Resident Evil 3 Carlos US (+19 Trainer)

Resident Evil 3 Carlos US (+19 Trainer)
Resident Evil 3 Carlos US (+19 Trainer)
Resident Evil 3 Carlos US (+19 Trainer)
Resident Evil 3 Carlos US (+19 Trainer)
Resident Evil 3 Carlos US (+19 Trainer)
Resident Evil 3 Carlos US (+19 Trainer)
Resident Evil 3 Carlos US (+19 Trainer)
Resident Evil 3 Carlos US (+19 Trainer)

Resident Evil 3 Carlos US (+19 Trainer)

Text file description:

Resident Evil 3 : Nemesis - Item List for Trainers
0 = Nothing
1 = Knife
2 = Merc's Handgun
3 = Hand Gun
4 = Shotgun
5 = Magnum
6 = G. Launcher {Burst}
7 = G. Launcher {Flame}
8 = G. Launcher {Acid}
9 = G. Launcher {Freeze}
10 = R. Launcher
11 = Gatling Gun
12 = Mine Thrower
13 = EAGLE 6.0
14 = Assault Rifle {MANUAL}
15 = Assault Rifle {AUTO}
16 = Western Custom
17 = SIGPRO E
18 = M92F E
19 = Benelli M3S E
20 = M. Thrower E
21 = H. Gun Bullets
22 = Magnum Bullets
23 = Shotgun Shells
24 = Grenade Rounds
25 = Flame Rounds
26 = Acid Rounds
27 = Freeze Rounds
28 = M.T. Rounds
29 = A.R. Bullets
30 = H.G. Bullets E
31 = S.G. Shell E
32 = F. Aid Spray
33 = Green Herb
34 = Blue Herb
35 = Red Herb
36 = Mixed Herbs {2 Green}
37 = Mixed Herbs {1 Green, 1 Blue}
38 = Mixed Herbs {1 Green, 1 Red}
39 = Mixed Herbs {3 Green}
40 = Mixed Herbs {2 Green, 1 Blue}
41 = Mixed Herbs {1 Green, 1 Blue, 1 Red}
42 = F. Aid Box
43 = Crank
44 = Red Hunter Coin (*)
45 = Blue Hunter Coin (*)
46 = Yellow Hunter Coin (*)
47 = S.T.A.R.S. Card {Jill's}
48 = Giga Oil (*)
49 = Battery
50 = Fire Hook
51 = Power Cable
52 = Fuse
53 = Fire Hose {without Coupling} (*)
54 = Oil Additive
55 = Card Case
56 = S.T.A.R.S. Card {Brad's}
57 = Machine Oil
58 = Mixed Oil
59 = Iron Chain (*)
60 = Wrench
61 = Iron Pipe
62 = Coupling {without Fire Hose} (*)
63 = Fire Hose
64 = Tape Recorder
65 = Lighter Oil
66 = Lighter [Empty Lighter]
67 = Lighter {with Oil}
68 = Green Gem
69 = Blue Gem
70 = Amber Ball
71 = Obsidian Ball
72 = Crystal Ball
73 = Remote Control {without Batteries} (*)
74 = Remote Control {with Batteries} (*)
75 = AA Batteries (*)
76 = Gold Gear
77 = Silver Gear
78 = Chronos Gear
79 = Bronze Book
80 = Bronze Compass
81 = Vaccine Medium
82 = Vaccine Base
83 = SIGPRO (*)
84 = SIGPRO (*)
85 = Vaccine
86 = SIGPRO (*)
87 = SIGPRO (*)
88 = Medium Base
89 = EAGLE Parts A
90 = EAGLE Parts B
91 = M37 Parts A
92 = M37 Parts B
93 = SIGPRO (*)
94 = Chronos Chain
95 = Rusted Crank
96 = Card Key
97 = Gun Powder A
98 = Gun Powder B
99 = Gun Powder C
100 = Gun Powder AA
101 = Gun Powder BB
102 = Gun Powder AC
103 = Gun Powder BC
104 = Gun Powder CC
105 = Gun Powder AAA
106 = Gun Powder AAB
107 = Gun Powder BBA
108 = Gun Powder BBB
109 = Gun Powder CCC
110 = Inf. Bullets {Kit for one Weapon}
111 = Water Sample
112 = System Disk
113 = Dummy Key {RPD Spade Key}
114 = Lockpick
115 = Warehouse Key
116 = Sickroom Key
117 = Emblem Key [S.T.A.R.S Key]
118 = Four Keys on a Ring (*)
119 = Clock T. Key [Bezel Key]
120 = Clock T. Key [Winder Key]
121 = Chronos Key
122 = SIGPRO (*)
123 = Park Key [Main Gate Key]
124 = Park Key [Graveyard Key]
125 = Park Key [Rear Gate Key]
126 = Facility Key {Blank}
127 = Facility Key {Encoded}
128 = Boutique Key {Obsolete}
129 = Ink Ribbon
130 = Reloading Tool
131 = Game Inst. A
132 = Game Inst. B
133 = Game Instructions A {Empty Bottle}
-NOTES-
Items labled with "(*)" are called "BOTU" in the description box. While many are just duplicates of the SIGPRO handgun, some are very odd. The "Remote Control" is used in the "Supplies Office", but you don't get it as an Item. Also, of course, it already has batteries! Then, the "Fire Hose" is one-piece, when you get it. Not, two combinable pieces, "Fire Hose" + "Coupling"! The "Dummy Key" just says "Dummy", but it's anyone's guess, what it may have been for. Also, the "Four Keys on a Ring" (maybe it was an alternate for "Rear Gate Key"). The "Hunter Coin" may be Medals for beating the Mercenaries bonus game. The "Iron Chain" is a wild one, i just don't know. A hoist, or special weapon to beat the piss out of zombies? The can of "Giga Oil", may have been the third combo, of the "Mixed Oil". I guess they decided two parts were enough. Finally, the "Boutique Key" is obsolete. Because, you don't have to earn the extra costumes, on the PC version.
(c)2006, 2007 Delta Dreamer
Resident Evil 3 : Nemesis v1.0 USA +19 Trainer for Carlos Oliveira
---------------------------------------------------------------------------
ResidentEvil3.exe = MD5: 6A2023CEFEF66398FF168731971174FF (NO-CD)
---------------------------------------------------------------------------
T_RE3_Carlos_U10.EXE = MD5: 72E3218FF400A51526F303426E2AB27B
---------------------------------------------------------------------------
To use this Trainer, just run the game, first. Then, when at the "STATUS" screen (the Item Menu, with Health and Guns), Minimize (or ALT+TAB) to the DeskTop and Run the Trainer. I suggest running the game in a window, when working with the Trainer. It's faster, and safer, until things are set. Then, Maximize the game, and switch to Full Screen with F8 in-game.
FYI:
If you Run the Trainer (with the game) for more than an hour, the Trainer will cause the System to run out of "File Handles". A "Resource Monitor" utility, verified this, when I noticed something was'nt right. It appears that the reason it does this, is because of the "Slider Bars" (for Items). I set the Trainer to update the "Slider Bar(s)" Button(s) position(s), with the currently stored value. Unfortunately, this is a small problem. If you notice the game, start to stutter or get sluggish, then this is an indication of running out of "File Handles". The moment you notice the game doing this, follow this example. The best solution, is to "Close" the Trainer (it will then free-up the "File Handle" resources), then "ReRun" the Trainer. This feature is needed, to show the user, what item is currently being used (roughly).
UPDATE:
I have replaced 3 unused references in this Trainer, with a Hex Editer (with whitespaces), to avoid false malware alerts. In a Process and Window viewer, you will now see a nameless entry with the same Process ID, as the Trainer. This practically disables the unused Functions. Without a name, they cannot be called upon, by the Trainer. Normally, this would be considered overkill, because my Trainer does not use HotKeys.
PROGRAMS USED:
Windows 98 SE by Microsoft
ResidentEvil3.exe by CAPCOM
Cheat Finder v1.0 by R. A. Uhalde
GameWiz32 v1.43 by OneStepAhead Software
Hex Workshop v4.23 by BreakPoint Software
IconForge v6.32 by CursorArts
Capture v2.01 by AnalogX
FotoCanvas v1.1 by ACD Systems
Paintbrush v4.10.1998 by Microsoft
Trainer Maker Kit v1.51 by Corsica Productions
BVD NotePad v5.0 by Badevlad
Hex Workshop v4.23 by BreakPoint Software
MetaPad v3.51 by Alexander Davidson
THANKS to...
CAPCOM, for making a tough game, that needs cheat codes.
GameBurnWorld, for hosting my Trainers (Great Site, G'day mates!).
MegaGames, for hosting my Trainers (Good Site).
LEGAL:
Images and Tradenames, are the Copyright, of each owner.
These files can be shared amongst whomever finds them usefull. But, they must be offered as FREEWARE.
CONTACT:
For questions or comments, send a message to:
Liam82067 -AT- yahoo -DOT- com
Make the Subject as the Trainer Archive Name:
Subject = "Resident Evil 3_v1.0(US)_+19 Trainer_Carlos"
Please, do not bother to send Attachments, without asking me first. I trash all E-Mails, that seem suspicious, and your effort will be wasted. Also, I may refuse to accept it, based on file contents.
(c) 2006, 2007 Delta Dreamer

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