Age of Empires: Rise of Rome 1.0a trainer
Text file description:
(`'.(`'. HI .').') I am proudly present the NEW AoE 1.0c & RoR 1.0a cheat and no CD-crack! You have downloaded the Age of Empires 1.0c and Rise of Rome 1.0a Cheat and no-CD patch! This means you can cheat nearly all cheats in multiplayer games! At least bigdaddy, photon man, e=mc2 trooper (AoE) and big momma, pow, stormbilly (RoR) works! Following cheats are REMOVED(!) from AoE 1.0c and RoR 1.0a multiplayer: AoE: no fog, reveal map, hoyohoyo, steroids, gaia RoR: convert this! F*** *** microsoft! I love the cool priest cheats :((( Maybe other cheats work too! I think i can re-activate no fog, reveal map! And you can play singleplayer games without CD (AoE/RoR think you have inserted a CD)! Visit the MICRO$OFT AoE or RoR page to download the AoE 1.0c/RoR 1.0a update: http://www.microsoft.com/games/empires/downloads.htm http://www.microsoft.com/games/aoeexpansion/downloads.htm My patch is splitted in two steps: Step 1) This will patch your empires.exe (Age of Empires 1.0c) Step 2) This will patch your empiresx.exe (Rise of Rome 1.0a) AoE(hex) Old-New File 0001928C: 85 90 < No CD crack 0001928D: C0 90 < No CD crack 0001928E: 74 90 < No CD crack 0001928F: 10 90 < No CD crack 000FE869: E8 B8 000FE86A: C2 01 000FE86B: CB 00 000FE86C: F1 00 000FE86D: FF 00 0010660C: E8 B8 0010660D: 1F 01 0010660E: 4E 00 0010660F: F1 00 00106610: FF 00 RoR(hex) Old-New File 000195BC: 85 90 < No CD crack 000195BD: C0 90 < No CD crack 000195BE: 74 90 < No CD crack 000195BF: 10 90 < No CD crack 00103D39: E8 B8 00103D3A: 62 01 00103D3B: 7A 00 00103D3C: F1 00 00103D3D: FF 00 0010C57C: E8 B8 0010C57D: 1F 01 0010C57E: F2 00 0010C57F: F0 00 0010C580: FF 00 Get Code Fusion Wizard (this patch engine) at http://come.to/kobik by Nightm@re http://aokhell.cjb.net 16.1.2000 12:48 MET ************************************************************************ I added a the history of memory cheating from The World Of Game Hacking! ************************************************************************ History of all the game hacking tools I made a few comments here, they are always marked in the text. - Alex What are game memory cheat utilities? Why do we use them? As you know every computer videogame has a memory location where: money, ammo, energy, etc. values are stored. So if we find these (and only THESE!) values, we may modify them for our scope! Finding these values involve a search of all memory at a specific moment, and wait until the value we're looking for is changed. Then we are to execute a second search and to compare the two results taking note of all those addresses who have change, and so on, till when we have found the right location where the value is stored we want to change! In fact, this is not so simple: we have to interrupt the program while it is running, perform our "scan memory", then return to game at the exact point and state as we left it! So, DO NOT think that an utility like this is simple to program: to work as we want, it has to be a piece of full professional software!!! The first attempt performing a task like this was the "Apple II Action Replay for the Apple ][ computer: it contained a hardware card that was able in interrupting a program (game, or other) while it was running, passing the control to a memory editor. Then the program was restarted at the point where we left it. Nevertheless, it still did not include a cheat utility. Then Datel (www.datel.uk.com), in 1985 released the first Amiga Action Replay(AAR), which was a piece of hardware to connect to the expansion port of the Amiga 500. It was able in supporting a basic cheat utility, and this was the beginning.... Datel then released the AAR 2.0 and 3.0 (only a beta) always for Amiga 500. In the same year, Datel also released an Action Replay hardware card for Commodore 64, based on the same fashion. (Alex: Here I want to add that such a hardware feature was implemented on Z80 Spectrum as well. It was called "Magic Button" and the implementation was far far far from perfect;) Then many other clones came up... Now coming back to PC. We had to wait a long time before a similar utility was released for IBM PC. In the beginning it was equipped with a monochrome screen, or at least with CGA 4 color, and a very low resolution. For a long time it was NOT considered as a videogame machine (remember Keen Commander - Frank), but was only used as a serious machine for professional work!!! We had to wait for the introduction of three standards: VGA, SoundBlaster card and Intel 286 CPU, which signed the advent of multitasking! Now the PC was ready to play videogames, and the essence of cheating games to become a reality!!! At this point many hacker dedicated their time to videogames. They wrote for us a TSR (Terminate and Stay Resident) program, which had to be loaded before the game, and we were able to get infinite live, money, ammo, etc. Writing a TSR cheat program was a really a complicate task, which involved the use of low level debuggers (debug, pcwatch, periscope, etc... SoftICE came later), with a strong assembly knowledge! Finally came an utility which made use of multitasking and of a special hardware feature of the 386 Intel processor (the hardware breakpoint), giving us the same power-tool that Action Replay Card gave us on Amiga 500! The following will describe some of these utilities, and they'll be cataloged as follows: Dos 640k only, Dos extenders, Window95. Dos 640k only. The following utility, has in common the ability to scan only in the first 640k of computer memory. In the beginning of 386 based computer, even if the standard was 4 Mb Ram, most games used only 640k base memory, even if expanded (not extended, but expanded memory) was available. Emm386.exe was available, but really slow and the only use for the videogames programmer was the parking of static data: sound and graphics. And of course the central code of the game, together with his data (who of course included memory zone for ammo, live, etc...), was still on first 640K base. This cheat utility had to make use of both expanded/extended memory, and multitasking. So a 386 processor was required with at least 2 Mb RAM; under a technical perspective, we may tell that those cheat utility performed a superior intensive use of computer, comparing to the same videogames! If you also consider the fact that those utilities were written in pure assembly language by a single programmer, VS a videogame program always written by many programmers together, you may think how much a cheat-utility was a splendid piece of software! The very first utility I founded was Fix People Expert 2.5 by a Taiwanese guy: Lee-Goo-Jaw. It was released as public domain in 1990, it was able in finding also hidden parameter, f.e. energy bar, etc. included a facility to exit to dos for that games where you had to reset machine after play!! A basic memory editor was also available, plus the facility of freezing the memory location we found. The program was in English, but instructions were in Taiwanese AND it was only available in Taiwan. It didn't come out in Europe and America till 1994, the same year I discovered Game Buster. About Game Buster 1.0 by Accend Software: in fact Accend software is a band of lamerz and thieves! They stole the shareware version of Fix people Expert 2.5, modified and translated it into English and then they sold it for $15. A little problem: I send them the money in 1994, but I received nothing! Only a few years after I discovered Fix People Expert, and I cleared everything with this author! In the same way of Amiga Action Replay, came "PC Action Replay" by Markus Jansen, a good friend of mine, who was able in converting it for the PC. It had all features till this moment available only on Amiga 500 computer!! It used expanded memory for internal use, was also able in grabbing pictures from games, was able in cheating with advanced trainer search feature, but the real innovation was that it offered hardware breakpoint support for debuggers like Borland Turbo Debugger (Alex: TD386). In this fashion, only with a limited knowledge of assembly language, he was able in writing a videogame patch. Unfortunately, it was no longer supported in 1992 since there was no Internet to spread it. Another game cheat utility is CrackerMate 2.0, which includes a basic debugger capable of hardware breakpoint, an instruction to patch a game and how to hack a program!!!! Kingformation in 1993 sold GameBuster 4.0 by Neil Ho. This utility was really interesting for three reasons: it was capable of saving the entire machine status, so gave us support of load and save for all that games who does NOT supported load and save functions; it supported a 'magic window': in other word, it was able in splitting the monitor in two windows: one was for the game, and the other was for gamebuster, simultaneous; it had the capability of automate modifying code, f.e. setting to nop, nop, nop all processor instructions who f.e. decremented our life. Unfortunately, there is no more support!! In 1993/94 came another utility by Won Won King: gametools 3.xx, this excellent program also included: a splendid debugger with interrupt monitor, memory editor, hardware breakpoint support, I may tell than excluding source level, it was superior to CodeView and TurboDebugger (Alex: I disagree - I think TD386 is much more beautiful); auto modify of relevant code in memory for cheat; an automatic tsr composer based on value founded!! It is still available on the Web of the author, but there is no more support. -Then comes in end of 1994 Datel PC Action Replay 2.0. This item is really different from other items, in fact it is hardware based. You had to insert in your PC a card, setting its IRQ, port, etc. It was able in grabbing pictures and finding cheat parameters. Incorporated also was an interrupt monitor and a very raw debugger. In spite of it included an hardware card support, the functionality, comparing with the other utilities was not very good: it was very slow, it was non always able in founding parameter that others can, etc... BTW the company offered a perfect support post selling: regular updates were available till 1996. Infinity Machine 1.x by Rem Software (www.remsoftware.com), released his commercial utility in 1994 it seem to be written in C (not assembly!!), and this first version had the problem of excessive memory use (it was about 64k of code), BTW the searching method was one of the fastest till now available; it was sold with an optional Trainer Construction Kit which permitted, after have found the right parameter, to release our personal TSR trainer !!! Very interesting!! It included an annoying copy protection, which involved the reading of CMOS parameter, to assure that the peculiar installation only worked on THAT computer. Every time we changed a parameter in bios setup, we had to reinstall Infinity Machine! (Alex: Foo! I believe everyone can hack it by comparing two versions of CMOS). Dos extenders cheat utilities The very first utility able in supporting dos extenders was "the King", Game Wizard 2.0x by Ray Hsu and Gerald Rickman (two guru of Numega: they worked on release of SoftICE 3.0!). Game Wizard was the most professional utility. It supported: full search in both conventional, expanded, extended memory, with most dos extenders; 3 searching methods for finding parameters; a possibility of freezing value in conventional memory and only modify it in extended/expanded memory; full editing of memory in real time; a crash to dos facility; a SHELL to dos facility in every situation (very useful); a boss key facility; a load and save function who permited in load and save in all situations. It has his limitation in the fact that only 20 search attempts were allowed, so many time we were unable in founding the right parameter and only ten parameters at once were supported for freeze. Then comes Game wizard 3.0 (the last version 3.0a only included some bug fixed), whose significant improvements were: a possibility to freeze also in extended/expanded memory till 100 items; the searching engine method advanced was re-written, and now was able in finding about all imaginable parameters; a picture grabber was added; a hex file editor was available; the activation by mouse was enabled even if in some games (Quake f.e.) after popping we've lost control. A crazy guy (whose name is Maurizio campo@mail.karmanet.it), spent about 3 month in disassembling part of Game Wizard 3.0a, then released a little utility called Gwext 1.2 who inside game wizard menu, was able in: change activation hotkey; making visible ALL memory in the editing section; enabled linking a debugger int3 type to Game Wizard. Ray Hsu, when looked for Gwext, told: "Good job!" Infinity Machine 1.51 by Rem Software added dos extended support to his products, who incorporated one of the best algorithms for finding parameters. No other utilities were added: only dos extender support, but it was enough to have a good cheating! Datel Release 4.x (4.8 is the last version) version of Action Replay with dos extender support, but it was still very slow and also not enough powerful in searching parameters, compared with the other available utilities! Fix People Expert 4.0 and 5.0: This commercial program released by a Taiwanese guy Lee-Goo-Jaw and distributed by Kingformation was not available both in Europe and America, only Taiwan, only doing to the extreme courtesy of the author I obtained a copy of it. Comparing with the other utilities, I may tell that under the patching perspective, it is the best utility available for Dos. I very deep tested all utilities, and there were some cases where only using Fix People Expert 5.0 I was able in founding the right parameter. Moreover, it was the ONLY game-utility able in working on Quake; deeply studying it I was able to write a patch for Infinity Machine 1.51 to works in Quake and similar program who re-program the Pic 8259.... if you need it...... Btw Fix People Expert also supported a memory editor, a file viewer, a CD player, a picture grabber, the ability to turn on and off freezing of parameter via hotkey, and other minor features, the only problem is: manual of FPE is all in Chinese! Windows 95 utilities The promise Game Wizard for Win 95, will never be released: Gerald Rickman at the moment has not intention of working on it!!! If we exclude that Game Wizard was able in cheating in a certain number of Win 3.1 games, and only with Windows was loaded in real mode, the only Win 3.1 real support was released by Fix People Expert. For many time FPE 5.0 was the only utility available for Win 3.1 and Win95!!! Fix People Expert 5.0 (now upgraded to 5.11, and 6.0 - Frank) was composed by both Dos and Win31/95 versions, sold together. Again FPE was only available in Taiwan! Btw FPE 5.0 was a piece of genial intuition: in fact it is a dos program who (in a dos box of win95) use bios int 15h to perform extended memory scan, avoiding general protection fault, the searching method is always the same of the dos version, so it is at all available, and able in finding almost everithing imaginable! It is able in freezing till 30 parameters, saving they on disk for future use; till yesterday (or I have to tell may 1997!! ...see you later....), it was the only game cheat utility for Win95. Only a problem: when task switching (alt-tab) was NOT available inside the game, we were NOT able in using Fix People Expert! Then comes a real Win95 game cheat application: Cheat O'Matic. It is written in Borland Visual C++, under a real win95 environment, it is able only in founding ONE parameter and only if it is explicitly numeric, but the his scan velocity let us to know that an accurate programming is under the skin!!! So we hope it will be enhanced in the future! On other recent Win95 cheat release is GameHack (www.gamehack.com), ver 1.0 is still basic, in fact it DOES NOT support deep memory scan in founding hidden parameters, f.e. bar energy, and other not numerical-showing values, but author have promise a full support and maintenance!!! It is really pretty and easy to use, and I really like his interface. We all wait for the next release!! But now comes in May 1997, THE VERY BEST, THE KING OF WIN95 CHEAT UTILITY: MAGIC TRAINER CREATOR by Olivier Pasqualini (www.redbox.at/cheats/mtc.html - Frank). This win 95 program support about 99,99% feature a cheat program need: a basic and advanced research level, able to found all of imaginable: live, ammo, coordinate, inventory item, etc...; scan during the game is running, in blind mode: in other word you may scan memory while game is running, without interrupting it, only using hotkey, and this function also work on 3dfx based games and with other "unfriendly" (I told unfriendly, but under the patching perspective!!) games as f.e. Turok and Xwing Vs. Tie Fighter; an hacker editor of Win32 functions; a hex editor with calculator, conversion, search, etc.....; a file editor, f.e. for reading a text file solution while you're playing.....; a memory analyzer who is also able in modifying directly in memory the machine instruction who f.e. decrement our energy; a load and save memory function, so we study and analyze all; a trainer construction kit, so we're able after founding parameter in make our own personal trainer for a particular game. BTW Magic Trainer Creator, even if maybe used by all, it is in special way recommended to the expert cheater!, while GameHack is the optimum for beginners. Other game utilties on the way For win95 are on the way of release the follow other utilities: Infinity Machine for Win 95: Mattew Linsemier told me he is almost ready; Wincheat by Irakis (game not over), he promise his release in September 1997, but I have received no other e-mail from him, boh (out of the scene - Frank); Fix People Expert 6.0 is on the way...... Jaw have still some (very little) problems to solve, and knowing him, I'm sure he will NOT put on the market his tool, till it will be deep (100%) testing!! This time the release will be international and with English manual! The future: As in the past for Amiga 500 comes many new games Action-Replay protected, also for PC there were many games GameWizard-protected, so we have to release that in the future there will be new games game-tool-win95-protected, but until then, enjoy us this splendid moment!!!!! BTW, will be always possible make use of SoftICE to write patches and trainers! Conclusion: I must apologize if any information is not complete, please submit to me you have heard about other utility, or if you founded mistakes in this text, I will answer to all e-mail I will receive on game cheat argument. Thanks to all the authors of game cheat utility, and also thanks to Frank who have corrected my terrible English. (It might have some errors as I have hasten to publish this after being sick - Frank) If anyone wants to contact me, email: Maurizio Campo campo@mail.karmanet.it ------------------------------------------------------------------------ Copyright 1996, 1997, 1998, 1999 The World Of Game Hacking. All Rights Reserved. Regulations, Trademarks and Privacy Statement are property of The World of Game Hacking. Copyright 1997, 1998, 1999 The C.E.S Game Hacking Team (Cogito Ergo Sum). Users of this site agree to be bound by the terms of the International Internet Web Site Rules and Regulations. This trainer has been verified and it 'works'. If you find any difficulties please refer to the documentation that comes with the trainer (if there is any) or it must be due to the version differences of the game that was used for creating this trainer and the version you are using. --------------------------------------- ---------------------------------------
File information
Trainers are memory resident programs that alter the behaviour of a game.
Your anti-virus software and web browser may detect them as malware (viruses, worms, trojans, bots etc.).
This is almost always a false alarm.
File name: aoeror_patch.zip
File size: 23.65 KB
Mime type: text/plain; charset=iso-8859-1 compressed-encoding=application/zip; charset=binary
January 21, 2010 - 11:44am