The Settlers 2 (trainer guide)
Text file description:
How to Hack the game Settlers 2 ------------------------------- Before you begin : 1) Always make backups of those files that you are about to modify. 2) Use this guide as a reference only, I am not responsible if the following instructions causes any damage to your system, or any loss of data. Use it at your own risk! Ok, here we go! 1) How to enable all chapters : a) Change to the settler2save directory. b) Launch your favorite text editor. c) Load the file missions.dat into the editor. d) change the string to read "1111111111" without the quotes Explanation : Each character represents a chapter. And the flag for enabling and disabling these chapters are 1 and 0 respectively. 2) How to get more resources and people : a) Change to the settler2datamissions directory. b) Launch your favorite text editor. c) Load the file mis_00xx.rtx into the editor. NOTE : xx represents the chapters. Thus : mis_0000.rtx = Chapter 1 mis_0001.rtx = Chapter 2 mis_0002.rtx = Chapter 3 mis_0003.rtx = Chapter 4 mis_0004.rtx = Chapter 5 mis_0005.rtx = Chapter 6 mis_0006.rtx = Chapter 7 mis_0007.rtx = Chapter 8 mis_0008.rtx = Chapter 9 mis_0009.rtx = Chapter 10 mis_0010.rtx = Custom mis_0011.rtx = Custom mis_0012.rtx = Custom mis_0013.rtx = Custom mis_0014.rtx = Custom mis_0015.rtx = Custom mis_0016.rtx = Custom mis_0017.rtx = Custom mis_0018.rtx = Custom mis_0019.rtx = Custom NOTE : I Do not know which custom mission is which file. Because I am simply too lazy to look into them. Although you can experiment with them yourself. d) Here are what the variables mean : 01)!GLOBAL_SET_MAP <MAP #> {Probably to choose the map from the settlersdatamaps directory} 02)!GLOBAL_SET_BOBS <??> {Completely no idea} 03)!GLOBAL_ADD_COMPUTER_PLAYER <Player #> <Character #> {Adds a computer player} 04)GLOBAL_SET_COMPUTER_ALLIANCE <Player #> <Alliance with player #> {Sets alliance} 05)GLOBAL_SET_COMPUTER_BARRIER <Size> <X coordinate> <Y coordinate> {Probably sets the barriers for the comp player} 06)!LOAD_MISSION_TEXT <Text #> {Build guide texts that can be found in settler2data xtmiss_0xx.eng} 07)!SET_ACT_PLAYER <Player #> {Flag of properties of player} 08)!SET_HOUSE <Building #,X coordinate, Y coordinate> {Place a building on the map} 09)!ADD_WARE <Ware #> <Quantity> {Gives you tools/resources/food all the things on the first page in HQ} 10)!ADD_PEOPLE <People #> <Quantity> {Gives soldiers/farmers/miners etc... the things on 2nd page in HQ} 11)!ENABLE_HOUSE <Building #> {Toggles whether you can build the specified building} 12)!ADD_ANIMAL <Animal #> <Quantity> <X coordinate> <Y coordinate> 13)!MET_??????? {Unknown, experiment with them, I did not try changing these} Heres how they work : For numbers 1,2,5,6,13 you probably don't need to edit these. For numbers 3,4,7,8,9,10,11,12 you'll have to have multiple instances of these. Lets say you want to add more players to the game. All you need to do is add these lines in the respective headers: [GLOBAL_MAP_SETTINGS] !GLOBAL_ADD_COMPUTER_PLAYER 2 2 {NOTE: You are player 0, also make sure that player # and character are different for every instance} !GLOBAL_SET_COMPUTER_ALLIANCE 1 2 {This will ally player 1 with player 2} [MAPCOMMANDS] !SET_ACT_PLAYER 2 {Sets the following properties for player 2} !SET_HOUSE 24, 57 ,67 {Places a HQ at position X,Y on the map for player 2} !SET_HOUSE 0, 57, 73 {Places a Woodcutter at Position X,Y on the map for player 2} !ADD_WARE 14 100 {Gives player 2 100 Gold Coins} !ADD_WARE 11 200 {Gives player 2 100 Beer} NOTE: I do not know the max quantity for !ADD_WARE, I think its 255. If you go beyond, game will not load} !ADD_PEOPLE 29 100 {Gives player 2 100 Generals, Yipee!} !ADD_PEOPLE 22 150 {Gives player 2 150 Geologists} !ENABLE_HOUSE 5 {Allows player 2 to build Sawmills} !ENABLE_HOUSE 3 {Allows player 2 to build Fishery} Then the cycle starts again from !SET_ACT_PLAYER 3 Remember, for every !GLOBAL_ADD_COMPUTER_PLAYER you'll need to have !SET_ACT_PLAYER. And for every !SET_ACT_PLAYER, you'll need to have sets of !SET_HOUSE, !ADD_WARE, !ADD_PEOPLE, and !ENABLE_HOUSE. After you are done with this part, you can put in animals for your hunters to hunt. After you have completed the last player's properties. Put these lines : !ADD_ANIMAL 1 50 57 77 {Puts 50 rabbits on the X,Y position on the map, put more, its pretty :oP ) That about covers the Editing part, now let me list the # associated with the objects. Type# WARE PEOPLE BUILDING ANIMAL --------------------------------------------------------------- 0 Wood Helpers Woodcutter Rabbit 1 Boards Builders Forester Unknown 2 Stones Planer Quarry Unknown 3 Meat Wood Cutter Fishery Unknown 4 Grain Forester Hunter Unknown 5 Flour StoneMason Sawmill Unknown 6 Fish Fisher Unknown Unknown 7 Ham Hunter Unknown Unknown 8 Bread Carpenter Unknown Unknown 9 Water Farmer Unknown Unknown 10 Beer Pig Breeder Unknown Unknown 11 Coal Donkey Breeder Unknown Unknown 12 Iron Ore Miller Unknown Unknown 13 Gold Baker Unknown Unknown 14 Iron Butcher Unknown Unknown 15 Coins Brewer Unknown Unknown 16 Tongs Miner Unknown Unknown 17 Axe Iron Founder Unknown Unknown 18 Saw Armorer Unknown Unknown 19 Pick Axe Minter Unknown Unknown 20 Hammer Metal Worker Unknown Unknown 21 Shovel Shipwright Unknown Unknown 22 Crucible Geologist Unknown Unknown 23 Rod + Line Scout Unknown Unknown 24 Scythe Pack Donkey Headquarters Unknown 25 Cleaver Private Unknown Unknown 26 Rolling Pin Private 1st Class Unknown Unknown 27 Bow Sergeant Unknown Unknown 28 Sword Officer Unknown Unknown 29 Shield General Unknown Unknown 30 Boat NONE Unknown Unknown NOTE: Those marked Unknown may or may not exist in the game. I am just too lazy to find out what they are or what the maximum type number is. But if you find them, please feel free to add it in the list. Final NOTE: Some Building you cannot build! For example 24, the HQ, it will not appear in the build menu. Also if you try to place 2 HQ's only 1 appears. Okie dokie, I think that about covers everything. Have fun! :o) -= STaSiS =-
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January 21, 2010 - 11:44am