Civilization 5 v1.0.1.141 (+13 Trainer) [DelphiUniverse]
Text file description:
============== For developers ============== If you want to code your own civilization trainer, you may freely use the included dynamic link library (Core.dll). It has all the features you can find in my own trainer. All you need to do is to code your own GUI (graphics user interface) and then load the functions from Core.dll. To be able to use the functions inside Core.dll you are going to need to know a little bit about the functions: ====================================================================================== Core.dll: ====================================================================================== Will work for: Civilization 1.0.1.141 DirectX9 - DirectX11 (Will not work for earlier versions) Amount of functions inside: 25 List of functions: The first is the ordinal number of the functions. The second is the name of the functions. You can import functions based on name or ordinal. I prefer ordinals as they are fastest and makes the executable smaller. Choose whatever you like. The third column if the amount of parameters each function takes. The fourth and fifth column is the actual parameters used in the function. If the column is empty, then it takes no parameters. FUNCTION FUNCTION FUNCTION PARAMETERS1 PARAMETERS2 ORDINALS NAMES PARAMETERCOUNT @1 GameExist 0 @2 GameOpen 0 @3 WriteResource 1 Value:DWORD @4 ReadResource 0 @5 WriteFreeResourceSlots 0 @6 CheckFreeResourceSlots 0 @7 WriteGold 1 Value:DWORD @8 ReadGold 0 @9 WriteCulture 1 Value:DWORD @10 ReadCulture 0 @11 WriteGoldenProgress 1 Value:DWORD @12 ReadGoldenProgress 0 @13 WriteGoldenTurn 1 Value:DWORD @14 ReadGoldenTurn 0 @15 WriteGreatGeneral 1 Value:DWORD @16 ReadGreatGeneral 0 @17 SetMovement 2 State:DWORD Value:DWORD @18 GetMovementState 0 @19 SetExperience 2 State:DWORD Value:DWORD @20 GetExperienceState 0 @21 SetHealing 2 State:DWORD Value:DWORD @22 GetHealingState 0 @23 SetCityModifier 2 State:DWORD Value:DWORD @24 GetCityModifierState 0 @25 PrintBaseAddr 0 ======================= A word about parameters ======================= All parameters that has a name of "State" can be set to either 1 or 0. 1 means it will activate and 0 means it will be deactivated. All parameters that has a name of "Value" is the value you want to set on the current variable. For example, if you run the function "WriteGold" you would set Value to 10000 for example to write 10k gold. ================================= Full Explanation of each function ================================= --------------------------------------------------------------------------------- @1 GameExist Use this function to check if Civilization is running/started. Parameters: None Return value: 0 = The game is not running NonZero = The game exist in memory and is running --------------------------------------------------------------------------------- @2 GameOpen Use this function to open the civilization game process. This function is essential to have the trainer work in the first place. This is the one and only function that must be run before you can use any function in the dll. This applies to all functions except "GameExist" function. This function will not launch and execute civilization, it will only open the process memory. The user have to run civilization on his own. Parameters: None Return value: 0 = The process could not be opened. NonZero = Process was successfully opened --------------------------------------------------------------------------------- @3 WriteResource Use this function to set all strategic and luxury resources to a specific value. Parameters: 1 Param #1 = Value to set Return value: None --------------------------------------------------------------------------------- @4 ReadResource Use this function to read from memory how many Iron resources you have. If you initially set resources by using the function "WriteResource", then all resources should be the same, so reading the Iron resource should be enough to gather information about all resources. Parameters: None Return value: The return value is the amount of Iron resources in the game. --------------------------------------------------------------------------------- @5 WriteFreeResourceSlots This function will zero out all spent/used resource slots in the game. Parameters: None Return value: None --------------------------------------------------------------------------------- @6 CheckFreeResourceSlots This function will check if you have any spent/used resource slots from any of the 6 strategic resources in the game. Parameters: None Return value: 0 = No slots were in use NonZero = One, several or all slots were in use --------------------------------------------------------------------------------- @7 WriteGold Use this function to set the amount of gold in game. Parameters: 1 Param #1 = Gold to set Return value: None --------------------------------------------------------------------------------- @8 ReadGold This function reads the amount of gold you have in game. Parameters: None Return value: The return value is the amount of gold. --------------------------------------------------------------------------------- @9 WriteCulture Use this function to set the amount of culture in game. Parameters: 1 Param #1 = Culture to set Return value: None --------------------------------------------------------------------------------- @10 ReadCulture This function reads the amount of culture you have in game. Parameters: None Return value: The return value is the amount of culture. --------------------------------------------------------------------------------- @11 WriteGoldenProgress Use this function to set the amount of golden progress in game. Parameters: 1 Param #1 = Golden Progress to set. Return value: None --------------------------------------------------------------------------------- @12 ReadGoldenProgress This function reads the amount of Golden Progress you have in game. Parameters: None Return value: The return value is the amount of Golden Progress. --------------------------------------------------------------------------------- @13 WriteGoldenTurn Use this function to set the amount of Golden Turns you have in game. Parameters: 1 Param #1 = Golden Turns to set. Return value: None --------------------------------------------------------------------------------- @14 ReadGoldenTurn This function reads the amount of Golden Turns you have in game. Parameters: 0 Return value: The return value is the amount of Golden Turns. --------------------------------------------------------------------------------- @15 WriteGreatGeneral Use this function to set the amount of Great General points in game. Parameters: 1 Param #1 = Great General Points to set. Return value: None --------------------------------------------------------------------------------- @16 ReadGreatGeneral This function reads the amount of Great General Points you have in game. Parameters: None Return value: The return value is the amount of Great General Points. --------------------------------------------------------------------------------- @17 SetMovement This function will inject code into civilization to make it possible to have unlimited movement points for all units. When you click a unit it will give that unit x movement points (Depends what you set in parameter 2) and then it will make it have unlimited movement points. The reason you want to set movement point in parameter 2 is because if it is initially set to just 1 movement point, the unit will cancel if you try to move it any longer than 1 hexagon, then you would have to reclick it again and move it once more. Setting a good initial point before making unlimited move is essential. Due to the code injection nature of this function, if you close your trainer program, the code injected will still be inside game memory. So when you restart your trainer again you can use the next function to check if AntiMovement is still in game memory. Parameters: 2 Param #1 = State - Set to 1 to activate or set to 0 to deactivate Param #2 = Value - Initial Movement Points to set Return value: None --------------------------------------------------------------------------------- @18 GetMovementState This function will check if anti movement code is still present in game memory. Parameters: None Return value: The return value will be 1 if Anti Movement is active and 0 if not active. --------------------------------------------------------------------------------- @19 SetExperience Use this function to set unit experience in game. This function will inject code into the memory of civilization and stay there, even if you close your trainer. Use the next function to check if it still is active in memory. Parameters: 2 Param #1 = State - Set to 1 to activate or set to 0 to deactivate Param #2 = Value - Set the experience value to use Return value: None --------------------------------------------------------------------------------- @20 GetExperienceState This function will check if experience code is still present in game memory. Parameters: None Return value: The return value will be 1 if active and 0 if not active. --------------------------------------------------------------------------------- @21 SetHealing Use this function to set unit healing in game. This function will inject code into the memory of civilization and stay there, even if you close your trainer. Use the next function to check if it still is active in memory. Parameters: 2 Param #1 = State - Set to 1 to activate or set to 0 to deactivate Param #2 = Value - Health value in the range of 0-10 (0=no health, 10=full health) Return value: None --------------------------------------------------------------------------------- @22 GetHealingState This function will check if Unit healing code is still present in game memory. Parameters: None Return value: The return value will be 1 if active and 0 if not active. --------------------------------------------------------------------------------- @23 SetCityModifier Use this function to set the city modifier of Production, Science and Gold in cities. This function will inject code into the memory of civilization and stay there, even if you close your trainer. Use the next function to check if it still is active in memory. The city production modifier will update when you buy a building that improves production. It will also update if you sell a building that improves production. The same goes for science and gold modifiers as well, you need to buy or sell a building that specifically improves these areas for it to update. Parameters: 2 Param #1 = State - Set to 1 to activate or set to 0 to deactivate Param #2 = Value - City Modifier percentage value Return value: None --------------------------------------------------------------------------------- @24 GetCityModifierState This function will check if city modifier code is still present and active in game memory. Parameters: None Return value: The return value will be 1 if active and 0 if not active. --------------------------------------------------------------------------------- @25 PrintBaseAddr This function is not a cheat function, it is meant to be used for programmers under debugging sessions. It will output a message box with the base address of civilization 5 - CvGameCoreDLLFinal Release.dll I found it to be essential when debugging but I cant see a reason you would need it yourself, but i've included it just in case anyone ever needs it. NB: The game must have been opened beforehand. You must use the function "GameOpen" before using this or else it will output zero (0). Parameters: None Return value: None --------------------------------------------------------------------------------- ============== Final thoughts ============== All you need to do is code a graphics user interface and then include Core.dll with your program to make the trainer work. I will most likely make future versions of this dll with more functions and more cheats, support for future versions of civilization. But I can't promise I will. I hope it will be useful for you. Thanks to Sid Meier for this great game. To activate these hotkeys, click the Keyboard Hook activate button in the Trainer program. It will make a keyboard hook to allow you to use cheat codes with the use of hotkeys. The reason you want to do this is because when you switch between civilization and the trainer, back and forth you will force civilization to reload all graphics data into the graphics memory, this is a time consuming process. You want to use cheat codes while staying in the game. So use this feature for this purpose. Here are the hotkeys: ALT + F1 = Anti Movement-Cost Cheat ALT + F2 = Train Unit Experience ALT + F3 = Set Health on units ALT + F5 = Set City Modifier (Science,Production and Gold) ALT + BACKSPACE = Turn off all cheat switches ALT + INSERT = Resources (Maximum) ALT + HOME = Gold (Maximum) ALT + PAGEUP = Culture (Maximum) ALT + DELETE = Golden Age Progress (Maximum) ALT + END = Golden Age Turns (Maximum) ALT + PAGEDOWN = Great General Progress (Maximum) ALT + LEFT = Free all used resource slots ALT + RIGHT = Zero all (Will zero out the following): 1: Gold 2: Golden Age Progress 3: Golden Age Turns 4: Culture 5: All Strategic and Luxury Resources 6: Great General Progress ================================= Civilization V Trainer v 3.0.3 by DelphiUniverse ================================= =========== About Trainer =========== This trainer was designed to work with Civilization 5 v 1.0.1.141 DirectX 9 and DirectX 11. Do not attempt to use it with earlier or future versions of the game. It will contaminate memory if you do. This trainer will give you the following: * Gold Cheat * Golden Age Progress Cheat * Golden Age Turns Cheat * Culture Cheat * Strategic Resource Cheat * Luxury Resource Cheat * Clear used resource slots Cheat * Great General Cheat * Unit Experience Cheat * Anti Movement-Cost Cheat * Heal units Cheat * City Modifier Cheat (Production, Science and Gold) * Full hotkey support * May set custom values: Gold: Absolute max = 20 Million Resources: Absolute max = 10 Million Culture: Absolute max = 100 Million Golden Age Progress Points: Absolute max = 100 Million Golden Age Turns: Absolute max = 100 Million Great General Progress: Absolute max = 100 Million Anti Movement-Cost: 100 Million Unit Experience: Absolute max = 100 Million Unit Health: Absolute max = 10 City Modifier: Absolute max = 100 Million ========================== Changes since last release ========================== * Coded a better and cooler about window ======== Installation ======== 1. Create a new folder anywhere you like. 2. Extract this archive into that folder. 3. Done. ========= Instructions ========= 1. Run game. 2. Start a new game. 3. Run trainer. 4. Select cheats. ===================== How to use switched cheats ===================== You do not need to understand how to use all the other cheats thats pretty straight forward. But there are 4 cheats in the game that has a switch (activate/deactivate). I will give a short brief what this does and how to use it. 1: Movement switch: This cheat will give unlimited movement points to units. Activate it and then click any unit, in any number, in any priority and move them around. Always remember to deactivate a switched cheat before making another turn. Set the initial movement point in the left editbox to set a default initial value for your units. Why would you want to set a initial movement score when the movement is already infinite? The reason is simple: Because if you have 1 movement point left, it will cancel if you try to move it more than 1 hex, its pretty annoying. The default initial value is already set so you do not need to worry about it. 2: Experience switch: This cheat will give experience to your units. Set a initial experience value in the editbox on the left, then click all your units. You only need to click them once. Then deactivate the cheat when finished. 3: Healing switch: This cheat will set health points on your units. Set the health point you want in the editbox on the left side (it can be in the range of 0-10 where 0 is no health and 10 is full health) Then click all units you want to set this health value upon. Deactivate the cheat when finished. 4: City modifier switch: This is probably the most complex cheat to use. (It's really not that complex). This cheat will set the city modifier value (it is in percentage %). It will set the modifier value on 3 things: Production, Science and Gold. To have this cheat work you will need to buy OR sell a building that affects any of these 3 areas. Thats it. Quick hint: I recommend buying: University (to enable modifier for science) Factory (to enable production modifier) Stock Exchange (to enable gold modifier) You can also sell buildings that affects these areas, the modifier will update that way too. =========== Hotkeys note: =========== Keyboard hooks consumes a little bit extra resources of your system, it is not noticeable in most situations, therefore I have coded it as an option with a switch. You can turn hotkeys on and off as you like. You can also have your hotkeys make a beep when activated and deactivated to confirm your choices. All hotkeys use the same sound frequencies. Activation will give a high pitch frequency and deactivation will give a low frequency. You may also turn off this beep signalling by removing the check mark in the checkbox. BEWARE: When using keyboard hooks your anti virus will most definitely react to it, so you have to unblock it if it does. See Hotkeys.txt for information on the different set of hotkeys. ============= UpDown Controls ============= As you have read, I have added Up-Down controls to all edit boxes in the program. You can change values in an edit box in many ways now. Here are the methods: 1: Click a button to choose a predefined value. 2: Click the edit box and type a custom value. 3: Click the up-down control buttons to change values. 4: Use the up-down arrow keys to change values. 5: Use mouse wheel to change values. ============ Troubleshooting ============ Q1: Trainer doesnt work? A1: Use only with Civ 5 version 1.0.1.141. It will most likely not work with other versions. Q2: Trainer still doesnt work? A2: Your firewall/antivirus blocked it, unblock it and run it again. I need to do this myself all the time. Q3: Trainer is still not working? A3: Your gold, culture and golden age progress/turns will only update after you click a city or do a next turn. Q4: I use Windows XP and the trainer runs and quits almost instantly? A4: Try to run it using Windows 98 Compatability mode. Q5: After I run the trainer, the editboxes does not reflect the real values from the Game? A5: This happens if you run the trainer for the first time if it was blocked by the firewall or your antivirus. If it is blocked, it cannot open the civilization process, and therefore the values will not be read, so it will show random values in the box. To solve this you have to unblock the trainer from your f.w or a.v and then run the trainer again. ===== Author ===== All code is coded in pure Microsoft Macro Assembly by DelphiUniverse. Tools used: * Notepad++ * Windows calculator My favorite coding equipment: * SteelSeries 7G keyboard (Nothing close to it, nothing above it) * 26" 2ms screen for coding happiness============== For developers ============== If you want to code your own civilization trainer, you may freely use the included dynamic link library (Core.dll). It has all the features you can find in my own trainer. All you need to do is to code your own GUI (graphics user interface) and then load the functions from Core.dll. To be able to use the functions inside Core.dll you are going to need to know a little bit about the functions: ====================================================================================== Core.dll: ====================================================================================== Will work for: Civilization 1.0.1.141 DirectX9 - DirectX11 (Will not work for earlier versions) Amount of functions inside: 25 List of functions: The first is the ordinal number of the functions. The second is the name of the functions. You can import functions based on name or ordinal. I prefer ordinals as they are fastest and makes the executable smaller. Choose whatever you like. The third column if the amount of parameters each function takes. The fourth and fifth column is the actual parameters used in the function. If the column is empty, then it takes no parameters. FUNCTION FUNCTION FUNCTION PARAMETERS1 PARAMETERS2 ORDINALS NAMES PARAMETERCOUNT @1 GameExist 0 @2 GameOpen 0 @3 WriteResource 1 Value:DWORD @4 ReadResource 0 @5 WriteFreeResourceSlots 0 @6 CheckFreeResourceSlots 0 @7 WriteGold 1 Value:DWORD @8 ReadGold 0 @9 WriteCulture 1 Value:DWORD @10 ReadCulture 0 @11 WriteGoldenProgress 1 Value:DWORD @12 ReadGoldenProgress 0 @13 WriteGoldenTurn 1 Value:DWORD @14 ReadGoldenTurn 0 @15 WriteGreatGeneral 1 Value:DWORD @16 ReadGreatGeneral 0 @17 SetMovement 2 State:DWORD Value:DWORD @18 GetMovementState 0 @19 SetExperience 2 State:DWORD Value:DWORD @20 GetExperienceState 0 @21 SetHealing 2 State:DWORD Value:DWORD @22 GetHealingState 0 @23 SetCityModifier 2 State:DWORD Value:DWORD @24 GetCityModifierState 0 @25 PrintBaseAddr 0 ======================= A word about parameters ======================= All parameters that has a name of "State" can be set to either 1 or 0. 1 means it will activate and 0 means it will be deactivated. All parameters that has a name of "Value" is the value you want to set on the current variable. For example, if you run the function "WriteGold" you would set Value to 10000 for example to write 10k gold. ================================= Full Explanation of each function ================================= --------------------------------------------------------------------------------- @1 GameExist Use this function to check if Civilization is running/started. Parameters: None Return value: 0 = The game is not running NonZero = The game exist in memory and is running --------------------------------------------------------------------------------- @2 GameOpen Use this function to open the civilization game process. This function is essential to have the trainer work in the first place. This is the one and only function that must be run before you can use any function in the dll. This applies to all functions except "GameExist" function. This function will not launch and execute civilization, it will only open the process memory. The user have to run civilization on his own. Parameters: None Return value: 0 = The process could not be opened. NonZero = Process was successfully opened --------------------------------------------------------------------------------- @3 WriteResource Use this function to set all strategic and luxury resources to a specific value. Parameters: 1 Param #1 = Value to set Return value: None --------------------------------------------------------------------------------- @4 ReadResource Use this function to read from memory how many Iron resources you have. If you initially set resources by using the function "WriteResource", then all resources should be the same, so reading the Iron resource should be enough to gather information about all resources. Parameters: None Return value: The return value is the amount of Iron resources in the game. --------------------------------------------------------------------------------- @5 WriteFreeResourceSlots This function will zero out all spent/used resource slots in the game. Parameters: None Return value: None --------------------------------------------------------------------------------- @6 CheckFreeResourceSlots This function will check if you have any spent/used resource slots from any of the 6 strategic resources in the game. Parameters: None Return value: 0 = No slots were in use NonZero = One, several or all slots were in use --------------------------------------------------------------------------------- @7 WriteGold Use this function to set the amount of gold in game. Parameters: 1 Param #1 = Gold to set Return value: None --------------------------------------------------------------------------------- @8 ReadGold This function reads the amount of gold you have in game. Parameters: None Return value: The return value is the amount of gold. --------------------------------------------------------------------------------- @9 WriteCulture Use this function to set the amount of culture in game. Parameters: 1 Param #1 = Culture to set Return value: None --------------------------------------------------------------------------------- @10 ReadCulture This function reads the amount of culture you have in game. Parameters: None Return value: The return value is the amount of culture. --------------------------------------------------------------------------------- @11 WriteGoldenProgress Use this function to set the amount of golden progress in game. Parameters: 1 Param #1 = Golden Progress to set. Return value: None --------------------------------------------------------------------------------- @12 ReadGoldenProgress This function reads the amount of Golden Progress you have in game. Parameters: None Return value: The return value is the amount of Golden Progress. --------------------------------------------------------------------------------- @13 WriteGoldenTurn Use this function to set the amount of Golden Turns you have in game. Parameters: 1 Param #1 = Golden Turns to set. Return value: None --------------------------------------------------------------------------------- @14 ReadGoldenTurn This function reads the amount of Golden Turns you have in game. Parameters: 0 Return value: The return value is the amount of Golden Turns. --------------------------------------------------------------------------------- @15 WriteGreatGeneral Use this function to set the amount of Great General points in game. Parameters: 1 Param #1 = Great General Points to set. Return value: None --------------------------------------------------------------------------------- @16 ReadGreatGeneral This function reads the amount of Great General Points you have in game. Parameters: None Return value: The return value is the amount of Great General Points. --------------------------------------------------------------------------------- @17 SetMovement This function will inject code into civilization to make it possible to have unlimited movement points for all units. When you click a unit it will give that unit x movement points (Depends what you set in parameter 2) and then it will make it have unlimited movement points. The reason you want to set movement point in parameter 2 is because if it is initially set to just 1 movement point, the unit will cancel if you try to move it any longer than 1 hexagon, then you would have to reclick it again and move it once more. Setting a good initial point before making unlimited move is essential. Due to the code injection nature of this function, if you close your trainer program, the code injected will still be inside game memory. So when you restart your trainer again you can use the next function to check if AntiMovement is still in game memory. Parameters: 2 Param #1 = State - Set to 1 to activate or set to 0 to deactivate Param #2 = Value - Initial Movement Points to set Return value: None --------------------------------------------------------------------------------- @18 GetMovementState This function will check if anti movement code is still present in game memory. Parameters: None Return value: The return value will be 1 if Anti Movement is active and 0 if not active. --------------------------------------------------------------------------------- @19 SetExperience Use this function to set unit experience in game. This function will inject code into the memory of civilization and stay there, even if you close your trainer. Use the next function to check if it still is active in memory. Parameters: 2 Param #1 = State - Set to 1 to activate or set to 0 to deactivate Param #2 = Value - Set the experience value to use Return value: None --------------------------------------------------------------------------------- @20 GetExperienceState This function will check if experience code is still present in game memory. Parameters: None Return value: The return value will be 1 if active and 0 if not active. --------------------------------------------------------------------------------- @21 SetHealing Use this function to set unit healing in game. This function will inject code into the memory of civilization and stay there, even if you close your trainer. Use the next function to check if it still is active in memory. Parameters: 2 Param #1 = State - Set to 1 to activate or set to 0 to deactivate Param #2 = Value - Health value in the range of 0-10 (0=no health, 10=full health) Return value: None --------------------------------------------------------------------------------- @22 GetHealingState This function will check if Unit healing code is still present in game memory. Parameters: None Return value: The return value will be 1 if active and 0 if not active. --------------------------------------------------------------------------------- @23 SetCityModifier Use this function to set the city modifier of Production, Science and Gold in cities. This function will inject code into the memory of civilization and stay there, even if you close your trainer. Use the next function to check if it still is active in memory. The city production modifier will update when you buy a building that improves production. It will also update if you sell a building that improves production. The same goes for science and gold modifiers as well, you need to buy or sell a building that specifically improves these areas for it to update. Parameters: 2 Param #1 = State - Set to 1 to activate or set to 0 to deactivate Param #2 = Value - City Modifier percentage value Return value: None --------------------------------------------------------------------------------- @24 GetCityModifierState This function will check if city modifier code is still present and active in game memory. Parameters: None Return value: The return value will be 1 if active and 0 if not active. --------------------------------------------------------------------------------- @25 PrintBaseAddr This function is not a cheat function, it is meant to be used for programmers under debugging sessions. It will output a message box with the base address of civilization 5 - CvGameCoreDLLFinal Release.dll I found it to be essential when debugging but I cant see a reason you would need it yourself, but i've included it just in case anyone ever needs it. NB: The game must have been opened beforehand. You must use the function "GameOpen" before using this or else it will output zero (0). Parameters: None Return value: None --------------------------------------------------------------------------------- ============== Final thoughts ============== All you need to do is code a graphics user interface and then include Core.dll with your program to make the trainer work. I will most likely make future versions of this dll with more functions and more cheats, support for future versions of civilization. But I can't promise I will. I hope it will be useful for you. Thanks to Sid Meier for this great game. To activate these hotkeys, click the Keyboard Hook activate button in the Trainer program. It will make a keyboard hook to allow you to use cheat codes with the use of hotkeys. The reason you want to do this is because when you switch between civilization and the trainer, back and forth you will force civilization to reload all graphics data into the graphics memory, this is a time consuming process. You want to use cheat codes while staying in the game. So use this feature for this purpose. Here are the hotkeys: ALT + F1 = Anti Movement-Cost Cheat ALT + F2 = Train Unit Experience ALT + F3 = Set Health on units ALT + F5 = Set City Modifier (Science,Production and Gold) ALT + BACKSPACE = Turn off all cheat switches ALT + INSERT = Resources (Maximum) ALT + HOME = Gold (Maximum) ALT + PAGEUP = Culture (Maximum) ALT + DELETE = Golden Age Progress (Maximum) ALT + END = Golden Age Turns (Maximum) ALT + PAGEDOWN = Great General Progress (Maximum) ALT + LEFT = Free all used resource slots ALT + RIGHT = Zero all (Will zero out the following): 1: Gold 2: Golden Age Progress 3: Golden Age Turns 4: Culture 5: All Strategic and Luxury Resources 6: Great General Progress ================================= Civilization V Trainer v 3.0.3 by DelphiUniverse ================================= =========== About Trainer =========== This trainer was designed to work with Civilization 5 v 1.0.1.141 DirectX 9 and DirectX 11. Do not attempt to use it with earlier or future versions of the game. It will contaminate memory if you do. This trainer will give you the following: * Gold Cheat * Golden Age Progress Cheat * Golden Age Turns Cheat * Culture Cheat * Strategic Resource Cheat * Luxury Resource Cheat * Clear used resource slots Cheat * Great General Cheat * Unit Experience Cheat * Anti Movement-Cost Cheat * Heal units Cheat * City Modifier Cheat (Production, Science and Gold) * Full hotkey support * May set custom values: Gold: Absolute max = 20 Million Resources: Absolute max = 10 Million Culture: Absolute max = 100 Million Golden Age Progress Points: Absolute max = 100 Million Golden Age Turns: Absolute max = 100 Million Great General Progress: Absolute max = 100 Million Anti Movement-Cost: 100 Million Unit Experience: Absolute max = 100 Million Unit Health: Absolute max = 10 City Modifier: Absolute max = 100 Million ========================== Changes since last release ========================== * Coded a better and cooler about window ======== Installation ======== 1. Create a new folder anywhere you like. 2. Extract this archive into that folder. 3. Done. ========= Instructions ========= 1. Run game. 2. Start a new game. 3. Run trainer. 4. Select cheats. ===================== How to use switched cheats ===================== You do not need to understand how to use all the other cheats thats pretty straight forward. But there are 4 cheats in the game that has a switch (activate/deactivate). I will give a short brief what this does and how to use it. 1: Movement switch: This cheat will give unlimited movement points to units. Activate it and then click any unit, in any number, in any priority and move them around. Always remember to deactivate a switched cheat before making another turn. Set the initial movement point in the left editbox to set a default initial value for your units. Why would you want to set a initial movement score when the movement is already infinite? The reason is simple: Because if you have 1 movement point left, it will cancel if you try to move it more than 1 hex, its pretty annoying. The default initial value is already set so you do not need to worry about it. 2: Experience switch: This cheat will give experience to your units. Set a initial experience value in the editbox on the left, then click all your units. You only need to click them once. Then deactivate the cheat when finished. 3: Healing switch: This cheat will set health points on your units. Set the health point you want in the editbox on the left side (it can be in the range of 0-10 where 0 is no health and 10 is full health) Then click all units you want to set this health value upon. Deactivate the cheat when finished. 4: City modifier switch: This is probably the most complex cheat to use. (It's really not that complex). This cheat will set the city modifier value (it is in percentage %). It will set the modifier value on 3 things: Production, Science and Gold. To have this cheat work you will need to buy OR sell a building that affects any of these 3 areas. Thats it. Quick hint: I recommend buying: University (to enable modifier for science) Factory (to enable production modifier) Stock Exchange (to enable gold modifier) You can also sell buildings that affects these areas, the modifier will update that way too. =========== Hotkeys note: =========== Keyboard hooks consumes a little bit extra resources of your system, it is not noticeable in most situations, therefore I have coded it as an option with a switch. You can turn hotkeys on and off as you like. You can also have your hotkeys make a beep when activated and deactivated to confirm your choices. All hotkeys use the same sound frequencies. Activation will give a high pitch frequency and deactivation will give a low frequency. You may also turn off this beep signalling by removing the check mark in the checkbox. BEWARE: When using keyboard hooks your anti virus will most definitely react to it, so you have to unblock it if it does. See Hotkeys.txt for information on the different set of hotkeys. ============= UpDown Controls ============= As you have read, I have added Up-Down controls to all edit boxes in the program. You can change values in an edit box in many ways now. Here are the methods: 1: Click a button to choose a predefined value. 2: Click the edit box and type a custom value. 3: Click the up-down control buttons to change values. 4: Use the up-down arrow keys to change values. 5: Use mouse wheel to change values. ============ Troubleshooting ============ Q1: Trainer doesnt work? A1: Use only with Civ 5 version 1.0.1.141. It will most likely not work with other versions. Q2: Trainer still doesnt work? A2: Your firewall/antivirus blocked it, unblock it and run it again. I need to do this myself all the time. Q3: Trainer is still not working? A3: Your gold, culture and golden age progress/turns will only update after you click a city or do a next turn. Q4: I use Windows XP and the trainer runs and quits almost instantly? A4: Try to run it using Windows 98 Compatability mode. Q5: After I run the trainer, the editboxes does not reflect the real values from the Game? A5: This happens if you run the trainer for the first time if it was blocked by the firewall or your antivirus. If it is blocked, it cannot open the civilization process, and therefore the values will not be read, so it will show random values in the box. To solve this you have to unblock the trainer from your f.w or a.v and then run the trainer again. ===== Author ===== All code is coded in pure Microsoft Macro Assembly by DelphiUniverse. Tools used: * Notepad++ * Windows calculator My favorite coding equipment: * SteelSeries 7G keyboard (Nothing close to it, nothing above it) * 26" 2ms screen for coding happiness
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January 26, 2011 - 12:06pm