Micro Commandos (Missions Unlocker)


Micro Commandos (Missions Unlocker)

[Syklone]

Micro Commandos (Missions Unlocker)

Text file description:

            Ferrex                         MYTH
               MYTH IS PROUD TO PRESENT :
        		   Micro Commandos Trainer
       SUPPLIED BY : MYTH TEAM        RELEASE SIZE : 40k
       PROTECTION  :                  RELEASE DATE : 30/06/2002
              [ RELEASE NOTES ]
    ALWAYS READ THIS NFO PROPERLY!
    Trainer Notes:
    ~~~~~~~~~~~~~~
	The F1 option contains three unique areas in it although I have
	never belived in counting trainer pluses as I'd much rather have
        one quality option then ten that ammount to the same thing..
	save the end user from having to hit all 12 F keys.
	F1: Gives a little bump to all three resources every second.
	    Or you can click on a generator and your resources will
            go through the roof.  Be careful to hit f1 again so your
            resources don't go crazy.  Keep this option off unless using
            it as the game tends to do funny things if a dialogue box
            pops up or a mission is finished.
        F2: Stop that annoying decrease in power points.
	F3: Fill up your units for free at the kitchen.
	Trainer has been tested on all systems but 95 and 98.  If it does
	not work under these os's please consider keeping up with the
	Jones' and getting XP.
                [ INSTALL NOTES ]
    1. Unzip.
    2. Run Game.
    3. Run Trainer.
    4. Use Hotkeys.
              [ NEWS + APPLICATION iNFO ]
    You think you can contribute to the scene too? You have one or more
    talents in:
    - supplying NEW unreleased GAMES (maybe you work at a game/util
      magazine, courier delivery firm, newspaper, game press/marketing
      company, distributor, publisher, duplicator, tv/radio show, shop,
      warehouse, language translator company, store etc.) You don't
      need a fast internet connection for the above!
    - supplying NEW unreleased store/shop games BEFORE the store release
      date & have a fast UPLOAD 300k+ internet connection and time to
      spare on weekday mornings. We are NOT interested in modem,
      cable, or DSL links as they can be capped at anytime! Proper
      internet connections are needed! Of course we shall reimburse you
      for the costs of the games you buy. As we buy our games!
    - you are experienced in removing executable protection systems
      (such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.)
      and you are willing to help defeating the latest versions of
      commercial iso copying protection systems like Safedisc 2+ or
      Securom or Tages or VOB or Copylok or Laserlok. You must be
      able to code in assembly language.
    - you are a coder with lots of experience in Debugging/ASM & C/C++.
      You also can code your OWN tools to automatically remove
      commercial iso protections like the latest versions of any of the
      following: SafeDisc or Securom or TAGES or VOB or Laserlok or
      Copylok. Using tools created by others does NOT count and we
      check! You will also need advanced knowledge of import tables
      setting breakpoints with/and PE File Formats.
    - you are a Unix guru with good Ansi-C software developing knowledge
      and understanding how to prevent network security vulnerabilities.
      That means you must be able to code to ansi-c guru level. And you
      must also have a good coder perspective of hostbase and network
      based intrusion detection systems. You should be able to code tools
      to generically prevent stack and heap buffer overflows on unix in
      Ansi-C. And Be able to code tools to look after a group of systems
      and code sniffing avoidance tools. And you can configure a system
      in ways to prevent packet sniffers and "man in the middle" attacks.
    - supplying linux bnc shells to the group (for free).
      They should have 2mbit MINIMUM link. We shall require flexible
      control over the shell. Root access on the box with dynamic
      ident such as midentd for bncs. All boxes must have legitimate
      IP's, they should not be running NAT or a firewalling system
      that will constantly interfere with the link. Ideal shells will
      have multiple vhosts, reasonably good uptime (20+ days), and a
      low system load. Public shells such as JEAH.NET or similar with
      25+ load averages and 3 day uptimes are not acceptable. The more
      reverse ips you have the better. We are only interested in LEGIT,
      NON-HACKED/CARDED shells. These shells will be used only for the
      purposes listed above and will NOT be used for any kind of
      'dump site' or for spreading any kind of releases. We are NOT
      interested in modem, cable, or DSL shells. The shells should be
      up 24/7 with minimum downtime for upgrades, etc and should not be
      overloaded with processes. We check!
    - are you able to write source code to unpack & repack game related
      major file format types such as MPQ, MIX & WAD? And can you also
      identify most major big-file formats(files that contain more
      files) by looking at the hex byte code of the header for that
      file? Do you know what reindexing is in regards to game .exe's
      and can you do it? And can you turn your OWN source code
      written in ASM/C/C++ for the above tasks into executable group
      tools? And do you also have 50K downlink for downloading new game
      formats to write tools for? You must send example code of your
      work with sources on major file formats for depacking/repacking.
      Existing/stolen source will not be allowed!
    - making trainers for newly released games, menu driven, must work
      in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at
      least. And you have time during the week to do trainers.
      Also you understand DMA & ASM debugging techniques and use them
      to find your trainer codes. This is needed to make sure your
      trainers will work on all operating systems!
    If you can meet one or more of those requirements and want to join
    the finest active group in the scene today, e-mail us.
    Use the contact information given below.
    And always remember: we do this just for FUN. We are against any
    profit or commercialisation of piracy. We do not spread anything,
    others do that. In fact, we BUY all our own games with our own
    money, as we love game originals. Nothing beats a quality original.
    And if you like this game, BUY it. We did!
                 [ RELEASE COMMENT ]
                        "Always ahead of the CLASS!"
                    [ CONTACT ]
           READ BELOW FIRST OR YOUR MAIL WILL BE DELETED!
         MYTH DOES NOT PASSWORD FILES, OTHERS DO THAT!
         MYTH DOES NOT MAIL/SEND/PASSWORD MISSING FILES!
         MYTH DOES NOT PUBLISH FILES ON WEB SITES, NEVER!
         MYTH DOES NOT USE IRC TO PUBLISH FILES, NEVER!
         MYTH DOES NOT DO TECHNICAL SUPPORT, NEVER EVER!
         MYTH DOES NOT HAVE, WANT OR NEED ANY WEB SITES!
         MYTH DOES NOT GIVE OUT ANY LINKS OR FILENAMES!
         MYTH DOES NOT GIVE OUT ANY MUSIC OR GAME FILES!
         MYTH DOES NOT TELL TO OUTSIDERS HOW TO CRACK/TRAIN
         MYTH DOES NOT TELL WHERE YOU CAN GET OUR RELEASES!
         WWW  : NEVER (WE DON'T USE WEB & WE DON'T WANT ONE
         MAIL : GODS@MYTHELITE.COM (READ NOTES ABOVE FIRST)
       NFO LAYOUT + HEADER BY FERREX OF SUPERIOR ART CREATIONS
                              [ UPDATED ]
                          [ ON 22/APR/2002 ]
       Support the software companies. If you play this game BUY it!
       THIS FILE WENT THREW THE GATES AT:
____________________          ____________________
|                    |   ____ |                    |
|  CAN  YOU GIVE ME  |  /    I  -BUT I CAN ADD A  |
|  ONE GOOD  REASON  | (  NO     PITCHFORK  AND A  |  /
|  WHY I SHOULD LET  |  \____/I  TAIL TO THAT "GO  | (  )
|  YOU IN?           |        |  TO HELL" ICON.    | _)(_     _
|_______________ .___|        |_____. _____________|~ __ ~-._ "~-.
                |                  |/    (_ /~,^ .r~T  T~i. ^.~ _)
                 `                  '       / ,^|| |  | ||^. / /
              _____                ___ _    Y  /  || |[]| ||    Y
   .--.     .^  ,^^.-.           {___~ )   | Y   || |  | ||   Y |
  / __    / ) / -- )_            c|..^o   | |   || |[]| ||   | |
 / ( (  /(   ) ,>.| )            |c_,|  <| |===||=|  |=||===| |>
  ( ( ( Y  __ (/ o Y).--^-------.   )_/l  <| |===||=|[]|=||===| |>
   ( ( (l)/      )I | [~~~~~~~|   `--.---x.   || |  | ||   | |
 (  ( ( (|Y    Y (  || |  _____\__ _ _/r~)  )\_ ||_|[]|_||_ _| |
   (   ||    |____>-| |  T   = |.__\<`^  ", ~|| |  | || ~ | |"~
      (|  '~~ Y____|_I__l_n___|_  / `---c~~^. Y'~^|_.^"`|_.-^-|__,
 (  ( ( (|      | | |   [=o H .=.]_ `-I~T~Y     |-          __
    (   l      | | l___[___H____] ~"_| | |    ,t     __  "~  ~"
    (  I     | |[_________H____] / | l_j_.-T |--"~~  ~"-.__,.--"~
       ||`----^-' :\_______H__/   /|       | |-.._
     (   |;     :   | |.. .. H.|^,__.-|   :   : |_   _.--~~"--..
         |   _  l _ : ||| || H||   __ !   |   ' l "~"  -Row ._  _.-"
         _|,-' ~"-' ~-.L|^.||_H|^-"~  ~"-.    ._  \_.-"~-.__   "~
       "~     ._   __,--.__~~     ~-._     _.   "~~         ~~~"
                ~~"        ~~"        "~~~"
                       KiNGDOM 0F HeAVeN
                         (10mbit UK)

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