Syndicate trainer
Text file description:
The Documentation Group Syndicate Docs By [Black Dragon] Graphics [SVGA !!! ] Date [22 May ] Sound [SB, Squeeker] Group [UK 48 ] Rating [9/10 ] Company [Bullfrog ] Comment [Fun game ] Well, this game is a strategy/action type of game. You control a team of 4 brainwashed cyborgs. The goal is to allow your syndicate to control the whole world by doing a mission in each part of it. There are many places you can go to in this game, but you have to start off in the United Kingdom which is probably the easiest mission anyway. MENU When you start up the game, you will be presented with a number of options. F1 CONFIGURE COMPANY F2 BEGIN MISSION F3 LOAD AND SAVE GAME F4 MULTIPLAYER GAME F5 RESTART GAME F6 QUIT TO DOS F1 - CONFIGURE COMPANY You will be presented with more options: Current . COLOUR AND LOGO Logo . COMPANY NAME . YOUR NAME Company Name Your Name ACCEPT MENU Current Logo - Displays the logo you have currently selected as well as the background colour for it. Company Name - Displays the current name of your company/team/syndicate Your Name - Displays the name you entered for yourself COLOUR AND LOGO - Select this to change the black logo and the background colour (if you want to bother). Click on the arrows beside the heading COLOUR to scroll through colours. Click on the arrows beside the heading LOGO to scroll through logos. COMPANY NAME - Click on this to change or enter a name for your company. Simply type it in and click OK to save or CANCEL to abort. YOUR NAME - Click on this to change or enter a name for yourself. Simply type it in and click OK to save or CANCEL to abort. ACCEPT - Click here to save any changes and return to the main menu. MENU - Click here to discard any changes and return to the menu. F2 - BEGIN MISSION You will be shown a map of the world divided into many regions. If you are just starting, you will have to start with the United Kingdom. The different colours of the different regions represent different syndicates. It doesn't really matter which syndicate holds which region, you have to get them all to win. If you click on a region, you will be given some information about it: Name: Name of region Pop: Population of the current region Tax: Tax of region. If you don't own the region, it is unknown. If you do own it, you will be able to regulate it. The amount you will be getting per day is displayed, as well as the percentage. To change it, click on the arrows. Own: Displayed only if you don't own the region and is always blank. Stat: Displayed only if you own the region and shows the people's attitude towards you, dependant on their taxes. There are two buttons at the bottom of the map: Brief (bottom left)-Appears only if you own a region adjacent to the one you currently selected and allows you to start the mission in this region. Menu (bottom right)-Takes you back to the main menu. F3 - LOAD AND SAVE GAME Presents you with a list of save games. Click on the spot you wish to save in or load. If saving, you may enter a description. Click the SAVE button at the bottom to save in the selected slot. Click the LOAD button to load the game from the selected slot. Click MENU to go back to the main menu. F4 - MULTIPLAYER GAME You can select from a list of 10 multiplayer levels. I haven't figured out what this is for, but you don't have to do it to finish the game. Could it be modem play? Or just training???? F5 - RESTART GAME Starts the game from the same position as when you first load it up. It does not erase the save games, but it simply starts a new game. F6 - QUIT TO DOS If you don't know what this does, do yourself a big favour and take a flying leap out the window. STARTING A MISSION Simply select the region you wish to conquer on the map, and, if you own a region right beside the one you selected, the BRIEF button in the bottom left hand corner will become available. Click on it to go to the region you selected (at the beginning you must go to the United Kingdom), but first, some choices: THE BRIEFING There will be a number of options as well as a lot of information at this screen. Logo Current Money BUY INFO Price of Next Info Description of Mission ENHANCE Price of Next Enhance Radar PREVIOUS NEXT ACCEPT MAP MENU Logo - Displays your company's logo. Description of Mission - This is where you get all your information about what you have to do in this mission. The objective is outlined, as well as the general type of mission (i.e. assassination, etc.). If you buy extra info, it will appear in this window as well (You may have to click the NEXT button.). ACCEPT - If you are ready to continue and still want to try this mission, click this to go to the TEAM SELECTION menu. MAP - If you don't want to do this mission, click here to go back to the world map and select another destination. NEXT - Appears in the corner of the Mission Description window if there is more than one page of information about this mission (especially when you bought more info.). Click here to go to the next page. PREVIOUS - Appears if you are on page two or more in the mission info. Click here to go back one page. Current Money - Shows how much money you have at the moment from taxes, etc. BUY INFO - Click here to get more strategical information on the mission (Usually more detailed whereabouts of target.), but for a price. Price of Next Info - This shows how much money more info will cost you. This depends on the mission and the amount of info you already bought. ENHANCE - Click here to increase the range of the radar, for a price. Price of Next Enhance - This shows how much money it will cost to increase the range of your radar another step. This depends on the mission and the amount of times you already increased the range. Overhead Radar - This shows a little map of the place you will be starting off in. It also shows the range of the radar, which can be enhanced by clicking the ENHANCE button. MENU - Click here to abort mission and go back to the main menu. TEAM SELECTION Once you have all the info you want and increased the range of the radar as much as you want, click ACCEPT to go to the TEAM SELECTION menu. You will be given choices on how you want to outfit your team members, and what new technology you wish to research. Logo CyborgCyborg Team Member's Name #1 #2 Level of Brain Current Money CyborgCyborg Level of Eyes #3 #4 Available Level of Heart Weapons/Mods Picture of Current Weapon/Mod RESEARCH Level of Chest Info TEAM Level of Arms MODS Level of Legs EQUIP 1 2 3 4 ACCEPT 5 6 7 8 MENU Logo - Display's your company's logo. Cyborg #1 - Click here to select the first team member. Cyborg #2 - Click here to select the second team member. Cyborg #3 - Click here to select the third team member. Cyborg #4 - Click here to select the fourth team member. RESEARCH - Click here to access the RESEARCH menu. TEAM - Click here to replace or select team members. First choose which team member you will be replacing or selecting by clicking the appropriate Cyborg button (above). Then select the cyborg you want from the list. This is only if one cyborg dies because other than the mods and weapons you buy, there is no difference between them. MODS - Click here to get a list of the artificial modifications you can add to your cyborg. They are expensive. You will start with level 1 mods, but as you research better ones, you can have up to level 3. Click on the mod you wish to purchase or get info on. You will be given a description of what it is and does (see below for details). You can purchase the mod by clicking the PURCHASE button below the info, and the money will be deducted. You cannot sell mods. You can click CANCEL to return to the mods list. If you purchase a mod, it is automatically implanted on the cyborg you have selected, and in the appropriate space. EQUIP - If you clicked on MODS, click here to return to the list of weapons and equipment. Click on the weapon from the list which you wish to buy or get info on. You will be given a picture. Below it is some information such as Ammo and Range (See below.). Click on the PURCHASE button below the info to buy the weapon or equipment. The money will be deducted. The item is automatically placed in the selected cyborg's inventory, and comes fully loaded. Click cancel to return to the equipment list. ACCEPT - Click here to start the mission once you are done equipping. Team Member's Name - Display's the current cyborg's name. Picture of Cyborg - Shows the cyborg. Any mods you may have purchased are shown on the cyborg, but nothing else is shown. Level of Brain - Shows which artificial brain (if any) the current cyborg has implanted. Blank if none. Level of Eyes - Shows which artificial eyes (if any) the current cyborg has implanted. Blank if none. Level of Heart - Shows which artificial heart (if any) the current cyborg has implanted. Blank if none. Level of Chest - Shows which artificial chest (if any) the current cyborg has implanted. Blank if none. Level of Arms - Shows which artificial arms (if any) the current cyborg has implanted. Blank if none. Level of Legs - Shows which artificial legs (if any) the current cyborg has implanted. Blank if none. Inventory - This shows the weapons and equipment the current cyborg is carrying with him. The bar underneath shows how much ammo is left in the weapon. Totally white means full, while if any black is showing, you may want to reload your gun. For equipment, the bar is always fully white. Clicking on an item from the inventory of any cyborg will bring up the same thing as selecting it from the list of equipment. It will give you a picture, some information, and a number of buttons will appear under the information. CANCEL will take you back to the mod or equipment list. RELOAD is only available if the weapon is not fully loaded. The information tells you how much a reload of this particular weapon will cost. If you choose to reload it, click RELOAD, and it will be filled up. Click SELL to get your full money back for the weapon. You will be given its value back in money, and it will disappear from your inventory. You can trade items in this screen by dragging the item square you wish to trade with the right mouse button. Release the right mouse button on the Cyborg button (see above) of the cyborg you wish to give the item to. If that cyborg does not have enough room in his inventory, the item will be put back in the inventory of the cyborg who had it last. Current Money - Shows how much money you currently have. Information Window - Displays either the list of mods or equipment, or information about a mod or piece of equipment (see above). MENU - Click here to abort mission and go to the main menu. Logo List of Research Topic Money Research Topics List of Current % Weapons/Mods FUNDING + C % Complete Graph Weapon/Mod O Info Funding M P FUNDING - L E T MODS E EQUIP ACCEPT DAYS IN DEVELOPMENT Logo - Displays your company's logo. List of Research Topics - Lists the weapons or mods you can research at the moment. Sometimes it will simply have a class of weapon such as "heavy" or "miscellaneous". However, if during a mission, you pick up a weapon you don't yet have available, and you leave or finish the mission with it, you will be able to research that particular weapon. Click MODS to display mods here. Click EQUIP to return to equipment/weapon. You can only research mods of one version higher than you have available (If you have only eyes V1, you will not be able to research eyes V3 until you have eyes V2.). To find out the cost of researching something, or to research it, click on it from the list. You will be shown "Max Funding" and "Min Funding". Max Funding is how much it will cost to research it in one day. Min Funding is how much it will cost each day to research it in 10 days. If you still wish to research it, click the RESEARCH button below this information. If you have changed your mind, click CANCEL. After clicking RESEARCH, click the FUNDING + or FUNDING - buttons (See below.). FUNDING + - Allows you to increase the funding for a research project. First, you have to select what you wish to research (See above.). Click this button to double the funding PER DAY, and halve the time in which the project will be completed. The funding is doubled and time halved everytime you click this button. The maximum funding will have the project done in one day, while not clicking this button at all after selecting a project will leave it at 10 days (A long time). Funding - This displays how much the project will cost PER DAY. It will always cost the same amount in the end, but you can collect more taxes before you have to pay the whole sum by leaving it at more than one day. This amount can be regulated with the FUNDING + and FUNDING - buttons. FUNDING - - Allows you to decrease the funding for a research project. First, you have to select what you wish to research (See above.). Click this button to halve the funding PER DAY, and double the time in which the project will be completed. The funding is halved and time doubled everytime you click this button. MODS - Click here to display the mods you can research in the List of Research Topics area. EQUIP - Click here to display the equipment/weapons you can research in the List of Research Topics area. ACCEPT - Accepts all changes or projects assigned and returns you to the TEAM SELECTION menu. Research Topic - Tells you what (if anything) you currently are researching or will be researching. % Complete Graph - This graph shows the relationship between the percentage of the project completed already, and the time in days it will take to complete. If the project has already been started, the line will be flashing in the area which has already been completed. The rest of the line will remain the same colour. At any stage of the project, you can increase or decrease the funding to alter the time and daily cost of the project. Money - Displays how much money you currently have. List of Current Weapons - This area displays either the equipment/weapons you currently have available, or the mods you currently have available, depending on which of the two buttons you clicked (MODS or EQUIP). If you click on any mod or weapon from this list, the standard info will appear-range, ammo, etc. for weapons and a short description for mods. Click CANCEL to get the list again, if you are currently getting info on something. THE PLAYING SCREEN Once you have finished any research and outfitting jobs, click ACCEPT from the TEAM SELECTION menu to start the mission. The screen looks like this: CyborgCyborg #1 #2 GROUP CyborgCyborg #3 #4 T H E 1 2 3 4 A C T I O N 5 6 7 8 W I N D O W Mission Radar Cyborg #1-4 - This shows a little picture of the appropriate cyborg. It also displays what the cyborg is holding (which weapon) and it shows him walking if he is walking at the moment, and standing if he is standing at the moment. Below each cyborg's picture are 3 white lines. These bars control the "hormones" of the cyborg. If you click to the right of the white line, a bar will move up to the point where you clicked the mouse. The "hormones" go as follows: First bar- ADRENALIN Greatly increases the speed of the current cyborg while walking. Useful for long walking trips. Second bar- PERCEPTION Increases the current cyborg's precision and aim. Important for "can't miss" situations, and useful to have all the time (saves ammo) Third bar- INTELLIGENCE Allows the current cyborg to shoot at hostile targets on his/her own. If you put it up all the way, you can practically walk and the cyborgs will automatically kill any hostile targets they can hit. I don't see a point to decreasing the "hormones" by clicking to the left of the line. It seems to have no point whatsoever. Each of these hormones is helped by certain mods. Adrenaline - Artificial Heart Perception - Artificial Eyes Intelligence - Artificial Brain These mods mostly regulate how long the cyborg can sustain the particular "hormone", but to some degree also regulate how effective they are (i.e. eyes V3 increase aim more than eyes V2.). Once the "hormone" has been activated, you can switch it off by clicking on the white line. However, it will decrease on its own. Once it is all used up, the cyborg will be back to normal. The white line may move a bit to the right, therefore decreasing the maximum amount of the hormone, but after a time without the hormone, it will return to its original position, and the amount of the hormone will be restored as well. GROUP - This allows you to use the whole group instead of each individual cyborg. Increasing hormones while in a group increases them for all cyborgs. Moving somewhere will move all cyborgs, and if you shoot at someone, the whole group will shoot (increased firepower). If you select a weapon or piece of equipment from the inventory while in group mode, the cyborg you have selected (you still have one selected) will draw the weapon you selected, but the rest will equip the best weapon they have. Inventory - This shows the 8 items your cyborg is carrying. They are not always carrying 8. You can arm a weapon by clicking on it with the left mouse button. The red bar underneath most weapons indicates the amount of ammo left in the weapon. You can drop an item by selecting it with the left mouse button, then clicking it with the right mouse button while it is selected. You cannot transfer items. You must drop them and pick them up with the cyborg you want. Mission Window - This shows the mission objective in Yellow letters. It consists of the mission type (i.e. pick up weapon, assassinate, etc.). It also shows what the current cyborg or group (if selected) is doing at the moment (i.e. going, using weapon, getting hit by bullet). This is shown in red letters. Radar - This is the overhead map of the surrounding area. Depending on whether or not you have a scanner, or have paid to enhance the range of the radar, the radar may show only the close-by things or may show a big area. On the radar, humans (cops, civilians, etc.) show up as white dots. Enemy syndicate agents show up as either red dots or flashing yellow squares. You are big white squares. The mission target will usually emanate waves which will show you on the radar which direction the target is. The target usually also shows up as a big white square. If there are no target waves, it usually means you have to assassinate all the enemy syndicate agents. THE ACTION WINDOW You can interact with the action window in a number of ways: Clicking on a spot on the window, with the left mouse button, will move your cyborg or group to that place. To scroll the action window, move the cursor to the edge of the screen on the side you wish the window to scroll (i.e. if you wish to see what's to the left of your cyborgs, move the cursor to the left edge of the screen.). If you wish to follow someone, put the cursor over the person you wish to follow. It should look like a red or white crosshair. Click the left mouse button. The cyborg of group will attempt to follow the target. To fire you weapon(s), put the cursor on the area or person you wish to fire at. If it is a person, you will usually be able to hit them only if the cursor is a white crosshair when you put it over them. This means that they are in range of the weapon(s) you are currently holding. You may be able to hit them with a white crosshair, as some weapons have a large scattering range. Destroying cars takes a long time, so be patient. The cursor will not turn to a crosshair over a car or anything other than a person, therefore you will have to just shoot at the area, which is accomplished just by clicking the right mouse button on the spot you wish to destroy. To use a car or train, get into a group and click the left mouse button on the car or train. Once all your cyborgs are inside, click on the road where you wish to go. There are no collisions, and you cannot be shot while in a car, though your car MAY be destroyed. You can usually fire from your car on enemies. However, you may accidently blow up your car. You can only make U-turns at intersections. You can run down enemies who are standing on the road by simply running your car over them. This, however, rarely happens since the enemies usually stay off the roads. If you have killed an enemy, he will usually leave his weapon(s) behind. Put the cursor over his dead body. The cursor will turn into a sort of magnet if there is a weapon there. You MUST have an empty inventory space in order for the cursor to turn into a magnet. If there is a weapon there, it will be displayed in your empty inventory space. It will be flashing, meaning that you don't have it yet. If you want it, click the left mouse button over it, and you cyborg will walk over to it and pick it up. Avoid picking weapons up with a group since I had a number of them get lost when I tried to do that. MODS General Comments: In general all the mods of one type do the same thing, but progressively better as the version increases. Legs V1 12000 Servo Assisted Hydraulics Allow quicker movement. Legs V2 16000 Plasteel legs. Lighter and tougher than metal. Enhanced Hydraulics and balance control. Legs V3 26000 Cybermesh legs, plasteel core with synthetic muscle fibre. Superb response and balance coupled with speed. Comments: Make you walk faster. Quite useful if no car is available. Arms V1 9000 Servo Assisted Hydraulics Allow carrying heavier items. Arms V2 16000 Plasteel arms. Lighter and tougher than metal. Enhanced Hydraulics system and pressure control. Arms V3 26000 Cybermesh legs, plasteel core with synthetic muscle fibre. Excellent tactile control and weight loading. Comments: Arms allow you to carry heavy guns without walking slower. Chest V1 18000 Metal Chest Cage. All internal organs are shielded by heavy metal casting. Chest V2 21000 Plasteel Chest Cage. Lighter and tougher than metal version, with better mobility. Chest V3 25000 Cybermesh Chest Cage with Power Shielding. All organs are shielded by a low power field generator. Comments: Decrease damage taken from enemy bullets. Regenerate damage. Brain V1 10000 Neural Enhancer. Speeds up brain stem response time. Brain V2 14000 Neuro CNS Device. Intercepts most low level functions leaving the brain for high end decisions. Brain V3 18000 Cerebral Multiplier. Connected to compnet gives access to a mass of tactical info. Adapted from the military version. Comments: Longer sustenance of the intelligence hormone. Heart V1 6000 Heart Stimulator. Monitor and mantains the heart rate of an individual. Heart V2 8000 Heart Accelerator and Monitor. Heart rate is almost doubled allowing quicker distribution of hormones. Heart V3 11000 Cybernetic Heart. Powerful pump with built in system analysis and override facilities. Triples output of a standart human heart. Comments: Longer sustenance of the adrenaline hormone. Eyes V1 4000 Vision Enhancer with limited zoom capability. Allows near perfect vision even at night. Eyes V2 4000 Enhanced model of V1 incorporating target acquisition and range finder. Eyes V3 4000 Latest neurocybernetic implants, give totally perfect night vision with targeters, range finders and threat identifiers. Comments: Longer sustenance of the perception hormone. WEAPONS: General Comments: Cost-how much it costs to produce and sell Ammo-how many bullets it holds Range- how far will it shoot Shot-how many bullets it shoots at one time Persuadertron Cost : 5000 Ammo : 50 Range: 256 Shot : 10 Comments: Useless as a killing weapon, but needed to <PERSUADE> people in certain missions. Pistol Cost : 100 Ammo : 13 Range: 1280 Shot : 1 Comments: Not very good. Buy a shotgun instead at the early stages. Gauss Gun Cost : 50000 Ammo : 3 Range: 5120 Shot : 15000 Comments: Very powerful. Fires a stream of bullets, but little ammo and unnecessary. Shot Gun Cost : 250 Ammo : 12 Range: 1024 Shot : 2 Comments: The weapon of choice for the early stages. Uzi Cost : 750 Ammo : 50 Range: 1792 Shot : 2 Comments: Good for long range weapon in early stages. Mini Gun Cost : 10000 Ammo : 2000 Range: 2304 Shot : 2 Comments: The best all around weapon. Unbeatable value and firepower. Laser Cost : 35000 Ammo : 5 Range: 4096 Shot : 2000 Comments: Kills outright if hits. Little ammo. Expensive. Flamer Cost : 1500 Ammo : 1000 Range: 640 Shot : 1 Comments: Good for toasting enemy syndicate agents. Great for missions requiring elimination of a large number of enemy syndicates, as it kills outright if hits. Long Range Cost : 1000 Ammo : 30 Range: 3584 Shot : 2 Comments: Good for long range sniping, but weak. Scanner Cost : 500 Ammo : 1 Range: 256 Shot : 1 Comments: Allows you to increase the range of your radar without paying for it in every mission. Must be carried to work. Medi Kit Cost : 3000 Ammo : 1 Range: 256 Shot : 500 Comments: Restores energy of your Cyborg. Time Bomb Cost : 25000 Ammo : 200 Range: 256 Shot : 1 Comments: After dropping it, it will produce a *large* explosion. Access Card Cost : 1000 Ammo : 1 Range: 256 Shot : 1 Energy Shield Cost : 8000 Ammo : 200 Range: 768 Shot : 15 Comments: Protects from bullets only. Has to be equipped to work. TeRRaTRoN We are a fully functioning documentation Sen. Members group, in need of members who are willing --- to contribute something of signifigance T-BoNe to the group. If you're interested, apply Slider to one the the boards below. TeRRaTRoN BBSes Phone Number Sovereigns -- -- -- Pawn Emporium 416PRIVATE T-Bone Bimbo Palace 416PRIVATE The Professor TeRRaTRoN MeMBeRS Alternate Reality Black Dragon Dark Mage Grandmaster Flash Hudson Hawk Macleod Slider Suspicious Image T-BoNe Warchild The Professor The Untouchable
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January 21, 2010 - 11:43am