Wizardry 6 trainer
Text file description:
http://members.aol.com/formula73/webpg/cheats.htm (The Cheat Page) Well fellow adventurers here it is, abet in a primitive form, a utility to assist you in editing the standard character data on your awesome team of heroes trekking thru the latest Sir Tech production, Bane of the Cosmic Forge. Like it's predecessor (BANEPRINT), this utility doesn't recognize any Health-Related Maladies - my team are all the picture of perfect health and thus it's hard to spot any imperfections - nor does it worry about the equipment and swag junk you're carrying around. I would hope to be able to get the health related malady isolated just by taking a group into back into the dungeon and letting them get poisoned, stoned, blinded or killed off - so look for an update sometime in the future. The inventory situation is a little more tricky. Initial analysis that each item is identified by eight bytes of data, and decrypting that amount of information will take time and it is Christmas Eve after all! Ok enough of the boring editorial stuff. To get this utility out quickly I bypassed including a lot of trivial code of that would ask you where and what the name of the savegame.dbs or backup.copy is located and what file you wanted to save the modified characters under - you know all those questions about which drive, sub-directory and filename - and any checks to confirm that the file exists and room (52,448bytes) is available on the selected save drive. Thus also not included were any warning messages about problems like incorrect drive, sub-directory or file not found. So you're asking how do I run this utility, and when will we get to the important stuff? C>banefix d:sub-directoryfilename.ext d:sub-directoryfilename.ext <cr> Since the latest backup of my super-heroes is on floppy drive B:, and located in sub-directory SAVE6 and I wanted to save it to the same directory with the name of modheros, I would use the following command: C>banefix b:save6savegame.dbs b:savemodheros.dbs <cr> (assuming banefix.exe is in the current directory of drive C:, please ensure that the second file name is different from the first or things could really get messed up; BUT THEN YOU ARE PERFORMING THIS EDITING ON A COPY OF YOUR SAVE GAME FILE?) Once the command is entered, correctly, typically the drive will spin typically for about 28 seconds on a 3.5" disk drive, 24 seconds on a 5.25" disk drive, and 10 seconds on a hard disk before the screen will display a list of 6 names (hopefully the six in your party), and the options to finish/exit and abort program. From there you use the UP/DOWN arrow keys to highlight a character to modify. Once the desired character is highlighted hit the carriage return to view his/her stats and see what you want to change. On the char stat page you use the LEFT/RIGHT arrows to select a grouping of values to adjust. Again, once desired grouping is highlighted use the return to edit those groups. On the grouping page you will use the UP/DOWN arrows to move a stat value up or down and the LEFT/RIGHT arrows to move between stats. When finished use the return key to exit back to the char stat page. The changes will appear on the char stat page as it's redisplayed. When finished use the EXIT <cr> return option to get back to the character selection menu. When finished with adjusting all character's values, use the FINISHED option to write the new game data file to disk. The ABORT option exits without writing to disk, a safety valve for terrible mistakes. Programming decison dicussion: Why didn't I worry about changing things like the race, sex, profession of the character. Well there are complicated interactions between the player's inventory and race, sex, and profession. Sure I can hard code that Valkyrie Female into a Valkyrie Male for example; but what effects will that have on the +2Stuffed Bra she was wearing for body armor? Much more detailed analysis would have been necessary to make those changes and the program would have been delayed for possibly days or weeks. The one option you have is to change the player's attributes to all 18, and then ask the program to legally let you switch professions. Save that game and then come back and pump up the expierence points so you'll be right back where you were to begin; but with proper adjustments for equipment The one other item I could handle would have been enabling you to give your magic user anyone of the 77 spells. But the size of that page and the bit manipulation would have added several days to the programming effort and effectively you can accomplish the same task but either pumping up experience or changing professional classes and then pumping up experience. While the cost of this utility is marginal, I will support corrections and or improvements as needed. This little utility has been brought to you free of charge by the efforts of GEMail: AGNARI. http://members.aol.com/formula73/webpg/cheats.htm (The Cheat Page)
File information
Trainers are memory resident programs that alter the behaviour of a game.
Your anti-virus software and web browser may detect them as malware (viruses, worms, trojans, bots etc.).
This is almost always a false alarm.
File name: banefi.zip
File size: 23.97 KB
Mime type: text/plain; charset=us-ascii compressed-encoding=application/zip; charset=binary
January 21, 2010 - 11:44am