Supreme Commander 2 v1.22 (+8 Trainer) [h4x0r]
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Trainer -> a763280a921beeaee3f2a9e2d7b5da53 No dll Need. If the information content is not correct, then what you've downloaded is not mine. h4x0r # www.sicheats.com h4x0r# .: h4x0r Present :. Supreme Commander 2 v1.22 + 8 Trainer Release On : 30 September 2010 Disk Amount/Format : 1 rar Type of Game : Strategy Plataform : STEAM Game Version : v1.22 Fixed Exe : SKIDROW Supreme Commander 2 Update 14 ============================= UPDATE 14 content: New Features - Greatly Improved AI handling of NoRush games. - Full fix for jumping/teleporting groups of units and only half of them getting the order. - Addition of the command line option /reverserightclickmode, which changes the default right-click action to move the selected group to a destination ignoring formation rules. Ctrl-right-click will force the group to use a formation while travelling. - Air units now move consistent speeds whether grouped or ungrouped. - Improved handling of Engineers/ACU when trying to reclaim things beneath them. - The Cybran ACU should no longer get stuck in an unrepairable state. - Artillery should once again be able to target things it has had LOS on, but not current radar. - Artillery can once again target structures under the Fog of War that you have had previous intel on. - Units that do not earn XP from combat are no longer able to consume awarded XP if they get the kill. - XP that was improperly awarded in the above case is now properly awarded to valid recipients. - Performance improvements by adjusting all buffs that are AoE buffs over time to Refresh instead of Replace Fixes - Fix for platoon positions being over terrain that is invalid for some units in the platoon. - Fix for replays ending when a player prematurely quits the game or loses connection. - Fix for circumventing the cost of the Bomb Bouncer's charge ability and the Illuminate Electroshock ability. - Fix for Cybran ACU not getting experience under certain circumstances. - Fix for Cybran build bots hanging around if an engineer dies while building something. - Fix for Colossus not having a teleport effect. - Fix for Rogue Nanite range for real this time. AI - Fixed an issue in the Noah Unit Cannon task. - Fix for 1 AI building so fast that it prevents other AIs from building at all. - AI will no longer try to create expansion bases while No Rush is active. - AI will build Nukes, Anti-Nukes, and units in the NUC, but they wont try to fire them while No Rush is active. - AI will build some experimental structures in expansion bases. - Hardened code for queuing build orders from the AI. - Improved AI expansion finding. - Fix for AI Nanites trying to repair things under construction. - Fix for AI building too many Rogue Nanites. - Fix for AI bases trying to include Mass extractors that the AI won't build on. - AI will now look further for expansion bases to accommodate larger maps. - Fix for AI wasting tons of mass on nukes. - AIs will try not to step on each others expansion bases. - AI Engineers in expansion bases will not patrol as far away. - More AI econ tweaks. Trainer Options: INSERT - ENABLE TRAINER NUMPAD1 - UNLIMITED MASS NUMPAD2 - UNLIMITED ENERGY NUMPAD3 - UNLIMITED RESEARCH POINTS NUMPAD4 - DISABLE ENEMY RESOURCES NUMPAD5 - UNLIMITED COMMANDER HEALTH NUMPAD6 - ADD COMMANDER XP NUMPAD7 - INCREASE UNITS CAP --------------------------- ---Extra Options--- --------------------------- F2 - SHOW/HIDE CLOCK/TEXT F12 - SHOW/HIDE IN GAME MENU HOME - DISABLE ALL SC ENGINE www.sicheats.com Ascii by [jx0!] 2007-2010 Team Members: Trainer Maker ................................................ [ h4x0r # ] GameHacker .................................................... [ Cocodrilo ] [jx0!]
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File name: SUPREME.COMMANDER.2.V1.22.PLUS8TRN.H4X0R.ZIP
File size: 1.54 MB
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October 1, 2010 - 12:21pm