Age of Empires: Rise of Rome 1.0b trainer

Age of Empires: Rise of Rome 1.0b trainer

Age of Empires: Rise of Rome 1.0b trainer

Text file description:

AOE 1.0b
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Summon Minion2B1/1cFlying; Echo.  When Bone Shredder comes into play, destroy target non-black, non-artifact creature.Enchantment2BBzDuring your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand.Z"The fools thought me dead. But I built an empire inside my tomb." -Kerrick, sleeper agentEnchantment2BlWhen Engineered Plague comes into play, choose a creature type.  All creatures of the chosen type get -1/-1.n"The admixture of bitterwort in the viral brew has produced most favorable results." -Phyrexian progress notes
Summon Horror3BB5/5FProtection from white.  When Eviscerator comes into play, lose 5 life.It roamed the time bubble like a captured animal. Kerrick  knew he must soon find a way to unleash it on Tolaria or destroy it.Summon InsectsBB1/1$Flying.  B: Regenerate Fog of Gnats.CYou can swat a thousand gnats, but a thousand more will assail you.
Summon Insect3B4/2;If the sun ever hit the swamp, where would these scurry to?Enchantment1BWhen a creature is put into one of your opponents' graveyards, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 creature with flying that counts as an Imp. They never miss a funeral.Enchantment2BBBWhenever a creature successfully deals damage to you, destroy it. Q"We had years to prepare, while they had mere minutes."   -Kerrick, sleeper agentSorceryBbLook at target opponent's hand and choose a creature card there.   That player discards that card.;Kerrick was to find that some borders can never be crossed.Summon Minions1BB2/2E1, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.cWith limited resources and near unlimited time, Kerrick used parts from one beast to build another.Summon Carrier3B2/2VFlying.  T, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.b"The second stage of the illness: high fever and severe infectiousness." -Phyrexian progress notesSummon Carrier2BB3/3MT, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn._"The third stage of the illness: muscle aches and persistent coughs." -Phyrexian progress notes
Summon Minion1B1/1PT, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn. K"The first stage of the illness: rash and nausea. -Phyrexian progress notes
Summon Minion3BB4/4T, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.  Sacrifice a creature: Target creature gets -1/-1 until end of turn.EnchantmentBM1B, Pay 2 life: Return target creature card from your graveyard to your hand.#Death is no excuse to stop working.Summon InsectsB1/1	Swampwalk0It is the harbinger of disease, not the carrier.
Summon Zombie2BB3/3TWhen Rank and File comes into play, all green creatures get -1/-1 until end of turn.F"Left, right, left, right ... hmm. Okay - left, left, left, left, ..."Instant2B6Two target creatures each get -1/-1 until end of turn.IThe Phyrexians' only interest in organic life is discerning its weakness.Enchant Creature2BEnchanted creature cannot be blocked except by artifact creatures and black creatures. When Sleeper's Guile is put into a graveyard from play, return Sleeper's Guile to owner's hand.Enchantment3BB?During your upkeep, gain 1 life and each opponent loses 1 life.Instant1BB9Cycling 2.  Destroy target creature with power 2 or less.
Summon Imp2B2/2XFlying.  Whenever Tethered Skirge becomes the target of a spell or ability, lose 1 life. It bites the hand that leads it.Enchant Creature1B7Redirect all damage dealt to enchanted creature to you.SorceryB|Cycling 2.  Choose target creature card in your graveyard with total casting cost 3 or less and put that creature into play.InstantRSwitch target creature's power and toughness until end of turn. Effects that alter the creature's power alter its toughness and vice versa, this turn.*The overconfident are the most vulnerable.
Summon Nomads3R2/2yEcho. Avalanche Riders is unaffected by summoning sickness.  When Avalanche Riders comes into play, destroy target land. 
Summon Knight2R2/1YProtection from white. You may play Defender of Chaos any time you could play an instant.4Some knights will not follow orders - only disorder.Summon Nomad2R2/2mT, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.E"They are called 'Mi'uto', which means 'one use.'" -Jhoira, artificerSummon Nomad2R2/2ZEcho.  When Ghitu Slinger comes into play, it deals 2 damage to target creature or player.@If you survive a slinger attack, the slinger wished you to live.Enchantment2R0R: Target creature gets +1/+0 until end of turn.1The war cry is not imply a shout but a sacrament.
Summon Goblin2R1/1UWhenever Goblin Medic becomes tapped, it deals 1 damage to target creature or player.'"First, do some harm." -Oath of Goblins
Summon GoblinR1/1rT: Choose a player. Exchange target artifact that player controls with target artifact in that player's graveyard.Enchant Creature2R<Enchanted Creature gets +1/+0 for each mountain you control.BThere's beauty in the desert - but it's best to view it from afar.Enchantment1RuDuring your upkeep, if there are 7 or more lands in play, sacrifice Impending Disaster and destroy all lands in play.InstantRUSacrifice X creatures. Last-Ditch Effort deals X damage to target creature or player.W"If you're gonna lose, at least make sure they don't win as much." -Jula, goblin raiderSorcery4R)Lava Axe deals 5 damage to target player."Catch!"Summon Hydra1R1/11RR: Put a +1/+1 counter on Molten Hydra. T, remove all counters on Molten Hydra: Molten Hydra deals 1 damage to target creature or player for each +1/+1 counter removed this way.Instant1RpChoose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature.8"Your porous flesh betrays you." -Fire Eye, viashino bey
Summon Lizard1R1/1LPygmy Pyrosaur cannot block. R: Pygmy Pyrosaur gets +1/+0 until end of turn.1Do not judge a lizard by its size. -Ghitu proverbEnchantment2RR3, Discard a card at random: Pyromancy deals to target creature or player an amount of damage equal to the total casting cost of the discarded card. 7"Who harnesses fire controls the world" -Ghitu Proverb Instant2RDestroy two target artifacts."My people are bound by masters centuries dead. Each artifact we destroy is another link broken in that chain." -Barb Tail, viashino hereticEnchantment2R{During each player's upkeep if that player controls more lands than any other player, Rivalry deals 2 damage to him or her.Summon Phoenix4RR3/4_Flying When Shivan Phoenix is put into graveyard from play, return Shivan Phoenix to your hand.4To strike down the phoenix is to slash at the flame.Enchant Creature1RyEnchanted creature cannot block. When Sluggishnessis put into a graveyard from play, return Sluggishness to owner's hand.DVark decided to lie down and think of a good excuse to quit working.Summon Viashino2RR4/3DWhen Viashino Bey attacks, all creatures you control attack if able.5When the bey runs, match his stride. -Viashino sayingSummon Viashino2RR5/3wViashino Cutthroat is unaffected by summoning sickness.  At the end of turn, return Viashino Cutthroat to owner's hand.N"You guys go on ahead. I'll catch up with ya." -Vark, goblin scout, last wordsSummon Viashino2R1/31R, T: Destroy target artifact. Viashino Heretic deals to that artifact's controller damage equal to the artifact's total casting cost.%"The past is buried for good reason."Summon Viashino1R2/1wViashino Sandscout is unaffected by summoning sickness.  At the end of turn, return Viashino Sandscout to owner's hand.Artifact3Attacking does not cause creatures to tap.  At the end of each player's turn, tap all untapped creatures he or she controls that did not attack this turn. Angel's Trumpet deals 1 damage to that player for each creature tapped this way.Artifact Creature6*/*\0Beast of Burden has power and toughness each equal to the total number of creatures in play.o"If it is meant to be nothing but a machine," Karn finally asked Jhoira, "why did Urza build it to be like me?"Artifact32No more than 2 creatures can attack you each turn.Artifact4A player who controls more permanents than any other cannot play lands or artifact, creature, or enchantment spells. That player may sacrifice a permanent to ignore this effect until end of turn.Artifact2PDuring each player's turn, spells played by another player cost an additional 3."We've managed to keep the goblins in their assigned areas, but there's little we can do about the smell." -Whip Tongue, viashino technicianArtifact2Grim Monolith does not untap during your untap phase.  4: Untap Grim Monolith. T: Add three colorless mana to your mana pool. Play this ability as a mana source.Artifact3During each of your opponent's upkeeps, Iron Maiden deals 1 damage to that player for each card more than four in his or her hand.The Maiden is a jealous lover.Artifact Creature21/1'2: Regenerate target artifact creature.DIt entertained Jhoira to craft a kit that could bring her the tools.Artifact5T, Sacrifice Memory Jar: Each player sets aside his or her hand, face down, and draws seven cards. At the end of turn, each player discards his or her hand and returns to his or her hand each card he or she set aside this way.Artifact4J4, T: Choose a creature card in your hand and put that creature into play.?"Wonderful! You got a lion on your first try. Now put it back."Artifact33Echo  1, T: Tap target artifact, creature, or land.Not every cage is made of bars.Artifact3VWhenever an artifact or enchantment is put into your graveyard from play, gain 1 life.Artifact2All permanents are colorless.Artifact Creature44/52Echo  Thran War Machine attacks each turn if able.Artifact4Echo  2, T: All creatures get +2/+2 as long as weaponry remains tapped.  You can choose to not to untap Thran Weaponry during  your untap phase.Artifact Creature33/3\0Echo  Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage  to target creature or player.Artifact3During each of your opponent's upkeeps, Wheel of Torture deals 1 damage to that player for each card fewer than three in his or her hand."I'd like to buy a bowel."Artifact6Echo  T: Draw a card.
Summon Spirit1W1/1"Flying, protection from artifacts."Do not treat your people as you treat your artifacts. Let them go, and they will live; seal them here, and they will die." -Urza, to RadiantInstant1W-For each creature attacking you, gain 3 life.InstantWUntap target permanent.Q"I stand ready to die for our world. Who will stand with me?" -Radiant, ArchangelEnchant Creature2WuEnchanted creature cannot attack. When Cessation is put into a graveyard from play, return Cessation to owner's hand.b"The face of Light will shine upon them, and they will know war no more." - Song of All, canto 918
Summon Knight2W2/1VProtection from red.  You may play Defender of Law any time you could play an instant.M"It is not my place to question Radiant's rule. I exist to enforce her will."Summon TownsfolkW1/1(T: Destroy target creature enchantment. VThe notes themselves are irrelevant. The music's effect, however, is worth ten armies.InstantW(Remove target enchantment from the game.'Perception is more pleasing than truth.Summon Soldiers1W2/1jT, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature.1No doubt in their minds, no fear in their hearts.Instant1WFUntap two target creatures. Each of them gets +1/+1 until end of turn.H"Serra ruled by faith. I cannot afford that luxury." -Radiant, archangelInstantW8Target creature gets +0/+4 until end of turn.  Cycling 2
Summon Cleric3WW2/2Flying, protection from black, Echo.  When Karmic Guide comes into play, choose target creature card in your graveyard and put that creature into play.Enchantment2W,All creatures you control gain First Strike."He has returned. He who brought the dark ones. He who poisoned our paradise. How shall we greet him? With swift and certain death!" -Radiant, ArchangelEnchantment2WRSacrifice a creature: Prevent all damage to a creature or player from one source. Dying is a soldier's talent.
Summon ClericW1/1^T: Target creature you control gains protection from a color of your choice until end of turn.Enchantment2WWhen you have 10 life or less, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 creature that counts as a Guardian.8As the sun grew cold in the realm, the statue grew warm.Enchantment2WWhen one of your opponents succesfully casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 creature with first strike that counts as a Knight.Instant1W Destroy two target enchantments.w"In time our realm will shine again. But it will gleam only when we scour away the taint of doubt." -Radiant, archangelEnchantment1WDuring your upkeep, if there are four or more creatures in play, sacrifice Planar Collapse and destroy all creatures. Those creatures cannot be regenerated this turn.FWith heavy heart, Urza doused one world's light to rekindle another's.Sorcery3WW/Destroy all artifacts and enchantments in play.
Summon Legend3WW3/3Flying.  Radiant, Archangel counts as an Angel.  Attacking does not cause Radiant to tap.  Radiant gets +1/+1 for each other creature with flying in play.Summon Soldiers3W2/5<Echo.  When Radiant's Dragoons comes into play, gain 5 life.Instant2W;Destroy target creature with power 4 or greater.  Cycling 2Summon Angel2WW2/3QFlying.  Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.A"The harder you push, the stronger we become." -Radiant, to Urza.Summon TownsfolkW1/1ZT, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.i"I would weep, but my tears have been stolen; I would shout, but my voice has been taken. Thus, I write."Summon Shapeshifter2UU0/0Anthroplasm comes into play with two +1/+1 counters on it.  X, T: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.$I never metamorphosis I didn't like.
Summon Wizard2UU1/1T: Draw a card.  )Some do. Some teach. The rest look it up.Enchantment2UWEach other enchantment gains "During your upkeep, pay 2 or sacrifice this enchantment."PTo some, the Tolarian sunrise was a blinding flash; to others, a lingering glow.Summon Beebles2U2/2IBouncing Beebles is unblockable if defending player controls an artifact.sBeebles are frequently hurled against stone surfaces at high speed but always zing back into the air with a giggle.Summon Faeries1U1/1QFlying.  When Cloud of Faeries comes into play, untap up to two lands.  Cycling 2Enchantment3UrWhen Delusion of Mediocrity comes into play, gain 10 life.  When Delusion of Mediocrity leaves play, lose 10 life.Summon Illusion2U2/12Flying  1U: Return Fleeting Image to owner's hand.jHoras swore off drinking, but after meeting the creature a second time he decided he'd better start again.Instant2UKDraw two cards, then choose and discard two cards. Untap up to three lands._Motivation was high in the academy once students realized flunking their exams could kill them.	InterruptU-Counter target spell that targets a creature.x"At first I simply observed. But I found that without investment in others, life serves no purpose." -Karn, silver golemSummon Crab4UU4/5;1U, T: Put target green creature on top of owner's library.v"I'm allergic to shellfish - not only did it kill my entire village, it also gave me this nasty rash." -Olivia, fisherEnchantment2UU&All creatures you control gain flying.bBarrin's pride in his apprentice was diminished somewhat  when he had to get the others back down.	Interrupt1UGCounter target spell unless its caster pays an additional 2.  Cycling 2Instant4UUTarget player draws four cards.Summon Illusion5UU4/5kFlying.  When Palinchron comes into play, untap up to seven lands.  2UU: Return Palinchron to owner's hand.Summon Bird2U1/2Flying.  Echo.  When Raven Familiar comes into play, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.Instant2U&Return all artifacts to owners' hands.Enchantment2UnDuring your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.Enchant Creature2UDuring the upkeep of enchanted creature's controller, that player pays 2 or sacrifices that creature.  When Slow Motion is put into a graveyard from play, return Slow Motion to owner's hand.Instant1U>Return target creature to owner's hand. Untap up to two lands.Good riddance.Summon Faeries1UU1/1JFlying.  T: Thornwind Faeries deals 1 damage to target creature or player.pGuarding the ship is the Thornwinds' first concern. Getting along with the locals ranks fourth or fifth at best.Sorcery2UAt the time you play Tinker, sacrifice an artifact.  Search your library for an artifact card and put that artifact into play. Shuffle your library afterward.7"I wonder how it feels to be bored." -Jhoira, artificerSummon Drake4U3/3!Flying  2U: Untap Vigilant Drake.'Awake and awing in the blink of an eye.
Summon Sponge1U1/1KT: Target creature loses first Strike, flying or trample until end of turn.Summon Faeries2U2/1Flying, Protection from red.NTwo days after the forge was completed, the faeries were immune to its flames.LandFaerie Conclave comes into play tapped.  T: Add one blue mana to your mana pool. 1U: Faerie Conclave becomes a 2/1 blue creature with flying until end of turn. This creature still counts as a land.LandForbidden Watchtower comes into play tapped.  T: Add one white mana to your mana pool.  1W: Forbidden Watchtower becomes a 1/5 white creature until end of turn. This creature still counts as a land.LandGhitu Encampment comes into play tapped.  T: Add one red mana to your mana pool.  1R: Ghitu Encampment becomes a 2/1 red creature with first strike until end of turn. This creature still counts as a land.LandSpawning Pool comes into play tapped.  T: Add one black mana to your mana pool.  1B: Spawning Pool becomes a 1/1 black creature with "B: Regenerate" until end of turn. This creature still counts as a land.LandTreetop Village comes into play tapped.  T: Add one green mana to your mana pool.  1G: Treetop Village becomes a 3/3 green creature with trample until end of turn. This creature still counts as a land.Summon Toad2G2/2 Protection from blue.  Cycling 2InstantGAt the time you play Crop Rotation, sacrifice a land.  Search your library for a land card and put that land into play.  Shuffle your library afterwards.!"Hmm... maybe lotuses this year."Summon Elves2G2/2!Protection from black.  Cycling 2Enchantment3GDuring your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those creatures into play. Shuffle your library afterward.
Summon Elf3GG1/1Echo.  When Deranged Hermit comes into play, put four Squirrel tokens into play. Treat these tokens as 1/1 green creatures.  All Squirrels get +1/+1.
Summon Beasts5G5/4HWhenever a creature blocks it, Gang of Elk gets +2/+2 until end of turn.=The elk is Gaea's favorite, who wears the forest on its brow.Instant2G4Return all enchantments to top of owners' libraries.6When the eternal stars align, can mere mortals resist?EnchantmentGWhen one of your opponents successfully casts an instant or interrupt spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 creature that counts as an ape.Summon Wolf2G2/2bYou may have Lone Wolf deal combat damage to defending player instead of to creatures blocking it.6A wolf without a pack is either a survivor or a brute.Instant3G-Target creature gets +7/+7 until end of turn.
Summon Legend4GG*/*Multani, Maro-Sorcerer has power and toughness each equal to the total number of cards in all players' hands.  Multani cannot be the target of spells or abilities. G"To make peace with the forest, make peace with me." -Multani, to Urza.
Summon ElfGG2/1;Echo.  When Multani's Acolyte comes into play, draw a card.EnchantmentG6Whenever one of your spells is countered, draw a card.Enchant CreatureGzEnchanted creature gains +2/+0 and trample.  When Rancor is put into a graveyard from play, return Rancor to owner's hand.Hatred outlives the hateful.Instant1G`Shuffle all creature cards from target player's graveyard into that player's library.  Cycling 2InstantGSTarget creature gets +1/+1 and can block creatures with flying until end of turn.  7Sometimes it's possible to pull a meal out of thin air.Summon Apes2G3/4EEcho.  You may play Simian Grunts any time you could play an instant.These monkeys mean business.Summon Treefolk3G2/4iWhenever a creature blocks or is blocked by a Treefolk Mystic, destroy all enchantments on that creature.sUrza's wards fell from him like autumn leaves as he entered the dreaming grove. He awoke imprisoned in living wood.
Summon ElfG1/1T: Target creature gains forestwalk until end of turn. (That creature is unblockable as long as defending player controls a forest.).z"My grandmother once told me the future of our world was inside the Weatherseed. When I touched it, I know she was right."Summon Treefolk2GGG5/3sTrample.  When Weatherseed Treefolk is put into a graveyard from play, return Weatherseed Treefolk to owner's hand.Sorcery2G$Destroy target creature with flying.c"Argoth's doom rained from a clear sky. Yavimaya will not share that fate." -Multani, Maro-Sorcerer
Summon Elf2G2/2Echo.  When Yavimaya Granger comes into play, you may search your library for a basic land card and put that land into play tapped.  Shuffle your library afterward.Summon Wurm4GG6/4TrampleoWhen the gorilla playfully grabbed the wurm's tail, the wurm doubled back and playfully ate the gorilla's head.Summon Treefolk4G4/4Protection from artifacts.2Each time the saw blade bit, the tree spat it out.Sorcery3W<Destroy target creature. That creature's owner gains 4 life."When the sword becomes a burden, let the warrior lay it aside that another with a truer heart might take it up." -Radiant, archangelSummon Zombies2B2/2	SwampwalkZ"Let weak feed on weak, that we may divine the nature of strength." --Phyrexian ScripturesInstant2UUGTap or untap all artifacts, creatures, or lands target player controls.0The best cure for a big ego is a little failure.Enchant Creature1W|Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from play, return Brilliant Halo to owner's hand.
Summon Legend1UU1/1kBarrin, Master Wizard counts as a Wizard. 2, Sacrifice a permanent: Return target creature to owner's hand.d"Knowledge is no more expensive than ignorance, and at least as satisfying." --Barrin, master wizardSorceryR|Search your library for a card, put that card into your hand, then discard a card at random. Shuffle your library afterward.GWhen you've got nothing, you might as well trade it for something else.Instant1UU3Return target permanent to owner's hand.  Cycling 2Summon Drake4U2/3FFlying.  When Peregrine Drake comes into play, untap up to five lands.NThat the Tolarian mists parted for the drakes was warning enough to stay away.SorceryXR8Destroy each artifact with total casting cost X or less.nCatastrophes happened so often at the mana rig that the viashino language had a special word to describe them.Sorcery3RDestroy target land.  Cycling 2Summon MerfolkU1/1	Cycling 2:You are not prey until a predator knows of your existence.Summon SoldierW1/1First Strike"The humans are useful in their way, but they must be commanded as the builder commands the stone. Be soft with them, and they will become soft." -Radiant, archangelSorcery2R7Steam Blast deals 2 damage to each creature and player.iThe viashino knew of the cracked pipes but deliberately left them unmended to bolster the rig's defenses.Enchantment3GGDuring your upkeep, you may put a verse counter on Midsummer Revel.  G, Sacrifice Midsummer Revel: Put X Beast tokens into play, where X is the number of verse counters on Midsummer Revel. Treat these tokens as 3/3 green creatures.Enchantment4WWhen one of your opponents succesfully casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 creature with flying that counts as an Angel.  Attacking does not cause Opal Archangel to tap.
Summon ElfG1/1:G, T: Sacrifice Elvish Lyrist: Destroy target enchantment.Bring the spear of ancient briar; Bring the torch to light the pyre.  Bring the one who trod our ground; Bring the spade to dig his mound.
Summon Minion2B2/1>When Priest of Gix comes into play, add BBB to your mana pool.f"Gix doesn't want a people to rule but puppets to entertain his madness." --Xantcha, Phyrexian outcast
Summon Imp2B1/1KFlying.  Whenever Ravenous Skrige attacks, it gets +2/+0 until end of turn.?Hunger is a kind of madness - and here, all madness flourishes.LandKRemote Isle comes into play tapped.  T: Add U to your mana pool.  Cycling 2Sorcery3GGain 6 life.  Cycling 2.Summon Wurm3GG9/9QTrample.  During your upkeep, sacrifice an enchantment or sacrifice Endless Wurm.MAges ago, a party of elves took cover to let one pass. They're still waiting.Summon Wurm4G6/6EchoWEntire trees were stripped of their bark and branches by the wurm&#146;s writhing path.Enchant Creature1UmEnchanted creature gains flying.  When Launch is put into graveyard from play, return Launch to owner's hand.Summon Insects2R2/1BT: Fire Ants deals 1 damage to each other creature without flying.WVisitors to Shiv fear the dragons, the goblins, or the viashino. Natives fear the ants.Summon Serpent4U3/4	Cycling 2ZTreacherous and unpredictable currents around Tolaria earned the nickname "serpent wakes".Summon Drake3U2/3Flying.  Cycling 2The mages of Tolaria found strange ways to spend their free time. Ocassionally they had contests to see whose kite was eaten last.Enchant Permanent4UU$Gain control of enchanted permanent."I don't understand why he works so hard on a device to duplicate a sound so easily made with hand and armpit." -Barrin, progress reportEnchantment3WWhenever a nontoken creature you control is put into a graveyard, you may search your library for a copy of that creature card. If you do, reveal the card, put it into your hand, and shuffle your library afterward.Summon Whale5UU5/5:When Great Whale comes into play, untap up to seven lands.]"As a great whale dies, it flips onto its back. And so an island is born." --Mariners' legendSorcery2GzSearch your library for up to two forest cards, reveal them, and put them into your hand.  Shuffle your library afterward.WThe forest grew back so quickly that lumbering machines were suspended in the treetops.Enchantment2UCNonbasic lands do not untap during their controllers' untap phases.~"A ruler wears a crown while the rest of us wear hats, but which would you rather have when it's raining?" --Barrin, Principia
Summon Cleric1W1/1>When Monk Realist comes into play, destroy target enchantment.<"We plant the seeds of doubt to harvest the crop of wisdom."Land7T: Add one colorless mana to your mana pool.  Cycling 2Summon Giant3RR4/35Thundering Giant is unaffected by summoning sickness.4The giant was felt a few seconds before he was seen.
Summon Knight1BB2/2+First strike 1B: Regenerate Sanguine Guard.w"Father of Machines! Your filigree gaze carves us, and the scars dance upon our grateful flesh." --Phyrexian ScripturesSummon Angel3W2/2Flying, protection from red"Life's balance is as a star: on one point is Law, and Law must be upheld. If the knots of order are loosened, chaos will spill through." -Song of All, canto 167Sorcery4RRDestroy two target lands.4Here, rain does not wash the land; it desiccates it.EnchantmentGWhen one of your opponents succesfully casts an artifact spell, if Hidden Guerillas is an enchantment, Hidden Guerillas becomes a 5/3 creature with trample and that counts as a Soldier.Summon Snake3G3/3	SwampwalkIf you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food.LandMPolluted Mire comes into play tapped.  T: Add B to your mana pool.  Cycling 2Sorcery3G$Destroy all enchantments.  Cycling 2Enchantment1WmW: Prevent all damage to you from a blue source. (Treat further damage from that source normally.) Cycling 2.EnchantmentUWhen one of your opponents succesfully casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 creature with flying that counts as a Bird.?When wind marries sky, even the bride's veil sings her praises.Sorcery2RgArc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players.HRainclouds don't last long in Shiv, but that doesn't stop the lightning.
Summon Horror2B5/1UWhen Spined Fluke comes into play, sacrifice a creature.  B: Regenerate Spined Fluke.>Its spines are prized as writing quills by the priests of Gix.Enchantment2GlEach creature you control gains "Whenever a creature blocks it, this creature gets +1/+1 until end of turn."[A foul, metallic stench clogged Urza's senses. It was then he knew his brother was no more.Artifact4During each player's upkeep, return to owner's hand each creature that player controls with power greater than the number of cards in his or her hand.Artifact4When a spell or ability one of your opponents controls causes you to discard Metrognome, put four Gnome tokens into play. Treat these tokens as 1/1 artifact creatures.  4, T: Put a Gnome token into play. Treat this token as a 1/1 artifact creature.Summon Treefolk1GG4/4Trample, Echo.JMother, sleep / Dream our lives Our roots your soul / Our leaves your bed.Enchantment3GBWhenever a forest is tapped for mana, it produces an additional G.fMany cutures have legends of a lush, hidden paradise. The elves of Argoth had no need of such stories.Enchantment3GTDuring your upkeep, you may put a fungus counter on target nontoken creature.  Whenever a creature with a fungus counter on it is put into a graveyard, put a Saproling token into play for each of those fungus counters. Treat these tokens as 1/1 green creatures.  When Sporogenesis leaves play, remove all fungus counters from all creatures.InstantRQShower of Sparks deals 1 damage to target creature and 1 damage to target player.WThe viashino had learned how to operate the rig through trial and error - mostly error.InstantXRRMFault Line deals X damage to each creature without flying and to each player.0We live on the serpent's back. --Viashino sayingSummon Illusion4UU3/4;Flying. Zephid cannot be the target of spells or abilities.FOnce you've seen one, you'll understand why spells won't go near them.
Summon Goblin1R4/4Okk cannot attack unless a creature with greater power also attacks.  Okk cannot block unless a creature with greater power also blocks. Enchantment1ROWhenever a player taps an island for mana, Scald deals 1 damage to that player.\0"Shiv may be surrounded by water, but the mountains go far deeper." --Fire Eye, viashino beyArtifact4During your upkeep, you may put a page counter on Barrin's Codex.  4, T, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.Summon Wizards1UU2/2When Academy Researchers comes into play, you may choose an enchant creature card in your hand and put that enchantment into play on Academy Researchers. Enchant Enchantment1UhDuring the upkeep of enchanted enchantment's controller, that player pays 2 or loses 2 life.  Cycling 2.Enchantment1WnW: Prevent all damage to you from a black source. (Treat further damage from that source normally.) Cycling 2.Summon Viashino2R4/3Echo.G"Give thy ration to thy mount, if the road be long. So sayeth the bey."
Summon Spirit1W1/1NFlying, T: Target attacking or blocking creature gets +1/+1 until end of turn.5If only every message were as perfect as its bearers.Summon Beast3RR3/3Whenever Electryte succesfully deals combat damage to defending player, Electryte deals damage equal to its power to each blocking creature.`Shivan inhabitants are hardened to fire, so their predators have developed alternative weaponry.Sorcery2BBRemove Ill-Gotten Gains from the game. All players discard their hands, then each player puts up to three cards from his or her graveyard into his or her hand.9Urza thought it a crusade. Xantcha knew it was a robbery.Enchantment1WW$All creatures you control get +1/+1.MOnce heard, the battle song of an angel becomes part of the listener forever.
Summon Druids3G3/2aEach creature you control gains "T: Add G to your mana pool. Play this ability as a mana source."fFrom deep in the caves beneath the forest, the hierophants planned the druids raids against the enemy.
Summon WizardUU1/2ZWhen Stern Proctor comes into play, return target artifact or enchantment to owner's hand.b"I preferred the harsh tutors; they made mischief all the more fun." --Teferi, third-level studentSorcery4RRQEach player sacrifices four lands, then Wildfire deals 4 damage to each creature.L"Shiv hatched from a shell of stone around a yolk of flame." --Viashino mythSorcery1WVPut all basic lands from all graveyards into play under their owner's control, tapped.h"From womb of nothingness sprang this place of beauty, purity, and hope realized." -Song of All, canto 3Sorcery2GG"Destroy all creatures with flying.UUrza tried to rule the air, but Gaea taught him that she controlled all the elements.Summon Wall1U0/2N(Walls cannot attack.)Flying Fog Bank does not deal or receive combat damage. Enchantment1GWhenever one of your opponents plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 creature that counts as a Beast.  Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.Summon Enchantress1G0/1Argothian Enchantress cannot be the target of spells or abilities. Whenever you successfully cast an enchantment spell, draw a card. InstantXRmX target blocked creatures deal combat damage to defending player instead of to blocking creatures this turn.R"Push one goblin into sight, an' run a lot. That's tactics." --Jula, goblin raider
Summon Lizard2R2/3NWhenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.nThey say dromosaurs are frightened of dogs, even little ones. There are no dogs in Shiv. Not even little ones.Artifact Creature20/7MWhenever Wall of Junk blocks, return it to owner's hand at the end of combat.kUrza saw the wall and realized that even if he tore every Phyrexian to pieces, they would still resist him.Summon Treefolk4G4/5^The massive Argivian attack on their rooted kindred was a  declaration of war to the treefolk.
Summon Lizard2R3/1First strike. echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)Shivan Raptor is unaffected by summoning sickness. Enchantment1WnW: Prevent all damage to you from a green source. (Treat further damage from that source normally.) Cycling 2.Summon Boars3G3/3Trample.JIn Argoth, the shortest path between two points is the one the swine make.
Summon ElfG1/13G: Target creature gains trample until end of turn.Before Urza and Mishra came to Argoth, the herders prevented their creatures from stampeding. During the war, they encouraged it.Summon Wurm3G6/6~Trample.  When Argothian Wurm comes into play, any player may sacrifice a land to put Argothian Wurm on top of owners library.Enchantment2BBDuring your upkeep, you may put a verse counter on Vile Requiem.  1B, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. Those creatures cannot be regenerated this turn.Enchant Creature2BBEnchanted creature gets +2/+2 and gains flying.  Whenever a creature successfully dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on enchanted creature.Enchantment1UPrevent all damage dealt to you from sources you do not control.  When a card is put into your graveyard, sacrifice Energy Field.Summon Drake1U3/3Flying.  When Gilded Drake comes into play, exchange control of Gilded Drake for target creature one of your opponents controls or sacrifice Gilded Drake.
Buyer beware.Enchantment1BBVWhenever a player successfully casts a spell, that player chooses and discards a card.8"Do not presume to speak for yourself." -Gix, to XantchaArtifact Creature78/8:Phyrexian Colossus does not untap during your untap phase.jPay 8 life: Untap Phyrexian Colossus.  Phyrexian Colossus cannot be blocked by fewer than three creatures.Enchantment2BDuring your upkeep, sacrifice a creature or sacrifice Contamination.  Whenever a land is tapped for mana, it produces B instead of its normal type and amount.
Summon Elf1G1/1UT: Add G to your mana pool for each Elf in play. Play this ability as a mana source. Artifact4fX: Chimeric Staff becomes an artifact creature with power and toughness equals to X until end of turn.A snake in the grasp.Sorcery4UURemove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library then draws seven cards. You untap up to six lands.Artifact3^3, T, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.TAs Serra was to learn, the peace and sanctity of her realm were as fragile as glass.
Summon Cleric1W1/1]Sacrifice an enchantment: Gain life equal to the sacrificed enchantment's total casting cost.EThe power of faith is quiet. It is the leaf unmoved by the hurricane.
Summon Dragon2RR4/4Flying; echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)  R: Lightning Dragon gets +1/+0 until end of turn.Artifact3V3: Each player puts the top two cards of his or her library into his or her graveyard.5To hone swords and dull minds. -Whetstone inscription
Summon Cleric2W2/2dWhen Monk Idealist comes into play, return target enchantment card from your graveyard to your hand.!"Belief is the strongest mortar."Enchant Creature1RRhWhenever enchanted creature successfully deals combat damage to a player, that player sacrifices a land.#Red sky at night, dragon's delight.
Summon Cleric2W1/22T: Prevent up to 2 damage to a creature or player.BSerra told them to guard Urza as he healed. Five years they stood.Summon Soldier1WW1/4Sacrifice Sanctum Guardian: Prevent all damage to a creature or player from one source (Treat further damage from that source normally.)!"Protect our mother in her womb."Enchantment1WlW: Prevent all damage to you from a red source. (Treat further damage from that source normally.) Cycling 2.EnchantmentGWhen one of your opponents plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 creature that counts as a Beast.Artifact5X, T: Search your library for a creature card with total casting cost no greater than X.  Reveal that card and put it into your hand. Shuffle your library afterward.EnchantmentU;Each of your opponents plays with his or her hand revealed."The most disappointing thing about learning telepathy is finding out how boring people really are." -Teferi, fourth-level studentEnchantment1BnWhenever one of your opponents successfully casts a white spell, that player loses 1 life and you gain 1 life.B"Phyrexia's purity permits no other." --Xantcha, Phyrexian outcastArtifact4During your upkeep, you may put a soot counter on Smokestack.  During each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
Summon Horror5B4/4	SwampwalkpT: Add BBBB to your mana pool. Target opponent gains control of Witch Engine. (Play this ability as an instant.)Enchant Creature1U`Enchanted creature gains "During your upkeep, pay this creature's casting cost or sacrifice it."YDevoured by the mists, Tolaria was stuck in time, trapped between two eternal heartbeats.Enchant Creature1GWhen Fortitude is put into a graveyard from play, return Fortitude to owner's hand.  Sacrifice a forest: Regenerate enchanted creature.Enchantment3RRDuring your upkeep, Bulwark deals 1 damage to target opponent for each card in your hand greater than the number of cards in that player's hand.K"It will be the goblin's first bath, and its last." -Fire Eye, viashino beyArtifact Creature33/3]When Cathodion is put into a graveyard from play, add three colorless mana to your mana pool.eInstead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.Summon Shade2B1/1.B: Looming Shade gets +1/+1 until end of turn.lThe shade tracks victims by reverberations of the pipes, as spider senses prey tangled in its trembling web.Enchantment1UDuring your upkeep, you may put a verse counter on Lilting Refrain.  Sacrifice Lilting Refrain: Counter target spell unless its caster pays an additional X, where X is the number of verse counters on Lilting Refrain. Play this ability as an interrupt.Legendary LandiT: Add one colorless mana to your mana pool 2R, T: Shivan Gorge deals 1 damage to each of your opponents.Both forge and pyre.Sorcery4WW]Destroy all lands or all creatures. Creatures destroyed this way cannot regenerate this turn.lRadiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care."Enchantment1WlW: Prevent all damage to you from a land source. (Treat further damage from that source normally.) Cycling 2Enchantment2RRCreatures cannot block.>Sometimes quantity, in the absence of quality, is good enough.EnchantmentW[Instead of the attacking player, you choose how creatures attacking you deal combat damage."Your enemies will pound upon the door of your defenses, but only you shall have the key, and it is the key of life." -Song of All, canto 873Enchant Creature2G[Whenever enchanted creature successfully deals damage to a creature, destroy that creature.@All the pain of the shattered forest contained in a single drop.Enchantment2GbWhenever a creature is put into a graveyard from play, that creature's controller may draw a card.)Life is eternal. A lifetime is ephemeral.
Summon Horror4BB2/2[Flying.  When Abyssal Horror comes into play, target player chooses and discards two cards.=It has no face of its own-it wears that of its latest victim.Summon InsectsB1/1F2B, T: Remove from the game up to three target cards in one graveyard.2It's all fun and games until someone loses an eye.
Summon Cat2G2/2GWhenever a creature blocks it, Cave Tiger gets +1/+1 until end of turn.fThe druids found a haven in the cool limestone tunnels beneath Argoth. The invaders found only tigers.Artifact6CWhenever a source deals damage to you, that damage is reduced by 1."Tawnos's blueprints were critical to the creation of my armor. As he once sealed himself in steel, I sealed myself in a walking crypt." -UrzaInstant1WLTarget creature loses all abilities and is a 0/1 creature until end of turn.H"It is not your place to rule, Radiant. It may not even be mine." -SerraSorcery2BBhDestroy target land or nonblack creature. A creature destroyed this way cannot be regenerated this turn.["The land putrefied as its touch, turned into an oily bile in seconds." -Radiant, archangelInstant1R0Creatures without flying cannot block this turn.7Like a sleeping dragon, Shiv stirs and groans at times.Sorcery2BUntil end of turn, you may play cards in your graveyard as though they were in your hand.  Cards put into your graveyard this turn are removed from the game instead.
Summon Zombie2BB2/1XWhen Cackling Fiend comes into play, each of your opponents chooses and discards a card.AIts windpipe is only the first to amplify its maddening laughter.EnchantmentGDuring your upkeep, you may put a verse counter on War Dance.  Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
Summon Cleric1W1/2Protection from red. Cycling 2&A religious order for religious order.Enchantment2WWDuring your upkeep, you may put a verse counter on Serra's Liturgy.  W, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.Legendary Land`T: Add one colorless mana to your mana pool.  T, Sacrifice a creature: Add BB to your mana pool."Living metal encasing dying flesh.
Summon Elf3G2/2T: Untap two target lands.:"Sharpen your ears" Elvish expression meaning "grow wiser"	Interrupt2UU*Counter target spell. Untap up to 4 lands.c"Time flows like a river. In Tolaria we practice the art of building dams." --Barrin, master wizardSummon Illusion2UU2/2Flying Whenever Somnophore successfully deals damage to a player, tap target creature that player controls. That creature does not untap during its controller's untap phase as long as Somnophore remains in play. Summon Viashino2RR3/2}R: Flip a coin. If you win the flip, return Viashino Sandswimmer to owner's hand.  Otherwise, sacrifice Viashino Sandswimmer.#Few swim in a place of such thirst.Artifact25, T: Shuffle your library and reveal the top card. Until end of turn, as long that card remains on top of your library, you may play that card as if it were in your hand without paying its casting cost. (If the spell has X in its casting cost, X is 0.)Enchantment3WjDamage that would reduce your life total to less than 1 instead reduces it to 1 if you control a creature.-"Believe in the ideal, not the idol." --SerraInstantXR+Heat Ray deals X damage to target creature.[It's not known whether the Thran built the device to forge their wonders or to defend them.Summon GoblinsR2/1Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)S"If you kids don't stop that racket, I'm turning this expedition around right now!"Sorcery2BBaChoose a color. Look at target player's hand. That player discards all cards of the chosen color.l"My finest warrior was lost to the Phyrexians. I pray that Lady Selenia died honorably." -Radiant, archangelSorcery2UnEach player discards his or her hand and draws cards equal to the greatest number a player discarded this way.X"To fill your mind with knowledge, we must start by emptying it." -Barrin, master wizardEnchantmentGWhen one of your opponents successfully casts a creature with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 creature that can block creatures with flying and that counts as a Spider.#It wants only to dress you in silk.LandNDrifting Meadow comes into play tapped. T: Add W to your mana pool.  Cycling 2Enchantment2RDuring your Upkeep, you may put a verse counter on Torch Song.  2R, Sacrifice Torch Song: Torch Song deals X damage to target creature or player where X is the number of verse counters on Torch Song.Instant1G5Creatures deal no combat damage this turn.  Cycling 2Enchant Land1G\0Whenever enchanted land is tapped for mana, it produces an additional one mana of any color.=The forest was too lush for the brothers to despoil - almost.Instant2U/Draw two cards, then choose and discard a card.Q"Without order comes errors, and errors kill on Tolaria." --Barrin, master wizardSummon Townsfolk2W1/1y1W, T: Target creature becomes an enchantment and loses all abilities until a player successfully casts a creature spell./Does the stone mimic life, or did it once live?Summon Viashino2RR3/3{Whenever Retromancer is the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.;"If one harm us, strike them in return. So sayeth the bey."Enchant Creature2RRdEnchanted creature gets +2/+2 and gains flying.  R: Enchanted creature gets +1/+0 until end of turn.>"Wear the foe's form to best it in battle. So sayeth the bey."Sorcery2U|Each player may choose an artifact, creature, enchantment, or land card in his or her hand and put that permanent into play.AAt the academy, "show and tell" too often becomes "run and hide."Enchant Creature2WWcEnchanted creature gets +2/+2 and gains flying. Attacking does not cause enchanted creature to tap.h"Lifted beyond herself, for that battle Brindri was an angel of light and fury." -Song of All, canto 524
Summon Imp4B3/2_Flying. Choose and discard a card: Add B to your mana pool. Play this ability as a mana source.^The first Yawgmoth priest to harness their power was rewarded with several unique mutilations.Summon Beast4RR6/6TEcho. When Crater Hellion comes into play, it deals 4 damage to each other creature.Enchantment2WWWhen one of your opponents successfully casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 creature with protection from each of that spell's colors and that counts as a Giant.Enchant Creature1U"Enchanted creature is unblockable.n"All we could lose, we did. All we could keep, we do. And both are shrouded by mists." --Barrin, master wizardSorcery3G1Put a +1/+1 counter on each creature you control.When the winds rock the trees, listen for voices in the creaking of the trunks. If you hear your name, you are one of the Goddess's chosen.Summon Pegasus2W2/1Flying, first strike"The clouds came alive and dove to the earth! Hooves flashed among the dark army, who fled before the spectacle of fury." -Song of All, canto 211EnchantmentG*You may play an additional land each turn.nThe first explorers found Argoth a storehouse of natural wealth-towering forests grown over rich veins of ore.Enchant Creature2GGSEnchanted creature gets +3/+3 and gains trample.  G: Regenerate enchanted creature.IThe forest rose to the battle, not to save the people but to save itself.InstantX2UTarget player draws X cards.After a hundred failed experiments, Urza was stunned to find that common silver passed through the portal undamaged. He immediately designed a golem made of the metal.Summon Soldier2WW2/2?Whenever Seasoned Marshal attacks, you may tap target creature.SThere are only two rules of tactics: never be without a plan, and never rely on it.Enchantment2UWhen one of your opponents succesfully casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 creature that cannot attack unless defending player controls an island and that counts as a Serpent.  Cycling 2.Summon Viashino3R3/27Viashino Runner cannot be blocked by only one creature.~"It moved this way, an' that way, an' then before I could stick it, it jumped over my head an' was gone." -Jula, goblin raiderArtifact4fDuring your draw phase, draw an additional card.  At the end of each of your turns, discard your hand.;"Let go your mind. Mine is fitter." --Gix, Yawgmoth praetorLandNSlippery Karst comes into play tapped.  T: Add G to your mana pool.  Cycling 2Enchant CreatureR&Enchanted Creature gains first strike.Q"Here's how ya win. Don't let the other guy hit back first." -Jula, goblin raiderEnchantmentUWhen one of your opponents successfully casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes a creature with power and toughness each equal to the total casting cost of that spell, and counts as an Illusion.Enchant Creature1RBEnchanted creature gets +1/+1 for each other creature you control.V"We drive the dragons from our home. Why should we fear you?" --Fire Eye, viashino beyInstant3W5Target player gains 2 life for each creature in play."In the gathering there is strenght for all who founder, renewal for all who languish, love for all who sing." -Song of All, canto 642Legendary Artifact Creature54/4Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. 1: Target noncreature artifact is an artifact creature with power and toughness each equal to its casting cost until end of turn. (That artifact retains its abilities.)Summon Merfolk1U2/1It is not unusual for a single family of coral merfolk to spend centuries carefully guiding the growth of the reefs where they make their home.Enchantment2GGInstead of drawing a card, you may choose land or nonland and reveal cards from your library until you reveal a card of the chosen kind. Put that card into your hand and put all other revealed cards on the bottom of your library in any order.Enchant Creature2GLEnchanted creature gets +X/+X, where X is the number of forests you control.U"Braid her branches, life fulfilling Goddess loving, Goddess killing." -Citanul chantInstant2BTarget creature gets +2/+0 until end of turn. That creature cannot be blocked except by artifact creatures and black creatures this turn.Summon Goblins2R2/2MountainwalkT"It only short jump. You go first." "AIIIEEEE!" "Hmm . . . we go different way now."Summon Crab2U1/3U: Untap Horseshoe Crab.In the final days before the disaster, all the crabs on Tolaria migrated from inlets, streams, and ponds back to the sea. No one took note.
Summon Cat2R2/2Protection from blueWhen the giant returned for the night, he found a dead merfolk on his pillow. Although he praised the little guma, he inwardly wondered where she had hid the head.Enchantment3RR: Choose a creature card from your hand and put that creature into play. The creature is unaffected by summoning sickness. At end of turn, sacrifice the creature.#"Nothin' beat surprise-'cept rock."EnchantmentBAll creatures are black."Yawgmoth spent eons wrapping Phyrexians in human skin. They are the sleeper agents, and they are everywhere." -Xantcha, to UrzaSummon Viashino3R2/2QWhenever a creature blocks it, Viashino Weaponsmith gets +2/+2 until end of turn.\0Within the rig settlement, those who have mastered the making of weapons earn highest honor.
Summon Ape2G3/2The gorilla beat its chest and threw great handfuls of  leaves into the air. It howled challenge and showed its teeth. The mechanical soldier, not understanding, simply killed it.Legendary Land9T: Add G to your mana pool for each creature you control.d"Here sprouted the first seedling of Argoth. Here the last tree will fall." --Gamelen, Citanul elderSummon Wall1W1/3(Walls cannot attack.)First strike. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.) 
Summon Avatar4WWW*/*Serra Avatar has power and toughness each equal to your life total.  When Serra Avatar is put into a graveyard, shuffle Serra Avatar into its owner's library. Summon Angel2WW3/4Flying; echo (During your next upkeep after this permanent comes under your control, pay its casting cost  or sacrifice it.) Attacking does not cause Herald of Serra to tap.Enchantment1W'All creatures gain protection from red.IThe strength of law is unwavering. It is an iron bar in a world of water.
Summon Goblin1R2/2Echo (During your next upkeep after this permanent comes  under your control, pay its casting cost or sacrifice it.)  Goblin War Buggy is unaffected by summoning sickness.Enchantment1WWhen one of your opponents successfully casts a creature spell, Opal Gargoyle becomes a 2/2 creature with flying that counts as a Gargoyle.Summon Elemental3GGG7/7^Trample. During your upkeep, pay GG or sacrifice Child of Gaea. 1G: Regenerate Child of Gaea. Artifact5Whenever a creature is put into a graveyard and a creature is in play, return that creature from your graveyard to play at end of turn.Enchantment2UWhen a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 creature that counts as a Crocodile.)Some roads are paved with bad intentions.Enchantment3RDuring each player's discard phase, Antagonism deals 2 damage to that player unless one of his or her opponents was successfully dealt damage that turn.Sorcery2BChoose two target creature cards in your graveyard. Sacrifice a creature. If you do, put the two chosen creatures into play, tapped.KThe priest cast Xantcha to the ground. "It is defective. We must scrap it."LandQSmoldering Crater comes into play tapped.  T: Add R to your mana pool.  Cycling 2
Summon Wizard2U1/1cT: Counter target spell unless it's caster pays an additional 1. Play this ability as an interrupt.|"Teferi is a problem student. Always late for class. No appreciation for constructive use of time." -Barrin, progress reportEnchantmentGDuring your main phase, you may add up to X mana of one color to your mana pool, where X is the number of islands target opponent controls.Instant2R!Destroy target artifact Cycling 2Artifact11, T: Untap target artifact.@The key did not work on a single lock, yet it opened many doors.Sorcery1R]Disorder deals 2 damage to each white creature and each player who controls a white creature.V"Then, just when the other guys were winnin', the sky threw up." --Jula, goblin raiderEnchant CreatureB'Cycling 2 Enchanted creature gets -1/-15Urza dared to attack Phyrexia. Slowly, it retaliated.
Summon Imp3B2/2;Flying.  Crazed Skirge is unaffected by summoning sickness.YThey are Phyrexia's couriers; the messages they carry are inscribed on their slick hides.Enchantment2U@1U: Counter target red spell. Play this ability as an interrupt.The academy's libraries were protected by fire-prevention spells. Even after the disaster, the books were intact, though forever sealed in time.Enchantment2WWhenever one of your opponents succesfully casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 creature that counts as a Guardian 0: Opal Acrolith becomes an enchantment
Summon Hounds4B3/3>Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.CA hollow dog is never empty. It is filled with thirst for the hunt.Enchantment2BBRWhenever a creature comes into play, its controller sacrifices a creature or land.mGix despised the sylvan morass. The gouge that the portal had torn in the forest was the only pleasing sight.
Summon Elf2G1/1[Whenever a player succesfully casts a green spell, put a +1/+1 counter on Titania's Chosen.a"What do a hero and and arrow have in common? In times of war are many more made." -Elvish riddleInstant1W&Destroy target enchantment.  Cycling 2
Summon ImpBB3/2PFlying. When you succesfully cast a creature spell, sacrifice Skittering Skirge.dThe imps' warbling cries echo through Phyrexia's towers like those of mourning doves in a cathedral.Artifact3-3, T: Put a +1/+1 counter on target creature.%Fire in the blood, fire in the belly.Instant2U-Return all green permanents to owners' hands.qOn its way to the cave, the armadillo brushed by a sapling. It awoke to find a full-grown tree blocking its path.Enchantment3BBDuring your upkeep, you may put a verse counter on Discordant Dirge.  B, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X of those cards, where X is the number of verse counters on Discordant Dirge. That player discards those cards.Artifact0%1, Sacrifice a permanent: Gain 1 lifeWhen the Brotherhood of Gix dug out the cave of Koilos they found their master's severed hand. They enshrined it, hoping that one day it would point the way to Phyrexia.Summon Skeletons1B1/1B: Regenerate Unworthy Dead."Great Yawgmoth moves across the seas of shard and bone and rust. We exalt him in life, in death, and in between." -Phyrexian ScripturesEnchantment1GWhen one of your opponents successfully casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 creature that counts as a Treefolk.QThe only alert the invaders had was the rustling of leaves on a day without wind.Enchantment1W)All creatures gain protection from black.In pursuit of Urza, the Phyrexians sent countless foul legions into Serra's realm. Though beaten back, they left it tainted with uncleansable evil.
Summon Knight2BB2/2Order of Yawgmoth cannot be blocked except by artifact creatures and black creatures.  Whenever Order of Yawgmoth successfully deals damage to a player, that player chooses and discards a card. Summon Djinn4UU5/5Flying  During your upkeep, pay 1U or sacrifice Drifting Djinn. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)Enchant Creature1UXEnchanted creature gains "T: This creature deals 1 damage to target creature or player."N"Books can be replaced; a prize student cannot. Be patient." --Urza, to Barrin
Summon HorrorB0/0Vebulid comes into play with one +1/+1 counter on it. During your upkeep, you may put a +1/+1 counter on Vebulid. When Vebulid attacks or blocks, destroy it at end of combat.Artifact5During your upkeep, Purging Scythe deals 2 damage to the creature with the lowest toughness. If two or more creatures are tied for the lowest toughness, you decide to which creature Purging Scythe deals damage.Sorcery1B]Each player chooses a creature card in his or her graveyard and puts that creature into play.L"Death;an outmoded concept. We sleep, and we change." --Sitrik, birth priestSummon Angel3W2/2Flying, protection from black"Opposite Law is Grace, and Grace must be preserved. If the strands of Grace are unraveled, its design will be lost, and the people with it." -Song of All, canto 167Legendary Land9T: Add U to your mana pool for each artifact you control.1The academy worked with time, until time ran out.Artifact Creature44/3<Wirecat cannot attack or block if an enchantment is in play.9Its purr is the sound of iron filings sliding down satin.Enchantment1UWhen one of your opponents succesfully casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 creature with flying and "During your upkeep, pay 1U or sacrifice Veiled Apparition" and that counts as an Illusion.Legendary Land<T: Add W to your mana pool for each enchantment you control."A fragile cocoon of dreaming will.Instant1WLPrevent all damage to one or two creatures. (Treat further damage normally.)"That they are saved from death is immaterial. What is important is that they know the source of their benefaction." -Radiant, archangelArtifact Creature40/6Mobile Fort counts as a Wall. (Walls cannot attack.) 3: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it were not a Wall. Play this ability only once each turn.
Summon Insect3G1/2CFlying. Hawkeater Moth cannot be the target of spells or abilities.8Each day at dusk the birds above the canopy grow silent.Summon Bird1U1/1kWhen Spire Owl comes into play, look at the top four cards of your library and put them back in any order. Artifact1uDuring your upkeep, you may add up to two colorless mana to your mana pool. This mana cannot be spent to play spells.CWhen Urza asked the viashino what it did, they answered: "It hums."InstantB]Each land you control gains "Sacrifice this land: Add B to your mana pool" until end of turn.s"When I say it rained, it was not small drops, but a thick, greasy drool pouring from the heavens." --Urza, journalArtifact5X, T: Tap X lands.iThe helix was the finest example of Mishra's campaign strategy: if he couldn't have Argoth, no one could.Summon Treefolk2G2/*LTreefolk Seedlings has toughness equal to the number of forests you control.cThe year that the brothers landed on Argoth, the trees produced five times as many seeds as normal.Artifact3yWorn Powerstone comes into play tapped.  T: Add two colorless mana to your mana pool. Play this ability as a mana source.Enchant Creature3BcDuring the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.J"All bonds are parasitic. Only rulership is pure." --Gix, Yawgmoth praetorSorcery3B5Each of your opponents choose and discards two cards.X"If fear is the only tool you have left, then you'll never control me." -Xantcha, to GixEnchantment3WWeWhenever a creature comes into play under your control, gain life equal to that creature's toughness.CThe very young and the very old know best the song the angels sing.Artifact2You may choose not to untap Endoskeleton during your untap phase.  2, T: Target creature gets +0/+3 as long as Endoskeleton remains tapped.Summon Wurm4R7/7ZDuring your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to owner's hand.dLate at night, ululations echo from deep under Shiv, as the wurms sing of times older than humanity.Sorcery5BCorrupt deals 1 damage to target creature or player for each swamp you control. When Corrupt succesfully deals damage to a creature or player, gain life equal to that damage.9Yawgmoth brushed Urza's mind, and Urza's world convulsed.Enchantment1WoW: Prevent all damage to you from a white source. (Treat further damage from that source normally.) Cycling: 2.Summon Elves2G2/2BTreetop Rangers cannot be blocked except by creatures with flying.j"If you can't catch them, cut the trees down from beneath them. Force them to fight on our terms." -MishraSummon Centaurs3G6/3Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) Citanul Centaurs cannot be the target of spells or abilities.Artifact2During your upkeep, you may put a Petal counter on Lotus Blossom.  T, Sacrifice Lotus Blossom: Add X mana of 1 color to your mana pool where X is the number of Petal counters on Lotus Blossom. Play this ability as a mana source.Sorcery2BBlSacrifice any number of artifacts, creatures, and/or lands and draw a card for each one sacrificed this way.5Everything will find its use in Phyrexia. Eventually.
Summon Horror1B4/4Whenever Flesh Reaver successfully deals damage to a creature or opponent, Flesh Reaver deals an equal amount of damage to you.eThough the reaver is horrifyingly effective, its dorsal vents spit a highly corrosive cloud of filth.
Summon Zombie2B2/2CSacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.=Phyrexia wastes nothing. Its food chain is a spiraling cycle.Artifact4When Phyrexian Processor comes into play, pay any amount of life.  4, T: Put a Minion token into play. Treat this token as a black creature with power and toughness each equal to the amount of life paid at the time Phyrexian Processor came into play.Enchantment3UUDuring your upkeep, you may put a verse counter on Recantation.  U, Sacrifice Recantation: Return up to X target permanents to owner's hand, where X is the number of verse counters on Recantation.Summon Soldiers5W3/3IT: Elite Archers deals 3 damage to target attacking or blocking creature.CArrows fletched with the feathers of angels seldom miss their mark.
Summon CatG2/2Echo.dOne pounce, she's hungry - you die quickly. Two, she's teaching her cubs - you're in for a long day.
Summon ClericW1/1K1W: Target attacking creature with flying deals no combat damage this turn.9The true names of birds are songs woven into their souls.Summon Worm2B1/1?You may choose not to untap Mana Leech during your untap phase.wT: Tap target land. As long as Mana Leech remains tapped, that land does not untap during its controller's untap phase.Instant1U-Discard your hand, then draw that many cards.TAfterward, Tolaria's winds were like the whispers of lost wizards, calling for life.SorceryX1RRGPut X Goblin tokens into play. Treat these tokens as 1/1 red creatures."They certainly are."Instant1G6Two target creatures each get +2/+2 until end of turn.Although the elves of Argoth always considered them a nuisance, the pixies made fine allies during the war against the machines.Summon Troll1G3/3Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)1G: Regenerate Albino Troll. Enchantment2UXReturn Attunement to owner's hand: Draw three cards, then choose and discard four cards.0"The solution can hide for only so long." --UrzaSorcery3RR[Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature.fThe pungent smell of roasting flesh made both mages realize they'd rather break for dinner than fight.InstantR2Gain control of all permanents you own.  Cycling 22"By this glyph I affirm your role." -Urza, to Karn
Summon Knight2BB3/3%BB, T: Destroy target green creature."Their fragile world. Their futile lives. They obstruct the Grand Evolution. In Yawgmoth's name, we shall excise them." -Oath of the EastInstantUQEach player chooses a creature he or she controls and returns it to owner's hand.". . . But I'm not tired!"Summon Soldier2W1/13T: Destroy target creature with power 4 or greater.We each have our own strengths, Radiant," Serra said with a sly smile. "If all of my people were like this one, who would carry your scrolls?"Summon GoblinsR2/1Echo.I"Take the sharp metal stick and make a lotta holes." -Jula, goblin raiderEnchantment1G$All creatures with flying get -2/-0.Harbin's ornithopter had been trapped for two days within the currents of the storm. When the skies cleared, all he could see was a horizon of trees.Instant3UU"Return all lands to owners' hands.The flow of time was disrupted; like a flooding river it rose from its banks. Tolaria was drowned in an instant that stretched toward infinity.Artifact Creature21/1a4, Sacrifice Copper Gnomes: Choose an artifact card in your hand and put that artifact into play.Start with eleven gnomes and a room of parts, and come morning you'll have ten and a monster the likes of which you've never seen.Enchantment3BKWhen Diabolic Servitude comes into play, choose target creature card in your graveyard and put that creature into play.  When the chosen creature is put into a graveyard, remove the creature from the game and return Diabolic Servitude to owner's hand.  When Diabolic Servitude leaves play, remove the chosen creature from the game.Enchant Land1U'Enchanted land is an island.  Cycling 2HBirds frozen in flight. Sea turned to glass. Tolaria hidden in a mirror.Sorcery2RKAcidic Soil deals 1 damage to each player for each land he or she controls.`Phyrexia had tried to take Urza's soul. He was relieved that Shiv tried to claim only his soles.
Summon GoblinR1/1Whenever Goblin Lackey successfully deals damage to a player, you may choose a Goblin card in your hand and put that Goblin into play.All bark, someone else's bite.
Summon Minion3B4/4[During your upkeep, if you control any other nonland permanents, sacrifice Reclusive Wight.AThere are places so horrible that even the dead hide their faces.
Summon HoundsG2/1During your upkeep, if a player has more life than any other, that player gains control of Wild Dogs.  Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.) EnchantmentWWhen one of your opponents succesfully casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 creature that counts as a Soldier.Enchantment1WrW: Prevent all damage to you from aN artifact source. (Treat further damage from that source normally.) Cycling 2.
Summon MinionB3/3When Sleeper Agent comes into play, target opponent gains control of it. During your upkeep, Sleeper Agent deals 2 damage to you. EnchantmentGWhen one of your opponents controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 creature that counts as a Beast.
Summon Knight2BB3/3%BB, T: Destroy target white creature."Their weak laws. Their flawed systems. They inhibit the Grand Evolution. In Yawgmoth's name, we shall erase them." -Oath of the West
Summon Cleric1W1/2 Protection from black. Cycling 2Beauty is beyond law.
Summon Wizard2U2/2HT: Return Wizard Mentor and target creature you control to owner's hand.dAlthough some of the students quickly grasped the concept, the others could summon only blackboards.Sorcery2U]Creatures and lands target opponent controls do not untap during his or her next untap phase.gThe mage felt as though he'd been in the stasis suit for days. Upon his return, he found it was months.Artifact2'Cycling costs you up to 2 less to play.Fiko summoned only atogs for three straight sessions. The tutor couldn't decide whether to punish his failure or praise his consistency.Enchantment2U6Each player cannot play more than one spell each turn.VIt soon became obvious that some experiments were best overseen by fireproof teachers.Summon Illusion1U4/4UDuring your upkeep, if you have a card in hand, return Imaginary Pet to owner's hand.%"It followed me home. Can I keep it?"EnchantmentBBBhPay half your life, rounded up: Lurking Evil becomes a 4/4 creature with flying that counts as a Horror.;"Ash is our air, darkness our flesh." -Phyrexian Scriptures
Summon Goblin2R1/1When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card, put it into your hand, and shuffle your library afterward.!There's always room for one more.Artifact Creature32/2C0: Hopping Automaton gets -1/-1 and gains flying until end of turn.mDesigned to carry equipment across rivers, the hopping automaton was soon pressed to service in the infantry.Enchant Creature2UU]Enchanted creature gets +2/+2, gains flying, and cannot be the target of spells or abilities.,Spells will shun you, as will everyone else.Enchantment1BhWhenever a green creature is put into a graveyard from play, its controller chooses and discards a card.6"Grief is as useless as love." --Gix, Yawgmoth praetorSummon Hippo3G3/3
IslandwalkG"How could you not hear it approach? It's a hippo!" -Argivian commanderSummon Shapeshifter3UU3/3U: Untap Morphling. U: Morphling gains flying until end of turn. U: Morphling cannot be the target of spells or abilities until end of turn. 1: Morphling gets +1/-1 until end of turn.  1: Morphling gets -1/+1 until end of turn.SorceryRBAt the time you play Raze, sacrifice a land.  Destroy target land.FThe viashino believes that the oldest mountains hate everyone equally.EnchantmentWDuring your upkeep, you may put a verse counter on Serra's Hymn.  Sacrifice Serra's Hymn: Prevent up to X damage total to any number of creatures and/or players, where X is the number of verse counters on Serra's Hymn.SorceryBlLook at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.>"We decide who is worthy of our works." -Gix, Yawgmoth praetorEnchantment3RRDuring your upkeep, you may put a verse counter on Rumbling Crescendo.  R, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.Enchant LandGPlay Spreading Algae only on a swamp.  When enchanted land becomes tapped, destroy that land.  When Spreading Algae is put into a graveyard from play, return Spreading Algae to owner's hand.Instant2W{Put three Knight tokens into play. Treat these tokens as 2/2 white creatures. Remove them from the game at the end of turn.C"You reek of corruption," spat the knight. "Why are you even here?"
Summon Lizard1RR3/4Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) Mountainwalk (If defending player controls a mountain, this creature is unblockable.) 
Summon Thrull2B2/2USacrifice Blood Vassal: Add BB to your mana pool. Play this ability as a mana source.U"They are bred to shuffer and born to die. Much like humans." - Gix, Yawgmoth praetorEnchantment1BuSacrifice No Rest for the Wicked: Return to your hand all creature cards put into your graveyard from play this turn.N"The soul? Here, we have no use for such frivolities.." --Sitrik, birth priest
Summon Dragon5RR5/5GFlying 1R: Shivan Hellkite deals 1 damage to target creature or player.fA dragon's scale can be carved into a mighty shield, provided you can procure a dragontooth to cut it.
Summon Insect1G2/4Echo.fThe elves of argoth were trained to ride these creatures, even when their mounts traveled upside-down.Enchant Creature1BwEnchanted creature gets -2/-0.  When Despondency is put into a graveyard from play, return Despondency to owner's hand.Instant2BhDestroy target nonartifact, nonblack creature. That creature cannot be regenerated this turn.  Cycling 2	InterruptU-Counter target artifact or enchantment spell.\0The most effective way to destroy a spell is to ensure it was never cast in the first place.Enchantment2GDuring each players upkeep, if that player controls more lands than any other, the player puts a Saproling token into play under his or her control. Treat this token as a 1/1 green creature.Enchant Creature1RWhen Fiery Mantle is put into a graveyard from play, return Fiery Mantle to owner's hand.  R: Enchanted Creature gents +1/+0 until end of turn.Land~At the end of each turn, if you control no creatures, sacrifice Thran Quarry.  T: Add one mana of any color to your mana pool.Instant1R<All attacking creatures gain first strike until end of turn.wA landslide of goblins poured toward the defenders - tumbling, rolling, and bouncing their way down the steep hillside.Enchantment3RQWhenever a red spell deals damage, it instead deals that amount of damage plus 1.^It was the dragons who first learned to chase their prey into the vapors before igniting them.Artifact4oDuring each player's upkeep, that player pays 2 life or returns a permanent he or she controls to owner's hand.-It was the explorers' only tether to reality.EnchantmentBHWhenever a card is put into a graveyard, remove that card from the game.c"Planeswalking isn't about walking. It's about falling and screaming." --Xantcha, Phyrexian outcast
Summon Cleric2W0/2T: Gain 1 life.w"The answer to life should never be death; it should always be more life, wrapped tight around us like precious silks."
Summon Goblin1R2/2Goblin Raider cannot block.^He was proud to wear the lizard skin around his waist, just for the fun of annoying the enemy.Enchantment2GGnSacrifice a creature: Draw cards equal to the sacrificed creatures power, then choose and discard three cards.E"We have more sprouts than they have hands." --Gamelen, Citanul elder
Summon Horror4BB3/3~Flying  When Dark Hatchling comes into play, destroy target nonblack  creature. That creature cannot be regenerated this turn.Enchant Creature2W7Redirect to enchanted creature all damage dealt to you.f"It is not sad", Radiant chided the lesser angel. "It is right. Every society must have its outcasts."
Summon LegendWUBRG*/*Cannot be the target of spells or effects. World Champion has power and toughness each equal to the life totals of target opponent. 0: Discard your hand to search your library for 1996 World Champion and reveal it to all players. Shuffle your library and put 1996 World Champion on top of it. Use this ability only at the beginning of your upkeep, and only if 1996 World Champion is in your library.1"It takes great sacrifice to make it to the top."SorceryWWWeIf the opponent agrees to become your lawfully wedded wife, you both win and live happily ever after.Land3 ,T: Choose one of your creatures and have your opponent choose one of his or her creatures. Both target creatures become tapped. Your creature does its power in damage to your opponent's creature, and your opponent's creature does its power in damage to yours.
Summon Badger1GG2/2DIf assigned as a blocker, Giant Badger gets +2/+2 until end of turn.`The wizard Greensleeves called a Giant Badger to her aid in a battle with the desert mage Karli.Artifact0During your upkeep, flip a coin. Opponent calls heads or tails while coin is in the air. If flip ends up in opponent's favor, Mana Crypt deals 3 damage to you. T: Add two colorless mana to your mana pool. Play this ability as an interrupt.
Summon Dragon2RR1/1Flying, bands R: +1/+0 until end of turn. If more than RRR is spent in this manner during one turn, bury Nalathni Dragon at end of turn.{These small but intelligent Dragons and their Olesian allies held back the tide of Pashalik Mon's hordes of Goblin Raiders.Instant2BBIf target creature is attacking, it cannot be blocked until end of turn; play before defense is chosen. If target creature is blocking, it and all creatures it blocks do no damage during combat.Summon Centaur1RR2/23Attacking does not cause Windseeker Centaur to tap.`Loyal and passionate in battle, the Windseeker tribe roams the Green Lands near the Honeyed Sea.InstantU/Draw 3 cards or force opponent to draw 3 cards.InstantGUntil end of turn, target creature's current power doubles and it gains trample ability. If it attacks, target creature is destroyed at end of turn. This spell cannot be cast after current turn's attack is completed.
Mono Artifact0Adds 3 mana of any single color of your choice to your mana pool, then is discarded. Tapping this artifact can be played as an interrupt.InstantW`Target defending creature can and must block all attacking creatures it can legally block. For example, a normal non-flying target defender can and must block all normal non-flying attackers at once, but it cannot block and flying attackers. Controller of target defender may distribute damage among attackers as desired. Play before defense is chosen.InstantGYou may rearrange your attacking creatures and place them face down, revealing which is which only after defense is chosen. If this results in impossible blocks, such as non-flying creatures blocking flying creatures, illegal blockers cannot block this turn.
Mono Artifact21: Flip Chaos Orb onto the playing area from a height of at least one foot. Chaos Orb must turn completely over at least once or it is discarded with no effect. When Chaos Orb lands, any cards in play that it touches are destroyed, as is Chaos Orb.Enchant LandWAll enchantments on target land are destroyed. Land cannot be destroyed or further enchanted until Consecrate Land has been destroyed.Continuous Artifact2CCopper Tablet does 1 damage to each payer during his or her upkeep.
Mono Artifact42: Turn any one non-swamp land into swamp during upkeep. Mark the changed lands with tokens. If Cyclopean Tomb is destroyed, remove one token of your choice each upkeep, returning that land to its original nature.Summon Dwarves2R1/1Tap to destroy a wall.Foolishly, Najib retreated to his castle at El-Abar; the next morning he was dead. In just one night, the dwarven forces had reduced the mighty walls to mere rubble.InstantRYou decide whether and how one defending creature blocks, though you can't make a choice the defender couldn't legally make. Play after defender has chosen defense but before damage is dealt.
Poly Artifact3-1: Lose only 1 life to an unblocked creature.Continuous Artifact4UAll red creatures gain +1/+1 and all mountains provide an extra red mana when tapped.Sorcery2GDestroys any one land.
Poly Artifact28X: You can summon a creature face down so opponent doesn't know what it is. The X cost can be any amount of mana, even 0; it serves to hide the true casting cost of the creature, which you still have to spend. As soon as a face-down creature receives damage, deals damage, or is tapped, you must turn it face up.Enchant CreatureUU-Target creature can be blocked only by walls.Artifact43/62: Jade Statue becomes a creature for the duration of the current attack exchange. Can be a creature only during an attack or defense.o"Some of the other guys dared me to touch it, but I knew it weren't no ordinary hunk o' rock." --Norin the WaryEnchantmentBBBBkYou lose all life. If you gain life later in the game, instead draw one card from your library for each life. For each point of damage you suffer, you must destroy one of your cards in play. Creatures destroyed in this way cannot be regenerated. You lose if this enchantment is destroyed or if you suffer a point of damage without sending a card to the graveyard.
Mono Artifact0XAdd 1 green mana to your mana pool. Tapping this artifact can be played as an interrupt.
Mono Artifact0XAdd 1 black mana to your mana pool. Tapping this artifact can be played as an interrupt.
Mono Artifact0XAdd 1 white mana to your mana pool. Tapping this artifact can be played as an interrupt.
Mono Artifact0VAdd 1 red mana to your mana pool. Tapping this artifact can be played as an interrupt.
Mono Artifact0WAdd 1 blue mana to your mana pool. Tapping this artifact can be played as an interrupt.InstantG~Look at the top three cards of any player's library. You may opt to rearrange those three cards or shuffle the entire library.Instant2UOPsionic Blast does 4 damage to any target, but it does 2 damage to you as well.EnchantmentRR6When you attack, non-flying defending creatures must be divided as opponent wishes between the left and right sides of the River. You then choose on which side of the River to place each attacking creature, and attacking creatures can only be blocked by flying creatures or those on the same side of the River.SorceryBBDestroys any one land.
Mono Artifact2Tap to gain an additional turn after the current one. Time Vault doesn't untap normally during untap phase; to untap it, you must skip a turn. Time Vault begins tapped.Sorcery1U"Take an extra turn after this one.Sorcery2USet Timetwister aside in a new graveyard pile. Shuffle your hand, library, and graveyard together into a new library, and draw a new hand of seven cards, leaving all cards in play where they are; opponent must do the same.Summon Giant4R4/4_Trample May block two attacking creatures; divide damage between them however controller likes.hNone know if this Giant is the result of aberrant magics, Siamese twins, or a mentalist's schizophrenia.InstantBBYou may look at opponent's hand and choose any card opponent can legally play using mana from his or her mana pool or lands. Opponent must play this card imediately; you make all the decisions it calls for. This spell may not be countered after you have looked at opponent's hand.Summon Ali from Cairo2RR0/1}While Ali is in play, damage that would reduce you to less than 1 life lowers you to 1 life. All further damage is prevented.Instant1WW5All attacking creatures gain +2/+0 until end of turn.5On the day of victory no one is tired. --Arab proverbLandTap to take two cards from your library, after which you must immediately discard three from your hand to your graveyard. If you don't have three or more cards in your hand, discard your whole hand. No spells may be cast between drawing and discarding cards.Summon CamelW0/1XBands All creatures attacking in a band with Camel are immune to damage done by Deserts.rEveryone knew Walid was a pious man, for he had been blessed with many sons, many jewels, and a great many Camels.Continuous Artifact2All cards from Arabian Nights must be discarded from play, except for City in a Bottle. While City in a Bottle is in play, no further cards from Arabian Nights can be played.LandpTap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage.
Summon Nomads2R2/2>Desertwalk Desert Nomads are immune to damage done by Deserts.LandTap to sacrifice one of your creatures in exchange for a number of life points equal to its toughness. Note that this ability may be used after blocking has been declared.EnchantmentGDuring your upkeep, the creature in play with the lowest power is destroyed and cannot be regenerated. If there is a tie you choose which to destroy. Drop of Honey must be discarded if there are no creatures in play.LandSTap to add 1 colorless mana to your mana pool or regenerate an Elephant or Mammoth.Summon Flying MenU1/1FlyingnSaffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat.Summon Guardian3B2/4As long as Guardian Beast is untapped, your non-creature artifacts cannot be further enchanted, destroyed, or taken under someone else's control. If something occurs that would destroy the Guardian Beast and artifacts simultaneously, the Guardian Beast is destroyed but your artifacts are not. If an artifact is enchanted or stolen while Guardian Beast is tapped, it remains so when Guardian Beast is untapped.
Summon Efreet2GG3/3Flying While Ifh-Bff Efreet is in play, any player can pay G to have Ifh-Bff Efreet do 1 damage to each player and each flying creature in play. This ability does not tap the Ifh-Bff Efreet, and can be used as soon as it is successfully summoned.Land2Tap to reduce target flying creature's power to 0.The Isle of Wak-Wak, home to a tribe of winged folk, is named for a peculiar fruit that grows there. The fruit looks like a woman's head, and when ripe speaks the word "Wak."EnchantmentWWWChoose a color. As long as opponent has cards of this color in play, all white creatures gain +2/+1. Jihad must be discarded immediately if at any time opponent has no cards of this color in play.Summon Djinn2BB5/54Juzam Djinn does 1 damage to you during your upkeep._"Expect my visit when the darkness comes. The night I think is best for hiding all." --OualladaSummon Ghoul2B1/1At the end of each turn, put a +1/+1 counter on Khabal Ghoul for each other creature that died during the turn and was not regenerated.Summon King1W1/1"Tap to destroy an Efreet or Djinn.{"We made tempestuous winds obedient to Solomon... And many of the devils We also made obedient to him." --The Qur'an, 21:81LandTap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand.Summon ShipU0/2If Merchant Ship attacks and is not blocked, you gain 2 life. Merchant Ship cannot attack unless opponent has islands in play. Merchant Ship is destroyed immediately if at any time you have no islands in play.Summon Cavalry2WW3/3TrampleMembers of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.Summon Marid1UU2/3-Tap to gain control of a creature with power no greater than Old Man's power. If Old Man becomes untapped, you lose control of this creature; you may choose not to untap Old Man as normal. You also lose control of the creature if Old Man dies or if the creature's power becomes greater than Old Man's.Enchantment1BBwSelect a creature in play when Oubliette is cast. That creature is considered out of play as long as Oubliette is in play. Hence the creature cannot be the target of spells and cannot receive damage, use special powers, attack, or defend. All counters and enchantments on the creature remain but are also out of play. If Oubliette is removed, creature returns to play tapped.
Poly Artifact6Q2: Prevents a land from being destroyed, or removes an enchantment from any land.
Mono Artifact55: Instead of drawing a card from the top of your library, select one of your cards from outside the game. This card can be any card you have that you're not using in your deck or that for some reason has left the game. Ring of Ma'rf is removed from the game entirely after use.
Summon Egg3R0/3If Rukh Egg goes to the graveyard, a Rukh - a 4/4 red flying creature - comes into play on your side at the end of that turn. Use a counter to represent Rukh. Rukh is treated exactly like a normal creature except that if it leaves play it is removed from the game entirely.
Mono Artifact42 ,T: Gives one creature islandwalk ability until end of turn. If that creature is destroyed before end of turn, so are Sandals.Summon Djinn2UU5/6Flying During your upkeep, you must choose one of your own lands and destroy it. If you destroy an island in this manner, Serendib Djinn does 3 damage to you. Serendib Djinn is destroyed immediately if at any time you have no land in play.SorceryWWPlayers must leave game in progress as it is and use the cards left in their libraries as decks with which to play a subgame of Magic. When subgame is over, players shuffle these cards, return them to libraries, and resume game in progress, with any loser of subgame halving his or her remaining life points, rounding down. Effects that prevent damage may not be used to counter this loss of life. The subgame has no ante; using less than forty cards may be necessary.Summon Singing Tree3G0/31Tap to reduce an attacking creature's power to 0.
Summon DevilsB1/1First strike8Sometimes those with the most sin cast the first stones.Summon Wolf1G1/19Tap to give any creature in play +1/+1 until end of turn.p"When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?" --Maimun al-Wyluli, Diary
Summon EfreetRRR3/6If you choose to block with Ydwen Efreet, flip a coin immediately after defense is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Ydwen Efreet cannot block this turn.Summon Archaeologist1WW1/1?WW: Tap to bring one artifact from your graveyard to your hand.Fascinated by the lore of ancient struggles, the Archaeologist searches incessantly for remnants of an earlier, more powerful era.Summon Smith1WW2/2:Tap to prevent up to 2 damage to target artifact creature.Through years of study and training, the Blacksmiths of Argive became adept at reassembling the mangled remains of the strange, mechanical creatures abounding in their native land.Summon Treefolk3GG3/5KAny damage Argothian Treefolk take from an artifact source is reduced to 0.OHaunting cries we hear in our dreams As the forest dies, a death from machines.	InterruptR*Counters any artifact as it is being cast.The first line of defense against Urza and Mishra, the Artifact Blast achieved widespread fame until an unlucky mage discovered it was useless on the devices the brothers had already created.Enchant Artifact2BArtifact Possession does 2 damage to target artifact's controller each time target artifact is tapped or its activation cost is paid. Has no effect if cast on a continuous artifact.DAny black mage could coax a Thraxodemon to inhabit a magical device.Enchant CreatureWTarget creature cannot be blocked by artifact creatures, and any damage taken from an artifact source is reduced to 0. Target creature is unaffected by any artifact effects that target it.
Mono Artifact1X: Untap X separate lands.aTawnos learned quickly from Urza that utter simplicity often led to wondrous, yet subtle utility.Summon Druid1G1/1ADruid gains a +1/+1 counter each time opponent casts an artifact.PDriven mad by the fall of Argoth, the Citanul Druids found peace only in battle.Enchantment2WSPlayers may not untap more than one artifact during each of their own untap phases.gEventually, mages learned to harness the power of natural damping fields and use it for their own ends.SorceryUTake any number of artifacts of your choice from target player's graveyard and place them on top of that player's library, in any order.Drafna, founder of the College of Lat-Nam, could create a working model from even the smallest remnants of a newly unearthed artifact.Summon Gaea's Avenger1GG*+1/*+1>The *s below are the number of artifacts opponent has in play.EnchantmentBBSacrifice one of your creatures during your upkeep to destroy any one artifact. You may not sacrifice a creature that is already on its way to the graveyard.f"The warm rain of grease on my face immediately made it clear I had entered Phyrexia." --Jarsyl, Diary
Mono Artifact4e1: All cards from the Antiquities expansion, including Golgothian Sylex, must be discarded from play.From their earliest educations, the brothers had known that no human contrivance could stand against the true masters of Dominia.Enchantment3BEach time an artifact in play is tapped or its activation cost is paid, Haunting Wind does 1 damage to that artifact's controller. Is not triggered by continuous artifacts.dThese devices lured so many spirits that sometimes entire battlefields would become haunted at once.Summon Bodyguard3WW1/6Unless Martyrs of Korlis is tapped, any damage done to you by artifacts is instead applied to Martyrs of Korlis. You may not take this damage yourself, though you may prevent it if possible. No more than one Bodyguard of your choice can take damage for you in this manner each turn.Continuous Artifact4#All attacking creatures gain +1/+0.While exploring the sacred cave of Koilos with his brother Mishra and their master Tocasia, Urza fell behind in the Hall of Tagsin, where he discovered the remarkable Mightstone.Land\0Tap to add 3 colorless mana to your mana pool. This mana may only be used to cast artifacts.Though he eventually came to despise Tocasia, Mishra listened well to her lessons on clarity of purpose. Unlike his brother, he focused his mind on a single goal.Summon Orcs2R1/1Tap to do 2 points of damage to any target. Each time you use this ability, you must choose one of your artifacts in play and place it in the graveyard. This artifact cannot be one already on its way to the graveyard, and artifact creatures killed in this way may not be regenerated.Summon Gremlins2B1/1Tap Gremlins to tap an artifact. As long as Gremlins remain tapped and in play, that artifact does not untap as normal during its controller's uptap phase. You may choose not to untap Gremlins during your untap phase.Enchant ArtifactUU
The activation cost of target artifact is reduced by 2. If this would reduce target artifact's activation cost below 1, target artifact's activation cost becomes 1. Power Artifact has no effect on artifacts that have no activation cost or whose activation cost is 0.EnchantmentGGGain 1 life whenever one of opponent's artifacts becomes tapped, or whenever the activation cost of one of opponent's artifacts is paid. Is not triggered by continuous artifacts.HThe Forest of Argoth has developed a resistance to mechanical intrusion.
Summon Cleric1B1/2DTap to add an amount of black mana equal to target artifact's casting cost to your mana pool. This effect is played as an interrupt. Target artifact, which must belong to you, is discarded. This artifact cannot be one that is already on its way to the graveyard, and atifact creatures killed this way may not be regenerated.Summon Sage1U1/2Tap to draw a card from your library. Each time you use this ability, you must choose one of your artifacts in play and place it in the graveyard. This artifact cannot be one that is already on its way to the graveyard, and artifact creatures killed this way may not be regenerated.
Mono Artifact4b3: Target creature loses -2/-0 until end of turn. Creatures with power less than 1 deal no damage.Though Mishra was impressed by the staves Ashnod had created for Zegon's defense, he understood they only hinted at her full potential.Artifact Creature44/4GIf Su-Chi goes to the graveyard, its controller gains 4 colorless mana.Flawed copies of relics from the Thran Empire, the Su-Chi were inherently unstable but provided useful knowledge for Tocasia's students.
Poly Artifact11: You gain 1 life every time one of your artifacts goes to the graveyard. Can only give 1 life each time an artifact reaches the graveyard.rOriginally considered the work of Urza, this tablet was created by forgers seeking to imitate Urza's masterpieces.
Mono Artifact43: Select a creature in play; that creature is considered out of play as long as Coffin remains tapped. Hence the creature cannot be the target of spells and cannot receive damage, use special powers, attack, or defend. All counters and enchantments on the creature remain but are also out of play. If Coffin is untapped or removed, creature returns to play tapped. You may choose not to untap Coffin during the untap phase.SorceryUUSearch through your library for one artifact and immediately place it into play; also, choose any artifact in play that you control and place it in its owner's graveyard. If the new artifact has a casting cost greater than that of the discarded one, you must pay the difference or Transmute Artifact fails and both artifacts are discarded. Shuffle your library after playing this card.
Poly Artifact1h1: Any artifact cast by any player gives you 1 life. Can only give 1 life each time an artifact is cast.When sorely wounded or tired, Urza would often retreat to the workshops of his apprentices. They were greatly amazed at how much better he looked each time he took a sip of water.
Poly Artifact33: Draw one card from your library every time an artifact of yours goes to the graveyard. Can only let you draw one card per artifact destruction. May not be used when you destroy an artifact to gain benefits from another card.Continuous Artifact4TAll attacking creatures lose -1/-0. Creatures with power less than 1 deal no damage.During the brothers' childhood, Tocasia took them to explore the sacred cave of Koilos. There, in the Hall of Tagsin, Mishra discovered the mysterious Weakstone.Summon Berserker2RRR2/4
Rampage: 3rathi children who show promise are left to survive for a year in the wilderness. Those who return are shown the way of the Berserker.Sorcery3UDestroys all forests.
Summon LegendGRB1/2<GRB, T: Bring one creature from your graveyard to your hand."... And at his passing, the bodies of the world's great warriors shall rise from their graves and follow him to battle." --The Anvilonian GrimoireLand5All your green legends gain bands with other legends.
Summon FaerieG1/1All creatures that block or are blocked by Leprechaun become green creatures. Use counters to indicate changed creatures. Cost to tap, maintain, or use a special ability of target creature remains entirely unchanged.Artifact5H5, T: Prevents all damage done to you by attacking non-flying creatures.`Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach.Artifact42, T: Change the color of target permanent you control to a color of your choice. Use counters. Cost to cast, tap, maintain, or use a special ability of card remains unchanged.Enchantment2BB5Put two counters on this card. Remove a counter during your upkeep. When you remove the last counter from All Hallow's Eve, all players take all creatures from their graveyards and put them directly into play. Treat these creatures as though they were just summoned. You choose what order they come into play.
Summon LegendWUG2/2WUG, T: Creatures attack and block as normal, but none deal any damage during combat. All attacking creatures are still tapped. Use this ability any time before attack damage is dealt.I"Battles no longer served a purpose in Karakas." --Angus Mackenzie, DiaryEnchant Creature2UAll enchantments on target creature are destroyed. Target creature cannot be further targeted by instants, sorceries, or enchantments.
Enchant World2GGIf a player does not cast a spell or put a card into play on his or her turn, no creatures may attack that player until after his or her next turn.	InterruptGmCounters target interrupt or enchantment. Can only counter spells that target a permanent under your control.Instant1RqBackdraft does half of the damage (rounded down) done by one sorcery cast this turn to the caster of the sorcery.Summon Apes1G2/2XUnpredictable in the extreme, these carnivorous apes will prey even upon their own kind.
Summon Legend4BRR6/5vHe is devious and cunning, in both appearance and deed. Beware the Warbeard, for this brute bites as well as he barks!
Summon Legend3GRB6/5oBartel Runeaxe cannot be the target of enchant creature spells. Attacking does not cause Bartel Runeaxe to tap.CThundering down from Hammerheim, no foe could slow Bartel's charge.
Summon Effigy1R0/3When placed in the graveyard from play, Effigy does 3 damage to target creature. If an Effigy is damaged by another Effigy in this manner and is placed in the graveyard in that turn, it deals the amount of damage it received from the other Effigy in addition to its normal 3.
Summon Legend3BR2/2\02BR, T: Put a minor demon token into play. Treat this token as a 1/1 red and black creature.
Summon Hag2UU2/2On the turn during which Hag is placed in the graveyard, all creatures who dealt damage to Hag that turn become 0/2 creatures. Use counters to mark these creatures.Land5All your white legends gain bands with other legends.
Enchant World2RRuAll players may attack with no more than two creatures each turn and block with no more than two creatures each turn.SorceryRChain Lightning does 3 damage to one target. Each time Chain Lightning does damage, the target or target's controller may then pay RR to have Chain Lightning do 3 damage to any target of that player's choice.Enchantment1B"Every time a player draws a card, that player must first discard a card from hand. If there are no cards in player's hand, take top card from library and place it in the graveyard instead of drawing. This enchantment does not apply to the first card drawn by a player during the draw phase.Sorcery2WW*All black creatures in play are destroyed.dThe clouds broke and the sun's rays burst forth; each foul beast in its turn faltered, and was gone.
Summon PriestW1/1_When Clergy are destroyed or take lethal damage, unless opponent pays 1 Clergy are regenerated.Enchantment2RPCreatures with mountainwalk may be blocked as if they did not have this ability.Summon Kobolds00/1BThis card is a red spell when cast and Kobolds are a red creature.3"Kobolds are harmless." --Bearand the Bold, epitaphSummon Kobolds00/1BThis card is a red spell when cast and Kobolds are a red creature.nThe Crookshank military boasts a standing army of nearly twenty-four million, give or take twenty-two million.InstantBCreatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is assigned.y"If I must die, I will encounter darkness as a bride,/ And hug it in my arms." --William Shakespeare, Measure for MeasureEnchantment2GNCreatures with forestwalk may be blocked as if they did not have this ability.Enchant Creature2BFTarget creature deals no damage during combat. Creature cannot attack.Summon Devouring Deep2U1/2
Islandwalk"Full fathom five thy father lies;/ Of his bones are coral made;/ Those are pearls that were his eyes;/ Nothing of him that doth fade,/ But doth suffer a sea-change/ Into something rich and strange." --William Shakespeare, The TempestInstant2RTarget attacking creature comes under your control untapped. Return to current controller at end of turn. This creature is no longer considered to have attacked. Play before defense is chosen.Enchantment6WWPut two counters on this card. Remove a counter during your upkeep. When you remove the last counter from Divine Intervention, the game is over and considered a draw.Enchant CreatureUCaster may change target creature's color to any other color. This ability is played as an interrupt. Limit of one change per turn. Cost to tap, maintain, or use a special ability of target creature remains entirely unchanged."Adopt the character of the twisting octopus, which takes on the appearance of the nearby rock. Now follow in this direction, now turn a different hue." --Theognis, Elegies 1, 215InstantRChanges the color of one or more target creatures to red until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures remains entirely unchanged.Summon Spawn4UUU6/6Elder Spawn cannot be blocked by red creatures. Sacrifice one of your islands during your upkeep or Elder Spawn does 6 damage to you and is buried.Summon Being1WW2/2Any damage dealt to Enchanted Being during combat by creatures with one or more enchantment cards played on them is reduced to 0.Enchant LandWTap land enchanted with Equinox to counter a spell that destroys one or more of your lands. This ability is played as an interrupt.Sorcery2GG0Both players may take any permanent in their hand and put it directly into play. Players take turns playing one card from their hand until neither wants to play more permanents. No other spells or effects of any kind may be used while Eureka is in effect. If a spell has an X in its casting cost, X is 0.Summon Evil Eye4B3/6^None of your creatures can attack except for Evil Eyes. Evil Eye can only be blocked by walls.6"The highway of fear is the shortest route to defeat."Sorcery2RFlip Star onto the playing area from a height of at least one foot. Star must turn at least 360 degrees or it has no effect. When Falling Star lands, Falling Star does 3 damage to each creature that it touches. Any creatures damaged by Falling Star that are not destroyed become tapped.InstantRAll creatures blocking target attacking creature become tapped. Target attacking creature and all creatures blocking it deal no damage during combat.
Enchant WorldU8The top card of each player's library is always face up.Some people say that the world is round, and if you travel far enough you'll come to the other side, where everything is upside down.Summon Faeries1G1/1MFlying G, T: Add R to your mana pool. This ability is played as an interrupt.Summon Phoenix4RR3/2Flying If Phoenix is placed in the graveyard from play, return it to owner's hand instead. It may not be summoned again until owner's next turn."The bird of wonder dies, the maiden phoenix,/ Her ashes new-create another heir/ As great in admiration as herself." --William Shakespeare, King Henry the Eighth	Interrupt1U+Counters target interrupt or instant spell.y"She grinned at me--a wicked grin. 'I hope you weren't relying too heavily on that, my dear."' --Medryn Silverwand, DiarySummon Spuzzem3G2/2If Floral Spuzzem attacks an opponent and is not blocked, then Floral Spuzzem may choose to destroy a target artifact under that opponent's control and deal no damage.	InterruptUCTarget spell is countered unless its caster spends an additional 1.Artifact5Pay 3 during your upkeep or Forethought Amulet is destroyed. If you receive more than 2 damage from a sorcery or instant source, that damage is reduced to 2.Summon Giant3RRR4/4
Rampage: 2iThe Frost Giants have been out in the cold a long, long time, but they have their rage to keep them warm.
Summon Ghosts1BB0/20T: Target creature gets -1/-0 until end of turn.RThe voices of the dead ring in the heart long after they have faded from the ears.
Summon Turtle1GG2/4AGiant Turtle may not attack if it attacked during your last turn."The turtle lives 'twixt plated decks/ Which practically conceal its sex./ I think it clever of the turtle/ In such a fix to be so fertile." --Ogden Nash, "The Turtle"InstantUPut X counters on one target creature that target wall blocked during this turn; X is the power of the blocked creature. Creature does not untap as normal while it has one or more of these counters on it. Remove one counter during creature's controller's upkeep.InstantRTarget wall you control gains +10/+0 when blocking. Any damage dealt to target wall is reduced to zero. Target wall is destroyed at end of turn.InstantBHAll creatures blocked by target wall are destroyed at the end of combat."He knows he has a short span of life, that the day will come when he must pass through the wall of oblivion..." --William FaulknerInstantWTDamage done to target wall by attacking creatures is added to your life point total.0Any wall can be battered down, but at what cost?InstantGPlay after combat is over. All surviving creatures blocked by target wall this turn are buried. For each creature buried in this manner, choose one creature from attacker's graveyard and return it to play under attacker's control. Treat these creatures as if they were just summoned. If there are not enough creatures in attacker's graveyard, all creatures in attacker's graveyard are returned to play.
Summon Legend3WWUU4/4[First strike Creatures with islandwalk may be blocked as if they did not have this ability.
Enchant World2R"All creatures lose flying ability.On the morning of the Battle of Gal-Shan, the Sorcerer's cry rang out: "Let no bird fly, let no creature take wing, let all the battle join as one."InstantWUTarget creature gains +0/+X until end of turn where X is the creature's casting cost.Enchantment2WNCreatures with plainswalk may be blocked as if they did not have this ability.Enchantment1W1W: Prevents all damage against you from one red or black source. If a source does damage to you more than once in a turn, you must pay 1W each time you want to prevent the damage.
Summon LegendRBBU3/5pT: Target player discards one card from his or her hand at random. This power may only be used during your turn.sUrborg became the final resting place of many swordsmen of renown, their steel outmatched by the wiles of Gwendlyn.
Summon Legend1BUW*/*When Halfdane comes into play he is 3/3. During your upkeep, Halfdane acquires the current power and toughness of target creature other than Halfdane. If there are no legal targets, Halfdane becomes 3/3.*Hail from Tolaria the ever changing 'Dane.Legendary LanddT: Add R to your mana pool T: Remove all landwalking ability from target creature until end of turn."'Tis distance lends enchantment to the view,/ And robes the mountain in its azure hue." --Thomas Campbell, "Pleasures of Hope"
Summon Legend4WGR2/4On your next upkeep after Hazezon is put into play, put * token Sand Warriors into play, where * is the number of lands under your control. Treat the Warriors as 1/1 white, green, and red creatures. If Hazezon leaves play, all Sand Warriors are also removed from game.Summon Horseman2B2/2"...[T]he ghost rides forth to the scene of battle in nightly quest of his head... he sometimes passes along the Hollow, like a midnight blast..." --Washington Irving, The Legend of Sleepy HollowInstantWChanges the color of one or more target creatures to white until end of turn. You choose which and how many creatures are affected. Costs to tap, maintain, or use a special ability of target creatures remain entirely unchanged.InstantB*All creatures get -1/-0 until end of turn._The brightness of day turned in an instant to dusk as the swarm descended upon the battlefield.Sorcery2BBBAll non-black creatures are destroyed. Hellfire does X + 3 damage to you; X is the number of creatures placed in the graveyard.k"High on a throne of royal state... insatiate to pursue vain war with heav'n." --John Milton, Paradise LostInstantWCreatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is assigned.f"The day of spirits; my soul's calm retreat/ Which none disturb!" --Henry Vaughan, "Silex Scintillans"Summon Cobra1GG2/1First strike"Then inch by inch out of the grass rose up the head and spread hood of Nag, the big black cobra, and he was five feet long from tongue to tail." --Rudyard Kipling, The Jungle BooksEnchantment3BBIAllows caster to sacrifice a swamp to regenerate a target black creature.m"And a horror of outer darkness after,/ And dust returneth to dust again." --Adam Lindsay Gordon, The Swimmer
Summon Legend3UUW5/4
Rampage: 1|"You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for."Summon Smith1RR2/2ET: Target artifact controlled by opponent becomes tapped or untapped."The smith a mighty man is he/ With large and sinewy hands./ And the muscles of his brawny arms/ Are strong as iron bands." --Henry Wadsworth Longfellow, The Village BlacksmithSummon Druid1GG1/1Ichneumon Druid does 4 damage to any opponent casting an instant. This does not apply to the first instant cast by that opponent in each turn.Enchant CreatureBPay 1 each time target creature attempts to attack, block, or tap. That action is prevented and the creature becomes tapped. Destroy enchantment if mana is not paid.
Enchant World2UAll instants and interrupts are countered unless their caster pays an additional X, where X is the casting cost of the spell being cast.
Summon Medusa3BB2/4rAll non-wall creatures blocking Medusa are destroyed at the end of combat, as are all creatures blocked by Medusa.Enchant CreatureWWW8All creatures with toughness 3 or less blocking target creature or blocked by target creature are destroyed at end of combat. At the end of the turn put a +1/+1 counter on the target creature for each creature destroyed in this manner during the turn. Counters remain on creature even if enchantment leaves play.EnchantmentUUUUIf opponent casts a Summon spell that does not match the color of one of the creatures under your control, that spell is countered unless the caster pays an additional X where X is the casting cost of the Summon spell.
Summon Legend1WGR3/2$All your green creatures gain +0/+2.Abandoning his sword to return to the lush forest of Pendelhaven, Jacques le Vert devoted his life to protecting the creatures of his homeland.
Summon Legend3WG4/52"Peace must prevail, even if the wicked must die."
Summon Legend4UWW5/5
Summon Legend3GGR6/5Once, the order of the Closed Fist reached throughout the Kb'Briann Highlands. Now, Jerrard alone remains to uphold their standard.Sorcery2BQJovial Evil does 2 damage to opponent for each white creature he or she controls.["Today, for a lark, let's visit the plains. I'm sure we'll find something to entertain us."Legendary LandpT: Add W to your mana pool T: Return target legend to owner's hand; enchantments on target legend are destroyed.i"To make a prairie it takes a clover and one bee,/ One clover, and a bee,/ And revery." --Emily Dickinson
Summon Legend4UW5/3Popular indeed is the tale of how Kasimir was once a Holy man who renounced his order to take up the sword. But this tale is no more likely than any other.Artifact42, T: Take a card from your library without looking at it and place it face down under Knowledge Vault. Sacrifice Knowledge Vault to discard entire hand and take the cards under the vault into your hand. If Knowledge Vault leaves play, put all cards under it in your graveyard.Summon Drill Sergeant1R1/2(All your Kobolds gain +0/+1 and Trample.A"Joining this army is easy, boy. Just survive your first battle."Summon Lord1R1/20First strike All your Kobolds gain first strike.b"One for all, all for one; we strike first, and then you're done!" --Oath of the Kobold MusketeersSummon Taskmaster1R1/2All your Kobolds gain +1/+0.AThe Taskmaster knows that there is no cure for the common Kobold.Summon Kobolds00/1BThis card is a red spell when cast and Kobolds are a red creature.cKher Keep is unique among fortresses: impervious to aerial assault but defenseless from the ground.Artifact22, T: Target creature you control deals no damage this turn, but gains +0/+X until end of turn, where X is the casting cost of target creature.
Summon Legend3WWGG3/6GT: Lady Caleria does 3 damage to target attacking or blocking creature.
Summon LegendBUW1/2>BW, T: Target creature does no damage during combat this turn."When milady was young, the sight of a rainbow would fill her soul with peace. As she grew, she learned to share her rapture with others." --Lady Gabriella
Summon Legend5BR7/4"I do not remember what he said to her. I remember her fiery eyes, fixed upon him for an instant. I remember a flash, and the hot breath of sudden flames made me turn away. When I looked again, Angus was gone." --A Wayfarer, on meeting Lady OrcaEnchantment2UUIf your opponent controls at least as much land as you do, he or she must sacrifice a land for each land he or she puts into play.Summon Lycanthrope3B2/4B: Lesser Werewolf gets -1/-0 until end of turn. Put a -0/-1 counter on target creature that blocks or is blocked by the Werewolf. Use this ability after defense is chosen but before damage is dealt. You may not use this ability to reduce the Lesser Werewolf's power below 0.Artifact4SSacrifice a creature during your upkeep to gain life equal to creature's toughness.Artifact44, T: During your upkeep, put one counter on target creature. You may remove this counter at any time to regenerate that creature.Enchantment2WWEYou gain 1 life each time one of opponent's mountains becomes tapped.l"Foolish wizard! As you tap the power of your lofty keep, so grows my strength." --Malvern Xelionos, Letters
Enchant World2GGTreat all land in play as both lands and 1/1 creatures. They may not be tapped for mana the first turn they are brought into play.
Summon Legend2GGRR4/4"First strike, Legendary Land Walk.Livonya's own nature is a matter of mystery. Nothing is known for sure, merely rumors of unearthly stealth, and unholy alliances.
Summon Legend3WWG4/3kFirst strike Creatures with plainswalk or forestwalk may be blocked as if they did not have either ability.	InterruptUUCounters target spell. At the beginning of your next main phase, add X to your mana pool, where X is the casting cost of target spell.Artifact6\0Pay up to 2 less than required whenever casting an instant, interrupt, or enchantment spell.Artifact Creature53/3xAll walls able to block Marble Priest must do so. Walls able to block more than one creature can still do so. If blocking wall is compelled to block more creatures than it is legally able to, defender chooses which of these attacking creatures to block, but must block as many creatures as it legally can. Damage dealt to Marble Priest from walls during combat is reduce to 0.
Summon Master2GG2/22GG: Put a Wolves of the Hunt token into play. Treat this token as a 1/1 green creature with the ability bands with other Wolves of the Hunt.Artifact6,T: Sacrifice Mirror Universe during your upkeep, and trade your number of lives with opponent. For example, if you had 2 lives and your opponent had 10, you would now have 10 lives and your opponent would have 2. Effects that prevent or redirect damage may not be used to counter this change of life.Enchantment2WW#Non-flying creatures cannot attack.The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.Summon Mold Demon5BB6/6cWhen Mold Demon is brought into play, controller must sacrifice two swamps or Mold Demon is buried.Summon Monster3GG3/6jAfter the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green.Land1All your red legends may band with other legends.
Enchant World3BGAll spells cast are countered unless their casters pay an additional 3.jThese days, some wizards are finding that they have a little too much spell left at the end of their mana.Artifact44, T: You may cast one spell this turn by paying its casting cost with any type of mana. For example, 2GG becomes 4. However, the card still retains its original color. This ability is played as an interrupt.Artifact4Z3, T: Redirect damage done to you from one source to target creature of opponent's choice.SorceryXXU5X target creatures gain islandwalk until end of turn.b"... and the waters were a wall unto them on their right hand, and on their left." --Exodus, 14:22
Summon Legend4BR5/3BR: +1/+0 until end of turn.We all know the legend: Pavel wanders the realms, helping those in greatest need. But is this a measure of his generosity, or of his obligation to atone?Legendary LandPT: Add G to your mana pool T: Target 1/1 creature gains +1/+2 until end of turn."This is the forest primeval. The murmuring pines and the hemlocks... Stand like Druids of old." --Henry Wadsworth Longfellow, "Evangeline"Summon Pixie Queen2GG1/1>Flying GGG, T: Target creature gains flying until end of turn.Artifact6?Pay up to 2 less than required whenever casting a summon spell.ENireya reached through the Gate, sensing the energies trapped beyond.Enchantment3WQWhile Presence of the Master is in play, any new enchantments cast are countered.
Summon Legend3BUU5/4CT: Add U to your mana pool. This ability is played as an interrupt.SorceryUPsychic Purge does 1 damage to any target. If a spell cast by opponent or a permanent under opponent's control causes you to discard this card, opponent loses 5 life. Effects that prevent or redirect damage may not be used to counter this loss of life.Enchantment2BMCreatures with swampwalk may be blocked as if they did not have this ability.
Summon Gnomes3R1/1IT: Target plains produces 1 instead of W until end of game. Use counters."O Great Captain, all is lost. They tunneled, they burrowed, they trenched. They sapped the strength of our defenses." --Sorgus, Chronicles of the Quarum PlainsSummon Bull2R2/2`"Sometimes the bulls win, and sometimes the bears win. But the bulls have more fun." --Anonymous
Summon LegendUWG2/2#UWG, T: Regenerate target creature.5"On the field of honor, a soldier need have no fear."
Summon Legend3BBU4/3First strikexRamirez DePietro is a most flamboyant pirate. Be careful not to believe his tall tales, especially when you ask his age.
Summon Legend2BBUU4/3IT: Destroys a target creature which has an enchantment card played on it.Instant3WPlay before defense is chosen. Target creature gains first strike until end of turn. If the creature does not already have rampage, then it also gains rampage: 2 until end of turn.
Summon Legend4WU4/1QPut seven counters on Rasputin when brought into play. You may remove a counter to prevent one damage to Rasputin or add 1 to your mana pool. This ability is played as an interrupt. Put one counter on Rasputin during your upkeep if he started the turn untapped. You may not have more than seven of these counters on Rasputin at any time.Instant1GGIf target creature is placed in graveyard this turn, bring a creature from that graveyard directly into play under the control of the owner of the target creature. Treat this creature as though it were just summoned.Artifact2"T: Target artifact becomes tapped.InstantW5Remove all enchantments you control and remove all enchantment cards played on all permanents you control. If this spell is cast during opponent's attack, also remove all enchantment cards played on attacking creatures. All enchantments you own are returned to your hand; all other enchantments are destroyed.	InterruptUUcAll your lands untap. Reset can only be played on an opponent's turn after his or her upkeep phase.Instant2UU:Damage from one sorcery spell is redirected to its caster.Summon Avengers4W3/1
Plainswalk-Few can withstand the wrath of the righteous.Artifact53, T: Counters target interrupt or enchantment. Can only counter spells which target a permanent under your control. This ability is played as an interrupt.
Summon Legend5BU5/7CT: Add B to your mana pool. This ability is played as an interrupt.q"Political violence is a perfectly legitimate answer to the persecution handed down by dignitaries of the state."
Summon Legend2BBRR5/5All your Kobolds of Kher Keep gain +2/+2. Pay RRR during your upkeep, or Rohgahh and all Kobolds of Kher Keep become tapped and come under opponent's control.	InterruptGFCounter target artifact effect, which must require an activation cost."How dull it is to pause, to make an end,/ To rust unburnished, not to shine in use,/ As though to breathe were life!" --Alfred, Lord Tennyson, "Ulysses"InstantUChanges the color of one or more target creatures to blue until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creature(s) remains entirely unchanged.Land4All your blue legends gain bands with other legends.
Summon Faerie1G1/1NT: Remove the bands with other ability from target creature until end of turn.kLeave a bowl of milk on your doorstep each night for the brownies, or they'll cause you no end of mischief.Instant1UfUntil end of turn, damage done to target creature by spells or effects that target it is reduced to 0.
Summon Legend4WG4/7V"Remember Sir Shandlar! Remember and stand firm!" --rallying cry of the Eberyn militiaEnchant CreatureUUuTarget creature cannot be the target of instants, sorceries, fast effects, or enchantments unless creature is tapped.Summon Villain2R1/2 T: Destroy target blue creature.]"Striking silent as a dream,/ Cutting short the strangled scream..." --Tobrian, "Watchdragon"Enchantment2WWKAny player with plains under their control gain 1 life during their upkeep.
Enchant WorldRIf any player has less than four cards in hand at the end of his or her upkeep, Storm World does one damage to that player for each card less than four.InstantG{Target creature deals no damage during combat but gains X toughness until end of turn; X is target creature's casting cost.
Summon Legend3GR4/4CT: Add 2 to your mana pool. This ability is played as an interrupt.lSunastian has roots in both sorcery and swordplay; he has learned never to depend too heavily on the latter.Artifact6Sword of the Ages comes into play tapped. T: Sacrifice Sword of the Ages and as many creatures as you choose. Sword does the combined power of these creatures in damage to one target. Sacrificed creatures and Sword are then removed from the game entirely.InstantGChanges the color of one or more target creatures to green until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures remains entirely unchanged.Sorcery2BSyphon Soul does 2 damage to all players except caster. Caster gains life points equal to the amount of damage done by Syphon Soul.i"Her lips suck forth; see, where it flies!" --Christopher Marlowe, The Tragical History of Doctor FaustusInstantUUTarget creature deals no damage during combat this turn. Creature becomes tapped and may not untap as normal during its controller's next two untap phases.
Summon LegendRBU3/3}RBBU, T: Destroy target tapped creature or target blocking creature. Tetsuo may not be a target of an enchant creature spell.
Enchant World3BmAll players bury one target non-artifact creature under their control, if they have any, during their upkeep.|"An immense river of oblivion is sweeping us away into a nameless abyss." --Ernest Renan, Souvenirs d'Enfance et de Jeunesse
Summon Legend4GR5/5Her given name has been lost in the mists of time. Legend says that her silent vigil will one day be ended by the one who, pure of heart and spirit, calls out that name again.Legendary LandAll creatures now require an upkeep cost of 1 in addition to any other upkeep costs they may have. If the upkeep cost for a creature is not paid, the creature is destroyed.
Summon Spirit1WW2/2First strike, flying."It was full of fire and smoke and light and... it drove between us and the Efrafans like a thousand thunderstorms with lightning." --Richard Adams, Watership DownLegendary LandT: Add U to your mana pool T: During upkeep remove the banding or bands with other ability from target creature until end of turn.V"Fairest Isle, all isles excelling,/ Seat of Pleasures, and of loves..." --John Dryden
Summon Legend3WGG5/5p"How can you accuse me of evil? Though these deeds be unsavory, no one will argue: good shall follow from them."InstantBChanges the color of one or more target creatures to black until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or to use a special ability of target creatures remains entirely unchanged.|"Black spirits and white, red spirits and gray,/ Mingle, mingle, mingle, you that mingle may." --Thomas Middleton, The Witch
Summon LegendGGRR2/2<Flying GR, T: Target creature gains +2/+2 until end of turn.]An explorer of the ther, Tuknir often discovers himself in the most unusual physical realms.Sorcery2GJTyphoon does 1 damage to each opponent for each island he or she controls.Fierce winds ripped across the tropical landscape. What they did not destroy with their fiery breath was washed away by torrential rain.Enchantment2UNCreatures with islandwalk may be blocked as if they did not have this ability.EnchantmentBBBLUnderworld Dreams does one damage to opponent for each card he or she draws.~"In the drowsy dark cave of the mind dreams build their nest with fragments dropped from day's caravan." --Rabindranath TagoreLand5All your black legends gain bands with other legends.
Summon Legend3BBUU4/4ZFirst strike Creatures with swampwalk may be blocked as if they did not have this ability.Legendary LandvT: Add B to your mana pool T: Remove first strike ability or swampwalk ability from target creature until end of turn."Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down." --Edgar Allan Poe, "The City in the Sea"Enchant CreatureXUUPut X counters on target creature. Target creature becomes tapped when Venarian Gold is cast. Creature does not untap as normal if it has any of these counters on it. Remove one counter during creature's controller's upkeep phase.Summon Walking Dead1B1/1B: RegeneratesRThe Walking Dead are the remains of freakish experiments by the Necromantic Lords.Summon Wall1W2/1If Wall of Caltrops and one or more other walls join to block an attacker and no other creatures besides walls block that attacker, Wall of Caltrops gains banding ability until end of turn."Ow! Ow ow ow! Oooh, ow, OW!"Summon Wall1R0/6The ground shuddered violently and the earth seemed to come to life. The elemental force contained in the vast wall of earth was trapped, bent to its controller's will.Summon Wall2W1/5Protection from blackPAs many attackers were dazzled by the wall's beauty as were halted by its force.Summon Wall2B2/4mProtection from white Damage done to wall by creatures with enchantment cards played on them is reduced to 0.Summon Wall1B0/1+*[At the end of your upkeep, the * below is set to the number of creatures in your graveyard.Summon Satyr2GG1/1T: Gain control of target legend. If Willow Satyr becomes untapped, you lose control of this legend; you may choose not to untap Willow Satyr as normal. You also lose control of legend if Willow Satyr leaves play, if you lose control of Willow Satyr, or if the game ends.Summon Wolverine Pack2GG2/4
Rampage: 2"Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils." --William Shakespeare, King Henry VSummon Elemental3G*/**s in the lower right-hand corner are set to the number of untapped forests you sacrifice when Wood Elemental is brought into play.Summon Atog1R1/2[0: +2/+2. Each time you use this ability, you must sacrifice one of your artifacts in play.mThe bane of all artificers, the legendary Atogs devoured intricate tools to further their own twisted growth.LandT: Add either R or B to your mana pool. Counts as both mountains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.Artifact3T: Add 3 colorless mana to your mana pool. Does not untap as normal during untap phase; you may spend 3 at any other time to untap. Drawing mana from this artifact is played as an interrupt.LandT: Add either B or G to your mana pool. Counts as both swamp and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.SorceryXUU Target player must draw X cards.Summon Clone3U*/*9Upon summoning, Clone acquires all normal characteristics, including color, of any one creature in play on either side; any enchantments on original creature are not copied. Clone retains these characteristifcs even after original creature is destroyed. Clone cannot be summoned if there are no creatures in play.SorceryBDiscard your current hand and draw eight new cards, adding the first drawn to your ante. Remove this card from your deck before playing if you are not playing for ante.Enchantment1USelect any artifact in play. This enchantment acts as a duplicate of that artifact; it is affected by cards that affect either enchantments or artifacts. The copy remains even if the original artifact is destroyed. Enchantments on the original artifact are not copied.SorceryBBBSwap top card of your library with either card of the ante; this swap is permanent. You must have a card in your library to cast this spell. Remove this card from your deck before playing if you are not playing for ante.Sorcery1BBIf opponent doesn't concede the game immediately, each player must ante an additional card from the top of his or her library. Remove this card from your deck before playing if you are not playing for ante.
Summon Demons3BBB5/5sT: Destroy 1 land. Pay BBB during your upkeep or the Hordes become tapped and you lose a land of opponent's choice.SCreated to destroy Dominia, Demons can somteimes be bent to a more focused purpose.Sorcery1B_Search your library for one card and take it into your hand. Reshuffle your library afterwards.Summon Dwarves1R1/1T: During your upkeep, add a permanent +1/+1 counter to any creature. Each time you use this ability, you must sacrifice one of your artifacts in play._"Work with zeal as hammers peal! Melt, anneal, and pound the steel!" --Old Dwarvish forge-chantEnchant CreatureR=If cast on a flying creature, Earthbind removes flying ability and does 2 damage to target creature; this damage occurs only once, at the time Earthbind is cast. If another spell or effect later gives the target creature flying ability, Earthbind does not affect this. Earthbind has no effect on non-flying creatures.Enchant LandWWWTarget land's controller gains 1 life if WW is spent during controller's upkeep. You cannot gain more than 1 life each turn through this enchantment.EnchantmentGYou may put as many lands into play as you want each turn. Fastbond does 1 damage to you for every land beyond the first that you play in a single turn.	InterruptRRAny one sorcery or instant spell just cast is duplicated. Treat Fork as an exact copy of target spell except that Fork remains red. Caster of Fork chooses the copy's target.Summon Gargoyle2R2/2Flying; R: +0/+1"While most overworlders fortunately don't realize this, Gargoyles can be most delicious, providing you have the appropriate tools to carve them." -- The Underworld Cookbook, by AsmoranomardicadaistinaculdacarInstantXWPrevents X damage from being dealt to any one target. Any further damage to the same target this turn can be canceled by spending 1 mana per point of damage to be canceled.Artifact6Z2 ,T: Discard a card you just drew from your library, and draw another card to replace it.Artifact Creature45/3=Must attack each turn if possible. Can't be blocked by walls.We had taken refuge in a small cave, thinking the entrance was too narrow for it to follow. To our horror, its gigantic head smashed into the mountainside, ripping itself a new entrance.
Summon ApeR1/1;While controller has forests in play, Kird Ape gains +1/+2.Enchant Land1GGWhen target land becomes tapped, it is destroyed. Unless that was the last land in play, Kudzu is not discarded; instead the player whose land it just destroyed may place it on any other land in play.Enchant CreatureW#Target creature gains first strike.Artifact Creature40/6!Counts as a wall. 1: Regenerates.Some fiendish mage had created a horrifying wall of living flesh, patched together from a jumble of still-recognizable body parts. As we sought to hew our way through it, some unknown power healed the gaping wounds we cut, denying us passage.Summon DjinnRRR6/3If you choose to attack with Mijae Djinn, flip a coin immediately after attack is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Mijae Djinn is tapped but does not attack.
Summon Imp2B1/1T: Force a particular one of opponent's non-wall creatures to attack. If target creature cannot attack, it is killed at end of turn. This ability can only be used during opponent's turn, before the attack. May not be used on creatures summoned this turn.LandT: Add either R or W to your mana pool. Counts as both mountains and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.SorceryU4Bring one artifact from your graveyard to your hand.^Tedious research made the Sages of the College of Lat-Nam adept in repairing broken artifacts.Sorcery1G0Bring any card from your graveyard to your hand.Sorcery2WWwTake a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned.InstantWWAll damage done to you by artifacts so far this turn is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally.
Summon Roc3R3/3FlyingWe encountered a valley topped with immense boulders and eerie rock formations. Suddenly one of these boulders toppled from its perch and sprouted gargantuan wings, casting a shadow of darkness and sending us fleeing in terror.Summon HydraXRR0/0Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra suffers kills one head unless controller spends R per head. During controller's upkeep, new heads may be grown for RRR apiece.Artifact42: Do 1 damage to any target. Rocket Launcher may not be used until it begins a turn in play on your side. If it is used, Rocket Launcher is destroyed at end of turn.@What these devices lacked in subtlety, they made up in strength.	InterruptBvSacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost.Land	T: Add either W or G to your mana pool. Counts as both plains and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.LandT: Add either W or B to your mana pool. Counts as both plains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.Summon Troll2R2/2MB: Regenerates. While controller has swamps in play, Sedge Troll gains +1/+1.The stench was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would push it down before I could make it out.
Summon Efreet2U3/4?Flying Serendib Efreet does 1 damage to you during your upkeep.Sorcery2RR!All artifacts in play are buried.pChains of leaping fire and sizzling lightning laid waste the artificers' handiwork, sparing not a single device.Artifact1RT: Add 2 colorless mana to your mana pool. This ability is played as an interrupt.LandT: Add either G or R to your mana pool. Counts as both forest and mountains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.Land
T: Add either G or U to your mana pool. Counts as both forest and islands and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.Land
T: Add either U or W to your mana pool. Counts as both islands and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.Land	T: Add either B or U to your mana pool. Counts as both swamp and islands and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.Summon Doppelganger3UU*/*Upon summoning, Doppelganger acquires all characteristics except color of any one creature in play on either side; any creature enchantments on the original creature are not copied. During controller's upkeep, Doppelganger may take on the characteristics of a different creature in play instead. Doppelganger may continue to copy a creature even after that creature leaves play, but if it switches it won't be able to switch back.Summon Bodyguard3WW2/5Unless Bodyguard is tapped, any damage done to you by unblocked creatures is done instead to Bodyguard. You may not take this damage yourself, though you can prevent it if possible. No more than one Bodyguard of your choice can take damage for you in this manner each turn.Land
T: Add either U or R to your mana pool. Counts as both islands and mountains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.Sorcery2R>All players must discard their hands and draw seven new cards.Sorcery3UUU[Look at target player's hand. Target player discards all non-land cards in his or her hand.-"Who's The Fruity Ass Now???!!!" --James WiseArtifact302 ,T: All creatures get -1/-0 until end of turn.mAfter the Battle of Pitdown, Lady Ursnell fashioned the first such instrument out of Lord Ursnell's left leg.LandT: Sacrifice one of your creatures, but remove it from the game instead of placing it in your graveyard. Put a counter on City of Shadows. T: Add X colorless mana to your mana pool, where X is the number of counters on City of Shadows.SorceryWWWAll land is destroyed. Players may prevent Cleansing from destroying specific lands by paying 1 life for each land they wish to protect. Effects that prevent or redirect damage may not be used to counter this loss of life.Artifact Creature53/3]3: Sacrifice Coal Golem to add RRR to your mana pool. This ability is played as an interrupt."Three such creatures stood burning at the crest of the hill. Only seconds later, the Fireball struck our front line." --Lydia, Countess BrellisEnchant Artifact2BBDuring his or her upkeep, controller of target artifact may choose to bury target artifact. If controller chooses not to bury target artifact, Curse Artifact does 2 damage to him or her..Voska feared the artifact had come too easily.EnchantmentBGXYou may sacrifice a forest to gain 3 life. Counts as both a black card and a green card.~Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet.Artifact0dT: Sacrifice Dark Sphere to prevent half of the damage done to you by a single source, rounded down."I was struck senseless for a moment, but revived when the strange curiosity I carried fell to the ground, screaming like a dying animal." --Barl, Lord IthEnchantmentUUaU: All mana-producing lands you control provide U instead of their normal mana until end of turn.Summon Zombies1U1/1B: RegeneratestWe asked Captain Soll what became of the Serafina, but all he said was, "Ships that go down shouldn't come back up."Sorcery1WW+Removes two target artifacts from the game.Tervish never noticed that the amulet had vanished. It had disappeared not only from his possession, but from his memory as well.Summon Eater4B3/4]0: Take one creature from any graveyard and remove it from the game. Untap Eater of the Dead.cEven the putrid muscles of the dead can provide strength to those loathsome enough to consume them.
Summon EelU1/1mRR: +2/+0; Electric Eel does 1 damage to you. Electric Eel does 1 damage to you when it is brought into play.Summon ElvesG1/1pT: Add B to your mana pool, and Elves of Deep Shadow do 1 damage to you. This ability is played as an interrupt.|"They are aberrations who have turned on everything we hold sacred. Let them be cast out." --Ailheen, Speaker of the CouncilSorcery2RREternal Flame does an amount of damage to your opponent equal to the number of mountains you control, but it also does half that amount of damage to you, rounding up.Summon ExorcistWW1/1*1W ,T: Target black creature is destroyed.tThough they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood.EnchantmentWYou may choose to skip your draw phase; if you do so, you gain 2 life. If you draw a card for any reason, Fasting is destroyed. During your upkeep, put a hunger counter on Fasting. When Fasting has five hunger counters on it, it is destroyed.InstantWROpponent may not declare an attack this turn. Play during opponent's upkeep phase.Only after the townsfolk had drawn us into their merry celebration did we discover that their holiday rituals held a deeper purpose.Instant3WWFire and Brimstone does 4 damage to target player and 4 damage to you. Can only be used during a turn in which target player has declared an attack.Summon MonsterXBB0/15When Frankenstein's Monster is brought into play, if you do not take X creatures from your graveyard and remove them from the game, Frankenstein's Monster is countered. For each creature removed from your graveyard in this way, you may choose to give Frankenstein's Monster a permanent +2/+0, +1/+1, or +0/+2.EnchantmentGGYou may put one additional land in play during each of your turns, but that land must be a basic forest. You may sacrifice Gaea's Touch to add GG to your mana pool. This ability is played as an interrupt.Summon Shark5U4/4"If Giant Shark blocks or is blocked by a creature that has taken damage this turn, Giant Shark gains +2/+0 and trample until end of turn. Giant Shark cannot attack unless opponent controls at least one island. Giant Shark is buried immediately if at any time controller controls no islands.Enchant Land1RR;If target land is a basic mountain, all Goblins gain +0/+2.uThe stench of countless generations of unspeakable activities was enough to loosen both our footing and our stomachs.
Summon Goblin2R2/2yThey attacked in an orgy of rage and madness, but only one seemed as focused on killing us as on the sheer joy of battle.
Summon Goblin2RR1/1T: Take a Goblin from your hand and put it directly into play. Treat this goblin as if it were just summoned. R: Target Goblin gains protection from white until end of turn.Summon Robbers1BB1/1TB, T: Take one artifact from any graveyard and remove it from the game. Gain 2 life.C"If you don't have your health, you don't have anything." --ProverbEnchantment2GGGG$All green creatures gain forestwalk."Where moments before we were lost beyond hope, the strange, floating lights showed us the way and restored our morale." --Vervamon the ElderInstant2W4All non-white creatures get -1/-1 until end of turn.s"Bathed in hallowed light, the infidels looked upon the impurities of their souls and despaired." --The Book of TalSorcery2BpLook at target player's hand. Inquisition does 1 damage to target player for each white card in his or her hand.]Many of those entrusted to Primata Delphine's care tended to express themselves with screams.Summon Knights3W2/2Protection from red, banding"With a great cry, the Goblin host broke and ran as the first wave of Knights penetrated its ranks." - Tivadar of Thorn, History of the Goblin Wars
Summon Lurker2G2/3iLurker may not be the target of any spell unless Lurker was declared as an attacker or blocker this turn."Each night we felt it watching us from the darkness beyond our fire. We only had one pack horse left." --Maeveen O'Donagh, Memoirs of a SoldierEnchantment1UUEach player who controls land sacrifices one land during his or her upkeep. If at any time there are no lands in play, Mana Vortex is destroyed. If you do not sacrifice a land when Mana Vortex is cast, Mana Vortex is countered.Summon GoblinsBR1/15Swampwalk Counts as both a black card and a red card.hEven the other Goblin races shun the Marsh Goblins, thanks to certain unwholesome customs they practice.SorceryWWAll white creatures are removed from the game. Players must draw one card for each white creature they control that is lost in this manner.`"It is only fitting that one such as I should die in pursuit of knowledge." --Vervamon the ElderLanduT: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.Summon MerfolkUU1/2/T: Destroy target creature that has islandwalk.Summon Miracle WorkerW1/1=T: Destroy target enchantment card on a creature you control.p"Those blessed hands could bring surcease to even the most tainted soul." --Sister Betje, Miracles of the SaintsSummon Nameless Race3B*/*&Trample Pay * life when bringing Nameless Race into play. Effects that prevent or redirect damage may not be used to counter this loss of life. When Nameless Race is brought into play, * may not be greater than the total number of white cards all opponents have in play and in their graveyards.Artifact Creature50/1Counts as a wall. 0: Take a creature in your graveyard and remove it from the game. Put X +0/+1 counters on Necropolis, where X is the removed creature's casting cost.Summon Niall SilvainGGG2/2(GGGG ,T: Target creature is regenerated.\0This is his domain, and while you remain here you must value all life as you value your own.Summon General2R2/2HT: Sacrifice one Orc or Goblin to give all Orcs +1/+1 until end of turn.^"Your army must fear you more than the enemy. Only then will you triumph." --Malga PhlegmtoothSummon People of the WoodsGG1/*[The * below represents the number of forests controlled by People of the Woods' controller."Their rain of arrows left only myself alive, cowering within a tree hollow. They did not even come out to loot the bodies." --Vervamon the ElderSummon Preacher1WW1/1=T: Gain control of one of opponent's creatures. Opponent chooses which target creature you control. If Preacher becomes untapped, you lose control of this creature; you may choose not to untap Preacher as normal during your untap phase. You also lose control of the creature if Preacher leaves play or at end of game.Enchantment3UUChoose a color when casting Psychic Allergy. During opponent's upkeep, Psychic Allergy does 1 damage to opponent for each card of this color that he or she controls. Sacrifice two islands during your upkeep or Psychic Allergy is destroyed.Artifact4X ,T: Target spell, which targets you, targets the player of your choice instead. X is twice the casting cost of target spell. This ability is played as an interrupt.InstantU!All blue creatures become tapped.Summon ElvesG1/1(GG ,T: Target enchant land is destroyed."Purity of magic can only come from purity of the land. How can a meal nourish if the ingredients are spoiled?" --Sidaine of SavaenArtifact Creature52/2T6 ,T: Until end of turn, all damage done to you by flying creatures is reduced to 0.oThere was more malice in its button eyes than should have been possible in something that had never known life.Summon Bandits2GG2/2Forestwalk 2G ,T: Take control of target artifact. Opponent may counter this action by paying 2. You lose control of target artifact if Scarwood Bandits leave play or at end of game.Summon GoblinsGR2/2+Counts as both a green card and a red card.jLarger and more cunning than most Goblins, Scarwood Goblins are thankfully found only in isolated pockets.
Summon Hag1G1/1sGGGG ,T: Target creature gains forestwalk until end of turn. T: Target creature loses forestwalk until end of turn.EnchantmentBBBAt the end of each player's turn, all of his or her untapped creatures that could have attacked but did not are destroyed. If you do not pay 2 life during your upkeep, Season of the Witch is destroyed. Effects that prevent or redirect damage may not be used to counter this loss of life.Artifact3B5, T: Bring one enchantment card from your graveyard to your hand.RThough lifeless, the Skull still possessed a strange power over the flow of magic.LandT: Exchange two of opponent's blocking creatures. This exchange may not cause an illegal block. Sorrow's Path does 2 damage to you and 2 damage to each creature you control whenever it is tapped.Summon Slug1GG2/41G: Spitting Slug gains first strike until end of turn. If this ablity is not activated, all creatures blocking or blocked by Spitting Slug gain first strike until end of turn.
Summon Squire1W1/2"Of twenty yeer of age he was, I gesse. Of his stature he was of even lengthe, And wonderly deliver, and greete of strengthe." --Geoffrey Chaucer, The Canterbury TalesArtifact31, T: Pay 1 life and add 1 mana of any color to your mana pool. This ability is played as an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.Artifact5PYour spells cost up to 1 less to cast; casting cost of spells cannot go below 0.pThe Pretender Mairsil ordered a great Calendar drawn up to show when the paths to the Dark Lands were strongest.Enchant CreatureUTarget creature does not untap during its controller's untap phase if it attacked during its controller's last turn. Target creature becomes tapped when Tangle Kelp is cast.Sorcery1WWAll Goblins are destroyed.Artifact2@T: Target creature cannot be blocked by walls until end of turn.Summon Tracker2G2/2GG ,T: Tracker does an amount of damage equal to its power to target creature. Target creature does an amount of damage equal to its power to Tracker.Artifact43, T: Look at one card at random from target player's hand. If the card is not a land, target player must choose either to discard it or pay an amount of life equal to its casting cost. If the card is a land, target player must choose either to discard it or pay 1 life. Effects that prevent or redirect damage may not be used to counter this loss of life. Can only be used during controller's turn.Artifact4u3: Target creature gains islandwalk until end of turn. If War Barge leaves play this turn, target creature is buried.Summon WurmU1/1@Water Wurm gains +0/+1 if opponent controls at least one island.Summon WhippoorwillG1/1GG ,T: Until end of turn, target creature may not regenerate and damage done to target creature may not be prevented or redirected. If target creature goes to the graveyard, remove it from game.HIf the Whippoorwill remains silent, the soul has not reached its reward.Enchantment2BBBNo new land may be brought into play. During any player's upkeep, any player may destroy Worms of the Earth by sacrificing two lands or taking 5 damage from Worms of the Earth.KThe ground collapsed, leaving nothing but the great Worms' mucous residues.Summon Treefolk3GG4/4GG: Wormwood Treefolk gains forestwalk until end of turn and does 2 damage to you. BB: Wormwood Treefolk gains swampwalk until end of turn and does 2 damage to you.Artifact2A1, T: Sacrifice Aeolipile to have it deal 2 damage to any target.Y"Although fragile, the Aeolipile could be quite destructive." --Sarpadian Empires, vol. I
Summon Thrull2B1/3FT: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature."Except for a bare spot at the base of their skulls, Armor Thrulls bear interlocking plates and spikes with the strength of steel. Their design is almost artistic." --Endrek Sahr, "Thrulls"Artifact2g1, T: Sacrifice Balm of Restoration to gain 2 life or prevent up to 2 damage to any player or creature."Not all armies enjoyed the services of a medic. For them, Balm of Restoration was that much more valuable." --Sarpadian Empires, vol. I
Summon ThrullBB1/2YT: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an interrupt.Initially bred for sacrifice, the Thrulls eventually turned on their masters, the Order of the Ebon Hand, with gruesome results. --Sarpadian Empires, vol. IILandComes into play tapped. You may choose not to untap Bottomless Vault during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Bottomless Vault. For each storage counter removed, add B to your mana pool.Summon Orcs2R3/2ACannot be assigned to block any creature of power greater than 1."Brassclaws were typical Orcs--quick to laud their own prowess in battle, quick to jeer at their opponents, and quicker still to run away when things started to look slightly dangerous." --Sarpadian Empires, vol. IVEnchantment3BDuring your upkeep, pay BB or bury Breeding Pit. At the end of your turn, put a Thrull token into play. Treat this token as a 0/1 black creature._The Thrulls bred at a terrifying pace. In the end, they overwhelmed the Order of the Ebon Hand.Summon Soldier2W0/2/1W: Prevent 1 damage to any player or creature."We'd no sooner knock 'em back on their heels than that accursed sawbones would show up and patch 'em back together again." --Ivra JursdotterArtifact2m1, T: Sacrifice Conch Horn. Draw two cards, then put any one card from your hand back on top of your library.`Even the most skilled of modern mages only partially understand the Conch Horn's awesome powers.Summon Homarid5UUU6/6'Trample During your upkeep, take two cards from the top of your library and put them in your graveyard, or destroy Deep Spawn. U: Deep Spawn may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Deep Spawn is untapped, tap it.Artifact0T: Sacrifice Delif's Cone. If target creature you control attacks and is not blocked, you may choose to gain its power in life. If you do so, it deals no damage to opponent this turn.F"Where is it written that beasts must cause pain?" --Delif, PonderingsArtifact12, T: If target creature you control attacks and is not blocked, it deals no damage to opponent. Instead, put a cube counter on Delif's Cube. 2: Remove a cube counter to regenerate a target creature.
Summon Thrull3B4/4/Your black spells cost an additional B to cast."Strength it has, but at the cost of a continuous supply of energy. Such failure can bear only one result." --From the execution order for Endrek Sahr, Master BreederArtifact3N2, T: Discard a card at random from your hand to regenerate a target creature.7"There is no gain without sacrifice." --Icatian proverbSummon DwarfR0/2bR, T: Discard a card from your hand to put either a +0/+1 or a +1/+0 counter on a target creature."The few remaining pieces from this period suggest the Dwarves eventually made weapons and armor out of everything, even children's toys." --Sarpadian Empires, vol. IVInstantXR^Dwarven Catapult does X damage, divided evenly among all of opponent's creatures (round down)."Often greatly outnumbered in battle, Dwarves relied on catapults as one means of damaging a large army." --Sarpadian Empires, vol. IVLandComes into play tapped. You may choose not to untap Dwarven Hold during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Dwarven Hold. For each storage counter removed, add R to your mana pool.Summon DwarfRR1/2.1R: Target Dwarf gets +1/+0 until end of turn."Dwarven officers were tireless in battle, moving up and down the lines to rally their troops and boost morale." --Sarpadian Empires, vol. IVLandkComes into play tapped. T: Add R to your mana pool. T: Sacrifice Dwarven Ruins to add RR to your mana pool.Summon Dwarf1R2/1QIf Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn.v"Let no one say we did not fight until the last...." --Headstone fragment from a mass grave found in the Crimson Peaks
Summon Avatar4BB5/5<Trample, first strike During your upkeep, put a -2/-2 counter on Ebon Praetor. You may sacrifice a creature during your upkeep to remove a -2/-2 counter from Ebon Praetor. If the creature sacrificed was a Thrull, also put a +1/+0 counter on Ebon Praetor. Only one creature may be sacrificed in this manner each turn.LandmComes into play tapped. T: Add B to your mana pool. T: Sacrifice Ebon Stronghold to add BB to your mana pool.EnchantmentG:1G: Target blocking creature gets +0/+1 until end of turn."The size of the obvious Fortress walls often misled foes. Actually, the Elves enchanted the forest itself to provide the first line of defense with tangling vines and stinging thorns." --Sarpadian Empires, vol. IIIArtifact2M1, T: Sacrifice Elven Lyre to give a target creature +2/+2 until end of turn.Scholars are uncertain whether it was the actual sound or some other magical property of the Elven Lyre that transformed its player.
Summon Elf1G0/2During your upkeep, put a spore counter on Elvish Farmer. 0: Remove three spore counters from Elvish Farmer to put a Saproling token into play. Treat this token as a 1/1 green creature. 0: Sacrifice a Saproling to gain 2 life.
Summon Elf1G1/1Y1G, T: Target creature does not untap as normal during its controller's next untap phase.r"Elves often tipped their arrows with a drug that caused a deep but harmless sleep." --Sarpadian Empires, vol. III
Summon ElfG1/1}G, T: Untap a target attacking creature you control. That creature neither receives nor deals damage during combat this turn.gEven one whose ears were closely tuned to the sounds of Havenwood could miss hearing a Scout move past.Enchant Creature2WIf target creature attacks and is not blocked, it may deal X+2 damage to any other target creature, where X is the power of the creature Farrel's Mantle enchants. If it does so, it deals no damage to opponent this turn.Summon Townsfolk1WW2/2If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn.lFarrel and his followers became a formidable band of vigilantes, battling Icatians and followers of Tourach.
Summon Cleric1WW1/31: Add W to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Farrelite Priest at end of turn.pAlthough their methods were often brutal, Farrel's followers believed in the preservation of justice and virtue.
Summon Fungus3GGG6/3}During your upkeep, put a spore counter on Feral Thallid. 0: Remove three spore counters from Feral Thallid to regenerate it._"Born and bred of fungus, Thallids were nearly impossible to kill." --Sarpadian Empires, vol. IEnchantmentGG+GG: Put a spore counter on a target Fungus."Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them." --Sarpadian Empires, vol. III
Summon GoblinR0/260: Sacrifice a Goblin to regenerate a target creature.S"Perhaps Goblins are good for something after all." --Attributed to General KhurzogSummon Goblins2R2/2Islandwalk At the beginning of the attack, pay R or any creatures blocking or blocked by Goblin Flotilla gain first strike until end of turn.oExceptionally poor sailors, Goblins usually arrived at their destination retching and in no condition to fight.SorceryRFSacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.S"I don't suppose we could teach them to throw the cursed things?" --Ivra JursdotterEnchantment1RGR: A target creature you control, which cannot have a toughness greater than 2, gains flying until end of turn. Other effects may later be used to increase the creature's toughness. At end of turn, flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, bury that creature.Enchantment2RtEach attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures.w"The Goblins' dreaded War Drums struck terror into the hearts of even their bravest foes." --Sarpadian Empires, vol. IVEnchantment2Rh2R: Sacrifice two Goblins to put three Goblin tokens into play. Treat these tokens as 1/1 red creatures.s"Goblins bred underground, their numbers hidden from the enemy until it was too late." --Sarpadian Empires, vol. IV
Summon Avatar5W2/6OT: Tap three target white creatures you control to destroy any target creature.T"The Hand of Justice will come to cleanse the world if we are true." --Oliver FarrelLandtComes into play tapped. T: Add G to your mana pool. T: Sacrifice Havenwood Battleground to add GG to your mana pool.Enchantment2W0: Sacrifice a white creature to have attacking red creatures deal no damage during combat this turn. The attacking player may pay 2R for an attacking creature to have it deal damage as normal.InstantULUntil end of turn, all islands produce an additional U when tapped for mana.["When the very tides turn against you, it's time to consider retirement." --General KhurzogLandComes into play tapped. You may choose not to untap Hollow Trees during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Hollow Trees. For each storage counter removed, add G to your mana pool.Summon Homarid2U2/2Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all.Summon Homarid2UU2/1U: Tap a target green creature."The ground grew swampy; hooves and claws sank into the marshy earth. Snarls of rage and bleats of despair echoed through the trees as the waters grew higher and higher." --Kyliki of Havenwood, "Havenwood Remembered"EnchantmentUU1UU: Sacrifice a blue creature to put X Camarid tokens into play, where X is the casting cost of the sacrificed creature. Treat these tokens as 1/1 blue creatures.Summon Homarid4U3/3U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.SorceryBBTarget player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.a"The eerie, wailing Hymn caused insanity even in hardened warriors." --Sarpadian Empires, vol. IISummon SoldiersW1/1<1: Bands until end of turn 1: First strike until end of turnC"Never Surrender" --Motto carved into a fragment of an Icatian wallSummon SoldiersW1/1When Icatian Javelineers is brought into play, put a javelin counter on it. T: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any target.Summon SoldierWW1/201W: Target Soldier gets +1/+0 until end of turn.To become an officer, an Icatian Soldier had to pass a series of tests. These evaluated not only fighting and leadership skills, but also integrity, honor, and moral strength.Summon TownsfolkW0/2Moneychanger deals 3 damage to you when summoned; put three credit counters on Moneychanger at that time. During your upkeep, put one credit counter on Moneychanger. 0: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this ability only during your upkeep.Summon Soldiers4W2/4BandsEven after the wall was breached in half a dozen places, the Phalanxes fought on, standing solidly against the onrushing raiders. Disciplined and dedicated, they held their ranks to the end, even in the face of tremendous losses.
Summon ClericW1/121WW: Target creature gets +1/+1 until end of turn.X"May you be strong and valiant, to defeat the enemies of the pure." --"Leitbur's Prayer"Summon SoldierW1/1;1, T: Target creature gains first strike until end of turn.M"Of course I'm not a spy! The enemy has spies. I am a Scout." --Ailis ConnautSummon Soldiers3W1/1kBands, first strike All creatures that band with Skirmishers to attack gain first strike until end of turn.Skirmishers engaged raiders before they could reach the towns. Although these units typically suffered huge losses, they never lacked volunteers.LandComes into play tapped. You may choose not to untap Icatian Store during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Icatian Store. For each storage counter removed, add W to your mana pool.Sorcery5WJPut 4 Citizen tokens into play. Treat these tokens as 1/1 white creatures.Icatia's once peaceful towns faced increasing attacks from Orcs and Goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.Artifact2|1, T: Sacrifice Implements of Sacrifice to add 2 mana of any one color to your mana pool. Play this ability as an interrupt.eRelics of the Order of the Ebon Hand, the bowl and dagger bespeak the hideous cruelty of its rituals.Summon ClericsB1/11: Add B to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn.d"Many Initiates sacrificed a hand to become full members of the Order." --Sarpadian Empires, vol. IIEnchant Creature2UU+Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter.
Summon Thrull1BB2/2If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded.
Summon Thrull1BB2/2If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite attacked this turn. If you do so, Necrite deals no damage during combat this turn.I"Ever see a wall drop dead of fright, kid? It ain't pretty." --Cpl. DobbsEnchantmentGG1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.4Some said killing the Thallids only encouraged them.
Summon OrcR1/11: Choose a target Orc. Flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, that Orc gets +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end of turn.%There's a chance to win every battle.
Summon OrcR1/1\0T: Look at the top three cards of target player's library and return them in the same order."Yeah, they're ugly, they desert in droves, and their personal habits are enough to make you sick. But I'll say this for Orcs: they make great spies." --Ivra Jursdotter
Summon Orc2R2/2iCannot be assigned to block any white creature of power greater than 1. R: First strike until end of turnjUnsuccessful in their early battle for Montford, the Orcs quickly tempered their bloodlust with cowardice.Summon ClericsWW2/1SProtection from black WW: +1/+0 until end of turn W: First strike until end of turn^"The powers of the corrupt will fade before the fury of the pure." --Bethan Leitbur, "The Way"Summon ClericsBB2/1SProtection from white BB: +1/+0 until end of turn B: First strike until end of turn~Dedicated to the principles of Tourach, members of the Order of the Ebon Hand demonstrated their devotion with grisly rituals.Summon Orgg3RR6/6Trample Orgg may not attack if opponent controls an untapped creature of power greater than 2. Orgg cannot be assigned to block any creature of power greater than 2.It's bigger than it thinks.Enchantment2RRaiding Party may not be the target of white spells or effects. 0: Sacrifice an Orc to destroy all plains. A player may tap a white creature to prevent up to two plains from being destroyed. Any number of creatures may be tapped in this manner.LandhT: Add 1 mana of any color to your mana pool. Control of Rainbow Vale passes to opponent at end of turn.]In the feudal days of Icatia, finding the Rainbow Vale was often the goal of Knights' quests.Artifact5A5, T: Discard a card at random from your hand and draw two cards.To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge.Summon MerfolkUU2/1!U: Mountainwalk until end of turn"Dwelling in icy mountain streams near their Goblin and Orcish foes, the River Merfolk were known for their stoicism." --Sarpadian Empires, vol. VLandnComes into play tapped. T: Add W to your mana pool. T: Sacrifice Ruins of Trokair to add WW to your mana pool.LandComes into play tapped. You may choose not to untap Sand Silos during your untap phase and instead put a storage counter on it. T: Remove any number of storage counters from Sand Silos. For each storage counter removed, add U to your mana pool.Summon Merfolk1UU0/1IBury Seasinger if you control no islands. T: Gain control of a target creature if its controller controls at least one island. You lose control of target creature if Seasinger leaves play, if you lose control of Seasinger, or if Seasinger becomes untapped. You may choose not to untap Seasinger as normal during your untap phase.SorceryBBSacrifice a creature, but remove it from the game instead of putting it in your graveyard. Take a creature from your graveyard and put it directly into play as though it were just summoned. Put a +2/+2 counter on this creature if the creature sacrificed was a Thrull.Artifact32, T: Target creature gets +0/+2 as long as Spirit Shield remains tapped. You may choose not to untap Spirit Shield as normal during your untap phase.:At times, survival must outweigh all other considerations.Instant1GGTap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controllers' next untap phase.
Summon FungusGG0/1During your upkeep, put a spore counter on Spore Flower. 0: Remove three spore counters from Spore Flower. No creatures deal damage in combat this turn.Summon Merfolk1U1/1~UU, T: Target creature may not be the target of spells or effects until end of turn. Use this ability only during your upkeep."Early Vodalians worshipped Svyelun, goddess of the Pearl Moon. Later she became a more abstract figure." --Sarpadian Empires, vol. VLandoComes into play tapped. T: Add U to your mana pool. T: Sacrifice Svyelunite Temple to add UU to your mana pool.
Summon FungusG1/1During your upkeep, put a spore counter on Thallid. 0: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature.
Summon Fungus1GG2/2
During your upkeep, put a spore counter on Thallid Devourer. 0: Remove three spore counters from Thallid Devourer to put a Saproling token into play. Treat this token as a 1/1 green creature. 0: Sacrifice a Saproling to give Thallid Devourer +1/+2 until end of turn.Enchantment1GGDuring your upkeep, pay G or bury Thelon's Chant. Whenever a player puts a swamp into play, Thelon's Chant deals 3 damage to him or her unless that player puts a -1/-1 counter on a target creature he or she controls.EnchantmentGGBlue creatures do not untap as normal during their controller's untap phase. During his or her upkeep, a blue creature's controller may pay an additional U to untap it. Each creature may be untapped in this way only once per turn.
Summon Cleric2G1/11G, T: Sacrifice a creature to turn all your forests into 2/3 creatures until end of turn. The forests still count as lands but may not be tapped for mana if they were brought into play this turn.n"The magic at the heart of all living things can bear awe-inspiring fruit." --Kolevi of Havenwood, Elder Druid
Summon Cleric2GG1/2jT: Sacrifice a green creature to turn a target land into a basic forest. Mark changed land with a counter."As the climate worsened, some Thelonites turned to fertilizing with fresh blood in an attempt to keep Havenwood alive and growing." --Sarpadian Empires, vol. III
Summon Fungus1GG2/2During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.o"I don't know which is worse, getting hit with those darts or having to watch them grow back." --Orcish Soldier
Summon Thrull4B2/2All Thrulls get +1/+1. T: Take control of a target Thrull. You lose control of target Thrull if Thrull Champion leaves play or you lose control of Thrull Champion.H"Those idiots should never have bred Thrulls for combat!" --Jherana RureEnchant CreatureB]Target creature gets +1/+1. Sacrifice Thrull Retainer to regenerate the creature it enchants."Until the Rebellion, Thrulls served their masters faithfully--even at the cost of their own lives." --Sarpadian Empires, vol. II
Summon Thrull2B1/11B: Counters a target black spell if caster of target spell does not pay an additional B or 3. Play this ability as an interrupt."In crafting intelligent Thrulls to assist in sacrifices, Sahr inadvertantly set the stage for the Thrull Rebellion." --Sarpadian Empires, vol. IIEnchantmentUUU: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike.Enchantment2UPut a tide counter on Tidal Influence when it is brought into play and during your upkeep. If there is one tide counter on Tidal Influence, all blue creatures get -2/-0. If there are three tide counters on Tidal Influence, all blue creatures get +2/+0. When there are four tide counters on Tidal Influence, remove them all. You may not cast Tidal Influence if there is another Tidal Influence in play.Enchantment1BBDuring your upkeep, pay B or bury Tourach's Chant. Whenever a player puts a forest into play, Tourach's Chant deals 3 damage to him or her unless that player puts a -1/-1 counter on a target creature he or she controls.Enchant Land1BBPCan only be played on a target land you control. Sacrifice a Thrull to put three time counters on Tourach's Gate. During your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, bury it. 0: Tap land Tourach's Gate enchants. All attacking creatures you control get +2/-1 until end of turn.Summon Merfolk1UU2/2First strike U: Flying until end of turn Vodalian Knights may not attack unless opponent controls at least one island. Bury Vodalian Knights if you control no islands.BFear the Knight leaping from the water into the air, weapon ready.Summon Merfolk2U1/1xU, T: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt.v"Come back, cowards! Everyone knows Merfolk can't wield magic!" --Pashadar Dirf, Goblin Flotilla Commander, last wordsSummon Merfolk1U1/2"You think you know everything there is to know about battle? You know Orc droppings! Underwater combat is three dimensional. Those thrice-damned Vodalians don't attack in ranks; they attack in schools." --Ivra JursdotterSummon Wall1UU0/40: Tap target Merfolk you control to allow Vodalian War Machine to attack this turn or to give Vodalian War Machine +2/+1 until end of turn. If Vodalian War Machine is put in the graveyard, all Merfolk tapped in this manner this turn are destroyed.Artifact33, T: Target creature gets +2/+0 as long as Zelyon Sword remains tapped. You may choose not to untap Zelyon Sword as normal during your untap phase.2No sheath shall hold what finds its home in flesh.Summon Gargoyles2WWW3/4Flying, protection from red"Though Serra has not been seen for twenty years, her Gargoyles still watch over our city and punish the guilty." --Gulsen, Abbey Matron
Summon Cleric2W1/3W, T: +0/+3 until end of turn]"The Matrons still say Serra is coming back. I bet she never existed." --Murat, Death SpeakerEnchantment3UNo summon spells may be cast. Any player may pay 4 life to bury ther Storm. Effects that prevent or redirect damage cannot be used to counter this loss of life.K"I do love the rain... but this storm feels somehow wrong, Taysir." --DariaInstant1R6Target blocking creature gets +3/+1 until end of turn.`"Those who hide in hollow towers would do well to remember the rain." --Reyhan, Samite AlchemistInstant3R;All blocking creatures gain first strike until end of turn.L"Don't these goons have anything better to do?" --Joskun, An-Havva ConstableSummon Ambush Party4R3/1NFirst strike Ambush party can attack the turn it comes into play on your side.|"Call it a cost of doing business. The best way to protect against thieves is to hire better thieves." --Eron the RelentlessSummon Constable1GG2/1+*]An-Havva Constable has toughness equal to 1 plus the total number of green creatures in play.^"Joskun and the other Constables serve with passion, if not with grace." --Devin, Faerie NobleSorcery1GGNGain 1+* life where * is equal to the total number of green creatures in play.x"The Inn was ever a steady source of good cheer and kindness. Greatly do I miss it, now that I am gone." --Ihsan's ShadeLandT: Add one colorless mana to your mana pool. 1 ,T: Add G to your mana pool. 2 ,T: Add W to your mana pool. 2 ,T: Add R to your mana pool.,Folks of good heart will always find a home.Enchantment2RRbChoose a creature type. Creatures of that type do not untap during their controller's untap phase.T"The An-Zerrins have served me well, ever since I first killed them." --Baron SengirSummon Ghost1R1/10T: Target Minotaur gets +1/+1 until end of turn.q"The Ancestors are the wisdom of the tribe and the soul of the Homelands. I am eternally in their debt." --TaysirSummon Bodyguard3R2/3
First strike.X"Not someone to pick a fight with, unless you're fond of pain." --Halina, Dwarven TraderSummon Minotaur3R2/2?R, T: Anaba Shaman deals 1 damage to target creature or player.V"The shamans? Ha! They are mere craven cows not capable of true magic." --Irini SengirSummon Minotaur2RR1/3All Minotaurs get +1/+0."The Spirit Crafters sing of all our people. They sing of those lost, of those found, and of those who are yet to be." --Onatah, Anaba ShamanArtifact2P2, T: Sacrifice Apocalypse Chime to bury all cards from the Homelands expansion.p"One day, or another, perhaps I shall ring my pretty chime...loudly, so that all may hear." --Grandmother Sengir
Summon Legend4GG4/4~Cannot be the target of spells or effects. G: Target player may target Autumn Willow with spells or effects until end of turn.E"We must break her limbs and rattle her brains." --Grandmother SengirLandT: Add one colorless mana to your mana pool. 1 ,T: Add W to your mana pool. 2 ,T: Add U to your mana pool. 2 ,T: Add G to your mana pool.7Serra's gift to her people: a symbol of faith and hope.Summon Bureaucrats1W1/14T: Tap target creature with power no greater than 2.v"I would say that our Bureaucrats are no better than viper- but I shouldn't insult the vipers." --Murat, Death SpeakerSummon Crusader2WW2+*/2+*]Aysen Crusader has power and toughness each equal to 2 plus the number of Heroes you control.N"A renegate rallying the rabble does not a true Crusader make." --Irini SengirEnchantment3WWW$All white creatures gain plainswalk.l"Tread the roads of righteousness, Murat, lest you lose your way and be consumed." --Baris, Serra InquisitorSorcery2UU\0Baki's Curse deals 2 damage to each creature for each creature enchantment on that creature.^"Those who fling spells too quickly should have reason to regret it." --Baki, Wizard Attendant
Summon Legend5BBB5/5Flying Whenever a creature is put into the graveyard the same turn Baron Sengir damaged it, put a +2/+2 counter on Baron Sengir. T: Regenerate target Vampire.="Beast. Defiler.  The source of all my pain." --Ihsan's Shade
Summon Heroes1WW2/2G: Banding until end of turn"The Beast Walkers do a great service to Aysen.  As humans or as beasts, there heart is yet to Serra true." --Baris, Serra InquisitorSummon Carriage3BB4/4Trample Does not untap during your untap phase. 0: Sacrifice a creature to untap Black Carriage. Use this ability only during your upkeep.1"The Baron's drivers are also driven." --ChandlerInstant4BBury target non-artifact attacking creature and put a Shadow token into play. Treat this token as a black creature with power and toughness equal to the power and toughness of that attacking creature. Bury Shadow token at end of turn.Enchant CreatureG[Target creature gets +0/+2. 0: Sacrifice Carapace to regenerate creature Carapace enchants.7"Now that's a fashion statement." --Devin, Faerie NobleLandT: Add one colorless mana to your mana pool. 1 ,T: Add B to your mana pool. 2 ,T: Add U to your mana pool. 2 ,T: Add R to your mana pool.+Where hope has no champion, evil rules all.Summon Wall2B0/5Protection from black5"Just the place for a picnic." --Murat, Death SpeakerInstantUTap or untap target creature. Whenever any player uses Chain Stasis to tap or untap a creature, that creature's controller may pay 2U to use Chain Stasis to tap or untap any target creature.&"Here we go again." --Kakra, Sea Troll
Summon Legend4R3/3)RRR, T: Destroy target artifact creature.s"Never brag about the latest wonder you're created, students. Chandler might be listening." --Reveka, Wizard SavantArtifact Creature42/2*3, T: Regenerate target artifact creature.]"Until I cam to the Floating Isle, I never had to oil the servants." --Baki, Wizard AttendantArtifact Creature40/3pCannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Steed attacked or blocked, remove one of these counters. X, T: Put X +1/+0 counters on Clockwork Steed. You may have no more than four of these counters on Clockwork Steed. Use this ability only during your upkeep.Artifact Creature40/3cCannot be blocked by walls. When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, T: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.EnchantmentUUWhen Coral Reef comes into play, put 4 polyp counters on it. 0: Sacrifice an island to put 2 polyp counters on Coral Reef. U: Tap target blue creature you control and remove a polyp from Coral Reef to put a +0/+1 counter on target creature.Summon Wall4U4/50: Dark Maze can attack this turn. At the end of turn, remove Dark Maze from the game. Dark Maze cannot attack the turn it comes under your control.S"Stray not into the path of darkness, or be lost forever." --Baki, Wizard Attendant
Summon Legend2GG2/4EW: Redirect to Daughter of Autumn 1 damage dealt to a white creature."Those who say that Serra is dead have never met the Autumn Willow's daughters. They are as kind and as generous as Serra would wish us to be." --Gulsen, Abbey MatronSummon SpeakersW1/1Protection from blackl"Such innocent little birds.  They sing a sweet song, sitting on their fragile branch." --Grandmother SengirArtifact1W3: Take a Minotaur from your hand and put it into play as though it were just summoned.W"Play the song of he who delivered us.  Play the song of Feroz." --Onatah, Anaba ShamanEnchantmentBBB: Remove from the game two target creatures in your graveyard to put a skeleton token into play. Treat this token as a 1/1 black creature with "B: Regenerate". If Drudge Spell leaves play, bury all skeleton tokens.Sorcery1B5Dry Spell deals 1 damage to each creature and player.ZMy soul thirsts for Serra's salvation, as does my body for life's breath." --Ihsan's ShadeSummon PonyR1/191R, T: Target Dwarf gains mountainwalk until end of turn.T"I hear Halina's got a pony that can count to six-and likes to eat meat." --ChandlerSummon Dwarves2R1/1T: At the end of combat, Dwarven Sea Clan deals 2 damage to target attacking or blocking creature. Use this ability only if that creature's controller controls any islands.B"No Dwarf alive can best one of my crew dead." --Zeki, Reef PirateSummon DwarfR1/1T"They wouldn't sell their own families-at least, not for cheap." --Zeki, Reef PirateArtifact Creature74/5Trample]"That Rhino would fetch us a tidy sum, Joven.  Perhaps it's time to make it ours." --Chandler
Summon Legend3RR5/2XEron the Relentless can attack the turn it comes into play on your side. RRR: RegenerateX"Eron would be much less of a hassle if only he were mortal." --Reyhan, Samite AlchemistSorcery2RBEvaporate deals 1 damage to each blue creature and white creature.A"The body is a temple with a foundation of sand." --Autumn WillowSummon Noble2G1/2aFlying All Faeries you control get +0/+1. T: All Faeries you control get +1/+0 until end of turn."Faeries talk all in riddles and tricky bits, 'cept the Nobles. Those there's some straight talkers." --Joskun, An-Havva ConstableEnchant Creature3BTarget creature gets +4/+0.K"Some delicacies are not to be savored, save by the callous." -Baron SengirArtifact60Summon spells each cost an additional 2 to cast.O"Without the protection of Feroz's Ban, I fear the Homelands are lost." --DariaSummon Folk of An-HavvaG1/1HIf assigned as a blocker, Folk of An-Havva gets +2/+0 until end of turn."There are those who accept being told what to do, what to think, and what to say. Then there are the folk of An-Havva." --Reyhan, Samite AlchemistSorceryUUTarget player chooses and discards 2 cards from his or her hand. If that player does not have enough cards in that hand, his or her entire hand is discarded. The player then draws as many cards as he or she discarded.Enchant Creature1BBWhen target creature leaves play, that creature's controller sacrifices a creature he or she controls. Ignore this effect if that player controls no creatures.J"This party is much fun-but it's a shame to mourn just one." -Irini Sengir
Summon Hounds1B1/1Attacking does not cause Ghost Hounds to tap. If assigned to block any white creatures or any white creatures are assigned to block it, Ghost Hounds gain first strike until end of turn.Summon Albatross1U1/1NFlying 1U: Bury all creatures that damaged Giant Albatross this turn. The controller of any of those creatures may pay 2 life to prevent that creature from being buried. Effects that prevent or redirect damage cannot be used to counter this loss of life. Use this ability only when Giant Albatross is put into the graveyard from play.
Summon Oyster2UU0/3QYou may choose not to untap Giant Oyster during your untap phase. T: Target tapped creature does not untap during its controller's untap phase as long as Giant Oyster remains tapped. During your upkeep, put a -1/-1 counter on that creature. If Giant Oyster becomes untapped or leaves play, remove all of these counters from the creature.
Summon Legend4B3/341B, T: Target creature gets -1/-1 until end of turn.m"Rarely have power and madness been so delightfully wed as they have in our dear Grandmother." --Baron SengirSummon Lycanthrope4B2/4cAt the end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf.P"The wolf-things are no mere beasts, but the lieutenants of the Baron." --Taysir
Summon Legend3WW2/5UX, T: Redirect to Hazduhr the Abbot X damage dealt to any white creature you control.d"Soon, Serra will return and choose the Abbot's successor, else we are lost." --Gulsen, Abbey MatronInstant1BjRemove from the game target card in any graveyard. Draw a card at the beginning of the next turn's upkeep.R"Your headstone is the last page in the book of your life." --Murat, Death SpeakerSummon Wolf3R2/2First strike T: Target Dwarf gains first strike and +2/+0 until end of turn. If that Dwarf leaves play this turn, bury Heart Wolf. Use this ability only when attack or defense is announced.Summon Mist2GG6/2/During your upkeep, pay GG or bury Hungry Mist.N"If the air must feed, let it take the self-righteous." --Murat, Death Speaker
Summon Legend3BBB5/5Protection from white"Ihsan, the weak. Ihsan, the fallen. Ihsan, the betrayer. He has brought shame to the Serra Paladins where none existed before. May his suffering equal his betrayal." --Baris, Serra Inquisitor
Summon Legend2BB2/2LWhite enchantments and green enchantments each cost an additional 2 to cast."That cruel being brings shame to all her fellow Dwarves and misery to all the land. She is Sengir's daughter in spirit if not in blood." --Reveka, Wizard SavantEnchant CreatureRTarget creature gets -0/-1. That creature cannot be assigned to block any creature with power greater than or equal to the toughness of the creature Ironclaw Curse enchants.Instant1UTarget land becomes a basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep.E"What wizards upset, the land soon rights." --Gemma, Willow Priestess
Summon Legend3RR3/3-RRR, T: Destroy target non-creature artifact.TJoven, you're almost as good a thief as I. But Eron hates you even more." --ChandlerSummon FerretsG1/1If declared as an attacker, Jovan's Ferrets get +0/+2 until end of turn. At the end of combat, tap any creatures that block Joven's Ferrets. Those creatures do not untap during their controller's next untap phase.Artifact6J4, T: Target creature cannot be blocked except by walls until end of turn.s"If that thief Joven  ever shows his head around here again, make sure he leaves without it." --Eron the Relentless
Enchant World2BBDuring your upkeep, tap target untapped creature you control or bury Koskun Falls. No creature can attack you unless its controller pays an additional 2 whenever that creature attacks.LandT: Add one colorless mana to your mana pool. 1 ,T: Add R to your mana pool. 2 ,T: Add B to your mana pool. 2 ,T: Add G to your mana pool.(Treacher and anarchy make poor partners.Summon Minotaur3U1/4jCreatures Labyrinth Minotaur is assigned to block do not untap during their controller's next untap phase.u"I doubt any Labyrinth Minotaurs still live-but then again, we Minotaurs are stubborn beings." --Onatah, Anaba Shaman
Summon Lizard1GG2/3&1G: Flying and -0/-1 until end of turn"I never question the Autumn Willow about her motives, not even when she turns people into Lizards. It's her way." --Devin, Faerie NobleSorcery1WW{Target player loses all poison counters. Leeches deals 1 damage to that player for each poison counter removed in this way.\0Where our potions and powders fail, perhaps nature will succeed." --Reyhan, Samite AlchemistEnchant Creature3GTarget creature loses flying. If any creature is assigned to block the creature Mammoth Harness enchants or has the creature Mammoth Harness enchants assigned to block it, that creature gains first strike until end of turn.Summon Serpent5UU8/8QDoes not untap during your untap phase. Marjhan cannot attack if defending player controls no islands. If at any time you control no islands, bury Marjhan. UU: Sacrifice a creature to untap Marjhan. Use this ability only during your upkeep. UU: -1/-0 until end of turn. Marjhan deals 1 damage to target attacking creature without flying.Sorcery1USearch your library for a blue instant or interrupt. Reveal that card to all players and put it into your hand. Reshuffle your library afterwards.7"There's no trade without trust." --Eron the Relentless
Summon Falcon1W1/1"Flying 1W: +0/+1 until end of turnF"The faith of Serra is borne on wings of hope." --Gulsen, Abbey Matron
Enchant World2UU)All creatures lose flying and islandwalk.k"Curse Reveka, and curse her coddled conjurers.  Their sorcerers' school shall yet be ours." --Irini SengirSummon Narwhal2UU2/2!First strike, protection from redb"Who needs a spear? Ya break off the horn, and ya stab the fish with it. Easy!" --Kakra, Sea TrollEnchant Land1RR6When Orcish Mine comes into play, put three ore counters on it. During your upkeep and whenever target land becomes tapped, remove an ore counter from Orcish Mine. When the last ore counter is removed from Orcish Mine, destroy the land Orcish Mine enchants; Orcish Mine deal 2 damage to that land's controller.Enchantment2GGsDuring each player's upkeep, Primal Order deals 1 damage to that player for each non-basic land he or she controls.~"It's strange, but I can feel it when the land is corrupted. I can understand why the Autumn Willow is so protective." --DariaSorceryWReveal the top card of target opponent's library to all players. If it is a land, gain 1 life. That opponent then shuffles his or her library. Draw a card at the beginning of the next turn's upkeep.
Summon Legend3WW3/3zCan block creatures with flying. If assigned to block any black creatures, Rashka the Slayer gets +1/+2 until end of turn.E"Rarely be the prey so haughty as to hunt the hunter." --Baron SengirSummon Ships1UU2/2yWhenever Reef Pirates damages any opponent, take the top card or his or her library and put it into his or her graveyard.|"Corpses for crew don't sit well with me. Zeki and his dead ship had best keep their distance." --Joskun, An-Havva ConstableSorcery2GSacrifice a land to search your library for a basic land and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards. Draw a card at the beginning of the next turn's upkeep.Sorcery2RRChoose two creatures controlled by an opponent. Bury one of those creatures and put a -1/-1 counter on the other. That opponent chooses which creature is buried.
Summon Legend2UU0/1fT: Reveka deals 2 damage to target creature or player and does not untap during your next untap phase."It's nice to sea a sister dwarf in a position of such power, but why'd it have to be one of those seafaring muleheads?" --Halina, Dwarven Trader
Summon Spider3G2/2UIf assigned as a blocker, Root Spider gains first strike and +1/+0 until end of turn.O"They're not half as fierce if they don't see you coming." -Devin, Faerie NobleEnchant Creature3GeTap target creature without flying. That creature does not untap during its controller's untap phase.>"That which nourishes can also bind." --Gemma, Willa PriestessArtifact Creature10/2VFlying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn."The Roterothopter is as insidious as it is ingenious.  It is one of the few creations of our school that I take no pride in" --Baki, Wizard Attendant
Summon Badger2G2/2If Rysorian Badger attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, remove from the game up to two target creatures from that player's graveyard. Gain 1 life for each creature removed in this way.Summon Alchemist3W0/2WW, T: Prevent up to 4 damage to a creature you control. Tap that creature. That creature does not untap during your next untap phase.L"The wiset of Aysen dwell not in the Abbey, but in the laboratory." --Taysir
Summon Faerie1U1/1Flying, protection from red;"No one can catch what won't be caught." --Kakra, Sea TrollSummon Troll2U2/1U: Regenerate. Use this ability only during a turn in which Sea Troll blocked a blue creature or a blue creature blocked Sea Troll.r"I've seen those Trolls devour a drowning sailor faster than his lungs could fill with water." --Zeki, Reef PirateSummon Autocrat3B2/2When Sengir Autocrat comes into play, put three Serf tokens into play. Treat these tokens as 0/1 black creatures. If Sengir Autocrat leaves play, bury all Serf tokens.E"A thankless job, but a death sentence besides." -Eron the RelentlessSummon Bats1BB1/2~Flying Whenever a creature is put into the graveyard the same turn Sengir Bats damaged it, put a +1/+1 counter on Sengir Bats.J"They are the eyes of the Baron, and they know your fears." -Ihsan's Shade
Enchant World3W$All creatures with flying get +1/+1.|"Serra, like Feroz, is long since dead. But remember, Daria: her spirit shall survive so long as the Homelands do." --TaysirEnchant CreatureWWDuring your upkeep, pay WW or bury Serra Bestiary. Target creature cannot attack, block, or use any ability that includes T in the activation cost.Summon Inquisitors4W3/3If assigned to block any black creatures or any black creatures are assigned to block it, Serra Inquisitors gets +2/+0 until end of turn.Summon Paladin2WW2/2qT: Prevent 1 damage to any creature or player. 1WW, T: Attacking does not cause target creature to tap this turn.f"Would that I could be a Paladin again, but the dead hold no place among their ranks." --Ihsan's ShadeArtifact4When Serrated Arrows comes into play, put three arrowhead counters on it. During your upkeep, bury Serrated Arrows if there are no arrowhead counters on it. T: Remove an arrowhead counter from Serrated Arrows to put a -1/-1 counter on target creature.InstantG-Target creature gets -5/-0 until end of turn.S"Do not fear adversity.  Let your courage be your strength." --Onatah, Anaba Shaman
Summon Legend1WW2/2JAll Falcons gets +1/+1. 1W: Target Falcon gains banding until end of turn.Z"Soraya speaks with the hunters of the air, as do all of her family line." --Autumn WillowSummon Bears1G3/3If Spectral Bears is declared as an attacker and defending player controls no black cards, it does not untap during your next untap phase.i"I hear there are Bears-or spirits-that guard caravans passing through the forest" --Gulsen, Abbey Matron
Summon Fiends1BB1/1MRemove Timmerian Fiends from your deck before playing if not playing for ante. BBB: Sacrifice Timmerian Fiends to bury target artifact that any opponent owns in your graveyard. Put Timmerian Fiends into that opponent's graveyard. This change in ownership is permanent. The opponent may ante an additional card to counter this effect.Enchant CreatureBKChoose target creature. 1B: Put -1/-1 counter on creature Torture enchants."Oh, they scream, right enough, and they please, too-but the Baron keeps no mercy in his vault of horrors." --Zeki, Reef PirateSummon CaravanW1/1During your upkeep, put a currency counter on Trade Caravan. 0: Remove two currency counters from Trade Caravan to untap target basic land. Use this ability only during any opponent's upkeep.Instant2WmEach player may draw up to two cards. For each card less than two any player draws, that player gains 2 life.
Summon Legend5BB5/5+1BB: Forestwalk and -3/-0 until end of turnr"Poor, foolish Veldrane. He goes wherever the Baron wills him. One day, he'll go to die." --Halina, Dwarven TraderSummon WallUU0/3GUU, T: Put a Kelp token into play. Treat this token as a 0/1 blue wall.P"Ya can eat it or ya can weave it, but ya can't fight in it." -Zeki, Reef Pirate
Summon Faerie1G1/2FlyingI"Swift as the wind and harder to catch-that the Faeries for you." --Daria
Summon Faerie2GG2/2T: Take a Faerie from your hand and put it directly into play as though it were just summoned. 2G: Target green creature gains protection from black until end of turn.6"Those of faith are those of strength." -Autumn WillowSorceryRFlip a coin; target opponent calls heads or tails when coin is in the air. If the flip ends up in your favor, Winter Sky deals 1 damage to each creature and player. Otherwise each player draws a card.LandT: Add one colorless mana to your mana pool. 1 ,T: Add U to your mana pool. 2 ,T: Add W to your mana pool. 2 ,T: Add B to your mana pool.The legacy of Feroz lives on.Summon Abomination3BB2/6_At the end of combat, destroy all green and white creatures blocking or blocked by Abomination.Summon Elemental3UU4/4FlyingThese spirits of the air are winsome and wild, and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.InstantXWWHGive target player X life or prevent X damage to any creature or player.d"Healing is a matter of time, but it is sometimes also a matter of opportunity." --D'Avenant proverbArtifact10X ,T: Instead of drawing a card from the top of your library, draw X cards but choose only one to put in your hand. Shuffle the leftover cards and put them at the bottom of your library. X cannot be 0.Artifact8A8 ,T: Aladdin's Ring deals 4 damage to target creature or player."After these words the magician drew a ring off his finger, and put it on one of Aladdin's, saying: 'It is a talisman against all evil, so long as you obey me."' --The Arabian Nights, Junior Classics trans.Summon Ali BabaR1/1R: Tap target wall."When he reached the entrance of the cavern, he pronounced the words, 'Open, Sesame!"' --The Arabian Nights, Junior Classics trans.Summon KithkinWW1/1GNo creature with power greater than 2 may be assigned to block Kithkin.XQuick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.Artifact212 ,T: Prevent 1 damage to any creature or player.Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing.
Summon Mob2WW2+*/2+*Trample During your turn, Angry Mob has power and toughness each equal to 2 plus the total number of swamps opponents control. During other turns, Angry Mob has power and toughness 2/2.Enchant Artifact3UTarget artifact becomes an artifact creature with power and toughness equal to its casting cost; target retains all its original abilities. Animate Artifact does not affect artifact creatures.Enchant Dead Creature1BTake target creature from any graveyard and put it directly into play under your control with -1/-0. Treat this creature as though it were just summoned. If Animate Dead is removed, bury the creature in its owner's graveyard.Enchant WallWTarget wall can now attack.Artifact2WEach time a player puts a land into play, Ankh of Mishra deals 2 damage to that player.
Summon Wizard1UU0/1AU ,T: Add 3 to your mana pool. Play this ability as an interrupt.Sorcery3WDestroy all lands.Artifact6During your upkeep, put one doom counter on Armageddon Clock. At the end of your upkeep, Armageddon Clock deals X damage to each player, where X is the number of doom counters on Armageddon Clock. During any upkeep, any player may pay 4 to remove a doom counter from Armageddon Clock.Sorcery1BBaAshes to Ashes removes two target non-artifact creatures from the game and deals 5 damage to you.v"All rivers eventually run to the sea. My job is to sort out who goes first." --Maeveen O'Donagh, Memoirs of a SoldierArtifact22 ,T: Target creature you control gets +2/-2 as long as Ashnod's Battle Gear remains tapped. You may choose not to untap Ashnod's Battle Gear during your untap phase.MThis invention shows why Ashnod was feared by her troops as well as her foes.Enchant Creature1GIncrease target creature's power and toughness by half the number of forests you control, rounding down for power and up for toughness.Enchant CreatureUhBackfire deals 1 damage to target creature's controller for each 1 damage dealt to you by that creature.Enchantment1BAll black creatures get +1/+1.Sorcery1WEach player sacrifices enough lands to equalize the number of lands all players control. The player who controls the fewest lands cannot sacrifice and in this way. All players then equalize cards in hand and then creatures in play in the same way.Summon Ball LightningRRR6/1kTrample Ball Lightning can attack the turn it comes into play. At the end of any turn, bury Ball Lightning.Artifact Creature21/1VBanding when attacking At the end of combat, destroy all walls blocking Battering Ram.UBy the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.Summon HeroW1/1BandingBenalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the hero.Summon Bird Maiden2R1/2Flying"Four things that never meet do here unite To shed my blood and to ravage my heart, A radiant brow and tresses that beguile And rosy cheeks and a glittering smile." --The Arabian Nights, trans. HaddawySummon Mana BirdsG0/1YFlying T: Add one mana of any color to your mana pool. Play this ability as an interrupt.
Summon KnightBB2/2#Protection from white, first strikeBattle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.Artifact42 ,T: Put one charge counter on Black Mana Battery. T: Add B to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Black Mana Battery, add B to your mana pool. Play this ability as an interrupt.Artifact1At the end of target opponent's upkeep, Black Vise deals that player 1 damage for each card in his or her hand in excess of four.Enchant CreatureWnTarget creature gains protection from black. The protection granted by Black Ward does not destroy Black Ward.Enchant CreatureWWBW: Target creature Blessing enchants gets +1/+1 until end of turn.Enchant LandBB9If target land becomes tapped, destroy it at end of turn.Instant1RTarget creature gets +4/-4 until end of turn. If this reduces creature's toughness to less than 1, creature's toughness becomes 1.	InterruptU9Counter target red spell or destroy target red permanent.Artifact42 ,T: Put one charge counter on Blue Mana Battery. T: Add U to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Blue Mana Battery, add U to your mana pool. Play this ability as an interrupt.Enchant CreatureWkTarget creature gains protection from blue. The protection granted by Blue Ward does not destroy Blue Ward.
Summon Imp1B1/1FlyingcOn guard for larger dangers, we underestimated the power and speed of the Imp's muck-crusted claws.
Summon Wraith3B3/3	Swampwalk'Twas in the bogs of Cannelbrae My mate did meet an early grave 'Twas nothing left for us to save In the peat-filled bogs of Cannelbrae.Artifact4 1: Sacrifice Bottle of Suleiman. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman deals 5 damage to you. Otherwise, put a Djinn token into play. Treat this token as a 5/5 artifact creature with flying.Enchant CreatureWITarget creature cannot attack unless its controller pays an additional 3.Z"They're not your friends; they despise you. I'm the only one you can count on. Trust me."Artifact Creature11/3oBrass Man does not untap during your untap phase. 1: Untap Brass Man. Use this ability only during your upkeep.Artifact6Comes into play tapped. 4 ,T: Remove Bronze Tablet and target card opponent owns from the game. You become owner of opponent's card, and opponent becomes owner of Bronze Tablet. Opponent may prevent this exchange by paying 10 life; if he or she does so, destroy Bronze Tablet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt. Remove Bronze Tablet from your deck before playing if not playing for ante.Summon Brothers1RR2/2V1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.Fire is never a gentle master.Enchant CreatureR#Target creature gains mountainwalk.Summon Wall3G4/5"It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion." --Vervamon the ElderSummon Ants2BB0/11: +1/+1 until end of turn.i"'War is no picnic,' my father liked to say. But the Ants seemed to disagree." --General Chanek ValterothEnchantment3W<Untapped creatures you control get +0/+2 when not attacking.Summon Cave People1RR1/4wWhen attacking, Cave People gets +1/-2 until end of turn. 1RR ,T: Target creature gains mountainwalk until end of turn.Artifact3U2 ,T: Add one mana of any color to your mana pool. Play this ability as an interrupt.SorceryGGUntil end of turn, you may add colorless mana to your mana pool at a cost of 1 life per one mana. Play these additions as interrupts. Effects that prevent or redirect damage cannot be used to counter this loss of life.	InterruptRChange the color of target spell or target permanent to red. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.Enchantment1W2: Prevent all damage against you from one artifact source. If a source deals damage to you more than once in a turn, you may pay 2 each time to prevent the damage.Artifact Creature43/1
2: RegenerateTawnos won fame as Urza's greatest assistant. After he created these warriors, Urza ended his apprenticeship, promoting him directly to the rank of master.Artifact Creature50/4MFlying When Clockwork Avian comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Avian is assigned to attack or block, remove a counter. X ,T: Put X +1/+0 counters on Clockwork Avian. You may have no more than four of these counters on Clockwork Avian. Use this ability only during your upkeep.Artifact Creature60/4HWhen Clockwork Beast comes into play, put seven +1/+0 counters on it. At the end of any combat in which Clockwork Beast is assigned to attack or block, remove a counter. X ,T: Put X +1/+0 counters on Clockwork Beast. You may have no more than seven of these counters on Clockwork Beast. Use this ability only during your upkeep.Summon Cockatrice3GG2/4^Flying At the end of combat, destroy all non-wall creatures blocking or blocked by Cockatrice.Artifact Creature99/9uTrample Colossus does not untap during your untap phase. 9: Untap Colossus. Use this ability only during your upkeep.NFrom the Sardian mountains wakes ancient doom: Warrior born from a rocky womb.Artifact4$3 ,T: Prevent up to 2 damage to you.Enchant Creature2UU Gain control of target creature.Enchantment2WWTAll mountains become basic plains. During your upkeep, pay WW or destroy Conversion.Artifact3[3: Discard a card at random from your hand to give target creature +2/+2 until end of turn.
Summon Horror3BBB7/7First strike During your upkeep, pay 3BBB or destroy Cosmic Horror. If you destroy Cosmic Horror in this way, it deals 7 damage to you.Z"...[S]creams of horror rend th' affrighted skies." --Alexander Pope, The Rape of the LockSummon Wurm4GG6/4The most terrifying thing about the Craw Wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.Enchant Creature1UIf target creature is put into the graveyard, Creature Bond deals damage equal to the creature's toughness to that creature's controller.Summon Manticore2RR2/2OFlying R ,T: Manticore deals 1 damage to target attacking or blocking creature.Noted neither for their good looks nor their charm, Crimson Manticores can be fearsome allies. As dinner companions, however, they are best left alone.InstantG\0Bury target artifact. Artifact's controller gains life equal to the artifact's casting cost.hThe spirits of Argoth grant new life to those who repent the folly of enslaving their labors to devices.EnchantmentWWAll white creatures get +1/+1.Artifact11: Gain 1 life for a successfully cast blue spell. Use this effect either when the spell is cast or later in the turn but only once for each blue spell cast.Enchant Land2BBPCursed Land deals 1 damage to target land's controller during his or her upkeep.Artifact4LTarget opponent discards down to four cards during his or her discard phase.xAshnod invented several torture techniques that could make victims even miles away beg for mercy as if the End had come.Summon Mummy1B2/1FIf Mummy is put into the graveyard from play, remove it from the game.vThe ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths.Artifact Creature41/5FlyingBobbing merrily from opponent to opponent, the scimitar began adding playful little flourishes to its strokes; it even turned a couple of somersaults.EnchantmentBBBBB: Counter target green spell. Play this ability as an interrupt.	InterruptBChange the color of target spell or target permanent to black. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.Sorcery4GGDestroy target permanent.SorceryXRxBury target artifact. Detonate deals X damage to the artifact's controller, where X is the casting cost of the artifact.Artifact Creature74/4
3: Regenerate"The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning." --Sevti Mukul, The Fall of AlsoorArtifact4qEach time a player puts a land into the graveyard from play, Dingus Egg deals 2 damage to that land's controller.SorceryXRDisintegrate deals X damage to target creature or player. The target cannot regenerate until end of turn. If the target receives lethal damage this turn, removed it from the game entirely.Artifact3o3 ,T: Target player chooses and discards one card from his or her hand. Use this ability only during your turn.Enchant Creature2WWTarget creature gets +3/+3.oGlory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.Artifact Creature31/32: +1/+0 until end of turnThose who believed the city of Kroog would never fall to Mishra's forces severely underestimated the might of his war machines.
Summon Dragon2RR2/3Flying R: +1/+0 until end of turn. If you spend more than RRR in this way during one turn, destroy Dragon Whelp at end of turn.Y"O to be a dragon... of silkworm size or immense..." --Marianne Moore, "O to Be a Dragon"SorceryUUTarget player must draw all mana from his or her available lands; then, all mana in target player's mana pool drains into your mana pool.Summon Skeletons1B1/1
B: RegenerateBones scattered around us joined to form misshapen bodies. We struck at them repeatedly - they fell, but soon formed again, with the same mocking look on their faceless skulls.Summon Boars4G4/4d"And the unclean spirits went out, and entered the swine: and the herd ran violently..." --Mark 5:13Summon Dwarves2R1/1T: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2.Summon Elemental3RR4/5Earth Elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.SorceryXRJEarthquake deals X damage to each player and each creature without flying.Artifact3{2 ,T: Untap target attacking creature you control. That creature neither receives nor deals damage during combat this turn.Summon El-Hajjj1BB1/1Gain 1 life for every 1 damage El-Hajjj deals. You cannot gain more life in this way than the toughness of the creature or the total life of the player that El-Hajjj damages.Summon Wurm4WWW5/52Trample Cannot attack until assigned as a blocker.0Sometimes it's best to let sleeping dragons lie.
Summon Riders3GG3/3?Cannot be blocked except by walls and by creatures with flying.U"Sometimes it is better to be swift of foot than strong of swordarm." --Elven proverbSummon Elves1G2/1First strikeI tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!"Enchantment2UDuring each player's upkeep, destroy all artifacts that player controls. The player may pay an additional 2 for each artifact he or she wishes to prevent Energy Flux from destroying.SorceryUyTap target creature you control. Add an amount of colorless mana equal to that creature's casting cost to your mana pool.Summon Raiders1B2/3If you do not attack with Erg Raiders during your turn, it deals 2 damage to you at end of turn. Erg Raiders deals no damage to you the turn it comes into play on your side.Enchant LandUUUDuring his or her upkeep, target land's controller pays 1 or 1 life, or target land is destroyed. Effects that prevent or redirect damage cannot be used to counter this loss of life.Enchant CreatureR0Attacking does not cause target creature to tap.cWarriors of the Tsunami-nito School spend years in training to master the way of effortless effort.Enchant LandB"Target land becomes a basic swamp.InstantWW8You may cast Eye for an Eye only when a creature, spell, or effect deals damage to you. Eye for an Eye deals an equal amount of damage to the controller of that creature, spell, or effect. If another spell or effect reduces the amount of damage you receive, it does not reduce the damage dealt by Eye for an Eye.Enchant Enchantment2UXFeedback deals 1 damage to controller of target enchantment during that player's upkeep.Artifact2T: Add one mana to your mana pool. This mana may be of any type that any land opponent controls can produce. Play this ability as an interrupt.H"What do you have that I cannot obtain?" --Mairsil, called the PretenderSummon Elemental3RR5/4Fire Elementals are ruthless infernos, annihilating and consuming their foes in a frenzied holocaust. Crackling and blazing, they sear swift, terrible paths, leaving the land charred and scorched in their wake.SorceryXRFireball deals X damage, divided evenly (round down) among any number of target creatures and/or players. Pay an additional 1 for each target beyond the first.Instant3RRBury target land or creature.C"Must not all things at the last be swallowed up in death?" --PlatoSorcery3RDestroy all plains.Enchant CreatureUTarget creature gains flying.EnchantmentU'UU: Tap target creature without flying.h"A dash of cool water does wonders to clear a cluttered battlefield." --Vibekke Ragnild, Witches and WarArtifact42 ,T: Target creature gains flying until end of turn. If that creature is put into the graveyard before end of turn, destroy Flying Carpet.Summon Force2GGGG8/8MTrample During your upkeep, pay GGGG or Force of Nature deal 8 damage to you.Enchantment1WW1All walls you control gain banding and get +1/+0.Summon Shade2B0/1B: +1/+1 until end of turn"There are some qualities--some incorporate things,/ That have a double life, which thus is made/ A type of twin entity which springs/ From matter and light, evinced in solid and shade." --Edgar Allan Poe, "Silence"Summon Fungusaur3G2/2mAt the end of any turn in which Fungusaur receives damage but does not leave play, put a +1/+1 counter on it.|Rather than sheltering her young, the female Fungusaur often injures her own offspring, thereby ensuring their rapid growth.Summon Gaea's Liege3GGG*/*Gaea's Liege has power and toughness each equal to the number of forests you control; when Gaea's Liege attacks, these are instead equal to the number of forests defending player controls. T: Target land becomes a basic forest until Gaea's Liege leaves play.Enchant Creature2U@Target creature neither deals nor receives damage during combat.["It's hard to hurt anyone when you're as transparent as your motives." -Ertai, wizard adeptSummon Ship2UU2/4Flying UUU: Regenerate"That phantom prow split the storm as lightning cast its long shadow on the battlefield below." --Mireille Gaetane, The Valeriad
Summon Spider3G2/4 Can block creatures with flying.While it possesses potent venom, the Giant Spider often chooses not to paralyze its victims. Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web.Enchant CreatureRRTarget creature gets +2/+2."O! it is excellent/ To have a giant's strength, but it is tyrannous/ To use it like a giant." --William Shakespeare, Measure for MeasureSummon Tortoise1U1/1)Giant Tortoise gets +0/+3 while untapped.Artifact1 T: Look at target player's hand.Enchantment2BsWhite spells cost an additional 3 to cast. White enchantments with activation costs require an additional 3 to use.Summon GoblinsR1/1R: Flying until end of turnd"From up here we can drop rocks and arrows and more rocks!" "Uh, yeah boss, but how do we get down?"Summon Lord1RR2/2,All Goblins gain mountainwalk and get +1/+1.To become king of the Goblins, one must assassinate the previous king. Thus, only the most foolish seek positions of leadership.Summon Rock Sled1R3/1Trample Cannot attack if defending player controls no mountains. Rock Sled does not untap during your untap phase if it attacked during your last turn.Artifact Creature42/3DT: Grapeshot Catapult deals 1 damage to target creature with flying.Recent research suggests these creatures were invented by Urza's and Mishra's original master, Tocasia, and that both brothers used them.Summon Ogre2R2/2The Ogre philosopher Gnerdel believed the purpose of life was to live as high on the food chain as possible. She refused to eat vegetarians, and preferred to live entirely on creatures that preyed on sentient beings.Enchantment3BrB: Pay 2 life to draw a card. Effects that prevent or redirect damage cannot be used to counter this loss of life."There is no calamity greater than lavish desires./ There is no greater guilt than discontentment./ And there is no greater disaster than greed." --Tao Te Ching 46Artifact42 ,T: Put one charge counter on Green Mana Battery. T: Add G to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Green Mana Battery, add G to your mana pool. Play this ability as an interrupt.Enchant CreatureWnTarget creature gains protection from green. The protection granted by Green Ward does not destroy Green Ward.Summon Bears1G2/2Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.Artifact161 ,T: Target creature gains banding until end of turn.Summon Giant3R3/3Fortunately, Hill Giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.Enchant CreatureW`Target creature gets +0/+2. W: Target creature Holy Armor enchants gets +0/+1 until end of turn.Enchant CreatureWTarget creature gets +1/+2.Artifact2>Each player draws one extra card during his or her draw phase.Instant1UPAll artifacts in play owned by target player are returned to that player's hand.iThis spell, like many attributed to Drafna, was actually the work of his wife and former student, Hurkyl.Summon Minotaur1RR2/3The Minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
Summon JackalR1/1/T: Target creature cannot regenerate this turn.Summon Specter1BB2/2Flying An opponent damaged by Specter discards a card at random from his or her hand. Ignore this effect if opponent has no cards in hand.Y"...There was no trace/ Of aught on that illumined face..." --Samuel Coleridge, "Phantom"Enchant CreatureRTarget creature gets +2/-2.Instant5RR8Inferno deals 6 damage to all players and all creatures."Any scrap of compassion that still existed in my soul was permanently snuffed out when they cast me out into the flames." --Mairsil, called the PretenderEnchant CreatureGTarget creature can attack the turn it comes into play on your side. 0: During your turn, untap target creature Instill Energy enchants. Use this ability only once each turn.Artifact11: Gain 1 life for a successfully cast red spell. Use this effect either when the spell is cast or later in the turn but only once for each red spell cast.Summon Orcs1R2/2CCannot be assigned to block any creature with power greater than 1.Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justive to the Ironclaws.Summon Treefolk4G3/5The mating habits of Treefolk, particularly the stalwart Ironroot Treefolk, are truly absurd. Molasses comes to mind. It's amazing the species can survive at all given such protracted periods of mate selection, conjugation, and gestation.Summon Island Fish4UUU6/8Does not untap during your untap phase. Cannot attack if defending player controls no islands. If at any time you control no islands, bury Island Fish Jasconius. UUU: Untap Island Fish. Use this ability only during your upkeep.Enchantment1WDuring your draw phase, you may draw one less card from your library. If you do so, until start of your next turn the only creatures that can attack you are those with flying or islandwalk.Artifact11: Gain 1 life for a successfully cast white spell. Use this effect either when the spell is cast or later in the turn but only once for each white spell cast.Artifact1ZAt the beginning of your upkeep, gain 1 life for each card in your hand in excess of four.vValuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.Artifact4b1: Redirect to yourself all damage done to any creature. The source of the damage does not change.Artifact23 ,T: Untap target creature.Each day of their journey, Jandor opened the saddlebags and found them full of mutton, quinces, cheese, date rolls, wine, and all manner of delicious and satisfying foods.Artifact44 ,T: Draw one card.InstantU/Target creature gains flying until end of turn.
Summon Efreet1BB3/38Flying During your upkeep, play BB or bury Junn Efreet.Enchantment2WWcDuring each player's upkeep, Karma deals 1 damage to that player for each swamp he or she controls.Summon Lord2RR*/*Keldon Warlord has power and toughness each equal to the number of non-wall creatures you control, including Warlord. For example, if you control two other non-wall creatures, Warlord is 3/3. If one of those creatures leaves play, Warlord immediately becomes 2/2.Summon Bees1GG0/1!Flying G: +1/+1 until end of turnThe communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel.Enchantment3WMAll of target player's creatures, lands, and artifacts come into play tapped.Artifact4|All swamps become 1/1 creatures. The swamps still count as lands but cannot be tapped for mana the turn they come into play.Summon Leeches1GG2/2First strike"The standard cure for leeches requires the application of burning embers. Alternative methods must be devised should an ember of sufficient size prove more harmful than the leech." --Vervamon the ElderEnchantmentWDuring your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand. Reshuffle your library afterwards.Summon Leviathan5UUUU10/10Trample Comes into play tapped, and does not untap as normal during your untap phase. During your upkeep, you may sacrifice two islands to untap Leviathan. Leviathan cannot attack unless you sacrifice two islands during your attack.
Summon Cleric2G1/18T: Untap target land. Play this ability as an interrupt.uAfter years of training, the Druid becomes one with nature, drawing power from the land and returning it when needed.Artifact1Skip the discard phase of your turn. If a spell or effect forces you to discard, you may discard to the top of your library rather than to your graveyard. If the discard is random, you may look at the card before choosing where to discard it.EnchantmentGGBGG: Counter target black spell. Play this ability as an interrupt.	InterruptGChange the color of target spell or target permanent to green. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.EnchantmentUULGain 1 life each time a forest controlled by target opponent becomes tapped.InstantR;Lightning Bolt deals 3 damage to target creature or player.Enchant ArtifactGPut a vitality counter on Living Artifact for each damage dealt to you. 0: During your upkeep, remove a vitality counter to gain 1 life. Remove only one vitality counter during each of your upkeeps.Enchantment3G~All forests become 1/1 creatures. The forests still count as lands but cannot be tapped for mana the turn they come into play.Summon ElvesG1/1>T: Add G to your mana pool. Play this ability as an interrupt.gHardened by their life in the haunted Llanowar Forest, these fierce beings are outcards among elvenkindSummon LordUU2/2*All Merfolk gain islandwalk and get +1/+1.jA master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.Summon Demon4BBB7/7Flying, trample During your upkeep, sacrifice a creature. If you cannot sacrifice a creature, Lord of the Pit deals 7 damage to you. You cannot sacrifice Lord of the Pit to itself.Summon Lost Soul1BB2/1	SwampwalkShe walks in the twilight, her steps make no sound,/ Her feet leave no tracks on the dew-covered ground./ Her hand gently beckons, she whispers your name-- But those who go with her are never the same.	InterruptUChange the text of target spell or target permanent by replacing all occurences of one basic land type with another. For example, you may change "swampwalk" to "plainswalk."Enchantment1RRBlue creatures do not untap during their controller's untap phase. During his or her upkeep, a player may pay an additional 4 to untap a blue creature he or she controls.Summon Djinn4UU5/6FlyingOf royal blood among the spirits of the air, the Mahamoti Djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.SorceryRYou and target player each flip a coin. Mana Clash deals 1 damage to any player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time.Enchantment2RYWhenever a player taps a land for mana, it produces one additional mana of the same type.Instant2UJMana Short empties target player's mana pool and taps that player's lands.Artifact1Mana Vault does not untap during your untap phase. If it remains tapped during your upkeep, Mana Vault deals 1 damage to you. 4: Untap Mana Vault. Use this ability only during your upkeep. T: Add 3 colorless mana to your mana pool. Play this ability as interrupt.Enchantment3RZEach time any land is tapped for mana, Manabarbs deals 1 damage to that land's controller.InstantB*All creatures get -2/-0 until end of turn.S"Comes right outta th' ground. If ya can smell it, it's too late." --Keevy BogsburySummon Viper3G1/2If Marsh Viper damages a player, he or she gets two poison counters. If a player has ten or more poison counters, he or she loses the game._"All we had left were their black and bloated bodies." --Maeveen O'Donagh, Memoirs of a SoldierArtifact1SNo creatures with power greater than 2 untap during their controller's untap phase.Summon MerfolkU1/1Most human scholars believe that Merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from Merfolk who adapted themselves in order to explore their last frontier.Summon Pegasus1W1/1Flying, BandingBefore a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune.Artifact2d2 ,T: Take the top two cards from target player's library and put them into that player's graveyard.^More than one mage was driven insane by the sound of the Millstone relentlessly grinding away.SorceryUMind Bomb deals 3 damage to each player. All players may discard up to three cards of their choice from their hands. Each card a player discards in this manner prevents 1 damage to that player from Mind Bomb.SorceryXBTarget player discards X cards at random from his or her hand. If that player does not have enough cards, his or her entire hand is discarded.Land"T: Add one colorless mana to your mana pool. 1: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until end of turn. Assembly Worker still counts as a land but cannot be tapped for mana the turn it comes into play. T: Target Assembly Worker gets +1/+1 until end of turn.Artifact Creature75/5Banding During your upkeep, choose and discard one card from your hand, or Mishra's War Machine deals 3 damage to you. If Mishra's War Machine deals damage to you in this way, tap it.Summon GoblinsR1/1The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.Instant1WW4All attacking creatures get +1/+1 until end of turn."After Lacjsi's speech, the Knights grew determined to crush their ancient enemies clan by clan." --Tivadar of Thorn, History of the Goblin WarsSummon Murk Dwellers3B2/2KWhen attacking and not blocked, Murk Dwellers gets +2/+0 until end of turn.VWhen Raganorn unsealed the catacombs, he found more than the dead and their treasures.
Summon AspG1/1If Nafs Asp damages a player, it also deals 1 damage to that player during his or her next draw phase. Before then, the player may play 1 to prevent this damage.
Summon ShadowBB1/1At the end of your upkeep, if Shadow is in your graveyard with at least three creature cards above it, you may return it to play. Shadow can attack the turn it comes into play.Artifact4uComes into play tapped. 1 ,T: Destroy all creatures, enchantments, and artifacts, including Nevinyrral's Disk itself.Summon Nightmare5B*/*dFlying Nightmare has power and toughness each equal to the number of swamps its controller controls.The Nightmare arises from its lair in the swamps. As the poisoned land spreads. so does the Nightmare's rage and terrifying strength.Summon Paladin2WW3/3&WW ,T: Destroy target black permanent.K"Look to the north; there you will find aid and comfort." --The Book of TalLand$T: Prevent 1 damage to any creature.Artifact Creature64/6x"The foot stone is connected to the ankle stone, the ankle stone is connected to the leg stone..." Song of the ArtificerArtifact Creature32/2?If Onulet is put into the graveyard from play, you gain 2 life.An early inspiration for Urza, Tocasia's Onulets contained magical essences that could be cannibalized after they stopped functioning.Summon Orcs1RR1/3TT: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.In a rare display of ingenuity, the Orcs invented an incredibly destructive weapon. Most Orcish artillerists are those who dared criticize its effectiveness.Enchantment3R.All attacking creatures you control get +1/+0.Artifact Creature00/2FlyingMany scholars believe that these creatures were the result of Urza's first attempt at mechanical life, perhaps created in his early days as an apprentice to Tocasia.Summon Vultures1W1/1Flying At the end of any turn in which a creature is put into the graveyard from play, put a carrion counter on Vultures. 0: Remove two carrion counters to give Vultures +1/+1 until end of turn.Enchant CreatureBTarget creature does not untap during its controller's untap phase. That player may pay an additional 4 during his or her upkeep to untap it. Tap target creature when Paralyze comes into play.Summon Unicorn2W2/2"'Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before!' 'Well, now that we have seen each other,' said the Unicorn, 'if you'll believe in me, I'll believe in you."' --Lewis Carroll
Summon Avatar3WWW6/6&Owner may redirect any or all damage done to Personal Incarnation to self instead. If Personal Incarnation is put into the graveyard from play, owner loses half his or her remaining life, rounding up the loss. Effects that redirect or prevent damage cannot be used to counter this loss of life.Enchantment2BBAt the end of any turn, if there are no creatures in play, bury Pestilence. B: Pestilence deals 1 damage to all creatures and players.Summon Phantasm3U4/1>Flying During your upkeep, pay U or destroy Phantasmal Forces.yThese beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies.Enchant LandUU7Target land becomes any basic land type of your choice.Summon Phantasm3U3/3Flying"While, like a ghastly rapid river, Through the pale door, A hideous throng rush out forever, And laugh--but smile no more." --Edgar Allan Poe, "The Haunted Palace"Instant2W3All blocking creatures get +0/+3 until end of turn.v"Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success." --The Qur'an, 24:52Summon Pikemen1W1/1Banding, first strike"As the cavalry bore down, we faced them with swords drawn and pikes hidden in the grass at our feet. 'Don't life your pikes 'til I give the word,' I said." --Maeveen O'Donagh, Memoirs of a SoldierSummon Ship4U4/3Cannot attack if defending player controls no islands. If at any time you control no islands, bury Pirate Ship. T: Pirate Ship deals 1 damage to target creature or player.Summon Scorpion2B1/1If Scorpion damages a player, he or she gets a poison counter. If a player has ten or more poison counters, he or she loses the game.9Sometimes the smallest nuisance can be the greatest pain.Summon Rats2B*/*Plague Rats has power and toughness each equal to the number of Plague Rats in play, no matter who controls them. For example, if there are two Plague Rats in play, each has power and toughness 2/2.=During the dark times, the rats seemed to grow ever stronger.Enchant Enchantment1UDuring the upkeep or target enchantment's controller, Power Leak deals 2 damage to him or her. That player may pay 1 for each damage he or she wishes to prevent from Power Leak.EnchantmentRRDuring each player's upkeep, Power Surge deals that player 1 damage for each land he or she controls that was untapped at the beginning of the turn, before the untap phase.Summon Gypsies2G1/141G ,T: Target creature gets -2/-0 until end of turn.Artifact Creature4*/*vWhen Primal Clay comes into play, choose whether to make it a 1/6 wall, a 2/2 creature with flying, or a 3/3 creature.
Summon Wizard2U1/1AT: Prodical Sorcerer deals 1 damage to target creature or player.Occasionally a member of the Institute of Arcane Study acquires a taste for worldly pleasures. Seldom do they have trouble finding employment.
Summon Entity4U2/2UT: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.ICreatures of the ther are notorious for neglecting their own well-being.Enchant Land1U\0Whenever target land becomes tapped, Psychic Venom deals 2 damage to that land's controller.	InterruptWChange the color of target spell or target permanent to white. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.Sorcery4RkPyrotechnics deals 4 damage divided any way you choose among any number of target creatures and/or players.x"Hi! ni! ya! Behold the man of flint, that's me!/ Four lightnings zigzag from me, strike and return." --Navajo war chant
Summon Spirit3G3/22T: Target creature loses flying until end of turn.Summon Rag Man2BB2/1BBB ,T: Look at target opponent's hand. If that player has any creature cards in hand, he or she discards one of them at random. Use this ability only during your turn.B"Aw, he's just a silly, dirty little man. What's to be afraid of?"SorceryBCTake target creature from your graveyard and put it into your hand.Sorcery3GGGEach player may be healed to 20 life. Any player choosing to be healed antes an additional card from the top of his or her library. Remove Rebirth from your deck before playing if not playing for ante.	InterruptR;Counter target blue spell or destroy target blue permanent.Artifact42 ,T: Put one charge counter on Red Mana Battery. T: Add R to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Red Mana Battery, add R to your mana pool. Play this ability as an interrupt.Enchant CreatureWhTarget creature gains protection from red. The protection granted by Red Ward does not destroy Red Ward.Enchant Artifact2U}When target artifact opponent controls becomes tapped, you may give 1 life or have Relic Bind deal 1 damage to target player.Instant1WWAll damage dealt to you so far this turn by one source is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally.InstantW6Target blocking creature gets +7/+7 until end of turn.Artifact4>3 ,T: Rod of Ruin deals 1 damage to target creature or player.Summon Assassin1BB1/1"T: Destroy target tapped creature.Trained in the arts of stealth, the royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
Summon Cleric1W1/1.T: Prevent 1 damage to any creature or player.Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.Summon LionsW2/1The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless, flat plains of their homeland.Summon Zombies2B2/2"They groaned, they stirred, they all uprose,/ Nor spake, nor moved their eyes;/ It had been strange, even in a dream,/ To have seen those dead men rise."/ --Samuel Coleridge, "The Rime of the Ancient Mariner"Summon Ghoul3B2/2At the end of each turn, put a corpse counter on Scavenging Ghoul for each creature put into the graveyard during that turn. 0: Remove a corpse counter from Scavenging Ghoul to regenerate it.Summon FaeriesG1/1FlyingThe only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.Summon Serpent5U5/5oCannot attack if defending player controls no islands. If at any time you control no islands, bury Sea Serpent.ELegend has it that Serpents used to be bigger, but how could that be?Enchant Creature2WWSTarget creature cannot be blocked except by white creatures and artifact creatures.Summon Leviathan4U3/3
Islandwalka"Leviathan, too! Can you catch him with a fish-hook/ or run a line round his tongue?" --Job 40:25Summon Vampire3BB4/4Flying Put a +1/+1 counter on Sengir Vampire each time a creature is put into the graveyard the same turn Sengir Vampire damaged it.Summon Angel3WW4/43Flying Attacking does not cause Serra Angel to tap.gBorn with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.
Summon NymphsG1/1
ForestwalkMoving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be.Artifact Creature6*/(7-*)Shapeshifter has power and toughness that add up to seven, but neither may be more than seven. Set them when Shapeshifter comes into play; you may change them during your upkeep.
Summon Dragon4RR5/5!Flying R: +1/+0 until end of turnWhile it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.Instant1BAll damage done to you so far this turn is instead retroactively applied to a target creature you control. Further damage this turn is treated normally.Summon Sindbad1U1/10T: Draw a card. If it is not a land, discard it.InstantUAll of target opponent's creatures that can attack must do so. At end of turn, destroy any non-wall creatures that did not attack. Play only during opponent's turn, before opponent's attack. Siren's Call does not affect creatures brought under opponent's control this turn.Summon Sisters1RR2/2>T: Add R to your mana pool. Play this ability as an interrupt.XWe are many wicks sharing a common tallow; we feed the skies with the ashes of our prey.EnchantmentRRINo player may untap more than one creature during his or her untap phase.Summon Sorceress1BB1/1LT: Target creature other than Sorceress Queen becomes 0/2 until end of turn.Artifact11: Gain 1 life when a creature is put into the graveyard from play. Use this effect only once each time a creature is put into the graveyard.	InterruptXU@Counter target spell. X is the casting cost of the target spell.Enchant CreatureWGain 1 life for every 1 damage target creature deals. You may gain more life than the toughness or the total life of the creature or player damaged by the creature Spirit Link enchants.Enchant CreatureBB}Put a -0/-2 counter on target creature every time it becomes tapped. These counters remain even if Spirit Shackle is removed.Enchantment1UNPlayers do not get an untap phase. Pay U during your upkeep or destroy Stasis.Enchant Artifact2UU Gain control of target artifact.Summon Giant2RR3/4T: Target creature you control, which must have toughness less than Stone Giant's power, gains flying until end of turn. Destroy that creature at end of turn. Other effects may later be used to increase the creature's toughness beyond Stone Giant's power.SorceryXGTarget player gains X life.LandZT: Add 1 colorless mana to your mana pool. T: Sacrifice Strip Mine to destroy target land.aUnlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.Artifact3EYou may use white mana in your mana pool as either white or red mana.EnchantmentUUPAll blue creatures get +1/+1. During your upkeep, pay UU or destroy Sunken City.Enchantment1GYou may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life.Artifact42 ,T: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2.Artifact22 ,T: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped. You may choose not to untap Tawnos's Weaponry during your untap phase.EWhen war machines became too costly, Tawnos's weaponry replaced them.
Summon Efreet1RRR3/3T: Choose a card at random from target opponent's hand and put it in yours. Bury Tempest Efreet in opponent's graveyard. The change in ownership is permanent. Play this ability as an interrupt. Before your choose card to be switched, the opponent may prevent effect by paying 10 life or conceding game; if this is done bury Tempest Efreet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Remove Tempest Efreet from your deck before playing if not playing for ante.Instant1B-Bury target non-black, non-artifact creature.Artifact Creature61/1Flying When Tetravus comes into play, put three +1/+1 counters on it. During your upkeep, you may move each of these counters on or off of Tetravus, regardless of who controls them. Counters that are removed become Tetravite tokens. Treat these tokens as 1/1 artifact creatures with flying. These creatures cannot have enchantments played on them and do not share any enchantments on Tetravus.Enchant Creature1ROTarget creature gets +1/+0. RRR: Regenerate target creature The Brute enchants.d"Union may be strength, but it is mere blind brute strength unless wisely directed." --Samuel ButlerArtifact5Z5 ,T: Put a Wasp token into play. Treat this token as a 1/1 artifact creature with flying.Artifact1~At the end of target opponent's upkeep, The Rack deals that player 1 damage for each card in his or her hand fewer than three.NInvented in Mishra's earlier days, the Rack was once his most feared creation.Summon Basilisk3GG2/4UAt the end of combat, destroy all non-wall creatures blocking or blocked by Basilisk.SMoss-covered statues littered the area, a macabre monument to the Basilisk's power.	InterruptUChange the color of target spell or target permanent to blue. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.Artifact11: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast.
Summon WolvesG1/1BandingThough many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey.Summon Elemental2U0/22UU ,T: Return target permanent to owner's hand. You cannot this ability on permanents with enchantment cards played on them. If Time Elemental blocks or attacks, destroy it at end of combat. In this case, Time Elemental deals 5 damage to its controller.Enchantment3GAll non-creature artifacts lose all their usual abilities and become artifact creatures with toughness and power each equal to their casting costs. If Titania's Song leaves play, artifacts return to normal just before the untap phase of the next turn.Sorcery2GDestroy all enchantments.Artifact Creature61/1When Triskelion comes into play, put three +1/+1 counters on it. 0: Remove one of these counters from Triskelion to have Triskelion deal 1 damage to target creature or player.NA brainchild of Tawnos, the Triskelion later proved both versatile and useful.Sorcery3GDestroy all islands.
Summon WolvesW1/1First strikeWI heard their eerie howling, the wolves calling their kindred across the frozen plains.InstantRBury target wall.InstantU0Tap or untap target land, artifact, or creature.Summon Uncle Istvan1BBB1/3=All damage done to Uncle Istvan by creatures is reduced to 0.XSolitude drove the old hermit insane. Now he only keeps company with those he can catch.Enchant CreatureBTarget creature gets +2/+1.Enchant CreatureUTarget creature gets +3/+3. During each of its controller's upkeeps, put a -1/-1 counter on the creature. These counters remain even if Unstable Mutation is removed.InstantU'Return target creature to owner's hand.Sorcery2GSearch your library for any one basic land and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards.Artifact Creature64/4~0: Urza's Avenger gets -1/-1 until end of turn and your choice of flying, banding, first strike, or trample until end of turn.PUnable to settle on just one design, Urza decided to create one versatile being.Summon Troll2R2/2
R: Regenerate"Oi oi oi, me gotta hurt in 'ere, Oi oi oi, me smell a ting is near, Gonna bosh 'n gonna nosh 'n da hurt'll disappear." --TraditionalSummon BatsB0/1WFlying B: +1/+0 until end of turn. You cannot spend more than BB in this way each turn.s"For something is amiss or out of place/ When mice with wings can wear a human face." --Theodore Roethke, "The Bat"Enchant Creature1GG\0At the end of combat, destroy all non-wall creatures blocking or blocked by target creature."I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone." --Maeveen O'Donagh, Memoirs of a SoldierSummon Enchantress1GG0/2n0: Draw a card when you successfully cast an enchantment. Use this effect only once for each enchantment cast.ZSome say magic was first practiced by women, who have always felt strong ties to the land.SorceryWMLook at the top five cards of any library. You may then shuffle that library.i"Visions of glory, spare my aching sight,/ Ye unborn ages, crowd not on my soul!" --Thomas Gray, The BardSorceryXUUUDestroy X target mountains. Volcanic Eruption deals 1 damage to each creature and player for each mountain put into the graveyard in this way.Summon Wall1UU1/5Flying"This 'standing windstorm' can hold us off indefinitely? Ridiculous!" Saying nothing, she put a pinch of salt on the table. With a bang she clapped her hands, and the salt disappeared, blown away.Summon Wall2B1/4
B: RegenerateThe Wall of Bone is said to be an aspect of the Great Wall in Hel, where the bones of all sinners wait for Ragnarok, when Hela will call them forth for the final battle.Summon Wall2G2/3
G: RegenerateV"What else, when chaos draws all forces inward to shape a single leaf." --Conrad AikenSummon Wall2R1/4QNo creature blocked by Wall of Dust may attack during its controller's next turn.MAn ever-moving swarm of dust engulfs and disorients anything that comes near.Summon Wall1RR0/5R: +1/+0 until end of turnConjured from the bowels of hell, the fiery wall forms an impassible barrier, searing the soul of any creature attempting to pass through its terrible bursts of flame.Summon Wall2G0/7"And through the drifts the snowy cliffs Did send a dismal sheen: Nor shapes of men nor beasts we ken--The ice was all between." --Samuel Coleridge, "The Rime of the Ancient Mariner"Artifact Creature32/3First strike, counts as a wallEven the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikemen held off a trio of rampaging Craw Wurms.Summon Wall1RR0/8The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.Summon Wall3W3/5FlyingJust as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: "In the death of your savior will you find salvation."Summon Wall1UU0/5U: +1/+0 until end of turnA deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path.Summon WallG0/3Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking.Enchant Creature2GVWanderlust deals 1 damage to target creature's controller during that player's upkeep.Summon Mammoth3G3/3TrampleI didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.Enchant ArtifactBBVWarp Artifact deals 1 damage to target artifact's controller during his or her upkeep.Summon Elemental3UU5/4Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.Enchant CreatureBTarget creature gets -2/-1.Enchant CreatureG?Target creature gets +0/+2 and can block creatures with flying.Summon DervishGG1/1sProtection from black Put a +1/+1 counter on Whirling Dervish at the end of each turn in which it damages opponent.
Summon KnightWW2/2#Protection from black, first strikeOut of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.Artifact42 ,T: Put one charge counter on White Mana Battery. T: Add W to your mana pool and remove as many charge counters as you wish. For each charge counter removed from White Mana Battery, add W to your mana pool. Play this ability as an interrupt.Enchant CreatureWnTarget creature gains protection from white. The protection granted by White Ward does not destroy White Ward.Summon Will-O'-The-WispB0/1Flying B: Regenerate"About, about in reel and rout The death-fires danced at night; The water, like a witch's oils, Burnt green, and blue and white." --Samuel Coleridge, "The Rime of the Ancient Mariner"SorceryRqAll players shuffle their hands into their libraries and then draw the same number of cards they originally held.`"'Tis the set of sails, and not the gales,/ Which tells us the way to go." --Ella Wheeler WilcoxSorceryXGaTap X target creatures. Winter Blast deals 2 damage to each of these target creature with flying.R"Blow, winds, and crack your cheeks! rage! blow!" --William Shakespeare, King LearArtifact2ENo player may untap more than one land during his or her untap phase.Artifact11: Gain 1 life for a successfully cast green spell. Use this effect either when the spell is cast or later in the turn but only once for each green spell cast.SorceryXBBTap X target creatures."That was the worst experience of my days, standing there helpless as they killed my whole troop." --Maeveen O'Donagh, Memoirs of a SoldierSorcery2WWBury all creatures.Summon Poltergeist1BB1/1T: Target non-creature artifact becomes an artifact creature with power and toughness each equal to its casting cost. Target retains all its original abilities. This change lasts until your next upkeep.Artifact Creature31/4/Attacking does not cause Yotian Soldier to tap.After Kroog was destroyed while most of its defenders were at his side, Urza vowed that none of his allies would ever need to fear for their own defense again, even while laying siege to a city far from their homes.
Summon Falcon1U1/15Flying Attacking does not cause Zephyr Falcon to tap.^Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed.Summon Lord1BB2/3/All zombies gain swampwalk and "B: Regenerate."They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.Summon Specter2BB2/3Flying Whenever Abyssal Specter damages any player, that player chooses and discards a card from his or her hand. Ignore this ability if the other player has no cards in hand.@"Open the gates, and bid them enter." --Lim-Dl, the NecromancerArtifact Creature53/31: +0/+1 until end of turn"We encountered the Sentinels in the wastes, near no living thing. Their purpose was inscrutable." --Disa the Restless, journal entrySummon Unicorn1WW2/2T: Add either U or U and one colorless mana to your mana pool. This mana is usable only for cumulative upkeep. Play this ability as an interrupt.T"There is no nobler creature in all of Terisiare." --General Jarkeld, the Arctic FoxLandT: Add 1 to your mana pool. T: Add W to your mana pool. Adarkar Wastes deals 1 damage to you. T: Add U to your mana pool. Adarkar Wastes deals 1 damage to you.Artifact371 ,T: Target 1/1 creature gets +1/+2 until end of turn.\0"With this marvel, even the weak have a fighting chance!" --Arcum Dagsson, Soldevi MachinistEnchant Creature2RTarget non-wall creature gains first strike and trample. At the end of its controller's turn, destroy that creature if it did not attack that turn.8The star that burns twices as bright burns half as long.SorceryWGSacrifice a creature to look through your library for a creature card; put that card into your hand after showing it to all other players. Reshuffle your library afterwards.Artifact6Remove Amulet of Quoz from your deck before playing if you are not playing for ante. 0 ,T: Sacrifice Amulet of Quoz. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, that opponent loses the game. Otherwise, you lose the game. Effects that prevent or redirect damage cannot be used to prevent this loss of life. Use this ability only during your upkeep. The opponent may ante an additional card to counter this effect.Sorcery2RRDestroy all white permanents._"The Shaman waved the staff, and the land itselft went mad." --Disa the Restless, journal entrySummon Foxes1W1/1If defending player controls any snow-covered lands, no creature with power greater than 1 may be assigned to block Arctic Foxes.s"Those Foxes are wily, swift, and ferocious. They are the warriors of the snows." --General Jarkeld, the Arctic FoxArtifact12 ,T: Attacking this turn does not cause target creature to tap. You cannot use this ability if defending player controls no snow-covered lands.d"With the proper equipment and caution, one can travel anywhere." --Arcum Dagsson, Soldevi MachinistArtifact22, T: Target snow-covered land becomes a non-snow-covered land of the same type. Mark the changed land with a counter. 2 ,T: Target non-snow-covered land becomes a snow-covered-land of the same type. Mark the changed land with a counter.Artifact33 ,T: Target non-wall creature must attack. At end of turn, destroy that creature if it could not attack. Use this ability only during the creature controller's turn before the attack. The creature's controller may counter this effect by paying X, where X is equal to the creature's casting cost. Arcum's Whistle does not affect creatures brought under their controller's control this turn.Enchantment2W[W: Sacrifice an enchantment to destroy target enchantment. 3UU: Counter target enchantment."I have my faith, and I have my prayers. But if push comes to shove, I've also got a little something extra." --Halvor Arenson, Kjeldoran PriestEnchant CreatureW]Target creature gets +1/+1. W: Creature Armor of Faith enchants gets +0/+1 until end of turn.d"Keep your chainmail, warrior. I have my own form of protection." --Halvor Arenson, Kjeldoran PriestEnchantment1UUGCumulative Upkeep: U 1: Target creature gains flying until end of turn.k"The dreams of a child fulfilled: the wind on my brow, the air 'neath my feet." --Arnjlot Olasson, Sky MageSummon Ghoul3B3/1Ashen Ghoul can attack the turn it comes into play. B: Return Ashen Ghoul to play under your control. Use this ability only at the end of your upkeep and only if Ashen Ghoul is in your graveyard with at least three creature cards above it.Summon Aurochs3G2/3OTrample When attacking, Aurochs gets +1/+0 for each other Aurochs that attacks.:One Auroch may feed a village, but a herd will flatten it.SorceryX2RR$Destroy X target snow-covered lands."The pass was completely blocked by the avalanche; we're forced to turn back. Nevertheless, we've gone farther and seen more than any before us." --Disa the Restless, journal entrySummon Barbarians1RR3/2"Barbarian raids were a concern to those living in the northwest provinces, but the Skyknights never dealt with the problem in a systematic way. They thought of the Balduvians as an `amusing model' of their forebears' culture." --Kjeldor: Ice CivilizationSummon Bears1G2/2"They're a hardy bunch, but I'd still bet that they just slept through the worst of the cold times." --Disa the Restless, journal entry
Summon Wizard1U0/2T: Target snow-covered land becomes a 2/2 creature until end of turn. The target still counts as a land but cannot be tapped for mana if it came into play on a side this turn.B"The very lands of Balduvia are alive." - Arna Kennerd, SkyknightSummon HydraXRR0/1When Balduvian Hydra comes into play, put X +1/+0 counters on it. 0: Remove a +1/+0 counter from Balduvian Hydra to prevent 1 damage to Balduvian Hydra. RRR: Put a +1/+0 counter on Balduvian Hydra. Use this ability only during your upkeep.
Summon ClericU1/1ST: Permanently change the text of target white enchantment you control that does not have cumulative upkeep by replacing all instances of one color word with another. For example, you may change "Counters black spells" to "Counters blue spells". Balduvian Shaman cannot change mana symbols. That enchantment now has a Cumulative Upkeep: 1.Summon Barbarians2R1/22R ,T: Target creature you control gains a snow-covered landwalk ability of your choice until end of turn. At end of turn, return that creature to its owner's hand.Artifact11 ,T: Sacrifice Barbed Sextant to add one mana of any color to your mana pool. Play this ability as an interrupt. Draw a card at the beginning of the next turn's upkeep.Artifact232: Target creature gains banding until end of turn.U"The Goblins would kill to get ahold of this one." --Arcum Dagsson, Soldevi MachinistInstant2WgUntap all white creatures you control. Any creature that blocks this turn gets +0/+1 until end of turn.x"In the thick of battle, you must keep your wits about you. Yelling a lot helps, too." --General Jarkeld, the Arctic FoxInstant2R}All green creatures you control get +1/+1 until end of turn. All non-green creatures you control get +1/+0 until end of turn.~"One day you, too, shall drink the blood of your foes. It is something to look forward to." --Toothlicker Harj, Orcish CaptainEnchant Creature3UlDuring your upkeep, pay 1U or bury Binding Grasp. Gain control of target creature; that creature gets +0/+1.A"What I want, I take." - Gustha Ebbasdotter, Kjeldoran Royal MageEnchant CreatureWTarget creature gets +2/+2 as long as any opponent controls any black cards. That creature cannot be blocked by black creatures.Instant1WDGain 1 life. Draw a card at the beginning of the next turn's upkeep.N"May the bounty of Kjeld enrich your days." --Halvor Arenson, Kjeldoran PriestSummon Blinking Spirit3W2/2*0: Return Blinking Spirit to owner's hand.I"Don't look at it! Maybe it'll go away!" --Ib Halfheart, Goblin TacticianEnchantmentGGCumulative Upkeep: 2 You cannot cast Blizzard if you control no snow-covered lands. Creatures with flying do not untap during their controller's untap phase.Enchant CreatureW~Target creature gets +2/+2 as long as any opponent controls any blue cards. That creature cannot be blocked by blue creatures.Summon Giant2RR3/3UB: Any creature damaged by Bone Shaman this turn cannot regenerate until end of turn.URattle me bones as I cross the floor And the bones in your grave will rattle no more.InstantUgDraw three cards; then, take two cards from your hand and put them on top of your library in any order."I reeled from the blow, and then suddenly, I knew exactly what to do. Within moments, victory was mine." --Gustha Ebbasdotter, Kjeldoran Royal MageEnchant Creature3RLCumulative Upkeep: R Target creature's controller cannot cast summon spells."Let those who bear the brand receive no shelter, no kindness, and no comfort from our people." --Lovisa Coldeyes, Balduvian ChieftainEnchantment2UUUCumulative Upkeep: U Green creatures each require an additional Cumulative Upkeep: 1.b"Get up, blast you! They're attacking! Why are you all so slow?" --General Jarkeld, the Arctic Fox
Summon Cleric1B1/1T: Sacrifice a creature to give target creature +2/+2 until end of turn. 1UU: Sacrifice a creature to counter target summon spell.o"The Shamans of Marit Lage do her bidding in secret, but they do it gladly." --Halvor Arenson, Kjeldoran PriestSummon OupheG1/1g1G ,T: Counter target artifact ability requiring an activation cost. Play this ability as an interrupt."Ouphes love trinkets and love to take them apart. I only wish they wouldn't do so with the magical ones." --Taaveti of Kelsinko, Elvish HunterLandT: Add 1 to your mana pool. T: Add W to your mana pool. Brushland deals 1 damage to you. T: Add G to your mana pool. Brushland deals 1 damage to you.	InterruptBwSacrifice a creature to add that creature's casting cost in any combination of red and/or black mana to your mana pool.L"My foes serve my twice: in dying, and in death." --Lim-Dl, the NecromancerEnchantment1WChoose a color. As long as target opponent controls more cards of that color than any other color, all white creatures get +1/+1. If at any time that opponent does not control more cards of that color than any other color, bury Call to Arms.Enchant Land2WWWhen Caribou Range comes into play, choose target land you control. WW: Tap land Caribou Range enchants to put a Caribou token into play. Treat this token as a 0/1 white creature. 0: Sacrifice a Caribou token to gain 1 life.Artifact6c3 ,T: Target creature you control gets +3/+3 until end of turn. At end of turn, bury that creature.t"So great is its power, only the chosen can wield it and live." --Avram Garrison, Leader of the Knights of StromgaldSummon Centaur1RG3/2@T: Centaur Archer deals 1 damage to target creature with flying."Centaurs will kill our Aesthir if they can; they've always been enemies. Destroy the horse-people on sight." --Arna Kennerd, SkyknightSummon Lord4RRR7/7First strike Chaos Lord can attack the first turn it comes into play on a side, except the turn it first comes into play. During your upkeep, count the number of permanents. If that number is even, target opponent gains control of Chaos Lord.Enchantment3REDuring each player's upkeep, count the number of permanents. If that number is odd, all red creatures get +1/+1 and mountains produce an additional R when tapped for mana until end of turn. If the number is even, all red creatures get -1/-1 and mountains produce colorless mana instead of their normal mana until end of turn.Enchant Creature1WUAWhen Chromatic Armor comes into play, put a sleight counter on it and choose a color. Any damage dealt to target creature by a source of that color is reduced to 0. X: Put a sleight counter on Chromatic Armor and change the color that it protects against. X  is equal to the number of sleight counters on Chromatic Armor.Summon Toad2G1/1@Chub Toad gets +2/+2 until end of turn when blocking or blocked.lChub Toad, Chub Toad / At the door. / Run away quick / Or you'll run no more. --Traditional children's rhymeEnchantment1W1: Prevent all damage against you from one black source. If a source deals damage to your more than once in a turn, you may pay 1 each time to prevent the damage.Enchantment1W1: Prevent all damage against you from one blue source. If a source deals damage to your more than once in a turn, you may pay 1 each time to prevent the damage.Enchantment1W1: Prevent all damage against you from one green source. If a source deals damage to your more than once in a turn, you may pay 1 each time to prevent the damage.Enchantment1W1: Prevent all damage against you from one red source. If a source deals damage to your more than once in a turn, you may pay 1 each time to prevent the damage.Enchantment1W1: Prevent all damage against you from one white source. If a source deals damage to your more than once in a turn, you may pay 1 each time to prevent the damage.InstantUULook at target player's hand. Draw a card at the beginning of the next turn's upkeep."As we followed the ice wall, we had the distinct feeling of being watched. Many of the party wanted to turn back." --Disa the Restless, journal entryEnchant Creature1BIf target creature you control attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, that player discards a card at random from his or her hand. Ignore this ability if that player has no cards in hand.Enchantment2WCumulative Upkeep: 2 During each player's upkeep, Cold Snap deals 1 damage to that player for each snow-covered land he or she controls.'Who knows from whence the winter comes?Enchant Land3RRGain control of target land."Why do we trade with those despicable Elves? You don't live in forests, you burn them!" --Avram Garrison, Leader of the Kinghts of StromgaldEnchant Creature2WTarget creature gains banding."The Elves train our healers, and we keep the Orcs at bay. Most Elvish bargains aren't this fair." --General Jarkeld, the Arctic Fox	InterruptUUCounter target spell.H"It was probably a lousy spell in the first place." -Ertai, wizard adeptArtifact24 ,T: Switch target enchantment from one creature to another; the enchantment's new target must be legal. The controller of the enchantment does not change. Treat the enchantment as though it were just cast on the new target.Enchantment3RRvWhen Curse of Marit Lage comes into play, tap all islands. Islands do not untap during their controller's untap phase."Our world has not felt her thundering steps in lifetimes, but Marit Lage's presence is still with us." --Halvor Arenson, Kjeldoran PriestEnchant Dead Creature1BTake target creature from any graveyard and put it directly into play under your control, tapped, with +1/+1. Treat that creature as though it were just summoned. The creature does not untap during its controller's untap phase. At the end of his or her upkeep, its controller may pay an additional 1B to untap it. If Dance of the Dead is removed, bury the creature in its owner's graveyard.InstantWRegenerate target creature.n"Sometimes, a soul is not ready to complete its journey to the next world." --Halvor Arenson, Kjeldoran Priest	Interrupt3UYTarget spell, which must have a single target, targets a new legal target of your choice.?Up and down, over and through, back around - the joke's on you.InstantB3Name a card. Remove the top six cards of your library from the game and reveal the next card to all players. If it is the card named, put it into your hand. If not, remove that card from the game and continue revealing the top card of your library and removing it from the game until the named card appears.Artifact1!T: Bury target permanent you own."We were not meant to have such terrible things. They should be left where we found them, if not destroyed!" --Sorine Relicbane, Soldevi HereticSorceryUBLook at the top five cards of your library and put one of them into your hand. Put the remaining four on top of your library in any order.u"I have seen the true path. I will not warm myself by the fire - I will become the flame." --Lim-Dl, the Necromancer
Summon Wolves2G2/2(Gains banding if you control any plains."It's amazing how scared a city kid can get at a dog. Now, of course, I'd cross Terisiare alone, and keep no watch if I had a pack of greys hanging on my flanks as I went." --Oddveig Ulfsson, caravan scoutSummon Wight3BB3/4MAt end of combat, put a paralyzation counter on any creature blocking or blocked by Dread Wight and tap that creature. As long as the creature has a paralyzation counter on it, it does not untap during its controller's untap phase. As a non-interrupt fast effect, the creature's controller may pay 4 to remove a paralyzation counter.Enchantment3U1U: Take target white or black creature from your graveyard and put it directly into play as though it were just summoned. That creature now requires an additional Cumulative Upkeep: 2. If the creature leaves play, remove it from the game.Summon Wall3B*/*eDrift of the Dead has power and toughness each equal to the number of snow-covered lands you control.q"Take their dead, and entomb them in the snow. Risen, they shall serve a new purpose." --Lim-Dl, the NecromancerEnchantment2WWEDuring your upkeep, pay WW or destroy Drought. Before a spell that requires B as part of its casting cost may be cast or an ability that requires B as part of its activation cost may be played, the controller of that spell or ability sacrifices a swamp for each B in the spell's casting cost of the ability's activation cost.Enchantment2RRc2: Sacrifice a land to put a +2/+2 counter on target creature. Use this ability only during upkeep."Few of us left, now. Confounded Yeti have opened all the vents. We'd best hide here with the weapons." --Perena Deepcutter, Dwarven ArmorerEnchantment3BRGDuring your upkeep, pay 2 or bury Earthlink. Whenever a creature is put into the graveyard from play, that creature's controller sacrifices a land. Ignore this effect if that player controls no lands.Enchant LandGWhen Earthlore comes into play, choose target land you control. 0: Tap land Earthlore enchants to give target blocking creature +1/+2 until end of turn.M"Even the ground is our friend." --Kolbjrn, Elder Druid of the Juniper Order
Summon Cleric3G2/273G ,T: Tap or untap target artifact, creature, or land."I am older than any Elder Druid before me, and still no child has been born with the Mark to take my place. When will the wheel turn?" --Kolbjrn, Elder Druid of the Juniper OrderEnchantmentUBRu3: Look at the top three cards of target player's library. Put them on the top of that player's library in any order.a"It is the changing of perception that is important." --Gerda agesdotter, Archmage of the UnseenArtifact33 ,T: Take the top card from your library and place it face up in front of you. You may play that card as though it were in your hand; if you do not play it by your next upkeep, remove it from the game.
Summon Cleric2W1/2dT: Prevent 1 damage to any non-green creature or any player or up to 2 damage to any green creature."The Kjeldorans keep the Orcs at bay and we train their healers. Most human bargains aren't as fair." --Laina of the Elvish CouncilEnchantment2WWPlay with the cards in your hand face up on the table. If you draw a creature card from your library, discard it. Whenever a creature goes to your graveyard from play, put that creature into your hand.$That which lasts longer serves best.Enchantment1WCumulative Upkeep: 1 Damage dealt by instants, interrupts, and  sorceries is reduced to 0. Creatures with flying do not untap during their controller's untap phase.Instant1U_Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.j"Worlds turn in crucial moments of decision. Make your choice." --Gustha Ebbasdotter, Kjeldoran Royal MageEnchant Creature2UDuring target creature's controller's upkeep, Errant Minion deals 2 damage to him or her. He or she may pay 1 for each 1 damage he or she wishes to prevent from Errant Minion./Abandon not your faith when others abandon you.Enchant Creature1R^Target creature gets +3/+0. If that creature attacks, no other creatures can attack this turn.p"There is no shame in solitude. The lone Knight may succeed where a hundred founder." --Arna Kennerd, SkyknightSorcery1GG?Destroy all enchantments or destroy all non-white enchantments."Freyalise has cleansed our bodies and minds of the plagues of Kjeldor; all she asks in return is that we keep pure our newly given home in Fyndhorn." --Kolbjrn, Elder Druid of the Juniper OrderEnchant CreatureUTarget creature gets +2/+0. During each of its controller's upkeeps, put a -0/-1 counter on the creature. These counters remain even if Essence Flare is removed.4Never underestimate the power of the soul unleashed.Instant1UBBury target creature. That creature's controller may counter this spell by paying the creature's toughness in life. Effects that prevent or redirect damage cannot be used to counter this loss of life.DMasters who sacrifice for servants will receive the gift of loyalty.Instant2GG?Target creature gains trample and gets +3/+0 until end of turn.w"Let go your fury, and hone your anger. Become the fist of the Freyalise!" --Kolbjrn, Elder Druid of the Juniper OrderEnchant CreatureBBRTarget creature cannot be blocked except by artifact creatures or black creatures.v"Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart." --Lim-Dl, the NecromancerSorceryWRGFiery Justice deals 5 damage divided any way you choose among any number of target creatures and/or players. Target opponent gains 5 life.U"The fire of justice burns like nothing else." --Lovisa Coldeyes, Balduvian ChieftainInstant1BRFire Covenant deals X damage, divided any way you choose among any number of target creatures, where X is equal to the amount of life you pay. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Summon Spirit4R2/3R: +1/+0 until end of turnY"The spirit of the flame is the spirit of change." --Lovisa Coldeyes, Balduvian ChieftainEnchantment2UBdNo green creature can attack unless its controller sacrifices a land whenever that creature attacks.IFreyalise's tears bring life and renewal, though they also bring trouble.Summon Insects2B2/2=Cumulative Upkeep: 1 Cannot be blocked by non-wall creatures."The very earth seemed alive and made a sound like the writhing of the damned." --Lucilde Fiksdotter, Leader of the Order of the White Shield
Summon Dryads4G2/51G: +1/+0 until end of turno"Our friends of the forest take many forms, yet all serve the will of Freyalise." --Laina of the Elvish CouncilEnchant Land2GWhen Forbidden Lore comes into play, choose target land. 0: Tap land Forbidden Lore enchants to give target creature +2/+1 until end of turn.	Interrupt2U}Counter target spell unless that spell's caster pays an additional 1. Draw a card at the beginning of the next turn's upkeep.g"My mind and spirit are one - a barrier not readily passed." --Gustha Ebbasdotter, Kjeldoran Royal MageSorceryGTarget opponent chooses target card from your graveyard. You may pay G to have that opponent choose a new target that he or she has not already chosen. Put the last target card in your hand.!In ashes are the gems of history.Instant1WiTarget creature gains banding until end of turn. Draw a card the the beginning of the next turn's upkeep."I have been a warrior for over four hundred years, and yet each generation of Kjeldorans teaches me new tricks. There can be no better allies." --Taaveti of Kelsinko, Elvish Hunter
Summon Spirit2B3/1Cannot be declared as a blocking creature. B: Pay 1 life to return Foul Familiar to owner's hand. Effects that prevent or redirect damage cannot be used to counter this loss of life.9"Serve me, and live forever." -- Lim-Dl, the NecromancerInstant2GUntap target attacking creature. That creature neither receives nor deals damage in combat this turn. Draw a card at the beginning of the next turn's upkeep.N"Only the foolish fear Foxfire." -- Kolbjrn, Elder Druid of the Juniper Order
Summon Cleric1G1/1T: Sacrifice a red or white creature to have Freyalise Supplicant deal an amount of damage equal to half the creature's power, rounded down, to target creature or player.f"We have joined with the Druids of the Juniper Order. Our faith is one." --Laina of the Elvish CouncilEnchantmentGGGG: When any opponent successfully casts a black spell, draw a card. Use this ability only once each time a black spell is cast. GG: Return Freyalise's Charm to owner's hand.Enchantment2GGWhenever a permanent becomes tapped, put a wind counter on it. Permanents with any wind counters on them do not untap during their controller's untap phase; instead, remove all wind counters from those permanents.Sorcery3BRPay 3 life to destroy target creature and target land. Effects that prevent or redirect damage cannot be used to counter this loss of life."Too many of us have died in the explosions that wrack these hills." --Klazina Jansdotter, Leader of the Order of the Sacred TorchEnchant CreatureWWhen Fylgja comes into play, put four healing counters on it. 0: Remove a healing counter from Fylgja to prevent 1 damage to creature Fylgja enchants. 2W: Put a healing counter on Fylgja.Artifact2;3 ,T: Target creature gains first strike until end of turn.X"With a bow like this, the hunting is always good." --Taaveti of Kelsinko, Elvish HunterSummon Brownie2G1/12G ,T: Untap target creature."I've been insulted by drunks in a hundred inns, but never as skillfully or annoyingly as by those blasted Brownies." --General Jarkeld, the Arctic Fox
Summon Elf2G1/1?T: Add GG to your mana pool. Play this ability as an interrupt.Y"Do we know what we're doing? Yes - the will of Freyalise." --Laina of the Elvish CouncilSummon ElvesG1/1>T: Add G to your mana pool. Play this ability as an interrupt."Living side by side with the Elves for so long leaves me with no doubt that we serve the same goddess." --Kolbjrn, Elder Druid of the Juniper OrderEnchantment2G\0Cumulative Upkeep: 1 All creatures get -1/-0. 1G: All creatures get -1/-0 until end of turn.e"I breathed deeply, and suddenly I knew not who or where I was." --Taaveit of Kelsinko, Elvish HunterSorceryRRRFlip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, you gain 1 life and that opponent loses 1 life. Otherwise, you lose 1 life and the opponent gains 1 life. Effects that prevent or redirect damage cannot be used to counter this loss of life. The winner of each round decides whether to continue. Double the stakes in life each round.Summon Zombies1BB2/2T: Sacrifice Gangrenous Zombies to have it deal 1 damage to each creature and player. If you control any snow-covered swamps, Gangrenous Zombies instead deals 2 damage to each creature and player.Sorcery1BFor each creature you control that attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, it instead deals damage equal to its power to any target creature.,Remove the guardians to ensure your victory.
Summon Legend3W1/2T: Switch the blocking creatures of two target attacking creatures; all defense must remain legal. Use this ability only during combat after defense is chosen and before damage is dealt.EnchantmentBRTBoth black and red permanents and spells are considered colorless sources of damage.]"Walk slowly when in the nether world, and seek that which calls." --Lim-Dl, the NecromancerInstantG-Target creature gets +3/+3 until end of turn.s"Here in Fyndhorn, the goddess Freyalise is generous to her children." --Kolbjrn, Elder Druid of the Juniper Order
Summon Spider1RG2/3y1RG ,T: Remove from the game target creature, which doesn't have flying and is attacking you, and Giant Trap Door Spider.X"So large and so quiet - a combination best avoided." --Disa the Restless, journal entryLandCumulative Upkeep: 2 life When Glacial Chasm comes into play, sacrifice a land. You cannot attack. All damage dealt to you is reduced to 0.Enchantment2RS0: Sacrifice a snow-covered mountain. No creatures deal damage in combat this turn."We were chasing Lim-Dl when the ridge in front of us suddenly crumbled. I can't believe it was mere coincidence." --Lucilde Fiksdotter, Leader of the Order of the White ShieldSummon Wall2U0/7"We are farther west than any could have imagined possible, but I still wish to press on. Unfortunately, huge walls of ice block further travel. We can't believe they are natural." --Disa the Restless, journal entryEnchantment2WULDuring your upkeep, pay WU or destroy Glaciers. All mountains become plains.p"Even the highest mountain can be ground to dust." --Lucilde Fiksdotter, Leader of the Order of the White ShieldArtifact3_0: Sacrifice Goblin Lyre. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, Goblin Lyre deals * damage to that opponent, where * is equal to the number of creatures you control. Otherwise, Goblin Lyre deals * damage to you, where * is equal to the number of creatures the opponent controls.
Summon Goblin2RR5/3Trample Cannot attack if defending player controls an untapped creature with power greater than 2. Cannot be assigned to block any creature with power greater than 2.!If only it had three brains, too.Summon Goblins1R1/1RR ,T: Target creature you control cannot be blocked this turn. At end of combat, destroy that creature and Goblin Sappers. RRRR ,T: Target creature you control cannot be blocked this turn. At end of combat, destroy that creature.Summon Goblins1R1/11R: Flying and +2/+0. At end of turn, bury Goblin Ski Patrol. Use this ability only once and only if you control any snow-covered mountains.,"AIIIEEEE!" --Ib Halfheart, Goblin TacticianSummon Goblins3R1/1When blocking, Goblin Snowman neither deals nor receives damage in combat. T: Goblin Snowman deals 1 damage to target creature it blocks.>"Strength in numbers? Right." --Ib Halfheart, Goblin TacticianSummon Gorilla Pack2G3/3pGorilla Pack cannot attack if defending player controls no forests. Bury Gorilla Pack if you control no forests."We learned this at a dear price: once you cross the great river, get through the Yavimaya forest at top speed." --Disa the Restless, journal entryInstantBdTarget creature cannot regenerate this turn. Draw a card at the beginning of the next turn's upkeep.&One foot in the grave, firmly planted.Enchant CreatureWTarget creature gets +2/+2 as long as any opponent controls any green cards. That creature cannot be blocked by green creatures.Summon Wolverine1RR2/2R: +2/+0 until end of turn. Use this ability only when a creature is assigned to block Grizzled Wolverine and only once each turn.r"Before you release a Wolverine from the trap, make sure it's really dead." --Lovisa Coldeyes, Balduvian ChieftainEnchantment1WDWW: Return target non-snow-covered land you control to owner's hand.z"On this site where Kjeld's blood was spilled, let none raise a fist or deny a beggar." --Halvor Arenson, Kjeldoran PriestLand]Cumulative Upkeep: 1 No creature can attack if it attacked during its controller's last turn.InstantWcPrevent 1 damage to any creature or player. Draw a card at the beginning of the next turn's upkeep.V"Sometimes even the smallest boon can save a life." --Halvor Arenson, Kjeldoran PriestEnchantment1BBWhen Hecatomb comes into play, sacrifice four creatures. 0: Tap target swamp you control to have Hecatomb deal 1 damage to target creature or player.Artifact2}3: Untap target permanent. Use this ability only when a red spell is successfully cast and only once for each red spell cast.Summon Hipparion1W1/3^Cannot be assigned to block a creature with power 3 or greater unless you pay an additional 1."Someone once said that Hipparions are to Warriors what Aesthir are to Skyknights. Don't believe it." --General Jarkeld, the Arctic FoxSummon Shade3B1/2B: +1/+1 until end of turn"The creature we fought in the western waste was double dangerous: mortally wounded, it rebounded and attacked again." --Disa the Restless, journal entryEnchant Land1GWhen Hot Springs comes into play, choose target land you control. 0: Tap land Hot Springs enchants to prevent 1 damage to any creature or player.Warmth is life; heat is peace.InstantXB-Target creature gets +X/+0 until end of turn.p"From the mouths of my servants, my voice shall emers to shake the souls of my foes." --Lim-Dl, the NecromancerSorceryXGFHurricane deals X damage to each creature with flying and each player.t"This was quite possibly the least pleasant occurrence on the entire expedition." --Disa the Restless, journal entry
Summon Lemure4B4/3%0: Flying and -1/-0 until end of turn"The Lemures looked harmless, until they descended on my troops. Within moments, only bones remained." --Lucilda Fiksdotter, Leader of the Order of the White Shield	InterruptUKCounter target spell if it is red or destroy target permanent if it is red."Heed the lessons of our time: the forms of water may move the land itself and hold captive the fires within." --Gustha Ebbasdotter, Kjeldoran Royal MageSorcery3WGyTake target creature from any graveyard and put it directly into play under your control as though it were just summoned.s"There will comes soft rains, and spring shall be amongst us, a welcome friend." --Halvor Arenson, Kjeldoran PriestArtifact4X ,T: Put a charge counter on Ice Cauldron, and put a spell card face up on Ice Cauldron. Note the type and amount of mana used to pay this activation cost. Use this ability only if there are no charge counters on Ice Cauldron. You may play that spell as though it were in your hand. T: Remove the charge counter from Ice Cauldron to add mana of the type and amount last used to put a charge counter on Ice Cauldron to your mana pool. This mana is usable only to cast the spell on top of Ice Cauldron.LandYou may choose not to untap Ice Floe during your untap phase. T: Tap target creature without flying that is attacking you. As long as Ice Floe remains tapped, that creature does not untap during its controller's untap phase.EnchantmentXUUWhen Iceberg comes into play, put X ice counters on it. 3: Put an ice counter on Iceberg. 0: Remove an ice counter from Iceberg to add one colorless mana to your mana pool. Play this ability as an interrupt.Sorcery1BBkDestroy target land. If that land is a snow-covered land, Icequake deals 1 damage to the land's controller."When the earth shakes, and their animals are swallowed up by the ground, perhaps they will think twice before attacking again." --Lim-Dl, the NecromancerArtifact4-1 ,T: Tap target artifact, creature, or land.{"The scavengers who first found it called it the 'Bone Crank.' Not a bad name, I'd say." --Arcum Dagsson, Soldevi MachinistEnchantmentUU	When Icy Prison comes into play, remove target creature from the game. When Icy Prison leaves play, return that creature to play under its owner's control as though it were just summoned. During your upkeep, destroy Icy Prison. Any player may pay 3 to prevent this.Summon Illusion3U4/4Flying Cumulative Upkeep: U"This school was founded in secret, operates in secret, and exists for the teaching of secrets. Those who would alter reality must first escape it." --Gerda agesdotter, Archmage of the UnseenSummon Illusion1UU2/2xCumulative Upkeep: U During your upkeep, Illusionary Presence gains a landwalk ability of your choice until end of turn.f"We could feel the Shaman's power, as surely as we felt the storm." --Disa the Restless, journal entryEnchantmentUUgCumulative Upkeep: 2 All basic lands of one type become basic lands of a different type of your choice."The drawing of maps is fruitless in the west near the ice walls; the very earth is formless." --Disa the Restless, journal entrySummon Wall4U7/4)Flying, first strike Cumulative Upkeep: U"Let them see what is not there and feel what does not touch them. When they no longer trust their senses, that is the time to strike." --Gerda agesdotter, Archmage of the UnseenEnchantment3UCumulative Upkeep: 2 When Illusions of Grandeur comes into play, gain 20 life. When Illusions of Grandeur leaves play, lose 20 life. Effects that prevent or redirect damage cannot be used to counter this loss of life.Enchant CreatureR7Target creature cannot be blocked by only one creature."I can't believe they expect me to fight with this rabble. A Goblin in a big mask sends 'em running for cover." --Avram Garrison, Leader of the Knights of StromgaldEnchantment2BB`Cumulative upkeep: B and 1 life All mana-producing lands produce B instead of their normal mana."I thought the day had brought enough horrors for our ragged band, but the night was far worse." --Lucilde Fiksdotter, Leader of the Order of the White ShieldSummon Infernal Denizen7B5/7XDuring your upkeep, sacrifice two swamps. If you cannot, tap Infernal Denizen, and target opponent may gain control of target creature of his or her choice you control. The opponent loses control of that creature if Infernal Denizen leaves play. T: Gain control of target creature. Lose control of that creature if Infernal Denizen leaves play.Artifact4During your upkeep, put a time counter on Infinite Hourglass. During any upkeep, any player may pay 3 to remove a time counter from Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass.Instant2UaUntap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep."The potential for a change lies in all things. Know a thing's nature, know its possibilities, and know it anew." --Gustha Ebbasdotter, Kjeldoran Royal MageArtifact42 ,T: Sacrifice Jester's Cap to look through target player's library and remove any three of those cards from the game. Reshuffle that library afterwards.["Know your foes' strengths as well as their weaknesses." --Arcum Dagsson, Soldevi MachinistArtifact5Comes into play tapped. 1 ,T: Sacrifice Jester's Mask to look through target opponent's hand and library. Give that player a new hand of as many cards as he or she had before. Reshuffle the remaining cards afterwards.Artifact0j1 ,T: Put a charge counter on Jeweled Amulet. Note what type of mana was used to pay this activation cost. Use this ability only if there are no charge counters on Jeweled Amulet. T: Remove the charge counter from Jeweled Amulet to add one mana of the type last used to put a charge counter on Jeweled Amulet to your mana pool. Play this ability as an interrupt.Summon Wurm5G6/6pFor each blocking creature assigned to Johtull Wurm beyond the first, Johtull Wurm gets -2/-1 until end of turn."To bring her down we must be on all sides at once - leave one avenue open and we'll all be dead." --Taaveti of Kelsinko, Elvish HunterSorcery4RR)Bury all artifacts, creatures, and lands."I was shocked when I first saw the aftermath of the Yavimaya Valley disaster. The raging waters had swept away trees, bridges, and even houses. My healers had much work to do." --Halvor Arenson, Kjeldoran Priest
Summon Cleric2G1/18T: Untap target land. Play this ability as an interrupt."The filthy towns of Kjeldor are no place for anyone to live. Fyndhorn is our home now." --Kolbjrn, Elder Druid of the Juniper OrderEnchantment2WWCDuring your upkeep, pay WW or destroy Justice. Whenever a red creature or spell deals damage, Justice deals an equal amount of damage to the controller of that creature or spell. If another spell or effect reduces the amount of damage a red creature or spell deals, it does not reduce the amount of damage dealt by Justice.LandT: Add 1 to your mana pool. T: Add R to your mana pool. Karplusan Forest deals 1 damage to you. T: Add G to your mana pool. Karplusan Forest deals 1 damage to you.Summon Giant6R3/3\00: Tap target snow-covered land you control to give Karplusan Giant +1/+1 until end of turn."They aren't the brightest or the quickest of Giants. For that matter, the same holds true if you compare them to rocks." --Disa the Restless, journal entrySummon Yeti3RR3/3T: Karplusan Yeti deals an amount of damage equal to its power to target creature. That creature deals an amount of damage equal to its power to Karplusan Yeti.9"What's that smell?" --Perena Deepcutter, Dwarven Armorer
Summon RangerW1/1?1W: Target green creature gains first strike until end of turn.v"Rangers not trained by the Elves just aren't the same." --Lucilde Fiksdotter, Leader of the Order of the White ShieldSummon DeadB3/1HWhen Kjeldoran Dead comes into play, sacrifice a creature. B: RegenerateH"They shall kill those whom once they loved." --Lim-Dl, the NecromancerSummon Soldier3W2/2T: Target creature gets +2/+2 until end of turn. If that creature leaves play this turn, bury Kjeldoran Elite Guard. Use this ability only when attack or defense is announced.NThe winged helms of the Guard are put on for pageants - but taken off for war.Summon Frostbeast3WG2/4TAt end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast."Two of my warriors found that the creature was dangerous not only in combat, but also in simple proximity." --Disa the Restless, journal entrySummon Soldier1W1/1T: Target creature gets +1/+1 until end of turn. If that creature leaves play this turn, bury Kjeldoran Guard. Use this ability only when attack or defense is announced and only if defending player controls no snow-covered lands.
Summon KnightWW1/1?Banding 1W: +1/+0 until end of turn WW: +0/+2 until end of turni"Those who do not ride the wind on Aesthir still command loyalty and respect." --Arna Kennerd, SkyknightSummon Soldiers5W2/5Banding, first strike"There's nothing I like better than watching a street full of soldiers kicking down the doors of the guilty and the impure." --Avram Garrison, Leader of the Knights of StromgaldSummon Soldiers3WW2/5`T: Redirect to Kjeldoran Royal Guard all damage dealt to you from unblocked creatures this turn.N"Honorable in battle, generous in death." --Motto of the Kjeldoran Royal GuardSummon Soldier4W2/2Banding, flying, first striken"If we do our duty and uphold our honor, Kjeldor shall stand for a thousand years." --Arna Kennerd, SkyknightSummon Soldier2W1/1Banding, flying, first strikey"My Aesthir is my most trusted ally. We fight as one and live as one, and we will die as one." --Arna Kennerd, SkyknightSummon HeroW1/1Bandingv"Give me a thousand such Warriors and I chould change the world." --Avram Garrison, Leader of the Knights of Stromgald
Summon KnightBB2/1SProtection from white BB: +1/+0 until end of turn B: First strike until end of turnn"Kjeldorans should rule supreme, and to the rest, death!" --Avram Garrison, Leader of the Knights of Stromgald
Summon WizardBB1/12R: Target creature gets +1/+0 until end of turn UU: Target creature you control gains flying until end of turn. At end of turn, bury that creature.]"The Elementalist's talents could be useful if turned to other purposes." --Zur the EnchanterEnchant Creature2ByDraw a card at the beginning of the upkeep of the turn after Krovikan Fetish comes into play. Target creature gets +1/+1.fSome Krovikans find strength in the ears and eyes of their victims and wear such fetishes into battle.
Summon Wizard2U1/1T: Choose and discard a card from your hand to draw a card. If the card discarded was black, draw two cards instead of one; keep one and discard the other.\0"These Sorcerers always seem to have another surprise up their sleeves." --Zur the EnchanterSummon Vampire3BB3/3.At the end of a turn in which any creature is damaged by Krovikan Vampire and put into any graveyard, put that creature directly into play under your control. Treat the creature as though it were just summoned. If you lose control of Krovikan Vampire or Krovikan Vampire leaves play, bury the creature.Land(If there are any depletion counters on Land Cap, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Land Cap. T: Add W to your mana pool. Put a depletion counter on Land Cap. T: Add U to your mana pool. Put a depletion counter on Land Cap.Artifact23: Untap target permanent. Use this ability only when a blue spell is successfully cast and only once for each blue spell cast.SorceryXRLava Burst deals X damage to target creature or player. Effects that prevent or redirect damage cannot be used to protect that creature.J"Overkill? This isn't a game of Kick-the-Ouphe!" --Jaya Ballard, Task MageLand0If there are any depletion counters on Lava Tubes, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Lava Tubes. T: Add B to your mana pool. Put a depletion counter on Lava Tubes. T: Add R to your mana pool. Put a depletion counter on Lava Tubes.Summon Zombies1BB2/3Snow-covered swampwalk"I have seen the faces of my dead friends among that grim band, and I can bear no more." --Lucilde Fiksdotter, Leader of the Order of the White ShieldEnchant CreatureB Target creature gains swampwalk."Bind me to thee, my soul to thine. I am your servant and your slave. I shall hunger your your word and thirst for your blessing. Blood for blood, flesh for flesh, Leshrac, my lord." --Lim-Dl, the NecromancerEnchantmentBBBB: When any opponent successfully casts a green spell, look at that player's hand and choose a card; he or she then discards that card. Use this ability only once each time a green spell is cast. BB: Return Leshrac's Sigil to owner's hand.Summon Lhurgoyf2GG*/1+*Lhurgoyf has power equal to the total number of creatures in all graveyards, and toughness equal to 1 plus the total number of creatures in all graveyards.D"Ach! Hans, run! It's the Lhurgoyf!" --Saffi Eriksdotter, last wordsInstant1WmTarget creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep.Y"If you do it right, they'll never know what hit them." --General Jarkeld, the Arctic FoxSummon Zombies1BB2/3NCreatures blocking or blocked by Lim-Dl's Cohort cannot regenerate this turn.k"Join me in the place of power, you risen dead. Join me where the waters weep and the trees have no hearts.Enchantment1BDuring your upkeep, Lim-Dl's Hex deals 1 damage to each player. Each player may pay B or 3 to prevent the damage to himself or herself.J"The weak shall fall. The strong shall remain." --Lim-Dl, the NecromancerSummon Knights2WW1+*/1+*tLost Order of Jarkeld has power and toughness each equal to 1 plus the number of creatures target opponent controls."Let us remember brave Jarkeld and his troops, who perished in the Adarkar Wastes so long ago." --Halvor Arenson, Kjeldoran PriestEnchant Creature1GG?All creatures able to block target creature must do so. Lure does not prevent a creature from blocking more than one creature if blocker has that ability. If blocker is forced to block more creatures than it is allowed to, defender chooses which of these creatures to block, but must block as many creatures as allowed.Enchant Creature2GpCumulative Upkeep: G During target creature's controller's upkeep, Maddening Wind deals 2 damage to that player.U"It is Freyalise, walking on the world." --Kolbjrn, Elder Druid of the Juniper Order
Summon Wizard1U1/11U ,T: Untap target artifact opponent controls and gain control of it until end of turn. If that artifact is an artifact creature, it can attack, and you may use any of its abilities that require T as part of the activation cost. When you lose control of the artifact, tap it.Artifact23: Untap target permanent. Use this ability only when a green spell is successfully cast and only once for each green spell cast.
Summon Legend2RR1/1If Mrton Stromgald attacks, all other attacking creatures get +*/+* until end of turn, where * is equal to the number of other attacking creatures. If Mrton blocks, all other blocking creatures get +*/+* until end of turn, where * is equal to the number of other blocking creatures.Instant4R
Cast only on your turn during combat before defense is chosen. Choose how attacking creatures you control are blocked; all defense must be legal. After declaring blocking, untap any unblocked attacking creature. Treat those creatures as though they had not attacked.Enchantment3RGAll snow-covered lands becomes non-snow-covered lands of the same type.G"Who needs the sun when you've got me around?" -Jaya Ballard, Task MageSummon Mercanaries3W3/3TWhenever Mercenaries damages a player, that player may pay 3 to prevent that damage."Blasted amateurs! Doesn't the queen think we can fight well enough on our own?" --Avram Garrison, Leader of the Knights of Stromgald
Summon LegendWUB1/1Does not untap during your untap phase T: Gain control of target creature. Lose control of that creature if you lose control of Merieke Ri Berit. If Merieke Ri Berit leaves play or becomes untapped, bury target creature.Enchantment1UUECumulative Upkeep: 1 U: Discard a card from your hand to draw a card.b"Magic overused can freeze the mind. Creativity is more important than power." --Zur the EnchanterSorceryXXRnMeteor Shower deals X+1 damage divided any way you choose among any number of target creatures and/or players.Q"Eenie, meenie, minie, moe... oh, why not all of them?" --Jaya Ballard, Task MageSorcery2BTarget player chooses and discards a card from his or her hand. Ignore this ability if that player has no cards in hand. Draw a card at the beginning of the next turn's upkeep.<An end to reason, an end to order. Forget all that has been.SorceryX3BLook at target player's hand and choose X cards; that player then discards those cards. If the player does not have enough cards in hand, his or her entire hand is discarded.Enchant Creature2BBDuring target creature's controller's upkeep, he or she pays 3 or Mind Whip deals 2 damage to him or her. If Mind Whip deals damage in this way, tap that creature.H"A mind in agony is a sparrow without wings." --Lim-Dl, the NecromancerSummon Demon4BBB5/5Protection from black During your upkeep, sacrifice a creature or Minion of Leshrac deals 5 damage to you. If Minion of Leshrac deals damage to you in this way, tap it. You cannot sacrifice Minion of Leshrac to itself. T: Destroy target creature or land.Summon Demon4BBB4/4{During your upkeep, pay BB or Minion of Tevesh Szat deals 2 damage to you. T: Target creature gets +3/-2 until end of turn.\0"A minion given over to Tevesh Szat is a stronger minion gained." --Lim-Dl, the NecromancerSummon MistfolkUU1/2.U: Counter target spell that targets Mistfolk."Although my official log will state there is no evidence pointing to the existence of the Mistfolk, my certainty is lessened by the cursed consistency of the expedition's eyewitness accounts." --Disa the Restless, journal entrySummon Worms2B1/1You may choose not to untap Mole Worms during your untap phase. T: Tap target land. As long as Mole Worms remains tapped, that land does not untap during its controller's untap phase.Enchantment2RGsWhenever any island is untapped at the end of its controller's turn, tap it; Monsoon deals 1 damage to that player.x"No one in her right mind would venture off the coast of Kjeldor during this season." --Disa the Restless, journal entrySummon Fiend3B3/3	Swampwalk"Let them close the gates of Krov from dusk until dawn if they so choose. It matters not. My fiends shall yet rend their flesh from their bones." --Lim-Dl, the NecromancerSummon GoatR1/1Mountainwalk"Folklore has it that to capture a Mountain Goat is a sign of divine blessing. I just know it's a sign that dinner is on the way." --Klazina Jansdotter, Leader of the Order of the Sacred TorchSummon Titan2BR2/2r1RR: For the rest of the turn, put a +1/+1 counter on Mountain Titan whenever you successfully cast a black spell."The Titans claimed to draw strength from the rocks, but I suspect them of some darker allegiance." --Disa the Restless, journal entryEnchantment2RCreatures without flying do not untap during their controller's untap phase. At the end of his or her upkeep, each player may pay an additional 2 per creature to untap a creature without flying he or she controls.Summon Mage2U1/3Cumulative Upkeep: 1 T: Put a music counter on target creature. During that creature's controller's upkeep, he or she pays 1 for each music counter on the creature, or destroy the creature.Enchant LandUCumulative Upkeep: 1U When Mystic Might comes into play, choose target land you control. 0: Tap land Mystic Might enchants to give target creature +2/+2 until end of turnEnchantmentUCumulative Upkeep: 1 Whenever target opponent successfully casts a non-creature spell, you may draw a card. That player may pay 4 to counter this effect.Artifact23: Untap target permanent. Use this ability only when a white spell is successfully cast and only once for each white spell cast.Artifact5Cumulative Upkeep: 3 Instead of their normal mana, plains produce R, islands produce G, swamps produce W, mountains produce U, and forests produce B.Sorcery1GSearch your library for any forest and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards.D"Fyndhorn is our home." --Kolbjrn, Elder Druid of the Juniper OrderEnchantmentBBB4Skip your draw phase. If you discard a card from your hand, remove that card from the game. 0: Pay 1 life to set aside the top card of your library. At the beginning of your next discard phase, put that card into your hand. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Summon Imp3B1/1!T: Untap target blue creature T: Force target non-wall creature to attack. If creature cannot attack, destroy it at end of turn. Use this ability only during target creature's controller's turn, before the attack. Cannot target creatures brought under their controller's control this turn.Enchantment3B*For each 1 damage dealt to you or 1 life you lose, sacrifice a permanent you control or choose and discard a card from your hand. You cannot sacrifice Oath of Lim-Dl in this way. Ignore this effect if you control no permanents other that Oath of Lim-Dl and have no cards in hand. BB: Draw a card.Artifact23: Untap target permanent. Use this ability only when a black spell is successfully cast and only once for each black spell cast.Summon Orcs1RR1/3UT: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you."It's a thankless job, and you'll probably die in an explosion. But the pay is pretty good." --Toothlicker Harj, Orcish CaptainSummon OrcsR2/2Cannot be declared as attacking unless at least two other creatures are also declared as attacking. Cannot be assigned to block unless at least two other creatures are also assigned to block.
Summon Orc1RR2/2GT: Target land becomes a swamp until its controller's next untap phase."Yes, the Farmers keep our soldiers fed. But why do they have to make every battlefield a pigpen?" --Toothlicker Harj, Orcish Captain
Summon ClericRR1/1RR ,T: Target creature cannot regenerate this turn. RBB ,T: Regenerate target black or green creature. RGG ,T: Regenerate target black or green creature.
Summon Orc1R1/1R ,T: Take the top eight cards of your library; remove four of them at random from the game. Put the remaining four on top of your library in any order./Us hungry, need food... Lots of books... Hmm...
Summon OrcR1/1T: Sacrifice a forest to add three mana in any combination of red and/or green to your mana pool. Play this ability as an interrupt.\0"How did I ever let myself get talked into this project?" --Toothlicker Harj, Orcish CaptainSummon Orcs4R2/3If Orcish Squatters attacks and is not blocked, you may gain control of target land controlled by defending player. If you do so, Orcish Squatters deals no damage in combat this turn. Lose control of that land if Orcish Squatters leaves play or if you lose control of Orcish Squatters.Summon Paladin1WW2/2T: Pay 1 life to destroy target black spell. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt.Summon KnightsWW2/1SProtection from black W: First strike until end of turn WW: +1/+0 until end of turn"Shall we turn away a worthy soul because his parents were peasants? I think not." --Lucilde Fiksdotter, Leader of the Order of the White ShieldSummon Bears2G2/2
Islandwalkx"Daughter, on the day you have killed your Pale Bear, then will I give you your true name." --Lovisa Coldeyes, ChieftainInstantRTarget creature cannot block this turn. Cast only during combat before defense is chosen. Draw a card at the beginning of the next turn's upkeep.V"If you'd been there, you would've run from that deer, too!" --Jaya Ballard, Task MageArtifact44 ,T: Prevent all damage dealt to you from one source. Pentagram of the Ages does not prevent the same source damaging you again later this turn.f"Take this item, for instance. How would it destroy us, Relicbane?" --Arcum Dagsson, Soldevi MachinistSummon Rats2B*/3Pestilence Rats has power equal to the total number of other Rats in play, no matter who controls them. For example, as long as there are two other Rats in play, Pestilence Rats has power and toughness 2/3.Summon Phantasm1U1/1SFlying T: Target creature you control, which has toughness less than 3, gains flying and gets +1/+1 until end of turn. Other effects may later be used to increase the creature's toughness beyond 3. If Phantasmal Mount leaves play before end of turn, bury the creature. If the creature leaves play before end of turn, bury Phantasmal Mount.Artifact2V2 ,T: Sacrifice Pit Trap to bury target creature without flying that is attacking you.l"These traps are truly a symbol of great cruelty and sinister cunning." --Sorine Relicsbane, Soldevi Heretic
Summon Kraken8UUU11/11DTrample Cumulative Upkeep: Sacrifice a land. Comes into play tapped._"It was big. Really, really, big. No, bigger than that. It was big!" --Arna Kennerd, SkyknightSorceryULook at the top three cards of target player's library; then, either shuffle that library or put those three cards on top of the library in any order. Draw a card at the beginning of the next turn's upkeep.SorceryBBBBEach player loses 1/3 of his or life; then chooses and discards 1/3 of the cards in his or her hand; then sacrifices 1/3 of the creatures he or she controls; and finally sacrifices 1/3 of the lands he or she controls. Round each loss up. Effects that prevent or redirect damage cannot be used to counter this loss of life.Enchant Creature1WWhen Prismatic Ward comes into play, choose a color; all damage dealt to target creature by sources of that color is reduced to 0.m"These, of all spells, must have common components I can isolate and use." --Halvor Arnsson, Kjeldoran PriestSummon Dinosaur2G2/2	Swampwalk"I don't understand the appeal of keeping those things as pets, unless you want your children eaten." --General Jarkeld, the Arctic FoxSummon Pyknite2G1/1UDraw a card at the beginning of the upkeep of the turn after Pyknite comes into play.X"Never cross a Pyknite, if you value your scalp." --Lovisa Coldeyes, Balduvian Chieftain	InterruptRNCounter target spell if it is blue, or destroy target permanent if it is blue.G"Just the thing for those pesky water mages." --Jaya Ballard, Task MageSorcery1R*Pyroclasm deals 2 damage to each creature.T"Leaves more room for the big ones to fight in, you know." --Jaya Ballard, Task MageInstantWW3All blocking creatures get +1/+1 until end of turn.]"Stand your ground, troops! This shall be our finest hour!" --General Jarkeld, the Arctic FoxInstantUTarget player takes the top card of his or her library and puts in in his or her graveyard. Draw a card at the beginning of the next turn's upkeep.H"What is real can be unreal." -Gerda agesdotter, Archmage of the UnseenEnchantmentUUUCumulative Upkeep: 1UU Instead of their normal mana, plains produce R, swamps produce G, mountains produce W, and forests produce B.E"Nothing is as it seems." --Gerda agesdotter, Archmage of the UnseenEnchantment2WGdNo black creature can attack unless its controller sacrifices a land whenever that creature attacks."We shall oppose Lim-Dl and his forces by any means necessary, even if the very earth be torn asunder." --Arna Kennerd, SkyknightEnchant CreatureW|Target creature gets +2/+2 as long as any opponent controls any red cards. That creature cannot be blocked by red creatures.Summon DryadG1/2Snow-covered forestwalk"The Dryads told us to stay, as if no new horros would come when it was so cold. Three of us left anyway. The rest believed their lies, and their skeletons weren't found until the thaw." --Disa the Restless, journal entryEnchantment4GGbCumulative Upkeep: 2 All mana producing lands produce colorless mana instead of their normal mana.t"That which does not bend to the will of Freyalise shall surely break." --Kolbjrn, Elder Druid of the Juniper OrderLand4If there are any depletion counters on River Delta, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from River Delta. T: Add U to your mana pool. Put a depletion counter on River Delta. T: Add B to your mana pool. Put a depletion counter on River Delta.Artifact3Comes into play tapped X ,T: Sacrifice Runed Arch. X target creatures with power no greater than 2 cannot be blocked this turn. Other effects may later be used to increase a creature's power beyond 2.Summon Tiger2R2/1First strikex"Daughter, it is now your turn to hunt the Tiger, and make a blanket of its fur." --Lovisa Coldeyes, Balduvian ChieftainInstant1WPrevent up to 3 damage to a target creature. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented by Sacred Boon.V"Divine gifts are granted to those who are worthy." --Halvor Arenson, Kjeldoran PriestSummon Wurm7G7/6"Flourishing during the Ice Age, these Wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares - they embodied the worst of the Ice Age." --Kjeldor: Ice Civilization
Summon Spirit4U2/3U: +1/+0 until end of turn"It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more." --General Jarkeld, the Arctic FoxEnchant Creature1BtWhenever target creature becomes tapped, that creature's controller pays 3 or Seizures deals 3 damage to him or her.["Sheathe your sword, warrior, lest ye fall on it when stricken." --Lim-Dl, the NecromancerSummon Angel6W4/4Flying At the end of a turn in which any creature is damaged by Seraph and put into the graveyard, put that creature directly into play under your control as though it were just summoned. If you lose control of Seraph or if Seraph leaves play, bury the creature.Summon Strider4GG5/5RG: +1/-1 until end of turnNFreyalise forbid that any stranger should wander into the Striders' territory.Instant1RDestroy target artifact."Let the past be the past. Do not call up that which you cannot put down. Destroy that which destroyed us, so long ago." --Sorine Relicsbane, Soldevi Heretic.Summon Soldier1W0/3Bandingn"You have almost completed your four years, my son. Soon you shall be a Skyknight." --Arna Kennerd, SkyknightArtifact22: Prevent 1 damage to you.h"This shield is a true rarity: an artifact whose purpose is obvious." --Arcum Dagsson, Soldevi MachinistSummon Shyft4U4/2\0During your upkeep, you may change the color of Shyft to any color or combination of colors."Capturing this specimen was not easy. Study it well, that you someday might be as versatile." --Gerda agesdotter, Archmage of the Unseen
Summon Spirit5U5/6]Flying Whenever Sibilant Spirit is declared as an attacker, defending player may draw a card.a"Relax. I'm sure it's just a snake hissing." --Avram Garrison, Leader of the Knights of StromgaldSummon Erne3U2/2Flying, trample"I've seen a larger Erne knock a Giant to the ground and stay airborne. They move not with the wind, but as the wind." --Arna Kennerd, Skyknight
Summon Legend3UB0/3eIf at any time you control no islands, bury Skeleton Ship. T: Put a -1/-1 counter on target creature.M"The sea gives up her dead as easily as the soil." --Lim-Dl, the NecromancerArtifact4]1 ,T: Sacrifice a creature to have Skull Catapult deal 2 damage to target creature or player."Let any who doubt the evil of using the ancient devices look at this infernal machine. What manner of fiend would design such a sadistic device?" --Sorine Relicsbane, Soldevi Heretic	InterruptUChange the text of target spell or permanent by replacing all instances of one color word with another. For example, you may change "Counters black spells" to "Counters blue spells". Sleight of Mind cannot change mana symbols.Enchant Creature1UTarget creature gains flying. As long as you control any snow-covered lands, that creature also gains first strike when blocking.{"Give me wings to fly and speed to strike. In return, the glory I earn shall be yours." --Steinar Icefist, Balduvian ShamanArtifact Creature50/4Counts as a wall 1: +1/+0 until end of turn 1: +0/+1 until end of turn 3: Snow Fortress deals 1 damage to target creature without flying that is attacking you.
Summon Dog2W1/1f1 ,T: Return Snow Hound to owner's hand and target blue or green creature you control to owner's hand.y"If you're starving, eat your horses, your dead, or yourself - but never eat your dog." --General Jarkeld, the Arctic FoxLandT: Add G to your mana pool.LandT: Add U to your mana pool.LandT: Add R to your mana pool.LandT: Add W to your mana pool.LandT: Add B to your mana pool.Enchant Creature3G1Target creature gets -*/-*. When that creature attacks, * is equal to the number of snow-covered lands defending player controls. At other times, * is equal to the number of snow-covered lands its controller controls. If this reduces the creature's toughness to less than 1, the creature's toughness is 1.Enchantment2UCumulative Upkeep: U Islands may produce an additional U when tapped for mana. This mana is usable only for cumulative upkeep. Snow-covered islands may produce either an additional UU or and additional U when tapped for mana. This mana is usable only for cumulative upkeep.Artifact Creature45/3Does not untap during your untap phase. 0: Untap target creature opponent controls to untap Soldevi Golem at the end of your upkeep. Use this ability only during your upkeep.Slow and steady wins the race.
Summon Wizard1U1/1T: Add two colorless mana to your mana pool. This mana may only be used to pay the activation cost of an artifact. Play this ability as an interrupt.h"Perhaps this time the power of the artificers shall be used wisely." --Arcum Dagsson, Soldevi MachinistArtifact Creature42/4/Cumulative Upkeep: 1 1: +1/+0 until end of turn"They look human - until the bleed.	InterruptB<Add B to your mana pool for each creature in your graveyard.%Not wind, but the breath of the dead.Enchantment2UWhenever target opponent casts a summon spell, Soul Barrier deals 2 damage to him or her. That player may pay 2 to prevent this damage.j"There's more than one way to skin an Ouphe, or thwart a mage." --Gustha Ebbasdotter, Kjeldoran Royal MageSorcery2BSoul Burn deals 1 damage to a single target creature or player for each B or R you pay in addition to the casting cost. Gain 1 life for each B you spend in this way. You cannot gain more life than the toughness of the creature of the total life of the targeted player.Enchant Creature2B
When Soul Kiss comes into play, choose target creature. B: Pay 1 life to give creature Soul Kiss enchants +2/+2 until end of turn. You cannot spend more than BBB in this way each turn. Effects that prevent or redirect damage cannot be used to counter this loss of life.Enchant Creature1WUQTarget creature gets +0/+2. That creature cannot be the target of further spells."What can be a stronger shield than concealment? Have you ever defeated an enemy you didn't know existed?" --Gerda agesdotter, Archmage of the Unseen	Interrupt2BwFor each artifact or creature in target opponent's graveyard, add one colorless mana to your mana pool and gain 1 life.J"Virtue has its rewards, as does its opposite." --Lim-Dl, the NecromancerSorceryXBPut X +1/+1 counters on any number of target creatures, distributed any way you choose, where X is equal to the number of creatures and artifacts in target opponent's graveyard.8"This is the fun part!" --Ib Halfheart, Goblin TacticianArtifact3_Creatures with any landwalk ability may be blocked as though they did not have those abilities."We found this staff useful on our visit to this very commission. Would Relicbane prefer we had been slain by Lim-Dl's horrors?" --Arcum Dagsson, Soldevi MachinistInstant1GGEAll attacking creatures gain trample and get +1/+0 until end of turn."We could see the horizon blacken with the great beasts, but it was too late. The icefield offered no immediate safety, but luckily most of us reached a crevasse in which we could take cover." --Disa the Restless, journal entrySorcery2BBDestroy all plains. Stench of Evil deals 1 damage to each player for each plains he or she controls that is destroyed in this way. Each player may pay 2 for each 1 damage he or she wishes to prevent from Stench of Evil.
Summon Spirit4R4/3+Cannot be blocked by creatures with flying.["The spirit of the stone is the spirit of strength." --Lovisa Coldeyes, Balduvian ChieftainEnchant Creature2RYTarget creature gets +0/+2. R: Creature Stonehands enchants gets +1/+0 until end of turn."Trust in the power of stone. Stone is strong; stone shatters swords; stone breaks bones. Trust in stone." --Lovisa Coldeyes, Balduvian Chieftain
Summon Spirit3WUG3/39Flying T: Storm Spirit deals 2 damage to target creature."Come to us, with your lightning. Come to us, with your thunder. Serve us with your strength, and smite our foes with your power." --Steinar Icefist, Balduvian ShamanEnchantment1RGg2: Discard a card at random from your hand to have Stormind deal 2 damage to target creature or player.m"Once, our people could call down the storm itself to do our bidding." --Lovisa Coldeyes, Balduvian ChieftainSummon Knights1BB2/2T: Pay 1 life to counter target white spell. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt.Z"Kjeldor must be supreme at any cost." -Avram Garrison, Leader of the Knights of StromgaldSorcery3GGTarget player chooses three cards from his or her hand and puts them on top of his or her library in any order. If that player does not have enough cards in hand, his or her entire hand is put on top of his or her library in any order.LandT: Add 1 to your mana pool. T: Add B to your mana pool. Sulfurous Springs deals 1 damage to you. T: Add R to your mana pool. Sulfurous Springs deals 1 damage to you.Artifact3Z2: Sacrifice a snow-covered land to have all creatures deal no damage in combat this turn."I dispute Relicbane's hysterical allegations, Commissioner, but it is true that these artifacts can be dangerous." --Arcum Dagsson, Soldevi MachinistInstantW_Remove target creature from the game. That creature's controller gains life equal to its power."The so-called Barbarians will not respect us for our military might - they will respect us for our honor." --Lucilde Fiksdotter, Leader of the Order of the White Shield
Summon TarpanG1/1;If Tarpan is put into the graveyard from play, gain 1 life.y"A good Tarpan will serve you, faithful and true. A bad one will kick you in the head." --General Jarkeld, the Arctic FoxSorcery1GGFDestroy target land. If that land is a snow-covered land, gain 1 life.q"Finally we understand the lesson of our home: loss begets renewal." --Kolbjrn, Elder Druid of the Juniper OrderEnchantmentGGMWhenever an island controlled by target opponent becomes tapped, gain 1 life.c"A resourceful mage has many sources of information. The best one is your foe." --Zur the EnchanterSummon Wall1UU0/2!Flying U: +1/+1 until end of turn"The Lemures had barely taken wing when the sky roared with thunder. The swarm of little beasts wavered, divided, and fell, crashing to the earth." --General Jarkeld, the Arctic FoxLandHIf there are any depletion counters on Timberline Ridge, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. T: Add R to your mana pool. Put a depletion counter on Timberline Ridge. T: Add G to your mana pool. Put a depletion counter on Timberline Ridge.Artifact4During your upkeep, put a time counter on Time Bomb. 1 ,T: Sacrifice Time Bomb to have it deal * damage to each creature and player, where * is equal to the number of time counters on Time Bomb.Summon WallG0/30: Sacrifice Tinder Wall to add RR to your mana pool. Play this ability as an interrupt. R: Sacrifice Tinder Wall to have it deal 2 damage to target creature it blocks.Summon Giant3R3/3"What do you do then? Run. Run very fast. Don't stop until you see the camp - or a bigger Giant." --Toothlicker Harj, Orcish CaptainEnchantment3RWhenever any player declares an attack, destroy all untapped non-wall creatures that player controls that don't attack. Do not destroy creatures the player did not control at the beginning of the turn.Sorcery2B|Touch of Death deals 1 damage to target player, and you gain 1 life. Draw a card at the beginning of the next turn's upkeep._"What was yours is mine. Your land, your people, and now your life." --Lim-Dl, the NecromancerInstant2GTarget creature may untap one additional time this turn. That creature may attack or use abilities that require T as part of the activation cost this turn. Draw a card at the beginning of the next turn's upkeep.Instant2GG,Target creature cannot be blocked this turn."Our Elvish Hunter Taaveti led us swiftly along hidden paths through the dense forest. We caught the Orcs from behind, and completely by surprise." --Lucilde Fiksdotter, Leader of the Order of the White ShieldLandT: Add 1 to your mana pool. T: Add U to your mana pool. Underground River deals 1 damage to you. T: Add B to your mana pool. Underground River deals 1 damage to you.Instant1UgTarget creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep."The power of flight has but one equal in battle: surprise. Understanding how to use both is the key to victory." --Arnjlot Olasson, Sky MageArtifact0T: Sacrifice Urza's Bauble to choose a card at random from target player's hand; look at that card. Ignore this ability if that player has no cards left in hand. Draw a card at the beginning of the next turn's upkeep.LandIf there are any depletion counters on Veldt, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Veldt. T: Add W to your mana pool. Put a depletion counter on Veldt. T: Add G to your mana pool. Put a depletion counter on Veldt.Instant3GYAt end of combat, destroy all creatures blocking or blocked by target creature this turn.InstantRdVertigo deals 2 damage to target creature with flying; that creature loses flying until end of turn."I saw the wizard gesturing, but I didn't guess his plan until my Aesthir cried out and went into a dive." --Arna Kennerd, SkyknightArtifact43 ,T: Target player names a card and then turns over the top card of his or her library. If that is the card named, put it into the player's hand. Otherwise, put it into the player's graveyard, and Vexing Arcanix deals 2 damage to that player.Artifact4sDuring your turn, all creatures you control get +2/+0. During all other turns, all creatures you control get -0/-2.{"Unearthly and invisible fibers emanate from this sphere, entangling all who draw near." --Arcum Dagsson, Soldevi MachinistArtifact Creature40/6Counts as a wall 3: Walking Wall gets +3/-1 until end of turn and can attack this turn. Walking Wall cannot attack the turn it comes under your control. Use this ability only once a turn.G"The fortress is not what it seems." --Arcum Dagsson, Soldevi MachinistSummon Wall1RR1/3R: +1/+1 until end of turnJ"Now there's something you don't see every day." --Jaya Ballard, Task MageSummon Wall3G3/3
G: RegenerateTThe power of the forest takes a hundred forms. Some are more surprising than others.Artifact Creature30/4Banding, counts as a wallJ"It's the pokey bits that hurt the most." --Ib Halfheart, Goblin TacticianArtifact363 ,T: Target creature gains trample until end of turn."I wouldn't advise using it with a Woolly Mammoth, but it's quite appropriate for many other beasts." --Arcum Dagsson, Soldevi MachinistInstantW>Target attacking creature deals no damage in combat this turn.f"The folk of the Karplusan Mountains are impossible to ambush." --Lovisa Coldeyes, Balduvian ChieftainArtifact22 ,T: Target creature with power no greater than 3 gains flying until end of turn. Other effects may later be used to increase that creature's power beyond 3.O"It's no Ornithopter, but then I'm no Urza." --Arcum Dagsson, Soldevi MachinistEnchant CreatureWTarget creature gets +2/+2 as long as any opponent controls any white cards. That creature cannot be blocked by white creatures.Instant1GAll creatures with flying lose flying until end of turn. If Whiteout is in your graveyard, you may sacrifice a snow-covered land to return Whiteout to your hand.Summon Wiitigo3GGG0/0When Wiitigo comes into play, put six +1/+1 counters on it. During your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from Wiitigo. Ignore this effect if there are no counters left on Wiitigo.Enchant LandGMWild Growth adds G to your mana pool whenever target land is tapped for mana.w"Here in Fyndhorn, where Freyalise's power is strongest, the forest has its own opinion." --Laina of the Elvish Council
Summon Spirit4U3/2.Flying Cannot be blocked by only one creature."To visit the sky requires bravery, and thought, and little else. To master the sky requires the binding of its masters, and little else." --Arnjlot Olasson, Sky MageEnchant CreatureWU=Target creature gains flying and first strike and gets +1/+0.P"For those of courage, even the sky holds no limit." --Arnjlot Olasson, Sky MageInstantXUCast only during combat before defense is chosen. At end of combat, destroy X target attacking creatures; X cannot be greater than the number of snow-covered lands you control. For each attacking creature, its controller may pay 1 or 2 to prevent it from being destroyed in this way. If that player pays 1, the creature neither deals nor receives damage in combat. If that player pays 2, the creature deals and receives damage in combat as normal.Enchantment1BBAt the end of any turn, if there are no creatures in play, bury Withering Wisps. B: Withering Wisps deals 1 damage to each creature and each player. You cannot spend more B in this way each turn than the number of snow-covered swamps you control.Summon Mammoths1GG3/2<Gains trample as long as you control any snow-covered lands.o"Mammoths may be good to ride on, but they're certainly bad to fall off of!" --Disa the Restless, journal entry
Summon Spider1GG2/3Can block creatures with flying. If Woolly Spider is assigned to block a creature with flying, Woolly Spider gets +0/+2 until end of turn.|"We need not fear the forces of the air; I've yet to see a Spider without an appetite." --Taaveti of Kelsinko, Elvish HunterInstant1RxBury target wall. Word of Blasting deals an amount of damage equal to that wall's casting cost to the wall's controller.."Walls? What walls?" --Jaya Ballard, Task MageInstantUlReturn target creature to owner's hand. Return any white enchantments you own on that creature to your hand.t"It was in Urza's journals that I finally found the secret at the core of the summonings." --Journal, author unknownEnchantment3UUWhen Wrath of Marit Lage comes into play, tap all red creatures. Red creatures do not untap during their controller's untap phase.(Dead Marit Lage lies dreaming, not dead.Summon Insects2G0/1Flying G: Regenerate"It is our third day of travel on the Yavimaya River, and still these creatures plague us. Davin Lansson, our naturalist, has facetiously labeled them 'gnats,' and the name has stuck." --Disa the Restless, journal entryEnchantment3U
All players play with the cards in their hands face up on the table. Whenever any player draws a card, any other player may pay 2 life to force the drawing player to discard that card. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Summon Wizard1U1/12B ,T: Target player chooses and discards one card from his or her hand. Ignore this ability if that player has no cards in his or her hand. Use this ability only during your turn.0"We are Kjeldorans no more." --Zur the EnchanterArtifact0#0: Sacrifice a land to gain 2 life.f"I will go to any length to achieve my goal. Eternal life is worth any sacrifice." --Zur the Enchanter
Summon Wizard2U1/1AT: Zuran Spellcaster deals 1 damage to target creature or player.\0"A mage must be precise as well as potent; cautious, as well as clever." --Zur the EnchanterSummon LeperW0/1vIf Abu Ja'far is put into the graveyard from play during combat, bury all creatures blocking or blocked by Abu Ja'far.InstantRFDestroy target blue permanent or return target island to owner's hand.Summon Legionnaire6WW8/4PExcept for Akron Legionnaires, non-artifact creatures you control cannot attack.Summon Aladdin2RR1/11RR ,T: Gain control of target artifact. Lose control of target artifact if Aladdin leaves play or if you lose control of Aladdin.Enchantment2WWoAs long as the only creatures you control are white or artifact creatures, all creatures you control get +1/+1.Summon Elder Dragon Legend2WWUUGG7/7Flying As long as they are not attacking, untapped creatures you control get +0/+2. During your upkeep, pay WUG or bury Arcades Sabboth. W: +0/+1 until end of turnArtifact3xWhen Arena of the Ancients comes into play, tap all legends. Legends do not untap during their controllers' untap phase.Summon Faeries1G2/1tCannot be blocked by artifact creatures. Any damage dealt to Argothian Pixies by artifact creatures is reduced to 0.After the rape of Argoth Forest during the rule of the artificers, the Pixies of Argoth bent their magic to more practical ends.Artifact3g0: Sacrifice a creature to add two colorless mana to your mana pool. Play this ability as an interrupt.Artifact1T: Sacrifice Ashnod's Transmogrant to put a +1/+1 counter on target non-artifact creature. That creature becomes an artifact creature, although it retains its color.PAshnod found few willing to trade their humanity for the power she offered them.
Summon Legend4BBRR5/5Trample Whenever a creature is damaged by Axelrod Gunnarson and put into the graveyard, you gain 1 life and Axelrod deals 1 damage to target player.
Summon LegendWWUU2/2Banding T: Counter target artifact effect requiring an actication cost, unless the artifact's controller pays W. Play this ability as an interrupt.Summon Drake3U2/4FlyingHThe Azure Drake would be more powerful were it not so easily distracted.Summon Banshee2BB0/1lX ,T: Banshee deals X damage, half (rounded up) to you and half (rounded down) to target creature or player.cSome say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.Artifact4K3: Target creature does not untap during its controller's next untap phase.mFor a dozen years the Cage had held Lord Ith, but as the Pretender Mairsil's power weakened, so did the bars.
Summon Beasts4R3/3dProtection from red As long as any opponent controls any white cards, Beasts of Bogardan gets +1/+1.?Bogardan is a land as volatile as the creatures who live there.Enchantment2R%All non-basic lands become mountains.NHeavy light flooded across the landscape, cloaking everything in deep crimson.InstantWWWUntil end of turn, you may redirect to yourself all damage dealt to any number of creatures. The source of the damage does not change.iThe willow knows what the storm does not: that the power to endure harm outlives the power to inflict it.Summon RatsB1/1Cannot be blocked by walls.TTheir stench was vile and strong enough, but not nearly as powerful as their hunger.Artifact6r2: Pay 2 life to draw a card. Effects that prevent or redirect damage cannot be used to counter this loss of life.Artifact Creature74/4zTrample As long as you control any other creatures, damage dealt to Bronze Horse by spells that target it is reduced to 0.Summon Cat Warriors1GG2/2
ForestwalkSummon Elder Dragon Legend2WWUUBB7/7@Flying, rampage: 2 During your upkeep, pay WUB or bury Chromium.LandoWhenver City of Brass becomes tapped, it deals 1 damage to you. T: Add one mana of any color to your mana pool.Enchant CreatureGxTap target creature you control and put three change counters on Cocoon. If there are any change counters on Cocoon, that creature does not untap during your untap phase. During your upkeep, remove one change counter. During the upkeep after the one in which the last change counter was removed, put a +1/+1 counter on the creature, the creature gains flying, and bury Cocoon.
Enchant WorldGCreatures can attack or use abilities that include T in the activation cost as soon as they come into play on their controller's side.Summon Giant3GGGG6/4Trample, rampage: 2vHarthag gave a jolly laugh as he surveyed the army before him. "Ho ho ho! Midgets! You think you can stand in my way?"Summon WitchesBB1/3T: Cuombajj Witches deals 1 damage to target creature or player. Cuombajj Witches also deals 1 damage to target creature or player of target opponent's choice. Choose your target first.Enchantment2GGAt the beginning of your upkeep, put a wind counter on Cyclone. During your upkeep, pay G for each wind counter on Cyclone or bury Cyclone. If you pay, Cyclone deals 1 damage to each player and each creature for each wind counter on it.
Summon Archer2W1/2LT: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Summon Legend2WUUB*/*XDakkon Blackblade has power and toughness each equal to the number of lands you control."My power is as vast as the plains; my strength is that of mountains. Each wave that crashes upon the shore thunders like blood in my veins." --Dakkon Blackblade, MemoirsEnchantmentUUiWhen Dance of Many comes into play, choose a target summon card in play. Then put a token creature into play and treat it as though an exact copy of that summon card were just summoned. If Dance of Many leaves play, remove that token creature from game. If the token creature leaves play, destroy Dance of Many. During your upkeep, pay UU or bury Dance of Many.
Summon DandnUU4/1jCannot attack if defending player controls no islands. If at any time you control no islands, bury Dandn.Summon Dragonfly1G1/1)Flying GG: First strike until end of turnr"Flittering, wheeling,/ darting in to strike, and then/ gone just as you blink." --"Dragonfly Haiku," poet unknownInstantUSwitch target enchantment from one creature to another or from one land to another; that enchantment's new target must be legal. The controller of the enchantment does not change. Treat the enchantment as though it were just cast on the new target.Summon Djinn3G4/5During your upkeep, target non-wall creature an opponent controls gains forestwalk until your next turn. Ignore this effect if there are no legal targets.Summon Angel3BB3/3LFlying 0: Sacrifice a creature to give Fallen Angel +2/+1 until end of turn.Artifact1RT: Reshuffle your graveyard into your library. Remove Feldon's Cane from the game.BFeldon found the first of these canes frozen in the Ronom Glacier.Summon Drake1RR1/2VFlying R: +1/+0 until end of turn. You cannot spend more than R in this way each turn.Enchant Creature1U!Target creature gains islandwalk.Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.InstantUGDestroy target red permanent or return target mountain to owner's hand.QMany people say that no power can bring the mountains low. Many people are fools.Artifact02 ,T: Gain 1 life.^The Fountain had stood in the town square for centuries, but only the pigeons knew its secret.
Summon Legend3WWGG4/4During your upkeep, Gabriel Angelfire gains one of the following abilities until your next upkeep: flying, first strike, trample, or rampage: 3.Artifact55: Sacrifice Gauntlets of Chaos. Choose a target artifact, creature, or land opponent controls and a target permanent you control of the same type. Exchange control of these permanents. Bury any enchantments played on these permanents.Summon OgreG2/2During your upkeep, the player with the most life gains control of Ghazbn Ogre. If the highest life total is shared by more than one player, the player currently controlling Ghazbn Ogre retains control of it.Summon Slug1B1/1v5: During your next upkeep, choose a basic landwalk ability. Giant Slug gains that landwalk ability until end of turn.Summon GoblinsR1/1ST: Use this ability only when you cast a target artifact spell; play this ability as an interrupt. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, draw a card. Otherwise, counter your artifact spell. More than one Goblin Artisans ability cannot target the same artifact spell.Summon GoblinsR1/18T: Sacrifice Goblin Digging Team to destroy target wall.^"From down here we can make the whole wall collapse!" "Uh, yeah, boss, but how do we get out?"Enchant Land1RR|As long as target land is a mountain, all Goblins get +1/+0. If Goblin Shrine leaves play, it deals 1 damage to each Goblin.C"I knew it weren't no ordinary pile of--you know." --Norin the WarySummon GoblinsR1/1OMountainwalk If at any time you control any Dwarves, bury Goblins of the Flarg.Summon OgreBB3/2ZIf you declare Hasran Ogress as an attacker, pay 2 or Hasran Ogress deals 3 damage to you.Summon Hell's Caretaker3B1/1T: Sacrifice a creature to take target creature from your graveyard and put it directly into play as though it were just summoned. Use this ability only during your upkeep.AYou might leave here, Chenndra, should another take your place...Artifact4:2 ,T: Target creature deals no damage in combat this turn.#"A blast, an echo... then silence."InstantWMAny damage dealt to target creature for the rest of the turn is reduced to 0.zTheodar strode the battle lines, snatching swords with his bare hands and casting them aside until all cowered before him.Summon Guardians4WW3/3[Protection from red As long as an opponent controls any red cards, all Guardians get +1/+1.The elite guard of the Mesa High Priests, the Ivory Guardians, were created to protect the innocent and faithful. Some say their actions are above the law.Artifact3B2 ,T: Draw a card; then, choose and discard a card from your hand.xThis timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystical runes.Artifact1Removed Jeweled Bird from your deck before playing if not playing for ante. T: Draw a card. Put your contribution to the ante into your graveyard and replace it with Jeweled Bird.
Summon Legend3WRG5/4hAs long as Johan does not attack and is untapped, attacking does not cause creatures you control to tap.Sorcery3UYou and target player each choose one of the creatures you control with the highest casting cost. Exchange control of these creatures. Then do the same for artifacts. If one of the players does not control a creature or artifact, don't exchange that type of card.Summon Keepers1WW2/3gAnd then the Archangel Anthius spoke to them, saying, "Fear shall be vanquished by the Sword of Faith."
Summon Legend2WG2/2*T: Prevent up to 2 damage to any creature.
Enchant World1RRAny player may choose and discard a card from his or her hand at any time. If a player discards a land, Land's Edge deals 2 damage to target player of that player's choice.Artifact4vT: Sacrifice Living Armor to put a +0/+X counter on target creature, where X is equal to that creature's casting cost.qThough it affords excellent protection, few don this armor. The process is uncomfortable and not easily reversed.
Summon Legend3RRG4/6
Rampage: 1Marhault follows a strict philosophy, never letting emotions cloud his thoughts. No chance observer could imagine the rage in his heart.SorceryGSacrifice a creature to add an amount of mana equal to its casting cost plus one to your mana pool. This mana may be of any one color. Use this mana only to cast summon spells.Summon Yeti2RR3/3#Mountainwalk, protection from white\0The Yeti's single greatest asset is its unnerving ability to blend in with its surroundings.
Summon Legend3UB3/3X ,T: Name a card. Target opponent reveals X cards from his or her hand at random. If that player does not have enough cards in hand, his or her entire hand is revealed. Opponent then discards any of those cards that match the named card. Use this ability only during your turn.Summon Elder Dragon Legend2UUBBRR7/7Flying Whenever Nicol Bolas damages an opponent, that opponent discards his or her entire hand. Ignore this ability if that opponent has no cards left in hand. During your upkeep, pay UBR or bury Nicol Bolas.Artifact1<6: Return target permanent you control and own to your hand.GThe Battle of Tomakul taught Urza not to rely on fickle reinforcements.Summon Elder Dragon Legend2WWRRGG7/7BFlying, trample During your upkeep, pay WRG or bury Palladia-Mors.
Summon Sphinx2WWW3/4T: Target player names a card and then turns over the top card of his or her library. If it is the card named, put in into that player's hand. Otherwise, put it into the player's graveyard.aWhat walks on four legs in the morning, two legs in the afternoon, and three legs in the evening?Summon OozeR1/18Must attack each turn if possible. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. At the end of your upkeep, pay X, where X is equal to the number of +1/+1 counters on Primordial Ooze, or Primordial Ooze deals X damage to you. If Primordial Ooze deals damage to you in this way, tap it.The thick, moving mass from the beginning of evolution swallows and digests the animate and inanimate as it unthinkingly strives to continue its existence.Enchant CreatureUUUIf target creature is put into the graveyard, return it to its owner's hand. UUU: Return Puppet Master to its owner's hand. Use this ability only when the creature Puppet Master enchants returns to its owner's hand.
Summon Wombat2GG0/1jRabid Wombat gets +2/+2 for each creature enchantment on it. Attacking does not cause Rabid Wombat to tap.Artifact6^2: Prevent 1 damage to any creature or player. Return Rakalite to owner's hand at end of turn.jUrza was the first to understand that the war would not be lost for lack of power, but for lack of troops.SorceryXXUChoose and discard X cards from your hand to take X target cards from your graveyard and put them into your hand. Remove Recall from the game.	Interrupt1UCounter target summon spell.tNethya stiffened suddenly, head cocked as if straining to hear some distant sound, then fell lifeless to the ground.Summon Smith1W1/2Protection from redz"For my confession they burned me with fire And found that I was for endurance made." --The Arabian Nights, trans. Haddawy
Enchant WorldGDAll players play with the cards in their hands face up on the table.f"Many are in high place, and of renown: but mysteries are revealed unto the meek." --Ecclesiastes 3:19
Summon Legend2WUG2/3You may choose not to untap Rubinia Soulsinger during your untap phase. T: Gain control of target creature. Lose control of target creature if Rubinia leaves play, if you lose control of Rubinia, or if Rubinia becomes untapped.Artifact63 ,T: Target attacking creature gets +2/+0 until end of turn. Any creature damaged by that creature cannot regenerate this turn; if such a creature receives lethal damage this turn, remove it from the game. If the target leaves play before end of turn, bury Runesword.Land(2 ,T: Remove target creature you control from the game. This ability is played as an interrupt. 0: Sacrifice Safe Haven to return all creatures it has removed from the game directly into play under their owner's control as though they were just summoned. Use this ability only during your upkeep.Summon Scavenger FolkG1/1:G ,T: Sacrifice Scavenger Folk to destroy target artifact.]String, weapons, wax, or jewels--it makes no difference. Leave nothing unguarded in Scarwood.Artifact Creature41/*When Sentinel comes into play, its toughness is equal to 1. 0: Change Sentinel's toughness to 1 plus the power of target creature blocking or blocked by Sentinel.Artifact64 ,T: Put a Poison Snake token into play. Treat this token as a 1/1 artifact creature. Whenever a Poison Snake damages a player, he or she gets a poison counter. When a player has ten or more poison counters, he or she loses the game.Instant1W6All creatures you control get +0/+2 until end of turn.Summon Night Stalker3BB4/4B ,T: Redirect to Shimian Night Stalker all damage dealt to you by any attacking creature. The source of the damage does not change."Tis now the very witching time of night,/ When churchyards yawn and hell itself breathes out/ Contagion to this world." --William Shakespeare, Hamlet
Summon Legend5UB6/4jEven the brave have cause to tremble at the sight of Sivitri Scarzam. Who else has tamed Scarzam's Dragon?
Summon Legend2UBR5/5CSwampwalk Whenever a black spell is successfully cast, gain 1 life.
Summon Legend4RG3/4When Stangg comes into play, put a Stangg Twin token into play. Treat this token as a 3/4 green and red legend. If Stangg leaves play, remove Stangg Twin token from the game. If Stangg Twin token leaves play, bury Stangg.Instant3GNStorm Seeker deals 1 damage to target player for each card in his or her hand.Enchant Creature2BBDuring target creature's controller's upkeep, put a -0/-1 counter on that creature. If the creature is put into the graveyard, its controller chooses a new target creature for Takklemaggot. If there are no legal targets, Takklemaggot becomes an enchantment; during his or her upkeep, Takklemaggot deals 1 damage to the controller of the last creature Takklemaggot enchanted. Control of Takklemaggot does not change when its target changes or when it becomes an enchantment.InstantUUUwTarget creature becomes unblockable until end of turn. Cast only after attack is declared and before defense is chosen.
Summon Fallen1BBB2/3YDuring your upkeep, The Fallen deals 1 damage to each opponent it has previously damaged./Magic often masters those who cannot master it.Summon Wretched3BB2/5At end of combat, gain control of all creatures blocking The Wretched. Lose control of these creatures if The Wretched leaves play or if you lose control of The Wretched.
Summon Legend3WU4/4Administrator of the military state of Sheoltun, Tobias is the military right arm of the empire and the figurehead of its freedom.
Summon Legend2BBR3/3ET: Tor Wauki deals 2 damage to target attacking or blocking creature.Artifact0[T: Sacrifice Tormod's Crypt to remove all cards in target player's graveyard from the game.ZThe dark opening seemed to breathe the cold damp air of the dead earth in a steady rhythm.Instant1BUntil end of turn, switch target creature's power and toughness. Effects that alter power alter toughness instead, and vice versa.J"You know what I was,/ You see what I am: change me, change me!" --RandallArtifact43 ,T: Put a hatchling counter on Triassic Egg. 0: Sacrifice Triassic Eff to take target creature from your hand or graveyard and put it directly into play as though it were just summoned. Use this ability only when there are at least two hatchling counters on Triassic Egg.LandT: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Tower, and Urza's Power Plant, add two colorless mana to your mana pool instead of one.@Mines became common as cities during the days of the artificers.LandT: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Tower, and Urza's Power Plant, add two colorless mana to your pool instead of one.1Artifact construction required immense resources.LandT: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Tower, and Urza's Power Plant, add three colorless mana to your mana pool instead of one.IUrza always put Tocasia's lessons on resource-gathering to effective use.Summon Elder Dragon Legend2BBRRGG7/7Flying During your upkeep, pay BRG or bury Vaevictis Asmadi. B: +1/+0 until end of turn R: +1/+0 until end of turn G: +1/+0 until end of turnArtifact6At the beginning of your upkeep, put one pin counter on Voodoo Doll. If Voodoo Doll is untapped at the end of your turn, it deals X damage to you, where X is equal to the number of pin counters on Voodoo Doll. If Voodoo Doll deals damage to you in this way, destroy it. XX ,T: Voodoo Doll deals X damage to target creature or player, where X is equal to the number of pin counters on Voodoo Doll.Summon Wall2R2/66At a distance, we mistook the sound for a waterfall...Summon Wall3RR0/61: +1/+0 until end of turnLike so many obstacles in life, the Wall of Opposition is but an illusion, held fast by the focus and belief of the one who creates it.Summon Wall1BB0/1Damage dealt to Wall of Shadows by creatures it blocks is reduced to 0. Wall of Shadows cannot be the target of spells or effects that can target only walls.Summon Wall3U0/1EDamage dealt to Wall of Vapor by creatures it blocks is reduced to 0."Walls of a castle are made out of stone,/ Walls of a house out of bricks or of wood./ My walls are made out of magic alone,/ Stronger than any that ever have stood." --Chrysoberyl Earthsdaughter, IncantationsSummon Wall2UU1/5B2UU: +4/-4 until end of turn; Wall of Wonder can attack this turn.OSo confusing is the Wall's appearance that few of its victims even see it move.Summon Elephant3W2/2Banding, trampleE"When elephants fight it is the grass that suffers." --Kikuyu Proverb
Summon Hunter2WW1/1vT: Witch Hunter deals 1 damage to target player. 1WW ,T: Return target creature any opponent controls to owner's hand.
Summon LegendBRG1/2*Flying BRG ,T: Target player draws a card.qA regular guest at the Royal Masquerade, Arien is the envy of the Court. She appears in a new costume every hour.Summon Demon4BB6/6Flying, first strike During your upkeep, sacrifice an artifact or Yawgmoth Demon deals 2 damage to you. If Yawgmoth Demon deals damage to you in this way, tap it.Artifact Creature32/1#Flying Cannot be assigned to block."A fine example of the rewards of artifice: a thoroughly obedient steed with wings of Soldevi steel." --Arcum Dagsson, Soldevi Machinist
Summon KnightR1/1>R: Add B to your mana pool. Play this ability as an interrupt."The Order og Stromgald spreads its poisonous lies from within Varchild's troops, and still she sees only visions of conquest." --Lovisa Coldeyes, Balduvian Chieftain	Interrupt1UCounter target spell. That spell's caster may draw up to two cards at the beginning of the next turn's upkeep. Draw a card at the beginning of the next turn's upkeep.Artifact23, T: Target player looks at the top three cards of his or her library and puts one of them on top of that library. Remove the remaining two from the game.bFew remember that Ashnod's defilement of Terisiare's resources outstripped even that of her peers.Artifact31, T: Sacrifice Astrolabe to add two mana of any one color to your mana pool. Play this ability as an interrupt. Draw a card at the beginning of the next turn's upkeep.Enchant CreatureUEnchanted creature cannot be blocked unless defending player pays an additional 3 for each creature assigned to block enchanted creature.V"At the core of all power is raw passion." --Gerda agesdotter, Archmage of the UnseenSummon Zombies3B2/32R: Remove target summon card in your graveyard from the game to put a Graveborn token into play. Treat this token as a 3/1 black and red creature that can attack the turn it comes into play. Bury Graveborn token at end of turn.Summon Barbarians2RR5/5fWhen Balduvian Horde comes into play, discard a card at random from your hand or bury Balduvian Horde.a"Peace will come only when we have taken Varchild's head." --Lovisa Coldeyes, Balduvian ChieftainLandWhen Balduvian Trading Post comes into play, sacrifice an untapped mountain or bury Balduvian Trading Post. T: Add 1R to your mana pool. 1 ,T: Balduvian Trading Post deals 1 damage to target attacking creature.Summon Barbarians4R3/3TRampage: 1 Balduvian War-Makers can attack the turn it comes into play on your side.S"Those mewling Barbarians will cower before my righteous steel!" --General VarchildSummon Merfolk3U2/4rT: Untap target tapped land an opponent controls to add one mana of any type that land produces to your mana pool.xDistant Atlantis charged these Explorers with the task of venturing into unknown waters to track the despised Viscerids.Enchant Creature2RDraw a card at the beginning of the upkeep of the turn after Bestial Fury comes into play. If enchanted creature attacks and is blocked, it gains trample and gets +4/+0 until end of turn.Instant3GGYou may remove a green card in your hand from the game instead of paying Bounty of the Hunt's casting cost. Put three +1/+1 counters, distributed any way you choose, on any number of target creatures. Remove these counters at end of turn.Enchantment2UU|2UU: Look at the top five cards of your library and put one of them into your hand. Remove the remaining four from the game.D"Once great literature--now great litter." --Jaya Ballard, Task Mage	Interrupt1ReCounter target interrupt spell if it is blue. Draw a card at the beginning of the next turn's upkeep.#"GOTCHA!" --Jaya Ballard, Task MageSummon Pigeons3W1/1dFlying Draw a card at the beginning of the upkeep of the turn after Carrier Pigeons comes into play.i"Birds know no borders! Why, then, should we?" --General Varchild, in a missive to King Darien of KjeldorEnchant Creature2BiIf enchanted creature is put into the graveyard, draw three cards. Choose and discard one of those cards.m"Only a necromancer would create such a foul form of divination." --Gerda agesdotter, Archmage of the UnseenSummon Harlequin2RR2/4R: Remove the top card of your library from the game. If that card is a land, Chaos Harlequin gets -4/-0 until end of turn; otherwise, Chaos Harlequin gets +2/+0 until end of turn.Instant3BB!You may pay 1 life and remove a black card in your hand from the game instead of paying Contagion's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Put two -2/-1 counters, distributed any way you choose, on any number of target creatures.
Summon Insect4G6/1*Cannot be the target of spells or effects.j"Beautiful, indeed--but one sting could fell a Giant in a heartbeat." --Taaveti of Kelsinko, Elvish HunterInstantRDeath Spark deals 1 damage to target creature or player. At the end of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay 1 to put Death Spark into your hand.Sorcery2UUEach player shuffles his or her hand and graveyard into his or her library. Remove the top ten cards from your library from the game. Each player draws up to seven cards.Summon Rats2B1/1During your upkeep, Diseased Vermin deal 1 damage to a single target opponent it has previously damaged for each infection counter on Diseased Vermin. If Diseased Vermin damages a player in combat, put an infection counter on it.Enchantment1BBCumulative Upkeep: 1 life During each player's upkeep, if that player controls any green or white permanents, he or she sacrifices a green or white permanent.
Summon Elf3GG2/4All creatures able to block Elvish Bard do so. If this forces a creature to block more attackers than allowed, defending player assigns that creature to block as many of those attackers as allowed.
Summon Elf2G4/1"How can any Human hope to match our skills? We are children of Fyndhorn, and its sap runs in our veins." --Taaveti of Kelsinko, Elvish Hunter
Summon Spirit2G2/2If Elvish Spirit Guide is in your hand, you may remove it from the game to add G to your mana pool. Play this ability as an interrupt.X"We are never without guidance, if we but seek it." --Taaveti of Kelsinko, Elvish HunterInstantWUjUntap any number of target creatures. Those creatures neither deal nor receive damage in combat this turn.["Relent, and you may transcend your situation." --Gerda agesdotter, Archmage of the Unseen
Summon Goblin2R2/2!2: Mountainwalk until end of turn"Even the basest creatures may serve a purpose. Still, their lives need be only as long as the paths we tread." --General VarchildInstant1WTPut a Knight token into play. Treat this token as a 1/1 white creature with banding.\0"Call every able sword to our side. Kjeldor will stand triumphant!" --King Darien of KjeldorInstant2WgRemove target non-white attacking creature from the game. Gain life equal to that creature's toughness.Enchant Creature2U}If enchanted creature is put into the graveyard, return that creature to play under your control as though it were just cast.M"Fool! Never believe they're dead until you see the body!" --General VarchildSorcery2BBTarget opponent chooses one: you draw three cards; or you choose and bury up to two target creatures that opponent controls and he or she draws up to three cards.J"All knowledge has its price." --Gerda agesdotter, Archmage of the UnseenInstant3BwBury target non-black, non-artifact creature or put a Zombie token into play. Treat this token as a 2/2 black creature.V"The living cannot understand the benefits of death." --Chaeska, Keeper of TresserhornInstant2BeTarget creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.q"The fever clouds the mind as it energizes the body. Both will pass in time." --Halvor Arensson, Kjeldoran PriestArtifact3XX1, T: Tap X target lands.BViscerid dams may be of living creatures as well as bones and mud.	Interrupt3UUYou may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.Sorcery1USearch your library for any three cards and remove them from the game. Shuffle your library afterwards. Draw a card at the beginning of the next turn's upkeep.Summon Druid2G2/2VIf Fyndhorn Druid is put into the graveyard the same turn it was blocked, gain 4 life."All struggles ultimately require sacrifice. It's just that some sacrifices are dearer than others." --Jaeuhl Carthalion, Juniper Order AdvocateSummon Gorilla4GGG7/7During your upkeep, sacrifice a forest, or bury Gargantuan Gorilla and Gargantuan Gorilla deals 7 damage to you. If you sacrifice a snow-covered forest in this way, Gargantuan Gorilla gains trample until end of turn. T: Gargantuan Gorilla deals an amount of damage equal to its power to any other target creature. That creature deals an amount of damage equal to its power to Gargantuan Gorilla.Enchant CreatureGIf enchanted creature blocks or is blocked by any creatures, enchanted creature gets +0/+3 until end of turn and you gain 1 life.Summon Gorillas3GG2/3DTrample, rampage: 2 Cannot be blocked by fewer than three creatures.U"Beneath serenity may lie a hidden rage." --Jaeuhl Carthalion, Juniper Order AdvocateSummon Gorilla2GG3/31G: Regenerate3"Oh, no--not you again?!" --Jaya Ballard, Task MageSummon GorillaR1/1GXX1: Destroy target non-creature artifact with casting cost equal to X.O"Frankly, destruction is best left to professionals." --Jaya Ballard, Task MageInstant1RAttacking creatures cannot be blocked by only one creature this turn. Play only during combat before defense is chosen. Draw a card at the beginning of the next turn's upkeep.I"Theirs is the art of blood." --Jaeuhl Carthalion, Juniper Order AdvocateInstant1RGuerrilla Tactics deals 2 damage to target creature or player. If a spell or effect controlled by an opponent causes you to discard Guerrilla Tactics from you hand, reveal Guerrilla Tactics to all players, and it deals 4 damage to target creature or player.Artifact0If Gustha's Scepter leaves play or you lose control of it, put all cards under Gustha's Scepter into your graveyard. T: Put any card from your hand face down under Gustha's Scepter. You may look at that card at any time. T: Return any card under Gustha's Scepter to your hand.Instant1GGgHail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.S"If they can't take the hail, they'd better stay home." --Arna Kennerd, SkycaptainLandWhen Heart of Yavimaya comes into play, sacrifice a forest or bury Heart of Yavimaya. T: Add G to your mana pool. T: Target creature gets +1/+1 until end of turn.Artifact4xX, T: Put the top card of target opponent's library into his or her graveyard. Continue doing this until you have put X cards or a creature card into that graveyard, whichever occurs first. If the last card put into the graveyard is a creature card, bury Helm of Obedience and put that creature into play under your control as though it were just cast. X cannot be equal to 0.EnchantmentW3: Draw a card. Use this ability only when a creature is put into the graveyard from play, and only once for each creature put into the graveyard.T"More than lessons may be gained from the past." --Halvor Arensson, Kjeldoran PriestSummon WormsB1/11B: Target player discards a card at random from his or her hand. Use this ability only when Insidious Bookworms is put into the graveyard from play. You cannot spend more than 1B in this way each turn.Summon Gargoyle4W2/2Flying If Ivory Gargoyle is put into the graveyard from play, put it into play under owner's control at end of turn and skip your next draw phase. 4W: Remove Ivory Gargoyle from the game.
Summon Knight2W1/2YAs long as Juniper Order Advocate is untapped, all green creatures you control get +1/+1."In these troubled times, we alone carry the hope of reconciliation between Elf and Human." --Jaeuhl Carthalion, Juniper Order Advocate
Summon Legend3GG2/3*All green creatures you control get +1/+1.UKaysa speaks as the Elder Druid, but the Yavimaya recognizes only one voice: its own.
Summon Keeper5B6/6If Keeper of Tresserhorn attacks and is not blocked, it deals no damage to defending player this turn and that player loses 2 life. Effects that prevent or redirect damage cannot be used to counter this loss of life.Summon Soldier2WW2/3Banding"We willingly trade with Kjeldor, but the peace we build must come from both our lands." --Lovisa Coldeyes, Balduvian ChieftainSummon Soldier3W1/6At the end of any combat in which Kjeldoran Home Guard attacked or blocked, put a -0/-1 counter on Kjeldoran Home Guard and put a Deserter token into play. Treat this token as a 0/1 white creature.LandWhen Kjeldoran Outpost comes into play, sacrifice a plains or bury Kjeldoran Outpost. T: Add W to your mana pool 1W ,T: Put a Soldier token into play. Treat this token as a 1/1 white creature.Enchant Creature1WEnchanted creature gets +1/+2. 2U: Switch Kjeldoran Pride from creature it enchants to another creature. Kjeldoran Pride's new target must be legal. Treat Kjeldoran Pride as though it were just cast on the new target.
Summon Horror3B2/2At the end of any turn, if Krovikan Horror is in your graveyard with a summon card directly above it, you may put Krovikan Horror into your hand. 1: Sacrifice a creature to have Krovikan Horror deal 1 damage to target creature or player.Enchant Creature2BPlay on a non-wall creature you control. Draw a card at the beginning of the upkeep of the turn after Krovikan Plague comes into play. 0: Tap enchanted creature to have Krovikan Plague deal 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature.LandWhen Lake of the Dead comes into play, sacrifice a swamp or bury Lake of the Dead. T: Add B to your mana pool T: Sacrifice a swamp to add BBBB to your mana pool.Instant1UChoose a card from your hand and shuffle that card into your library to draw two cards at the beginning of the next turn's upkeep.~"All the knowledge of Lat-Nam could not protect its sages from the Brothers' War." --Gerda agesdotter, Archmage of the UnseenSorcery4UTarget opponent chooses one: you draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put it into your hand, and then shuffle your library.Summon Skeleton1BB2/1First strike 1B: Regenerate"The Guard will forever stand ready. For them, death is merely an inconvenience, not an ending." --Chaeska, Keeper of TresserhornSummon Paladin2BR0/3Trample During your upkeep, choose and discard a card from your hand, or bury Lim-Dl's Paladin and draw a card. If any creatures are assigned to block it, Lim-Dl's Paladin gets +6/+3 until end of turn. If Lim-Dl's Paladin attacks and is not blocked, it deals no damage to defending player this turn and that player loses 4 life. Effects that prevent or redirect damage cannot be used to counter this loss of life.InstantUByLook at the top five cards of your library. As many times as you choose, you may pay 1 life to put those cards on the bottom of your library and look at the top five cards of your library. Shuffle all but the top five cards of your library; put those five on top of your library in any order. Effects that prevent or redirect damage cannot be used to counter this loss of life.Artifact01, T: Sacrifice Lodestone Bauble to put up to four target basic lands from any player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.
Summon Legend1UBR10/4When Lord of Tresserhorn comes into play, pay 2 life and sacrifice two creatures, and target opponent draws two cards. Effects that prevent or redirect damage cannon be used to counter this loss of life. B: RegenerateInstant1WWXUntil end of turn, you may redirect to target creature you control any amount of damage.W"Martyrs are cheaper than mercenaries, and a far better investment." --General VarchildSorcery1BRGTarget opponent chooses one: you put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that opponent controls and Misfortune deals 4 damage to him or her.Artifact4wT: Sacrifice Mishra's Groundbreaker. Target land becomes a 3/3 artifact creature. That creature still counts as a land.+The very ground yielded to Mishra's wishes.InstantBdPut up to three target cards from an opponent's graveyard on top of his or her library in any order."When you cannot rely on your own sources, trust your own senses. When you cannot trust those, you must follow your instincts." --Lovisa Coldeyes, Balduvian ChieftainArtifact2\01, T: Target mana-producing land becomes a basic land type of your choice until end of turn.B"And I say north is where I want to be!" --Jaya Ballard, Task MageEnchantment2WGWG: Choose and discard a card from your hand to have target creature gain banding, first strike, or trample or get a +1/+1 counter.Z"Be open to the blessings, whatever their form." --Kaysa, Elder Druid of the Juniper OrderEnchant CreatureGPlay on a creature you control. 0: Untap enchanted creature. Use this ability only during your turn and only once each turn. 0: Tap enchanted creature to untap target artifact, creature, or land. Use this ability only if enchanted creature is white and only once each turn.Enchantment4GGDuring your upkeep, pay G or bury Nature's Wrath. Whenever a player puts a swamp or black permanent into play, he or she sacrifices a swamp or black permanent. Whenever a player puts an island or a blue permanent into play, he or she sacrifices an island or a blue permanent.Enchantment2W91W: Target creature gains first strike until end of turn.l"Only an animal born in the wild has sufficient heart to be a true Knight's steed." --King Darien of KjeldorInstant3RRReturn all islands to their owners' hands. Each player sacrifices a plains or a white permanent for each white permanent he or she controls.@"Let Balduvia burn to warm Kjeldor's hearth!" --General VarchildSummon Phantasm3B1/5B: +1/-1 until end of turn 1U: Switch Phantasmal Fiend's power and toughness until end of turn. Effects that alter Phantasmal Fiend's power alter its toughness instead, and vice versa.Summon Phantasm1U0/1Flying At the beginning of the upkeep, put a +1/+1 counter on Phantasmal Sphere. During your upkeep, pay 1 for each of these +1/+1 counters or bury Phantasmal Sphere. If Phantasmal Sphere leaves play, put an Orb token into play under target opponent's control. Treat this token as a */* blue creature with flying, where * is equal to the number of these +1/+1 counters on Phantasmal Sphere.
Summon Legend1WUG4/4W: Flying until end of turn. Target opponent gains 2 life. U: Return Phelddagrif to owner's hand. Target opponent may draw a card. G: Trample until end of turn. Put a Hippo token into play under target opponent's control. Treat this token as a 1/1 green creature.Enchant Creature2BPAs long as enchanted creature is black , it gets +2/+1; otherwise it gets -1/-2.l"Phyrexia's touch is painful to all but the blackest of hearts." --Gerda agesdotter, Archmage of the UnseenArtifact Creature61/1If Phyrexian Devourer's power is 7 or greater, bury it. 0: Remove the top card of your library from the game to put a +X/+X counter on Phyrexian Devourer, where X is equal to that card's casting cost.Artifact3Z3: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Choose one of those piles and remove it from the game. Search the remaining pile and put one of those cards into your hand. Shuffle the remaining cards into your library. Ignore this effect if you have fewer than ten cards in your library.Artifact Creature33/4dIf Phyrexian War Beast leaves play, sacrifice a land, and Phyrexian War Beast deals 1 damage to you.m"Knowing its origins, how could they have thought they could control it?" --Sorine Relicbane, Soldevi HereticSorcery1RRBury target artifact or land."Were they to reduce us to ash, we would clog their throats and sting their eyes in payment." --Lovisa Coldeyes, Balduvian ChieftainSorcery1RDestroy target artifact. Destroy a target artifact for each 1R you pay in addition to the casting cost. Destroy a target artifact and gain 1 life for each 1G you pay in addition to the casting cost.Instant4RRYou may remove a red card in your hand from the game instead of paying Pyrokinesis's casting cost. Pyrokinesis deals 4 damage, divided any way you choose among any number of target creatures.7"Anybody want some... toast?" --Jaya Ballard, Task MageInstantW^Put up to three target creature cards from your graveyard on top of your library in any order.o"Let them send their legions! I will show them that my truth is stronger that their swords." --General VarchildInstant1W-Bury target creature with power 4 or greater.u"The meek shall fight as one, and they shall overcome even the greatest of foes." --Halvor Arensson, Kjeldoran PriestSorcery2BBPSacrifice a creature to gain control of target non-black, non-artifact creature."Rumors persist of dark deeds performed in the depths of Soldev. When will Dagsson heed the danger therein?" --Sorine Relicbane, Soldevi HereticSummon Mercenary2R3/4Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. During your upkeep, pay 2 for each wage counter on Rogue Skycaptain, or remove all wage counters from Rogue Skycaptain and target opponent gains control of Rogue Skycaptain.Enchantment2WWCumulative Upkeep: W Whenever a swamp, mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.
Summon ClericW1/1D2: Remove the top card of your library from the game to gain 1 life.u"Just as an Herbalist heals a wound, so must we heal the rift between Balduvia and Kjeldor." --King Darien of KjeldorArtifact2T: Sacrifice Scarab of the Unseen to return all enchantments on target permanent you own to their owners' hand. Draw a card at the beginning of the next turn's upkeep.Instant4WYou may remove a white card in your hand from the game instead of paying Scars of the Veteran's casting cost. Prevent up to 7 damage to target creature or player. For each 1 damage to a creature prevented by Scars of the Veteran put a +0/+1 counter on that creature at end of turn.Land_T: Add one colorless mana to your mana pool. 2 ,T: Add one mana of any color to your mana pool.sAfter the terrible retribution visited upon Lat-Nam, this school of mages chose to hide from the eyes of the world.Summon Tactician2W1/3g3: Remove the top four cards of you library from the game to prevent all damage to you from one source.T"The benefits of peace far outweigh the pride of Generals." --King Darien of KjeldorLandWhen Sheltered Valley comes into play, bury any other Sheltered Valley you control. During your upkeep, if you control three or fewer lands, gain 1 life. T: Add one colorless mana to your mana pool.Artifact Creature00/6VCounts as a wall If Shield Sphere is assigned as a blocker, put a -0/-1 counter on it.["My Soldiers know that they need never fear for their protection." --King Darien of KjeldorArtifact3When Sol Grail comes into play, choose a color. T: Add one mana of the chosen color to your mana pool. Play this ability as an interrupt.k"Look deep into the Grail, and see there what you desire most." --Gerda agesdotter, Archmage of the Unseen
Summon Cleric1B1/2T: Sacrifice a black or artifact creature to add an amount of B equal to that creature's casting cost to your mana pool. Play this ability as an interrupt.g"An idiot cannot hear sense, even when a thousand people speak it." --Sorine Relicbane, Soldevi HereticArtifact2D2: Put the top card of your graveyard on the bottom of your library.p"This ceaseless device has helped uncover marvels unreachable by mere flesh." --Arcum Dagssin, Soldevi MachinistLandWhen Soldevi Excavations comes into play, sacrifice an untapped island or bury Soldevi Excavations. T: Add 1U to your mana pool. 1 ,T: Look at the top of your library. You may put that card on the bottom of your library.Summon Heretic2U2/2NW, T: Prevent up to 2 damage to any creature. Target opponent may draw a card.e"In the arms of tragedy, there is little comfort in being right." --Sorine Relicbane, Soldevi Heretic
Summon Wizard1U1/1RT: Sacrifice two lands to draw three cards. Choose and discard one of those cards."Our underground archives grow daily, as our excavators and sages alike dig to uncover hidden wonders." --Arcum Dagsson, Soldevi MachinistArtifact Creature11/1/1: Regenerate. Target opponent may draw a card."Our newfound security enables us to turn more of our attentions to the wonders that lie deep within the soil." --Arcum Dagsson, Soldevi MachinistArtifact Creature54/2XWhenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. 2: Regeneratey"Dagsson saw the steam as life-giving - until his followers felt its scalding touch." --Sorine Relicbane, Soldevi HereticSummon MercenaryR1/10R ,T: Target player shuffles his or her library.B"Loyalty to coin alone is loyalty nonetheless." --General VarchildSummon Starfish2U0/1U: Regenerate At the end of any turn in which Spiny Starfish regenerated, put a Starfish token into play for each time it regenerated that turn. Treat these tokens as 0/1 blue creatures.Enchantment2GG2G: Splintering Wind deals 1 damage to target creature. Put a Splinter token into play. Treat this token as a 1/1 green creature with flying and Cumulative Upkeep: G. If this token leaves play, it deals 1 damage to you and to each creature you control.Instant1BB7All non-artifact creatures get -1/-1 until end of turn.t"Disa is dead, and I am left. I shall allow no others to succumb to this pestilence." --Kolbjrn, High Honored DruidArtifact5During each player's turn, that player may put one additional land into play. Whenever a land is tapped for mana, return that land to owner's hand.Summon Bird1U1/2Flyingk"Watch for it! Right on its tailfeathers will be a storm from your nightmares." --Arna Kennerd, SkycaptainSummon Elemental5U3/4Flying U: Remove the top card of your library from the game to tap target creature with flying. U: Remove the top card of your library from the game. If that card is a snow-covered land, Storm Elemental gets +1/+1 until end of turn.
Summon Cleric2R0/4R: +1/+0 until end of turnl"Let the lightning be your warning, and the thunder your battle cry." --Lovisa Coldeyes, Balduvian Cheiftain
Summon Spy3B2/4If Stromgald Spy attack and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, defending player must play with his or her hand face up on the table until Stromgald Spy leaves play.Instant1UPlay only when a red sorcery or instant deals damage to you. Suffocation deals 4 damage to that spell's caster. Draw a card at the beginning of the next turn's upkeep.InstantRGChoose and discard a red or green card from your hand to have target creature gain trample and get +X/+0 until end of turn, where X is equal to that creature's casting cost.Summon Guardian1W0/3jCumulative Upkeep: 1W Any damage that would reduce your life total to less than 1 instead reduces it to 1.F"Faith is our greatest protector." --Halvor Arensson, Kjeldoran PriestSummon Mosquito1B0/1Flying If Swamp Mosquito attacks and is not blocked, defending player gets a poison counter. If a player has ten or more poison counters, he or she loses the game.
Summon Knight2WW1/31: Change Sworn Defender's power to the toughness of target creature blocking or being blocked by Sworn Defender, minus 1, until end of turn. Change Sworn Defender's toughness to 1 plus the power of that creature, until end of turn.Sorcery3GMGain 3 life. Gain 3 life for each 1G you pay in addition to the casting cost.x"There is, in each of us, the potential to heal and the gift of renewed life." --Kaysa, Elder Druid of the Juniper OrderLandComes into play tapped. 1, T: Search your library for a basic land and put it into play tapped. This does not count towards your one land per turn limit. Shuffle your library afterwards. At the end of turn, return Thawing Glaciers to owner's hand.Enchantment2UUCumulative Upkeep: Remove the top card of your library from the game. If you do not, remove your library from the game and bury Thought Lash. 0: Remove the top card of your library from the game to prevent 1 damage to you.Enchantment1UUCumulative Upkeep: 2 Any player may pay 2 or 2 life to counter target red or green spell. Play this ability as an interrupt. Effects that prevent or redirect damage cannot be used to counter this loss of life.Enchantment4GCumulative Upkeep: G 2G: Pay 3 life for each velocity counter on Tornado. Destroy target permanent and put a velocity counter on Tornado. Use this ability only once each turn. Effects that prevent or redirect damage cannot be used to counter this loss of life.InstantGNo creatures deal damage in combat this turn. If you pay 2R in addition to the casting cost, Undergrowth does not affect red creatures.^"The art of war is turning obstacle to advantage." --Jaeuhl Carthalion, Juniper Order AdvocateEnchantment1WM1W: Target non-attacking, non-blocking creature gets +0/+2 until end of turn.b"Strange alliances are alliances still, and provide the same protection." --King Darien of KjeldorArtifact Creature51/5oTrample 3: Banding until end of turn 3: All creatures banded with Urza's Engine gain trample until end of turn.N"Humans and machines working together can be fearsome indeed!" --Arcum Dagsson
Summon Knight3R3/2l0: Varchild's Crusader cannot be blocked except by walls this turn. Bury Varchild's Crusader at end of turn.Y"Every patch of land must belong to Kjeldor, no matter what the cost!" --General VarchildSummon War-Riders1R3/4Trample, rampage: 1 Cumulative Upkeep: Put a Survivor token into play under target opponent's control. Treat this token as a 1/1 red creature.d"What tries to crush our sprit only strengthens our resolve." --Lovisa Coldeyes, Balduvian ChieftainEnchant CreatureRtPlay on a creature you control. 0: Tap enchanted creature to give any other target creature +2/+1 until end of turn.g"Teach by example. If your students do not survive, they were not worth the lesson." --General VarchildEnchant Creature1UIEnchanted creature gets +1/+1. 1U: Return Viscerid Armor to owner's hand.-One Viscerid's death is often another's gain.Summon Homarid1U1/2T: Sacrifice a creature and a swamp to bury target non-artifact creature. T: Sacrifice a creature and a snow-covered swamp to bury target creature./Not all of Terisiare's flooding was natural....
Summon ClericWUB0/3W: Pay 1 life to prevent up to 2 damage to any creature. Effects that prevent or redirect damage cannot be used to counter this loss of life. U: Prevent 1 damage to any Cleric or Wizard. B: Put a -1/-1 counter on target creature you control to prevent up to 2 damage to any player.Summon Wall2G1/4Can block creatures with flying. You may choose not to untap Whip Vine during your untap phase. T: Tap target creature with flying blocked by Whip Vine. That creature does not untap during its controller's untap phase as long as Whip Vine remains tapped.Artifact42: Remove the top two cards of your library from the game to have Whirling Catapult deal 1 damage to each creature with flying and each player.E"Direct confrontation never was to the Orcs' taste." General VarchildSummon Aesthir2W1/1fFlying, first strike WW: +2/+0 until end of turn. You cannot spend more than WW in this way each turn.V"High in the Karplusans, death is swift and razor-clawed." --Arna Kennerd, Skycaptain
Enchant WorldWRGWhenever a snow-covered land is tapped for mana, it produces one additional mana of the same type and does not untap during its controller's next untap phase.Summon Treefolk3GG2/7G: +1/-2 until end of turnh"We orphans of Fyndhorn have found no welcome in this alien place." --Taaveti of Kelsinko, Elvish HunterSummon Swarm2GG5/1`Trample Cumulative Upkeep: GG Yavimaya Ants can attack the turn it comes into play on your side.\0"Few natural forces are as devastating as hunger." --Kaysa, Elder Druid of the Juniper Order
Summon Hunter3B1/1uB, T: Tap target creature. Abyssal Hunter deals to that creature an amount of damage equal to Abyssal Hunter's power./Some smiles show cheer; some merely show teeth.Artifact44, T: Destroy any non-Wall creature receiving combat damage from target creature this turn. If targeted creature leaves play, bury Acidic Dagger. Use this ability only before defense is chosen.Enchantment1GAfiya Grove comes into play with three +1/+1 counters on it. During your upkeep, put one of these counters on target creature. If Afiya Grove has none of these counters on it, bury it.Instant2WBury target creature and put an Essence token into play under control of that creature's controller. Treat this token as a 1/1 white creature with flying.(Facets of life, reflections of the soul.Enchant Creature1REnchanted creature gets +1/+1 and gains flanking (whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn).Instant1WOUntap target nonattacking creature. That creature gets +1/+3 until end of turn.E"One timely cry of warning can save nine of surprise." --Sidar JabariInstant1RPlay only after defense is chosen. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.Artifact4You may choose not to untap Amber Prison during your untap phase. 4, T: Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent does not untap during it's controller's untap phase.Artifact55, T: Remove Amulet of Unmaking from the game: Remove target artifact, creature, or land from the game. Play this ability as a sorcery.,Trade to trade, not to keep. --Suq'Ata mottoSorcery2UUUtLook at the top seven cards of your library. Put two of those cards into your hand and the rest into your graveyard."Even the ancient storytellers proclaimed Zhalfir to be dominant over all Jamuraa. Kaervek's invasion shocked us all." --Hakim, LoreweaverEnchant Creature1GYou may choose to play Armor of Thorns as an instant; if you do, bury it at end of turn. Play only on a nonblack creature. Enchanted creature gets +2/+2.
Summon WizardR1/1gB, T: Target creature gets +1/+0 until end of turn. G, T: Target creature gets +0/+1 until end of turn.@Zhalfir's destiny rings in tempered steel. --Armorer Guild maximSorcery2BBSPut target creature card from an opponent's graveyard into play under your control._"What you call decay, I call ripening.  You'll gain no sustenance from this harvest." --Kaervek
Summon Legend2GW2/3Flying. At the end of each turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play that turn.A"Omens lie in this early harvest's fruit." --Asmira, Holy AvengerSummon Ancestor3W2/3If Auspicious Ancestor is put into the graveyard from play, gain 3 life. 1: Gain 1 life. Use this ability only when a white spell is successfully cast and only once for each such spell.Summon Drake2U1/3VFlying U: +1/+0 until end of turn. You cannot spend more than U in this way each turn.T"A vizier's dish, best server drenched in honey and almonds." --Suq'Ata royal recipeLandBad River comes into play tapped. T, Sacrifice Bad River: Search your library for an island or swamp card. Put that land into play. Shuffle your library afterwards.Enchantment2GGWhenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.Summon Wurm4B4/3PB: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.h"The Mwonvuli Jungle has given the darkness teeth for tearing the gift of life from the weak." --JolraelInstant2RR}Target creature gains trample until end of turn. That creature gets +1/+1 until end of turn for each creature that blocks it.P"The trollish game of push-fall inspired this impressive tactic." --Sidar JabariArtifact Creature52/4Basalt Golem cannot be blocked by artifact creatures. Whenever Basalt Golem is blocked by any creature, bury that creature at end of combat and put a Stone token into play under the control of the creature's controller. Treat this token as a 0/2 artifact creature that counts as a Wall.
Summon Falcon1U1/12Flying Attacking does not cause Bay Falcon to tap.v"Wear the falcon's feathers in your hair--be fast as the falcon, bright as the Sun." --"Rise on Wings," Zhalfirin song
Enchant World3UUWhen Bazaar of Wonders comes into play, remove all cards in all graveyards from the game. Whenever a spell is played, counter it if a card with the same name is in play or in any graveyard.Summon Unicorn1W1/2UWhenever a spell assigns damage to a creature or player, that damage is reduced by 1.HThe best use for a unicorn's horn is to adorn a unicorn. --Femeref adageSummon Djinn2UB5/3uIslandwalk (If defending player controls any islands, this creature is unblockable.) During your upkeep, lose 2 life.~"In all my years I've only met one mage who successfully trapped a djinn--and none who tried and failed." --Talibah, embermageEnchant Creature1BjFor each 1 damage dealt to enchanted creature, Binding Agony deals 1 damage to that creature's controller.OA crash of rhinos in my head -- Femeref expression meaning "a severe head pain"
Summon Cleric1B1/1T, Sacrifice a creature: Target creature gets +2/+2 until end of turn. T, Sacrifice a swamp: Target creature gets +1/+1 until end turn.Instant2RRgAll creatures lose trample until end of turn. Double all combat damage assigned to creatures this turn.D"Tell me...have you ever sung the Song of Blood?" --Purraj of UrborgSorcery2WTap all nonwhite creatures."My shield will bear a shining sun so you will always be with me. Inlaid with gold, it will shine like glowing embers." --"Love Song of Night and Day"Summon Wall2R5/2}I live without food, stand without leg, wound without force, and am harder to fight than to kill. What am I? --Femeref riddleInstant2BPut any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep.A"Only fools believe they will face my armies but once." --KaervekArtifact42, T: Prevent all damage to you from any one source. For every 1 damage prevented in this way, remove the top card of your library from the game.Y"The protection offered comes at a price.  How numerous are your kin?" --Purraj of UrborgInstantUU(Return target permanent to owner's hand.2A lie always returns; be careful how you catch it.Summon Nightstalker2B2/2B: +1/-1 until end of turn"As a child, I slept with a cloth over my face, to hide from the spirits that might pull the air from my lungs." --Mosi, Femeref weaverSummon Brushwagg1GG3/2CIf Brushwagg blocks or is blocked, it gets -2/+2 until end of turn."Defiantly, the young cyclops popped the brushwagg into his mouth. His cheeks suddenly puffed, his eye bulged, and he was forced to agree with his elder." --Afari, TalesSorceryXXRDestroy X target artifacts. For each artifact put into the graveyard in this way, Builder's Bane deals 1 damage to that artifact's controller.2There is only so much a person may be buried with.
Summon Efreet2RR2/2x1RR: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.Even the lion envies the lark.
Summon Knight2R2/2Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) RR: First strike until end of turn.r"Any day that I ride my horse up to my ankles in the remains of my enemies is a good day." --Akin, seasoned askariEnchantment3BG{Choose a card in your hand and remove it from the game: Add BB or GG to your mana pool. Play this ability as a mana source.>"It's filthy work, planting them." --Kifimbo, Shadow Guildmage
Summon Knight2B2/2Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) 1BB: Regenerate>Grieve for the soul in death dishonored. --Shadow Guild saying
Summon Dragon4GG4/46Trample 1G: Flying and loses trample until end of turnt"In the Mwonvuli you must divide your attention between what hangs overhead and what lies underfoot." --Sidar JabariInstant1BBSacrifice a creature: Put into play a number of Maggot tokens equal to the sacrificed creature's power. Treat these tokens as 0/1 black creatures.%King or herder, the maggots care not.
Summon Dragon4BB4/4Flying Whenever Catacomb Dragon is blocked by any nonartifact, non-Dragon creature, that creature's power is halved, rounded up, until end of turn.Enchantment1WWAll nonland cards you own that are not in play are white. All nonland permanents you control are white. All lands you control are plains. All colored mana symbols in all costs on all of these cards and permanents are W.
Summon Wyvern4U3/3Flying, protection from green"Once, a Quirion asked why I was so cautious when the day was clear. I told him of the sky-blue hide of the cerulean wyvern, and he offered me double if I could conjure a strong tailwind!" --Sisay, Captain of the WeatherlightInstantRChoose one - Target creature is unaffected by summoning sickness this turn; or Chaos Charm deals 1 damage to target creature; or destroy target wall.
Enchant World2RvCreatures with flying cannot block creatures without flying. Creatures without flying can block creatures with flying.RI dance the nothing dance, Feet in the air, knives in the ground." --Femeref chantArtifact2hCharcoal Diamond comes into play tapped. T: Add B to your mana pool. Play this ability as a mana source.Artifact3d2, T: Target creature you control gains flying and has its toughness reduced to 1 until end of turn."Sun follows Moon until she tires, then carries her until she's strong / and runs ahead of him again." --"Love Song of Night and Day."Sorcery1BBuDestroy target nonswamp land. If that land is a nonbasic land, Choking Sands deals 2 damage to the land's controller.z"The people wiped the sand from their eyes and cursed-- and left the barren land to the hyenas and vipers." --Afari, TalesInstant3RRDestroy target creature. If a white creature is put into the graveyard in this way, Cinder Cloud deals to that creature's controller an amount of damage equal to the creature's power.Enchantment1WBZ1, Sacrifice a creature: Prevent all damage to any creature or player from any one source.OLife is a resource that should belong only to the strong." --Shauku, Endbringer
Summon WizardW1/1tG, T: Target creature gets +0/+1 until end of turn. U, T: Put target creature you control on top of owner's library.LTo condemn the innocent you must first condemn yourself. --Civic Guild maximEnchant CreatureUGEnchanted creature gains phasing and cannot be blocked except by Walls.@"Useful...if you can find it." --Pashad ibn Asim, Suq'Ata traderEnchant Creature1R&Play only on a non-Wall creature. Enchanted creature gets +1/+0. During your upkeep, put a +1/+0 counter on enchanted creature. At the end of any upkeep, if that creature has three of these counters on it, bury the creature and it deals to its controller an amount of damage equal to its power.Summon Merfolk1U1/1If Coral Fighters attacks and is not blocked, look at the top card of defending player's library. You may choose to put that card on the bottom of that player's library.
Summon Rhinos6GG8/4TramplekLove is like a rhino, short-sighted and hasty; if it cannot find a way, it will make a way. --Femeref adage
Summon Dragon6RRR6/6aFlying X, T: Crimson Hellkite deals X damage to target creature. Spend only red mana in this way.5"Dragonfire forged me a warrior." --Rashida Scalebane
Summon Roc4R2/2zFlying If Crimson Roc blocks any creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.Summon Cobra3B3/3If Crypt Cobra attacks and is not blocked, defending player gets a poison counter. If any player has ten or more poison counters, he or she loses the game.Artifact Creature43/32At the end of your turn, Crystal Golem phases out."Once, a wealthy king commissioned an artificial creature to be crafted from the royal treasury, thinking it is a clever ploy to have the jewels guard themselves." --Azeworai, "The Golem's Wish"LandqT: Add one colorless mana to your mana pool. T, Sacrifice Crystal Vein: Add two colorless mana to your mana pool.Artifact2HPlayers cannot play any creature abilities requiring an activation cost.Pass me from soul to soul soldier to herder, herder to beast, beast to soil until I am everywhere. Then pass me those souls.--Totem inscription (translated)Enchantment1GGReturn Cycle of Life to owner's hand: Target creature you summoned this turn is 0/1 until the beginning of your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. Thus does nature assert herself.
Summon Wizard1UU1/15T, Sacrifice Daring Apprentice: Counter target spell.6In front of every great wizard is a doomed apprentice.Instant2BBury target nonblack creature."It is the way of most wizards to begin by exiling themselves and to end by exiling everyone else." -Hanna, Weatherlight navigatorMana SourceBAdd BBB to your mana pool.P"If there is such a thing as too much power, I have not discovered it." -VolrathInstant2WPlay only when defense is chosen. Target unblocked creature is considered blocked. Draw a card at the beginning of the next turn's upkeep.Enchant Creature1GPlay only on a black creature. Enchanted creature gains "Cumulative upkeep-1 life." If enchanted creature is put into the graveyard, its controller loses 2 life.Instant1BRPlay only on target opponent's turn. Tap target creature that player controls. That creature deals to the player an amount of damage equal to its power. The creature neither deals nor receives combat damage this turn.
Summon Wraith3B1/3nSwampwalk (If defending player controls any swamps, this creature is unblockable.) B: +1/+0 until end of turn."The foul entities of the Uuserk swamp had never before dared to spread their influence to the very heart of Zhalfir." --Hakim, Loreweaver
Summon Spirit2BR2/2At end of target opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the end of you turn, remove all these counters from Discordant Spirit.Instant1W=Put target artifact or enchantment on top of owner's library.N"Mangara is gone. Who among you doubts that I have taken his power?" --KaervekInstant1W'Destroy target artifact or enchantment.	Interrupt1UU5Counter target spell. Remove that card from the game.U"If you weren't born with it, you don't need it." --Grahilah, former trader of AmiqatInstant1WVDestroy target artifact. Gain an amount of life equal to that artifact's casting cost.s"Suq'Ata believe in trade; Femeref, alms; Zhalfirins, steel. Be warned, Kaervek--now we are joined." --Sidar JabariInstant1W\0For each attacking creature, Divine Retribution deals 1 damage to target attacking creature.W"To the undiscerning eye, justice and vengeance can look the same." --Rashida ScalebaneSorcery1BFor each B you spend in addition to the casting cost, do 1 damage to target creature or player.  Gain 1 life for each 1 damage dealt, but not more than the toughness of the creature or the life total of the player Drain Life damages.Summon Specter3B2/2kWhenever Dread Specter blocks or is blocked by a nonblack creature, destroy that creature at end of combat.8Whatever follows life is incurable. --Zhalfirin aphorismSummon Soldier2U1/1eWhenever Dream Fighter blocks or is blocked by a creature, Dream Fighter and that creature phase out.)Not only the sleeping should fear dreams.Summon Dwarf1R1/2$2R, T: Destroy target nonbasic land.W"Fetch the pestrider, Paka-we've got dwarves in the rutabagas!" --Jamul, Femeref farmerSummon Dwarf2R1/1AT: Target creature with power 2 or less is unblockable this turn.ZA dwarf's life belongs as much to the land as to the dwarf. --Creed of the Stonethrow ClanInstant1GG8Target player untaps all basic lands he or she controls."Tonight we'll eat a farewell feast.  Cold corn porridge is not enough. / Let's peel papayas, pineapples, and mangoes, drink coconut milk, / and bake bananas." -- "Love Song of Night and Day"InstantBChoose one - Target opponent loses 1 life and you gain 1 life; or remove from the game up to three cards in any player's graveyard; or target creature cannot be blocked this turn except by artifact or black creatures.Summon Cyclops3R3/4IIf any creature you control attacks, Ekundu Cyclops also attacks if able.M"Big one I, One big eye One-eye see Two-eye die!" --Traditional cyclops chantSummon Griffon3W2/2Flying, first strike"My goat was a small price to pay for the chance to see the hunting griffin dive and seize it." --Pashad ibn Asim, Suq'Ata traderArtifact4Elixir of Vitality comes into play tapped. T: Sacrifice Elixir of Vitality: Gain 4 life. 8, T: Sacrifice Elixir of Vitality: Gain 8 life.G"Eternal life or your money back." --Unnamed Suq'Ata merchant, deceasedSummon Djinn2UR4/4Flying, trample Emberwilde Caliph attacks each turn if able. For each damage Emberwilde Caliph successfully deals, lose 1 life.&The fire breathes while the air burns.Summon Djinn2RR5/4gFlying During each player's upkeep, he or she may pay RR or 2 life to gain control of Emberwilde Djinn.5A hefty price is no guarantee of quality merchandise.SorceryXRWKEnergy Bolt deals X damage to target player, or target player gains X life..Life and death are two faces of the same coin.Enchantment3UUYWhen you play Energy Vortex, choose target opponent. At the beginning of your upkeep, remove all energy counters from Energy Vortex. During chosen opponent's upkeep, he or she pays 1 for each energy counter on Energy Vortex, or it deals 3 damage to him or her. X: Put X energy counters on Energy Vortex. Use this ability only during your upkeep.InstantWSearch your library for an artifact or enchantment card and reveal that card to all players. Shuffle your library and put the revealed card back on top of it.9"I do not teach. I simply reveal." --Daudi, Femeref tutorArtifact Ceature31/1tT: Target spell is colorless. Play this ability as an interrupt. T: Target permanent is colorless until end of turn.mFrom jungle to sea, from sea to stone, from stone to field, from field to bone. What am I? --Zhalfirin riddleInstant3UPut target creature on top of owner's library. If that creature is red, you may choose to put it on the bottom of owner's library instead.1"Whoa--my tail will never fit through that hole!"
Summon Avatar2WWW3/42Pay 1 life: Prevent 1 damage to Ethereal Champion.n"If I have learned anything as a wizard it is this: never fight your own battles." --Waffa, sorcerer of NyombaSorcery2G*Put target land on top of owner's library.|"...and when the farmer awoke the next morning, all the seeds from his field were once again in their sacks." --Afari, TalesEnchant Creature1WAs long as enchanted creature's controller controls at least one other creature, enchanted creature cannot be the target of spells or effects. As long as enchanted creature is white, it gets +1/+2.Summon Archers2G2/2KT: Femeref Archers deals 4 damage to target attacking creature with flying."They say a Zhalfirin archer can split the eye of a griffin. Nonsense, of course: they have no faith to guide their darts." --Nuru, Femeref archer
Summon Cleric1W1/1.T: Prevent 1 damage to any creature or player.b"Faith is my shield, and hope is my armor; I am vulnerable only to myself." --Asmira, Holy Avenger
Summon Knight2W2/2Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.) W: Attacking does not cause Femeref Knight to tap this turn.{"I will return / with lizard skins for your sandals. Paint your eyes black and wait for me." --"Love Song of Night and Day"
Summon Scouts2W1/4"The days before the war were filled with strange portents: scouts and herders spoke of villages reduced to ash, of farmers taken from their fields, and of foul beasts roaming the plains in packs. I know, for I spoke to them all." --Hakim, LoreweaverSummon Night Stalker2B2/1Flying"The night stalkers are such a minor power in Urborg. Their sad eagerness to elevate themselves makes them willing tools in the plundering of little Femeref." --KaervekSummon Shade3B1/2B: +1/+1 until end of turn."Of the six who went down the Uuserk Trail to scout ahead, one returned. She clawed at her eyes and nostrils and sobbed with horror. I was curious about what she saw, but we chose another path." --Scout Ekemet, final journalInstantRRLTake another turn after this one. You lose the game at the end of that turn.'Want all, lose all. --Zhafirin aphorismArtifact2dFire Diamond comes into play tapped. T: Add R to your mana pool. Play this ability as a mana source.Enchant CreatureR3R: Enchanted creature gets +1/+0 until end of turn.["Magic's only part of it, my friend. Diet does the rest." --Pashad ibn Asim, Suq'Ata traderSummon Elemental2RR3/2qR, T: Sacrifice Flame Elemental: Flame Elemental deals an amount of damage equal to its power to target creature.hStoryteller: By my hand in the fire, this story is a tale of power. Listeners: May it give you strength.Instant2RjFlare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep.h"In the forest, fires light the sky as black coulds unfold their weight." --"Love Song of Night and Day"Instant1UChoose a creature card from your hand and put that creature into play as though it were just played. Pay the creature's casting cost reduced by up to 2. If you cannot, bury the creature.LandFlood Plain comes into play tapped. T, Sacrifice Flood Plain: Search your library for a plains or island card. Put that land into play. Shuffle your library afterwards.Summon Wall3U0/5If Floodgate gains flying, bury it. If Floodgate leaves play, it deals to each nonblue creature without flying 1 damage for each two islands you control.<"Quick, Rhirhok--teach me to swim!" --Makht, goblin casualtyInstantG*Creatures deal no combat damage this turn._"More armies have been lost in the confusion of the jungle mists than to any battle." --JolraelSummon Atog2G1/2/G, Sacrifice a forest: +2/+2 until end of turn.3Five hundred years to grow--barely a minute to eat.Enchantment3BBFor each card you would draw, instead choose target card in your graveyard and put it into your hand. If you cannot, you lose the game. Whenever a card is put into your graveyard, remove that card from the game.LandT: Add G to your mana pool.
Enchant World2BPlayers cannot gain life. During each player's upkeep, that player loses 1 life. If Forsaken wastes is the target of a successfully cast spell, that spell's caster loses 5 life.
Summon Efreet1UR2/1Flying 0: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, Frenetic Efreet phases out. Otherwise, bury Frenetic Efreet.
Summon Mantis3G2/4-Giant Mantis can block creatures with flying.i"I hate insects of every sort. The only mercy is that they are generally small." --Mwani, Mtenda goatherd
Summon Hyenas2G3/2.Gibbering Hyenas cannot block black creatures.MHyenas laughing--what's the joke? --Femeref phrase meaning "that's not funny"Summon Goblins1R2/2OIf Goblin Elite Infantry blocks or is blocked, it gets -1/-1 until end of turn.They talk a good fight.Sorcery3RRPut three Goblin Scout tokens into play. Treat these tokens as 1/1 red creatures with mountainwalk that count as Goblins (if defending player controls any mountains, these creatures are unblockable).l"Pathetic--like I wouldn't know a goblin painted up to look like a dwarf!" --Pashad ibn Asim, Suq'Ata trader
Summon GoblinR1/1HR, T, Sacrifice a Goblin: All red creatures get +1/+1 until end of turn.j"I see a great victory and rivers of blood. And...hmm, looks like a spleen." --Grishnak, goblin soothsayer
Summon Goblin1R1/2tR, T: Destroy target artifact. That artifact deals an amount of damage equal to its casting cost to Goblin Tinkerer.="Can they do that?" --Imwita, Zhalfirin artificer, last words
Summon WizardG1/1W, T: Target creature gains first strike until end of turn. R, T: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.@Leave no mouth agape, no stomach unfilled. --Granger Guild maximLandGrasslands comes into play tapped. T, Sacrifice Grasslands: Search your library for a forest or plains card. Put that land into play. Shuffle your library afterwards.Enchant Creature1BYou may choose to play Grave Servitude as an instant; if you do, bury it at end of turn. Enchanted creature gets +3/-1 and is black.D"I no longer believe in a final resting place." --Shauku, Endbringer
Summon Zombie3B3/2hIf Gravebane Zombie is put into the graveyard from play, put Gravebane Zombie on top of owner's library.b"A zombie's bed must be a lumpy one or he wouldn't leave it so often." --Rana, Suq'Ata market foolEnchantment1BGAt the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into target opponent's graveyard from play, gain an amount of life equal to that creature's toughness."Hmmm-midnight snack."Artifact4@2, T, Sacrifice Grinning Totem: Search target opponent's library for any card and put it face up in front of you. That player shuffles his or her library afterwards. You may play the card as though it were in your hand. If you do not play the card by the beginning of your next upkeep, put it into its owner's graveyard.
Summon Legend3UU2/4Flying UU: Put target creature enchantment card from your graveyard on Hakim, Loreweaver. Treat that enchantment as though it were just played. Use this ability only during your upkeep and only if there are no enchantments on Hakim. UU, T: Destroy all enchantments on Hakim.
Enchant World1GGDuring each player's upkeep, that player chooses a color. Until end of turn, each mana-producing land produces mana of the chosen color instead of its normal color.Sorcery1RRHammer of Bogardan deals 3 damage to target creature or player. 2RRR: Return Hammer of Bogardan to your hand. Use this ability only during your upkeep and only if Hammer of Bogardan is in your graveyard.
Summon Spirit2BB2/39During your upkeep, put a -1/-1 counter on each creature.BEmbrace the Harbringer --Sur'Ata expression meaning "abandon hope"Summon Guardian2WU3/4nHarbor Guardian can block creatures with flying. If Harbor Guardian attacks, defending player may draw a card.s"Our guardian levies a tax on all traders.  Wise travelers pay with a minimum of fuss." --Qhattiv, Vizier of Amiqat
Summon Efreet2UU2/2;Flying 1UU: Target creature gains flying until end of turn."One moment I was walking along the beach, and the next I was high in the air, staring into a hideous smiling face." --Tarub, Suq'Ata sailorSummon Ghost1UB1+*/2wFlying Haunting Apparition has power equal to 1 plus the number of green creature cards in target opponent's graveyard.0Like some foul herdbeast, it grazes on the dead.Summon Drake2WU2/3Flying, protection from redP"The hazerider danced in the thunderstorm and sang to its music." --Afari, TalesInstantWPTarget player gains 3 life, or prevent up to 3 damage to any creature or player.z"The Femeref look only to the Sun for healing; they have never truly understood life's cycle." --Kifimbo, Shadow Guildmage
Summon Legend3RR3/4You may choose not to untap Hivis of the Scale during your untap phase. T: Gain control of target Dragon. If Hivis becomes untapped or you lose control of Hivis, lose control of that Dragon.Artifact Creature32/2pRampage 1 (For each creature assigned to block it beyond the first, this creature gets +1/+1 until end of turn.))Few are able to underestimate the hordes.Artifact Creature53/42: Trample until end of turnL"The creature rose from the mountain, its body weeping fire." --Afari, TalesSorcery3RRBChoose target creature. Each player may bid life for control of that creature. You begin the bidding with a high bid of 0. Proceeding in turn order, each player may top the high bid. The auction ends when the high bid stands. The high bidder loses an amount of life equal to the high bid and gains control of the creature.	InterruptWW|Counter target artifact or enchantment spell. That spell's caster gains an amount of life equal to the spell's casting cost.|"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?" --Asmira, Holy AvengerInstant1RuIncinerate deals 3 damage to target creature or player. A creature damaged by Incinerate cannot regenerate this turn.X"Never taunt an embermage, 'What are you going to do about it?'" --Akin, seasoned askariSorceryBBB0Pay half your life, rounded up: Draw four cards./"But I signed nothing!" --Taraneh, Suq'Ata mageSummon Elephant4W3/3Trample."The fury in the lion's eye; the patience in the hippo's yawn; the pride within the griffin's cry are one within the iron tusk's stride." --"Iron Tusk," Femeref songLandT: Add U to your mana pool.InstantW~Choose one - All creatures get -2/-0 until end of turn; or prevent 1 damage to any creature or player; or tap target creature.Instant3WWPlay only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.b"Common soldiers can't understand what a sidar knows: the enemy can be a resource." --Sidar JabariSummon Centaur1GG2/2Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.) Jolrael's Centaur cannot be the target of spells or effects.U"What need have I for calvary when I can have horse and rider both in one?" --JolraelInstant2UgTap or untap target artifact, creature or land. Draw a card at the beginning of the next turn's upkeep.b"There's nothing like a sudden shock to clarify one's thoughts." --Pashad ibn Asim, Suq'Ata traderSummon Soldiers3G3/21G ,T: Put a Wood token into play. Treat this token as a 0/1 green creature that counts as a Wall. Sacrifice a Wood token: Add R to your mana pool. Play this ability as a mana source.Summon Troll1RG2/1R: Regenerate G: RegenerateR"You eat plants; I eat plants.  You eat beasts; I eat you." --Drulvurg, troll kingSummon Wurm3GG5/5bFor each creature assigned to block it beyond the first, Jungle Wurm gets -1/-1 until end of turn.&Broad as a baobab--and about as smart.Sorcery3BiKaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.F"If the curse does not strike you dead, question your soul." --KaervekSorceryXBRDestroy target creature with casting cost equal to X. If that creature is put into the graveyard in this way, Kaervek's Purge deals to the creature's controller an amount of damage equal to the creature's power.SorceryXRInterrupts that target Kaervek's Torch each cost an additional 2 to play. Kaervek's Torch deals X damage to target creature or player._The pulsing heat of the midday Sun burns in the Lion's Eye. --Stone inscription, source unknownSummon Meerkat1G2/1Protection from blue}"Be like the meerkat, my daughters: ever vigilant, true to your own, and wary of strangers." --Nabil Alamat, Suq'Ata merchantSummon Pirates3U2/2If Kukemssa Pirates attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do, gain control of target artifact that player controls.h"...pirates gambled with a djinn and lost the thing more dear than gold." --"Love Song of Night and Day"Summon Serpent3U4/3Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) U, Sacrifice an island: Target land an opponent controls is an island until end of turn.Artifact Creature53/5FIf Lead Golem attacks, it does not untap during your next untap phase.Slow and heavy swings the club.Summon Gargoyle1WU2/2IFlying T: Leering Gargoyle gets -2/+2 and loses flying until end of turn.X"Only a gargoyle would take such delight in a thunderstorm." --Qhattib, Vizier of AmiqatEnchant Creature1RYou may choose to play Lightning Reflexes as an instant; if you do, bury it at end of turn. Enchanted creature gets +1/+0 and gains first strike."Inhale. Kill. Exhale."Artifact0Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability as a mana source.RHeld in the lion's eye --Zhalfirin saying meaning "caught in the moment of crisis"Summon Swarm3G1/1QFlying G: Regenerate G: Untap Locust Swarm. Use this ability only once each turn.;Better a fierce thunderhead than a sky filled with locusts.Instant2GGPlay only if an opponent successfully cast a summon spell this turn. Put a green summon card from your hand into play as though it were just played.Enchantment3GU$Cumulative upkeep 1 During your upkeep, put a growth counter on Malignant Growth. During target opponent's draw phase, he or she draws an additional card for each growth counter on Malignant Growth. For each card that opponent draws in this way, Malignant Growth deals 1 damage to him or her.Artifact3T: Add one colorless mana to your mana pool. Play this ability as a mana source. 1 ,T: Add one mana of any color to your mana pool. Play this ability as a mana source.Instant2WGain 5 life. If a spell or effect by an opponent causes you to discard Mangara's Blessing, gain 2 life and return Mangara's Blessing from your graveyard to your hand at end of turn.Enchantment1WWWhen you play Mangara's Equity, choose black or red. During your upkeep, pay 1W or bury Mangara's Equity. For each 1 damage a creature of the chosen color deals to you or a white creature you control, Mangara's Equity deals 1 damage to that creature.Artifact5^When Mangara's Tome comes into play, search your library and choose any five cards. Shuffle these cards and put them face down under Mangara's Tome. Shuffle your library afterwards. If you lose control of Mangara's Tome, remove all cards under it from the game. 2: Instead of drawing a card, put the top card from under Mangara's Tome into your hand.Artifact2fMarble Diamond comes into play tapped. T: Add W to your mana pool. Play this ability as a mana source.Summon Nature Spirit2GG*/*LMaro has power and toughness each equal to the number of cards in your hand.No two see the same Maro.	Interrupt1U}Target spell, which targets a single creature, targets another creature of your choice instead. The new target must be legal.Z"Shadimir was as surprised as he was relieved when the blow turned aside." --Afaria, TalesSummon Angel3WW3/3Flying, protection from black<Like a laughing knife, immaculate and sharp, is the Melesse.	Interrupt1U?Counter target spell. Put that spell on top of owner's library._"The caliph was so intelligent he could not remember what he knew." --Azeworai, "Three Riddles"Summon Merfolk1U2/3]Phasing; islandwalk (If defending player controls any islands, this creature is unblockable.)u"Turn your back for a second and they just vanish! As if they weren't shifty enough before." --Rhirhok, goblin archerSummon Merfolk2U2/2k1U: Draw a card. Use this ability only when Merfolk Seer is put into the graveyard from play and only once.3The sea leaves no room for tears. --Zhalfirin adageInstantUChange the text of target permanent by replacing all instances of one color word or basic land type with another. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")Enchant CreatureU]Play only on a red or green creature. Cumulative upkeep 1 Gain control of enchanted creature.uCenturies ago, Mangara won the loyalty of the Quirion not by ruling their minds but by supporting their independence.Summon Wall2G0/1Flying Whenever Mindbender Spores blocks any creature, put four fungus counters on that creature. During its controller's untap phase, remove a fungus counter from the creature. As long as the creature has any fungus counters on it, it does not untap during its controller's untap phase.Summon Shade1B1/1XB, Sacrifice a swamp: Put a +1/+1 counter on Mire Shade. Play this ability as a sorcery.l"We realized the bog had not given up a soul but had come to claim a new one." --Scout Ekemet, final journalArtifact3}At end of target opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her.R"Let him be imprisoned while his prossessions wander free." --Suq'Ata legal decree
Summon Dragon4UU4/4)0: Flying 0: Loses Flying 3UU: Phases out"Across the plains, farmers who braved the mists began to vanish. Most blamed the goblins; none guessed the truth." --Hakim, LoreweaverArtifact2eMoss diamond comes into play tappped. T: Add G to your mana pool. Play this ability as a mana source.LandT: Add R to your mana pool.LandMountain Valley comes into play tapped. T, Sacrifice Mountain Valley: Search your library for a mountain or forest card. Put that land into play. Shuffle your library afterwards.Summon Griffin3W2/2Flying W ,T: Return Mtenda Griffin to owner's hand and return target Griffin card in your graveyard to your hand. Use this ability only during your upkeep.f"Unlike Zhalfir, the griffin needs no council to keep harmony among its parts." --Asmira, Holy AvengerSummon ScoutW1/1Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.)v"All animals--even humans--can be herded. The trick is to make them think they chose their own destination." --MangaraSummon LionG2/1^If Mtenda Lion attacks, defending player may pay U to have it deal no combat damage this turn."The lion drank that lake right up! In thanks, he gave Siti the power to speak with lions and make them leave the goats alone." --Afari, TalesInstantUSearch your library for an instant, interrupt, mana source, or sorcery card and reveal that card to all players. Shuffle your library and put the revealed card back on top of it.e"To the tutors, a 'poem of sand' was of little account, a 'poem of ivory,' priceless." --Afari, TalesSorcery2GGBEach player controlling six or more lands sacrifices enough lands to reduce his or her land total to five. Each player controlling four or fewer lands may search his or her library for enough basic land to bring his or her land total to five and put those lands into play. Those players shuffle their libraries afterwards.Summon Djinn3G4/4<During your upkeep, Nettletooth Djinn deals 1 damage to you."The few of us who survived were denied entry to our camp for two days--so like the pox were the marks we bore." --Travelogue of NajatSummon Elephant3W2/2Banding, trample"Proud am I, / strong am I, / courageous in defending my children / and fierce in punishing what stands in my way." --"So the Elephant Speaks," Zhalfirin songInstant2BB0All black creatures get +2/+0 until end of turn.Q"The finest offering of night is not stealth but daring." --Tetlok, Breathstealer
Enchant World3W]You and target opponent each name any card except a basic land. Those cards cannot be played.`Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.Sorcery1BbLook at target opponent's hand. Choose one of those cards and put it on top of his or her library.K"It is terrible how one brief action can live forever in memory." --JolraelArtifact Creature42/33: Flying until end of turn7It scattered falcons like a lion hunting among jackals.Artifact3~At end of target opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her.<A cage may keep you in, but it does not keep the stones out.
Summon Dragon4WW4/4"Flying 1W: +0/+1 until end of turn"They knew Bantau was lost when, to hide the pearl he had found on the beach he swallowed it - and soon grew wings." --Hakim, LoreweaverArtifact Creature112/12Trample When Phyrexian Dreadnought comes into play, sacrifice any number of creatures with total power of 12 or more, or bury Phyrexian Dreadnought.Sorcery2BR>Pay 3 life per target: Destroy any number of target creatures.1Only those who have nothing have nothing to fear.Sorcery2B1Sacrifice two creatures: Destroy target artifact.Q"In your final breath you still have something to offer Phyrexia." --Afari, TalesArtifact3(2 ,T: Sacrifice a creature: Draw a card.c"The secrets of Phyrexia are expensive. You will pay in brass and bone, steel and sinew." --KaervekLandT: Add W to your mana pool.Sorcery2UeChoose target land you control and target land an opponent controls. Exchange control of those lands.t"Politics is a game--move a stone here, move a stone there--except sometimes the stones bleed." --Shauku, EndbringerSorcery3U'Bury target creature. That creature's controller reveals cards from the top of his or her library until a creature card is revealed and then puts that creature into play under his or her control as though it were just played. The player shuffles all other revealed cards into his or her library."Ahh! Opposable digits!"	InterruptXUCounter target spell unless that spell's caster pays an additional X. That player draws and pays all mana from lands and mana pool until X is paid; he or she may also draw and pay mana from other sources if desired.Enchantment2GGAt the beginning of your draw phase, look at the top two cards of your library and choose one. Put that card on the bottom of your library, or sacrifice Preferred Selection and pay 2GG to draw the card.InstantXWU\0X target creatures gain protection from a single color of your choice until end of the turn.I"How ironic that the greatest forge of civilization is battle." --MangaraEnchantment2WCumulative Upkeep 1 When you play Prismatic Circle, choose a color. 1: Prevent all damage to you from a source of the chosen color. Treat further damage from that source normally.InstantUTarget permanent becomes the color(s) of your choice. Costs to tap, maintain, or use an ability of that permanent remain unchanged.Sorcery4UCompare your life total with target player's life total. If the difference is 5 or less and you have at least 1 life, exchange life totals with that player.S"The memory of your existence will fade like the final stars of morning." --KaervekEnchantment2WBWhenever a summon card is put into your graveyard from play, put that card face up under Purgatory. During your upkeep, you may pay 4 and 2 life to put any card under Purgatory into play as though it were just played. If Purgatory leaves play, remove all cards under it from the game.
Summon Legend3BB2/3First strike when attacking B: Put a +1/+1 counter on Purraj of Urborg. Use this ability only when a black spell is successfully cast and only once for each spell.Summon Salamander1R1/1AR: +1/+0 until end of turn. Bury Pyric Salamander at end of turn.PWhen you've been chased by a dragon, you run from every lizard. --Suq'Ata sayingSummon Elves1G1/1When you play Quirion Elves, choose a color. T: Add one mana of the chosen color to your mana pool. Play this ability as a mana source. T: Add G to your mana pool. Play this ability as a mana source.
Summon Spirit1GW2/3UAs long as target opponent controls any black permanents, Radiant Essence gets +1/+2."Her beauty was the beauty of the Sun at midday, deadly to those who underestimated her strength." --Azeworai, "Kenechi's Dream"
Summon Spirit3R3/302: Raging Spirit is colorless until end of turn."Its burning power is more elusive than shade on the Unyaro Plains, more perilous than the horn of a rhino." --Akin, seasoned askariSorcery1GhSearch your library for a basic land card and put it into play, tapped. Shuffle your library afterwards.9"I've never heard growth before." --Gowon, Femeref herder
Summon Legend3WW3/4aT: Bury target attacking or blocking Dragon. Gain an amount of life equal to that Dragon's power.It is not by the blood of dragons that Rashida measures victories, but by the sum of children who no longer wake from nightmares of scales and fire.Summon Vampire3BB3/3Flying During your upkeep, sacrifice a nonartifact creature and put a +1/+1 counter on Ravenous Vampire, or tap Ravenous Vampire.#Eternal life brings eternal hunger.Instant3UUntap target creature an opponent controls and gain control of it until end of turn. That creature is unaffected by summoning sickness this turn.  Tap the creature if you lose control of it at end of this turn."Heel."Artifact4pAt the end of each player's turn, if any player has 5 or less life, Razor Pendulum deals 2 damage to him or her.C"Amazing thing, gravity.  It seems to work every time." --Telim'TorInstant1U.Target artifact, creature, or land phases out.d"Can you prepare for the unexpected? No, you cannot. You can prepare only to be surprised." --Teferi
Summon Wizard3R2/2Z1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.,Many mages have been consumed by their work.Instant3RWHRedirect all damage dealt by any one source to that source's controller.8From you to me, so me to you. --Femeref children's TauntEnchant Creature1G!G: Regenerate enchanted creature.A"Death is not a debt I am yet willing to pay." --Purraj of UrborgSorcery2RRcDestroy target plains and target white creature, or destroy target island and target blue creature.y"The Burning Isles are the home to a dozen lords who claim dominion. Jamuraa will look to only one leader: me." --KaervekSorcery3BBmBury all white or bury all green creatures. Lose 2 life for each creature put into the graveyard in this way.h"I don't know what takes them; they die around me without time to scream." --Scout Ekemet, final journalEnchantment1WUtWhenever target opponent successfully casts a spell that targets you or a creature you control, you may draw a card.5"Sorry I burned down your village. Here's some gold."Summon Skeletons1B1/1
B: Regenerate_The rich's heirs often thank them after death...but preferably not in person. --Suq'Ata epigramEnchant Creature2W|Draw a card at the beginning of the upkeep of the turn after Ritual of Steel comes into play. Enchanted creature gets +0/+2.W"Our soldiers are blessed with lizard scales as hard and cold as steel." --Sidar JabariSummon Basilisk4RG4/5kWhenever Rock Basilisk blocks or is blocked by a non-Wall creature, destroy that creature at end of combat.mIn the eastern reaches of Jamuraa are arrangements of massive stones. No one knows their origins-for certain.LandRocky Tar Pit comes into play tapped. T, Sacrifice Rocky Tar Pit: Search your library for a swamp or mountain card. Put that land into play. Shuffle your library afterwards.Enchantment1GGWhen you play Roots of Life, choose islands or swamps. Whenever a land of the chosen type that target opponent controls becomes tapped, gain 1 life.Summon Cobra2G2/2If Sabertooth Cobra damages a player, he or she gets a poison counter. During that player's next upkeep, he or she gets another poison counter unless he or she pays 2 before then to prevent this effect. If any player has ten or more poison counters, he or she loses the game.Enchantment2WDuring your upkeep, sacrifice a Pegasus or bury Sacred Mesa. 1W: Put a Wild Pegasus token into play. Treat this token as a 1/1 white creature with flying that counts as a Pegasus.s"Do not go there, do not go unless you rise on wings, unless you walk on hooves." --"Song to the Sun," Femeref songArtifact Creature53/3If a spell or effect controlled by an opponent causes you to discard Sand Golem, put Sand Golem from your graveyard into play at end of turn with a +1/+1 counter on it.Summon Crocodile4U6/5Phasingf"We've run aground sandbars before, but today, a sandbar ran aground us." --Kipkemboi, Kukemssa pirateInstantG4Sandstorm deals 1 damage to each attacking creature.[Better to fight the sand for a few hours than to sleep beneath it forever. --Suq'Ata truismInstantUChoose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature an opponent controls phases out; or target creature gains flying until end of turn.SorceryXRG/Savage Twister deals X damage to each creature."Frozen, we watched the funnel pluck up three of the goats--pook! pook! pook!--before we ran for the wadi." --Travelogue of NajatSummon Manticore3RG2/44: Flying until end of turn 1: Sawback Manticore deals 2 damage to target attacking or blocking creature. Use this ability only once each turn and only if Sawback Manticore is attacking or blocking.Summon Merfolk1U1/1T: Add one colorless mana to your mana pool. Play this ability as a mana source. 1 ,T: Add U to your mana pool. Play this ability as a mana source.SorceryXUBLook at the top X cards of target opponent's library. Remove one of those cards from the game and put the rest back on top of that player's library in any order.DIt's good to know more about your enemy's fate than your enemy does.
Summon Knight2R2/2Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.) 1R: Searing Spear Askari cannot be blocked by only one creature this turn.DWhen the other soldiers of Zhalfir fall, the askaris will yet stand.InstantGChoose one - Return target creature enchantment to owner's hand; or regenerate target green creature; or target creature gains trample until end of turn.Sorcery1GGmBury all artifacts. Each artifact's controller gains an amount of life equal to that artifact's casting cost.j"I have hidden from the machinations of Zhalfir for centuries. Why should I join your campaign?" --JolraelInstant1GDestroy all local enchantments.O"If magic is your crutch, cast it aside and learn to walk without it." --TeferiSummon RatsB1/1]B, Pay 1 life: +1/+0 until end of turn. You cannot spend more than BBB in this way each turn.?You lie down with rats, and the rats run away. --Suq'Ata insult
Summon WizardB1/1U ,T: Put target creature you control on top of owner's library. R ,T: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.9To keep the dead so others may live. --Shadow Guild maximInstant1WPrevent all damage to you or a creature you control from any one source. If that source is black, gain 1 life for each 1 damage prevented in this way.PLight creates shadow; light destroys shadow. Such is the transience of darkness.Instant1BPut the top creature card from you graveyard into play as though it were just played. That creature is unaffected by summoning sickness. Remove the creature from the game at the end of any turn.Good help is hard to dig up.
Summon WizardU1/1oW ,T: Target creature gains first strike until end of turn. B ,T: Target creature gets +1/+0 until end of turn.9Shape this world in Zhalfir's image. --Shaper Guild maxim
Summon Minion1BR2/2?BR ,T: Shauku's Minion deals 2 damage to target white creature.H"My minions serve me in the light; I serve no one." --Shauku, Endbringer
Summon Legend5BB5/5Flying Shauku, Endbringer cannot attack if there is another creature in play. During your upkeep, lose 3 life. T: Remove target creature from the game and put a +1/+1 counter on Shauku.Enchantment2UUUWhen you play Shimmer, choose a land type. All lands of the chosen type gain phasing.7To buy unseen land, pay in unseen coin. --Suq'Ata maxim
Summon Legend3W2/2Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.) If Sidar Jabari attacks, tap target creature defending player controls.U"Prophecy is whatever one makes of it, but destiny cannot be changed." --Sidar JabariInstant1RTarget player reveals his or her hand to all players. For each blue interrupt card that player holds, he or she pays 4 life or discards that card._"Blow, fiery wind, / strip illusion from the eye. / Blow, fiery wind of truth." --Femeref chantSummon Ghost1B2/1QFlying If Skulking Ghost is the target of a spell or effect, bury Skulking Ghost.S"They exist only so long as the living take no notice." --Kifimbo, Shadow GuildmageArtifact2cSky Diamond comes into play tapped. T: Add U to your mana pool. Play this ability as a mana source.Enchant Creature1U}You may choose to play Soar as an instant; if you do, bury it at end of turn. Enchanted creature gets +0/+1 and gains flying.e"Would you give up your hands to fly? That is what the birds have done." --The One Thousand QuestionsEnchantmentXWW]When you play Soul Echo, put X echo counters on it. At the beginning of your upkeep if there are no echo counters on Soul Echo, bury it; otherwise, target opponent may choose that for each 1 damage dealt to you until your next upkeep, you instead remove 1 echo counter from Soul Echo. You do not lose the game as a result of having less than 1 life.Instant1B\0Bury target creature if it is white. Draw a card at the beginning of the next turn's upkeep.="Since I cannot stop death, I choose to stop life." --KaervekInstantBTarget creature you control gets +*/+0 until end of turn, where * is equal to the number of creature cards in your graveyard. Bury that creature at end of turn.:"The flesh is a casket for the soul." --Shauku, EndbringerEnchantmentUBVPay 1 life: Target permanent cannot phase out until the beginning of your next upkeep.;Time is the one shackle you can't break. Zhalfirin aphorismSummon Guardian2WW2/3jAs long as Spectral Guardian is untapped, noncreature artifacts cannot be the target of spells or effects.Y"A treasure to guard other treasures is worth the highest price." --Mtai, Civic Guildmage
Summon Legend6BBB6/5{Flying, trample, protection from black First strike when attacking Spirit of the Night is unaffected by summoning sickness.Sorcery1RiSpitting Earth deals to target creature an amount of damage equal to the number of mountains you control.R"There are times solid ground gives precious little comfort." --Talibah, embermageSummon Tiger3G3/3;Stalking Tiger cannot be blocked by more than one creature.IIn the Jamuraan jungles, there is often no seperating beauty from danger.Sorcery2RDestroy target land.G"What rainbow could possibly come of this rain?" --Asmira, Holy AvengerSorcery2BLTarget opponent discards a card at random, then chooses and discards a card.GThere are medicines for all afflicitions but idleness. --Suq'Ata sayingSummon Elemental3RR3/3ZProtection from red T: Subterranean Spirit deals 1 damage to each creature without flying.q"Air hot with sulfur. Earth heaves beneath me. Could it be the mountain ate something bad?" --Dwarven Mining songSummon Wall3W5/6:Flying Sunweb cannot block creatures with power 2 or less.Q"There is no sweeter music than the wails of a dying dragon." --Rashida ScalebaneSorceryGGSuperior Numbers deals to target creature 1 damage for each creature you control in excess of the number of creatures target opponent controls.
Summon Wizard1UU0/1Suq'Ata Firewalker cannot be the target of red spells or effects. T: Suq'Ata Firewalker deals 1 damage to target creature or player._"Comfortable even in a furnace? I've never met one who'd accept my wager." --Talibah, embermageLandT: Add B to your mana pool.Summon Specter3B2/2Flying 1BB, T: Target player chooses a card from his or her hand and then chooses either to discard that card or put it on top of his or her library. If the card is discarded, Tainted Specter deals 1 damage to each creature and player. Play this ability as a sorcery.Summon Minotaur2RR3/35Talruum Minotaur is unaffected by summoning sickness.CDon't insult a Talruum unless your mount is swift. --Suq'Ata saying
Summon Legend3UU7/7RPhasing, trample At the beginning of your upkeep, all lands you control phase out.V"Taniwha rolls in its sleep, and the land is awash with the waves." --Poetics of HanamArtifact Creature95/5Flying, trample; rampage 4 (For each creature assigned to block it beyond the first, this creature gets +4/+4 until end of turn.) Teeka's Dragon counts as a Dragon.Enchant Permanent1UHPlay only on an artifact or creature. Enchanted permanent gains phasing.~"Stepping through time is like riding a camel. It may get you where you want to go, but the ride is rarely pleasant." --TeferiSummon Drake2U3/2Flying, phasing"We threw dried fruit to the drakes that rode the air, streaming along the Weatherlight's side as we sailed admist the clouds." --Sisay, Captain of the Weatherlight
Summon Imp2U1/1qFlying phasing When Teferi's Imp phases out, choose and discard a card. When Teferi's Imp phases in, draw a card.Made you look.Legendary LandJPhasing Teferi's Isle comes into play tapped. T: Add UU to your mana pool.hThe three wizards knew only that this isle held a great mystery--and that patience alone would solve it.
Summon Legend4R2/2Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.) If Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.G"The curious merely amass knowledge. The ambitious use it." --Telim'TorArtifact282 ,T: Telim'Tor's Darts deals 1 damage to target player./"People laughed at my darts--once." --Telim'TorInstantRqRemove from the game target permanent you own or control. Draw a card at the beginning of the next turn's upkeep.;"Execution awaits the dissenter." --Kasib ibn Naji, LettersSummon Griffin3W2/2Banding, flying"When we're aloft, I love to lean over the Weatherlight's railing and watch the patterns the griffins' shadows make on the clouds below." --Sisay, Captain of the WeatherlightEnchant Creature2UWhen Thirst comes into play, tap enchanted creature. During your upkeep, pay U or bury Thirst. Enchanted creature does not untap during its controller's untap phase.!The first of the Thousand Deaths.Instant2UPut a Wave token into play. Treat this token as a 5/5 blue creature that counts as a Wall. Bury this token at the end of any turn.8When mountains ride the sea, waves live upon the fields.
Enchant World2BBACumulative Upkeep 1B During each upkeep, each player puts into play a Tombspawn token for each summon card in his or her graveyard. Treat these tokens as 2/2 black creatures that are unaffected by summoning sickness and count as Zombies. At end of any turn or if Tombstone Stairwell leaves play, bury all of these tokens.SorceryXRRTorrent of Lava deals X damage to each creature without flying. Each creature gains "T: Prevent 1 damage to this creature from Torrent of Lava."(The mountain's voice shouts us all down.Instant1GDestroy all global enchanments."An ancient court mage unified the houses into guilds to serve Zhalfir above their own interests. Even during the civil war, the guilds stood together, a testament to the wisdom of Teferi." --Afari, TalesSorceryXG^Tropical Storm deals X damage to each creature with flying and 1 damage to each blue creature.|"After the storm, I found a sea turtle dying on the sands, a blade of grass driven through its shell." --Travelogue of Najat
Summon Faerie1G1/1<Flying 3G, Sacrifice Uktabi Faerie: Destroy target artifact.CVictim of the two-toed faerie --Suq'Ata expression meaning "broken"Summon Wildcats4G*/*uUktabi Wildcats has power ant toughness equal to the number of forests you control. G, Sacrifice a forest: RegenerateArtifact33 ,T: Tap an untapped creature you control: Unerring Sling deals an amount of damage equal to that creature's power to target attacking or blocking creature with flying.Enchantment1UB;1, Pay 1 life: Draw a card, then choose and discard a card."Like Day from Night, / I'll live my life apart from you, just glimpsing you across the sky, / because you cannot change, my dear, and nor can I." --"Love Song of Night and Day"Summon Dryad1G1/1Forestwalk (If defending player controls any forests, this creature is unblockable.) 1GG: Target creature gains forestwalk until end of turn.m"To pass through the jungle: silence, courtesy, ferocity, as the occasion demands." --Kamau, "Proper Passage"Sorcery3G=Unyaro Bee Sting deals 2 damage to target creature or player.S"Much can be learned from the bees about dying for a cause." --Asmira, Holy AvengerSummon Griffin3W2/2Flying Sacrifice Unyaro Griffin: Counter target red spell that assigns damage to you or a creature you control. Play this ability as an interrupt.JThe griffin's shadow gives courage to the righteous and dread to the idle.Summon Night Stalker2B2/2	B, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice Feral Shadow, Breathstealer, and Urborg Panther: Search your library for Spirit of the Night and put it into play as though it were just played. Shuffle your library afterwards.Summon Djinn2UU3/4?Flying During your upkeep, pay UU or Vaporous Djinn phases out.N"What is taking them so long to fill the waterskins?" --Mwani, Mtenda goatherdArtifact3I1X,T: Put X charge counters on Ventifact Bottle. Play this ability as a sorcery. At the beginning of your main phase, if Ventifact Bottle has any charge counters on it, tap Ventifact Bottle and remove all charge counters from it to add to your mana pool an amount of colorless mana equal to the number of charge counters removed.Summon Viashino3R4/2"When travelling the Great Desert avoid wearing the scales of lizards, for the Viashino rule the sands and look poorly on the skinning of their cousins." --Zhalfirin Guide to the Desert
Summon MartyrW1/1Sacrifice Vigilant Martyr: Regenerate target creature. WW ,T, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment in play. Play this ability as an interrupt.Summon DruidG1/15G ,T: Sacrifice a forest: Regenerate target creature."Enchant me with your tale-telling. Tell about Tree, Grass, River, and Wind. / Tell me why Truth must fight with Falsehood, and why Truth will always win." --"Love Song of Night and Day"InstantXGWGain X+3 life.D"Water is like breathing-necessary for life." --Asmira, Holy Avenger
Summon Dragon4RR4/4;Flying Volcanic Dragon is unaffected by summoning sickness./Speed and fire are always a deadly combination.InstantXRR<Volcanic Geyser deals X damage to target creature or player.My thunder comes before the lightning; my lightning comes before the clouds; my rain dries all the land it touches. What am I? --Femeref riddleSorcery1GGFor each untapped forest he or she controls, each player puts a Cat token into play under his or her control. Treat these tokens as 1/1 green creatures.%The trees have ears, eyes, and teeth.Summon Wall1B0/2QB, Sacrifice Wall of Corpses: Destroy target creature blocked by Wall of Corpses.Q"I shall make walls of their flesh, and their blood will be my mortar." --KaervekSummon Wall1W0/3dFlying At the end of any turn in which Wall of Resistance is dealt damage put 1 +0/+1 counter on it.TTelim'Tor could no longer recall the exact number of assaults--but his troops could.Summon Wall1G0/5Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ablity as mana source. Use this ability only once each turn.bSometimes the wise ones wove their magic into living plants; as the plant grew, so grew the magic.Enchant CreatureWWYou may choose to play Ward of Lights as an instant; if you do, bury it at end of turn. Enchanted creature gains protection from a color of your choice. The protection granted by Ward of Lights does not bury Ward of Lights.Summon Wurm2GU1/1wPhasing During your upkeep, pay 2GU or Warping Wurm phases out. When Warping Wurm phases in, put a +1/+1 counter on it.Even wurms start out small.Summon Elemental2UU2/3PU ,T: Sacrifice Wave Elemental: Tap up to three target creatures without flying.^"Consider the wave: how weak the mother yet how strong the child." --Tywanma, Shaper GuildmageEnchant Land1GWWhen Wellspring comes into play, gain control of enchanted land. At the end of each of your turns, lose control of enchanted land. At the beginning of each of your turns, gain control of enchanted land.Summon Elephant3G3/3Trample"I will tell my father's stories....How the elephants trampled the leopard cub, and its father, though he knew, killed nine goats instead." --"Love Song of Night and Day"
Summon Efreet3R2/41Protection from white 1R: +1/+0 until end of turnb"The efreet is a striding storm with a voice that crackles like fire." --Qhattib, Vizier of Amiqat
Summon Falcon1RG1/1Flying, protection from blue@Watching the windreaper --Zhalfirin phrase meaning "daydreaming"	Interrupt1B(Pay 3 life: Counter target summon spell.F"Life for life: this is the immutable law." --Panya, Granger GuildmageInstantGSearch your library for a creature card and reveal that card to all players. Shuffle your library and put the revealed card back in top of it.c"Aselbo soon had the rhino eating from his palm and the snake waiting at his heels." --Afari, TalesInstant2WTarget creature defending player controls gets +3/+0 until end of turn. That creature may be assigned to block up to three creatures this turn. All blocks must be legal.Summon Unicorn2GW2/23For each 1 damage Zebra Unicorn deals, gain 1 life.}"I'll capture gentle zebras / for your steeds and fill the stable with every kind of unicorn." --"Love Song of Night and Day"
Summon Knight2W2/2Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.) 1WW: Target Knight gets +1/+1 until end of turn.h"Command is the act of balancing on a vine and convincing others that it is firm ground." --Sidar Jabari
Summon Knight2W2/2Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets 1/1 until end of turn.) WW: First strike until end of turn}"You returned a warrior....Your hair was cut, your eye tattooed with the red triangle of war." --"Love Song of Night and Day"
Summon Legend3RR3/41RR ,T: Search your library for a Dragon card and put it into play as though it were just played. Shuffle your library afterwards. That creature is unaffected by summoning sickness. Remove the creature from the game at the end of any turn.Summon Zombies2BB2/0Zombie Mob comes into play with one +1/+1 counter for each summon card in your graveyard. Remove all those summon cards from the game.
Summon Legend4W3/3PFlying Zuberi, Golden Feather counts as a Griffin. All other Griffins get +1/+1.f"If the griffins tell of their gods, perhaps they speak of feathers bright as the sun." --Afari, TalesSummon Djinn3BB5/6cTrample During your upkeep, each opponent puts a +1/+1 counter on each creature he or she controls.X"Your arrogance amazes me, Kaervek. Did you not know the price you would pay?" --MangaraArtifact2Each player skips his or her discard phase. During each player's draw phase, that player draws an additional card and then chooses and discards a card.Summon Angel5WW5/51Flying Attacking does not cause Archangel to tap.o"My mother once told me angels sing their sword's names with each strike." --Sisay, Captain of the WeatherlightSummon Insects1BR1/1)T, Sacrifice a land: Destroy Target Land.D"Do not underestimate the power of many against one." --Sidar JibariEnchant CreatureU]Play only on a creature opponent controls. If enchanted creature becomes tapped, draw a card.^"Sometimes a burden can be borne only on the shoulders of a willing enemy." --Suq'Ata aphorismEnchantment1BBHEach mana-producing land is a swamp in addition to its normal land type.o"Kaervek imprisoned Mangara out of jealousy, but he taints Jamuraa simply out of spite." --Asmira, Holy AvengerSummon Phoenix2RRR3/3
Flying If Bogardan Phoenix is put into any graveyard from play and has no death counter on it, return Bogardan Phoenix to play and put a death counter on it. If Bogardan Phoenix is put into any graveyard from play and has a death counter on it, remove it from the game.Artifact Creature42/2First Strike Brass-Talon Chimera counts as a Chimera. Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains first strike permanently.Enchantment2UBWhenever any player draws a card, he or she reveals that card. If the card is a creature card, that player pays 3 life or discards the card.<"Far too many soldiers have died in their beds." --Telim'TorSummon Djinn3U4/4Flying, Phasing.\0"He blows a gust across the cliff to vanish in a breath of wind." --"Song of the Wind Being"Summon Insects1B1/1If Brood Of Cockroaches is put into your graveyard from play, pay 1 life and return Brood of Cockroaches to your hand at end of turn.f"It's like walking on a bed of a thousand olives during an earthquake of subtle force." --Afari, TalesSummon Elephant3G4/4iWhen Bull Elephant comes into play, return two Forests you control to owner's hand or bury Bull Elephant.GFour gray trees and a long coiling snake. What am I? --Zhalfirin riddleSummon Atog1U1/2bSkip your next turn: Chronotog gets +3/+3 until end of turn. Use this ability only once each turn.5For the chronatog, there is no meal like the present.Enchantment2GFEach player may play spells and abilities only during his or her turn."My horizon was the arcing petals, my new home resplendent with spires of weeds and pillows of fragrant pollen." --Naimah, Femeref philosopherSummon Elemental2U2/3<Flying Cloud Elemental can block only creatures with flying.i"You know you've angered the gods when the clouds turn against you." --Sisay, Captain of the WeatherlightLandCoral Atoll comes into play tapped. When Coral Atoll comes into play, return an untapped island you control to owner's hand, or bury Coral Atoll. T: Add U and 1 colorless mana to your mana pool.Enchantment1BRCumulative Upkeep: 1 During your upkeep, put a rust counter on each artifact target opponent controls. If the number of rust counters on an artifact equals or exceeds that artifact's casting cost, bury the artifact. If Corrosion leaves play, remove all rust counters from the game.Sorcery2GG.Destroy target artifact, land, or enchantment.("Mold could catch you." --Suq'Ata insultSummon Rats2B1/1[X: Crypt rats deal X damage to each creature and player. Spend only black mana in this way.}"Once I dreamt of death, but now it dreams of me / And only rats and rotting flesh can hear my silent plea." --Mundungu ChantSummon Griffin3W2/2?Flying Sacrifice Daraja Griffin: Destroy target black creature."And the flamingos said, 'Get ot of our nest--we can't be seen with the likes of you!' So, the griffin ate them." --Azeworai, "The Ugly Bird"Enchant Creature1BSEnchanted Creature gets +1/+1. Sacrifice a Creature: Regenerate Enchanted Creature.\0"As you breathe your last, understand why I accept such forbidden gifts." --Purraj of UrborgEnchant CreatureBIf enchanted creature is put into any graveyard that creature's controller loses an amount of life equal to its power and you gain an amount of life equal to its toughness.g"Watch death wait / Wait, death, watch / Steal breath swiftly / but steal life slowly." --Suq'Ata dirge	Interrupt3UUCounter target spell. If that spell is an artifact or summon spell, put that card into play under your control as though it were just played."First the insult, then the injury.Enchantment1BBAt the end of each turn, each player who tapped a land for mana during that turn sacrifices a land. If a plains is sacrificed in this way, Desolation deals 2 damage to that plains' controller.T"Kill a creature, destroy the present. Kill the land, destroy the future." --KaervekArtifact43, T: Put a Prism token into play. Treat this token as a 0/1 artifact creature. Sacrifice a Prism token: Add one mana of any color to your mana pool. Play this ability as a mana source.B"A pretty toy. Now show me its tactical applications." --Telim'TorLandDormant Volcano comes into play tapped. When Dormant Volcano comes into play, return an untapped mountain you control to owner's hand, or bury Dormant Volcano. T: Add R and 1 colorless mana to your mana pool.Artifact33, T: Target creature you control gets +2/+2 until end of turn. At end of turn, if that creature is in play, return it to owner's hand.L"With no further options, I was forced to don the mask." --Rashida ScalebaneEnchantment2UUCreatures do not untap during their controllers' untap phase. Each nongreen creature's controller may pay an additional 2 during his or her upkeep to untap that creature.Summon Dwarves2R2/2If Dwarven Vigilantes attacks and is not blocked, you may choose to have it deal no combat damage this turn. If you do, Dwarven Vigilantes deals an amount of damage equal to its power to target creature.'Some dwarves can only be pushed so far.EnchantmentGCumulative upkeep: 1. Black creatures cannot attack you. Nonblack creatures cannot attack you unless their controller pays an additional 2 for each attacking creature.i"How have I angered nature that she would imprison me in a labyrinth of grass?" --Kasib ibn Naji, Letters
Enchant World3RDuring each player's upkeep, that player chooses a card at random from his or her hand and sets it aside face up. The player may play that card as though it were in his or her hand. If that player does not play the card by end of turn, bury that card.Sorcery2GG4Return target card from your graveyard to your hand.F"The elves can hide better than most can look." --Mwani, Mtenda herderInstantG|Choose one--Untap target permanent; or destroy target global enchantment; or target creature loses flying until end of turn.Enchantment2WDuring your upkeep, for each land target player controls in excess of the number of lands you control, target land he or she controls phases out. Repeat this process for artifacts, and then for creatures.LandEverglades comes into play tapped. When Everglades comes into play, return an untapped swamp you control to owner's hand or bury Everglades. T: Add B and 1 colorless mana to your mana pool.
Enchant World3WWhen Eye of Singularity comes into play, bury all permanents with the same name except basic lands. Whenever a permanent other than a basic land comes into play, bury any permanent already in play with the same name.
Summon Knight1B2/2$Flanking Fallen Askari cannot block.GIn troubled times, there are few greater sorrows than a wayward savior.Summon EnchantressWG1/2IWhenever an enchantment is put into any graveyard from play, draw a card.q"Then she spread a fine dust over the land, like a butterfly shaking its wing." --"The Enchantress," Femeref taleInstant1GeTarget creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.e"If a rhino's head is lower than its shoulders, trust me - it is not praying." --Mwani, Mtenda herderInstant4RRyYou may sacrifice two mountains insted of paying Fireblast's cost. Fireblast deals 4 damage to target creature or player.9Embermages aren't well known for their diplomatic skills.
Summon Dragon4UR6/6%Flying, Trample Cumulative Upkeep: URX"If it can scar the sky with fire, do not share its destination." --Mwani, Mtenda herderEnchantmentUU[UU, Return two islands you control to owner's hand: Return target creature to owner's hand.i"Some say the sea is jealous of the land and wishes to climb its heights to meet the sky." --Afari, TalesSorcery2BBSacrifice a card in play: Target opponent loses 2 life unless he or she sacrifices a permanent or chooses and discards a card. You may repeat this process as many times as you choose.Instant1UName a card. Put the top card from target opponent's library into his or her graveyard. If that card is the one named, draw a card. Draw a card at the beginning of the next turn's upkeep.
Summon Falcon1W1/1Flying, Protection from redL"That does it! I'm going back to hunting chickens!" --Rhirhok, goblin archerInstantBChoose one--Target player chooses and discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.Summon Caterpillar3G3/3G, Sacrifice Giant Caterpillar: Put a Butterfly token into play at the end of turn. Treat this as a 1/1 green creature with flying."'I've seen hornworms big as a man's fist,' the traveler said, and nodded soberly when our jaws went slack at his ignorance." --Afari, Tales
Summon Goblin1R1/1When Goblin Recruiter comes into play, search your library for any number of Goblin cards. Reveal those cards to all players. Shuffle your library, then put those cards on top of your library in any order."Next!"
Summon GoblinR1/1vIf Goblin-Swine Rider is blocked, it deals 2 damage to each attacking creature and 2 damage to each blocking creature.4"May you get the mount you deserve." --Suq'Ata curseEnchantmentWWfReturn Gossamer Chains to owner's hand: Target unblocked creature deals no damage in combat this turn.`"Harah swung his sword mightily, but still the air held him fast." --Azeworai, "Kenechi's Dream"LandpT: Add one colorless mana to your mana pool. T: Untap target Griffin. That Griffin gets +1/+1 until end of turn.U"Where are falling feathers deadlier than falling rock?" --The One Thousand QuestionsSummon Angel1UW1/2vFlying If the top card of target player's graveyard is a creature card, put that card on top of that player's library.]"Retainer of eternal Sun! Life flash again upon thy wings." --"Song to the Sun," Femeref songInstantRChoose one--Destroy target artifact creature; or all attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn.Enchantment2RCumulative Upkeep:R Blue creatures cannot block creatures you control. Nonblue creatures cannot block creatures you control unless their controller pays an additional 1 life for each blocking creature.Artifact2.All spells cost one generic mana less to play.t"This little prize will cover your head, your spells, your bets, and your behind!" --Pashad ibn Asim, Suq'Ata traderInstant1WPrevent all damage to you or target creature from any one source. If that source is red, Honorable Passage deals to the source's controller an amount of damage equal to the amount of damage prevented.InstantWChoose one--Target creatures gains first strike until end of turn; or target player gains 2 life; or destroy target local enchantment.Summon Cyclops3RR5/5Hulking Cyclops cannot block.u"Some say a great cyclops turns the world in its hands, looking down upon it with its one bright eye." --Afari, TalesInstant1ULook at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.H"Controlling time ensures you need never look impulsive again." --TeferiSummon SoldierW1/1:T: Target attacking creature gets +1/+1 until end of turn.C"The true dishonor for a soldier is surviving the war." --Telim'TorSorcery1BReturn X swamps you control to owner's hand: Infernal Harvest deals X damage, divided any way you choose, among any number of target creatures.L"I offered you eternal life; I just didn't say *where*." --Shaku, EndbringerInstant3UTarget player draws two cards.M"Madness and Genius are separated only by degrees of success." --Sidar JabariArtifact Creature42/2Attacking does not cause Iron-Heart Chimera to tap. Iron-Heart Chimera counts as a Chimera. Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera and attacking any turn does not cause that Chimera to tap.Summon Lion2W3/1-W, T: Target creature cannot block this turn.AThe lion blinked --Femeref expression meaning "situation avoided"Artifact1JCumulative Upkeep: 1 If you play a card, bury Juju Bubble. 2: Gain 1 life.]"If my heart had a lid, I would lift it and show you my joy." --From Suq'Ata wedding ceremonyLandJungle Basin comes into play tapped. When Jungle Basin comes into play, return an untapped forest you control to owner's hand or bury Jungle Basin. T: Add G and 1 colorless mana to your mana pool.InstantBBBHSacrifice all permanents, Discard your hand: Target player loses 5 life."The end justifies the means. What do I care if I rule over the dead rather than over the living? The dead ask fewer questions." --KaervekLandKaroo comes into play tapped. When Karoo comes into play, return an untapped plains you control to owner's hand or bury Karoo. T: Add W and 1 colorless mana to your mana pool.Enchantment2GqPhasing. Creatures with flying cannot attack, block, or use any ability that includes Tap in the activation cost. Wind will win, whatever we wish.
Summon GoblinR1/1)R: Protection from red until end of turn.^Wanted: Thick skinned goblin for guarding mean ol' Kookus. Must like fires. Must heal quickly.Summon Cheetah3G3/2GYou may choose to play King Cheetah whenever you could play an instant."If you find yourself and a friend being chased by a king cheetah, you have but one chance: trip your friend." --Suq'Ata wisdom
Summon Knight2U2/2PFlanking  When Knight of the Mists comes into play, pay U or bury target Knight.#Fear the mists, for they are armed.
Summon Knight2W2/2Flanking 1W: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Use this ability only once each turn.Summon Djinn3RR3/5Trample During your upkeep, if you do not control at least one Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. R: +1/+0 until end of turn.Summon Drake3G2/2Flying G:+0/+1 until end of turn. You cannot spend more than G in this way each turn. Sacrifice Kyscu Drake and Spitting Drake: Search your library for Viashivan Dragon and put it into play. Shuffle your library afterwards.Artifact Creature42/2Trample Lead-Belly Chimera counts as a Chimera. Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains trample permanently.Summon Lichenthrope3GG5/5For each 1 damage dealt to Lichenthrope, put a -1/-1 counter on it instead. During your upkeep, remove one of these -1/-1 counters from Lichenthrope.Enchantment3RR: Lightning Cloud does 1 damage to target creature or player. Use this ability only when a red spell is successfully cast and only once for each such spell.<The mightest clouds sit upon spires of fire. --Femeref adage
Summon ArcherWW2/2<First strike Longbow Archer can block creatures with flying.W"If it bears wings, I will pin it to the skies over Tefemburu." --Ruya, Zhalfrin archerArtifact14: Put a pressure counter on Magma Mine. Tap, Sacrifice Magma Mine: For each pressure counter on it, Magma Mine deals 1 damage to target creature or player.BOOM!Summon Jellyfish2U2/2HWhen Man-o'-War comes into play, return target creature to owner's hand.Y"Beauty to the eye does not always translate to the touch." --Naimah, Femeref philosopherArtifact Creature53/371: Regenerate and put a -1/-1 counter on Mantopi Golem.wSome potmakers claim to use the mud of such creatures to make their finest bowls--and that the bowls scream when fired.Instant4WPut target creature card from your graveyard into play and put a +1/+1 counter on that creature. Treat that creature as though it were just played.d"You stop breathing for just a few minutes and everyone jumps to conclusions." --Zarkuu, necrosavantEnchant CreatureREnchanted creature gains trample. If all non-Wall creatures you control attack, enchanted creature gets +*/+0 until end of turn, where * is equal to the number of attacking creatures.B"Why is loud stupidity so infectious?" --Rana, Suq'Ata market foolEnchant CreatureG5If damage is dealt to enchanted creature, destroy it.l"Their tears spill over Jamuraa. Mixed with blood, they wash everything red." --"Love Song of Night and Day"
Summon Wizard1BU1/1vT: Counter target spell unless that spell's caster pays an additional 1 and 1 life. Play this ability as an interrupt.X"Our buried kings silently await the revolt of dead peasants." --Tuwile, mundungu of AkuEnchant Creature1UYou may choose to play Mystic Veil as an instant; if you do, bury it at end of turn. Enchanted creature cannot be the target of spells or effects.c"Magic is my thread, my will the needle. I weave over you as if you never were." --Poetics of HananSorcery2GGSacrifice a green creature: Search your library for a green creature and put it into play as though it were just played. Shuffle your library afterwards.8...but the price of Mangara's freedom was Asmira's life.Enchantment2BmYou may choose to play Necromancy as an instant; if you do, bury it at end of turn. When you play Necromancy, choose target creature card in any graveyard. When Necromancy comes into play, put that creature into play as though it were just played and Necromancy becomes a creature enchantment that targets the creature. If Necromancy leaves play, bury the creature.Summon Necrosavant3BBB5/53BB, Sacrifice a creature: Put Necrosavant into play. Use this ability only during your upkeep and only if Necrosavant is in your graveyard.6"Ah, I remember my first death." --Zarhuu, necrosavantSummon Nekrataal2BB2/1XFirst strike When Nekrataal comes into play, bury target nonartifact, nonblack creature.z"I have seen the horrors Kaervek has freed. My betrayal is certain--but of Kaervek or of Jamuraa, I cannot say." --JolraelSummon Ogre3RR4/4lOgre Enforcer cannot be destroyed by lethal damage unless a single source deals enough damage to destroy it.q"Ate up all of his siblings in the first week. A good beginning for one destined to command." --Suka, ogre matronSummon Sorcerer2U0/1When Ovinomancer comes into play, return 3 basic lands you control to owner's hand or bury Ovinomancer. T: Return Ovinomancer to owner's hand: Bury target creature and put a Sheep token into play under the control of the creature's controller. Treat this token as a 0/1 green creature.Summon Cat Warriors4G6/3e"When you run you're graceful and swift, sleek as a powerful panther." --"Love Song of Night and Day"Enchantment1WxYou may choose to play parapet as an instant; if you do so, bury it at end of turn. All creatures you control get +0/+1.<There is no wall that can't be improved by making it taller.Sorcery1WDuring this turn and the next one, players cannot attack and cannot play spells or abilities that target any permanent or player.b"By the tongues of a thousand serpents, this time I do not lie." --Ahmahz il Kin, Suq'Ata diplomatArtifact CreatureX0/0Phyrexian Marauder comes into play with X +1/+1 counters on it. Phyrexian Marauder cannot block. Phyrexian Marauder cannot attack unless you pay 1 for each +1/+1 counter on it.Artifact Creature00/3"I have heard terrible tales of black rains, ashen fields, and metal that screams. I have consoled myself that the tales were a myth of some fevered mind. But today I saw a walker--and now I fear the truth." --Kasib Ibn Naji, Letters
Enchant World2BB}During each player's upkeep, that player sacrifices a creature, or that player loses 5 life and you bury Pillar Tombs of Aku.c"Aku, City of Hidden Graves / Aku, City of Lost Kings / Aku, welcome me." --Pillar tomb inscriptionSorceryXUEach player draws X cards."Wealth is a good thing, compared to poverty--your food is better, your robes are softer, and your companions have bathed more recently." --Kipkemboi, Kukemssa pirateSummon HippopotamusGU2/2If Pygmy Hippo attacks and is not blocked, you may choose to have it deal no combat damage this turn. If you do, defending player draws all mana from his or her lands and then his or her mana pool is emptied. After combat, add an equal amount of colorless mana to your mana pool.
Summon Python1BB3/2"How can you claim the gods are merciless when they robbed the snake of its limbs to give other creatures a sporting chance?" --Hakim, LoreweaverLandT: Add one colorless mana to your mana pool. T, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.Summon Druid2G1/2]G, T: Target land becomes a 2/2 green creature permanently. That land still counts as a land."The land has been gracious enough to let you tread upon her for years. That privilege is about to end." --Liefellen, Quiriun exarch
Summon ElfG1/1iReturn a forest you control to owner's hand: Untap target creature. Use this ability only once each turn.p"Respect the earth, for it will one day be your shield and another day your blanket." --Liefellen, Quiron exarchSummon Gorilla2R2/3HIf Raging Gorilla blocks or is blocked, it gets +2/-2 until end of turn.M"Every temper tantrum makes another angry gorilla." --Femeref children's myth
Summon Efreet3U3/1Flying UU: Phase out.="A beauty made more so by its fleeting visitations." --TeferiSorcery2RRsUntap all creatures that attacked this turn. You may declare an additional attack during your main phase this turn.`"Flog and Squee / Up the tree / See the army / Flee, flee, flee." --Goblin nursery rhyme/war cryEnchant Artifact1WYou may choose to play Relic Ward as an instant; if you do, bury it at end of turn. Enchanted artifact cannot be the target of spells or effects.K"Asmira's prayers alone should have freed Mangara from the amber prison..."Instant1WCPrevent up to 5 damage total to any number of creatures or players.m"These things will protect you while I'm gone, remind you of my love for you." --"Love Song of Night and Day"Summon SoldierW1/1OSacrifice Resistance Fighter: Target creature deals no combat damage this turn.K"My soldiers fought without hesitation, died without doubt." --Sidar JabariSorcery2W+Bury all creatures with power 4 or greater.`"Tread upon the meek, and they shall wound your feet and make you crawl." --Asmira, Holy AvengerEnchantment1W=W, pay 2 life: Prevent all damage to you from any one source."Good is not a 'thing'. You can neither touch nor own it. No, Good is a vision we all share and strive to make real. --Asmira, Holy AvengerEnchantment1BWwAll white creatures you control gain protection from black. All black creatures you control gain protection from white.:"This is a war without neutrality." --Asmira, Holy AvengerSummon Snake1G2/1Islandwalk G: Regenerate.j"But no one heard the snake's gentle hiss for peace over the elephant's trumpeting of war." --Afari, TalesInstantXRRock Slide does X damage, divided any way you choose, among any number of target attacking or blocking creatures without flying.="Good ol' rock. Nothing beats rock." --Rhirhok, goblin archerEnchantment2GGqDuring your draw phase, reveal the first card you draw to all players. If that card is a basic land, draw a card.T"I've dreamt of a second harvest but fear I will not see it." --Asmira, Holy AvengerArtifact4Each player skips his or her untap phase. At the beginning of each player's turn, untap each tapped artifact, creature, and land he or she controls and tap each untapped artifact, creature, or land he or she controls.h"But once, with a magician's help, Time was stopped and Day stood still." --"Love Song of Night and Day"Summon Soldiers3GW4/4Protection from black.z"With Rashida's blades, my guiding vision and the luck of the blessed, today we will free Mangara!" --Asmira, Holy Avenger
Summon Efreet2U2/2NFlying, Phasing. When Shimmering Efreet phases in, target creature phases out.Summon DrakeU1/1[Flying When Shrieking Drake comes into play, return a creature you control to owner's hand.v"Kaervek believes the drakes' cries herald his victory; in truth, they mourn aloud for his impending demise." --TeferiInstantGR@Simoon deals 1 damage to each creature target opponent controls.h"The black-and-white sacred monkey holds her children to her, and waits." --"Love Song of Night and Day"Artifact4MAdd two colorless mana to your mana pool. Play this ability as a mana source.h"With this ring, you have friends in worlds you've never heard of." --Sisay, Captain of the WeatherlightArtifact4X, Sacrifice Snake Basket: Put X Cobra tokens into play. Treat these tokens as 1/1 green creatures. Play this ability as a sorcery.;"Uh, does anyone have a flute?" --Rana, Suq'Ata market foolInstant2RgTarget player cannot play any land cards this turn. Draw a card at the beginning of next turn's upkeep."A burst of hot air tossed the moon into the air, and the moon liked it up there so much it never needed the ground again." --Azeworai, "Glitter Moon"Sorcery1RPut the top four cards from your library into your graveyard. For each creature card put into your graveyard in this way, all creatures that attack this turn get +1/+0 until end of turn.'Purraj sang slaughter and danced death.Enchant CreatureGYou may choose to play Spider Climb as an instant; if you do, bury it at end of turn. Enchanted creature gets +0/+3, and can block creatures with flying.Summon Drake3R2/2VFlying R: +1/+0 until end of turn. You cannot spend more than R in this way each turn.It prefers its meals cooked.EnchantmentGBSacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. Play this ability as a mana source.n"He traded sand for skins, skins for gold, gold for life. In the end, he traded life for sand." --Afari, TalesSummon Wildebeests2GG5/4PTrample During your upkeep, return a green creature you control to owner's hand.9Prayers for rain are answered with the thunder of hooves.EnchantmentRWyWhen Suleiman's Legacy comes into play, bury all Djinns and Efreets. Whenever a Djinn or Efreet comes into play, bury it.]With Suleiman's ascension to power, the djinn and efreets of ancient Rabiah learned humility.Sorcery1G4You may play up to three additional lands this turn.Our love is like the river in the summer season of long rains. / For a little while it spilled its banks, flooding the crops in the fields." --"Love Song of Night and Day"Enchant Creature1WLEnchanted creature gets +1/+3. W: Return enchanted creature to owner's hand.U"And darkness shall be cast from me. For my soul resides in the Sun." --Femeref dirgeSummon Assassin1BB1/1Suq'Ata Assassin cannot be blocked except by black or artifact creatures. If Suq'Ata Assassin attacks and is not blocked, defending player gets a poison counter. If any player has 10 or more poison counters, he or she loses the game.
Summon Knight2R2/2<Flanking Suq'Ata Lancer is unaffected by summoning sickness.I"Never stop 'til you see your lance come out the other side." --Telim'TorSummon Minotaur4R3/3First strike Whenever Talruum Champion blocks or is blocked by any creature, that creature loses first strike until end of turn.:In the Talruum language, there is no word for "surprised."Summon Minotaur4R3/3<All creatures with flying able to block Talruum Piper do so.\0When the Talruum began to play, the dragons fell from the sky to squash the obnoxious noise.Summon Cyclops2B3/4LIf Tar Pit Warrior is the target of a spell or effect, bury Tar Pit Warrior.p"The cyclops shrugged off savage blows but casual insults made him weep." --Azeworai, "The Cyclops who Couldn't"
Summon Knight2W2/2Flanking UU: Phase out.="They may seem ceremonial, but their swords are still sharp."Artifact4During each player's draw phase, that player counts the cards in his or her hand, puts those cards on the bottom of his or her library, and then draws that number of cards.
Enchant World1UUAt the beginning of each player's upkeep, that player chooses artifacts, creatures, lands, or global enchantments. All cards of that type phase out.B"Fire is dead. Water has killed him." --From The Stories of NatureSummon Drake1WU2/25Flying Attacking does not cause Tempest Drake to tap.O"Its speed will be equaled only by the swiftness of my enemy's fall." --KaervekInstant1UUTake the top three cards from your library, look at them, and set them aside face down. You may play those cards as though they were in your hand. At the beginning of your next turn, bury any of those cards not played.InstantUUTAll creatures that are phased out phase in and all creatures with phasing phase out.9"Time may heal all wounds, but what heals time?" --TeferiArtifact Creature42/2Flying Tin-Wing Chimera counts as a Chimera. Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains flying permanently.InstantWSearch your library for a plains card. If you control fewer lands than target opponent, you may search your library for an additional plains card. Reveal those cards to all players and put them into your hand. Shuffle your library afterwards.Artifact12, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each creature deals an amount of damage equal to its power to the other.KThe Zhalfirin war triangle represents a trinity of might, faith, and guile.SorceryR6Tremor deals 1 damage to each creature without flying.S"Where do you run when the earth becomes your enemy?" --Naimah, Femeref Philosopher
Summon Ape2G2/2?When Uktabi Orangutan comes into play, destroy target artifact.Y"Is it true that the apes wear furs of gold when they marry?" --Rana, Suq Ata market foolLandT: Add one mana of any color to your mana pool. At the beginning of your next untap phase, return Undiscovered Paradise to owner's hand.CJolrael's choice of homes was far better than her choice of allies.Sorcery1UU,Return two target creatures to owner's hand.z"Oft have I wished to undo past deeds, but never did I imagine they would be undone for me." --Naimah, Femeref philosopherSummon Mindsucker2B2/2jB, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability as a Sorcery.g"My pet will pick the ripe fruit from your tortured brain as if it were hanging from a vine." --KaervekInstantBrPay 2 life: Search your library for any one card. Shuffle your library, then put that card on top of your library."I write upon clean white parchment with a sharp quill and the blood of my students, divining their secrets." --Shauku, EndbringerEnchant Creature1BDraw a card at the beginning of the upkeep of the turn after Vampirism comes into play. Enchanted creature gets +1/+1 for each other creature you control. All other creatures you control get -1/-1.Enchant CreatureU"UU: Enchanted creature phases out.@"Careless, like a child with fire, so was I with time." --TeferiSummon Viashino1RR4/2~Viashino Sandstalker is unaffected by summoning sickness. At the end of any turn, return Viashino Sandstalker to owner's hand.j"Some believe sandstalkers to be illusions; those with scars know better." --Zhalfirin Guide to the Desert
Summon Dragon2RRGG4/4>Flying R: +1/+0 until end of turn. G: +0/+1 until end of turn.>The Viashivan understand that cruelty arises from opportunity.InstantUChoose one--Target artifact phases out; or put the top four cards from target player's library into his or her graveyard; or all lands of one type are basic lands of your choice until end of turn.Summon Vultures3B3/1,Flying 1B, Sacrifice a creature: Regenerate.W"So the vulture said to the griffin, 'You gonna eat that?'" --Azeworai, "The Ugly Bird"Artifact2T: Look at the top card of target player's library. If that card is a nonland card, you may pay 2 life to put it into that player's graveyard.%You'll never miss what you never had.Instant2W6All creatures you control get +1/+1 until end of turn.b"We are to be bound together as the reeds of a basket." --Asmira, Rashida, and Fabari, unity chantSummon Warthog1GG3/2	Swampwalkq"Too much work-it takes a long time to break them in, and more than a few recruits." --Grebog, goblin swine-riderSummon Djinn2UU4/4jFlying During your upkeep, return an untapped island you control to owner's hand or bury Waterspout Djinn.G"Fly us higher, our of its storm." --Sisay, Captain of the WeatherlightInstant1BCSacrifice a creature: Target creature gets +4/+2 until end of turn.A"The blood on my hands is merely proof of my ambition." --KaervekInstant2GPAll attacking creatures with flying get -2/-2 and lose flying until end of turn.k"As the winds abated, there was a shower of dragonscales, then nothing more." --Azeworai, "The Unruly Wind"
Summon Knight1WW2/2TFlanking 1W: Redirect 1 damage from Zhalfirin Crusader to target creature or player.8"War is the crucible of leadership." --Rashida ScalebaneEnchant Creature2UUWhen Abduction comes into play, untap enchanted creature. Gain control of enchanted creature. If enchanted creature is put into any graveyard, put that creature into play under its owner's control.Instant1WUntil end of turn, target player cannot play instants, interrupts, sorceries, or abilities requiring an activation cost. Draw a card.Y"I'm too modest a wizard to reveal the full extent of my abilites." - Ertai, wizard adept	InterruptU1Sacrifice a blue permanent: Counter target spell.Mirri's hackles rose as Ertai continued expounding his virtues. "If that arrogant brat doesn't shut up soon," she growled to herself, "I'm going to have to kill him."Summon Aboroth4GG9/90Cumulative upkeep-Put a -1/-1 counter on AborothThe Weatherlight banked sharply as the colossal beast rose up to crush the lone rider. "My bet's on the dirt," Gerrard said flatly.Summon Gatekeeper1B1/1xIf Abyssal Gatekeeper is put into any graveyard from play, each player chooses and buries a creature he or she controls.o"There are two ways for me to pass this gate. One ivolves you remaing conscious." - Gerrard of the WeatherlightEnchantment2RRSWhenever any creature comes into play, ther Flash deals 2 damage to that creature.\0"You can't get there from here. Well, you can - it just won't be fun." - Ertai, wizard adeptSorcery2BBoLook at target player's hand. Choose two of those cards and put them on top of his or her library in any order.o"An innocent man died because of my anger. That knowledge will haunt me for all eternity." - Karn, silver golem
Summon Dragon4WW4/4tFlying.  If Alabaster Dragon is put into any graveyard from play, shuffle Alabaster Dragon into its owner's library.EnchantmentWY1, Remove the top card in your graveyard from the game: Prevent 1 damage to any creature.Y"Helping people is mostly a matter of teaching them to help themselves." - Sisay, journalEnchantment1UCumulative upkeep 1.  When Ancestral Knowledge comes into play, look at the top ten cards of your library, then remove any number of them from the game and put the rest back on top of your library in any order. If Ancestral Knowledge leaves play, shuffle your library.Enchantment1W~If any creatures are put into your graveyard from play, you may bury Angelic Renewal and put one of those creatures into play.Enchant CreatureUEnchanted creature does not untap during its controller's untap phase. During the upkeep of enchanted creature's controller, that player may discard a card at random to untap that creature.
Summon Wolves3GG4/5FCumulative upkeep 2.  When Arctic Wolves comes into play, draw a card.o"No matter where we cat warriors go in the world, those stupid slobberers find us." - Mirri of the WeatherlightSummon Soldiers4W2/5/Attacking does not cause Ardent Militia to tap."While the rest of us got paid to serve the Benalish army, the militia didn't. I used to say they stood for freedom - free and dumb." - Gerrard of the WeatherlightInstantWLReturn target artifact or enchantment card from your graveyard to your hand.g"We often bury our pasts, and then someone comes along and digs them up." - Gerrard of the WeatherlightSorcery2UU7Put target artifact card from your graveyard into play."The Argivian University taught me two things: always look to the past, and never dismiss what appears useless." - Hanna, Weatherlight navigatorEnchantment1WWArtifact and enchantment spells cost target opponent an additional 2 to play.  Sacrifice Aura of Silence: Destroy target artifact or enchantment.
Summon Avizoa3U2/2oFlying.  Skip your next untap phase: Avizoa gets +2/+2 until end of turn. Use this ability only once each turn.E"Maybe we can trap them with bait," thought Tahngarath, eyeing Squee.Summon Barishi2GG4/3If Barishi is put into any graveyard from play, remove Barishi from the game, then shuffle all creature cards from your graveyard into your library.
Summon Zombie1B4/4fDuring your upkeep, remove the top creature card in your graveyard from the game or bury Barrow Ghoul.a"They killed my family to deny me a future. They fed on my ancestors to deny me a past." - CrovaxSummon Soldiers2W1/3Bandingd"My favorite part of getting into the infantry was getting out again." - Gerrard of the Weatherlight
Summon Knight2W2/2OFirst strike.  You may play Benalish Knight whenever you could play an instant.C"We called them 'armored lightning.'" - Gerrard of the Weatherlight
Summon ClericW1/1B1W, TAP: Target blocked creature deals no combat damage this turn."These horn-haters say no gods but theirs exist. I say let him find out for himself - right now!" - Tahngarth of the WeatherlightEnchant Creature1RSacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.  Sacrifice enchanted creature: All creatures you control get +2/+0 until end of turn.Summon Cyclops2R3/3,Bloodrock Cyclops attacks each turn if able.q"He's big an' dumb an' ready to fight. A lot like ol' Hornhead here." - Squee, goblin cabin hand, scouting reportInstantGBGain life equal to the number of creature cards in your graveyard.u"I place this wreath for you, my kin. Even in death, you give me strength to avenge you." - Mirri of the Weatherlight
Summon Spirit2R2/1`If Bogardan Firefiend is put into any graveyard from play, it deals 2 damage to target creature._"The next one who tells me to relax and curl up by a fire is dead." - Mirri of the WeatherlightInstant2R7Target creature attacks this turn if able. Draw a card.aYour Father has no horns! Your mother wears a bell! You drink the milk of goats! - Talruum taunts
Summon Zombie1BB2/20: Put the top creature card of defending player's graveyard into play under your control. Bone Dancer deals no combat damage this turn. Use this ability only if Bone Dancer is attacking and unblocked and only once each turn.Artifact33, TAP: Until end of turn, if at any time the top card in your graveyard is an instant, interrupt, or sorcery card, you may play that card as though it were in your hand. If you do so, remove the card from the game.Enchant CreatureGhEnchanted creature gets +1/+1.  Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.:In all its forms, the forest is the elves' best protector.Artifact4.All damage dealt to creatures is reduced to 0."This device was commisioned by a king who desired peace. Unfortuneately, the royal artificer was also the king's jester." - Hanna, Weatherlight navigatorSorcery2BuSearch your library for up to three creature cards and put them into your graveyard. Shuffle your library afterwards.W"Is it worse to walk while dead, or to be buried alive? I have witnessed both." -CrovaxEnchantment2GG2GG: Reveal the top card of your library to all players. If that card is a creature card, put it into play. Otherwise, bury it.[Thinking of dinner made Squee realize that the forest was probably thinking the same thing.Artifact32: Until end of turn, Chimeric Sphere is a 2/1 artifact creature with flying. 2: Until end of turn, Chimeric Sphere is a 3/2 artifact creature without flying.InstantXGPlay only when blockers are declared. X target attacking creatures are considered blocked. Choking Vines deals 1 damage to each of those creatures.Summon Giant3R5/3SDuring your upkeep, Cinder Giant deals 2 damage to each other creature you control.^"The giant wept tears of embers for the deaths of his allies." - Azewaorai, "The Lonely Giant"Summon WallR3/33If Cinder Wall blocks, destroy it at end of combat.]"Easy. All ya gotta do is push somebody into it." - Squee, goblin cabin hand, scouting reportSummon BirdsB3/2Flying.  During your upkeep, remove the top creature card in your graveyard from the game or bury Circling Vultures. If Circling Vultures is in your hand, you may discard it. Play this ability as an instant.Summon Djinn5U5/4:Flying.  Cloud Djinn can block only creatures with flying.<As elusive as the footprint of a djinn. - Suq'Ata expressionEnchant Creature1BzEnchanted creature gets +1/-1.  Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.$Serpentine locks shape ornate rocks.Sorcery3RRChoose three target creatures and/or players. Cone of Flame deals 1 damage to the first, 2 damage to the second, and 3 damage to the third.="Mine is not the warmth of compassion." - Ertai, wizard adeptInstant1WW:Regenerate target creature. Gain control of that creature.]"I killed him because I had to," Starke lied to Gerrard. "But now I pledge my loyalty to you"Enchantment2G)Creatures cannot be the target of spells.^"Big plants not only good for hidin', but full o' tasty bugs, too." - Squee, goblin cabin handInstantRFlip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, double the damage dealt by a source you control. Otherwise, prevent all damage from that source.Artifact4sWhenever a creature is put into any graveyard from play, Dingus Staff deals 2 damage to that creature's controller.O"A sharp conscience is the weapon of the soul." - Hanna, Weatherlight navigator	InterruptUiCounter target instant, interrupt, or sorcery spell unless its caster pays an additional 1.  Draw a card./Oh, I'm sorry - Did I break your concentration?SorceryBBBPay half your life, rounded up: Put your graveyard on top of your library, then remove all but five cards of your library from the game. Put the rest on top of your library in any order.Enchantment2G~G: Target creature loses flying until end of turn. Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying.
Summon Falcon1W1/1Flying, protection from blackS"Seaborne ships have their dolphins to dance in their wakes; I have my duskriders."Summon Dwarf1R1/1SIf Dwarven Berserker is blocked, it gets +3/+0 and gains trample until end of turn.+"I may be small, but I can kick your butt."Summon Dwarf2R1/2TAP: Switch power and toughness of target creature until end of turn. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn.Enchant Creature1WWTEnchanted creature gets +X/+X, where X is equal to the number of cards in your hand.z"An angel appeared in the smoldering skies above the fray, her clothes as flames, her armor as fire." - "Hymn of AngelfireSummon Illusion1U2/2Phasing.  If Ertai's Familiar leaves play, put the top three cards of your library into your graveyard. U: Ertai's Familiar cannot phase out until the beginning of your next upkeep.Summon Wurm2G4/4UWhen Fallow Wurm comes into play, choose and discard a land card or bury Fallow Wurm.;The wurm's wake. - Elvish expression meaning "ruined crops"Enchantment2GFEach creature you control cannot be blocked by more than one creature.s"I'd rather fight on foreign soil. That way, if I lose I can blame it on the terrain." - Gerrard of the WetherlightInstantB0Bury target creature that was damaged this turn.U"What is crueler? To let a wound of the heart fester, or simply cut it out?" - CrovaxEnchantment2R?All creatures you control are unaffected by summoning sickness.T"If your blood doesn't run hot, I will make it run in the sands!" -- Maraxus of KeldEnchantment3BBDuring your upkeep, Festering Evil deals 1 damage to each creature and player. BB, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and player.Enchant Creature1RPlay only on a creature you control. Tap enchanted creature: Enchanted creature deals 1 damage to target creature or player. Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.InstantRbChoose and discard X cards: Firestorm deals X damage to each of X target creatures and/or players.q"Glok loved storms! He'd sit an' watch an' laugh through the whole thing. I miss him." - Squee, goblin cabin headSorcery1RDTarget creature gets +3/+3 and gains first strike until end of turn.="Anger is fleeting; remorse is eternal." - Karn, silver golemSummon Djinn1B2/2BFlying. During your upkeep, Fledgling Djinn deals 1 damage to you.R"The young can be quite dangerous. Trust me, I should know." - Ertai, wizard adeptSorcery2U^Each player chooses and discards any number of cards, then draws that many cards. Draw a card.F"Every spell has the potential to be worthless." - Ertai, wizard adeptSummon Elemental2U4/4EFlying. If Fog Elemental attacks or blocks, bury it at end of combat.f"I've seen fog so thick you could cut it, but none that could cut me." - Tahngarth of the WeatherlightSummon Soldiers3W2/4fForiysian Brigade may block two creatures each combat. (All blocking assignments must still be legal.)o"A double-edged sword lets you cut down your enemies with the backswing as well." - Gerrard of the WeatherlightSummon Elemental3G3/3G, Sacrifice a forest: Put a +2/+2 counter on Fungus Elemental. Use this ability only if Fungus Elemental came into play this turn.5I rot growth and grow rot, What am I? - Elvish riddleSorcery1GTarget player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card. If Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
Summon Legend3BB5/5"Trample.  Cumulative upkeep-1 lifeG"If its skin looks like stone, it is only to match its heart." - CrovaxLandWhen Gemstone Mine comes into play, put three mining counters on it. TAP, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it.Sorcery2WW(For each card in your hand, gain 2 life."Fighting without an army is called a duel, and you'll lose a duel if your enemy comes expecting a war." - Gerrard of the WeatherlightEnchantment1RDuring your upkeep, you may choose to flip a coin. Target opponent calls heads or tails while the coin is in the air. If the flip ends up in your favor, put a fuse counter on Goblin Bomb. Otherwise, remove a fuse counter from Goblin Bomb. Remove 5 fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player.Summon Goblins3R2/2Sacrifice Goblin Grenadiers: Destroy target creature and target land. Use this ability only if Goblin Grenadiers is attacking and unblocked.1For once, Squee realized, he wasn't the dumb one.
Summon GoblinR1/1R: Destroy target artifact defending player controls. Goblin Vandal deals no combat damage this turn. Use this ability only if Goblin Vandal is attacking and unblocked and only once each turn.Instant1WQTarget creature gets +1/+0 and gains first strike until end of turn. Draw a card.|"If you can kill your enemy with the first stroke, you save yourself the labor of the second." - Gerrard of the WeatherlightSummon Wurm1G3/2tWhen Harvest Wurm comes into play, return any basic land card from your graveyard to your hand or bury Harvest Wurm.<The wurm's weave - Elvish expression meaning "plowed fields"Sorcery1BBjRemove X creature cards in your graveyard from the game: Haunting Misery deals X damage to target player. &"I am condemned without end." - CrovaxEnchantment2RRCumulative upkeep 2.  If Heart of Bogardan's cumulative upkeep cost is not paid, Heart of Bogardan deals damage equal to its last paid cumulative upkeep to target player and each creature he or she controls.Enchantment2RXAt the end of each combat, destroy all creatures that blocked or were blocked this turn.]"Stroke of heat or stroke of blade. Choose your faith, traitor." - Maraxus of Keld, to StarkeSummon Soldiers3W2/3LTAP: Heavy Ballista deals 2 damage to target attacking or blocking creature.c"Archers, ballistae - you can't even get near the island of Avenant." - Gerrard of the Weatherlight
Summon Undead1BB4/4]When Hidden Horror comes into play, choose and discard a creature card or bury Hidden Horror..Lifespans are measured by its dreadful length.Summon Minotaur1RR2/3pIf Hurloon Shaman is put into any graveyard from play, each player chooses and buries a land he or she controls."I believe it when they say they're connected to the land - looks like somebody plowed her face." - Tahngarth of the WeatherlightEnchantmentBBB)2, Sacrifice a card in play: Draw a card."I wouldnot barter my soul for any of the filth that they called power. So they took it from me and damned me to solitude." - CrovaxEnchantment1WWUCumulative upkeep-2 life.  All damage dealt to creatures you control is reduced to 0.c"Save me from Maraxus," Starke pleaded, "or condemn me to his wrath. Either way, do not ignore me!"Artifact21, TAP: Target creature gains flanking until end of turn. (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) Artifact Creature33/2MIf Jangling Automaton attacks, untap all creatures defending player controls.x"WE always look upon our first creations as masterpieces, no matter how awful they are." - Hanna, Weatherlight navigatorEnchant CreatureWEnchanted creature cannot be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: Prevent all damage to enchanted creature from one source. 
Summon Hounds2RR4/4lLava Hounds is unaffected by summoning sickness. When Lava Hounds comes into play, it deals 4 damage to you.+What cats bury, dogs eat. - Urborg aphorismInstant3RR[Lava Storm deals 2 damage to each attacking creature or 2 damage to each blocking creature.They say lava conquers all.
Summon Spirit2GG3/4If Liege of the Hollows is put into any graveyard from play, each player may pay any amount of mana to put that number of Squirrel tokens into play under his or her control. Treat those tokens as 1/1 green creatures.Summon Behemoth3GG4/43Tap a creature you control: +1/+1 until end of turn"Most people can't build decent weapons out of stone or steel. Trust the elves to do it with only mud and vines." - Gerrard of the Weatherlight
Summon Elf1G1/21TAP, Sacrifice Llanowar Druid: Untap all forests."This forest means more to the druids than their own kin. The loss of a tree is like the loss of a child." - Mirri of the Weatherlight
Summon Elf2G2/3When Llanowar Sentinel comes into play, you may pay 1G to search your library for a Llanowar Sentinel card. Put that card into play. Shuffle your library afterwards.D"The forest has as many eyes as leaves." - Mirri of the WeatherlightLandWhen Lotus Vale comes into play, sacrifice two untapped lands or bury Lotus Vale. TAP: Add three mana of any one color to your mana pool.At what price beauty?Enchant CreatureU/Enchanted creature gains "Cumulative upkeep 1.""The Lord of the Wastes must be destroyed; I am bound to this destiny by the chains of fate. If only Gerrard would see his part." - Sisay, journalArtifact3Whenever any land target opponent controls is tapped for mana, tap all lands he or she controls that can produce any type of mana that land can produce.Summon Fish1UU3/3Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) Manta Ray cannot be blocked except by blue creatures.
Summon Legend4RR*/*Maraxus of Keld has power and toughness each equal to the total number of untapped artifacts, creatures, and lands you control.1"I have no master. I am chaos." - Maraxus of KeldSummon Soldier2W2/2?First strike.  1W: Tap target creature blocking Master of Arms.T"Being the best usually means proving it to everyone." - Gerrard of the WeatherlightSummon Merfolk1U1/2RWhen Merfolk Traders comes into play, draw a card, then choose and discard a card.H"As much as I hate water, I do love fish..." - Mirri of the WeatherlightArtifact2}TAP: Add one colorless mana to your mana pool. Play this ability as a mana source. 1, TAP, Sacrifice Mind Stone: Draw a card.Summon Ghost2B1/1Flying. Pay 1 life: Regeneratey"The past is a ghost that haunts you from the moment it exists until the moment you don't." - Gerrard of the WeatherlightSummon Griffin3W2/2Flying. If Mistmoon Griffin is put into any graveyard from play, remove Mistmoon Griffin from the game, then put the top creature card from your graveyard into play.
Summon Legend3BB5/4!Flying. Cumulative upkeep-1 life.X"I looked into its eyes, and its soul was so empty I saw no reflection, no light there."Summon OozeG1+*/1+*qCumulative upkeep 2.  Mwonvuli Ooze has power and toughness each equal to 1 plus its last paid cumulative upkeep."Ewwww!"Enchant Creature1Gh1, Remove the top card in your graveyard from the game: Enchanted creature gets +1/+1 until end of turn.SI cradle my rage even as the earth cradles my dead kin. - Mirri of the WeatherlightSorcery2GGbEach player draws a number of cards equal to the number of creature cards in his or her graveyard.CSpring follows winter - Elvish expression meaning "all things pass"Summon Atog1BB1/2URemove the top creature card in your graveyard from the game: +2/+2 until end of turn&The Necratog can always dig up a meal.
Summon Cleric2U2/2If Noble Benefactor is put into any graveyard from play, each player may search his or her library for any one card and put that card into his or her hand. Each player who searches his or her library shuffles it afterwards.Artifact2HPlayers cannot play any artifact abilities requiring an activation cost.GGerrard: "But it doesn't do anything!"   Hanna: "No - it does nothing."
Summon Undead3B2/2YSwampwalk.  If Odylic Wraith damages any player, that player chooses and discards a card.<By the time you've seen it, you won't remember that you did.Summon Snake2U1/30: Draw a card. Ophidian deals no combat damage this turn. Use this ability only if Ophidian is attacking and unblocked and only once each turn.Summon Orcs1R1/1<XXR, TAP, Sacrifice Orcish Settlers: Destroy X target lands.AThey wouldn't know their house from a charred hole in the ground.Sorcery1UYRemove all cards in your library from the game. Shuffle your graveyard into your library.n"Barrin always said that reality is relative. 'The World,' he cautioned, 'is but pieces of one's perception.'"Summon Peacekeeper2W1/1HDuring your upkeep, pay 1W or bury Peacekeeper. Creatures cannot attack.U"I have always imagined my mother as such a woman, strong and wise." - Sisay, journalEnchantment3UFEach creature gains "During your upkeep, pay 1 or bury this creature.".As insubstantial-and as insistent-as appetite.Summon Illusion1UU2/2Phantom Warrior is unblockable.y"Fishtails infest the water, and mists walk the land. Give me simple solid rock any day." - Tahngarth of the WeatherlightEnchant Creature1UdEnchanted creature gains flying. Sacrifice Phantom Wings: Return enchanted creature to owner's hand.."But you said 'when goats fly!'" Squee whined.Artifact1TAP: Remove the bottom card of target player's graveyard from the game. 1, Sacrifice Phyrexian Furnace: Remove target card in any graveyard from the game and draw a card.Enchantment2UUgCumulative upkeep-Draw a card At the end of each of your turns, sacrifice a land and discard your hand.?"Tolaria floats upon a wheel of fortune." - Ertai, wizard adeptSummon Rats2B2/1SRazortooth Rats cannot be blocked except by artifact creatures and black creatures.I"Men and rats both hunger; we for our playthings; they, for us." - CrovaxSummon Treefolk4G3/6l"In the heart of Llanowar the magic is so strong that trees cannot stay rooted." - Mirri of the WeatherlightSorcery1UUSReturn target instant, interrupt, or sorcery card from your graveyard to your hand.n"Barrin taught me that the hardest lesson to grasp are the ones you've already learned." - Ertai, wizard adeptSummon Unicorn1W2/3Cumulative upkeep 1. If Revered Unicorn leaves play, its controller gains life equal to Revered Unicorn's last paid cumulative upkeep.E"I felt unworthyeven to dream of it." - Hanna, Weatherlight navigatorSummon BirdR0/1When Roc Hatchling comes into play, put four shell counters on it. During your upkeep, remove a shell counter from Roc Hatchling. As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and gains flying.Summon ElephantG3/3OWhen Rogue Elephant comes into play, sacrifice a forest or bury Rogue Elephant.9"When are trees like grass?" - The One Thousand QuestionsSummon Bird1U1/1rFlying.  When Sage Owl comes into play, look at the top four cards of your library and put them back in any order.The owl asks but never answers.Summon Ogre2RR3/3vIf Sawtooth Ogre blocks or is blocked by any creature, Sawtooth Ogre deals 1 damage to that creature at end of combat.a"You will sharpen your teeth on my enemies' bones," Maraxus promised them, and his ogres cheered.LandWhen Scorched Ruins comes into play, sacrifice two untapped lands or bury Scorched Ruins. TAP: Add four colorless mana to your mana pool.Enchantment1W8During your upkeep, bury all artifacts and enchantments.N"Just think of me as the storm before the calm." - Gerrard of the WeatherlightEnchantment1W6Attacking does not cause creatures you control to tap."I have seen your strength imbued in angels' wings, and I have felt your sorrow rain down on the ruins brought by the Lord of Wastes." - Hanna, Weatherlight navigatorArtifact Creature32/2VTAP: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.^"Whereas I was created to protect, the biskelion was created to destroy." - Karn, silver golem
Summon Knight2BB3/3Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.)=In its world of complete darkness, it has no shadows to fear.SorceryXBBPReturn X target creature cards from your graveyard to your hand and lose X life."You must be mad to want one such as I aboard the Weatherlight. But I would be mad to remain here with my rotting family. I accept." - Crovax
Summon Cleric1W2/1GW, Remove a creature card in your graveyard from the game: Gain 1 life.q"The sidar who raised me had a saying: 'The first step into death is the hardest.'" - Gerrard of the Weatherlight
Summon Knight2WW3/3&WW, TAP: Destroy target red permanent.N"Look to the south; there you will find peace and serenity." - The Book of TalInstant4BBYou may remove the top three black cards in your graveyard from the game instead of paying Spinning Darkness's casting cost. Spinning Darkness deals 3 damage to target nonblack creature. Gain 3 life.Artifact Creature33/43You cannot play summon or artifact creature spells."Although I would give my life to protect Gerrard, my conscience will not let me take another's. There are many who would not hesitate." - Karn, silver golemEnchantment2BBZBB, Pay 2 life, Sacrifice a swamp: Put target creature card from your graveyard into play.b"I have seen the night torn into thin darkling strips and woven into shapes too bleak the dreams."Artifact Creature12/3YIf any opponent successfully casts a summon or artifact creature spell, bury Straw Golem.F"Don't look at me. I didn't build it." - Hanna, Weatherlight navigatorSummon Bears3G2/20When Striped Bears comes into play, draw a card._"The bear is never cautious - which is why it wasn't born a human." - Mirri of the Weatherlight
Summon Cleric1G1/2If Sylvan Hierophant is put into any graveyard from play, remove Sylvan Hierophant from the game, then return a creature card from your graveyard to your hand.Sorcery1WEach player chooses a creature with the highest total casting cost he or she controls, then pays an amount of mana equal to that creature's total casting cost or buries the creature.Enchantment1UJWhenever any creature you control attacks, it phases out at end of combat.n"I do not like to speak ill of 'walkers... but just what did teferi think he was doing?" - Ertai, wizard adeptSorceryBESacrifice a creature: Target opponent chooses and discards two cards.a"Because I am incapable of tears does not mean I have no need to shed them." - Karn, silver golemArtifact3Y2: Until end of turn, target nonartifact creature gets +1/+0 and is an artifact creature."This will work," Gerrard called to the elves as he used the forge to strengthen the aboroth, "but if it doesn't, we won't survive to care."Artifact45, TAP: Reveal the top three cards of your library to target opponent. Bury one of those cards of that opponent's choice. Draw the remaining cards.9Every line holds a tale, and between lie a thousand more.Instant1RWThunderbolt deals 3 damage to target player or 4 damage to target creature with flying.R"Most wizards consider a thunderbolt to be a proper retort." - Erati, wizard adeptSummon Thundermare5R5/5kThundermare is unaffected by summoning sickness. When Thundermare comes into play, tap all other creatures.BIts hooves strike lightning and the thunder follows quickly after.Summon Drake2U3/3SFlying.  If any other creature comes into play, return Timid Drake to owner's hand.9"I sneezed, and it bolted." - Gerrard of the WeatherlightSummon Drake2U2/4Flying, phasingMany have been lost just in staring at its wings. What's seen differs from account to account, but madness is always part of the story.
Summon Wizard1U1/1gWhenever Tolarian Entrancer is blocked by any creature, gain control of that creature at end of combat.Y"Why should I boast? The bards will do it for me - and with music." - Ertai, wizard adeptSummon Serpent5UU7/7PDuring your upkeep, put the top seven cards of your library into your graveyard.p"When the fishtails' threats of magic didn't move me, they set their pet on us." - Tahngarth of the WeatherlightArtifact2,TAP: Tap target artifact you do not control.d"One touch to the stone and the sidar's son turned me from stalwart to statue." - Karn, silver golemEnchantment1G$1GG: Destroy all other enchantments.M"Even the fiercest storm has a peaceful eye." - Hanna, Weatherlight navigator
Summon Efreet2GG5/4Cumulative upkeep G.{"The Uktabi efreet and I have something in common: both of our mothers wanted to give us back." - Mirri of the WeatherlightInstantBBTarget opponent chooses and buries a number of creatures he or she controls equal to the number of creatures put into your graveyard from play so far this turn.="It is a narrow line between justice and vengeance." - Crovax
Summon Undead3B2/4During each player's upkeep, if that player controls any nonblack permanents other than lands, Urborg Stalker deals 1 damage to that player.."May you be a stalker's dream." - Urborg curseSummon SoldierG1/1If Veteran Explorer is put into any graveyard from play, each player may search his or her library for up to two basic land cards and put those lands into play. Each player shuffles his or her library afterwards.InstantG Untap all creatures you control.["After waking to the magic of Llanowar, no dreams can compare." - Mirri of the WeatherlightSummon Merfolk2U2/2$UU, TAP: Target creature phases out.f"Torahn gore these shifty fishtails! Yuo can't even get close to one." - Tahngarth of the WeatherlightSummon Soldiers1W2/4Banding. Cumulative upkeep 1m"I'm always a little leery of anyone who offers to kill other people for free." - Gerrard of the WeatherlightEnchantment2BCumulative upkeep 1.  At the end of your upkeep, bury each creature with casting cost equal to Wave of Terror's last paid cumulative upkeep.Artifact3|Any player may pay 2 during his or her draw phase to draw a card. Players may use this ability as many times as they choose.#The sea of fear has endless depths.LandTAP: Add one colorless mana to your mana pool. 2, TAP: Until end of turn, you may play creature cards whenever you could play instants.Artifact8N5: Until end of turn, Xanthic Statue is an 8/8 artifact creature with trample.V"Until you have lived as a statue, do not talk to me of pigeons." - Karn, silver golemSummon Zombies2B3/1HRemove the top creature card in your graveyard from the game: Regeneratew"Pick a shell upon my shore and put it to your ear. That sound isn't the sea, but the whispers of the fallen." - CrovaxLegendary LandvT: Add 1 colorless mana to your mana pool. 1B, T: Put target creature card from your graveyard on top of your library.Artifact4Z2, T: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.U"Pain is a crude way to enforce obedience, but it is cheap and plentiful."  --VolrathArtifact3UEach creature with power greater than the number of cards in your hand cannot attack.Q"I expected a fight, but I didn't expect it from the building itself."  --GerrardArtifact3The cost of each creature ability requiring an activation cost is reduced by 1. This cannot reduce an ability's generic mana cost to less than 1.N"Finding a true heartstone is even harder than finding a true heart."  --HannaArtifact43, T: Put a Hornet token into play. Treat this token as a 1/1 artifact creature with flying that is unaffected by summoning sickness. At end of turn, destroy the token.Artifact3;Whenever any player plays a land, that player draws a card.*"Rath grows, and I am nourished" --VolrathArtifact2Whenever any card is put into your graveyard from play, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring permanently.Artifact0When Mox Diamond comes into play, choose and discard a land card or sacrifice Mox Diamond. T: Add one mana of any color to your mana pool. Play this ability as a mana source.Artifact4Whenever any creature comes into play, if there are two or more other creatures in play, set that creature aside. If Portcullis leaves play, put the creature into play under its owner's control.Artifact CreatureX0/0LCounts as a wall. Shifting wall comes into play with X +1/+1 counters on it.="You'd almost think Volrath doesn't want me here."  --GerrardLegendary Artifact2.T: target Legend gets +2/+2 until end of turn.Artifact5When you play Volrath's laboratory, choose a color and a creature type. 5,T: Put a token creature into play. Treat this as a 2/2 creature of the chosen color and creature type.
Summon SliverBR2/2jEach Sliver gains "2, Sacrifice this creature: This creature deals 2 damage to target creature or player."cThe first sliver burst against the cave wall, and others piled in behind to deepend the new tunnel.Summon SliversWU2/24Slivers cannot be the target of spells or abilities.YBred as living shields, these slivers have proven unruly-they know they cannot be caught.
Summon SliverUB2/2EEach Sliver gains "Pay 2 life: Return this creature to owner's hand."
Summon LegendRWGUB7/7sSliver Queen counts as a Sliver. 2: Put a 1/1 sliver token into play. Treat this token as a 1/1 colorless creature."Her children are ever part of her.
Summon SliverRG2/2XIf any Sliver is blocked, it gets +1/+1 until end of turn for each creature blocking it.l"Slivers are evil and slivers are sly; And if you get eaten, then no one will cry."  --Mogg children's rhyme
Summon SliverGW2/2<Each Sliver gains "2, Sacrifice this creature: Gain 4 life.""We are kinfolk," explained Karn to the sliver queen.  "Just as you need your progeny to complete you, so do I need the pieces of the Legacy to make me whole."Enchantment1BBCDuring each player's upkeep, that player discards a card at random.V"I'm sure it came with the place.  I don't think you build one on purpose."  --GerrardSorcery2B;Buyback 2BB. Target opponent loses 2 life. You gain 2 Life.Sorcery1BChoose any two target creatures controlled by any one player. Remove one of those creatures from the game and put two +1/+1 counters on the other."Mine."Summon Licid2B2/2B, T: Corrupting Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature cannot be blocked except by artifact creatures and black creatures" instead of a creature. Move Corrupting Licid onto target creature. You may pay B to end this effect.
Summon Legend2BB0/0Crovax the Cursed counts as a Vampire. Crovax comes into play with 4 +1/+1 counters on it. During your upkeep, sacrifice a creature and put a +1/+1 counter on Crovax, or remove a +1/+1 counter from Crovax. B: Crovax gains flying until end of turn.
Summon Minion2B1/12T: Target creature gains shadow until end of turn.mMerfolk tell their young of Dandan, humans of Rag Man.  Dal tell tales of the Dauthi, and they are far worse.SorceryBBDestroy target tapped creature.For a sharp second, Selenia froze, and Crovax's blade found home.  As the angel shattered like glass, Crovax felt his mind collapse-the curse had been fulfilled.
Summon Spirit3B1/16Flying. B: Dungeon Shade gets +1/+1 until end of turn.AA sickness stirs in its eyes, a nightmare born in darkened wails.
Summon ImpBB2/23Flying. When Foul Imp comes into play, lose 2 life.RThe imp, unaware of its own odor, paused to catch its breath... and promptly died.Enchantment1BBBeWhenever any creature you control is put into any graveyard, each other player sacrifices a creature.SorceryBOBuyback 4. Put a Rat token into play. Treat this token as a 1/1 black creature.Enchantment2BKWhenever any opponent discards a card, Megrim deals 2 damage to him or her.w"You can run from your pain," explained Gerrard to Crovax, "but take it from experience: you will tire before it does."SorceryB7Buyback 2BB. Target player chooses and discards a card.
Summon Spirit2BB0/0Mindwarper comes into play with 3 +1/+1 counters on it. 2B, Remove a +1/+1 counter from Mindwarper: Target player chooses and discards a card. Play this ability as a sorcery.
Summon Thrull2B2/2QSacrifice Morgue Thrull: Put the top 3 cards of your library into your graveyard.*It's so hard to find good help these days.Enchantment3BeWhenever any creature is put into your graveyard from play, put that creature on top of your library.D"Think of them not as failures but as works in progress."  --VolrathSummon Rats1B1/19T: Target blocking creature gets -1/-1 until end of turn.6Every sentence in Volrath's prisons ends the same way.
Summon Spirit4B*/*fFlying. Revenant has power and toughness each equal to the number of creature cards in your graveyard.Summon Soldier2B3/32When Serpent Warrior comes into play, lose 3 life. hiss before dying.Summon Skeletons2B0/0Skeleton Scavengers comes into play with one +1/+1 counter on it. Pay 1 for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers and put a +1/+1 counter on it.Summon Assassin1BB2/1:T, Sacrifice a creature: Destroy target nonblack creature.9The assassin sees only throats and hears only heartbeats.
Summon Minion2BB4/3$All other black creatures get -1/-1.v"With the completion of each joyous task, we are closer to Yawgmoth's divine vision."  --Stronghold architect, journalEnchant Creature1BEnchanted creature gets -3/-0.J"Volrath has killed me.  All that remains of me is the scar!"  --TahngarthEnchantmentBdB, Choose and discard a creature card: Return target creature card from your graveyard to your hand.F"There are terrors lurking in the unseen corners of us all."  --CrovaxSummon Wall1B0/4eWhenever Wall of Souls is dealt combat damage, it deals an equal amount of damage to target opponent.B"It is the nature of evil to turn you against yourself."  --Starke
Summon Spirit2U3/1:Flying. Cloud Spirit can block only creatures with flying.6Clouds are the soil, dreams are the crop.  -Kor sayingEnchant Creature1UbIf enchanted creature attacks, return that creature and Contempt to owner's hand at end of combat.p"Predictable little man.  In all these years you taught me so much yet learned so little."  --Volrath, to StarkeEnchantment3UUInstead of paying the casting cost for a spell of any color, its caster may choose and discard a card that shares at least one color with that spell. If the spell has X in the casting cost, X is 0.Within without.Summon Illusion2UU1/5IDream Prowler is unblockable as long as no other creatures are attacking.;"To think that some find sleep a restful state."  --VolrathInstant3UU,Return all creatures to their owners' hands.MThe first step of every exodus is from the blood and the fire onto the trail.Summon Licid2U2/2U, T: Gliding Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flying" instead of a creature. Move Gliding Licid onto target creature. You may pay U to end this effect.Summon Fish1U2/3LHammerhead Shark cannot attack unless defending player controls any islands.8Cross the eyes of a hammerhead and you'll dot its teeth.Enchantment1UDIf any spell is played, counter that spell and sacrifice Hesitation.nGerrard hesitated, looking up at the enemy ship.  The future hesitated with him, changed forever by the pause.Enchantment2UzCreatures do not untap during their controllers' untap phases. Whenever any creature comes into play, untap all creatures.;Mirri was startled by Volrath's apparition-it had no scent.InstantU<Target creature gains flying until end of turn. Draw a card.;Mirri leapt quickly and silently.  The guard died likewise.	Interrupt1U<Counter target spell unless its caster pays an additional 3._"The fatal flaw in every plan is the assumption that you know more than your enemy."  --VolrathInstantU~Sacrifice a creature: Search your library for a copy of target creature card put it into play. Shuffle you library afterwards.InstantU3Buyback 2U. Tap target artifact, creature, or land.Sorcery3ULook at the top five cards of target player's library. Put any number of those cards on the bottom of that library in any order and the rest on the top of that library in any order.	Interrupt1U`Target spell, which targets only a single player, targets another player of your choice instead.5Insult, like an arrow, is beyond control once loosed.Instant2UUYou and target opponent each untap and gain control of all creatures the other controls until end of turn. Those creatures are unaffected by summoning sickness this turn.Sorcery3U1Draw three cards, then choose and discard a card.L"Twice I have let the Legacy slip away.  Never again."  --Karn, silver golemSummon Drake3UU4/3Flying. U: Target spell or ability, which targets only Silver Wyvern, targets another creature of your choice instead. Play this ability as an interrupt.Summon DrakeU2/1?Flying. During your upkeep, pay U or sacrifice Spindrift Drake./Sea brine for blood, washing foam for laughter.
Summon Wizard3U1/1Shadow. Sacrifice Thalakos Deceiver: Gain control of target creature permanently. Use this ability only if Thalakos Deceiver is attacking and unblocked.Sorcery1U0Tap up to three target creatures without flying./Sea brine for blood, washing foam for laughter.Summon MerfolkU1/1.T: Target land is an island until end of turn.-The tide of battle favors those who can swim.Summon Shapeshifter1UU0/1As Long as the top card of your graveyard is a creature card, Volrath's Shapeshifter is a copy of that card, except that Volrath's Shapeshifter retains its abilities. 2: Choose and discard a card.Summon Illusion3U3/3Walking Dream is unblockable. Walking dream does not untap during your untap phase if any opponent controls two or more creatures.DDreams, by definition, live shorter lives than those who dream them.Summon Wall1U0/4gIf Wall of Tears blocks any creatures, return each of those creatures to owner's hand at end of combat.4"Many have been lost to pity."  --Karn, Silver GolemEnchantment2GGGAt the beginning of each players upkeep, untap all creatures and lands."There are times when destiny calls forth a people and demands an action.  Now is the time.  We are the people.  This is our action.  Charge!"  --Eladamri, Lord of LeavesEnchantmentGcWhenever any opponent plays a land, you may choose a land card from your hand and put it into play."The plants said, 'We will fight the stone with root and stem and seed.  We are patient.  We will win.'"  --Skyshroud myth of the forestSummon Beast4GG5/4"Trample. 1G: Regenerate Carnassid.lThe hunter would never forget the time or place where he first met the carnassid, for they buried him there.Instant1GDBuyback Sacrifice a land. Creatures deal no combat damage this turn.InstantGLAll Creatures you control can block creatures with flying until end of turn.GThere is no drake that flies faster than a crossbow bolt.  --Vec sayingSorcery1GWPut 2 +1/+1 counters, distributed anyway you choose, on any number of target creatures.UAs the bough stretches, so shall you grow.  As the roots spread, so shall you thrive.Summon Elephant2GG4/5SIf you control any creature with toughness 2 or less, sacrifice Endangered Armodon.XThese are its last days.  Its doom to be remembered only until the hunters hunger again.Summon Druid1G1/1G, T: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and put all other revealed cards into your graveyard.ESeeking the company of plants ensures that your wits will go to seed.Summon Basilisk2G1/3WWhenever Lowland Basilisk damages any creature, destroy that creature at end of combat.SUnlike their cousins, Rathi basilisks turn their victims into puddles of flowstone.Sorcery1GReveal the top four cards of your library to all players. Put any of those cards that are lands into your hand and the rest into your graveyard.2Hope is the one crop that can grow in any climate.Enchant Land2GIWhenever enchanted land is tapped for mana, it produces an additional GG.Life needs no encouragement.Enchantment1G'All creatures you control gain trample."Charge!"  A great cry went out, and countless elves and Vec soldiers charged up the mountain.  Their fury and passion hid the fact that they were horribly outnumbered.Instant1G^Untap target creature you do not control. That creature blocks this turn if able. Draw a card.0Mirri did not have time to think, only to react.
Summon ElfG1/1<T: Target creature with flying gets -1/-1 until end of turn.:In Rath, arrows are guided not by virtue but by necessity.Summon Elves3G3/3>T:Add G to your mana pool. Play this ability as a mana source.a"We were not made for war.  Like flowstone, Volrath shaped us to it."  --Eladamri, Lord of LeavesSummon Spike3G0/0	Spike Breeder comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from Spike Breeder: Put a Spike Token into play. Treat this token as a 1/1 green creature.Summon Spike4G0/0Spike Colony comes into play with four +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.Summon Spike1GG0/0Spike Feeder comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: Gain 2 life.Summon Spike2GG0/0Spike Solider comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.Summon Spike2G0/0Spike Worker comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.Summmon Wurm4G5/4"As it moved, the wurm's spines gathered up bits of flowstone, which took the shape of dead villagers' heads.  Each head spoke a single sound, but if taken together, they said, "Alas for the living.'"   --Dal myth of the wurmSummon Licid2G2/2G,T: Tempting Licid loses this ability and becomes a creature enchantment that reads "All Creatures able to block enchanted creature do so" instead of a creature. Move Tempting Licid onto target creature. You may pay G to end this effect.Sorcery1G:Buyback 3. Target land becomes a 2/2 creature permanently.Enchantment1GK2, Tap a creature you control: Gain 2 life. Play this ability as a sorcery.Q"Watch yourself," warned Starke.  "These plants aren't nice when they're hungry."Summon Wall1G0/43When Wall of Blossoms comes into play, draw a card.A"Each flower identical, every leaf and petal disturbingly exact."Enchantment1RC1, Discard a card a random: Put a +1/+1 counter on target creature.Summon Licid2R2/2R,T: Convulsing Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature cannot block" instead of a creature. Move Convulsing Licid onto target creature. You may pay R to end this effect.Summon Giant2R4/1Craven Giant cannot block.<What is high as a mountain and low as a snake?  --Dal riddle
Summon InsectR1/181R: Target Creature cannot block Duct Crawler this turn.|"The mountain's ducts will be like organ pipes, amplifying the glorious roar of the dying."  --Stronghold architect, journalSorceryXRRJBuyback 3. Fanning the Flames deals X damage to target creature or player.Sorcery3RRRRPFlame Wave deals 4 damage to target player and each creature he or she controls.^I hear the roaring of a wave whose waters are red and whose mists are black."  --Oracle en-VecInstant1RoSacrifice a creature: Fling deals damage equal to the sacrificed creature's power to target creature or player.It's raining rats and moggs.Enchant CreatureR3R: Enchanted creature gets +1/-1 until end of turn."Remember the fable of the elf who came upon a cave of gold.  In trying to free the largest piece, she was crushed by its weight."  --Karn, silver golemSummon Beast4R3/3iFlowstone Hellion is unaffected by summoning sickness. 0: Flowstone Hellion gets +1/-1 until end of turn."Volrath leaves no stone untrained.Summon Beast4RR4/5:Trample. R: Flowstone Mauler gets +1/-1 until end of turn.OOnce these horrifying creatures were perfected, there was no need for armodons.Summon Beast2R2/23R: Flowstone Shambler gets +1/-1 until end of turn.@Flowstone troops are notoriously difficult to keep in formation.
Summon Spirit2R1/1cFurnace Spirit is unaffected by summoning sickness. R: Furnace Spirit gets +1/+0 until end of turn.:If it can survive the Furnace, you don't want it near you.Enchantment1RZWhenever any creature blocks, Heat of Battle deals 1 damage to that creature's controller.F"Takara, it's me!" shouted Starke.  It was no use--she obeyed Volrath.Enchantment2RVEach creature blocks whenever able. Attacking player chooses how each creature blocks.b Gerrard studied the globe as Mirri kept watch.  Suddenly, his eyes widened.  "This is Dominaria!"Sorcery1RJMob Justice deals 1 damage to target player for each creature you control.&A single stone can start an avalanche.Summon Goblins3R3/4eIf any other creature comes into play, sacrifice Mogg Bombers and it deals 3 damage to target player.JBehind every great mogg bomber is another mogg with a shovel and a basket.Summon Moggs1R3/3lMogg Flunkies cannot attack or block during a turn in which no other creature you control attacks or blocks.SThey'll attack whatever's in front of them--as long as you tell them where that is.Sorcery3RRDestroy all creatures target player controls. For each creature put into the graveyard in this way, put two Goblin tokens into play under player's control. Treat these tokens as 1/1 red creatures.
Summon Goblin1R1/1\0Whenever Mogg Maniac is dealt damage, it deals an equal amount of damage to target opponent.Stand clear if he gets an itch.Sorcery3RDestroy all non-basic lands.`"We have built a wall upon sand.  The wall will vanish.  The sand will remain."  --Oracle en-VecSorceryR8Buyback 3. Target creature gets +3/+0 until end of turn.Summon Phoenix4R2/2Flying RRR: Put Shard Phoenix into your hand. Use this ability only if Shard Phoenix is in your graveyard and only during your upkeep. Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.InstantR2Shock deals 2 damage to target creature or player.3Lightning tethers souls to the world.  --Kor sayingSummon Hydra3RR0/0Spitting Hydra comes into play with four +1/+1 counters on it. 1R, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.Summon Wall1R4/1
First Strike.}"In this blessed structure let the very walls baptize themselves in the blood of intruders."  --Stronghold architect, journalInstantW8Prevent 1 damage to any creature or player. Draw a card.hTakara shook with guilt.  She knew the last image her father had seen was her sword flashing toward him.Summon Licid2W2/2W, T: Calming Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature cannot attack" instead of a creature. Move Calming Licid onto target creature. You may pay W to end this effect.InstantW3Buyback 3. Target creature cannot attack this turn.Enchant Creature1WDEnchanted creature gets +1/+3. W: Return Conviction to owner's hand.OIt was not the minotaur's shoulders but his soul that bore the heaviest weight.Enchantment1WW4Whenever you successfully cast a spell, gain 1 life.c"How fascinating it is to watch the machinations of one's own mind play themselves out."  --VolrathEnchantment2WrChoose a card in your hand and put it on top of your libary: Prevent all damage to you from an instant or sorcery.`After an hour in the hidey-hole, Squee seriously pondered the advantages of danger over boredom.Summon SoldierW1/1,W: Honor Guard gets +0/+1 until end of turn.v"It is not a choice I make, to have this guard.  It is the choice of my people, and my duty to them."  --Oracle en-VecSummon Soldiers3WW3/3LTrample. 0: Redirect 1 damage from Lancers en-Kor to a creature you control.4Nearly all sets of Kor twins are trained as lancers.Summon SoldiersW1/1B0: Redirect 1 damage from Nomads en-Kor to a creature you control.The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation.Enchantment3WSkip drawing a card: Put a study token on Pursuit of Knowledge. Remove three study tokens from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw 7 Cards.Enchantment1W/Walls can attack as though they were not Walls.UWalls collapse and kill people all the time.  Some are just more aggressive about it.Enchantment1WqWhenever an effect controlled by any opponent puts a land into your graveyard from play, put that land into play.N"That which knows itself cannot be shaped to another's will."  --Oracle en-VecEnchant CreatureWUEnchanted Creature gains "T: prevent all damage to any creature from any one source."IKnit bone, darn flesh, Stitch skin, weave breath.  -Samite healing ritualInstantWXSacrifice a creature: Return any number of target creatures you control to owner's hand."Enjoy your deception, Vuel," Gerrard said as Volrath's features melted from the dead shapeshifter.  "I'll count this one as practice."
Summon Cleric1W1/20: Redirect 1 damage from Shaman en-Kor to a creature you control. 1W: Redirect to Shaman en-Kor all damage dealt to any one creature from any one source.Summon Bird1W1/19Flying. Attacking does not cause Skyshroud Falcon to tap.EThe falcon slits the sky to let the light drip through.  --Kor sayingInstantW Destroy target blocked creature.U"You've got your childhood wish at last.  Now you get to die."  --Gerrard, to VolrathSummon Soldier2W2/2aShadow. If Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.
Summon Spirit3W2/2JFlying. 0: Redirect 1 damage from Spirit en-Kor to a creature you control.QDeath free throat from thirst, mouth from speech, feet from earth.  --Kor requiemInstantX1WwPrevent up to X damage to target creature. For each damage prevented in this way, put a +1/+1 counter on that creature.
Summon Cleric2W2/21When Venerable monk comes into play, gain 2 life.,Age wears the flesh but galvanizes the soul.Summon Wall1W0/4?For each 1 combat damage dealt to Wall of Essence, gain 1 life.MThe ceiling and the floor fell in love, but only the wall knew.  --Dal sayingSummon Angel4WW3/4;Flying. For each 1 damage Warrior Angel deals, gain 1 life.3She represents not hope, but hope's desperate fury.
Summon KnightWW2/2C0: Redirect 1 damage from Warrior en-Kor to a creature you control.[Only a matter as vital as destroying Volrath could bring together the reclusive Kor people.
Summon Knight1W2/1
First strike.r"Let no child be without a sword.  We will all fight, for if we fail, we will certainly all die."  --Oracle en-VecLand\0If you play a land, sacrifice City of Traitors. T: Add two colorless mana to your mana pool.7"While we fought, the il surrendered."  --Oracle en-VecArtifact5SEach creature gets +1/+1 for each other creature in play of the same creature type.@"Hup, two, three, four, Dunno how to count no more." -Mogg marchArtifact4J1, T: Return target creature to owner's hand unless its controller pays 1."In Barrin's name"! cried Lyna as Hanna's sword passed through her, "Ertai sends word that the portal is open-but not for long!"Artifact3<1, T, Choose and discard a card: Regenerate target creature."My medicine bag and I have treated countless wounds and illnesses. But never have I seen so many made so sick for so long. We will never eat Squee's cooking again." -Orim, journalArtifact3#All buyback costs are reduced by 2.1Hues of recollection flicker the facets of a gem.Artifact Creature40/0Mindless Automaton comes into play with two +1/+1 counters on it. 1, Choose and discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card.Artifact4]2, T, Discard your hand: Counter target noncreature spell. Play this ability as an interrupt.BGive away everything so others have nothing.  --Brooch inscriptionArtifact2MSacrifice Skyshaper: All creatures you control gain flying until end of turn.o"It'll get us to the portal, but I can't guarantee what it'll do to the ship."  --Hanna, Weatherlight navigatorArtifact0Skip your discard phase."Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again."  --Karn, silver golemArtifact2(All spells cost an additional 1 to play.*A sphere pushes equally in all directions.Artifact Creature50/0SFlying  Thopter Squadron comes into play with three +1/+1 counters on it. 1, Remove a +1/+1 counter from Thopter Squadron: Put a Thopter token into play. Treat this token as a 1/1 artifact creature with flying. Play this ability as a sorcery. 1, Sacrifice a Thopter: Put a +1/+1 counter on Thopter Squadron. Play this ability as a sorcery.Artifact Creature32/2:Transmogrifying Licid counts as a Licid. 1, T: Transmogrifying Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gets +1/+1 and counts as an artifact" instead of any other type of permanent. Move Transmogrifying Licid onto target creature. You may pay 1 to end this effect.Artifact Creature60/0Workhorse comes into play with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add one colorless mana to your mana pool. Play this ability as a mana source.
Summon ZombieB2/21During your upkeep, pay 1 life or tap Carnophage.Eating is all it knows.
Summon Minion3B2/2Q2B, T: Target player chooses and discards a card. Play this ability as a sorcery.FThe il-Kor no longer roam the open plains, but they are still hunters.Mana SourceB1Sacrifice a creature: Add BBBB to your mana pool.~"The blood of the weak shall be the ink with which we scribe great Yawgmoth's glorious name."  --Stronghold architect, journalEnchant CreatureBeEnchanted creature gets -1/-1 and cannot be blocked except by artifact creatures and black creatures.8A farewell to arms . . . and feet . . . and legs . . . .
Summon Minion1B1/13Shadow  1B, T: Destroy target creature with shadow.BIn their twisted logic, to empty the shadow world is to escape it.Summon Hound2B2/1FShadow  BB, Sacrifice Dauthi Jackal: Destroy target blocking creature.H"All Dauthi are jackals, regardless of breed."  --Lyna, Soltari emissarySummon Soldier1B*/1VShadow  Dauthi Warlord has power equal to the number of creatures with shadow in play.Sorcery2BBReturn two target creature cards from your graveyard to your hand.JLife has always been a dance. It is only fitting that death sing the tune.
Summon Spirit3BB*/*Flying  Entropic Specter has power and toughness equal to the number of cards in target opponent's hand. If Entropic Specter damages any player, that player chooses and discards a card.Sorcery3BB/Target player chooses and discards three cards."My ship . . . , " Sisay mumbled. "Intact, " Gerrard reassured her, "which is more than I can say for you, my friend." Sisay laughed despite the pain.Summon Beast2B3/3?For each 1 damage dealt to Grollub, each opponent gains 1 life.Mogglings caught in a misdeed often blame the grollub. Even though the creature is usually innocent, no taskmaster can resist an excuse to beat it.Instant3BB9Pay X life: Target creature gets +X/+0 until end of turn."I will flay the skin from your flesh and the flesh from your bones and scrape your bones dry. And still you will not have suffered enough."  --Greven il-Vec, to Gerrard
Summon WizardBB1/2B, T: Destroy target nonblack creature. Play this ability only if that creature's controller has at least two fewer creature cards in his or her graveyard than you have in yours.Summon Insects3B2/2When Mind Maggots comes into play, choose and discard any number of creature cards. For each card discarded in this way, put two +1/+1 counters on Mind Maggots.Sorcery1B*All creatures get -1/-1 until end of turn.NAny mogg will tell you there's nothing more nauseating than the smell of cute.Instant3BBIPlay Necrologia only during your discard phase. Pay X life: Draw X cards.V"My enemies' death yields threefold benefit: removal, reuse, and research."  --VolrathEnchantment1BDuring each player's upkeep, if there are more creature cards in that player's graveyard than in target opponent's graveyard, the player may return a creature card from his or her graveyard to his or her hand.Summon Beast4BBB6/4First Strike  During your upkeep, pay BB or sacrifice Pit Spawn. If Pit Spawn damages any creature, remove that creature from the game.
Summon Zombie1B1/1IXXB: Destroy target nonblack creature with total casting cost equal to X.#Its respiration is your expiration.Enchantment2BSacrifice a creature, Return Recurring Nightmare to owner's hand: Put target creature card from your graveyard into play. Play this ability as a sorcery.<"I am confined by sleep and defined by nightmare."  --CrovaxInstantB6All creatures you control get +1/+0 until end of turn.="Fear rules those weak enough to accept it."  --Greven il-VecInstant2BBeBuyback--Pay 4 life. Destroy target nonblack creature. That creature cannot be regenerated this turn.Summon Spike1BB0/0Spike Cannibal comes into play with one +1/+1 counter on it. When Spike Cannibal comes into play, move all +1/+1 counters from all creatures onto Spike Cannibal.
Summon Thrull1B1/11B, Sacrifice Thrull Surgeon: Look at target player's hand and choose one of those cards. That player discards that card. Play this ability as a sorcery.!"Just take a little off the top."
Summon Hounds2B2/2OChoose and discard a creature card: Vampire Hounds get +2/+2 until end of turn.JThe hounds' barks are a horrifying chorus of screams, moans, and whispers.Enchantment2BBAny player may pay 5 life during his or her turn to destroy Volrath's Dungeon. Choose and discard a card: Target player chooses a card in his or her hand and puts that card on top of his or her library. Play this ability as a sorcery.SorceryXUUChoose and discard X creature cards: Return X target creatures to their owner's hand.AThe tide of magic brought them here. Now it would take them home.Enchant Creature1UmEnchanted creature gets +3/+3. If enchanted creature attacks or blocks, sacrifice Cunning at the end of turn.K". . . Dry walkers die    We feed on sweet flesh . . . ."  --Rootwater SagaEnchant CreatureU?If enchanted creature damages an opponent, you may draw a card.tAll Mirri wanted to do was rest, but she couldn't ignore a nagging suspicion as she followed Crovax's skulking form.Summon Licid1UU1/11UU, T: Dominating Licid loses this ability and becomes a creature enchantment that reads "Gain control of enchanted creature" instead of any other type of permanent. Move Dominating Licid onto target creature. You may pay U to end this effect.Summon Illusion4UU4/4DFlying  Choose and discard a card: Return Ephemeron to owner's hand.3In Rath, there are only so many souls to go around.Enchantment1UUhWhenever you succesfully cast a creature spell, you may pay 1 to return target creature to owner's hand.
Summon Legend2U1/1hErtai, Wizard Adept counts as a Wizard. 2UU, T: Counter target spell. Play this ability as an interrupt.%"Was that it?"  --Ertai, wizard adeptSorcery2UOFor each creature, that creature's controller pays 1 or sacrifices a permanent."Consider the fable of the greedy herder. As her flock grew, so did her weariness; she slept, and the sheep wandered off."  --Karn, silver golem	Interrupt1UU<Buyback--Choose and discard two cards. Counter target spell.
Summon WizardUU1/2jU, T: Draw a card. Play this ability only if target opponent has at least two more cards in hand than you.Summon Whale3UU3/5/U: Killer Whale gains flying until end of turn.7Hunger is like the sea: deep, endless, and unforgiving.Enchantment2UaWhenever any player plays a spell, that player returns a land he or she controls to owner's hand.0The wizard had it all-until she tried to use it.Summon Merfolk1U1/1/T: Draw a card, then choose and discard a card.FIn the depths of Rootwater, salvage and sewage differ only in texture.Enchantment2UUUUKChoose and discard a card: Tap or untap target artifact, creature, or land.aLyna turned to the figure beside her. "They're gone. What now?" "As ever, " said Urza, "we wait."Summon Illusion3U2/3YFlying  If Mirozel is the target of any spell or ability, return Mirozel to owner's hand.7The mirozels are the only stars in Rath's opaque skies.Enchantment3UDuring each player's upkeep, if that player has fewer cards in hand than target opponent, the player may discard his or her hand and draw three cards.Enchant CreatureU?Enchanted creature cannot be the target of spells or abilities."Does this make me look fat?"Summon MerfolkU1/141U: Look at the top card of target player's library.w"Read the roots    tell the tale    Future forms    in waving weeds    Higher than truth    is hope."  --Rootwater SagaSummon Fish1U3/3:During your upkeep, pay 1U or sacrifice School of Piranha.'Some schools aren't worth getting into.Summon Townsfolk4U2/2qWhen Scrivener comes into play, you may return target instant or interrupt card from your graveyard to your hand.3"History is a potent weapon."  --Karn, silver golemSummon Soldier2U2/1IShadow  Choose and discard a card: Return Thalakos Scout to owner's hand.;They drift in and out of shadow and ever on toward madness.Summon Townsfolk2UU3/3LChoose and discard a card: Thalakos Drifters gains shadow until end of turn.Sorcery2U?For each tapped creature target opponent controls, draw a card.5"Volrath stole everything there was of me."  --TakaraEnchantment2UU2UU: Draw a card.dKarn and Hanna stood over the recovered Legacy artifacts like loving parents over sleeping children.
Summon Spirit2UU3/26Flying  U: Put Wayward Soul on top of owner's library.7"no home    no heart    no hope"  --Stronghold graffitoSummon Frog2U1/32U: Whiptongue Frog gains flying until end of turn."Their favorite food? Wind dancers.Summon Druid2G1/3If Avenging Druid damages any opponent, you may reveal cards from your library until you reveal a land card. Put that land into play and put all other revealed cards into your graveyard.Enchant CreatureG@If enchanted creature is put into any graveyard, draw two cards.p"On my death, I give you this treasure: the knowledge that life is hard, yet too soon past."  --Dal funeral riteSummon Townsfolk2G2/2dWhen Cartographer comes into play, you may return target land card from your graveyard to your hand.=How do you map a world when the land moves beneath your feet?Summon Boars3GG4/4If Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able.,Bores ruin a party. Boars are party to ruin.EnchantmentGKSacrifice a forest: Target attacking creature gets -3/-0 until end of turn.`"Volrath is not the only one who can shape this world to serve him."  --Eladamri, Lord of Leaves
Summon ElfG1/1PFor each creature that blocks it, Elvish Berserker gets +1/+1 until end of turn.6Their fury scatters enemies like a pile of dry leaves.
Summon Beasts3G4/5=If you play any spell, return Jackalope Herd to owner's hand.RThere's little more demeaning than getting your butt kicked by a bunch of bunnies.
Summon WizardGG1/2G, T: Put a Beast token into play. Treat this token as a 2/2 green creature. Play this ability only if target opponent controls more creatures than you.EnchantmentGDuring your discard phase, you may choose to put all land cards from your hand into play. If you do, discard the rest of your hand.
Summon Legend1GG2/3lMirri, Cat Warrior counts as a Cat Warrior  First Strike, forestwalk  Attacking does not cause Mirri to tap.Enchantment1GDuring each player's upkeep, if that player controls fewer creatures than target opponent, the player may reveal cards from his or her library until he or she reveals a creature card. The player puts that creature into play and all other revealed cards into his or her graveyard.
Summon Lizard4G3/3Y2G: Plated Rootwalla gets +3/+3 until end of turn. Play this ability only once each turn.o". . . And the third little boar built his house out of rootwalla plates . . . ."  --Skyshroud children's storyEnchant CreatureGeWhenever any opponent successfully casts a creature spell, put a +1/+1 counter on enchanted creature.Hunger growls, never purrs.Summon Troll1G1/1eFor each creature that blocks it, Pygmy Troll gets +1/+1 until end of turn. G: Regenerate Pygmy Troll"Who you callin' 'shorty'?"Summon Wolverines3GG4/4PFor each creature that blocks it, Rabid Wolverines gets +1/+1 until end of turn.Is there any other kind?InstantG;Put target card from your graveyard on top of your library.LThe wise pay as much attention to what they throw away as to what they keep.Instant1GQUntil end of turn, each creature you control gains "1: Regenerate this creature."E"It is the art of convincing someone to live."  --Orim, Samite healerSummon Alligator3G3/22Sacrifice a forest: Regenerate Rootwater Alligator^Subduing and skinning an alligator is the first rite of maturity adolescent merfolk must pass.Summon ElvesG1/1OSkyshroud Elite gets +1/+2 as long as any opponent controls any nonbasic lands.]"Civilization is a conspiracy to disguise the mutilation of nature."  --Skyshroud elite creedSummon Beast1G*/*uTrample  Skyshroud Beast has power and toughness each equal to the number of nonbasic lands target opponent controls.Enchantment1G?Creatures with any enchantments on them cannot attack or block.]Heartwood brings peace in great symphonies where dryads conduct the trees through every note.Summon Spike6G0/0Spike Hatcher comes into play with six +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. 1, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.Summon Spike1GG0/0Spike Rogue comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from any creature you control: Put a +1/+1 counter on Spike Rogue.Summon Spike2GG0/0Spike Weaver comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. 1, Remove a +1/+1 counter from Spike Weaver: Creatures deal no combat damage this turn.Enchantment1GG, Choose and discard a creature card: Search your library for a creature card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards.Summon Elves2G1/1When Wood Elves comes into play, search your library for a forest card and put that forest into play. Shuffle your library afterwardsCSecure in the embrace of wood, they want no part of Eladamri's war.Summon Townsfolk4R2/2dWhen Anarchist comes into play, you may return target sorcery card from your graveyard to your hand.>"I'll take that. You won't need it when the revolution comes."Summon Salamander1R1/2dR: Cinder Crawler gets +1/+0 until end of turn. Play this ability only if Cinder Crawler is blocked.wThe crawler doesn't care what gets in its way. It puts everything into the boiling much and waits for the meal to cook.Enchant CreatureRwPlay Dizzying Gaze only on a creature you control. R: Enchanted creature deals 1 damage to target creature with flying.<"When I cut down my angel I only started my fall."  --CrovaxInstantRmFor each blocking creature, flip a coin. If you win the flip, that creature deals no combat damage this turn.#A stroke of luck can smite an army.Sorcery3RCBuyback--Pay 3 life, Discard a card at random. Destroy target land.Summon Elementals3R3/33R: Target creature cannot be regenerated this turn.+Furnace air crackles with magmatic cackles.
Summon WizardRR1/2|R, T: Keeper of the Flame deals 2 damage to target opponent. Play this ability only if that opponent has more life than you.
Summon Wizard2R2/2UT, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player._Living below a flowstone foundry produces a disproportionate number of fire mages among the il.Enchant Creature1R/Enchanted Creature gets +2/+2 and cannot block.GOnly by sacrificing any semblance of defense could Gerrard best Greven.
Summon Goblin2R2/1T: Flip a coin. If you win the flip, destroy target creature an opponent controls. Otherwise, destroy target creature of that opponent's choice.Summon Hound3R4/4Monstrous Hound cannot attack unless you control more lands than defending player. Monstrous Hound cannot block unless you control more lands than attacking player."Stay."Enchantment1RDuring each player's upkeep, if that player has less life than target opponent, he or she may have Oath of Mages deal 1 damage to that opponentSummon Ogre3RR3/3U2, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player.VOgre shaman must be bright enough to learn the invocations and dim enough to use them.EnchantmentREWhenever you successfully cast a creature spell, tap target creature.;The last thing to go through the mogg's mind was its teeth.Enchantment3RWhenever any creature comes into play, that creature's controller may choose to have it deal damage equal to its power to target creature or player.A"If we cannot live proudky, we die so!" -Eladmari, Lord of LeavesEnchant Creature1RDuring the upkeep of enchanted creature's controller, reveal the top card of that player's library to all players. If that card is a land card, destroy enchanted creature. Otherwise, enchanted creature gets +3/+3 until end of turn.Instant1RZPrice of Progress deals 2 damage to each player for each nonbasic land he or she controls.&Man versus nature is not a fair fight.
Summon GoblinR1/12Raging Goblin is unaffected by summoning sickness.cVolrath has bred them to fear only him. Are they charging into battle, or merely fleeing his wrath?Summon Apes3R2/2DWhen Ravenous Baboons comes into play, destroy target nonbasic land.eBuild something and the baboons will tear it down. Leave the pieces lying and they will scatter them.Summon Ogre3R3/2TIf Reckless Ogre attacks and no other creatures do, it gets +3/+0 until end of turn..There is no such thing as a regiment of ogres.Summon Drake4R3/2Flying, first strikeUMost creatures grow out of their baby teeth, but sabertooth wyverns grow into theirs.Summon Salamander2R2/10: Scalding Salamander deals 1 damage to each creature without flying defending player controls. Play this ability only if Scalding Salamander is attacking and only once each turn.EnchantmentRRR\0Choose and discard a land card: Seismic Assault deals 2 damage to target creature or player.mThe flowstone seemed for a moment to assume Greven's rage -- it lunged like a wild beast at the Weatherlight.Instant1R#Buyback 3  Destroy target artifact.Instant1RRDiscard a card at random: Sonic Burst deals 4 damage to target creature or player.Music scythes the savage beast.Enchantment2RXWhenever any player successfully casts a spell, Spellshock deals 2 damage to him or her.#A snap of fingers, a snap of teeth.Instant1W&Buyback 3  Destroy target enchantment.Sorcery2W>Target creature gets +3/+3 and gains flying until end of turn.VOnly the warrior who can admit mortal weakness will be bolstered by immortal strength.Sorcery2WWEach player chooses from the permanents he or she controls an artifact, a creature, an enchantment and a land and sacrifices the rest.OThe Weatherlight dragged the Predator behind it, the cradle hauling the casket.
Summon Knight2W2/2=If Charging Paladin attacks, it gets +0/+3 until end of turn.0"Hope shall be the blade that severs our bonds."Enchantment1W=During your upkeep, if you have 10 or less life, gain 1 life.Selenia had hurt Mirri terribly, but injuries of the flesh could be treated. The wounds she had torn in Crovax's soul would never close.
Summon Dragon4WW5/5LFlying  Each turn, Exalted Dragon cannot attack unless you sacrifice a land.;If dragons excel at anything more than vanity, it is greed.EnchantmentW<Each creature you control may block one additional creature..In war, as in society, position is everything.
Summon WizardWW1/2UW, T: Gain 3 life. Play this ability only if you have less life than target opponent.Instant2WaRedirect to target creature all damage dealt to any one creature you control from any one source.%The true treasure no thief can touch.EnchantmentWWhen Limited Resources comes into play, each player chooses five lands he or she controls and sacrifices the rest. As long as there are ten or more lands in play, players cannot play lands.Enchantment1WDuring each players upkeep, if that player controls fewer lands than target opponent, the player may search his or her library for a basic land card and put that land into play. The player shuffles his or her library afterwards.
Summon Knight1WW2/28First Strike  Protection from Black  Protection from Red;Our belief shall be the lance that pierces Volrath's heart.Enchantment1W*W, Choose and discard a card: Gain 3 life.Three are the paths of the soul: One out-roam across the plain, One back-dwell with tribe and tent, One in-turn an enemy's hate.Sorcery1WoBuyback--Sacrifice a land  Put a Pegasus token into play. Treat this token as a 1/1 white creature with flying.Enchantment2WuChoose a card from your hand and put that card on top of your library: Prevent all damage from a black or red source.InstantW'Buyback--Sacrifice a land  Gain 2 life.EnchantmentWI0: Remove target attacking creature you control from combat and untap it.War favors the informed.Enchant Creature2WjEnchanted creature does not untap during its controller's untap phase. W: Return Shackles to owner's hand.$Shackles of gold are still shackles.Summon SoldierW1/1DSacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
Summon Cleric1WW2/2aShadow  If Soltari Visionary damages any player, destroy target enchantment that player controls.
Summon ClericW1/19Whenever any other creature comes into play, gain 1 life.ECount carefully the souls and see that none are lost.  --Vec teachingSummon Soldiers2W1/40Attacking does not cause Standing Troops to tap./The less you have, the harder you fight for it.Summon Townsfolk2W2/2kWhen Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand.T"What separates junk from treasure is imagination."  --Hanna, Weatherlight navigatorSummon Wall1WW0/7At the end of combat, remove from the game all creatures blocked by Wall of Nets. If Wall of Nets leaves play, return to play under their owner's control all creatures removed from the game with Wall of Nets.Summon Bird1W1/1Flying  If Welkin Hawk is put into any graveyard from play, you may search your library for a Welkin Hawk and put it into your hand. Shuffle your library afterwards.Summon Soldiers3W2/4QDuring your upkeep, if all nonland permanents you control are white, gain 1 life.8"Great chains shall free our warriors."  --Oracle en-VecArtifact2Sacrifice a creature: Target player puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard.O"It is not that you will go mad. It is that you will beg for madness." -VolrathArtifact6When Booby Trap comes into play, name a card other than a basic land. Whenever target opponent draws any cards, he or she reveals those cards to all players. If any of those cards is the named card, Sacrifice Booby Trap and it deals 10 damage to that player.Artifact Creature31/3%Sacrifice Bottle Gnomes: Gain 3 life."I am reminded of the fable of the silver egg. Its owner cracks it open to see what jewels it holds, only to discover a simple yellow yolk" -Karn, Silver GolemArtifact Creature32/1First StrikeHThe bite of the tinviper feels most like a razor drawn across the tongueArtifact4}3: Put target creature you control on Cold Storage. Sacrifice Cold Storage: Put all creature cards on Cold Storage into play.Artifact13, T: Name a card. Target opponent chooses a card at random from your hand. If he or she chooses the named card, Cursed Scroll deals 2 damage to target creature or player.Artifact4(4, T: Target opponent chooses target creature he or she controls. Put a token creature into play and treat it as a copy of that creature. The token creature is unaffected by summoning sickness this turn. At the end of turn, remove the token creature from the game. Play this ability as a sorcery.Artifact2&Your green spells cost 1 less to play.Artifact435, T: Draw 2 cards, then choose and discard a card.]It is like life and destiny: we think we know the story, but we have read only half the tale.Artifact Creature42/2'2, T: Put a +1/+1 counter on Energizer.BLike a kettle set to boil, it must eventually go off - on someone.Artifact23, T: Put an elixir counter on Essence Bottle. T, Remove all elixir counters from Essence Bottle: Gain 2 life for each elixir counter removed in this way.Artifact2YT, Sacrifice a basic land: Target creature gains that landwalk ability until end of turn.Artifact Creature64/42, Choose and discard a card: Flowstone Sculpture gains flying, first strike, or trample permanently, or put a +1/+1 counter on Flowstone Sculpture.FThe sculptor, weary of his work, created art that would finish itself.Artifact4K2, T: Draw a card. Use this ability only if you have no cards in your hand.ySquee: "What's that?"  Ertai: "It's a magical book."  Squee: "Am I smart enough to use it?"  Ertai: "You could say that."Artifact13, T: Put the top two cards of target player's library into that player's graveyard. If both cards share at least one color, repeat this process.N"Memory is a burden that wears at the soul as weather wears at stone." -CrovaxArtifact4You may choose not to untap Helm of Possession during your untap phase. 2, T: Sacrifice a creature: Gain control of target creature as long as you control Helm of Possession and Helm of Possession remains tapped.Artifact2&Your black spells cost 1 less to play.Artifact2During your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol permanently."Here."Artifact0jT, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. Play this ability as a mana source.`"Hard to imagine," mused Hanna, stroking the petal, "such a lovely flower inspiring such greed."Artifact2fIf any creature with any magnet counters on it attacks, all creatures with magnet counters on them that the attacking player controls attack if able. If any creature with any magnet counters on it attacks, all creatures with magnet counters on them that the defending player controls block that creature if able. 1,T: Put a magnet counter on target creature.Artifact Creature21/1PT: Add one colorless mana to your mana pool. Play this ability as a mana source.Hanna regarded Squee sternly. "Because it's not a toy, no matter how much it may look like one," she said, taking the manakin from him.Artifact Creature11/1#Metallic Sliver counts as a Sliver.nWhen the clever counterfiet was accepted by the five, Volrath's influence upon the slivers grew even stronger.Artifact2tT: Target creature you control gets +1/+0 and gains flying until end of turn. At end of turn, destroy that creature.)Moggs never volunteer for anything twice.Artifact Creature32/17Choose and discard a card: Regenerate Patchwork Gnomes."Just when I get them working, they always start fighting and tearing at each other for spare parts." -Hanna, Weatherlight navigatorArtifact2&Your white spells cost 1 less to play.Artifact34,T: Target opponent chooses one of the top two cards in your graveyard. Remove that card from the game and put the other one in your hand.:Every page cost a life; every secret cost a thousand more.Artifact Creature65/4S"They are convenient in having no souls, but less so in having no spirit." -VolrathArtifact22, T: Choose flying, first strike, trample, or shadow. Target creature with that ability loses it until end of turn. Another target creature gains that ability until end of turn.Artifact3"2, T:Tap or untap target creature.>"Have no illusions," Volrath warned Greven, "about free will."Artifact2$Your red spells cost 1 less to play.Artifact2%Your blue spells cost 1 less to play.Artifact2sDuring your upkeep, if you have three or fewer cards in your hand, ScaldingTongs deals 1 damage to target opponent.["This has nothing to do with what you know and everything to do with what I wish." -VolrathArtifact21, T: Choose any number of cards in your hand and set those cards aside. Put an equal number of cards from the top of your library into your hand. Then put the cards set aside on top of your library in any order.Artifact1$T: Prevent 1 damage to any creature.As the horrors closed in on Gerrard, Squee trembled and clutched his toy for comfort. He didn't know where it came from or why it was so warm, but he was glad he'd kept it near.Artifact3HPlayers cannot untap more than two permanents during their untap phases.3Time passes, time crawls; Time doesn't move at all.Artifact Creature43/1GTap a creature you control: Telethopter gains flying until end of turn.kAfter losing several of the devices to midair collisions, Greven forbade moggs from operating telethopters.Artifact2oDuring your upkeep, if you have five or more cards in your hand, Thumbscrews deals 1 damage to target opponent.("We will start small, I think." -VolrathArtifact3During your upkeep, put a pain counter on Torture Chamber. At the end of your turn, Torture Chamber deals 1 damage to you for each pain counter on it. 1, T, Remove all pain counters from Torture Chamber: Torture Chamber deals 1 damage for each pain counter on it to target creature.Artifact Creature31/2`Watchdog blocks if able. As long as Watchdog is untapped, all creatures attacking you get -1/-0.^Its growl is a long, rumbling grind of gears and clockwork, its bark a blast of hissing steam.SorceryX1B~Choose and discard X cards: Look at target opponent's hand and choose X of those cards. That player discards the chosen cards.hAs Gerrard's form vanished into the maw of trees, Hanna mouthed a silent plea, mourning a crushed dream.
Summon Spirit4B3/3Flying Whenever Bellowing Fiend damages any creature,  Bellowing Fiend deals 3 damage to that creatures controller and 3 damage to you.
Summon ThrullB1/1QSacrifice Blood Pet: Add B to your mana pool. Play this ability as a mana source.t"You are wrong," Volrath said. "I do not hate the living. They often prove quite useful to me." And then he laughed.
Summon Minion2BB2/2oT: Put a bounty counter on target nonblack creature. T: Destroy target creature with any bounty counters on it.E"Once they've marked you," Starke said, "the world is made of glass."Summon Skeleton1B1/12BB: Remove Carrionette and target creature from the game. That creature's controller may pay 2 to counter this ability. Use this ability only if Carrionette is in your graveyard.
Summon Sliver1B1/1.Each Sliver gains 2: Regenerate this creature.]"One would think I would be accustomed to unexpected returns." -Hanna, Weatherlight navigator
Summon Wizard2B1/1You may choose not to untap Coffin Queen during your untap phase. 2B, T: Put target creature card from any graveyard into play under your control. Remove that creature from the game if Coffin Queen becomes untapped or if you lose control of Coffin Queen.
Summon Legend3BBB7/5When Commander Greven il-Vec comes into play, sacrifice a creature. Greven cannot be blocked except by artifact creatures and black creatures.2"Rage is the only freedom left me." -Greven-il-VecInstant2BBuyback 2  Put the top creature card from your graveyard into play. That creature is unaffected by summoning sickness this turn. Remove the creature from the game at end of turn.
Summon Spirit3B1/1RB: Regenerate Darkling Stalker.  B: Darkling Stalker gets +1/+1 until end of turn.8"In this dark place, yes, I am afraid of my own shadow."Enchantment2B3BB: Target creature gains shadow until end of turn.F"The Dauthi army grows by screams and bounds." -Lyna, Soltari emissary
Summon Zombie1B1/1sShadow  Whenever any creature with shadow is put into any graveyard from play, put a +1/+1 counter on Dauthi Ghoul.Summon Beast1B2/19Shadow Dauthi Horror cannot be blocked by white creatures
Summon Minion2B3/1Shadow"The Dauthi came from beneath the Ruins one night, and the darkness cast them in the best possible light." -Soltari Tales of Life
Summon Knight2B2/19Shadow 1B: Dauthi Mercenary gets +1/+0 until end of turn.R"The Dauthi believe they dignify murder by paying for it." -Lyna, Soltari emissary
Summon Minion3B2/1Shadow Sacrifice Dauthi Mindripper: Defending player chooses and discards three cards. Use this ability only if Dauthi Mindripper is attacking and unblocked.Summon SoldierBB2/20Shadow Each turn, Dauthi Slayer attacks if able.:"They have knives for every soul." -Lyna, Soltari emissaryEnchantment3BBaWhenever any creature is dealt damage, destroy it. That creature cannot be regenerated this turn.As the sludge below bagen to shift and take shapes, Gerrard turned from the railing to Orim. "I suppose," he said, "it's a little too late for prayer, isn't it?"Instant1B$Target Player sacrifices a creature.`Greven-il-Vec lifted Vhati off his feet. "The fall will give you time to think on your failure."Sorcery1BGBuyback 3 Return target creature card from your graveyard to your hand.EnchantmentBAll white creatures get -1/-1|"These moonless, foreign skies keep me in thrall. Dark whispers echo in the night, and I cannot resist." -Selena, dark angelSorceryX4B2Destroy X target nonblack creatures. Draw X cards.CCrovax gazed on the dead, and for one dark moment he saw a banquet.Enchant CreatureXBEnchanted creature gets +X/+0o"I have made Crovax weep; now I will make him scream. The pain will not end, but will bind him to me." -VolrathSorcery2BBGBuyback 3 Evincar's Justice deals 2 damage to each creature and player.Sorcery4B:Destroy all creatures of any creature type of your choice.x"I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them." -VolrathEnchantmentBB,2BB: Put a -1/-1 counter on target creature.c"Tell me again why you failed to capture Gerrard, you worthless pile of spine." -Volrath, to Greven
Summon Zombie3B2/2gWhen Gravedigger comes into play, you may return target creature card from your graveyard to your hand.FA full coffin is like a full coffer -- both are attractive to thieves.Instant1B4Buyback 3 Target creature attacks this turn if able.Summon Beast2BB4/4kFirst Strike. During your upkeep, if your opponent controls no creatures, Kezzerdrix deals 4 damage to you.
Summon Knight1BB2/24BB: Destroy target creature blocking Knight of Dusk.<Fall like night upon the foe.  -Motto of the Knights of DuskSummon Licid1B1/1B, T: Leeching Licid loses this ability and becomes a creature enchantment that reads "During the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player" instead of a creature. Move Leeching Licid onto target creature. you may pay B to end this effect.Sorcery3BBSet all creature cards in all graveyards aside. Then, put each creature that is in play into its owner's graveyard. Then, put each creature set aside this way into play under its owner's control.
Summon Imp2B1/1Flying.  T: All non-Wall creatures target opponent controls attack this turn If able. At end of turn, destroy each of those creatures that did not attack. Use this ability only during target opponent's turn and only before combat.Summon Beast3B3/2mSacrifice a swamp: Marsh Lurker cannot be blocked this turn except by artifact creatures and black creatures.eFrom the mists it rises, into the mists it retreats; through the mists it walks, fearless and unseen.
Summon Sliver2B2/2xEach Sliver gains "2, Sacrifice this creature: Target player discards a card at random. Play this ability as a sorcery."Z"They share more than their thoughts. We must shatter their link quickly!" -Hanna, to Orim
Summon Minion3BBB*/*Trample.  When you play Minion of the Wastes, pay any amount of life.  Minion of the Wastes has power and toughness each equal to that amount.Sorcery2BMDestroy all green creatures. Those creatures cannot be regenerated this turn.d"There will come a time when the voices of soil and seedling will sing only laments." -Oracle en-Vec
Summon ImpB0/1fFlying.  B: Pit Imp gets +1/+0 until end of turn. You cannot spend more than BB in this way each turn.yThe moans of the Death Pits were underscored by the chattering of imps, for whom the ship was cause for much destruction.Sorcery1BBDestroy target land.X"These rains cannot quench; they carve the land's face like a scalpel on flesh." -CrovaxSummon Rats1B2/1:B: Destroy target artifact, creature, or land you control.R"These creatures offer new challenges in the scrutiny of entrails." -Oracle en-VecSorceryBPut target creature card from any graveyard into play under your control. Lose life equal to that creature's total casting cost.("You will learn to earn death." -VolrathInstant1BB3Destroy two target nonblack creatures. Lose 5 life.T"My plan's elegance leads my enemies to believe it is spite that fuels me." -VolrathEnchant CreatureBeWhenever any creature is put into any graveyard from play, put a +1/+1 counter on enchanted creature.L"First blood isn't as important as last blood." -Gerrard of the WeatherlightEnchantmentBWhen Sarcomancy comes into play, put a Zombie token into play. Treat this token as a 2/2 black creature.  During your upkeep, if there are no Zombies in play, Sarcomancy deals 1 damage to you.Summon Beast2BB2/2)Flying.  1B: Regenerate Screeching Harpy.A"They are called 'fowl' for a reason." -Mirri of the Weatherlight
Summon Minion2B3/38If Servant of Volrath leaves play, sacrifice a creature.Y"Volrath is a harsh master. My reflection is a constant reminder of that." -Greven il-VecSummon Vampire3BB3/3\0Flying.  Choose and discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.p"If it tastes one drop of elvish blood I will cast it from the shroud to see it burn." -Eladamri, Lord of Leaves
Summon Spirit3B2/2/Pay 3 life: Put a +1/+1 counter on Souldrinker.Don't drink and thriveEnchant Creature1BEnchanted Creature gets +3/+3.  If enchanted creature is the target of a spell or ability, destroy that creature. The creature cannot be regenerated this turn.T"This one has not screamed enough to show effective implantation. Kill it." -VolrathSummon Serpent5UUU7/6
Islandwalk"Deep devourer concealed in darkhome Shrouded it seeks all becomes fodder Once we swarm alone and asea But no more." -Rootwater SagaInstant1UU4Buyback 3.  Return target permanent to owner's hand.Enchantment1U'Red spells cost an additional 2 to play&"Temper, Temper." -Ertai, wizard adept	Interrupt2UU"Counter target Spell. Draw a card.M"There is nothing you can do that I cannot simply deny." -Ertai, wizard adeptEnchantment3UU=When Duplicity comes into play, put the top 5 cards from your library face down on Duplicity.  During your upkeep you may exchange all the cards in your hand for the cards on Duplicity.  At the end of your turn, choose and discard a card.  If you lose control of Duplicity, put all cards on it into owner's graveyard.	InterruptXUWhen target spell is successfully cast, put X delay counters on it. X cannot be 0.  During each upkeep of that spell's caster, remove a delay counter from that spell. If the spell has no delay counters on it, it resolves.Summon Shapeshifter3UU3/4As long as opponent controls any creatures with flying, Escaped Shapeshifter gains flying. The same is true for first strike, trample, and protection from any color.Summon Drake2UU2/4Flying[Two things are needed to survive the harsh skies of Rath: a thick hide and a thicker skull.Summon Beast1UU1/3fFlying.  Fylamarid cannot be blocked by blue creatures.  U: Target creature is blue until end of turn.Summon Crab4U3/3MU: Until end of turn, Giant Crab cannot be the target of spells or abilities.gDuring the giant crab' mating season, Skyshroud nights are filled with the clatter of their skirmishes.
Summon Turtle2U1/4X"So like men are they: a hardened shell with fragile flesh beneath." -Selena, dark angelEnchantment2UGWhenever target opponent successfully casts a green spell, draw a card.i"We can fight with you or against you. After my day, I'd prefer the former." -Gerrard of the Weatherlight	Interrupt1UCounter target artifact, creature, enchantment, or land ability requiring an activation cost. Abilities of that permanent cannot be played again this turn.  Draw a card.Instant2USearch your library for any three cards and reveal them to target opponent.  He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.EnchantmentUUDuring your upkeep you may put a treasure counter on Legacy's Allure.  Sacrifice Legacy's Allure: Permanently gain control of target creature with power no greater than the number of treasure counters on Legacy's Allure.Sorcery2UUmPermanently exchange control of target artifact or creature for control of target permanent of the same type.hSquee tucked the warm ball in his pocket and slipped a pebble in its place. "Glok," he mumbled, and hid.Sorcery1UqSearch your library for any number of land cards and remove them from the game.  Shuffle your library afterwards.B"And when this land is wasted, where will we go?" -Thalakos lamentSummon MerfolkU1/1/U: Manta Riders gains flying until end of turn.2"Water is firmament to the finned." -Oracle en-VecSummon Beast3UU3/3>Flying. T: Mawcor deals 1 damage to target creature or player.9From its maw comes neither word nor whisper -- only wind.Instant2U%Skip your next turn: Draw four cards.a"Part of me believes that Barrin taught me meditation simply to shut me up." -Ertai, wizard adept
Summon Sliver2U2/2<Each Sliver gains "2, Sacrifice this creature: Draw a card."P"A jigsaw puzzle that lives, breeds, and thinks." -Hanna, Weatherlight navigatorEnchantment4UDuring your upkeep, you may look at the top card of target opponent's library.  You may then put that card on the bottom of his or her library.CA gleam like struggling sunlight penetrated Selena's dark thoughts.Enchantment2UhEach turn, each creature cannot attack you unless its controller pays an additional 2 for that creature.n"You've failed Gerrard. You've failed the Legacy. You've failed yourself. I can do no more." -Volrath, to KarnSummon MerfolkU1/1[T, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.c"Drop a dagger into the murky deep and the merfolk will cut your throat with it." -Skyshroud sayingSummon Merfolk2U1/1@T: Rootwater Hunter deals 1 damage to target creature or player.e"Bitter water vicious wave Shadow-cold shallows root-made maze Home's angry embrace." -Rootwater SagaSummon Merfolk2UU2/3WT: Gain control of target creature as long as that creature has any enchantments on it.Summon Merfolk2U2/2FYou may play creature enchantments whenever you could play an instant.M"Ugh! When did orcs and fish start having kids?" -Gerrard of the WeatherlightSummon Serpent4UU6/6GSea Monster cannot attack unless defending player controls any islands.DWater is life. Or perhaps it is just something to wash it down with.InstantU=Target creature gains shadow until end of turn.  Draw a card.Enchant CreatureUMEnchanted creature gains flying.  U: Return Shimmering Wings to owner's hand.5The brighter the wings, the deeper the impact crater.Summon Bird1U2/2dFlying.  You cannot play Skyshroud Condor unless you have successfully cast another spell this turn.:Condor's flight augurs sleepless night. -Skyshroud proverbEnchant EnchantmentUU%Gain control of enchanted enchantmentp"Why should I flatter another with imitation when I can satisfy myself through possession?" -Ertai, wizard adeptSummon Licid1U1/1%U1, T: Stinging Licid loses this ability and becomes a creature Enchantment that reads "Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller"" instead of a creature.  Move Stinging Licid onto target creature. You may pay U to end this effect.
Summon Wizard2U1/1Shadow.  You may chose not to untap Thalakaos Dreamsower during your untap phase.  If Thalakos Dreamsower damages any opponent, tap target creature. As long as Thalakos Dreamsower remains tapped, that creature does not untap during its controller's untap phase.Summon Illusion2U2/1<Shadow.  U: Put Thalakos Mistfolk on top of owner's library.:"They are 'between' in every way." -Lyna, Soltari emissary
Summon WizardUU1/12Shadow. If Thalakos Seer leaves play, draw a card.j"You see our world when you shut your eyes so tightly that tiny shapes float before them." -Lyna, to ErtaiSummon Soldier1U1/2Shadowd"Ill luck and poor geography caught the Thalakos between us and the Dauthi." -Lyna, Soltari emissarySorcery2U.Put target creature on top of owner's library.1"Gone today, here tomorrow." -Ertai, wizard adeptSorcery3UU1Target player takes an extra turn after this one.."Let's do it again!" -Squee, goblin cabin hand
Summon Spirit3U1/4SFlying.  T, Tap two creatures you control: Return target permanent to owner's hand.JIt is said that the wind will blow the world past if you wait long enough.Instant2U>Tap or untap target artifact, creature, or land.  Draw a card.Battles are won in nuanceSummon Shapeshifter3U0/1Whenever any creature comes into play, Unstable Shapeshifter permanently becomes a copy of that creature and retains this ability.>"In a world of untruths, the living lie rules." -Oracle en-VecEnchant Creature1UEnchanted creature cannot attack, block, or play any ability requiring an activation cost. That creature's controller may sacrifice a permanent to ignore this ability until end of turn.  1U: Return Volrath's Curse to owner's hand.InstantUBuyback 2.  Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn.InstantUBuyback 5.  Draw a card.:"I followed her song only to find it was a dirge." -Crovax
Summon Faerie1U1/1;Flying.  T: Target creature gains flying until end of turn.?"Flying like a bird does not make you as free as one." -VolrathSummon Drake2U2/2Flying"You are like the drake," she said, her expression unchanging. "It works hard to maintain its position, but to us it seems to glide along effortlessly. You must do the same."
Summon Sliver1U1/1All Slivers gain flying.R"Everything around here has cut a deal with gravity." -Gerrard of the WeatherlightEnchantment2GGAny player may play a creature card with total casting cost 3 or less whenever he or she could play an instant and without paying its casting cost.Squee bounced up and down, "I sees a horsey, an' a piggy, an' a-"  "If you don't shut up," hissed Mirri, "you'll see a kidney and a spleeney."Summon Apes2GG5/4HIf Apes of Rath attacks, it does not untap during your next untap phase.Monkeys three, monkeys through.
Summon Insect1G1/1Flying; swampwalk.:"Like a sugar stick with wings!" -Squee, goblin cabin handEnchantment2G?Return Broken Fall to owner's hand: Regenerate target creature.g"I think I used up all my good luck and all my bad luck in the same fall." -Gerrard of the Weatherlight
Summon Spider1G1/3.Canopy Spider can block creatures with flying.Z"We know our place in the cycle of life-and it is not as flies." -Eladamri, Lord of LeavesSummon Rhino3GG4/4;Charging Rhino cannot be blocked by more than one creature.q"Is it wrong to go straight for what you want?  Sneaking is for cats and goblins." -Tahngarth of the WeatherlightEnchantment2G<Islands do not untap during their controllers' untap phases.G"One day we shall walk where once was water." -Eladamri, Lord of LeavesSummon Elephant2GG3/3G: Crazed Armodon gets +3/+0 and gains trample until end of turn. At the end of turn, destroy Crazed Armodon. Use this ability only once each turn.8These are its last days. Mourning is over, Rage remains.Summon Wurm4G3/4IWhenever any opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.VFew of Rath's rivers follow a steady course, so many new channels are carved for them.Enchantment1G>Tap an untapped creature you control: Untap target basic land.W"The land gives up little, but we are masters of persuasion." -Eladamri, Lord of LeavesEnchantmentGPAt the beginning of each player's main phase, add GG to that player's mana pool.OThe mushroom wine made Gerrard's head spin, and his stomach soon followed suit.
Summon LegendGG2/2NAll Elves gain forestwalk.  Elves cannot be the target of spells or abilities.b"We have been patient, we have planned our attack. We are really...now." -Eladamri, Lord of Leaves
Summon Hounds3G2/2[If Elven Warhounds is blocked by any creature, put that creature on top of owner's library.z"If a creature is dumb enough to love you for leashing it, would you want to follow it's lead?" -Mirri of the WeatherlightInstantG7Buyback 4 Target creature gets +2/+2 until end of turn.Summon Drake3G2/3lFlying.  If Flailing Drake blocks or is blocked by any creature, that creature gets +1/+1 until end of turn.5Too many choices will always distract a greedy beast.Enchant CreatureGcWhen Frog Tongue comes into play, draw a card.  Enchanted creature can block creatures with flying.I"But why can't I get one?"  sniveled Squee, "all da bugs here got wings."Summon Druid3G3/2eWhenever any player successfully casts an enchantment spell that targets Fugitive Druid, draw a card.p"If the druids are so devoted to their trees, I will carve them coffins from their precious heartwood." -VolrathInstant2G}Sacrifice a land: Search your library for up to two basic land cards and put them into play. Shuffle your library afterwards.@Changing Rath's landscape is like tearing the scab from a wound.Summon Dryad1G2/10Heartwood Dryad can block creatures with shadow.CTo snare what lies between worlds takes the patient reach of trees.Summon Giant3GG4/4GT, Sacrifice a forest: Heartwood Giant deals 2 damage to target player.PWind in the trees is soothing, but the same can't be said for trees on the wind.Summon Treefolk2GG3/4Forestwalk."In all my years in Llanowar I never understood where trees fit in. They are revered by elves and watered on by dogs." -Mirri of the Weatherlight
Summon Sliver2G2/2All Slivers gain trample.EA bristling wave of slivers broke against the Weatherlight's timbers.Summon BeastXGG0/0NKrakilin comes into play with X +1/+1 counters on it. 1G: Regenerate Krakilin.U"A perfect reflection of its world; brutal, fetal, and lacking truth." -Oracle en-VecEnchantmentGgDuring your upkeep, you may look at the top three cards of your library and put them back in any order.ZHanna was astounded. Mirri read every leaf and wisp of breeze like a book of ancient lore.
Summon Hounds3G4/1If Mongrel Pack is put into any graveyard from play during combat, put four hound tokens into play. Treat these tokens as 1/1 green creatures.
Summon Sliver1G1/1All Slivers get +1/+1.Sorcery3GGTarget player gains 8 life.Enchantment3GGDAll lands are 2/2 creatures. (These creatures still count as lands.)Sorcery2G9Needle Storm deals 4 damage to each creature with flying.Summon Licid1G1/1G, T: Nurturing Licid loses this ability and becomes a creature enchantment that reads "G: Regenerate enchanted creature" instead of a creature. Move Nurturing Licid onto target creature. You may pay G to end this effect.Sorcery2GGGGAll creatures you control get +3/+3 and gain trample until end of turn.Summon Insects2G3/1<Pincher Beetles cannot be the target of spells or abilities.Instant1G<Target creature loses shadow until end of turn. Draw a card.Instant1GReturn any number of target cards from your graveyard to your hand. You cannot choose more cards than the number of black permanents target opponent controls.Instant1GSCreatures deal no combat damage this turn. Gain 1 life for each attacking creature.8"This card is broken beyond words..." -|Destiny|, AvatarEnchantmentG.All artifacts and lands come into play tapped.Summon Wurm5GG6/6Trample
Summon Lizard2G2/2Q1G: Rootwalla gets +2/+2 until end of turn. Use this ability only once each turn.Summon Beast4G3/4MProtection from Blue.  While Scragnoth is being cast, it cannot be countered.
Summon Elf1G2/1T: Untap target creature.
Summon Elf1G1/1T: Add G to your mana pool. Play this ability as a mana source. 1: Add W or R to your mana pool. Play this ability as a mana source.
Summon ElfG1/1XT: Choose a land card in your hand and put it into play. Play this ability as a sorcery.Summon Giant2GG3/31G: Regenerate Skyshroud Troll.Summon SpikeG0/0Spike Drone comes into play with one +1/+1 counter on it. 2, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.EnchantmentG$GG: Tap target creature with flying.Summon Elephant1GG3/3Summon Elephant3G3/3@1G: Target creature blocks Trumpeting Armodon this turn if able.TAROOOOO!!!!Summon Elemental5GGG7/7gDuring each player's upkeep, put a Saproling token into play. Treat this token as a 1/1 green creature.Instant2GDestroy target artifact.Sorcery1GGDestroy target land.Sorcery2RRMDestroy target artifact, creature, or land. Aftershock deals 3 damage to you.A"Every act of destruction has a repercussion" -Karn, Silver GolemEnchantment2RnDuring each player's upkeep, Ancient Runes deals 1 damage to that player for each artifact he or she controls.AErtai volunteered to open the portal.  He figured he owed it one.Sorcery2RRR7Remove all permanents from the game. Discard your hand.T"There is a future in which I can see only mist and a single shadow." -Oracle en-Vec
Summon Sliver2R2/2BEach Sliver gains "2: This creature gets +1/+0 until end of turn."bSpans of spines leapt from one sliver to the next, forming a deadly hedge around the weatherlight.Instant1RjTarget attacking or blocking creature gets +4/+0 until end of turn. At end of turn, destroy that creature.]"When Torahn bellows, non survive-not event the warrior whose horns he rides." -Talruum adageInstant3RDestroy all islands.["The fishers will throw out their nets and draw them back filled with dust." -Oracle en-VecSummon Drake2RR1/2OFlying. 1, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.]"These runes are tough enough without the distraction," Ertai muttered, one eye on the drake.
Summon Cat1R2/1Mountainwalk9"Relative of yours?" Ertai teased.  Mirri simply sneered.Summon Ooze2RR0/0Chaotic Goo comes into play with three +1/+1 counters on it. During your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to Chaotic Goo. Otherwise, remove a +1/+1 counter from it.Enchant CreatureR_R: Enchanted creature gets +1/+0 until end of turn.  R: Return Crown of Flames to owner's hand."It is the forge of kings."Sorcery3R^Tap target creature. That creature deals damage equal to its power to another target creature.A"Carrion! Keep your distance, My blade will come to you!" -CrovaxSummon Licid1R1/1R, T: Enraging Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature is unaffected by summoning sickness" instead of a creature. Move Enraging Licid onto target creature. You may pay R to end this effect.
Summon Insect3R1/1/Flying R: Firefly gets +1/+0 until end of turn.]"If they don't pinch, they burn. Can't ya eat any of da bugs here?" -Squee, goblin cabin hand
Summon Wizard1R1/1OT: Fireslinger deals 1 damage to target creature or player and 1 damage to you.^"Remember the moral of the fireslinger fable:  With power comes isolation" -Karn, silver golemSummon Giant2RR3/30R: Flowstone Giant gets +2/-2 until end of turn.When the first of these giants woke from the bedrock, he was still sleepy.  He yawned and stretched until his legs grew so thin that they snapped like icicles in the sun.  -Vec loreSummon Salamander3RR3/4FR: Flowstone Salamander deals 1 damage to target creature blocking it.IThe Furnace of Rath is periodically illuminated by their sparkling yawns.Summon Drake3RR3/38Flying R: Flowstone Wyvern gets +2/-2 until end of turn.N"Where I come from, stone stays on the ground." -Tahngarth of the WeatherlightEnchantment1RRR5Double all damage assigned to any creature or player.Enchantment1RUSacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.9One mogg to aim the catapult, one mogg to steer the rock.Enchantment2RSInstants and abilities requiring an activation cost cannot be played during combat.RThe match between Tahngarth and Greven was close only in the mind of the minotaur.Enchantment1RRWhenever target opponent successfully casts a white spell, he or she loses 2 life.As Orim put the lightning rod into place on the bow, she cast a spell of protection to shield herself from the heat.  That's when the Furnace got personal.
Summon Sliver1R1/11All Slivers are unaffected by summoning sickness.Gerrard looked all around for the source of the mysterious pulse, and at that moment the slivers boiled forth from the crevasses.Summon HoundR2/1GFor each point of damage dealt to Jackal Pup, it deals 1 damage to you.ZThe first morning after acquiring her familiar, the wizard awoke with fleabites and mange.Instant1R{Kindle deals to target creature or player an amount of damage equal to 2 plus the number of Kindle cards in all graveyards.8Hope of deliverance is scorched by the fire of futility.Instant3R<Lightning Blast deals 4 damage to target creature or player.Y"Those who fear the darkness have never seen what the light can do." -Selenia, dark angelSummon Elemental3R4/18Lightning Elemental is unaffected by summoning sickness.XA lightning elemental once killed an entire tribe of merfolk-simply by going for a swim.Summon Giant2RR4/3"Faugh!" snorted Tahngarth.  "Why would it make a meal of something like you?" Squee looked relieved. "No," he continued, "you'd make a much better toothpick."Summon Elemental3RR0/0Magmasaur comes into play with five +1/+1 counters on it. During your upkeep, remove a +1/+1 counter from Magmasaur, or sacrifice Magmasaur and it deals 1 damage for each +1/+1 counter on it to each creature without flying and each player.Summon GoblinsR2/2[Mogg Conscripts cannot attack unless you have successfully cast a creature spell this turn.p"Torahn's horns!  They've seen us now, statue, you must fight to save yourself!" -Tahngarth, aboard the Predator
Summon GoblinR1/1QSacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player."I got it! I got it! I-"
Summon GoblinR1/1ASacrifice a Goblin: Target creature gets +1/+1 until end of turn.7The evisceration of one mogg always cheers up the rest.Summon Goblins1R3/36Mogg Squad gets -1/-1 for each other creature in play.""Stop, goblins-what's that sound?"Enchantment3RsWhenever any creature blocks or is blocked by a creature with lesser power, destroy the creature with lesser power.aAs Gerrard and Greven neared each other, the moggs caught between them realized they should flee.Summon Soldier2R2/2LT: Opportunist deals 1 damage to target creature that was damaged this turn.fThe third time the Oracle glanced suspiciously at him, Starke decided she had glanced twice too often.Summon Beast2R*/3PPallimud has power equal to the number of tapped lands target opponent controls.xThe old Vec tell tales of a beast that fed on scraps but turned its nose up at the lavish banquet they set in its honor.
Summon Dragon2RR5/5\0Flying When Rathi Dragon comes into play, sacrifice two mountains or sacrifice Rathi Dragon..Wrap the flame as twine kingoms will be thine.Summon Soldier4R3/3gFirst Strike.  If Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.O"His tongue must be honey, the way he gathers ants to fight with him." -VolrathSorceryXRRnRolling Thunder deals X damage divided any way you choose among any number of target creatures and/or players.l"Such rage," thought Vahti, gazing up at the thunderhead from the Predator.  "It is Greven's mind manifest."Summon Soldier2RR1/3?First Strike R: Sandstone warrior gets +1/+0 until end of turn.q"I used to describe something stable as 'rock solid.'  So much for that expression." -Gerrard of the WeatherlightSorceryXR8Choose and discard X land cards: Destroy X target lands.Q"Fire cleanses as well as destroys; that is the nature of change." -Oracle en VecInstantRDBuyback 4 Searing Touch deals 1 damage to target creature or player.SorceryR8Shadowstorm deals 2 damage to each creature with shadow.g"You've not seen a storm until you've seen the kind that roars between worlds." -Lyna, Soltari emissary
Summon Insect1R1/1If Shocker damages any player, that player discards his or her hand, then draws a new hand of as many cards as he or she had before.
Summon Legend1RR2/2pT: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath permanently.W"I know to whom I owe the most loyalty, and I see him in the mirror every day." -StarkeInstant1R4Target creature cannot block this turn. Draw a card.e"I concede it was a cheap shot, but it was the only one I could afford." -Gerrard of the WeatherlightInstant3ROSudden Impact deals 1 damage to target player for each card in his or her hand.dThe Predator roared like an unruly beast, and the Weatherlight suddenly listed. "No!" screamed HannaEnchant CreatureRLIf enchanted creature is attacking, it gets +3/+0. Otherwise, it gets -2/-1.0"Taste my horns!" -Tahngarth of the WeatherlightEnchantment3RaSacrifice two creatures: Put a Carnivore token into play. Treat this token as a 3/1 red creature.l"You deify nature as a female-kind and gentle-yet you cringe at what is natural." -Mirri of the WeatherlightSummon Wall1R0/52Wall of Diffusion can block creatures with shadow.z"The injury was being caught between this world and our own; the insult was to find walls within." -Lyne, Soltari emissarySummon Wurm3R5/4dWhen Wild Wurm comes into play, flip a coin. If you lose the flip, return Wild Wurm to owner's hand.EWurm heads appear  Wild wurm near  Wurm tails you see  Wild wurm fleeSummon Soldier1W1/1EFirst Strike W: Target creature gains first strike until end of turn.r"The soldier's path is worn smooth by the tread of many feet-all in one direction, none returning." -Oracle en-VecSummon Angel3W2/2aFlying If Angelic Protector is the target of a spell or ability, it gets +0/+3 until end of turn.I"My family sheltered in her light, the dark was content to wait." -CrovaxInstantW1Buyback 3 Prevent up to 3 damage to any creature.
Summon Sliver2W2/2@Each Sliver gains 2: This creature gets +0/+1 until end of turn.jHanna: "We must learn how they protect each other."  Mirri: "After they're done trying to kill us, right?"Summon Pegasus1W1/2Flying"I always charge a little extra to take on a pegasus.  They fly like eagles, kick like mules, and hide like hermits."  --Tahli en-Dal, bounty hunterSummon Atog1W1/2?Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.#The auratog enjoys eating its ward.Summon Angel3WW3/3sFlying If Avenging Angel is put into any graveyard from play, you may put Avenging Angel on top of owner's library.Enchantment1W91: Prevent all damage to you from a creature with shadow.
Summon Cleric1W1/1.T: Prevent 1 damage to any creature or player.L"Faith's shield is hammered out by the blows of unbelievers." -Oracle en-VecSummon Bird3W2/2JFlying When Cloudchaser Eagle comes into play, destroy target enchantment.cWhen the eagle catches a cloud, it tears it into strips that fall to earth. -Vec ,myth of the rainsSummon Soldier2W2/2KIf Elite Javelineer blocks, it deals 1 damage to target attacking creature.P"Precision is frequently more valuable than force." -Gerrard of the WeatherlightEnchantment2WWWhenever a nontoken creature is put into your graveyard from play, put an Essence token into play. Treat this as a 1/1 white creature with flying.Enchant CreatureWWhen you play Flickering ward, choose a color. Enchanted creature gains protection from the chosen color. W: Return Flickering Ward to owner's hand.Instant1WCTarget blocking creature gets +4/+4 until end of turn. Draw a card.r"Forgive me," Mirri whispered "I thought you a burden, and you saved my life." Hanna quietly accepted the apology.EnchantmentW:2W: All creatures you control get +1/+1 until end of turn.Gerrard grinned and drew his sword. "This won't be a fair fight," he called to his crew "They should have brought a second ship!"Enchantment2W6Artifacts cannot be the target of spells or abilities."I protect the Legacy with my life if necessary, for its purpose is far more important than my own." -Hanna, Weatherlight navigatorEnchant Creature1WEnchanted creature gets +1/+5"Destiny, chance, fate, fortune-they're all just ways of claiming your successes without claiming your failures." -Gerrard of the WeatherlightEnchantment2WW8Each creature loses all abilities and is a 1/1 creature.?"One cannot cleanse the wounds of failure." -Karn, silver golemInstant1W4Buyback 3 Prevent all damage to you from one source.
Summon Knight1WW2/2aFirst Strike WW: Knight of Dawn gains protection from the color of your choice until end of turn.=Flash the daybreak to the fray. -Motto of the Knights of DawnEnchantment3W'Black creatures cannot attack or block.G"I do not miss sunlight, The very memory of it burns my eyes." -VolrathSummon Giant3W3/3VCreatures with power 3 or greater do not untap during their controller's untap phases.t"Strapping on nine hundred pounds of armor every morning would make any warrior cross." -Gerrard of the WeatherlightSummon Soldier1W1/2W, T: Tap target creature."A skilled decoy can throw your enemies off your trail.  A master decoy can survive to do it again." -Gerrard of the WeatherlightSummon Soldiers3W2/3oMounted Archers can block creatures with flying. W: Mounted Archers can block an additional creature this turn.
Summon Wizard1W1/1T: Target opponent chooses any number of creatures he or she controls. During that player's next turn, those creatures attack if able, and no other creatures can attack. At the end of that turn, destroy each of those creatures that did not attack. Use this ability only during your turn.Enchantment1WWEIf any creatures attack you, gain 1 life for each attacking creature.\0"As usual, there will be time for prayer only after the worst happens." -Orim, Samite Healer
Summon Legend1WW1/3[Orim Samite Healer counts as a cleric. T: Prevent up to 3 damage to any creature or player.l"The silkworm spins itself a new existence.  So the healer weaves the threads of life." -Orim, Samite HealerEnchant Creature1W*Enchanted creature cannot attack or block.SFrozen by conscience, Karn did not resist as the moggs carried him to the predator.Enchantment3Wr2, Choose and discard a card: Put a Pegasus token into play. Treat this token as a 1/1 white creature with flying.cThe first Rath-born pegasus was so offended by the sky that it hid its eyes in the earth. -Vec loreSummon Licid1W1/11W, T: Quickening Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains first strike" instead of a creature. Move Quickening Licid onto target creature. You may pay W to end this effect.Sorcery2W:Target creature deals to itself damage equal to its power."The cannon wasn't aimed at you!" Pleaded Vhati, "I'm not sure which is more pathetic," replied Greven, "your judgement or your aim."
Summon ClericW1/11W, Sacrifice Sacred Guide: Reveal cards from your library until you reveal a white card. Put that card in your hand. Remove all other revealed cards from the game.Enchantment3WW82W: Target creature deals no damage in combat this turn.R"I'm amused by wasted effort when It's not my own." -Hanna, Weatherlight navigatorInstant1WODestroy target enchantment. Gain life equal to that enchantment's casting cost.P"A sacrifice made in peace is worth a dozen made in panic." -Orim, Samite Healer
Summon Knight2W2/19Shadow 1W: Soltari Crusader gets +1/+0 until end of turn.X"Carry war to the Dauthi, no matter the way, no matter the world." -Soltari battle chantSummon Soldier1W2/13W: Soltari Emissary gains shadow until end of turn.Summon SoldierW1/1Shadow}"Children of the Ruins, raised to be warriors, know that life begins when another speaks their names." -Soltari Tales of Life
Summon Knight2W2/2$Shadow; First strike when attacking.["In times of war the victors rarely save their best for last." -Gerrard of the Weatherlight
Summon ClericWW2/1Protection from Black; shadow."Prayer rarely explains." -Orim, Samite Healer
Summon ClericWW2/1Protection from Red; shadowD"In Rath," the priest said, "there is even greater need for prayer."Summon Soldier1W1/1CShadow If Soltari Trooper attacks, it gets +1/+1 until end of turn.6"Dauthi blood is Soltari wine." -Soltari Tales of LifeEnchantment2WWDuring your upkeep, if there are no Reflection tokens in play, put a Reflection token into play. Treat this token as a 2/2 white creature. 0: Destroy target Reflection.Summon Soldiers3WW3/44When Staunch Defenders comes into play, gain 4 life.O"Hold your position! Leave doubt for the dying!" -Tahngarth of the Weatherlight
Summon Sliver1W1/1All Slivers gain first strike."Keep them at sword's length!" Gerrard's order fell flat as each sliver's talon suddenly grew longer. "Hold on - break out the polearms!"Enchantment1WEWhenever target opponent successfully casts a red spell, gain 2 life.E"Flame grows gentle with but a little distance." -Orim, Samite HealerSorcery3WWdDestroy all creatures with no enchantments on them. Those creatures cannot be regenerated this turn.G"There shall be a vast shout and then a vaster silence." -Oracle en-VecInstantWWBuyback 2 Sacrifice a creature: Gain life equal to the sacrificed creature's toughness.LandPT: Add two colorless mana to your mana pool. Ancient Tomb deals 2 damage to you.PThere is no glory to be gained in the kingdom of the dead. -Vec tomb inscriptionLandCaldera Lake comes into play tapped. T: Add one colorless mana to your mana pool T: Add U or R to your mana pool. Caldera Lake deals 1 damage to you.LandT: Add one colorless mana to your mana pool. T: Add B or R to your mana pool. Cinder Marsh does not untap during your next untap phase.LandT: Add one colorless mana to your mana pool. 0: Return Ghost Town to owner's hand. Use this ability only during another player's turn.+"The air here smells like a grave." -CrovaxLandT: Add one colorless mana to your mana pool. T: Untap target attacking creature with shadow. That creature neither deals nor receives combat damage this turn.LandT: Add one colorless mana to your mana pool. T: Add R or G to your mana pool. Mogg Hollows does not untap during your next untap phase.LandPine Barrens comes into play tapped. T: Add one colorless mana to your mana pool. T: Add B or G to your mana pool. Pine Barrens deals I damage to you.LandTT: Add to your mana pool one mana of any type that any land you control can produce.I"The reflection of land interests me far more than its reality." -VolrathLandT: Add one colorless mana to your mana pool. T: Add U or B to your mana pool. Rootwater Depths does not untap during your next untap phase.LandSalt Flats comes into play tapped. T: Add one colorless mana to your mana pool. T: Add W or B to your mana pool. Salt Flats deals 1 damage to you.LandScabland comes into play tapped. T: Add one colorless mana to your mana pool. T: Add R or W to your mana pool. Scabland deals 1 damage to you.LandSkyshroud Forest comes into play tapped. T: Add one colorless mana to your mana pool. T: Add U or G to your mana pool. Skyshroud Forest deals 1 damage to you.LandT: Add one colorless mana to your mana pool. 6: Stalking Stones becomes a 3/3 artifact creature permanently. (This creature still counts as a land)LandT: Add one colorless mana to your mana pool. T: Add W or U to your mana pool. Thalakos Lowlands does not untap during your next untap phase.LandT: Add one colorless mana to your mana pool. T: Add G or W to your mana pool. Vec Townships does not untap during your next untap phase.LandbT: Add one colorless mana to your mana pool. T, Sacrifice Wasteland: Destroy target nonbasic land.A"The land promises nothing and keeps its promise." -Oracle en-VecSummon ShapeshifterUR*/*Flying When you play Dracoplasm, sacrifice any number of creatures. Dracoplasm comes into play with power and toughness equal to the total power of the sacrificed creatures and toughness equal to the total toughness of those creatures.  R: Dracoplasm gets +1/+0 until end of turn.Sorcery2UBLook at target player's hand and choose any of those cards other than a basic land. Search that player's graveyard, hand, and library for all copies of the chosen card and remove them from the game. That player shuffles his or her library afterwards.Summon Soldier1WG2/2)First Strike G: Regenerate Ranger en-Vec.X"The path of least resistance will seldom lead you beyond your doorstep." -Oracle en-VecSummon Wurm3RG5/5WWhenever Segmented Wurm is the target of a spell or ability, put a -1/-1 counter on it.X"If only we could so easily leave behind those parts of ourselves that pain us." -Crovax
Summon Legend3WB3/3^Flying   Seleniia, Dark Angel counts as an Angel.  Pay 2 life: Return Selenia to owner's hand.j"I am light. I am dark. I must give my life to serve; not even death can release me." -Selenia, dark angel
Summon Spirit1WU2/2Flying, first strike^"Like a strain of music: easy to remember but impossible to catch." -Mirri of the WeatherlightSummon Soldiers2WR3/2uShadow; If Soltari Guerrillas assigns combat damage to any opponent, you may redirect that damage to target creature.Instant1BRMSacrifice a creature: Spontaneous Combustion deals 3 damage to each creature.'"Heat of battle" is usually a metaphor.
Summon Legend2BG3/3?T: Target creature's power or toughness is 1 until end of turn.d"Sire, I just thought-" explained Vhati.  "Don't think," interrupted Greven.  "It doesn't suit you."Summon DruidUG1/1T: Name a creature card. Reveal the top 4 cards of your library to all players. If any of those cards are the named card, put them into your hand. Put the rest in your graveyard.Summon Unicorn2W2/3["Unicorns don't care if you beleive in them any more than you care if they believe in you."Sorcery2UkDraw 3 cards. Choose two cards from your hand and put both on either the top or the bottom of your library.@"The sanctity of poverty is an invention of the rich." -- StarkeSorceryXR2Blaze deals X damage to target creature or player.Fire never dies alone.Sorcery2B]Look at target opponent's hand and choose one of those cards. That player discards that card.e"There is very little that escapes me, Greven. And you will escape very little if you fail." -Volrath
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Forcefield2O@AL,BE,UL-R1Gauntlet of MightwO@AL,BE,UL-R1	Ice StormOAL,BE,UL-U1Illusionary MaskP@AL,BE,UL-R1InvisibilitycQAL,BE,UL-C1Jade StatueQ@AL,BE,UL-U1LichRAL,BE,UL-R1Mox Emerald;T@AL,BE,UL-R1Mox JetT@AL,BE,UL-R1	Mox PearlU@AL,BE,UL-R1Mox RubyU@AL,BE,UL-R1Mox SapphireU@AL,BE,UL-R1Natural SelectionhVAL,BE,UL-R1
Psionic BlastVAL,BE,UL-U1Raging RiverZWAL,BE,UL-R1SinkholeXAL,BE,UL-C1
Time VaultX@AL,BE,UL-R1	Time WalkYAL,BE,UL-R1TimetwisterYAL,BE,UL-R1Two-Headed Giant of ForiysZAL,BE,UL-R1Word of Command[AL,BE,UL-R1Ali from CairoAN-U2
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Desert Nomads!aAN-C4Diamond Valley{aAN-U2
Drop of Honey4bAN-U2Elephant Graveyard"cAN-U2
Flying MencAN-C5Guardian BeastdAN-U2Ifh-Bff EfreeteAN-U2Island of Wak-WakfAN-U2JihadgAN-U2Juzam DjinnhAN-U2Khabal Ghoul]iAN-U3
King SuleimaniAN-U2Library of AlexandriajAN-U3
Merchant ShipkkAN-U3Moorish CavalryUlAN-C5Old Man of the SeamAN-U2	OublietteTnAN-C4Pyramidso@AN-U2Ring of Ma'rfLp@AN-U2Rukh Egg{qAN-C4Sandals of Abdallahr@AN-U3Serendib Djinn=sAN-U2	ShahrazadHtAN-U2Singing Tree/vAN-U2Stone-Throwing DevilsvAN-C4Wyluli Wolfv
AN-C5,5E,6E-RYdwen EfreetwAN-U2Argivian ArchaeologistxAQ-U1Argivian BlacksmithyAQ-C4Argothian TreefolkzAQ-C4Artifact BlastL{AQ-C4Artifact PossessionI|AQ-C4
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Citanul Druid~AQ-U3
Damping FieldtAQ-U3Drafna's RestorationEAQ-C4Gaea's AvengereAQ-U1Gate to PhyrexiaAQ-U3Golgothian Sylex@AQ-U1
Haunting WindAQ-U3Martyrs of KorlisAQ-U3
MightstoneE@AQ-U3Mishra's Workshop8AQ-U1Orcish MechanicsDAQ-C4Phyrexian GremlinsyAQ-C4Power ArtifactpAQ-U3
PowerleechAQ-U3Priest of YawgmothAQ-C4Sage of Lat-NamAQ-C4Staff of Zegon;@AQ-C4Su-Chi<@AQ-U3Tablet of Epityr*@AQ-C4Tawnos's Coffin@@AQ-U1Transmute ArtifactAQ-U3Urza's Chalice@AQ-C4Urza's Miter@AQ-U1	Weakstone@AQ-U3rathi BerserkerLG-U1	Acid RainLG-R1Adun Oakenshield<LG-R1Adventurers' GuildhouseLG-U1Aisling LeprechaunLG-C1Al-abara's Carpet@LG-R1
Alchor's Tomb@LG-R1All Hallow's EveOLG-R1Angus Mackenzie3LG-R1Anti-Magic AuraLG,5E-C1ArboriaLG-U1
Avoid Fate	LG-C1	BackdraftLG-U1Barbary ApesLG-C1Barktooth Warbeard,LG-U1Bartel Runeaxe<LG-R1Blazing EffigyLG-C2Boris Devilboon,LG-R1	Brine HagLG-U1Cathedral of SerraJLG-U1Caverns of DespairLG-R1Chain LightningLG-C2Chains of MephistophelesLG-R1Cleanse7LG-R1Clergy of the Holy NimbusLG-C2CrevasseSLG-U1Crimson KoboldsLG-C2Crookshank KoboldsKLG-C2DarknessLG-C1Deadfall;LG-U1Demonic TormentLG-U1Devouring DeepLG-C2
DisharmonyLG-R1Divine InterventionLG-R1
Dream CoatLG-U1Dwarven Song[LG-U1Elder SpawnNLG-R1Enchanted BeingLG-C1EquinoxLG-C1Eureka5LG-R1Evil Eye of Orms-by-GoreyLG,5E,6E-U1Falling Star+LG-R1FeintLG-C1Field of DreamsLG-R1Fire SpritesLG-C2Firestorm PhoenixBLG-R1
Flash CounterLG-C2Floral SpuzzemKLG-U1Force SpikeLG,5E-C2Forethought Amuletf@LG-R1Frost GiantLG-U1Ghosts of the DamnedLG-C2Giant TurtleELG-C2Glyph of DelusionJLG-C1Glyph of DestructionbLG-C2
Glyph of DoomLG-C2
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Great WallLG-U1Greater Realm of Preservation0LG,5E-U1Gwendlyn Di Corci.LG-R1Halfdane'LG-R1
HammerheimLG-U2
Hazezon Tamar
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Heaven's GateLG-U1
Hell Swarm
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Kry Shield@LG-U1Lady Caleria1LG-R1
Lady Evangela'LG-R1	Lady Orca,LG-U1Land EquilibriumLG-R1Lesser WerewolfLG-U1Life Chisel@LG-U2Life Matrix!@LG-R1	LifebloodLG-R1Living PlaneLG-R1Livonya Silone8LG-R1Lord Magnus1LG-U1
Mana DrainfLG-U1Mana Matrix@LG-R1
Marble Priestp@LG-U1Master of the HuntLG-R1Mirror Universe@LG-R1MoatLG-R1
Mold DemonLG-R1Moss Monster9LG-C2Mountain StrongholdLG-U1Nether VoidLG-R1
North Star@LG-R1
Nova Pentacle@LG-R1
Part WaterLG-U1Pavel Maliki,LG-U1PendelhavenLG-U2Pixie QueenLG-R1Planar Gate@LG-R1Presence of the MasterLG-U1Princess Lucrezia&LG-U1
Psychic PurgeJLG-C1QuagmireXLG-U1Quarum Trench GnomesLG-R1Raging BullLG-C1Ragnar;3LG-R1Ramirez DePietro&LG-U1Ramses OverdarkR&LG-R1
Rapid FireLG-R1Rasputin Dreamweaver#LG-R1
ReincarnationLG-U1
Relic Barrier@LG-U2Remove EnchantmentsLG-C1ResetWLG-U1
ReverberationLG-R1Righteous AvengersLG-U1Ring of Immortalsr@LG-R1Riven Turnbull!&LG-U1Rohgahh of Kher Keep,LG-R1RustLG-C2Sea Kings' BlessingLG-U1Seafarer's QuayLG-U1Shelkin BrownieLG-C1
SilhouetteLG-U1Sir Shandlar of Eberyn(1LG-U1Spectral CloakLG-U1Spinal Villain,LG-R1Spiritual SanctuaryLG-R1Storm World)LG-R1SubdueLG-C1Sunastian Falconerf	8LG-U1Sword of the Ages2
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LG-R1Tetsuo Umezawa
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Bone FluteL@DK-U2City of ShadowsMDK-U1	CleansingNDK-U1
Coal GolemqO@DK-U2Curse Artifact}PDK-U2Dark Heart of the WoodQ4DK-C3Dark SphereoR@DK-U2
Deep WaterSDK-C3DrownedSDK-C3Dust to DustTDK,5E-C3Eater of the DeadXUDK-U2Electric Eel3VDK-U2Elves of Deep ShadowVDK-U2
Eternal FlameWDK-U1ExorcistxXDK-U1Fasting4YDK-U2Festival<ZDK-C3Fire and Brimstone$[DK-U2Frankenstein's Monster[DK-U1Gaea's Touch]DK-C3Giant Shark^DK-C3Goblin Caves?_DK-C3Goblin Hero`
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Nameless RacejDK-U1
Necropolisk@DK-U2
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Spitting SlugxDK-U2SquireyDK-C3Standing Stonesz@DK-U2Stone CalendarX{@DK-U1Tangle Kelp+|DK-U2Tivadar's Crusade|DK-U2Tower of Coireall!}@DK-U2Trackert}DK-U1Wand of Ith'~@DK-U2	War Barge@DK-U2
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Conch Horn@FE-U1
Deep SpawnFE-U3Delif's Cone@FE-C1Delif's Cube@FE-U1Derelor
FE,5E-U1,6E-RDraconian Cylix@FE-U1Dwarven ArmorerEFE-U1Dwarven CatapulthFE,5E-U3Dwarven Hold_FE,5E-U1Dwarven LieutenanteFE-U3
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Elven Lyre@FE-U1
Elvish FarmeruFE-U1
Elvish HunterpFE-C3Elvish ScoutTFE-C3Farrel's MantlePFE-U3Farrel's ZealotGFE-C3Farrelite PriestwFE-U3
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Sand SilosFE,5E-U1	SeasingerFE,5E-U3
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Autumn WillowyHL-U1Aysen AbbeyYHL-U3Aysen Bureaucrats'HL,5E-C4Aysen CrusaderHL-U1
Aysen HighwayHL-U1Baki's CurseiHL-U1Baron Sengir7HL-U1
Beast Walkers0HL-U1Black CarriageHL-U1
Broken VisageHL,5E-U1CarapaceHL,5E-C4
Castle SengirrHL-U3
Cemetery Gate4HL-C4Chain StasisHL-U1ChandlerHL-C1Clockwork GnomesF@HL-C1Clockwork Steed@HL,5E-C1Clockwork Swarm{@HL-C1
Coral ReefHL-C1	Dark MazeHL,5E-C4Daughter of AutumnHL-U1Death Speakers
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Didgeridoo@HL-U1Drudge SpelllHL-U3	Dry SpellZHL,6E-C4Dwarven PonyHL-U1Dwarven Sea ClanHL-U1Dwarven TraderHL-C4Ebony Rhino	@HL-C1Eron the Relentless	HL-U3	Evaporatek
HL-U3Faerie NobleHL-U1Feast of the UnicornHL,6E-C4Feroz's Ban@HL,5E-U1Folk of An-Havva
HL-C4ForgetHL,5E,6E-U1
Funeral MarchHL,5E-C1Ghost HoundsHL-U3Giant AlbatrossHL-C4Giant OysterGHL-U3Grandmother SengirHL-U1Greater WerewolfrHL,5E-C1Hazduhr the AbbotFHL-U1	HeadstoneHL-C1
Heart WolfHL-U1Hungry MistHL,5E-C4
Ihsan's ShadeZHL-U3Irini SengirMHL-U3Ironclaw CurseWHL,5E-U1JinxHL-C1JovenHL-C1Joven's FerretsHL-C1
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Roterothopter1@HL-C1Rysorian Badger!2HL-U1Samite AlchemistB3HL-C4
Sea Sprite34HL,5E-U3	Sea Troll4HL-U3Sengir Autocrat5
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Serra Paladin9HL,5E-C1Serrated Arrows:@HL-C1Shrink;HL,5E-C4Soraya the FalconerI<HL-U1Spectral Bears
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Trade Caravang@HL-C4TruceBAHL,5E-U1Veldrane of SengirAHL-U1Wall of Kelp|BHL-U1
Willow Faerie-CHL-C4Willow PriestessCHL-U1
Winter SkyDHL-U1Wizards' SchoollEHL-U3Abomination F4E,LG-U1
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Battering RamV@4E,AQ,5E-C4
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Black Viseu[@AL,4E,BE,RV,UL-U1
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Bronze Tablet[c@4E,AQ-U1Brothers of FireFe4E,DK,5E-U2	BurrowingeAL,4E,BE,RV,UL,6E-UCarnivorous Plantf4E,DK-C3Carrion Antsf4E,LG,5E-R1CastlevgAL,4E,BE,RV,UL,5E,6E-U1Cave Peopleg4E,DK,5E-U2Celestial Prismbh@AL,4E,BE,RV,UL-U1ChannelhAL,4E,BE,RV,UL-U1	ChaoslaceiAL,4E,BE,RV,UL-R1Circle of Protection: ArtifactsZj4E,AQ,5E-U3Clay Statuek@4E,AQ,5E-C4Clockwork Aviank@4E,AQ-U1Clockwork BeastHm@AL,4E,BE,RV,UL,5E-R1
CockatricenAL,4E,BE,RV,UL,5E-R1Colossus of Sardia.o@4E,AQ,5E-U1Conservatorp@AL,4E,BE,RV,UL-U1
Control MagicGpAL,4E,BE,RV,UL-U1
ConversionpAL,4E,BE,RV,UL-U1
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Creature BondXsAL,4E,BE,RV,UL-C1Crimson Manticores4E,LG,5E-R1Crumbleu4E,AQ,RV,5E-U1CrusadeuAL,4E,BE,RV,UL,5E,6E-R1Crystal Rodv@AL,4E,BE,RV,UL,5E,6E-UCursed LandvAL,4E,BE,RV,UL,5E-U1Cursed Rack'w@4E,AQ-C1Cyclopean Mummyw4E,LG-C2Dancing Scimitarx@4E,AN,RV,5E,6E-R	DeathgripyAL,4E,BE,RV,UL,5E-U1	DeathlaceyAL,4E,BE,RV,UL-R1Desert Twisterz4E,AN,RV,5E-U1Detonatez4E,AQ,5E-U3Diabolic MachineF{@4E,DK,5E-U2
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Dragon Engine~@4E,AQ,RV,5E,6E-RDragon WhelpGAL,4E,BE,RV,UL-U1Drain Power<AL,4E,BE,RV,UL,5E-R1Drudge SkeletonsAL,4E,BE,RV,UL,5E,6E-C1Durkwood Boars4E,LG,5E-C2Dwarven Warriors3AL,4E,BE,RV,UL,5E-C1Earth ElementalAL,4E,BE,RV,UL-U1
EarthquakeAL,4E,BE,RV,UL,5E,6E-REbony HorseV@4E,AN,RV-R1	El-Hajjj4E,AN,RV,RV,UL-R1Elder Land Wurm4E,LG-R1Elven Riders24E,LG,5E-R,6E-UElvish ArchersAL,4E,BE,RV,UL,5E,6E-REnergy Flux4E,AQ,RV,5E-U1
Energy Tapu4E,LG-C2Erg Raiders4E,AN,RV,5E-C1Erosion4E,DK-C3Eternal Warrior4E,LG,5E-U1
Evil PresenceGAL,4E,BE,RV,UL,5E-U1Eye for an Eye4E,AN,RV,5E-R1FeedbackAL,4E,BE,RV,UL,5E-U1
Fellwar StoneB@4E,DK,5E-U2Fire Elemental,AL,4E,BE,RV,UL,6E-UFireballAL,4E,BE,RV,UL,5E-C1Fissure4E,DK-C3
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Holy ArmorAL,4E,BE,RV,UL-C1
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Jayemdae TomeB@AL,4E,BE,RV,UL,5E,6E-RJumpiAL,4E,BE,RV,UL-C1Junn Efreet4E,AN-U2KarmaAL,4E,BE,RV,UL,5E-U1Keldon WarlordzAL,4E,BE,RV,UL,5E-U1Killer Bees4E,LG,5E-R1Kismet^4E,LG,5E,6E-U1Kormus Bell@AL,4E,BE,RV,UL-R1Land LeechesQ4E,DK-C3Land TaxE4E,LG-U1	Leviathan4E,DK,5E-U1	Ley Druid*AL,4E,BE,RV,UL,5E-U1Library of Leng@AL,4E,BE,RV,UL,5E-U1	LifeforceAL,4E,BE,RV,UL,5E-U1LifelaceQAL,4E,BE,RV,UL-R1LifetapAL,4E,BE,RV,UL,5E-U1Lightning BoltYAL,4E,BE,RV,UL-C1Living ArtifactAL,4E,BE,RV,UL,5E-R1Living LandsAL,4E,BE,RV,UL,5E,6E-RLlanowar ElvesAL,4E,BE,RV,UL,5E,6E-CLord of AtlantisAL,4E,BE,RV,UL,5E,6E-R1Lord of the PitAL,4E,BE,RV,UL,5E-R1	Lost SoulZ4E,LG,5E,6E-C2Magical HackLAL,4E,BE,RV,UL,5E-R1Magnetic Mountain
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Kei Takahashig1CH,LG-R1Land's EdgeCH,LG-R1Living Armort@CH,DK-U2Marhault Elsdragonn8CH,LG-U1
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Azimaet Drake/`MI-C1	Bad River`MI-U1Barbed FoliageaMI-U1Barbed-Back WurmXbMI-U1Barreling Attack*cMI-R1Basalt Golemd@MI-U1
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Crystal Golem@MI-U1Crystal VeinMI,6E-UCursed TotemY@MI,6E-R
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Karoo MeerkatbMI-U1Kukemssa PiratesMI-R1Kukemssa SerpentMMI-C1
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Mana Prism@MI,6E-UMangara's Blessing}MI-U1Mangara's EquityEMI-U1Mangara's TomeW@MI-R1Marble Diamond@MI,6E-UMaroAMI,6E-RMeddleMI-U1Melesse SpiritMI-U1Memory Lapse+HL,MI,5E,6E-C1Merfolk RaidersMI-C1Merfolk SeerMI-C1	Mind BendMI-U1Mind HarnessrMI-U1Mindbender Spores_MI-R1
Mire ShadeMI-U1Misers' Cagew@MI-R1Mist DragonYMI-R1Moss Diamond&@MI,6E-UMountain&AL,4E,IA,AN,BE,MI,TE,US,RV,UL,5E,6E-L3Mountain ValleyMI-U1Mtenda GriffinMI-U1
Mtenda HerderMI-C1Mtenda LionMI-C1Mystical TutorMI-U1Natural BalanceMI-R1Nettletooth Djinn@MI-U1Noble ElephantMI-C1Nocturnal RaidMI-U1Null Chamber~MI-R1Painful MemoriesTMI,6E-U1
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Zombie Mob_MI-U1Zuberi, Golden Feather`MI-R1	Aku DjinnTaVI-RAnvil of Bogardan+b@VI-R	ArchangelbVI,6E-R	Army Antsc,VI-UBetrayaldVI-CBlanket of NightdVI-UBogardan PhoenixeVI-RBrass-Talon Chimeraf@VI-UBreathstealer's Cryptg&VI-RBreezekeeperhVI-CBrood of CockroachesiVI-U
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Crypt RatsoVI-CDaraja GriffinpVI,6E-UDark PrivilegeqVI-CDeath WatcherVI-C	DesertionsVI,6E-R
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Emerald Charm|VI-C	Equipoise}}VI-R
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Fallen AskariVI-CFemeref Enchantress1VI-RFeral Instinct~VI-C	Fireblast[VI-CFirestorm Hellkite!*VI-RFlooded ShorelineVI-RForbidden RitualVI-R
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Hope CharmVI-CHulking CyclopsVI,6E-UImpulseVVI-CInfantry VeteranHVI,6E-CInfernal HarvestVI-CInspirationVI,6E-CIron-Heart ChimeraM@VI-U
Jamuraan LionFVI-CJuju Bubble@VI-UJungle BasinVI-UKaervek's SpiteZVI-RKaroo@VI-UKatabatic WindsVI-RKeeper of KookusVI-CKing CheetahGVI-CKnight of the Mists*VI-CKnight of ValorVI-CKookus]VI-RKyscu Drake!VI-ULead-Belly Chimera@VI-ULichenthropeVI-RLightning CloudVI-RLongbow ArcherVI,6E-U
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Song of BloodVI-CSpider ClimbVI-CSpitting DrakeVI,6E-USquandered Resources
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Talruum PiperVI-UTar Pit WarriorVI-CTeferi's Honor GuardlVI-UTeferi's Puzzle Box@VI,6E-RTeferi's RealmVI-R
Tempest Drake#VI-UThree Wishes+VI-R
Time and TideVI-UTin-Wing Chimera@VI-UTitheqVI-RTriangle of Waru@VI-RTremorVI,6E-CUktabi Orangutan!VI,6E-UUndiscovered ParadiseVI-RUndoVI-CUrborg MindsuckereVI-CVampiric TutorVVI,6E-R	VampirismVI-U	Vanishing=VI-CViashino SandstalkerVI-UViashivan Dragon8VI-RVision CharmVI-CWake of Vultures2VI-CWand of Denial@VI,6E-RWarrior's HonorVI,6E-CWarthogD	VI-C,6E-UWaterspout DjinnVI-U
Wicked RewardVI-C
Wind Shear@VI-UZhalfirin CrusaderVI-R	AbductionWL,6E-UAbeyanceWL-RAbjureWL-CAborothuWL-RAbyssal GatekeeperFWL-Cther FlashMWL,6E-UAgonizing MemoriesWL,6E-UAlabaster DragonWL-RAlmsWL-CAncestral Knowledge_WL-RAngelic RenewalWL-CApathyWL-C
Arctic WolvesWL-UArdent MilitiaWL,6E-C
Argivian FindWL-UArgivian RestorationvWL-UAura of SilenceQWL-UAvizoaWL-RBarishiWL-UBarrow Ghoul|WL-CBenalish Infantry_WL-CBenalish KnightWL-CBenalish MissionaryWL-CBetrothed of FiretWL-CBloodrock Cyclops6WL-CBlossoming WreathWL-CBogardan FirefiendWL-C
Boiling BloodWL-CBone Dancer?WL-RBosium Strip=@WL-RBriar Shield'WL-C
Bubble Matrix@WL-RBuried AliveWL-UCall of the WildWL,6E-RChimeric Sphere@WL-U
Choking VinesAWL-CCinder GiantWL-UCinder WallWL-CCircling VulturesWL-UCloud DjinnEWL-UCoils of the MedusaWL-C
Cone of Flame	WL-UDebt of Loyaltyl
WL-R
Dense FoliageWL,6E-RDesperate GambitWL-UDingus Staff@WL-UDisruptk
WL-CDoomsdayWL,6E-R	DowndraftWL-UDuskrider FalconzWL-CDwarven BerserkerWL-CDwarven ThaumaturgistWL-REmpyrial ArmorhWL-CErtai's FamiliarSWL-RFallow Wurm&WL-UFamiliar GroundWL,6E-U
Fatal BlowWL,6E-CFervor7WL,6E-RFestering EvilWL-U	Fire WhipWL-C	FirestormWL-RFit of RageiWL,6E-CFledgling DjinnWL-CFluxWL-C
Fog ElementalcWL,6E-CForiysian Brigade-WL-UFungus Elemental WL-RGaea's BlessingWL-UGallowbraidWL-R
Gemstone MinejWL-UGerrard's WisdomUWL-UGoblin Bomb WL-RGoblin Grenadiers!WL-U
Goblin Vandald"WL-C
Guided Strike?#WL-CHarvest Wurm$WL-CHaunting Misery$WL-CHeart of Bogardan%WL-RHeat Stroket&WL-RHeavy Ballista@'WL,6E-C
Hidden Horror
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Inner Sanctum*WL-RJabari's BannerZ+@WL-UJangling Automaton&,@WL-C
Kithkin Armor
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Lava Stormw.WL-CLiege of the Hollows/WL-RLlanowar Behemoth/WL-ULlanowar Druid0WL-CLlanowar Sentinel1WL-C
Lotus Vale2WL-RMana ChainsU3WL-CMana Web14@WL-R	Manta Ray4WL-CMaraxus of Keld5WL-RMaster of Arms{6WL-UMerfolk Traders+7WL-C
Mind Stone7@WL-CMischievous Poltergeistr8WL,6E-UMistmoon Griffin$9WL-UMorinfen9WL-R
Mwonvuli Ooze|:WL-R
Nature's Kiss;WL-CNature's Resurgence;WL,6E-RNecratog<WL-UNoble Benefactor8=WL-UNull Rod3>@WL-R
Odylic Wraith>WL-UOphidian?WL-COrcish Settlers1@WL-UParadigm Shift@WL-RPeacekeeperAWL-RPendrell Mists`BWL-RPhantom WarriorBWL,6E-U
Phantom WingsCWL-CPhyrexian FurnacePD@WL-UPsychic Vortex
EWL-RRazortooth RatsEWL,6E-CRedwood TreefolkFWL,6E-CRelearnGWL,6E-URevered UnicornGWL-U
Roc HatchlingHWL-URogue ElephantIWL-CSage Owl]JWL,6E-C
Sawtooth OgreKWL-CScorched RuinsKWL-RSerenityLWL,6E-RSerra's Blessing.MWL,6E-USerrated Biskelion!N@WL-UShadow RiderNWL-CShattered CryptOWL-C
Soul ShepherdPWL-CSouthern PaladinQWL-RSpinning Darkness+RWL-CSteel GolemS@WL-UStrands of NightSWL,6E-UStraw GolemT@WL-U
Striped BearsUWL-CSylvan Hierophant1VWL-UTariffVWL,6E-R
Teferi's VeilWWL-UTendrils of DespairXWL-CThran Forge<Y@WL-U
Thran Tome4Z@WL-RThunderbolt[WL-CThundermare[WL-RTimid DrakeWL-UTolarian DrakeD]WL-CTolarian Entrancer]WL-RTolarian Serpent^WL-R
Touchstone_@WL-UTranquil GroveR`WL,6E-R
Uktabi Efreet`WL-CUrborg JusticeaWL-RUrborg StalkervbWL-RVeteran ExplorerLcWL-UVitalize<dWL,6E-CVodalian IllusionistdWL-UVolunteer ReservespeWL-UWave of TerrorfWL-RWell of Knowledgef@WL-RWinding CanyonslgWL-RXanthic Statueh@WL-RZombie ScavengershWL-CVolrath's StrongholdiST-RBullwhip"j@ST-UEnsnaring Bridgej@ST-R
Heartstonek@ST-U
Hornet Cannonl@ST-U
Horn Of GreedJm@ST-RJinxed Ringm@ST-RMox Diamondn@ST-R
Portcullis@o@ST-R
Shifting Wallp@ST-USword of the Chosenp@ST-RVolrath's Laboratoryq@ST-R
Acidic Sliverq,ST-UCrystalline Sliverr#ST-UHibernation Sliver^s&ST-USliver Queens?ST-R
Spined Sliverst8ST-UVictual SliverSu1ST-UBottomless PitJvST-UBrush with DeathvST-CCannibalizeIwST-CCorrupting LicidwST-UCrovax the Cursed$yST-RDauthi Trapper8zST-UDeath StrokezST-C
Dungeon Shade{ST-CFoul ImpY|ST-C
Grave Pact|ST-RLab Ratsu}ST-CMegrim}ST-U	Mind Peel~ST-U
Mindwarper~ST-R
Morgue ThrullST-CMortuaryZST-R
Rabid RatsST-CRevenantST-RSerpent Warrior%ST-CSkeleton ScavengersST-RStronghold AssassinZST-RStronghold TaskmasterST-UTormentST-CTortured Existence'ST-C
Wall of SoulsST-UCloud SpiritST-CContempt4ST-CDream Halls"ST-R
Dream ProwlerST-C
EvacuationST-R
Gliding Licid>ST-UHammerhead Shark1ST-C
HesitationST-UIntruder AlarmST-RLeapdST-C	Mana LeakST-CMask of the MimicST-U
Mind Games-ST-CRansackrST-URebound:ST-UReins of PowerST-RSiftST-C
Silver Wyvern2ST-RSpindrift DrakeST-CThalakos DeceiveroST-RTidal Surge#ST,6E-C
Tidal WarriorST-CVolrath's ShapeshifterST-R
Walking DreamST-U
Wall of TearsST-U	AwakeningST-R
BurgeoningST-R	CarnassidST-RConstant Mists@ST-UCrossbow AmbushST-C
Elven Rite<ST-UEndangered ArmodonST-CHermit DruidST-RLowland BasiliskST-CMulchST-C
OvergrowthhST-CPrimal RageST-RProvokeST-CSkyshroud ArcherlST-CSkyshroud TroopersST-C
Spike BreederST-RSpike ColonyST-CSpike FeederST-U
Spike SoldiergST-USpike WorkernST-CSpined WurmST-CTempting LicidST-U
Verdant TouchST-RVolrath's GardenskST-RWall of BlossomsST-UAmokST-RConvulsing LicidST-UCraven GiantST-CDuct CrawleroST-CFanning the Flames>ST-U
Flame WaveST-UFling`ST-CFlowstone BladeST-CFlowstone HellionST-UFlowstone MaulerST-RFlowstone Shambler/ST-CFurnace SpiritST-CHeat of BattlevST-UInvasion Plans-ST-RMob JusticeST-CMogg BombersST-C
Mogg FlunkiesKST-CMogg Infestation%ST-RMogg ManiacST-U	RuinationST-RSeething Anger#ST-C
Shard PhoenixmST-RShockgST,6E-CSpitting HydraST-RWall of RazorsST-UBandage>ST-C
Calming LicidST-UChange of HeartST-C
Conviction)ST-C
ContemplationST-UHidden RetreatST-RHonor GuardpST-CLancers en-Kor.ST-U
Nomads en-KorST-CPursuit of KnowledgeST-RRolling StonesrST-R
Sacred Ground
ST-RSamite BlessingST-C	ScapegoatST-U
Shaman en-KorST-RSkyshroud FalconCST-CSmiteST-CSoltari ChampionbST-R
Spirit en-KorST-CTemperST-UVenerable Monk"ST,6E-CWall of EssenceST-U
Warrior AngelAST-RWarrior en-KorST-UYouthful KnightST-CCity of Traitors EX-RCoat of Arms@EX-RErratic Portalg@EX-RMedicine BagD@EX-UMemory CrystalG@EX-RMindless Automaton@EX-RNull Brooch@EX-R	SkyshaperI@EX-U	Spellbook@EX-USphere of Resistance@EX-RThopter SquadronB@EX-RTransmogrifying Licid@EX-U	Workhorse
@EX-R
CarnophageEX-CCat Burglar=EX-CCulling the WeakEX-CCursed FleshEX-CDauthi CutthroatmEX-U
Dauthi JackalEX-CDauthi WarlordEX-UDeath's DuetEX-CEntropic SpecterEX-RFugueEX-UGrollubhEX-CHatredUEX-RKeeper of the DeadKEX-UMind MaggotsEX-UNauseaEX-C
NecrologiaaEX-UOath of GhoulsEX-R	Pit SpawnEX-RPlaguebearerEX-RRecurring Nightmare(EX-R
Scare TacticsEX-C	SlaughterEX-USpike CannibalEX-UThrull SurgeonEX-CVampire HoundsEX-CVolrath's DungeonZEX-RAEther TideEX-CCunningEX-C	CuriosityEX-UDominating LicidEX-R	EphemeronEX-REquilibriumMEX-RErtai, Wizard AdeptEX-R	Fade AwayvEX-CForbidhEX-UKeeper of the MindEX-UKiller Whale@EX-UMana BreachEX-UMerfolk LooterjEX-CMind Over MatterEX-RMirozelEX-UOath of ScholarspEX-RRobe of MirrorsEX-CRootwater MysticEX-CSchool of Piranha[EX-C	ScrivenerEX-UThalakos ScoutEX-CThalakos Drifters:EX-RTheft of DreamsEX-CTreasure Trove-EX-UWayward SoulEX-CWhiptongue FrogDEX-CAvenging DruidEX-C
BequeathalEX-CCartographerREX-UCrashing BoarsEX-UElven PalisadeEX-UElvish BerserkerEX-CJackalope HerdLEX-CKeeper of the BeastsEX-UManabondEX-RMirri, Cat WarriorD	EX-ROath of Druids	EX-RPlated Rootwalla	EX-CPredatory Hunger	EX-CPygmy Trollz	EX-CRabid Wolverines	EX-CReclaim	EX-CResuscitate7	EX-URootwater Alligator	EX-CSkyshroud Elite	EX-USkyshroud War BeastU	EX-RSong of Serenity	EX-U
Spike Hatcher	EX-RSpike Rogue		EX-USpike Weaver
	EX-RSurvival of the Fittest	EX-R
Wood Elves]	EX-C	Anarchist@
	EX-CCinder Crawler	EX-C
Dizzying Gaze	EX-CFighting Chance	EX-RFlowstone Floodl	EX-U
Furnace Brood	EX-CKeeper of the Flame@	EX-UMage il-Vec	EX-C
Maniacal Rage	EX-C
Mogg Assassin:	EX-UMonstrous Hound	EX-R
Oath of Mages	EX-ROgre ShamanR	EX-R	Onslaught	EX-CPandemonium	EX-RParoxysm	EX-UPrice of Progress	EX-U
Raging Goblin0	EX,6E-CRavenous Baboons	EX-R
Reckless Ogre	EX-CSabertooth Wyvern?	EX-UScalding Salamander	EX-USeismic Assault	EX-RShattering Pulsex	EX-CSonic Burst	EX-C
Spellshock2	EX-UAllay	EX-CAngelic Blessing	EX-C	Cataclysm	EX-RCharging Paladin 	EX-C
Convalescence!	EX-RExalted Dragon!	EX-RHigh Ground"	EX-UKeeper of the Light#	EX-U	Kor Chant#	EX-CLimited Resources $	EX-ROath of Lieges$	EX-RPaladin en-Vec%	EX-R
Peace of Mind~&	EX-UPegasus Stampede?'	EX-UPenance'	EX-UReaping the RewardsM(	EX-CReconnaissance(	EX-UShackles(	EX-CShield Mate)	EX-CSoltari Visionary*	EX-CSoul Warden*	EX-CStanding Troops+	EX,6E-CTreasure Hunter+	EX-UWall of Netsy,	EX-RWelkin Hawkd-	EX-CZealots en-Dal#.	EX-UAltar of Dementia.	@TE-R
Booby Trap/	@TE-R
Bottle Gnomes0	@TE-UCoiled Tinviper1	@TE-CCold Storage.2	@TE-R
Cursed Scroll2	@TE-REcho Chamber|3	@TE-REmerald Medallion4	@TE-REmmessi Tome4	@TE-R	Energizer5	@TE-REssence Bottle6	@TE-U	Excavator6	@TE-UFlowstone Sculpture47	@TE-RFool's Tome-8	@TE-R
Grindstone9	@TE-RHelm of Possession9	@TE-R
Jet Medallion:	@TE-RJinxed Idol;	@TE-RLotus Petal;	@TE-CMagnetic Web<	@TE-RManakin>	@TE-CMetallic Sliver?	@TE-CMogg Cannon?	@TE-UPatchwork Gnomesb@	@TE-UPearl Medallion<A	@TE-RPhyrexian GrimoireuA	@TE-RPhyrexian HulkMB	@TE-UPhyrexian SplicerB	@TE-UPuppet StringsC	@TE-URuby MedallionC	@TE-RSapphire Medallion.D	@TE-RScalding TongsfD	@TE-RScroll RackGE	@TE-RSquee's Toy.F	@TE-C
Static OrbG	@TE-RTelethopterG	@TE-UThumbscrewsuH	@TE-RTorture ChamberI	@TE-RWatchdogLJ	@TE-UAbandon Hope)K	TE-UBellowing Fiend#L	TE-R	Blood PetL	TE,6E-C
Bounty HunterM	TE-RCarrionettewN	TE-RClot SliverHO	TE-CCoffin QueenO	TE-RCommander Grevin Il-Vec	Q	TE-RCorpse DanceQ	TE-RDarkling StalkerR	TE-CDauthi EmbraceRS	TE-UDauthi GhoulS	TE-U
Dauthi HorrorqT	TE-CDauthi MarauderT	TE-CDauthi MercenaryhU	TE-UDauthi MindripperV	TE-U
Dauthi SlayerV	TE-CDeath Pits of RathOW	TE-RDiabolic EdictiX	TE-CDisturbed BurialY	TE-CDread of NightZY	TE,6E-UDregs of Sorrow	Z	TE-REndless ScreamZ	TE-CEvincar's Justice:[	TE-C
Extinction[	TE-RFevered ConvulsionsZ	TE-RGravedigger]	TE,6E-CImp's Taunt]	TE-U
Kezzerdrix^	TE-RKnight of Dusk^	TE-ULeeching Licid$_	TE-ULiving Death`	TE-R
Maddening Imp3a	TE-RMarsh Lurker2b	TE-CMindwhip Sliverc	TE-UMinion of the Wastes
d	TE-RPerishd	TE,6E-UPit Imp}e	TE-C
Rain of Tearstf	TE-URats of Rathf	TE-C	Reanimateg	TE-UReckless SpiteTh	TE-U
Sadistic Gleeh	TE-C
Sarcomancyi	TE-RScreeching Harpyj	TE-UServant of Volrathk	TE-CSkyshroud Vampirek	TE-USouldrinkerl	TE-USpinal Graftm	TE-CBenthic Behemothn	TE-RCapsizen	TE-CChillo	TE,6E-UDismisswo	TE-R	Duplicityo	TE-RErtai's MeddlingQq	TE-REscaped ShapeshifterCr	TE-RFighting Drakes	TE-U	Fylamarids	TE-U
Giant Crab
t	TE-C
Horned Turtlet	TE,6E-CInsightLu	TE,6E-U	Interdictv	TE-U	Intuitionv	TE-RLegacy's Allurew	TE-ULegerdemainx	TE-UMana Severancey	TE-RManta RidersIz	TE-CMawcorz	TE-RMeditateY{	TE-RMnemonic Sliver{	TE-UPrecognition|	TE-R
Propaganda}	TE-URootwater Diverp~	TE-URootwater HunterJ	TE-CRootwater Matriarch	TE-RRootwater Shaman	TE-RSea Monster1	TE,6E-CShadow Rift	TE-CShimmering Wings)	TE-CSkyshroud Condor	TE-USteal Enchantment~	TE-UStinging Licid2	TE-UThalakos Dreamsowerr	TE-UThalakos Mistfolk	TE-C
Thalakos Seer'	TE-CThalakos Sentry	TE-CTime Ebbf	TE-C	Time Warp	TE-RTradewind RiderK	TE-RTwitch	TE-CUnstable Shapeshiftern	TE-RVolrath's CurseP	TE-CWhim of VolrathR	TE-RWhispers of the Muse	TE-UWind DancerW	TE-U
Wind Drake	TE,6E-C
Winged Sliver	TE-CAlurenB	TE-RApes of Rath{	TE-UBayou Dragonfly	TE-CBroken Falle	TE-C
Canopy Spider"	TE-CCharging Rhino	TE-UChoke	TE-UCrazed Armodon(	TE-R
Dirtcowl Wurm	TE-R
Earthcraft	TE-REladamri's Vineyardw	TE-REladamri, Lord of Leaves,	TE-RElven Warhounds	TE-RElvish Fury	TE-CFlailing Drake2	TE-UFrog Tongue	TE-CFugitive Druid	TE-RHarrow	TE-UHeartwood Dryadu	TE-CHeartwood Giant	TE-RHeartwood Treefolk	TE-U
Horned Sliverq	TE-UKrakilin	TE-U
Mirri's Guile	TE-RMongrel Pack	TE-R
Muscle Sliver+	TE-CNatural Spring]	TE-CNature's Revolt	TE-RNeedle Storm	TE-UNurturing Licid4	TE-UOverrun,	TE-UPincher Beetles	TE-CReality Anchor	TE-CReap0	TE-URespite	TE-C	Root Maze	TE-RRootbreaker Wurm	TE-C	Rootwalla	TE-C	ScragnothR	TE-USeeker of Skybreak	TE-C
Skyshroud Elf	TE-CSkyshroud Ranger	TE-CSkyshroud Troll	TE-CSpike Drone4	TE-CStorm Front	TE-UTrained Armodon	TE,6E-CTrumpeting Armodon4	TE-U
Verdant Force	TE-R	Verdigris&	TE-UWinter's GraspQ	TE-U
Aftershocky	TE-C
Ancient Runes	TE-U
Apocalypse	TE-R
Barbed Sliver	TE-UBlood FrenzyA	TE-CBoil	TE,6E-UCanyon Drake	TE-RCanyon Wildcate	TE-CChaotic Goo	TE-RCrown of Flames	TE-CDeadshot<	TE-REnraging Licid	TE-UFirefly	TE-UFireslinger	TE-CFlowstone Giantk	TE-CFlowstone Salamanderl	TE-UFlowstone Wyvern	TE-RFurnace of Rath	TE-RGoblin Bombardment	TE-UHand to Hand	TE-RHavocm	TE-UHeart Sliverq	TE-C
Jackal Pup?	TE-UKindle	TE-CLightning Blast	TE,6E-CLightning Elementalh	TE-C
Lowland Giant	TE-C	Magmasaur	TE-RMogg Conscripts	TE-CMogg Fanatic	TE-CMogg RaiderL	TE-C
Mogg Squad	TE-U
No QuarterT	TE-ROpportunist?	TE-UPallimud	TE-RRathi Dragon	TE-RRenegade Warlord	TE-URolling Thunderk	TE-CSandstone WarriorY	TE-CScorched Earth'	TE-R
Searing Touch	TE-UShadowstorm	TE-UShocker	TE-RStarke of Rathj	TE-RStunN	TE-C
Sudden Impact	TE-UTahngarth's Rage	TE-UTooth and ClawW	TE-RWall of Diffusion;	TE-C	Wild Wurm	TE-U
Advance Scout	TE-CAngelic Protector	TE-UAnoint]	TE-CArmor Sliver	TE-UArmored Pegasusf	TE,6E-CAuratog	TE-RAvenging Angel	TE-RCircle of Protection: Shadow(	TE-C1
Clergy en-Vecx	TE-CCloudchaser Eagle	TE-CElite Javelineer	TE-CField of Souls	TE-RFlickering Ward7	TE-U	Gallantry	TE-UGerrard's Battle Cry	TE-RHanna's Custody	TE-RHero's ResolveO	TE,6E-CHumility	TE-RInvulnerability	TE-UKnight of Dawn	TE-ULight of Day	TE,6E-UMarble Titan,	TE-RMaster Decoy	TE-CMounted Archers	TE-C
Oracle en-VecV	TE-R
Orim's Prayer	TE-UOrim, Samite HealerJ	TE-RPacifism.	US,MI,TE,6E-C1Pegasus Refuge	TE-RQuickening Licid	TE-U
Repentance	TE-USacred Guide	TE-R	SafeguardD	TE-RSerene Offering	TE-USoltari Crusader	TE-USoltari EmissaryE	TE-RSoltari Foot Soldier	TE-CSoltari Lancer4	TE-CSoltari Monk	TE-USoltari Priest6	TE-USoltari Trooper	TE-C
Spirit MirrorG	TE-RStaunch Defenders	TE,6E-UTalon Sliver	TE-CWarmthl	TE,6E-U
Winds of Rath
	TE-RWorthy Cause	TE-UAncient Tomb5	TE-UCaldera Lake	TE-RCinder Marsh	TE-U
Ghost Town	TE-UMaze of Shadows	TE-UMogg Hollows	TE-UPine Barrens	TE-RReflecting Pool	TE-RRootwater Depthsj	TE-U
Salt Flats	TE-RScabland	TE-RSkyshroud Forest?	TE-RStalking Stones	TE-UThalakos Lowlands	TE-U
Vec Townships&	TE-U	Wasteland	TE-U
Dracoplasmm	*TE-RLobotomy	&TE-U
Ranger en-Vec	1TE-USegmented WurmT	8TE-USelenia, Dark Angel	%TE-R
Sky Spirit	#TE-USoltari Guerrillas	)TE-RSpontaneous Combustion&	,TE-UVhati il-Dal	4TE-R	Wood Sagen	2TE-R
Regal Unicorn;
6E-CDream Cache

MI,TE,6E-CBlazeq
6E-CCoercion

VI,TE,6E-C``To use this Age Of Empires Trainer ver 10b, open the Netcheat Program and highlight or click aoe10b.dll
and then click the
right top button with the line on it and then all these symbols should pop up. To close it
click the bottom button on the right. During the game, push page up to activate it. Push
page down to deactivate it. Then just type the cheats like woodstock, pepperoni pizza, quarry,
coinage and many others. It will give you 1000 of the resources you typed in. You say 1000
isn't enough, then push page up, home, then page up again. Now when you type in the resource
cheat it will give you 10000 of that, so it saves time typing the cheat in time after time.
To make it back down to 1000 just push page up, end, and page up again. And thats how you use
it. It doesnt matter where you put these files but just have them all in the same spot.
If you have any problems with this, you can contact me here, richb@clandjop.com
This trainer has been verified and it
'works'. If you find any difficulties
please refer to the documentation that
comes with the trainer (if there is any)
or it must be due to the version
differences of the game that was used
for creating this trainer and the version
you are using.
---------------------------------------
---------------------------------------

File information

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File name: aoe10btrainer.zip

File size: 252.77 KB

Mime type: application/x-dosexec; charset=binary compressed-encoding=application/zip; charset=binary

Trainer FAQ