UFO: Aftermath V1.2 (+10 Trainer)
Text file description:
UFO: Aftermath V1.2 Trainer +10 by m-h Released: 03/11/2003 ------ Updated: 06/11/2003 Additions: - New "Always Win Dogfights" option added. - New "Fast Squad Training" option added. - New "Fast Squad Healing" option added. - Game version and code checking - the trainer won't do anything to incompatible game versions, no harm at all trying it out on non-UK releases of the game. Bugs Fixed: - Infinite Health (no sickbay) now works as advertised. Known Bugs: - No known bugs :) ------ Updated: 05/11/2003 Apologies: - I released without testing the GUI properly. Very sloppy... Bugs Fixed: - Stupid GUI error with the radio buttons "solved" - Key toggle added for switching between "Kill" and "Stun" modes Known Bugs: - Looks like PSI damage is dealt out in a separate routine. If you make sure that the last damage your guys receive is while in Infinite Health mode, you won't have a sick bay trip. This will be fixed. ------ This trainer was written in MASM and tested on Win2K and UFO version 1.2 UK. Intructions: 1) Run trainer 2) Run game 3) Use FKeys or buttons to enable/disable options HotKeys: F4: Always Win Dogfights F5: Toggle One-Hit-Kill mode F6: Infinite Health F7: One-Hit-Kill (with two settings) F8: Infinite Ammo F9: No Equipment Decrement in squad screen F10: Instant Research F11: Instant Develop F12: Skip CRC Check (See Notes) NPAD7: Fast Squad Training NPAD8: Fast Squad Healing Details: Always Win Dogfights You will always win dogfights, even against battleships. Infinite Health Good guys keep their maximum health. Additionally, they don't go to sick bay after a mission (separate damage accumulator). One-Hit-Kill Bad guys will die if they receive any damage. This option has two settings: Kill - Health set to zero Stun - Health set to 1.0 Most bad guys will be immobilised when their health reaches "1.0", but some may not do this (e.g. Deathbellows?). Hence the two settings. Infinite Ammo Exactly what it says on the tin, both magazine and energy cell based ammunitions will not go down. No Equipment Decrement The quantities of items you have in stores do not reduce as you use them. You'll only have to manufacture any given item once. Instant Research Any current research project will be completed in the next game tick. Instant Develop Any current development project will be completed in the next game tick. Skip CRC Check The game save files are a Virtual FAT fileSystem (.vfs), they contain an MD5 checksum to prevent you from tinkering with the text parts of the save game. This cheat option simply chops out the checksum verification. Your Mileage May Vary.. but I've found it works most reliably when a non-tinkered save game is loaded first, then activate the option, then load a tinkered save game. Fast Squad Training Soldiers will finish training very quickly. Fast Squad Healing Soldiers will finish recuperating very quickly. Thanks to: Everyone at gamehacking.com Special Thanks to: [sheep] for his encouragement Tsongkie for his template and Cave tool. My very first trainer... ... it's been educational!
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File name: UFO.AFTERMATH.V1.2.PLUS10TRN.MH.ZIP
File size: 6.99 KB
Mime type: application/x-dosexec; charset=binary compressed-encoding=application/zip; charset=binary
November 14, 2003 - 9:00pm