Civilization 5 v1.0.1.348 (+10 Trainer)

Civilization 5 v1.0.1.348 (+10 Trainer)

Civilization 5 v1.0.1.348 (+10 Trainer) [DelphiUniverse]

Text file description:

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4.1.1 Changes
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* Will now increase the priority of Civilization from
  normal priority to high priority when you minimize
  the trainer. And will set to idle priority when you
  restore the trainer window. "Idle" priority is the
  lowest possible priority in the system, "very low"
  priority have a value of 11 while idle priority only
  have 1. Always minimize the trainer if you want the
  trainer to manage priorities. If you leave the trainer
  window on the desktop, you have to manage priorities
  manually. I therefore recommend that you enable the
  automatic minimize on run in settings.ini
  See "Run priorities" further down in this readme.
  When the trainer is minimized it is guaranteed to be
  running at low priority and Civilization is guaranteed
  to be running at the highest priority, but not realtime
  priority, that priority level will corrupt the sound and
  should be avvoided.
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4.1 Changes
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* Made system calls a tad faster
* Forced code and data to stay in memory (no paging)
* Removed mutex objects where they are not needed
* Simplified midi handling routine
* Will now only check flags in message loop which requires
  only one push compared to the slow 5 push by peekmessage
* Reduced 10 ms suspension down to 5 ms suspension
* Split trainer into two main threads to support two cores
  Two cores is optimal for this trainer, any more cores will
  not improve efficiency. The main thread now handles keyboard polling
  and the second thread is responsible for memory operations
* Solved a bug when clicking the about window button and the
  library was not yet loaded would result in a crash
* removed some forgotten and left behind code and data
* Optimized startup code by eliminating register dependencies
  aligned code and tried to code things in paralell
* Made more funny in about dialog, just for fun, the head
  at the bottom of the about scroller will change colour
  every second turn.
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4.0.10 Changes
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* Tiny corrections in about window
* Properly wait until relevant modules are loaded before
  giving trainer access to read/write operations
* Added error checking if relevant modules can't be loaded
* More consistent lookup of base addresses
* Replaced CAPS-LOCK with SHIFT keys when using hotkeys
  It is easier to use the shift key than using the caps lock
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4.0.9 Changes
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* Changed the way it suspends the civ process
* Added more necessary privilege flags
* Automatically removes the privilege-warning
  dialog at the beginning, will display one time only
* Coded a more cool about window and put it in a dll
  because all the strings add up waste to the executable
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4.0.8 Changes
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* Solved a stack cleanup problem which caused program to crash
  when using ALT + BACKSPACE hotkey
* Properly set token privileges
* Properly suspended civilization when reading and writing to memory
* Added warning when running without enough privileges
* Added more error check during startup
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4.0.7 Changes (Earlier)
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* Added functionality to clear individual values
  from the 6 primary cheats. You normally use
  ALT + Insert, Alt + Home etc to set values. You
  can toggle the Caps Lock key, when it is toggled
  it will set values to zero instead. So toggle
  Caps-Lock when you want to zero out a specific
  value. The hotkeys are still the same.
* Added possibility to override the movement value in
  the movement editbox. If you toggle Caps-Lock it will
  apply zero (0) movement points in the game, and is good
  for resetting movement points for units. Once you turn
  off caps-lock again, it will use the value shown in the
  edit box. Keep in mind that you must still enable the
  cheat for it to apply zero movement points.
  ( See hotkeys note further down in this file )
* Rearranged controls a bit
* Changed font for controls
* Changed resource button values to a more pleasant set of
  values instead of all the 9,99,999's
* Changed hotkeys default values a tad in Settings.ini
* Added error check when loading the civ process
* Added comma thousand separator on all buttons with numbers
* Removed quit dialog, it acted as a safety measure in the
  days when you had to restart civ before you launched the
  trainer. Those days are over, you can start the trainer
  before or after you launch civ, no need for quit dialog
* Trainer window will now properly center on screen.
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4.0.6 Changes (Earlier)
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* Removed antidebug code because some people
  actually run the trainer sandboxed.
* Added a mutex object to prevent problems
  with the civ process
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4.0.5 Changes (Earlier)
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* Code reduction
* Little bit error checking code
* Little bit smarter algoritm used for some functions
* Changed default sound for hotkeys
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 4.0.4 Changes (Earlier)
 ----------------------
 * Technical rearrangement to prevent crashes
 * Subclassed edit boxes to allow only digits and - characters
 * Trainer can now be start in any order you like, before or
   after. You can even shut it down and restart it without
   starting civilization again.
 * You do not have to do a next turn anymore to have the gold
   cheat work.
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4.0.3 Changes (Earlier)
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* Default values for 6 primary Hotkeys are now customizable. You can
 edit Settings.ini and set custom values that will apply when
 using the different hotkeys.
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4.0.2 Changes (Earlier)
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* ALT + BACKSPACE hotkey will now only execute and make sound
  if switched cheats are activated. If they are not activated
  it will not make sound anymore, nor execute.
* ALT + LEFT will no longer execute and make sound if there are
  no slots to free.
* ALT + RIGHT will no longer execute and make sound if all 6
  resources are already set to zero.
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4.0.1 Changes (Earlier)
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* Fixed a problem with the gold pointer.
* Made startup slightly faster
* ALT + BACKSPACE didn't produce sound, is fixed now
* Added customization options by adding a Settings.ini file
  (If you use minimize on run, it will minimize after 6 seconds
   automatically so that you can have a short peek at the window
   attributes before it minimizes)
* Changed sound type when using hotkeys, can be customized too
* When trainer minimizes it will turn to the lowest priority and
  in addition to that it will suspend the thread for 10 ms for each
  iteration. When Trainer window is restored again it will remove
  the 10 ms suspension and restore the old priority it was set to.
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4.0 Changes (Earlier)
-----------------------
* Edit boxes now support signed numbers
* Startup time reduced
* Size of program greatly reduced
* Hotkeys a tad quicker now
* Some things still lacking in terms of customization
My previous trainer project was deleted by myself and so I had
to code everything fresh. This new version is working, but I
expect it to have a few bugs here and there, they will be fixed
in later versions. Consider this a beta version.
The size of the executable in the previous version was some 23 KB
it has been reduced to 13 KB and I've also hard-coded all the
previous dll's directly into the executable, so the trainer is
reduced in size by 2.5 times the previous version.
It is not optimized nor is it tweaked yet. This is a kind of a
quick release just to be able to play with the trainer.
Civilization V Trainer v 4.1.1 for Civilization 5 v 1.0.1.348 ..by DelphiUniverse
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4.1.1 Changes
-------------
* Will now increase the priority of Civilization from
  normal priority to high priority when you minimize
  the trainer. And will set to idle priority when you
  restore the trainer window. "Idle" priority is the
  lowest possible priority in the system, "very low"
  priority have a value of 11 while idle priority only
  have 1. Always minimize the trainer if you want the
  trainer to manage priorities. If you leave the trainer
  window on the desktop, you have to manage priorities
  manually. I therefore recommend that you enable the
  automatic minimize on run in settings.ini
  See "Run priorities" further down in this readme.
  When the trainer is minimized it is guaranteed to be
  running at low priority and Civilization is guaranteed
  to be running at the highest priority, but not realtime
  priority, that priority level will corrupt the sound and
  should be avvoided.
 (See Changelog.txt for all changes since version 4.0)
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WOW64
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WOW64 is an emulation software layer that emulates x86 applications on 64 bit windows.
Some people report problems when running trainer using this layer, but I can confirm
that this trainer works flawlessly on win32 platforms.
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About Trainer
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This trainer is designed to work with Civilization 5 v 1.0.1.348
DirectX 9 and DirectX 11.
Do not attempt to use it with earlier or future versions of the game.
It will contaminate and corrupt memory if you do.
This trainer will give you the following:
* Gold
* Golden Age Progress
* Golden Age Turns
* Culture
* Strategic Resources
* Luxury Resources
* Clear spent resource slots
* Great General
* Unit Experience
* Movement
* Heal units
* City Modifier
* Full hotkey support
* Customizable (See Settings.ini)
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Installation
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1. Create a new folder anywhere you like.
2. Extract archive into that folder.
3. Done.
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How to use
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Start Trainer or Game in any order you
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Run Priorities
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Here is a detailed description of how the trainer manages priorities, both on the trainer and civilization:
When trainer is minimized:  Trainer gets a very low priority and Civilization gets the highest priority setting.
When trainer is not minimized: Trainer remains at normal priority and Civilization remains unchanged.
Use the task manager to see which priorities is applied if unsure. Use "MinOnRun" and set it to 1 to automatically minimize the trainer on startup, in Settings.ini
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Switched Cheats
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BEWARE: Always turn off switched cheats before making another turn. ALT + BACKSPACE will quickly turn off all switched cheats.
1: MOVEMENT SWITCH:
This cheat gives unlimited movement points to units. Set initial movement points in the editbox, this is not necessary as it already is set to a good initial value.
2: EXPERIENCE SWITCH:
This cheat gives experience to units. Set the experience value you want in the editbox then click your units you want to apply this value upon, one after another. You only need to click them once, you can also scroll quickly through all units with the arrow buttons.
3: HEALING SWITCH:
This cheat will set health points on your units. Set the health point you want in the editbox on the left side (it can be in the range of 0-10 where 0 is no health and 10 is full health) Then click all units you want to set this health value upon.
4: CITY MODIFIER SWITCH:
This is probably the most complex cheat to use. (It's really not that complex). This cheat will set the city modifier value (it is in percentage %).
It will set the modifier value on 3 things: Production, Science and Gold. To have this cheat work you will need to buy OR sell a building that affects any of these 3 areas. Thats it.
Quick hints: I recommend buying:
University	(to enable modifier for science)
Factory		(to enable production modifier)
Stock Exchange	(to enable gold modifier)
You can also sell buildings that affects these areas, the modifier will update that way too.
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Hotkeys
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ALT + S (3 seconds)	= Suspend/Wake up Trainer (You will hear sound signal when enabled/disabled)
ALT + F1		= Movement Cheat
SHIFT + ALT + F1	= Movement Cheat with zero movement points
ALT + F2		= Experience
ALT + F3		= Healing
ALT + F5		= Modifier (Science,Production and Gold)
ALT + BACKSPACE		= Turn off all cheat switches
ALT + INSERT		= Resources	(Set value to value found in Settings.ini)
ALT + HOME		= Gold		(Set value to value found in Settings.ini)
ALT + PAGEUP		= Culture	(Set value to value found in Settings.ini)
ALT + DELETE		= Golden Prog	(Set value to value found in Settings.ini)
ALT + END		= Golden Turns  (Set value to value found in Settings.ini)
ALT + PGDOWN		= Great General (Set value to value found in Settings.ini)
SHIFT + ALT + INSERT	= Zero out Resources
SHIFT + ALT + HOME	= Zero out Gold
SHIFT + ALT + PAGEUP	= Zero out Culture
SHIFT + ALT + DELETE	= Zero out Golden Progress
SHIFT + ALT + END	= Zero out Golden Turns
SHIFT + ALT + PGDOWN	= Zero out Great General Progress
ALT + LEFT		= Free all used resource slots
ALT + RIGHT		= Zero all (Will zero out the following):
				1: Gold
				2: Golden Age Progress
				3: Golden Age Turns
				4: Culture
				5: All Strategic and Luxury Resources
				6: Great General Progress
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UpDown Controls
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I have added Up-Down controls to all edit boxes in the program.
You may change values in an edit box in many ways:
1: Click a button to choose a predefined value.
2: Click the edit box and type a custom value.
3: Click the up-down control buttons to change values.
4: Use the up-down arrow keys on your keyboard.
5: Use mouse wheel to change values.
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Troubleshooting
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Q1: Trainer doesnt work?
A1: Use only with Civ 5 version 1.0.1.348. It will not work with other versions.
Q2: Trainer still doesnt work?
A2: Your firewall/antivirus blocked it or sandboxed it. Unblock it, shut down trainer and restart it again
Q3: Trainer is still not working?
A3: The 6 primary cheats will only update after you click a city or any operations that updates the display
Q4: I use WinXP and the trainer runs and quits almost instantly?
A4: Try to run it using Win98 Compatability mode.
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Feedback
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Please report new suggestions and bug reports here on CivFanatics or on ThePirateBay.org where you can find me under
the name of DelphiUniverse. Send an e-mail to the address found in the .rar archive comment section.
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Author
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Coded by DelphiUniverse using Microsoft Macro Assembly.
My favorite coding equipment:
* SteelSeries 7G keyboard (Nothing close to it, nothing above it)
* 26" 2ms screen for coding happiness

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