Destroy target enchantment #EXILNm Exile #EXILTt Remove target creature from play. Regeneration can not be used to counter this effect #FAILNm Failure #FAILTt Power of the enchanted creature is reduced by 2 #FDBKNm Feedback #FDBKTt All damage received by the enchanted hero is redirected to enemy hero until end of turn #FLICNm Flame lick #FLICTt Pay X ether: destroy target enchantment with casting cost less than or equal to X #FLODNm Flood #FLODTt All creatures without Flying ability get "Cannot get up" ability #FMFINm Female Fighter #FMFITt First strike. Restless. Regeneration(2). Rest: return target creature with a casting cost 3 or less from graveyard to play #FOGGNm Fog #FOGGTt Creatures deal no combat damage this turn. This spell can be cast during the block phase #FRBLNm Fireball #FRBLTt Recycling. Pay 1 ether: deal 2 damage to target creature or hero #FRELNm Fire Elemental #FRELTt First Strike. Restless. Creature that received damage from Fire Elemental can not use Regeneration ability until the next turn #FRGSNm Frenzy Gas #FRGSTt Reduces toughness of all creatures by 2 (toughness can not become less than 1) #FRNTNm Fury of Nature #FRNTTt Destroy all creatures, deal X damage to caster, where X - number of destroyed creatures #FRSTNm Firestorm #FRSTTt Pay X ether: deals X damage to all enemy creatures #FRWANm Fire Wave #FRWATt Deals 1 damage to all enemy creatures #FRWNNm Fresh Wind #FRWNTt Pay X ether: Target hero draws X spells #FTDSNm Fatal Disease #FTDSTt All enemy's creatures can not use Regeneration ability. These creatures do not regenerate damage at the end of turn #FURYNm Fury #FURYTt All enemy creatures gain Berserk ability until after their next attack #GBATNm Giant Bat #GBATTt Flying #GBBRNm Gibberling #GBBRTt Unblockable. Creature does not get up at the beginning of it's controller's turn #GBGNNm Gibberling Gang #GBGNTt Unblockable. Opponent randomly discards 1 spell after being hit by Gibberling Gang. Creature does not get up at the beginning of it's controller's turn #GBINNm Gibberling Instigator #GBINTt Unblockable. Creature does not get up at the beginning of it's controller's turn #GEYSNm Geyser #GEYSTt Gain 1 ether channel #GIFGNm Giant Fingus #GIFGTt Cannot attack. Rest: deal 1 damage to target creature or hero #GIFTNm Gift #GIFTTt Transfer your target creature to enemy hero #GLDTNm Glitterdust #GLDTTt Rest all enemy creatures except those with Restless ability #GlSpAURP Continuous Restoration #GlSpBFDK Biohazard #GlSpBLED Decay #GlSpBLRT Blood Ritual #GlSpBNNT Boon of Nature #GlSpBSNC Bastion of Chaos #GlSpBSNK Bastion of Kinetics #GlSpBSNS Bastion of Synthesis #GlSpBSNV Bastion of Vitality #GlSpCHLG Chain Lightning #GlSpCLPS Terminal Discharge #GlSpCNTD Clock of the Apocalypse #GlSpCNTR Concentration #GlSpCRMB Acid Vapors #GlSpDFRL Defender of the Realm #GlSpDSGB Disjunction #GlSpDSLC Disenchant #GlSpERBR Chaos Shield #GlSpETSL Ether Calm #GlSpETWB Visions #GlSpFIRT Fire and Ice Ritual #GlSpFRGF Gifts of the Forest #GlSpFRGT Erosion #GlSpGFTC Greater Chaos Fortification #GlSpGFTF Greater Synthesis Fortification #GlSpGFTK Greater Kinetics Fortification #GlSpGFTV Greater Vitality Fortification #GlSpGRIF Wrath of the Dead #GlSpGRSH Castle Bane #GlSpHSTL Hypnotism #GlSpICBR Ice Barriers #GlSpLFTC Lesser Chaos Fortification #GlSpLFTK Lesser Kinetics Fortification #GlSpLFTS Lesser Synthesis Fortification #GlSpLFTV Lesser Vitality Fortification #GlSpLGWR Lightning Wrath #GlSpMAST Luck #GlSpMETR Meteor #GlSpMSRP Mass Restoration #GlSpNTLK Enchanted Herbs #GlSpQSTR Rush Reward #GlSpRCLL Recall #GlSpREGN Regeneration #GlSpREPR Restoration #GlSpRGRW Breath of the Forest #GlSpRLWP Channel Warp #GlSpRMTU Remote Use #GlSpRNBR Retaliation #GlSpRSNC Shock Resonance #GlSpRSSR Resurrection #GlSpRTRB Retribution #GlSpSCCH Summon Chaos Warrior #GlSpSCHR Summon Chaos Veteran #GlSpSCWR Summon Chaos Recruit #GlSpSHIC Shield of Ice #GlSpSKCH Summon Kinetics Warrior #GlSpSKHR Summon Kinetics Veteran #GlSpSKWR Summon Kinetics Recruit #GlSpSMRT Smoke Ritual #GlSpSNRT Snake Ritual #GlSpSPBS Spell Blast #GlSpSPPR Suppression #GlSpSPWD Ether Leak #GlSpSSCH Summon Synthesis Warrior #GlSpSSHR Summon Synthesis Veteran #GlSpSSWR Summon Synthesis Recruit #GlSpSTRT Star Ritual #GlSpSVCH Summon Vitality Warrior #GlSpSVHR Summon Vitality Veteran #GlSpSVWR Summon Vitality Recruit #GlSpTtAURP Doubles regeneration of your castle #GlSpTtBFDK Deal additional 1 damage for each creature in play at the defending hero control at the end of the battle, defending hero must lose battle to the attacker enchanted by this spell #GlSpTtBLED Enchanted castle does not regenerate damage #GlSpTtBLRT Produce 5 additional Blood Ruby per turn #GlSpTtBNNT Heal 4 Damage to all friendly castles #GlSpTtBSNC Create temporal fortification of Chaos of 3rd level #GlSpTtBSNK Create temporal fortification of Kinetics of 3rd level #GlSpTtBSNS Create temporal fortification of Synthesis of 3rd level #GlSpTtBSNV Create temporal fortification of Vitality of 3rd level #GlSpTtCHLG Deal 4 damage to all enemy castles #GlSpTtCLPS Pay X Castle life: Deal X damage to target castle #GlSpTtCNTD Each turn damages all castles by increasing amount of damage: 1 damage- first turn, 2 damage- second turn, ... . #GlSpTtCNTR Gives additional spell every second turn in combat, does not work if hero has Concentration skill #GlSpTtCRMB Deal 4 Damage to target Castle #GlSpTtDFRL Assign target hero you control as a Castle defender while this spell is in effect #GlSpTtDSGB Remove world enchantment #GlSpTtDSLC Remove global enchantment #GlSpTtERBR Your castle absorbs 3 points of damage #GlSpTtETSL Prevents all ethereal combats while spell is in effect #GlSpTtETWB Shows active global spells which are currently being cast by enemy Lords #GlSpTtFIRT Produce 1 additional Frozen Flame per turn #GlSpTtFRGF A Tree Snake is summoned at the beginning of every combat to aid any Vitality Hero #GlSpTtFRGT Enchanted Castle receives 1.5 times normal damage from attacks #GlSpTtGFTC Create temporal fortification of Chaos of 2nd level #GlSpTtGFTF Create temporal fortification of Synthesis of 2nd level #GlSpTtGFTK Create temporal fortification of Kinetics of 2nd level #GlSpTtGFTV Create temporal fortification of Vitality of 2nd level #GlSpTtGRIF Deal 1 additional damage for each creature in graveyard of the defending hero that lost battle to the attacker enchanted by this spell #GlSpTtGRSH Enchanted hero deals 1.5 times more damage to the enemy Castle #GlSpTtHSTL Every combat begins with "Hostile Ambience" already cast on any Kinetics Hero #GlSpTtICBR All friendly castles gains 3 points of damage absorption #GlSpTtLFTC Create temporal fortification of Chaos of 1st level #GlSpTtLFTK Create temporal fortification of Kinetics of 1st level #GlSpTtLFTS Create temporal fortification of Synthesis of 1st level #GlSpTtLFTV Create temporal fortification of Vitality of 1st level #GlSpTtLGWR Every combat begins with "Call lightning" striking enemy of any Chaos Hero #GlSpTtMAST Gives hero seriously better chance for specialization to work, this spell does not work on hero with Luck skill #GlSpTtMETR Deal 7 damage to target Castle #GlSpTtMSRP Regeneration rate of all friendly castles increases 1.5 times #GlSpTtNTLK Attacker steals X Mandrakes and Lotuses, where X =10*Damage dealt to enemy Castle #GlSpTtQSTR If the match is lost in defense of a castle, 10 - X additional damage is dealt to the castle where X is the round on which the defending hero lost his or her match. #GlSpTtRCLL Recall your hero to the "summoning spot" #GlSpTtREGN Gives hero regeneration of 1 hp/combat turn. Does not work if hero already has the Regeneration skill #GlSpTtREPR Heal 4 damage to your castle #GlSpTtRGRW Heal 8 Damage to your castle #GlSpTtRLWP Every combat begins with "Inconsistent Reality" striking enemy of any Synthesis Hero #GlSpTtRMTU You can use building from any distance. Select a hero and then select the desired building #GlSpTtRNBR If attacker loses a battle to a defender enchanted by this spell, the attacker loses 5 runes from each slot in his or her spell book #GlSpTtRSNC If enchanted castle is damaged - damage all enemy castles with equal damage #GlSpTtRSSR Resurrects the hero who died most recently under the control of the caster of this spell. #GlSpTtRTRB If an attacker loses match to a defender enchanted by this spell - the attacker is killed #GlSpTtSCCH Summons Chaos Hero of 3rd level #GlSpTtSCHR Summons Chaos Hero of 5th level #GlSpTtSCWR Summons Chaos Hero of 1st level #GlSpTtSHIC Your castle absorbs 5 points of damage #GlSpTtSKCH Summons Kinetics Hero of 3rd level #GlSpTtSKHR Summons Kinetics Hero of 5th level #GlSpTtSKWR Summons Kinetics Hero of 1st level #GlSpTtSMRT Produce 5 additional Smoke Diamonds per turn #GlSpTtSNRT Produce 5 additional Poison Emeralds per turn #GlSpTtSPBS Try to dispel a spell being cast by target Castle's owner, the cost to dispel is equal to the ether already used in the casting of the target spell #GlSpTtSPPR Gives opponent of the enchanted hero seriously worse chance for specialization to work, this spell does not work on hero with Suppression skill #GlSpTtSPWD Cost of all spells cast by target Castle's owner is increased by half the additional ether spent casting this spell. #GlSpTtSSCH Summons Synthesis Hero of 3rd level #GlSpTtSSHR Summons Synthesis Hero of 5th level #GlSpTtSSWR Summons Synthesis Hero of 1st level #GlSpTtSTRT Produce 5 additional Star Sapphire per turn #GlSpTtSVCH Summons Vitality Hero of 3rd level #GlSpTtSVHR Summons Vitality Hero of 5th level #GlSpTtSVWR Summons Vitality Hero of 1st level #GlSpTtVIGR Deal additional 1 damage to a castle for each 10 hit points an attacking hero had at the end of his or her battle against the castle's defending hero if defender lost this battle and the attacking hero was enchanted by this spell. #GlSpTtWRRL Assign your hero to assault enemy's Castle ethereally #GlSpTtWTWL Regeneration of your castle increases 1.5 times #GlSpVIGR Blessing of the Forest #GlSpWRRL Warrior of the Realm #GlSpWTWL Fresh Breeze #GRDGNm Green Dragon #GRDGTt Flying. Rest: destroy target wall, it can not use Regeneration ability to counter this effect #GRFGNm Gargantuan Fingus #GRFGTt Cannot attack. Power and toughness of all Fingus creatures increase by 1 #GRHENm Greater Healing #GRHETt Return caster to full health #GROGNm Gray Ogre #GROGTt Restless #GRSNNm Grass Snake #GRSNTt First Strike. Each time Grass Snake deals any combat damage to enemy hero, Grass Snake's power and toughness increase by 1 #GRTNNm Great Treant #GRTNTt Regeneration(1) #GRUNNm Greater Unsummoning #GRUNTt Return all creatures from play to their controller's hand #HASTNm Haste #HASTTt All friendly creatures gain First Strike and Trample abilities #HEALNm Healing #HEALTt Pay X ether: Gain X life #HOAMNm Hostile Ambience #HOAMTt All enemy creatures enter play rested #HOPRNm Hopper #HOPRTt Hopper is unaffected by summoning sickness. At the end of turn if there are 3 or more creatures in graveyard above Hopper return Hopper into play #HRCNNm Hurricane #HRCNTt Destroy target creature with Flying ability #HUNGNm Hunger #HUNGTt Target creature deals itself damage equal to it's power #REDRNm Redirect #REDRTt Redirect all damage received by hero to the enchanted creature. This creature can't use Regeneration ability #REPRNm Repair #REPRTt Return target creature from your graveyard to your hand, deal 1 damage to enemy hero #RFPTNm Reinforced Pteros #RFPTTt Flying. Disenchant. Rest, pay X ether: remove enchantment with casting cost X or less #RIFTNm Rift #RIFTTt Destroy target creature #RIOTNm Riot #RIOTTt Enchanted creature can't regenerate. If creature destroyed enchantment will return to the caster's hand #RKWLNm Rock Wall #RKWLTt Walls can not attack #RNSTNm Rain of Stones #RNSTTt Recycling. Pay 2 ether: deal 2 damage to all enemy creatures #RPSTNm Repair Station #RPSTTt Recycling. Pay 1 ether: return target creature from graveyard to hero's hand, deal 1 damage to enemy hero #RSETNm Reset #RSETTt All heroes discard all spells from their hands and then draw the same number of spells #RVHGNm Ravaging Hunger #RVHGTt All creatures deal themselves damage equal to their power #RVHLNm River Halo #RVHLTt Flying. Rest: Steal up to 2 ether from enemy hero's ether pool #RZMNNm Razor Man #RZMNTt Disenchant. Razor Man will not get up. Sacrifice creature to get up Razor Man. #SACRNm Dissolution #SACRTt Recycling. Pay 1 ether, sacrifice creature: gain X ether, where X is the sum of creature's power and toughness #SCBRNm Second Birth #SCBRTt Recycling. Pay X ether: Return target creature with casting cost X or less from your graveyard to play #ScNmARTF Expert Artificer #ScNmATMF Invulnerability #ScNmBCTR Cutters' Restlessness #ScNmBENG Greater Energize #ScNmBFGL Fighters' Guile #ScNmBMWM Destructive Wipe #ScNmBPRC Selective Purification #ScNmBPTD Pteros' Purifying Strike #ScNmBRST Quick Repair #ScNmBSGP Suffocation Resistance #TWENNm Twisted Enhancement #TWENTt Power and toughness of enchanted creature increase by 2, at the end of each turn power and toughness of enchanted creature is reduced by 1 permanently #TWSTNm Twister #TWSTTt Destroy target creature, deal X damage to the caster, where X is the power of the destroyed creature #UNSMNm Unsummon #UNSMTt Return target creature from play to it's controller's hand #UPGDNm Blessing of the Woods #UPGDTt Power and toughness of the enchanted creature increase by 2 #ICSTNm Ice Storm #ICSTTt Rest all enemy creatures except for walls #IMMBNm Immobilize #IMMBTt Enchanted creature gets "Cannot get up" ability. Enchanted creature gains ability to get up for 2 ether and 2 life of its' controller #IMMLNm Rage #IMMLTt Power of all friendly creatures increases by 4 and toughness is reduced by 2 #INCRNm Inconsistent Reality #INCRTt Destroy one of the enemy hero's ether channels #IRABNm Iron Abomination #IRABTt Regeneration(1) #IRMCNm Iron Mechos #IRMCTt Trample. At the end of combat, any non-Wall creature that's been damaged by Iron Mechos is destroyed #IRMZNm Iron Mechozaurus #IRMZTt Trample. Lifetap. At the end of his or her turn, the controller of Iron Mechozaurus suffers 2 damage. Iron Mechozaurus can't be affected by any spell or abilities #IRRTNm Irritation #IRRTTt Controller of the enchanted creature suffers 1 damage at the end of each turn. Enchanted creature can't use abilities #JRRGNm Reanimate #JRRGTt Returns last creature in your graveyard to your hand, deals 1 damage to the enemy hero #JUSTNm Power of Balance #JYHDNm Anger #JYHDTt Power of all friendly creatures increases by 1 #KBELNm Kobold Elder #KBELTt Rest: get up all kobolds except Kobold Elders #KBGDNm Kobold Guard #KBGDTt Team Attacker #KBSHNm Kobold Shaman #KBSHTt Rest: deal 1 damage to target creature or hero #KBWRNm Kobold Warrior #KBWRTt Increases power of all Kobolds by 1 #LASNNm Lake Snake #LASNTt First Strike. Any creature that receives damage from Lake Snake has it's power and toughness permanently reduced by 1. #LGSTNm Lightning Storm #LGSTTt Deals 3 damage to all creatures #LMMNNm Lamia Monk #LMMNTt Rest: return any Lamia from the controller's graveyard to his/her hand #LMWANm Lamia Warrior #LMWATt Trample #LMWDNm Lamia Warlord #LMWDTt Trample. First Strike. All Lamias have their casting cost reduced by 2, but no less then 1 #LMWKNm Lamia Warlock #LMWKTt Rest: owner draws 1 spell #LNRDNm Reflection #LNRDTt All damage received by the enchanted hero is redirected to enemy hero until end of turn #LQRLNm Steal Reality #LQRLTt Steal 1 ether channel from the enemy hero #LSDSNm Timidity #LSDSTt For each creature assigned to attack, the owner must pay 1 ether #LSHENm Lesser Healing #LSHETt Recycling. Pay 1 ether: Gain 2 life #LSPCNm Data Surge #LSPCTt Draw 3 spells #LSSTNm Lesser Strength #LSSTTt Power and toughness of enchanted creature increase by 1 #LSUSNm Lesser Unsummoning #LSUSTt Return target creature with casting cost 3 or less from play to it's controller's hand #MAHONm Magic Hornet #MAHOTt Flying. First Strike. At the end of combat destroy any creature that received damage from Magic Hornet #MALSNm Malison #MALSTt Target hero discards 3 non-summon spells #MCWONm Mech Worm #MCWOTt Berserk. This creature is unaffected by summoning sickness. Regeneration(3) #MCWUNm Mech Wurm #MCWUTt Berserk. Regeneration(3) #MCWYNm Mech Wyrm #MCWYTt Berserk. Regeneration(3) #MDBLNm Mind Blast #MDBLTt Deals 3 damage to each hero for every spell in their hand over 5 #MDNSNm Madness #MDNSTt Controller of the enchanted creature suffers 2 damage at the end of each turn. Enchanted creature can't use abilities #MDWPNm Mindwipe #MDWPTt Target hero discards all spells #MGHTNm Might #MGHTTt Power of the enchanted creature increases by 3 #MLFINm Male Fighter #MLFITt First strike. Restless. Regeneration(2). Rest: return target creature with a casting cost 5 or less from graveyard to play #MNBNNm Ether Burn #MNBNTt At the end of their turn, a hero suffers an amount of damage equal to the amount of ether which remained in his or her ether pool #MNBRNm Ether Breeze #MNBRTt All heroes gain 2 ether channels #MNDPNm Ether Drop #MNDPTt Gain 2 ether #MNDWNm Ether Draw #MNDWTt Gain 4 ether #MOBENm Mother Bee #MOBETt Cannot attack. Flying. All Bees gain First Strike. All Bees gain Berserk until after their controller's next attack phase when Mother Bee dies. Rest, pay 2 ether: spawn Bee Warrior #MOTINm Mother Tick #MOTITt Cannot attack. All Ticks gain Restless ability. Rest, pay 4 ether: spawn Tick Warrior #MTPTNm Mantis Patriarch #MTPTTt Lifetap. Rest: rest all enemy creatures of the selected creature's race, this ability cannot be used during block phase #MTSCNm Mantis Scribe #MTSCTt Lifetap. Rest: rest all enemy Walls, this ability cannot be used during block phase #MXHPNm Maxi Hopper #MXHPTt Maxi Hopper is unaffected by summoning sickness, opponent randomly discards 1 spell after being hit by Maxi Hopper. At the end of turn if there are 3 or more creatures in graveyard above Maxi Hopper return Maxi Hopper into play #MYHONm Mystic Hornet #MYHOTt Flying. First Strike. At the end of combat destroy any creature that received damage from Mystic Hornet #NOISNm Noise #NOISTt Opponent discards 3 spells at random #NWLFNm Night Wolf #NWLFTt Can be blocked only with Walls #OGKNNm Ogre King #OGKNTt Restless. Trample #ORELNm Orc Elder #ORELTt All Orcs gain Restless ability #ORGDNm Orc Guard #ORGDTt Team attacker only. First strike #ORSHNm Orc Shaman #ORSHTt Rest: get 1 ether #ORWRNm Orc Warrior #ORWRTt First Strike. Power and toughness of all Orcs increase by 1, all Orcs gain Berserk ability #OVRLNm Overload #OVRLTt Power and toughness of enchanted creature increase by 5, at the end of each turn power and toughness of enchanted creature reduce by 2 #PALNNm Pain Link #PALNTt Each time enchanted creature suffers damage, creature's controller suffers equal damage #PCDUNm Dust #PCDUTt All creatures can not attack until their next turn. #PHWLNm Phantasmal Wall #PHWLTt Walls can not attack. Pay 3 ether: power of this Phantasmal Wall increases by 2 until end of turn #PLMRNm Polymorph #PLMRTt Destroy target creature, caster's life becomes equal to destroyed creature's toughness. This spell can be cast during block phase #PNameBSD Synthet Starting Deck #PNameGBD Bee Swarm #PNameGHD Evil Eye's Wrath #PNameGSD Vital Starting Deck #PNameGTD Tick's Assault #PNameRSD Chaot Starting Deck #PNameUGD Gibberling Rush #PNameUMD Awakening Blast #PNameUSD Kinet Starting Deck #PNameUUD No Fight for the Creatures #PRATNm Plague Rat #PRATTt Rest, pay X ether: remove X creatures from target hero's graveyard #PRFYNm Purify #PRFYTt Remove target enchantment #PSBRNm Poison Breath #PSBRTt Pay X ether: power of the enchanted creature increases by X #PTRSNm Pteros #PTRSTt Flying. Rest, pay X ether: remove enchantment with casting cost X or less #PWTPNm Powertap #PWTPTt Drains up to 5 points of ether from enemy hero #QKFXNm Quick Fix #QKFXTt Enchanted creature is brought from graveyard to play. It's power and toughness are reduced by 1. If this enchantment is removed, the creature returns to graveyard, if enchanted creature is destroyed then return this enchantment to it's owner's hand #RBRTNm Revive #RBRTTt Recycling. Rest, pay 2 ether and 2 life: return target creature from your graveyard to play #RDCLNm Colossus #RDCLTt Deals 9 damage to target creature or hero #RDCMNm Command #RDCMTt Enchanted creature changes controller to the controller of this enchantment #RDDFNm Defense #RDDFTt Toughness of all friendly creatures increases by 3 until end of block phase. This ability can be used only during block phase #RDDGNm Red Dragon #RDDGTt Flying. Rest: deal 3 damage to all enemy creatures without Flying ability #RDHLNm Healing #RDHLTt Gain 7 life #RDISNm Insanity #RDISTt Controller of the enchanted creature is dealt 2 damage each turn #RDKNNm Konung #RDKNTt Trample, First Strike, Restless, Berserk, Regeneration(3), cannot be target of spells or abilities #RDLGNm Lightning #RDLGTt Deals 3 damage to target creature or hero #RDRSNm Resurrection #RDRSTt Return target creature from graveyard to play #RECLNm Data Impulse #RECLTt Draw 2 spells #ScNmBVLD Velos' Twins #ScNmBWIT Dazzling Illusion #ScNmCEXC Spell Translocation #ScNmDRSK Dragon Skin #ScNmETEN Eternal Enchantments #ScNmETTI Raise Dead #ScNmFRBD Physical Resonance #ScNmGBHD Evil Eyes' Gaze #ScNmGBLP Prolonged Blessing #ScNmGFNR Finguses' Vitality #ScNmGFNS Discriminating Fury #ScNmGHLD Halos' Twins #ScNmGHRI Hornets' Interception #ScNmGMTM Thorn Protection #ScNmGSLO Offering to Ether #ScNmGSNV Snakes' Venom #ScNmGSWS Life Web #ScNmGTRL Treants' Guile #ScNmIRSK Ironskin #ScNmMNCH Free Casting #ScNmMSEN Adhesive #ScNmNONE No specialization #ScNmQIHN Dexterous Hands #ScNmRBNO Offering to Fire #ScNmRBTD Bats' Thievery #ScNmRKBC Kobolds' Cunning #ScNmRLSS Discriminating Lightning #ScNmRMBD Burn Relief #ScNmRORT Orcs' Overrun #ScNmRPLO Fortunate Offering #ScNmRRTR Rats' Tenacity #ScNmRSFN Thrifty Casting #ScNmRSMP Smoke Resistance #ScNmRVVE Rebirth #ScNmRWSW Stones' Wrath #ScNmSTHN Tenacious Hands #ScNmUAVC Aviaks' Cunning #ScNmUFLP Flood Resistance #ScNmUGUS Discriminating Unsummoning #ScNmUHGW Suicidal Hunger #ScNmUMBD Mind Blast Protection #ScNmUMTD Lamias' Thievery #ScNmUOCR Gibberlings' Restlessness #ScNmUWAW Winds' Wrath #ScNmUWLS Enhanced Water Link #ScNmWRBD Magical Resonance #SCSKNm Scale Skin #SCSKTt Toughness of the enchanted creature increases by 2 #ScTtARTF When using an artifact, the hero might not expend one of the item's charges #ScTtATMF The hero has a chance to negate any non-melee damage dealt to him in combat #ScTtBCTR Any Cutter under the hero's control has a chance not to rest after attack #ScTtBENG The hero has a chance to use recycling part of "Energize" spell more than once per turn #ScTtBFGL Any Fighter under the hero's control has a chance to drain health after successful attack against enemy hero and pass this health to it's controller #ScTtBMWM When using "Mindwipe" spell the hero has a chance not only to discard all spells from enemy hand, but also deal 1 damage for each discarded spell #ScTtBPRC When using the "Purify" spell the hero has a chance to remove all enchantments from the target creature, instead of only the single target enchantment #ScTtBPTD Successful attack by Pteros against an enemy hero or creature will result in the target's enchantments being dispelled #ScTtBRST The hero has a chance to use recycling part of "Repair Station" spell more than once per turn #ScTtBSGP Every turn, every creature under hero's control has a chance to avoid the effect of "Suffocation Gas" spell for one turn #ScTtBVLD The hero has a chance to summon two Velos using one summon spell #ScTtBWIT Each time an enemy creature is blocked by Wall of Illusion under hero's control, there is a chance that the blocked creature will be enchanted by "enfeeblement" spell #ScTtCEXC The hero has a chance to draw one more spell from the spell book each time he casts any spell #ScTtDRSK The hero has a chance to negate any damage received in combat #ScTtETEN Every time a creature with enchantments controlled by this hero is destroyed, there is a chance that the enchantments will return to the hero's hand #ScTtETTI Every turn in combat there is a chance that a creature from the graveyard will return to the hero's hand #ScTtFRBD The hero has a chance to deal 1 damage to enemy hero and all enemy creatures every time he is damaged by a melee attack #ScTtGBHD Every time an Evil Eye under this hero's control takes part in a combat phase, there is a chance that Evil Eye's opponent will be destroyed before the combat actually begins #ScTtGBLP Each turn each "Bless" spell cast by the hero has a chance to act one additional turn #ScTtGFNR Every Fingus summoned by the hero has a chance to regenerate when it's toughness drops below 1 point (or if it is destroyed by a spell) #ScTtGFNS Every creature under hero's control has a chance to avoid the effect of the "Fury of Nature" spell #ScTtGHLD The hero has a chance to summon two Halos with one summon spell #ScTtGHRI Any Hornet under hero's control has a chance to attack first, even when defending against a creature with the "First Strike" ability #ScTtGMTM The hero has a chance to avoid or reduce damage received from the "Ether Thorns" spell #ScTtGSLO Every creature under this hero's control has a chance to survive it's sacrifice to the "Ether Feeding" spell #ScTtGSNV Each time a Snake under this hero's control bites an enemy hero, there is a chance that the enemy hero will be enchanted by the "Envenoming" spell #ScTtGSWS The hero has a chance to double the health gained from an "Spiritual Web" spell's effect #ScTtGTRL Any Treant under this hero's control has a chance to drain health after successful attack against enemy hero and pass that health to it's controller #ScTtIRSK The hero has a chance to negate any melee damage received in combat #ScTtMNCH The hero has a chance to cast a spell without paying it's ether cost (for a spell with variable casting cost, the initial cost is only ignored) #ScTtMSEN For every attempt to dispel the hero's enchantment there is a chance that dispelling will fail #ScTtNONE #ScTtQIHN The hero has a chance to draw 1 additional spell at the beginning of his turn #ScTtRBNO Every creature under the hero's control has a chance to survive it's sacrifice to the "Burnout" spell #ScTtRBTD Any Bat under hero's control has a chance to remove one spell from an enemy's hand when it successfully hits that enemy #ScTtRKBC Any Kobold under the hero's control has a chance to deal double damage with a melee attack #ScTtRLSS Every creature under the hero's control has a chance to avoid the effect of the "Lightning Storm" spell #ScTtRMBD Hero has a chance to avoid or reduce damage received from the "Ether Burn" spell #ScTtRORT Any Orc under the hero's control has a chance to do Trample effect damage in a melee attack #ScTtRPLO Every creature under the hero's control has a chance to survive it's sacrifice to the "Cannibalism" spell #ScTtRRTR Every Rat summoned by the hero has a chance to regenerate when it's toughness drops below 1 point (or if it is destroyed by the spell) #ScTtRSFN The hero has a chance to cast a spell without expending it's rune #ScTtRSMP Every turn every creature under hero's control has a chance to avoid the effect of the "Smoke" spell for one turn #ScTtRVVE The hero has a chance to return to life after it was fatally wounded, but with only half of maximum life #ScTtRWSW Any Wall of Stone under the hero's control has a chance to destroy a blocked creature at the end of the combat phase #ScTtSTHN The hero has a chance to cast a spell without removing spell from his hand (but if the hero only has another rune for this spell) #ScTtUAVC Any Aviak under the hero's control has a chance to deal double damage with a melee attack #ScTtUFLP Every turn, every creature under hero's control has a chance to avoid the effect of the "Flood" spell for one turn #ScTtUGUS Every creature under the hero's control has a chance to avoid the effect of the "Greater Unsummoning" spell #ScTtUHGW Every time the hero casts the "Hunger" spell, there is a chance to prevent use of regeneration ability to restore the target's life #ScTtUMBD The hero has a chance to cast "Mind Blast" in such a way that it will deal damage to the enemy hero only #ScTtUMTD Any Lamia under the hero's control has a chance to remove one spell from the opponent's hand after having successfully hit that opponent #ScTtUOCR Any Gibberling under hero's control has a chance not to rest after attack #ScTtUWAW Any Wall of Air under hero's control has a chance to destroy a blocked creature with Flying ability at the end of the combat phase #ScTtUWLS Every time the "Water link" spell passes health to this hero, there is a chance that the actual health passed will be equal to the sum of creature's power and toughness (rather than equal to creature's toughness only) #ScTtWRBD Hero has a chance to deal 1 damage to the enemy hero and all enemy creatures every time he is damaged by a non-melee attack #SEHLNm Sea Halo #SEHLTt Flying. Rest: Steal up to 4 ether from enemy hero's ether pool #SFGSNm Suffocating Gas #SFGSTt All heroes and creatures suffer 2 damage at the end of each turn #SGHTNm Spell Breaker #SGHTTt Enchanted creature gains Disenchant ability #SHCLNm Sharp Claws #SHCLTt Power of the enchanted creature increases by 2 #SHFRNm Shield of Force #SHFRTt Pay X ether: Toughness of the enchanted creature increases by X #SHSKNm Shell Skin #SHSKTt Toughness of the enchanted creature increases by 4 #SHSPNm Shaman Spirit #SHSPTt Lifetap. The Toughness of all Warrior Spirits increases by 1. Rest: get up all Warrior Spirits #SHWLNm Shadow wolf #SHWLTt First Strike. Can be blocked only by walls #SkADPT Estates #SkARTF Artificer #SkBARG Bargain #SkCNLG Channeling #SkCONC Concentration #SkETAT Ethereal Attack #SkETDF Ethereal Defense #SkHEAL Strength #SkLEAR Learning #SkMOBL Mobility #SkMSTR Luck #SkPRVD Resources #SkPTHF Pathfinding #SkREGN Regeneration #SkSRCH Looting #SkSUPR Suppression #SkTtADPT1 Reduces hero's upkeep by 25% #SkTtADPT2 Reduces hero's upkeep by 50% #SkTtADPT3 Reduces hero's upkeep by 100% #SkTtARTF1 Hero can use artifacts up to 2 times in combat #SkTtARTF2 Hero can use artifacts up to 4 times in combat #SkTtARTF3 Hero can use artifacts up to 8 times in combat #SkTtBARG1 Reduces the cost of spells and runes by 20% #SkTtBARG2 Reduces the cost of spells and runes by 45% #SkTtBARG3 Reduces the cost of spells and runes by 70% #SkTtCNLG1 Delay in Ether Disturbance for your hero is increased by 1 turn and reduced by 1 turn for your enemy #SkTtCNLG2 Delay in Ether Disturbance for your hero is increased by 2 turn and reduced by 2 turn for your enemy #SkTtCNLG3 Delay in Ether Disturbance for your hero is increased by 3 turn and reduced by 3 turn for your enemy #SkTtCONC1 Hero receives 1 additional spell every 4th turn in combat #SkTtCONC2 Hero receives 1 additional spell every 3rd turn in combat #SkTtCONC3 Hero receives 1 additional spell every 2nd turn in combat #SkTtETAT1 Increase damage dealt to the castle by this hero by 1 #SkTtETAT2 Increase damage dealt to the castle by this hero by 3 #SkTtETAT3 Increase damage dealt to the castle by this hero by 5 #SkTtETDF1 If a defender with this skill wins ethereal combat, then the Attacker's castle will receive very small amount of damage #SkTtETDF2 If a defender with this skill wins ethereal combat, then the Attacker's castle will receive small amount of damage #SkTtETDF3 If a defender with this skill wins ethereal combat, then the Attacker's castle will receive some damage #SkTtHEAL1 Hero's life increased by 10% #SkTtHEAL2 Hero's life increased by 20% #SkTtHEAL3 Hero's life increased by 30% #SkTtLEAR1 Hero additionally receives 25% of Experience #SkTtLEAR2 Hero additionally receives 50% of Experience #SkTtLEAR3 Hero additionally receives 100% of Experience #SkTtMOBL1 Hero's movement increased by 25% #SkTtMOBL2 Hero's movement increased by 50% #SkTtMOBL3 Hero's movement increased by 100% #SkTtMSTR1 Slightly better chance for hero's specialization to work #SkTtMSTR2 Seriously better chance for hero's specialization to work #SkTtMSTR3 Much better chance for hero's specialization to work #SkTtPRVD1 Hero can carry up to 7 runes #SkTtPRVD2 Hero can carry up to 10 runes #SkTtPRVD3 Hero can carry up to 15 runes #SkTtPTHF1 UNUSED #SkTtPTHF2 UNUSED #SkTtPTHF3 UNUSED #SkTtREGN1 Every 3rd turn in combat hero regenerates 1 point of health #SkTtREGN2 Every 2nd turn in combat hero regenerates 1 point of health #SkTtREGN3 Every turn in combat hero regenerates 1 point of health #SkTtSRCH1 Loot from creatures increases by 50% #SkTtSRCH2 Loot from creatures increases by 125% #SkTtSRCH3 Loot from creatures increases by 200% #SkTtSUPR1 Slightly worse chance for enemy's specialization to work #SkTtSUPR2 Seriously worse chance for enemy's specialization to work #SkTtSUPR3 Much worse chance for enemy's specialization to work #SLRPNm Self Repair #SLRPTt Enchanted creature gains Regeneration (1) #SLWLNm Silicon wall #SLWLTt Walls can not attack. Toughness of all friendly walls increases by 1 #SMGSNm Somnolent Gas #SMGSTt All enemy creatures are considered to be walls (can not attack, can be affected by anti-wall effects) #SMOKNm Smoke #SMOKTt All creatures get "Cannot get up" ability #SMVLNm Small Velos #SMVLTt If Small Velos is in play at the beginning of it's controller's turn, and if Small Velos receives no damage this turn, destroy Small Velos #SNCRNm Stone Circle #SNCRTt Gain 2 ether channels #SNHGNm Stone Henge #SNHGTt Gain 3 ether channels #SNOVNm Supernova #SNOVTt Pay X ether: Deal X damage to all creatures #SNRGNm Stone Ring #SNRGTt Gain 1 ether channel #SPBANm Spirit of the Basilisk #SPBATt Creature gains Poisonous ability #SPBRNm Purification #SPBRTt Remove target enchantment #SPFGNm Spitting Fingus #SPFGTt Can not attack. Sacrifice: deal 1 damage to target creature or hero #SPLKNm Ether Feeding #SPLKTt Sacrifice creature: gain 1 ether channel #SPRGNm Destruction #SPRGTt Destroy target attacking creature. It can not use Regeneration ability. This spell can be used during block phase #SPTRNm Thirsty Creatures #SPTRTt At the beginning of their turn each hero must pay 1 ether for each friendly creature in play #SPWBNm Spiritual Web #SPWBTt Controller of this enchantment gains 2 life for every creature gone to graveyard #SPWRNm Spirit of War #SPWRTt Get up target creature. Target creature gains Restless ability #STABNm Steel Abomination #STABTt Regeneration (1), can't be target of spell or abilities #STATNm Strong Attack #STATTt Power of the enchanted creature increases by 1 #STMCNm Steel Mechos #STMCTt Trample. At the end of combat any non-Wall creature that's been damaged by Steel Mechos is destroyed #STMZNm Steel Mechozaurus #STMZTt Trample. Lifetap. At the end of his or her turn, the controller of Steel Mechozaurus suffers 3 damage. Steel Mechozaurus can't be affected by any spell or abilities #STRGNm Strength #STRGTt Power of the enchanted creature increases by 4 #STRTNm Stink Rat #STRTTt #STSINm Stasis #STSITt Heroes do not gain ether at the beginning of their turn. The controller of this enchantment must pay 2 ether at the beginning of each turn or remove Stasis from play #STTXNm Strong Toxin #STTXTt Enchanted hero suffers 3 damage at the end of each turn #STWONm Strength of Woods #STWOTt Power of all friendly creatures increases by 2 #SWHLNm Swamp Halo #SWHLTt Flying. Rest: steal up to 6 ether from enemy hero's ether pool #SWMNNm Sawer Man #SWMNTt Disenchant. Sawer Man will not get up. Sacrifice creature to get up Sawer man #SWSNNm Swamp Snake #SWSNTt First Strike. Enchants hero that receives damage from Swamp Snake with "Snake Venom" that deals 1 damage to that hero at the end of each turn #SYMBNm Symbiosis #SYMBTt Gain 2 life for each creature in play #TANTNm Treant #TANTTt Regeneration (1) #TGSKNm Tough Skin #TGSKTt Toughness of the enchanted creature increases by 1 #THIFNm Thief #THIFTt Creature gains Discard(3) ability (opponent must discard 3 random spells from his hand after being hit by creature with Discard(3) ability) #TIQNNm Tick Queen #TIQNTt Toughness of all Ticks increases by 2 #TIWKNm Tick Worker #TIWKTt Power and toughness of all Ticks increase by 1 #TIWRNm Tick Warrior #TIWRTt #TNSANm Treant Sapling #TNSATt Regeneration (1) #TPLFNm Tap Life #TPLFTt Pay X ether: drain X life from enemy hero #TRADNm Weird Exchange #TRADTt Sacrifice creature: Destroy target creature. Controller of the destroyed creature gains X life, where X is the toughness of the destroyed creature #TREMNm Tremor #TREMTt Deals 2 damage to all enemy creatures #TRLBNm Data Attraction #TRLBTt Controller of this enchantment draws 1 spell for every non-summon spell cast #TRSNNm Tree Snake #TRSNTt First Strike. Enchants hero that receives damage from Tree Snake with "Snake Venom" that deals 1 damage to that hero at the end of each turn #VBATNm Vampire Bat #VBATTt Rest, pay 3 ether: drain X life from enemy hero, where X is the number of friendly Bats #VOLCNm Volcano #VOLCTt Gain 3 ether channels #VTLYNm Vitality #VTLYTt All friendly creatures gain Regeneration(2) ability #WEAKNm Weaken #WEAKTt Power and toughness of the enchanted creature are reduced by 4 (but toughness cannot become less than 1) #WETXNm Weak Toxin #WETXTt Enchanted hero suffers 1 damage at the beginning of his or her turn #WHASNm Whirling Ashes #WHASTt Sacrifice creature: remove target enchantment #WKHRNm Walking Horror #WKHRTt Trample. When Walking Horror enters or exits play deal 6 damage to all creatures #WLARNm Wall of Air #WLARTt Walls can not attack. Flying #WLBLNm Wall of Blades #WLBLTt Walls cannot attack. Flying. Regeneration (1) #WLBRNm Wall of Burning Rock #WLBRTt Walls can not attack #WLBZNm Wall of Breeze #WLBZTt Walls can not attack. Flying #WLDGNm Wall of Daggers #WLDGTt Walls can not attack. Flying. Regeneration (1) #WLDTNm Wall of Distortion #WLDTTt Walls can not attack. Sacrifice: Prevent all combat damage dealt this turn #WLFCNm Wall of Force #WLFCTt Walls can not attack. Flying #WLIFNm Wall of Inferno Flames #WLIFTt Walls can not attack. Flying. At the end of combat, destroy any creature with Flying ability that received combat damage from Wall of Inferno Flames. Pay X ether: toughness of this Wall of Inferno Flames increases by X until end of turn #WLILNm Wall of Illusion #WLILTt Walls can not attack. Pay 1 ether: Wall of Illusion's toughness becomes equal to 1+X, where X is the number of creatures in the graveyard of the wall's controller #WLLVNm Wall of Lava #WLLVTt Walls can not attack. Flying. Pay X ether: power of this Wall of Lava increases by X until end of turn #WLMGNm Wall of Magma #WLMGTt Walls can not attack. Flying #WLWDNm Wall of Wind #WLWDTt Walls can not attack. Flying. Pay X ether: power of this Wall of Wind increases by X until end of turn #WNBLNm Bless #WNBLTt Power and toughness of the enchanted creature increase by 4 until end of turn #WNFLNm Winds of Flame #WNFLTt Pay X ether: deal X damage to all creatures with Flying ability #WNHRNm Huntress #WNHRTt First Strike. Rest: Destroy target creature with power 4 or higher #WNMGNm Maggot #WNMGTt Flying. #WNPZNm Paralyzation #WNPZTt Enchanted creature gets "Cannot get up" ability. Enchanted creature gains ability to get up for 2 ether and 2 life of its' controller #WRBNNm Unity #WRBNTt Each creature gets +1/+1 for each other creature of the same race in play #WRSPNm Warrior Spirit #WRSPTt First Strike. Lifetap. Berserk. Regeneration (2) #WTELNm Water Elemental #WTELTt Restless. Disenchant #WTLKNm Water Link #WTLKTt If the enchanted creature goes to the graveyard, it will return to play under command of the owner of this enchantment, and the owner gains an amount of life equal to the enchanted creature's toughness when it goes to the graveyard #WZSPNm Wizard Spirit #WZSPTt Lifetap. Power of all Warrior Spirits is increased by 2. Rest: all Warrior Spirits gain Flying ability until end of turn #ZAPPNm Zap #ZAPPTt Deals 1 damage to target creature or hero
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January 19, 2002 - 9:00pm