Dishonored (Unlocker)
Text file description:
3COMP-EGORegorDishonoredPC 32-bitRUS2012.11.03-13.06.399099274571C:\Games\Dishonored\Binaries\Win32\Fatal error! Address = 0xa6ea9f (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0xb54826 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0xb58a08 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x786c0f (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x63f21a (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0xa15c82 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x635f46 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0xa1781b (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0xa17f33 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0xa17f72 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x9deaaa (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x9e21af (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x9e22da (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x9e23b0 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0xe4d501 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x764433aa (filename not found) [in C:\Windows\syswow64\kernel32.dll] Address = 0x77b99ef2 (filename not found) [in C:\Windows\SysWOW64\ntdll.dll] Address = 0x77b99ec5 (filename not found) [in C:\Windows\SysWOW64\ntdll.dll] Address = 0x77b99ec5 (filename not found) [in C:\Windows\SysWOW64\ntdll.dll] Game3COMP-EGORegorDishonoredPC 32-bitRUS2012.11.05-15.35.379099274571C:\Games\Dishonored\Binaries\Win32\Fatal error! Address = 0x205715ee (filename not found) [in C:\Windows\system32\dvttrn.dll] Address = 0xba0611 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0xb8ecc3 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x977fe5 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x9785e2 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x6b79eb (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x630fc6 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0xa17f80 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x9deaaa (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x9e21af (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x9e22da (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x9e23b0 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0xe4d501 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x76cc33aa (filename not found) [in C:\Windows\syswow64\kernel32.dll] Address = 0x77749ef2 (filename not found) [in C:\Windows\SysWOW64\ntdll.dll] Address = 0x77749ec5 (filename not found) [in C:\Windows\SysWOW64\ntdll.dll] Address = 0x77749ec5 (filename not found) [in C:\Windows\SysWOW64\ntdll.dll] Game3COMP-EGORegorDishonoredPC 32-bitRUS2012.11.06-00.38.389099274571C:\Games\Dishonored\Binaries\Win32\Fatal error! Address = 0x203915e8 (filename not found) [in C:\Windows\system32\dvttrn.dll] Address = 0xba0611 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0xb8ecc3 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x977fe5 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x9785e2 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x6b79eb (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x630fc6 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0xa17f80 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x9deaaa (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x9e21af (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x9e22da (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x9e23b0 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0xe4d501 (filename not found) [in C:\Games\Dishonored\Binaries\Win32\Dishonored.exe] Address = 0x764933aa (filename not found) [in C:\Windows\syswow64\kernel32.dll] Address = 0x77cb9ef2 (filename not found) [in C:\Windows\SysWOW64\ntdll.dll] Address = 0x77cb9ec5 (filename not found) [in C:\Windows\SysWOW64\ntdll.dll] Address = 0x77cb9ec5 (filename not found) [in C:\Windows\SysWOW64\ntdll.dll] Game[1984.41] Log: Log file open, 11/03/12 13:06:39 [1984.41] Log: Files map: [1984.41] Log: TSet: 148 elements, 128 hash slots [1984.41] Log: Hash[0] = 2 [1984.41] Log: Hash[1] = 0 [1984.41] Log: Hash[2] = 0 [1984.41] Log: Hash[3] = 0 [1984.41] Log: Hash[4] = 0 [1984.41] Log: Hash[5] = 0 [1984.41] Log: Hash[6] = 2 [1984.41] Log: Hash[7] = 1 [1984.41] Log: Hash[8] = 0 [1984.41] Log: Hash[9] = 1 [1984.41] Log: Hash[10] = 1 [1984.41] Log: Hash[11] = 1 [1984.41] Log: Hash[12] = 2 [1984.41] Log: Hash[13] = 0 [1984.41] Log: Hash[14] = 1 [1984.41] Log: Hash[15] = 1 [1984.41] Log: Hash[16] = 2 [1984.41] Log: Hash[17] = 2 [1984.41] Log: Hash[18] = 1 [1984.41] Log: Hash[19] = 2 [1984.41] Log: Hash[20] = 1 [1984.41] Log: Hash[21] = 2 [1984.41] Log: Hash[22] = 1 [1984.41] Log: Hash[23] = 3 [1984.41] Log: Hash[24] = 0 [1984.41] Log: Hash[25] = 1 [1984.41] Log: Hash[26] = 2 [1984.41] Log: Hash[27] = 0 [1984.41] Log: Hash[28] = 3 [1984.41] Log: Hash[29] = 0 [1984.41] Log: Hash[30] = 2 [1984.41] Log: Hash[31] = 2 [1984.41] Log: Hash[32] = 0 [1984.41] Log: Hash[33] = 0 [1984.41] Log: Hash[34] = 3 [1984.41] Log: Hash[35] = 0 [1984.41] Log: Hash[36] = 2 [1984.41] Log: Hash[37] = 2 [1984.41] Log: Hash[38] = 1 [1984.41] Log: Hash[39] = 2 [1984.41] Log: Hash[40] = 0 [1984.41] Log: Hash[41] = 1 [1984.41] Log: Hash[42] = 0 [1984.41] Log: Hash[43] = 0 [1984.41] Log: Hash[44] = 0 [1984.41] Log: Hash[45] = 1 [1984.41] Log: Hash[46] = 3 [1984.41] Log: Hash[47] = 3 [1984.41] Log: Hash[48] = 0 [1984.41] Log: Hash[49] = 3 [1984.41] Log: Hash[50] = 0 [1984.41] Log: Hash[51] = 2 [1984.41] Log: Hash[52] = 1 [1984.41] Log: Hash[53] = 1 [1984.41] Log: Hash[54] = 0 [1984.41] Log: Hash[55] = 2 [1984.41] Log: Hash[56] = 1 [1984.41] Log: Hash[57] = 0 [1984.41] Log: Hash[58] = 0 [1984.41] Log: Hash[59] = 2 [1984.41] Log: Hash[60] = 0 [1984.41] Log: Hash[61] = 0 [1984.41] Log: Hash[62] = 1 [1984.41] Log: Hash[63] = 1 [1984.41] Log: Hash[64] = 1 [1984.41] Log: Hash[65] = 3 [1984.41] Log: Hash[66] = 0 [1984.41] Log: Hash[67] = 0 [1984.41] Log: Hash[68] = 3 [1984.41] Log: Hash[69] = 0 [1984.41] Log: Hash[70] = 1 [1984.41] Log: Hash[71] = 2 [1984.41] Log: Hash[72] = 3 [1984.41] Log: Hash[73] = 1 [1984.41] Log: Hash[74] = 0 [1984.41] Log: Hash[75] = 0 [1984.41] Log: Hash[76] = 2 [1984.41] Log: Hash[77] = 2 [1984.41] Log: Hash[78] = 2 [1984.41] Log: Hash[79] = 0 [1984.41] Log: Hash[80] = 2 [1984.41] Log: Hash[81] = 3 [1984.41] Log: Hash[82] = 1 [1984.41] Log: Hash[83] = 0 [1984.41] Log: Hash[84] = 3 [1984.41] Log: Hash[85] = 0 [1984.41] Log: Hash[86] = 1 [1984.41] Log: Hash[87] = 3 [1984.41] Log: Hash[88] = 1 [1984.41] Log: Hash[89] = 0 [1984.41] Log: Hash[90] = 2 [1984.41] Log: Hash[91] = 1 [1984.41] Log: Hash[92] = 2 [1984.41] Log: Hash[93] = 1 [1984.41] Log: Hash[94] = 1 [1984.41] Log: Hash[95] = 0 [1984.41] Log: Hash[96] = 0 [1984.41] Log: Hash[97] = 1 [1984.41] Log: Hash[98] = 1 [1984.41] Log: Hash[99] = 1 [1984.41] Log: Hash[100] = 0 [1984.41] Log: Hash[101] = 1 [1984.41] Log: Hash[102] = 1 [1984.41] Log: Hash[103] = 1 [1984.41] Log: Hash[104] = 1 [1984.41] Log: Hash[105] = 1 [1984.41] Log: Hash[106] = 2 [1984.41] Log: Hash[107] = 3 [1984.41] Log: Hash[108] = 1 [1984.41] Log: Hash[109] = 2 [1984.41] Log: Hash[110] = 7 [1984.41] Log: Hash[111] = 1 [1984.41] Log: Hash[112] = 2 [1984.41] Log: Hash[113] = 2 [1984.41] Log: Hash[114] = 2 [1984.41] Log: Hash[115] = 0 [1984.41] Log: Hash[116] = 1 [1984.41] Log: Hash[117] = 1 [1984.41] Log: Hash[118] = 0 [1984.41] Log: Hash[119] = 1 [1984.41] Log: Hash[120] = 0 [1984.41] Log: Hash[121] = 1 [1984.41] Log: Hash[122] = 0 [1984.41] Log: Hash[123] = 0 [1984.41] Log: Hash[124] = 2 [1984.41] Log: Hash[125] = 2 [1984.41] Log: Hash[126] = 1 [1984.41] Log: Hash[127] = 0 [1984.41] Log: FileName: ..\..\DishonoredGame\Config\DishonoredCompat.ini [1984.41] Log: [AppCompat] [1984.41] Log: CPUScore1=1000 [1984.41] Log: CPUScore2=720 [1984.41] Log: CPUScore3=630 [1984.41] Log: CPUScore4=500 [1984.41] Log: CPUScore5=275 [1984.41] Log: CPUSpeed1=1.8 [1984.41] Log: CPUSpeed2=2.4 [1984.41] Log: CPUSpeed3=3.0 [1984.41] Log: CPUSpeed4=3.5 [1984.41] Log: CPUSpeed5=4.0 [1984.41] Log: CPUMultiCoreMult=1.75 [1984.41] Log: CPUHyperThreadMult=1.15 [1984.41] Log: CPUMemory1=1.0 [1984.41] Log: CPUMemory2=2.0 [1984.41] Log: CPUMemory3=3.0 [1984.41] Log: CPUMemory4=4.0 [1984.41] Log: CPUMemory5=6.0 [1984.41] Log: GPUmemory1=256 [1984.41] Log: GPUmemory2=512 [1984.41] Log: GPUmemory3=768 [1984.41] Log: GPUmemory4=1024 [1984.41] Log: GPUmemory5=1024 [1984.41] Log: GPUShader1=3 [1984.41] Log: GPUShader2=3 [1984.41] Log: GPUShader3=3 [1984.41] Log: GPUShader4=3 [1984.41] Log: GPUShader5=3 [1984.41] Log: [1984.41] Log: [AppCompatGPU-0x10DE] [1984.41] Log: VendorName=NVIDIA [1984.41] Log: VendorMobileTag=Go [1984.41] Log: 0x014F=1,GeForce 6200 [1984.41] Log: 0x00F3=1,GeForce 6200 [1984.41] Log: 0x0221=1,GeForce 6200 [1984.41] Log: 0x0163=1,GeForce 6200 LE [1984.41] Log: 0x0162=1,GeForce 6200SE TurboCache(TM) [1984.41] Log: 0x0161=1,GeForce 6200 TurboCache(TM) [1984.41] Log: 0x0162=1,GeForce 6200SE TurboCache(TM) [1984.41] Log: 0x0160=1,GeForce 6500 [1984.41] Log: 0x0141=1,GeForce 6600 [1984.41] Log: 0x00F2=1,GeForce 6600 [1984.41] Log: 0x0140=1,GeForce 6600 GT [1984.41] Log: 0x00F1=1,GeForce 6600 GT [1984.41] Log: 0x0142=1,GeForce 6600 LE [1984.41] Log: 0x00F4=1,GeForce 6600 LE [1984.41] Log: 0x0143=1,GeForce 6600 VE [1984.41] Log: 0x0147=1,GeForce 6700 XL [1984.41] Log: 0x0041=1,GeForce 6800 [1984.41] Log: 0x00C1=1,GeForce 6800 [1984.41] Log: 0x0047=1,GeForce 6800 GS [1984.41] Log: 0x00F6=1,GeForce 6800 GS [1984.41] Log: 0x00C0=1,GeForce 6800 GS [1984.41] Log: 0x0045=1,GeForce 6800 GT [1984.41] Log: 0x00F9=1,GeForce 6800 Series GPU [1984.41] Log: 0x00C2=1,GeForce 6800 LE [1984.41] Log: 0x0040=1,GeForce 6800 Ultra [1984.41] Log: 0x00F9=1,GeForce 6800 Series GPU [1984.41] Log: 0x0043=1,GeForce 6800 XE [1984.41] Log: 0x0048=1,GeForce 6800 XT [1984.41] Log: 0x0218=1,GeForce 6800 XT [1984.41] Log: 0x00C3=1,GeForce 6800 XT [1984.41] Log: 0x01DF=1,GeForce 7300 GS [1984.41] Log: 0x0393=1,GeForce 7300 GT [1984.41] Log: 0x01D1=1,GeForce 7300 LE [1984.41] Log: 0x01D3=1,GeForce 7300 SE [1984.41] Log: 0x01DD=1,GeForce 7500 LE [1984.41] Log: 0x0392=1,GeForce 7600 GS [1984.41] Log: 0x0392=1,GeForce 7600 GS [1984.41] Log: 0x02E1=1,GeForce 7600 GS [1984.41] Log: 0x0391=1,GeForce 7600 GT [1984.41] Log: 0x0394=1,GeForce 7600 LE [1984.41] Log: 0x00F5=2,GeForce 7800 GS [1984.41] Log: 0x0092=2,GeForce 7800 GT [1984.41] Log: 0x0091=2,GeForce 7800 GTX [1984.41] Log: 0x0291=2,GeForce 7900 GT/GTO [1984.41] Log: 0x0292=2,GeForce 7900 GS [1984.41] Log: 0x0290=2,GeForce 7900 GTX [1984.41] Log: 0x0293=2,GeForce 7900 GX2 [1984.41] Log: 0x0294=2,GeForce 7950 GX2 [1984.41] Log: 0x0322=0,GeForce FX 5200 [1984.41] Log: 0x0321=0,GeForce FX 5200 Ultra [1984.41] Log: 0x0323=0,GeForce FX 5200LE [1984.41] Log: 0x0326=1,GeForce FX 5500 [1984.41] Log: 0x0326=1,GeForce FX 5500 [1984.41] Log: 0x0312=1,GeForce FX 5600 [1984.41] Log: 0x0311=1,GeForce FX 5600 Ultra [1984.41] Log: 0x0314=1,GeForce FX 5600XT [1984.41] Log: 0x0342=1,GeForce FX 5700 [1984.41] Log: 0x0341=1,GeForce FX 5700 Ultra [1984.41] Log: 0x0343=1,GeForce FX 5700LE [1984.41] Log: 0x0344=1,GeForce FX 5700VE [1984.41] Log: 0x0302=1,GeForce FX 5800 [1984.41] Log: 0x0301=1,GeForce FX 5800 Ultra [1984.41] Log: 0x0331=1,GeForce FX 5900 [1984.41] Log: 0x0330=1,GeForce FX 5900 Ultra [1984.41] Log: 0x0333=1,GeForce FX 5950 Ultra [1984.41] Log: 0x0324=1,GeForce FX Go5200 64M [1984.41] Log: 0x031A=1,GeForce FX Go5600 [1984.41] Log: 0x0347=1,GeForce FX Go5700 [1984.41] Log: 0x0167=1,GeForce Go 6200/6400 [1984.41] Log: 0x0168=1,GeForce Go 6200/6400 [1984.41] Log: 0x0148=1,GeForce Go 6600 [1984.41] Log: 0x00c8=1,GeForce Go 6800 [1984.41] Log: 0x00c9=1,GeForce Go 6800 Ultra [1984.41] Log: 0x0098=1,GeForce Go 7800 [1984.41] Log: 0x0099=1,GeForce Go 7800 GTX [1984.41] Log: 0x0298=1,GeForce Go 7900 GS [1984.41] Log: 0x0299=1,GeForce Go 7900 GTX [1984.41] Log: 0x0185=0,GeForce MX 4000 [1984.41] Log: 0x00FA=0,GeForce PCX 5750 [1984.41] Log: 0x00FB=0,GeForce PCX 5900 [1984.41] Log: 0x0110=0,GeForce2 MX/MX 400 [1984.41] Log: 0x0111=0,GeForce2 MX200 [1984.41] Log: 0x0110=0,GeForce2 MX/MX 400 [1984.41] Log: 0x0200=0,GeForce3 [1984.41] Log: 0x0201=0,GeForce3 Ti200 [1984.41] Log: 0x0202=0,GeForce3 Ti500 [1984.41] Log: 0x0172=0,GeForce4 MX 420 [1984.41] Log: 0x0171=0,GeForce4 MX 440 [1984.41] Log: 0x0181=0,GeForce4 MX 440 with AGP8X [1984.41] Log: 0x0173=0,GeForce4 MX 440-SE [1984.41] Log: 0x0170=0,GeForce4 MX 460 [1984.41] Log: 0x0253=0,GeForce4 Ti 4200 [1984.41] Log: 0x0281=0,GeForce4 Ti 4200 with AGP8X [1984.41] Log: 0x0251=0,GeForce4 Ti 4400 [1984.41] Log: 0x0250=0,GeForce4 Ti 4600 [1984.41] Log: 0x0280=0,GeForce4 Ti 4800 [1984.41] Log: 0x0282=0,GeForce4 Ti 4800SE [1984.41] Log: 0x0203=0,Quadro DCC [1984.41] Log: 0x0309=1,Quadro FX 1000 [1984.41] Log: 0x034E=1,Quadro FX 1100 [1984.41] Log: 0x00FE=1,Quadro FX 1300 [1984.41] Log: 0x00CE=1,Quadro FX 1400 [1984.41] Log: 0x0308=1,Quadro FX 2000 [1984.41] Log: 0x0338=1,Quadro FX 3000 [1984.41] Log: 0x00FD=1,Quadro PCI-E Series [1984.41] Log: 0x00F8=1,Quadro FX 3400/224400 [1984.41] Log: 0x00CD=1,Quadro FX 3450/4000 SDI [1984.41] Log: 0x004E=1,Quadro FX 4000 [1984.41] Log: 0x00CD=1,Quadro FX 3450/4000 SDI [1984.41] Log: 0x00F8=1,Quadro FX 3400/4400 [1984.41] Log: 0x009D=1,Quadro FX 4500 [1984.41] Log: 0x029F=1,Quadro FX 4500 X2 [1984.41] Log: 0x032B=1,Quadro FX 500/FX 600 [1984.41] Log: 0x014E=1,Quadro FX 540 [1984.41] Log: 0x014C=1,Quadro FX 540 MXM [1984.41] Log: 0x032B=1,Quadro FX 500/FX 600 [1984.41] Log: 0X033F=1,Quadro FX 700 [1984.41] Log: 0x034C=1,Quadro FX Go1000 [1984.41] Log: 0x00CC=1,Quadro FX Go1400 [1984.41] Log: 0x031C=1,Quadro FX Go700 [1984.41] Log: 0x018A=1,Quadro NVS with AGP8X [1984.41] Log: 0x032A=1,Quadro NVS 280 PCI [1984.41] Log: 0x00FD=1,Quadro PCI-E Series [1984.41] Log: 0x0165=1,Quadro NVS 285 [1984.41] Log: 0x017A=1,Quadro NVS [1984.41] Log: 0x018A=1,Quadro NVS with AGP8X [1984.41] Log: 0x0113=1,Quadro2 MXR/EX [1984.41] Log: 0x017A=1,Quadro NVS [1984.41] Log: 0x018B=1,Quadro4 380 XGL [1984.41] Log: 0x0178=1,Quadro4 550 XGL [1984.41] Log: 0x0188=1,Quadro4 580 XGL [1984.41] Log: 0x025B=1,Quadro4 700 XGL [1984.41] Log: 0x0259=1,Quadro4 750 XGL [1984.41] Log: 0x0258=1,Quadro4 900 XGL [1984.41] Log: 0x0288=1,Quadro4 980 XGL [1984.41] Log: 0x028C=1,Quadro4 Go700 [1984.41] Log: 0x0295=2,NVIDIA GeForce 7950 GT [1984.41] Log: 0x03D0=1,NVIDIA GeForce 6100 nForce 430 [1984.41] Log: 0x03D1=1,NVIDIA GeForce 6100 nForce 405 [1984.41] Log: 0x03D2=1,NVIDIA GeForce 6100 nForce 400 [1984.41] Log: 0x0241=1,NVIDIA GeForce 6150 LE [1984.41] Log: 0x0242=1,NVIDIA GeForce 6100 [1984.41] Log: 0x0245=1,NVIDIA Quadro NVS 210S / NVIDIA GeForce 6150LE [1984.41] Log: 0x029C=1,NVIDIA Quadro FX 5500 [1984.41] Log: 0x0191=2,NVIDIA GeForce 8800 GTX [1984.41] Log: 0x0193=2,NVIDIA GeForce 8800 GTS [1984.41] Log: 0x0400=2,NVIDIA GeForce 8600 GTS [1984.41] Log: 0x0402=2,NVIDIA GeForce 8600 GT [1984.41] Log: 0x0421=2,NVIDIA GeForce 8500 GT [1984.41] Log: 0x0422=2,NVIDIA GeForce 8400 GS [1984.41] Log: 0x0423=2,NVIDIA GeForce 8300 GS [1984.41] Log: [1984.41] Log: [AppCompatGPU-0x1002] [1984.41] Log: VendorName=ATI [1984.41] Log: VendorMobileTag=Mobility [1984.41] Log: 0x5653=1,ATI MOBILITY/RADEON X700 [1984.41] Log: 0x7248=2,Radeon X1950 XTX Uber - Limited Edition [1984.41] Log: 0x7268=2,Radeon X1950 XTX Uber - Limited Edition Secondary [1984.41] Log: 0x554D=1,Radeon X800 CrossFire Edition [1984.41] Log: 0x556D=1,Radeon X800 CrossFire Edition Secondary [1984.41] Log: 0x5D52=1,Radeon X850 CrossFire Edition [1984.41] Log: 0x5D72=1,Radeon X850 CrossFire Edition Secondary [1984.41] Log: 0x564F=1,Radeon X550/X700 Series [1984.41] Log: 0x4154=1,ATI FireGL T2 [1984.41] Log: 0x4174=1,ATI FireGL T2 Secondary [1984.41] Log: 0x5B64=1,ATI FireGL V3100 [1984.41] Log: 0x5B74=1,ATI FireGL V3100 Secondary [1984.41] Log: 0x3E54=1,ATI FireGL V3200 [1984.41] Log: 0x3E74=1,ATI FireGL V3200 Secondary [1984.41] Log: 0x7152=1,ATI FireGL V3300 [1984.41] Log: 0x7172=1,ATI FireGL V3300 Secondary [1984.41] Log: 0x7153=1,ATI FireGL V3350 [1984.41] Log: 0x7173=1,ATI FireGL V3350 Secondary [1984.41] Log: 0x71D2=1,ATI FireGL V3400 [1984.41] Log: 0x71F2=1,ATI FireGL V3400 Secondary [1984.41] Log: 0x5E48=1,ATI FireGL V5000 [1984.41] Log: 0x5E68=1,ATI FireGL V5000 Secondary [1984.41] Log: 0x5551=1,ATI FireGL V5100 [1984.41] Log: 0x5571=1,ATI FireGL V5100 Secondary [1984.41] Log: 0x71DA=1,ATI FireGL V5200 [1984.41] Log: 0x71FA=1,ATI FireGL V5200 Secondary [1984.41] Log: 0x7105=1,ATI FireGL V5300 [1984.41] Log: 0x7125=1,ATI FireGL V5300 Secondary [1984.41] Log: 0x5550=1,ATI FireGL V7100 [1984.41] Log: 0x5570=1,ATI FireGL V7100 Secondary [1984.41] Log: 0x5D50=1,ATI FireGL V7200 [1984.41] Log: 0x7104=1,ATI FireGL V7200 [1984.41] Log: 0x5D70=1,ATI FireGL V7200 Secondary [1984.41] Log: 0x7124=1,ATI FireGL V7200 Secondary [1984.41] Log: 0x710E=1,ATI FireGL V7300 [1984.41] Log: 0x712E=1,ATI FireGL V7300 Secondary [1984.41] Log: 0x710F=1,ATI FireGL V7350 [1984.41] Log: 0x712F=1,ATI FireGL V7350 Secondary [1984.41] Log: 0x4E47=1,ATI FireGL X1 [1984.41] Log: 0x4E67=1,ATI FireGL X1 Secondary [1984.41] Log: 0x4E4B=1,ATI FireGL X2-256/X2-256t [1984.41] Log: 0x4E6B=1,ATI FireGL X2-256/X2-256t Secondary [1984.41] Log: 0x4A4D=1,ATI FireGL X3-256 [1984.41] Log: 0x4A6D=1,ATI FireGL X3-256 Secondary [1984.41] Log: 0x4147=1,ATI FireGL Z1 [1984.41] Log: 0x4167=1,ATI FireGL Z1 Secondary [1984.41] Log: 0x5B65=1,ATI FireMV 2200 [1984.41] Log: 0x5B75=1,ATI FireMV 2200 Secondary [1984.41] Log: 0x719B=1,ATI FireMV 2250 [1984.41] Log: 0x71BB=1,ATI FireMV 2250 Secondary [1984.41] Log: 0x3151=1,ATI FireMV 2400 [1984.41] Log: 0x3171=1,ATI FireMV 2400 Secondary [1984.41] Log: 0x724E=1,ATI FireStream 2U [1984.41] Log: 0x726E=1,ATI FireStream 2U Secondary [1984.41] Log: 0x4C58=1,ATI MOBILITY FIRE GL 7800 [1984.41] Log: 0x4E54=1,ATI MOBILITY FIRE GL T2/T2e [1984.41] Log: 0x5464=1,ATI MOBILITY FireGL V3100 [1984.41] Log: 0x3154=1,ATI MOBILITY FireGL V3200 [1984.41] Log: 0x564A=1,ATI MOBILITY FireGL V5000 [1984.41] Log: 0x564B=1,ATI MOBILITY FireGL V5000 [1984.41] Log: 0x5D49=1,ATI MOBILITY FireGL V5100 [1984.41] Log: 0x71C4=1,ATI MOBILITY FireGL V5200 [1984.41] Log: 0x71D4=1,ATI MOBILITY FireGL V5250 [1984.41] Log: 0x7106=1,ATI MOBILITY FireGL V7100 [1984.41] Log: 0x7103=1,ATI MOBILITY FireGL V7200 [1984.41] Log: 0x4C59=1,ATI MOBILITY RADEON [1984.41] Log: 0x4C57=1,ATI MOBILITY RADEON 7500 [1984.41] Log: 0x4E52=1,ATI MOBILITY RADEON 9500 [1984.41] Log: 0x4E56=1,ATI MOBILITY RADEON 9550 [1984.41] Log: 0x4E50=1,ATI MOBILITY RADEON 9600/9700 Series [1984.41] Log: 0x4A4E=1,ATI MOBILITY RADEON 9800 [1984.41] Log: 0x7210=1,ATI Mobility Radeon HD 2300 [1984.41] Log: 0x7211=1,ATI Mobility Radeon HD 2300 [1984.41] Log: 0x94C9=1,ATI Mobility Radeon HD 2400 [1984.41] Log: 0x94C8=1,ATI Mobility Radeon HD 2400 XT [1984.41] Log: 0x9581=1,ATI Mobility Radeon HD 2600 [1984.41] Log: 0x9583=1,ATI Mobility Radeon HD 2600 XT [1984.41] Log: 0x714A=1,ATI Mobility Radeon X1300 [1984.41] Log: 0x7149=1,ATI Mobility Radeon X1300 [1984.41] Log: 0x714B=1,ATI Mobility Radeon X1300 [1984.41] Log: 0x714C=1,ATI Mobility Radeon X1300 [1984.41] Log: 0x718B=1,ATI Mobility Radeon X1350 [1984.41] Log: 0x718C=1,ATI Mobility Radeon X1350 [1984.41] Log: 0x7196=1,ATI Mobility Radeon X1350 [1984.41] Log: 0x7145=1,ATI Mobility Radeon X1400 [1984.41] Log: 0x7186=1,ATI Mobility Radeon X1450 [1984.41] Log: 0x718D=1,ATI Mobility Radeon X1450 [1984.41] Log: 0x71C5=1,ATI Mobility Radeon X1600 [1984.41] Log: 0x71D5=1,ATI Mobility Radeon X1700 [1984.41] Log: 0x71DE=1,ATI Mobility Radeon X1700 [1984.41] Log: 0x71D6=1,ATI Mobility Radeon X1700 XT [1984.41] Log: 0x7102=1,ATI Mobility Radeon X1800 [1984.41] Log: 0x7101=1,ATI Mobility Radeon X1800 XT [1984.41] Log: 0x7284=1,ATI Mobility Radeon X1900 [1984.41] Log: 0x718A=1,ATI Mobility Radeon X2300 [1984.41] Log: 0x7188=1,ATI Mobility Radeon X2300 [1984.41] Log: 0x5461=1,ATI MOBILITY RADEON X300 [1984.41] Log: 0x5460=1,ATI MOBILITY RADEON X300 [1984.41] Log: 0x3152=1,ATI MOBILITY RADEON X300 [1984.41] Log: 0x3150=1,ATI MOBILITY RADEON [1984.41] Log: 0x5462=1,ATI MOBILITY RADEON X600 SE [1984.41] Log: 0x5652=1,ATI MOBILITY RADEON X700 [1984.41] Log: 0x5653=1,ATI MOBILITY RADEON X700 [1984.41] Log: 0x5673=1,ATI MOBILITY RADEON X700 Secondary [1984.41] Log: 0x5D4A=1,ATI MOBILITY RADEON X800 [1984.41] Log: 0x5D48=1,ATI MOBILITY RADEON X800 XT [1984.41] Log: 0x4153=1,ATI Radeon 9550/X1050 Series [1984.41] Log: 0x4173=1,ATI Radeon 9550/X1050 Series Secondary [1984.41] Log: 0x4150=1,ATI RADEON 9600 Series [1984.41] Log: 0x4E51=1,ATI RADEON 9600 Series [1984.41] Log: 0x4151=1,ATI RADEON 9600 Series [1984.41] Log: 0x4155=1,ATI RADEON 9600 Series [1984.41] Log: 0x4152=1,ATI RADEON 9600 Series [1984.41] Log: 0x4E71=1,ATI RADEON 9600 Series Secondary [1984.41] Log: 0x4171=1,ATI RADEON 9600 Series Secondary [1984.41] Log: 0x4170=1,ATI RADEON 9600 Series Secondary [1984.41] Log: 0x4175=1,ATI RADEON 9600 Series Secondary [1984.41] Log: 0x4172=1,ATI RADEON 9600 Series Secondary [1984.41] Log: 0x9402=2,ATI Radeon HD 2900 XT [1984.41] Log: 0x9403=2,ATI Radeon HD 2900 XT [1984.41] Log: 0x9400=2,ATI Radeon HD 2900 XT [1984.41] Log: 0x9401=2,ATI Radeon HD 2900 XT [1984.41] Log: 0x791E=1,ATI Radeon X1200 Series [1984.41] Log: 0x791F=1,ATI Radeon X1200 Series [1984.41] Log: 0x7288=2,ATI Radeon X1950 GT [1984.41] Log: 0x72A8=2,ATI Radeon X1950 GT Secondary [1984.41] Log: 0x554E=1,ATI RADEON X800 GT [1984.41] Log: 0x556E=1,ATI RADEON X800 GT Secondary [1984.41] Log: 0x554D=1,ATI RADEON X800 XL [1984.41] Log: 0x556D=1,ATI RADEON X800 XL Secondary [1984.41] Log: 0x4B4B=1,ATI RADEON X850 PRO [1984.41] Log: 0x4B6B=1,ATI RADEON X850 PRO Secondary [1984.41] Log: 0x4B4A=1,ATI RADEON X850 SE [1984.41] Log: 0x4B6A=1,ATI RADEON X850 SE Secondary [1984.41] Log: 0x4B49=1,ATI RADEON X850 XT [1984.41] Log: 0x4B4C=1,ATI RADEON X850 XT Platinum Edition [1984.41] Log: 0x4B6C=1,ATI RADEON X850 XT Platinum Edition Secondary [1984.41] Log: 0x4B69=1,ATI RADEON X850 XT Secondary [1984.41] Log: 0x793F=1,ATI Radeon Xpress 1200 Series [1984.41] Log: 0x7941=1,ATI Radeon Xpress 1200 Series [1984.41] Log: 0x7942=1,ATI Radeon Xpress 1200 Series [1984.41] Log: 0x5A61=1,ATI Radeon Xpress Series [1984.41] Log: 0x5A63=1,ATI Radeon Xpress Series [1984.41] Log: 0x5A62=1,ATI Radeon Xpress Series [1984.41] Log: 0x5A41=1,ATI Radeon Xpress Series [1984.41] Log: 0x5A43=1,ATI Radeon Xpress Series [1984.41] Log: 0x5A42=1,ATI Radeon Xpress Series [1984.41] Log: 0x5954=1,ATI Radeon Xpress Series [1984.41] Log: 0x5854=1,ATI Radeon Xpress Series [1984.41] Log: 0x5955=1,ATI Radeon Xpress Series [1984.41] Log: 0x5974=1,ATI Radeon Xpress Series [1984.41] Log: 0x5874=1,ATI Radeon Xpress Series [1984.41] Log: 0x5975=1,ATI Radeon Xpress Series [1984.41] Log: 0x4144=1,Radeon 9500 [1984.41] Log: 0x4149=1,Radeon 9500 [1984.41] Log: 0x4E45=1,Radeon 9500 PRO / 9700 [1984.41] Log: 0x4E65=1,Radeon 9500 PRO / 9700 Secondary [1984.41] Log: 0x4164=1,Radeon 9500 Secondary [1984.41] Log: 0x4169=1,Radeon 9500 Secondary [1984.41] Log: 0x4E46=1,Radeon 9600 TX [1984.41] Log: 0x4E66=1,Radeon 9600 TX Secondary [1984.41] Log: 0x4146=1,Radeon 9600TX [1984.41] Log: 0x4166=1,Radeon 9600TX Secondary [1984.41] Log: 0x4E44=1,Radeon 9700 PRO [1984.41] Log: 0x4E64=1,Radeon 9700 PRO Secondary [1984.41] Log: 0x4E49=1,Radeon 9800 [1984.41] Log: 0x4E48=1,Radeon 9800 PRO [1984.41] Log: 0x4E68=1,Radeon 9800 PRO Secondary [1984.41] Log: 0x4148=1,Radeon 9800 SE [1984.41] Log: 0x4168=1,Radeon 9800 SE Secondary [1984.41] Log: 0x4E69=1,Radeon 9800 Secondary [1984.41] Log: 0x4E4A=1,Radeon 9800 XT [1984.41] Log: 0x4E6A=1,Radeon 9800 XT Secondary [1984.41] Log: 0x7146=1,Radeon X1300 / X1550 Series [1984.41] Log: 0x7166=1,Radeon X1300 / X1550 Series Secondary [1984.41] Log: 0x714E=1,Radeon X1300 Series [1984.41] Log: 0x715E=1,Radeon X1300 Series [1984.41] Log: 0x714D=1,Radeon X1300 Series [1984.41] Log: 0x71C3=1,Radeon X1300 Series [1984.41] Log: 0x718F=1,Radeon X1300 Series [1984.41] Log: 0x716E=1,Radeon X1300 Series Secondary [1984.41] Log: 0x717E=1,Radeon X1300 Series Secondary [1984.41] Log: 0x716D=1,Radeon X1300 Series Secondary [1984.41] Log: 0x71E3=1,Radeon X1300 Series Secondary [1984.41] Log: 0x71AF=1,Radeon X1300 Series Secondary [1984.41] Log: 0x7142=1,Radeon X1300/X1550 Series [1984.41] Log: 0x7180=1,Radeon X1300/X1550 Series [1984.41] Log: 0x7183=1,Radeon X1300/X1550 Series [1984.41] Log: 0x7187=1,Radeon X1300/X1550 Series [1984.41] Log: 0x7162=1,Radeon X1300/X1550 Series Secondary [1984.41] Log: 0x71A0=1,Radeon X1300/X1550 Series Secondary [1984.41] Log: 0x71A3=1,Radeon X1300/X1550 Series Secondary [1984.41] Log: 0x71A7=1,Radeon X1300/X1550 Series Secondary [1984.41] Log: 0x7147=1,Radeon X1550 64-bit [1984.41] Log: 0x715F=1,Radeon X1550 64-bit [1984.41] Log: 0x719F=1,Radeon X1550 64-bit [1984.41] Log: 0x7167=1,Radeon X1550 64-bit Secondary [1984.41] Log: 0x717F=1,Radeon X1550 64-bit Secondary [1984.41] Log: 0x7143=1,Radeon X1550 Series [1984.41] Log: 0x7193=1,Radeon X1550 Series [1984.41] Log: 0x7163=1,Radeon X1550 Series Secondary [1984.41] Log: 0x71B3=1,Radeon X1550 Series Secondary [1984.41] Log: 0x71CE=1,Radeon X1600 Pro / Radeon X1300 XT [1984.41] Log: 0x71EE=1,Radeon X1600 Pro / Radeon X1300 XT Secondary [1984.41] Log: 0x7140=1,Radeon X1600 Series [1984.41] Log: 0x71C0=1,Radeon X1600 Series [1984.41] Log: 0x71C2=1,Radeon X1600 Series [1984.41] Log: 0x71C6=1,Radeon X1600 Series [1984.41] Log: 0x7181=1,Radeon X1600 Series [1984.41] Log: 0x71CD=1,Radeon X1600 Series [1984.41] Log: 0x7160=1,Radeon X1600 Series Secondary [1984.41] Log: 0x71E2=1,Radeon X1600 Series Secondary [1984.41] Log: 0x71E6=1,Radeon X1600 Series Secondary [1984.41] Log: 0x71A1=1,Radeon X1600 Series Secondary [1984.41] Log: 0x71ED=1,Radeon X1600 Series Secondary [1984.41] Log: 0x71E0=1,Radeon X1600 Series Secondary [1984.41] Log: 0x71C1=1,Radeon X1650 Series [1984.41] Log: 0x7293=1,Radeon X1650 Series [1984.41] Log: 0x7291=1,Radeon X1650 Series [1984.41] Log: 0x71C7=1,Radeon X1650 Series [1984.41] Log: 0x71E1=1,Radeon X1650 Series Secondary [1984.41] Log: 0x72B3=1,Radeon X1650 Series Secondary [1984.41] Log: 0x72B1=1,Radeon X1650 Series Secondary [1984.41] Log: 0x71E7=1,Radeon X1650 Series Secondary [1984.41] Log: 0x7100=2,Radeon X1800 Series [1984.41] Log: 0x7108=2,Radeon X1800 Series [1984.41] Log: 0x7109=2,Radeon X1800 Series [1984.41] Log: 0x710A=2,Radeon X1800 Series [1984.41] Log: 0x710B=2,Radeon X1800 Series [1984.41] Log: 0x710C=2,Radeon X1800 Series [1984.41] Log: 0x7120=2,Radeon X1800 Series Secondary [1984.41] Log: 0x7128=2,Radeon X1800 Series Secondary [1984.41] Log: 0x7129=2,Radeon X1800 Series Secondary [1984.41] Log: 0x712A=2,Radeon X1800 Series Secondary [1984.41] Log: 0x712B=2,Radeon X1800 Series Secondary [1984.41] Log: 0x712C=2,Radeon X1800 Series Secondary [1984.41] Log: 0x7243=2,Radeon X1900 Series [1984.41] Log: 0x7245=2,Radeon X1900 Series [1984.41] Log: 0x7246=2,Radeon X1900 Series [1984.41] Log: 0x7247=2,Radeon X1900 Series [1984.41] Log: 0x7248=2,Radeon X1900 Series [1984.41] Log: 0x7249=2,Radeon X1900 Series [1984.41] Log: 0x724A=2,Radeon X1900 Series [1984.41] Log: 0x724B=2,Radeon X1900 Series [1984.41] Log: 0x724C=2,Radeon X1900 Series [1984.41] Log: 0x724D=2,Radeon X1900 Series [1984.41] Log: 0x724F=2,Radeon X1900 Series [1984.41] Log: 0x7263=2,Radeon X1900 Series Secondary [1984.41] Log: 0x7265=2,Radeon X1900 Series Secondary [1984.41] Log: 0x7266=2,Radeon X1900 Series Secondary [1984.41] Log: 0x7267=2,Radeon X1900 Series Secondary [1984.41] Log: 0x7268=2,Radeon X1900 Series Secondary [1984.41] Log: 0x7269=2,Radeon X1900 Series Secondary [1984.41] Log: 0x726A=2,Radeon X1900 Series Secondary [1984.41] Log: 0x726B=2,Radeon X1900 Series Secondary [1984.41] Log: 0x726C=2,Radeon X1900 Series Secondary [1984.41] Log: 0x726D=2,Radeon X1900 Series Secondary [1984.41] Log: 0x726F=2,Radeon X1900 Series Secondary [1984.41] Log: 0x7280=2,Radeon X1950 Series [1984.41] Log: 0x7240=2,Radeon X1950 Series [1984.41] Log: 0x7244=2,Radeon X1950 Series [1984.41] Log: 0x72A0=2,Radeon X1950 Series Secondary [1984.41] Log: 0x7260=2,Radeon X1950 Series Secondary [1984.41] Log: 0x7264=2,Radeon X1950 Series Secondary [1984.41] Log: 0x5B60=1,Radeon X300/X550/X1050 Series [1984.41] Log: 0x5B63=1,Radeon X300/X550/X1050 Series [1984.41] Log: 0x5B73=1,Radeon X300/X550/X1050 Series Secondary [1984.41] Log: 0x5B70=1,Radeon X300/X550/X1050 Series Secondary [1984.41] Log: 0x5657=1,Radeon X550/X700 Series [1984.41] Log: 0x5677=1,Radeon X550/X700 Series Secondary [1984.41] Log: 0x5B62=1,Radeon X600 Series [1984.41] Log: 0x5B72=1,Radeon X600 Series Secondary [1984.41] Log: 0x3E50=1,Radeon X600/X550 Series [1984.41] Log: 0x3E70=1,Radeon X600/X550 Series Secondary [1984.41] Log: 0x5E4D=1,Radeon X700 [1984.41] Log: 0x5E4B=1,Radeon X700 PRO [1984.41] Log: 0x5E6B=1,Radeon X700 PRO Secondary [1984.41] Log: 0x5E4C=1,Radeon X700 SE [1984.41] Log: 0x5E6C=1,Radeon X700 SE Secondary [1984.41] Log: 0x5E6D=1,Radeon X700 Secondary [1984.41] Log: 0x5E4A=1,Radeon X700 XT [1984.41] Log: 0x5E6A=1,Radeon X700 XT Secondary [1984.41] Log: 0x5E4F=1,Radeon X700/X550 Series [1984.41] Log: 0x5E6F=1,Radeon X700/X550 Series Secondary [1984.41] Log: 0x554B=1,Radeon X800 GT [1984.41] Log: 0x556B=1,Radeon X800 GT Secondary [1984.41] Log: 0x5549=1,Radeon X800 GTO [1984.41] Log: 0x554F=1,Radeon X800 GTO [1984.41] Log: 0x5D4F=1,Radeon X800 GTO [1984.41] Log: 0x5569=1,Radeon X800 GTO Secondary [1984.41] Log: 0x556F=1,Radeon X800 GTO Secondary [1984.41] Log: 0x5D6F=1,Radeon X800 GTO Secondary [1984.41] Log: 0x4A49=1,Radeon X800 PRO [1984.41] Log: 0x4A69=1,Radeon X800 PRO Secondary [1984.41] Log: 0x4A4F=1,Radeon X800 SE [1984.41] Log: 0x4A6F=1,Radeon X800 SE Secondary [1984.41] Log: 0x4A48=1,Radeon X800 Series [1984.41] Log: 0x4A4A=1,Radeon X800 Series [1984.41] Log: 0x4A4C=1,Radeon X800 Series [1984.41] Log: 0x5548=1,Radeon X800 Series [1984.41] Log: 0x4A68=1,Radeon X800 Series Secondary [1984.41] Log: 0x4A6A=1,Radeon X800 Series Secondary [1984.41] Log: 0x4A6C=1,Radeon X800 Series Secondary [1984.41] Log: 0x5568=1,Radeon X800 Series Secondary [1984.41] Log: 0x4A54=1,Radeon X800 VE [1984.41] Log: 0x4A74=1,Radeon X800 VE Secondary [1984.41] Log: 0x4A4B=1,Radeon X800 XT [1984.41] Log: 0x5D57=1,Radeon X800 XT [1984.41] Log: 0x4A50=1,Radeon X800 XT Platinum Edition [1984.41] Log: 0x554A=1,Radeon X800 XT Platinum Edition [1984.41] Log: 0x4A70=1,Radeon X800 XT Platinum Edition Secondary [1984.41] Log: 0x556A=1,Radeon X800 XT Platinum Edition Secondary [1984.41] Log: 0x4A6B=1,Radeon X800 XT Secondary [1984.41] Log: 0x5D77=1,Radeon X800 XT Secondary [1984.41] Log: 0x5D52=1,Radeon X850 XT [1984.41] Log: 0x5D4D=1,Radeon X850 XT Platinum Edition [1984.41] Log: 0x5D6D=1,Radeon X850 XT Platinum Edition Secondary [1984.41] Log: 0x5D72=1,Radeon X850 XT Secondary [1984.41] Log: [1984.41] Log: [AppCompatGPU-0x8086] [1984.41] Log: VendorName=Intel(R) [1984.41] Log: VendorMobileTag=Mobile [1984.41] Log: [1984.41] Log: [Configuration] [1984.41] Log: [1984.41] Log: [AppCompatBucket1] [1984.41] Log: ResX=800 [1984.41] Log: ResY=600 [1984.41] Log: bAllowLightShafts=False [1984.41] Log: TextureForcedLODBias=1 //DISHONORED: bmartin (2011-08-26) - Setting for texture quality [1984.41] Log: SkeletalLODDistanceFactorMultiplier=1 // DIHONORED 1 = normal, 0= never use low LOD [1984.41] Log: iType_AntiAlias=0 //DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2 [1984.41] Log: bAllowRatsShadow=False [1984.41] Log: UseVsync=False [1984.41] Log: [1984.41] Log: [AppCompatBucket2] [1984.41] Log: ResX=1280 [1984.41] Log: ResY=720 [1984.42] Log: bAllowLightShafts=True [1984.42] Log: TextureForcedLODBias=0 //DISHONORED: bmartin (2011-08-26) - Setting for texture quality [1984.42] Log: SkeletalLODDistanceFactorMultiplier=1 // DIHONORED 1 = normal, 0= never use low LOD [1984.42] Log: iType_AntiAlias=2 //DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2 [1984.42] Log: bAllowRatsShadow=False [1984.42] Log: UseVsync=False [1984.42] Log: [1984.42] Log: [AppCompatBucket3] [1984.42] Log: ResX=1600 [1984.42] Log: ResY=900 [1984.42] Log: bAllowLightShafts=True [1984.42] Log: TextureForcedLODBias=0 //DISHONORED: bmartin (2011-08-26) - Setting for texture quality [1984.42] Log: SkeletalLODDistanceFactorMultiplier=1 // DIHONORED 1 = normal, 0= never use low LOD [1984.42] Log: iType_AntiAlias=1 //DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2 [1984.42] Log: bAllowRatsShadow=False [1984.42] Log: UseVsync=True [1984.42] Log: [1984.42] Log: [AppCompatBucket4] [1984.42] Log: ResX=1600 [1984.42] Log: ResY=900 [1984.42] Log: bAllowLightShafts=True [1984.42] Log: TextureForcedLODBias=0 //DISHONORED: bmartin (2011-08-26) - Setting for texture quality [1984.42] Log: SkeletalLODDistanceFactorMultiplier=1 // DIHONORED 1 = normal, 0= never use low LOD [1984.42] Log: iType_AntiAlias=1 //DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2 [1984.42] Log: bAllowRatsShadow=False [1984.42] Log: UseVsync=True [1984.42] Log: [1984.42] Log: [IniVersion] [1984.42] Log: 0=1349791228.000000 [1984.42] Log: 1=1349791228.000000 [1984.42] Log: [1984.42] Log: FileName: ..\..\DishonoredGame\Config\DishonoredLightmass.ini [1984.42] Log: [DevOptions.DebugOptions] [1984.42] Log: bAllowAdvancedOptions=False [1984.42] Log: LightmapResolutionFactorScale=32.0 [1984.42] Log: [1984.42] Log: [DevOptions.StaticLighting] [1984.42] Log: bAllowMultiThreadedStaticLighting=True [1984.42] Log: ViewSingleBounceNumber=-1 [1984.42] Log: bUseConservativeTexelRasterization=True [1984.42] Log: bAccountForTexelSize=True [1984.42] Log: bUseMaxWeight=True [1984.42] Log: MaxTriangleLightingSamples=8 [1984.42] Log: MaxTriangleIrradiancePhotonCacheSamples=4 [1984.42] Log: bAllowLightmapCompression=True [1984.42] Log: bAllowEagerLightmapEncode=False [1984.42] Log: bUseBilinearFilterLightmaps=True [1984.42] Log: bAllow64bitProcess=True [1984.42] Log: DefaultStaticMeshLightingRes=32 [1984.42] Log: bAllowCropping=False [1984.42] Log: bGarbageCollectAfterExport=True [1984.42] Log: bRebuildDirtyGeometryForLighting=True [1984.42] Log: [1984.42] Log: [DevOptions.StaticLightingSceneConstants] [1984.42] Log: StaticLightingLevelScale=1 [1984.42] Log: VisibilityRayOffsetDistance=.1 [1984.42] Log: VisibilityNormalOffsetDistance=3 [1984.42] Log: VisibilityNormalOffsetSampleRadiusScale=.5 [1984.42] Log: VisibilityTangentOffsetSampleRadiusScale=.8 [1984.42] Log: SmallestTexelRadius=.1 [1984.42] Log: LightGridSize=100 [1984.42] Log: DirectionalCoefficientFalloffPower=.85 [1984.42] Log: DirectionalCoefficientScale=2 [1984.42] Log: CustomImportanceVolumeExpandBy=4000 [1984.42] Log: MinimumImportanceVolumeExtentWithoutWarning=5000.0 [1984.42] Log: [1984.42] Log: [DevOptions.StaticLightingMaterial] [1984.42] Log: bUseDebugMaterial=False [1984.42] Log: ShowMaterialAttribute=None [1984.42] Log: EmissiveSampleSize=128 [1984.42] Log: DiffuseSampleSize=128 [1984.42] Log: SpecularSampleSize=128 [1984.42] Log: TransmissionSampleSize=256 [1984.42] Log: NormalSampleSize=256 [1984.42] Log: TerrainSampleScalar=4 [1984.42] Log: DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000) [1984.42] Log: DebugSpecular=(R=0.000000,G=0.000000,B=0.000000) [1984.42] Log: DebugSpecularPower=64 [1984.42] Log: EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000) [1984.42] Log: [1984.42] Log: [DevOptions.MeshAreaLights] [1984.42] Log: bVisualizeMeshAreaLightPrimitives=False [1984.42] Log: EmissiveIntensityThreshold=.01 [1984.42] Log: MeshAreaLightGridSize=100 [1984.42] Log: MeshAreaLightSimplifyNormalAngleThreshold=25 [1984.42] Log: MeshAreaLightSimplifyCornerDistanceThreshold=.5 [1984.42] Log: MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1 [1984.42] Log: MeshAreaLightGeneratedDynamicLightSurfaceOffset=30 [1984.42] Log: [1984.42] Log: [DevOptions.PrecomputedDynamicObjectLighting] [1984.42] Log: bVisualizeVolumeLightSamples=False [1984.42] Log: bVisualizeVolumeLightInterpolation=False [1984.42] Log: SurfaceLightSampleSpacing=200 [1984.42] Log: FirstSurfaceSampleLayerHeight=50 [1984.42] Log: SurfaceSampleLayerHeightSpacing=210 [1984.42] Log: NumSurfaceSampleLayers=2 [1984.42] Log: DetailVolumeSampleSpacing=300 [1984.42] Log: VolumeLightSampleSpacing=2000 [1984.42] Log: MaxVolumeSamples=50000 [1984.42] Log: [1984.42] Log: [DevOptions.PrecomputedVisibility] [1984.42] Log: bVisualizePrecomputedVisibility=False [1984.42] Log: bCompressVisibilityData=True [1984.42] Log: NumCellDistributionBuckets=800 [1984.42] Log: CellRenderingBucketSize=5 [1984.42] Log: NumCellRenderingBuckets=5 [1984.42] Log: PlayAreaHeight=220 [1984.42] Log: MeshBoundsScale=1.2 [1984.42] Log: VisibilitySpreadingIterations=1 [1984.42] Log: MinMeshSamples=28 [1984.42] Log: MaxMeshSamples=80 [1984.42] Log: NumCellSamples=24 [1984.42] Log: NumImportanceSamples=40 [1984.42] Log: [1984.42] Log: [DevOptions.PrecomputedVisibilityModeratelyAggressive] [1984.42] Log: MeshBoundsScale=1 [1984.42] Log: VisibilitySpreadingIterations=1 [1984.42] Log: [1984.42] Log: [DevOptions.PrecomputedVisibilityMostAggressive] [1984.42] Log: MeshBoundsScale=1 [1984.42] Log: VisibilitySpreadingIterations=0 [1984.42] Log: [1984.42] Log: [DevOptions.StaticShadows] [1984.42] Log: bUseZeroAreaLightmapSpaceFilteredLights=False [1984.42] Log: NumShadowRays=8 [1984.42] Log: NumPenumbraShadowRays=8 [1984.42] Log: NumBounceShadowRays=1 [1984.42] Log: bFilterShadowFactor=True [1984.42] Log: ShadowFactorGradientTolerance=0.5 [1984.42] Log: bAllowSignedDistanceFieldShadows=True [1984.42] Log: MaxTransitionDistanceWorldSpace=50 [1984.42] Log: ApproximateHighResTexelsPerMaxTransitionDistance=50 [1984.42] Log: MinDistanceFieldUpsampleFactor=3 [1984.42] Log: DominantShadowTransitionSampleDistanceX=100 [1984.42] Log: DominantShadowTransitionSampleDistanceY=100 [1984.42] Log: DominantShadowSuperSampleFactor=10 [1984.42] Log: DominantShadowMaxSamples=1536000 [1984.42] Log: MinUnoccludedFraction=.01 [1984.42] Log: [1984.42] Log: [DevOptions.ImportanceTracing] [1984.42] Log: bUsePathTracer=False [1984.42] Log: bUseCosinePDF=False [1984.42] Log: bUseStratifiedSampling=True [1984.42] Log: NumPaths=128 [1984.42] Log: NumHemisphereSamples=64 [1984.42] Log: NumBounceHemisphereSamples=64 [1984.42] Log: MaxHemisphereRayAngle=89 [1984.42] Log: [1984.42] Log: [DevOptions.PhotonMapping] [1984.42] Log: bUsePhotonMapping=True [1984.42] Log: bUseFinalGathering=True [1984.42] Log: bUsePhotonsForDirectLighting=False [1984.42] Log: bUseIrradiancePhotons=True [1984.42] Log: bCacheIrradiancePhotonsOnSurfaces=True [1984.42] Log: bOptimizeDirectLightingWithPhotons=False [1984.42] Log: bVisualizePhotonPaths=False [1984.42] Log: bVisualizePhotonGathers=True [1984.42] Log: bVisualizePhotonImportanceSamples=True [1984.42] Log: bVisualizeIrradiancePhotonCalculation=False [1984.42] Log: bEmitPhotonsOutsideImportanceVolume=False [1984.42] Log: ConeFilterConstant=1 [1984.42] Log: NumIrradianceCalculationPhotons=400 [1984.42] Log: FinalGatherImportanceSampleFraction=.6 [1984.42] Log: FinalGatherImportanceSampleConeAngle=10 [1984.42] Log: IndirectPhotonEmitDiskRadius=200 [1984.42] Log: IndirectPhotonEmitConeAngle=30 [1984.42] Log: MaxImportancePhotonSearchDistance=2000 [1984.42] Log: MinImportancePhotonSearchDistance=20 [1984.42] Log: NumImportanceSearchPhotons=10 [1984.42] Log: OutsideImportanceVolumeDensityScale=.0005 [1984.42] Log: DirectPhotonDensity=350 [1984.42] Log: DirectIrradiancePhotonDensity=350 [1984.42] Log: DirectPhotonSearchDistance=200 [1984.42] Log: IndirectPhotonPathDensity=5 [1984.42] Log: IndirectPhotonDensity=600 [1984.42] Log: IndirectIrradiancePhotonDensity=300 [1984.42] Log: IndirectPhotonSearchDistance=200 [1984.42] Log: CausticPhotonDensity=0 [1984.42] Log: CausticPhotonSearchDistance=100 [1984.42] Log: PhotonSearchAngleThreshold=.5 [1984.42] Log: IrradiancePhotonSearchConeAngle=10 [1984.42] Log: MaxDirectLightingPhotonOptimizationAngle=80 [1984.42] Log: CachedIrradiancePhotonDownsampleFactor=2 [1984.42] Log: OutsideVolumeIrradiancePhotonDistanceThreshold=2000 [1984.42] Log: [1984.42] Log: [DevOptions.IrradianceCache] [1984.42] Log: bAllowIrradianceCaching=True [1984.42] Log: bUseIrradianceGradients=False [1984.42] Log: bShowGradientsOnly=False [1984.42] Log: bVisualizeIrradianceSamples=True [1984.42] Log: RecordRadiusScale=.4 [1984.42] Log: InterpolationMaxAngle=20 [1984.42] Log: PointBehindRecordMaxAngle=10 [1984.42] Log: DistanceSmoothFactor=2 [1984.42] Log: AngleSmoothFactor=2 [1984.42] Log: RecordBounceRadiusScale=.3 [1984.42] Log: MinRecordRadius=16 [1984.42] Log: MaxRecordRadius=1024 [1984.42] Log: [1984.42] Log: [DevOptions.StaticLightingMediumQuality] [1984.42] Log: NumShadowRaysScale=2 [1984.42] Log: NumPenumbraShadowRaysScale=4 [1984.42] Log: ApproximateHighResTexelsPerMaxTransitionDistanceScale=3 [1984.42] Log: MinDistanceFieldUpsampleFactor=3 [1984.42] Log: NumHemisphereSamplesScale=2 [1984.42] Log: NumImportanceSearchPhotonsScale=1 [1984.42] Log: NumDirectPhotonsScale=2 [1984.42] Log: DirectPhotonSearchDistanceScale=.5 [1984.42] Log: NumIndirectPhotonPathsScale=1 [1984.42] Log: NumIndirectPhotonsScale=2 [1984.42] Log: NumIndirectIrradiancePhotonsScale=2 [1984.42] Log: NumCausticPhotonsScale=1 [1984.42] Log: RecordRadiusScaleScale=.75 [1984.42] Log: InterpolationMaxAngleScale=.75 [1984.42] Log: MinRecordRadiusScale=.5 [1984.42] Log: [1984.42] Log: [DevOptions.StaticLightingHighQuality] [1984.42] Log: NumShadowRaysScale=4 [1984.42] Log: NumPenumbraShadowRaysScale=8 [1984.42] Log: ApproximateHighResTexelsPerMaxTransitionDistanceScale=6 [1984.42] Log: MinDistanceFieldUpsampleFactor=5 [1984.42] Log: NumHemisphereSamplesScale=4 [1984.42] Log: NumImportanceSearchPhotonsScale=2 [1984.42] Log: NumDirectPhotonsScale=2 [1984.42] Log: DirectPhotonSearchDistanceScale=.5 [1984.42] Log: NumIndirectPhotonPathsScale=2 [1984.42] Log: NumIndirectPhotonsScale=4 [1984.42] Log: NumIndirectIrradiancePhotonsScale=2 [1984.42] Log: NumCausticPhotonsScale=1 [1984.42] Log: RecordRadiusScaleScale=.5 [1984.42] Log: InterpolationMaxAngleScale=.5 [1984.42] Log: MinRecordRadiusScale=.5 [1984.42] Log: [1984.42] Log: [DevOptions.StaticLightingProductionQuality] [1984.42] Log: NumShadowRaysScale=8 [1984.42] Log: NumPenumbraShadowRaysScale=32 [1984.42] Log: ApproximateHighResTexelsPerMaxTransitionDistanceScale=6 [1984.42] Log: MinDistanceFieldUpsampleFactor=5 [1984.42] Log: NumHemisphereSamplesScale=8 [1984.42] Log: NumImportanceSearchPhotonsScale=3 [1984.42] Log: NumDirectPhotonsScale=4 [1984.42] Log: DirectPhotonSearchDistanceScale=.5 [1984.42] Log: NumIndirectPhotonPathsScale=2 [1984.42] Log: NumIndirectPhotonsScale=8 [1984.42] Log: NumIndirectIrradiancePhotonsScale=2 [1984.42] Log: NumCausticPhotonsScale=1 [1984.42] Log: RecordRadiusScaleScale=.25 [1984.42] Log: InterpolationMaxAngleScale=.5 [1984.42] Log: MinRecordRadiusScale=.5 [1984.42] Log: [1984.42] Log: [Configuration] [1984.42] Log: [1984.42] Log: [IniVersion] [1984.42] Log: 0=1349791228.000000 [1984.42] Log: 1=1349791228.000000 [1984.42] Log: [1984.42] Log: FileName: ..\..\DishonoredGame\Config\DishonoredEngine.ini [1984.42] Log: [URL] [1984.42] Log: Protocol=unreal [1984.42] Log: Name=Player [1984.42] Log: Map=DishonoredGameFull_P.umap [1984.42] Log: LocalMap=DishonoredGameFull_P.umap [1984.42] Log: LocalOptions= [1984.42] Log: TransitionMap=DishonoredGameFull_P.umap [1984.42] Log: MapExt=umap [1984.42] Log: EXEName=DishonoredGame.exe [1984.42] Log: DebugEXEName=DEBUG-DishonoredGame.exe [1984.42] Log: SaveExt=usa [1984.42] Log: Port=7777 [1984.42] Log: PeerPort=7778 [1984.42] Log: GameName=Dishonored Game [1984.42] Log: GameNameShort=EG [1984.42] Log: [1984.42] Log: [Engine.Engine] [1984.42] Log: NetworkDevice=IpDrv.TcpNetDriver [1984.42] Log: ConsoleClassName=Engine.Console [1984.42] Log: GameViewportClientClassName=DishonoredGame.DishonoredViewportClient [1984.42] Log: LocalPlayerClassName=DishonoredGame.DisLocalPlayer [1984.42] Log: DataStoreClientClassName=Engine.DataStoreClient [1984.42] Log: Language=int [1984.42] Log: bAllowMatureLanguage=FALSE [1984.42] Log: GameEngine=DishonoredGame.DishonoredEngine [1984.42] Log: EditorEngine=DishonoredEditor.DishonoredEditorEngine [1984.42] Log: UnrealEdEngine=DishonoredEditor.DishonoredUnEdEngine [1984.42] Log: Client=WinDrv.WindowsClient [1984.42] Log: Render=Render.Render [1984.42] Log: Input=Engine.Input [1984.42] Log: Canvas=Engine.Canvas [1984.42] Log: TinyFontName=EngineFonts.TinyFont [1984.42] Log: SmallFontName=EngineFonts.SmallFont [1984.42] Log: MediumFontName=EngineFonts.MediumFont [1984.42] Log: LargeFontName=EngineFonts.LargeFont [1984.42] Log: SubtitleFontName=EngineFonts.SmallFont [1984.42] Log: WireframeMaterialName=EngineDebugMaterials.WireframeMaterial [1984.42] Log: DefaultMaterialName=EngineMaterials.DefaultMaterial [1984.42] Log: DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial [1984.42] Log: DefaultTextureName=EngineMaterials.DefaultDiffuse [1984.42] Log: DefaultBlackCubemapTextureName=EngineMaterials.BlackCube [1984.42] Log: EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial [1984.42] Log: GeomMaterialName=EngineDebugMaterials.GeomMaterial [1984.42] Log: DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial [1984.42] Log: TickMaterialName=EditorMaterials.Tick_Mat [1984.42] Log: CrossMaterialName=EditorMaterials.Cross_Mat [1984.42] Log: DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret [1984.42] Log: SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial [1984.42] Log: SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial [1984.42] Log: ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture [1984.42] Log: RandomAngleTextureName=EngineMaterials.RandomAngles [1984.42] Log: RandomNormalTextureName=EngineMaterials.RandomNormal2 [1984.42] Log: RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc [1984.42] Log: WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture [1984.42] Log: LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid [1984.42] Log: LightMapDensityNormalName=EngineMaterials.DefaultNormal [1984.42] Log: LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial [1984.42] Log: LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial [1984.42] Log: LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs [1984.42] Log: ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial [1984.42] Log: ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial [1984.42] Log: ShadedLevelColorationTranslucentUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationTranslucentUnlitMaterial [1984.42] Log: RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial [1984.42] Log: VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial [1984.42] Log: VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly [1984.42] Log: VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor [1984.42] Log: VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly [1984.42] Log: VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly [1984.42] Log: VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly [1984.42] Log: HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial [1984.42] Log: BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial [1984.42] Log: TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial [1984.42] Log: EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial [1984.42] Log: DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial [1984.42] Log: TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst [1984.42] Log: TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat [1984.42] Log: ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial [1984.42] Log: BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh [1984.42] Log: ProcBuildingLODColorTexelsPerWorldUnit=0.075 [1984.42] Log: ProcBuildingLODLightingTexelsPerWorldUnit=0.015 [1984.42] Log: MaxProcBuildingLODColorTextureSize=1024 [1984.42] Log: MaxProcBuildingLODLightingTextureSize=256 [1984.42] Log: UseProcBuildingLODTextureCropping=True [1984.42] Log: ForcePowerOfTwoProcBuildingLODTextures=True [1984.42] Log: bCombineSimilarMappings=True [1984.42] Log: MaxRMSDForCombiningMappings=6.0 [1984.42] Log: TerrainMaterialMaxTextureCount=16 [1984.42] Log: TerrainTessellationCheckCount=6 [1984.42] Log: TerrainTessellationCheckBorder=2.0 [1984.42] Log: TerrainTessellationCheckDistance=4096.0 [1984.42] Log: BeginUPTryCount=200000 [1984.42] Log: bStaticDecalsEnabled=True [1984.42] Log: bDynamicDecalsEnabled=True [1984.42] Log: bForceStaticTerrain=False [1984.42] Log: LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0) [1984.42] Log: LightComplexityColors=(R=0,G=0,B=0,A=1) [1984.42] Log: LightComplexityColors=(R=0,G=255,B=0,A=1) [1984.42] Log: LightComplexityColors=(R=63,G=191,B=0,A=1) [1984.42] Log: LightComplexityColors=(R=127,G=127,B=0,A=1) [1984.42] Log: LightComplexityColors=(R=191,G=63,B=0,A=1) [1984.42] Log: LightComplexityColors=(R=255,G=0,B=0,A=1) [1984.42] Log: ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0) [1984.42] Log: ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) [1984.42] Log: ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0) [1984.42] Log: ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0) [1984.42] Log: ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0) [1984.42] Log: ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) [1984.42] Log: ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0) [1984.42] Log: ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0) [1984.42] Log: ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) [1984.42] Log: MaxPixelShaderAdditiveComplexityCount=900 [1984.42] Log: TimeBetweenPurgingPendingKillObjects=300 [1984.42] Log: NumberOfAllocsBetweenGC=16384 [1984.42] Log: TotalAllocSizeBetweenGC=1048576 [1984.42] Log: MinFadeDurationForGarbageCollectInS=0.2 [1984.42] Log: AllowGarbageCollectOnScreenFadeAfterInS=30 [1984.42] Log: bUseTextureStreaming=True [1984.42] Log: bUseBackgroundLevelStreaming=True [1984.42] Log: bSubtitlesForcedOff=FALSE [1984.42] Log: ScoutClassName=DishonoredGame.DishonoredScout [1984.42] Log: DefaultPostProcessName=AltScreen_Effects.PostProcessChain.Test_PPG [1984.42] Log: DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess [1984.42] Log: ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess [1984.42] Log: ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess [1984.42] Log: ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess [1984.42] Log: bOnScreenKismetWarnings=TRUE [1984.42] Log: bEnableKismetLogging=FALSE [1984.42] Log: bAllowDebugViewmodesOnConsoles=FALSE [1984.42] Log: CameraRotationThreshold=45.0 [1984.42] Log: CameraTranslationThreshold=10000 [1984.42] Log: PrimitiveProbablyVisibleTime=8.0 [1984.42] Log: PercentUnoccludedRequeries=0.125 [1984.42] Log: MaxOcclusionPixelsFraction=0.001 [1984.42] Log: MinTextureDensity=0.0 [1984.42] Log: IdealTextureDensity=13.0 [1984.42] Log: MaxTextureDensity=55.0 [1984.42] Log: MinLightMapDensity=0.0 [1984.42] Log: IdealLightMapDensity=1.0 [1984.42] Log: MaxLightMapDensity=3.0 [1984.42] Log: RenderLightMapDensityGrayscaleScale=1.0 [1984.42] Log: RenderLightMapDensityColorScale=1.0 [1984.42] Log: bRenderLightMapDensityGrayscale=true [1984.42] Log: LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0) [1984.42] Log: LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0) [1984.42] Log: bDisablePhysXHardwareSupport=True [1984.42] Log: DemoRecordingDevice=Engine.DemoRecDriver [1984.42] Log: bPauseOnLossOfFocus=TRUE [1984.42] Log: MaxFluidNumVerts=1048576 [1984.42] Log: FluidSimulationTimeLimit=30.0 [1984.42] Log: MaxParticleResize=0 [1984.42] Log: MaxParticleResizeWarn=0 [1984.42] Log: bCheckParticleRenderSize=True [1984.42] Log: MaxParticleVertexMemory=131972 [1984.42] Log: NetClientTicksPerSecond=200 [1984.42] Log: MaxTrackedOcclusionIncrement=0.10 [1984.42] Log: TrackedOcclusionStepSize=0.10 [1984.42] Log: MipFadeInSpeed0=0.3 [1984.42] Log: MipFadeOutSpeed0=0.1 [1984.42] Log: MipFadeInSpeed1=2.0 [1984.42] Log: MipFadeOutSpeed1=1.0 [1984.42] Log: StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) [1984.42] Log: StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255)))) [1984.42] Log: StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) [1984.42] Log: PhysXGpuHeapSize=32 [1984.42] Log: PhysXMeshCacheSize=8 [1984.42] Log: HACK_UseTickFrequency=FALSE [1984.42] Log: bShouldGenerateSimpleLightmaps=TRUE [1984.42] Log: bSmoothFrameRate=TRUE [1984.42] Log: MinSmoothedFrameRate=30 [1984.42] Log: MaxSmoothedFrameRate=130 [1984.42] Log: DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0) [1984.42] Log: bEnableOnScreenDebugMessages=true [1984.42] Log: AllowScreenDoorFade=False [1984.42] Log: AllowNvidiaStereo3d=False [1984.42] Log: IgnoreSimulatedFuncWarnings=Tick [1984.42] Log: bEnableColorClear=TRUE [1984.42] Log: DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks [1984.42] Log: [1984.42] Log: [Engine.StreamingMovies] [1984.42] Log: RenderPriorityPS3=1001 [1984.42] Log: SuspendGameIO=false [1984.42] Log: [1984.42] Log: [Engine.ISVHacks] [1984.42] Log: bInitializeShadersOnDemand=False [1984.42] Log: DisableATITextureFilterOptimizationChecks=True [1984.42] Log: UseMinimalNVIDIADriverShaderOptimization=True [1984.42] Log: PumpWindowMessagesWhenRenderThreadStalled=False [1984.42] Log: [1984.42] Log: [Engine.GameEngine] [1984.42] Log: MaxDeltaTime=0 [1984.42] Log: [1984.42] Log: [Engine.DemoRecDriver] [1984.42] Log: AllowDownloads=True [1984.42] Log: DemoSpectatorClass=Engine.PlayerController [1984.42] Log: MaxClientRate=25000 [1984.42] Log: ConnectionTimeout=15.0 [1984.42] Log: InitialConnectTimeout=30.0 [1984.42] Log: AckTimeout=1.0 [1984.42] Log: KeepAliveTime=1.0 [1984.42] Log: SimLatency=0 [1984.42] Log: RelevantTimeout=5.0 [1984.42] Log: SpawnPrioritySeconds=1.0 [1984.42] Log: ServerTravelPause=4.0 [1984.42] Log: NetServerMaxTickRate=30 [1984.42] Log: LanServerMaxTickRate=30 [1984.42] Log: MaxRewindPoints=30 [1984.42] Log: RewindPointInterval=1.0 [1984.42] Log: NumRecentRewindPoints=7 [1984.42] Log: [1984.42] Log: [Engine.PackagesToAlwaysCook] [1984.42] Log: Package=UI_GamepadMapping [1984.42] Log: Package=UI_ItemIcons_Large [1984.42] Log: Package=UI_Mission_Small [1984.42] Log: Package=UI_Mission_Large [1984.42] Log: Package=UI_portraits_objectives [1984.42] Log: Package=UI_Powers_Large [1984.42] Log: SeekFreePackage=DisFonts [1984.42] Log: SeekFreePackage=DisFonts_LCZEHUNPOL [1984.42] Log: SeekFreePackage=DisFonts_LRUS [1984.42] Log: SeekFreePackage=UI_Gamma [1984.42] Log: SeekFreePackage=UI_HUD [1984.42] Log: SeekFreePackage=UI_HUDFX [1984.42] Log: SeekFreePackage=UI_HUD_DLCTest [1984.42] Log: SeekFreePackage=UI_Journal [1984.42] Log: SeekFreePackage=UI_Loading [1984.42] Log: SeekFreePackage=UI_Loading_LCZEHUNPOL [1984.42] Log: SeekFreePackage=UI_Loading_LRUS [1984.42] Log: SeekFreePackage=UI_MissionStats [1984.42] Log: SeekFreePackage=UI_PauseMenu [1984.42] Log: SeekFreePackage=UI_PowerWheel [1984.42] Log: SeekFreePackage=UI_Shop [1984.42] Log: SeekFreePackage=UI_Map_Boyle [1984.42] Log: SeekFreePackage=UI_Map_Bridge [1984.42] Log: SeekFreePackage=UI_Map_BrothelExt [1984.42] Log: SeekFreePackage=UI_Map_BrothelInt [1984.42] Log: SeekFreePackage=UI_Map_LightHouseExt1 [1984.42] Log: SeekFreePackage=UI_Map_LightHouseExt2 [1984.42] Log: SeekFreePackage=UI_Map_LightHouseExt3 [1984.42] Log: SeekFreePackage=UI_Map_OverseerExt [1984.42] Log: SeekFreePackage=UI_Map_OverseerInt1 [1984.42] Log: SeekFreePackage=UI_Map_OverseerInt2 [1984.42] Log: SeekFreePackage=UI_Map_Streets [1984.42] Log: SeekFreePackage=UI_Map_TowerReturnInt [1984.42] Log: SeekFreePackage=UI_Map_TowerReturnInt2 [1984.42] Log: SeekFreePackage=UI_MissionStatsBg_Boyle [1984.42] Log: SeekFreePackage=UI_MissionStatsBg_Bridge [1984.42] Log: SeekFreePackage=UI_MissionStatsBg_Brothel [1984.42] Log: SeekFreePackage=UI_MissionStatsBg_Flooded [1984.42] Log: SeekFreePackage=UI_MissionStatsBg_Hub [1984.42] Log: SeekFreePackage=UI_MissionStatsBg_LightH [1984.42] Log: SeekFreePackage=UI_MissionStatsBg_Overseer [1984.42] Log: SeekFreePackage=UI_MissionStatsBg_Prison [1984.42] Log: SeekFreePackage=UI_MissionStatsBg_TowerRet [1984.42] Log: SeekFreePackage=UI_Tuto_Assassination [1984.42] Log: SeekFreePackage=UI_Tuto_BendTime [1984.42] Log: SeekFreePackage=UI_Tuto_Blink [1984.42] Log: SeekFreePackage=UI_Tuto_Block [1984.42] Log: SeekFreePackage=UI_Tuto_BloodThirsty [1984.42] Log: SeekFreePackage=UI_Tuto_BluePrints [1984.42] Log: SeekFreePackage=UI_Tuto_BoneCharms [1984.42] Log: SeekFreePackage=UI_Tuto_Celerity [1984.42] Log: SeekFreePackage=UI_Tuto_Chaos [1984.42] Log: SeekFreePackage=UI_Tuto_Combat [1984.42] Log: SeekFreePackage=UI_Tuto_CounterAttack [1984.42] Log: SeekFreePackage=UI_Tuto_DarkVision [1984.42] Log: SeekFreePackage=UI_Tuto_DevouringSwarm [1984.42] Log: SeekFreePackage=UI_Tuto_DropAssassination [1984.42] Log: SeekFreePackage=UI_Tuto_Heart [1984.42] Log: SeekFreePackage=UI_Tuto_Journal [1984.42] Log: SeekFreePackage=UI_Tuto_Lean [1984.42] Log: SeekFreePackage=UI_Tuto_PerfectBlock [1984.42] Log: SeekFreePackage=UI_Tuto_Possession [1984.42] Log: SeekFreePackage=UI_Tuto_PYWOptions [1984.42] Log: SeekFreePackage=UI_Tuto_PYWPathways [1984.42] Log: SeekFreePackage=UI_Tuto_PYWPathways2 [1984.42] Log: SeekFreePackage=UI_Tuto_PYWPowers [1984.42] Log: SeekFreePackage=UI_Tuto_RewireTool [1984.42] Log: SeekFreePackage=UI_Tuto_Runes [1984.42] Log: SeekFreePackage=UI_Tuto_ShadowKill [1984.42] Log: SeekFreePackage=UI_Tuto_Shop [1984.42] Log: SeekFreePackage=UI_Tuto_SpringRazor [1984.42] Log: SeekFreePackage=UI_Tuto_Stealth [1984.42] Log: SeekFreePackage=UI_Tuto_Vitality [1984.42] Log: SeekFreePackage=UI_Tuto_Wheel [1984.42] Log: SeekFreePackage=UI_Tuto_Windblast [1984.42] Log: SeekFreePackage=WrittenNotes_twk [1984.42] Log: SeekFreePackage=AudioGraph_Twk [1984.42] Log: SeekFreePackage=ChapterNotes_twk [1984.42] Log: SeekFreePackage=Pickups_twk_Keys [1984.42] Log: SeekFreePackage=Tutorials_twk_Abst [1984.42] Log: SeekFreePackage=Blueprints_twk_Abst [1984.42] Log: SeekFreePackage=Twk_Upgrades [1984.42] Log: SeekFreePackage=Prison_AbstractInv_MS [1984.42] Log: SeekFreePackage=Hub_AbstInv [1984.42] Log: SeekFreePackage=Streets_AbsInv [1984.42] Log: SeekFreePackage=Ovrsr_AbstractInv_MS [1984.42] Log: SeekFreePackage=Abbey_01_Keys [1984.42] Log: SeekFreePackage=Boyle_AbstractInv_MS [1984.42] Log: SeekFreePackage=Tower_AbstractInv_MS [1984.42] Log: SeekFreePackage=Flooded_AbstractInv_MS [1984.42] Log: SeekFreePackage=Brothel_AbstractInv_MS [1984.42] Log: SeekFreePackage=Money_twk_Abs [1984.42] Log: SeekFreePackage=StreetSewer_AbsInv [1984.42] Log: SeekFreePackage=Tower_Twk_Abs [1984.42] Log: SeekFreePackage=Hub_AbstractInv_MS [1984.42] Log: SeekFreePackage=Bridge_Abstract [1984.42] Log: [1984.42] Log: [Engine.StartupPackages] [1984.42] Log: bSerializeStartupPackagesFromMemory=TRUE [1984.42] Log: bFullyCompressStartupPackages=FALSE [1984.42] Log: Package=EngineMaterials [1984.42] Log: Package=EngineDebugMaterials [1984.42] Log: Package=EngineFonts [1984.42] Log: Package=Screen_Effects [1984.42] Log: Package=AltScreen_Effects [1984.42] Log: Package=WwiseGlobal [1984.42] Log: Package=Common_assets [1984.42] Log: Package=UI_LoadGame [1984.42] Log: Package=UI_OptionsMenu [1984.42] Log: Package=Shr_Characters [1984.42] Log: Package=UI_EquipmentIcons [1984.42] Log: Package=UI_ItemIcons_Small [1984.42] Log: Package=Twk_Inv_Seekfree [1984.42] Log: Package=Twk_Pawn_Corvo [1984.42] Log: Package=DebugMaterials [1984.42] Log: [1984.42] Log: [Engine.PackagesToForceCookPerMap] [1984.42] Log: [1984.42] Log: [Core.System] [1984.42] Log: MaxObjectsNotConsideredByGC=58555 [1984.42] Log: SizeOfPermanentObjectPool=0 [1984.42] Log: StaleCacheDays=30 [1984.42] Log: MaxStaleCacheSize=10 [1984.42] Log: MaxOverallCacheSize=30 [1984.42] Log: PackageSizeSoftLimit=300 [1984.42] Log: AsyncIOBandwidthLimit=0 [1984.42] Log: CachePath=..\..\DishonoredGame\Cache [1984.42] Log: CacheExt=.uxx [1984.42] Log: Paths=..\..\Engine\Content [1984.42] Log: ScriptPaths=..\..\DishonoredGame\Script [1984.42] Log: FRScriptPaths=..\..\DishonoredGame\ScriptFinalRelease [1984.42] Log: MobileScriptPaths=..\..\DishonoredGame\ScriptMobile [1984.42] Log: CutdownPaths=..\..\DishonoredGame\CutdownPackages [1984.42] Log: CutdownPaths=..\..\DishonoredGame\Script [1984.42] Log: ScreenShotPath=..\..\DishonoredGame\ScreenShots [1984.42] Log: LocalizationPaths=..\..\Engine\Localization [1984.42] Log: Extensions=upk [1984.42] Log: Extensions=u [1984.42] Log: SaveLocalizedCookedPackagesInSubdirectories=FALSE [1984.42] Log: TextureFileCacheExtension=tfc [1984.42] Log: Suppress=Dev [1984.42] Log: Suppress=DevAbsorbFuncs [1984.42] Log: Suppress=DevAnim [1984.42] Log: Suppress=DevAssetDataBase [1984.42] Log: Suppress=DevAudio [1984.42] Log: Suppress=DevAudioVerbose [1984.42] Log: Suppress=DevBind [1984.42] Log: Suppress=DevBsp [1984.42] Log: Suppress=DevCamera [1984.42] Log: Suppress=DevCollision [1984.42] Log: Suppress=DevCompile [1984.42] Log: Suppress=DevComponents [1984.42] Log: Suppress=DevConfig [1984.42] Log: Suppress=DevCooking [1984.42] Log: Suppress=DevCrossLevel [1984.42] Log: Suppress=DevDataStore [1984.42] Log: Suppress=DevDecals [1984.42] Log: Suppress=DevFaceFX [1984.42] Log: Suppress=DevGarbage [1984.42] Log: Suppress=DevKill [1984.42] Log: Suppress=DevLevelTools [1984.42] Log: Suppress=DevLightmassSolver [1984.42] Log: Suppress=DevLoad [1984.42] Log: Suppress=DevMovie [1984.42] Log: Suppress=DevNavMesh [1984.42] Log: Suppress=DevNavMeshWarning [1984.42] Log: Suppress=DevNet [1984.42] Log: Suppress=DevNetTraffic [1984.42] Log: Suppress=DevOnline [1984.42] Log: Suppress=DevPath [1984.42] Log: Suppress=DevReplace [1984.42] Log: Suppress=DevSHA [1984.42] Log: Suppress=DevSave [1984.42] Log: Suppress=DevShaders [1984.42] Log: Suppress=DevShadersDetailed [1984.42] Log: Suppress=DevSound [1984.42] Log: Suppress=DevStats [1984.42] Log: Suppress=DevTick [1984.42] Log: Suppress=DevUI [1984.42] Log: Suppress=DevUIAnimation [1984.42] Log: Suppress=DevUIFocus [1984.42] Log: Suppress=DevUIStates [1984.42] Log: Suppress=DevUIStyles [1984.42] Log: Suppress=DevMatinee [1984.42] Log: Suppress=GameStats [1984.42] Log: Suppress=Init [1984.42] Log: Suppress=Input [1984.42] Log: Suppress=Inventory [1984.42] Log: Suppress=Localization [1984.42] Log: Suppress=PlayerManagement [1984.42] Log: Suppress=PlayerMove [1984.42] Log: Paths=..\..\DishonoredGame\Content [1984.42] Log: Paths=..\..\DishonoredGame\__Trashcan [1984.42] Log: LocalizationPaths=..\..\DishonoredGame\Localization [1984.42] Log: Paths=..\DishonoredGameContent\Content [1984.42] Log: Paths=..\DishonoredGameContent\__Trashcan [1984.42] Log: SavePath=..\..\DishonoredGame\Save [1984.42] Log: Extensions=umap [1984.42] Log: SeekFreePCPaths=..\..\DishonoredGame\CookedPC [1984.42] Log: SeekFreePCExtensions=xxx [1984.42] Log: Suppress=DevAIReachability [1984.42] Log: Suppress=DevContactAI [1984.42] Log: Suppress=DevDialogTree [1984.42] Log: Suppress=DevDifficulty [1984.42] Log: Suppress=DevPowers [1984.42] Log: Suppress=DevSpawners [1984.42] Log: Suppress=DevCorpse [1984.42] Log: Suppress=DevPawn [1984.42] Log: Suppress=DevProjectile [1984.42] Log: Suppress=DevAIBrain [1984.42] Log: Suppress=DevAIStims [1984.42] Log: Suppress=DevSaveLoad [1984.42] Log: Suppress=DevSever [1984.42] Log: Suppress=DevAIKnowledge [1984.42] Log: Suppress=DevInventory [1984.42] Log: Suppress=DevAIContext [1984.42] Log: Suppress=DevGFxUI [1984.42] Log: Suppress=DevCrosshair [1984.42] Log: Suppress=DevAIHideout [1984.42] Log: [1984.42] Log: [Engine.Client] [1984.42] Log: MinDesiredFrameRate=35.000000 [1984.42] Log: InitialButtonRepeatDelay=0.4 [1984.42] Log: ButtonRepeatDelay=0.1 [1984.42] Log: [1984.42] Log: [WinDrv.WindowsClient] [1984.42] Log: MinAllowableResolutionX=0 [1984.42] Log: MinAllowableResolutionY=0 [1984.42] Log: MaxAllowableResolutionX=0 [1984.42] Log: MaxAllowableResolutionY=0 [1984.42] Log: MinAllowableRefreshRate=0 [1984.42] Log: MaxAllowableRefreshRate=0 [1984.42] Log: ParanoidDeviceLostChecking=1 [1984.42] Log: AllowJoystickInput=1 [1984.42] Log: [1984.42] Log: [Engine.Player] [1984.42] Log: ConfiguredInternetSpeed=10000 [1984.42] Log: ConfiguredLanSpeed=20000 [1984.42] Log: PP_DesaturationMultiplier=1.0 [1984.42] Log: PP_HighlightsMultiplier=1.0 [1984.42] Log: PP_MidTonesMultiplier=1.0 [1984.42] Log: PP_ShadowsMultiplier=1.0 [1984.42] Log: [1984.42] Log: [IpDrv.TcpNetDriver] [1984.42] Log: AllowDownloads=True [1984.42] Log: AllowPeerConnections=False [1984.42] Log: ConnectionTimeout=30.0 [1984.42] Log: InitialConnectTimeout=200.0 [1984.42] Log: AckTimeout=1.0 [1984.42] Log: KeepAliveTime=0.2 [1984.42] Log: MaxClientRate=15000 [1984.42] Log: MaxInternetClientRate=10000 [1984.42] Log: RelevantTimeout=5.0 [1984.42] Log: SpawnPrioritySeconds=1.0 [1984.42] Log: ServerTravelPause=4.0 [1984.42] Log: NetServerMaxTickRate=30 [1984.42] Log: LanServerMaxTickRate=35 [1984.42] Log: DownloadManagers=IpDrv.HTTPDownload [1984.42] Log: DownloadManagers=Engine.ChannelDownload [1984.42] Log: NetConnectionClassName=IpDrv.TcpipConnection [1984.42] Log: [1984.42] Log: [OnlineSubsystemSteamworks.IpNetDriverSteamworks] [1984.42] Log: NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks [1984.42] Log: [1984.42] Log: [IpServer.UdpServerQuery] [1984.42] Log: GameName=ut [1984.42] Log: [1984.42] Log: [IpDrv.UdpBeacon] [1984.42] Log: DoBeacon=True [1984.42] Log: BeaconTime=0.50 [1984.42] Log: BeaconTimeout=5.0 [1984.42] Log: BeaconProduct=ut [1984.42] Log: ServerBeaconPort=8777 [1984.42] Log: BeaconPort=9777 [1984.42] Log: [1984.42] Log: [TextureStreaming] [1984.42] Log: PoolSize=160 [1984.42] Log: MemoryMargin=20 [1984.42] Log: MemoryLoss=0 [1984.42] Log: HysteresisLimit=30 [1984.42] Log: DropMipLevelsLimit=24 [1984.42] Log: StopIncreasingLimit=18 [1984.42] Log: StopStreamingLimit=12 [1984.42] Log: MinEvictSize=10 [1984.42] Log: MinFudgeFactor=1 [1984.42] Log: FudgeFactorIncreaseRateOfChange=0.5 [1984.42] Log: FudgeFactorDecreaseRateOfChange=-0.4 [1984.42] Log: MinRequestedMipsToConsider=11 [1984.42] Log: MinTimeToGuaranteeMinMipCount=2 [1984.42] Log: MaxTimeToGuaranteeMinMipCount=12 [1984.42] Log: UseTextureFileCache=TRUE [1984.42] Log: LoadMapTimeLimit=5.0 [1984.42] Log: LightmapStreamingFactor=0.04 [1984.42] Log: ShadowmapStreamingFactor=0.04 [1984.42] Log: MaxLightmapRadius=2000.0 [1984.42] Log: AllowStreamingLightmaps=True [1984.42] Log: TextureFileCacheBulkDataAlignment=1 [1984.42] Log: UsePriorityStreaming=True [1984.42] Log: bAllowSwitchingStreamingSystem=False [1984.42] Log: UseDynamicStreaming=True [1984.42] Log: bEnableAsyncDefrag=False [1984.42] Log: bEnableAsyncReallocation=False [1984.42] Log: MaxDefragRelocations=256 [1984.42] Log: MaxDefragDownShift=128 [1984.42] Log: [1984.42] Log: [StreamByURL] [1984.42] Log: PostLoadPause=6.0 [1984.42] Log: [1984.42] Log: [UnrealEd.EditorEngine] [1984.42] Log: LocalPlayerClassName=UnrealEd.EditorPlayer [1984.42] Log: GridEnabled=True [1984.42] Log: SnapScaleEnabled=True [1984.42] Log: ScaleGridSize=5 [1984.42] Log: SnapVertices=False [1984.42] Log: SnapDistance=10.000000 [1984.42] Log: GridSize=(X=16.000000,Y=16.000000,Z=16.000000) [1984.42] Log: RotGridEnabled=True [1984.42] Log: RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) [1984.42] Log: GameCommandLine=-log [1984.42] Log: FOVAngle=90.000000 [1984.42] Log: GameFOVAngle=75.000000 [1984.42] Log: FaceFXFOVAngle=60.000000 [1984.42] Log: FaceFXCameraDefaultDistance=512 [1984.42] Log: GodMode=True [1984.42] Log: AutoSaveDir=..\..\DishonoredGame\Autosaves [1984.42] Log: InvertwidgetZAxis=True [1984.42] Log: UseAxisIndicator=True [1984.42] Log: MatineeCurveDetail=0.1 [1984.42] Log: Client=WinDrv.WindowsClient [1984.42] Log: CurrentGridSz=4 [1984.42] Log: bUseMayaCameraControls=True [1984.42] Log: bPrefabsLocked=True [1984.42] Log: HeightMapExportClassName=TerrainHeightMapExporterTextT3D [1984.42] Log: EditorOnlyContentPackages=EditorMeshes [1984.42] Log: EditorOnlyContentPackages=EditorMaterials [1984.42] Log: EditorOnlyContentPackages=EditorResources [1984.42] Log: EditPackagesInPath=..\..\Development\Src [1984.42] Log: EditPackages=Core [1984.42] Log: EditPackages=Engine [1984.42] Log: EditPackages=GFxUI [1984.42] Log: EditPackages=AkAudio [1984.42] Log: EditPackages=GameFramework [1984.42] Log: EditPackages=UnrealEd [1984.42] Log: EditPackages=GFxUIEditor [1984.42] Log: EditPackages=IpDrv [1984.42] Log: EditPackages=OnlineSubsystemPC [1984.42] Log: EditPackages=OnlineSubsystemLive [1984.42] Log: EditPackages=OnlineSubsystemSteamworks [1984.42] Log: bBuildReachSpecs=FALSE [1984.42] Log: MobileScriptOutputPath=..\..\DishonoredGame\ScriptMobile [1984.42] Log: EditorOnlyContentPackages=DishonoredEditorResources [1984.42] Log: AnimCompressionMaxEndEffectorError=0.5 [1984.42] Log: EditPackagesOutPath=..\..\DishonoredGame\Script [1984.42] Log: FRScriptOutputPath=..\..\DishonoredGame\ScriptFinalRelease [1984.42] Log: EditPackages=DishonoredGame [1984.42] Log: EditPackages=DishonoredEditor [1984.42] Log: EditPackages=DishonoredGameContent [1984.42] Log: EditPackages=OnlineSubsystemPSN [1984.42] Log: InEditorGameURLOptions= [1984.42] Log: ClassMapPair=Pylon/DisPylon [1984.42] Log: HiddenActorFactoryNames=ActorFactoryFracturedStaticMesh [1984.42] Log: HiddenActorFactoryNames=ActorFactoryFoliage [1984.42] Log: HiddenActorFactoryNames=ActorFactoryInteractiveFoliage [1984.42] Log: HiddenActorFactoryNames=ActorFactoryRigidBody [1984.42] Log: HiddenActorFactoryNames=ActorFactoryDecal [1984.42] Log: HiddenActorFactoryNames=ActorFactoryFogVolumeConstantDensityInfo [1984.42] Log: HiddenActorFactoryNames=ActorFactorySkeletalMeshCinematic [1984.42] Log: HiddenActorFactoryNames=ActorFactoryAmbientSoundSimpleToggleable [1984.42] Log: HiddenActorFactoryNames=ActorFactoryAmbientSoundNonLoop [1984.42] Log: HiddenActorFactoryNames=ActorFactoryAmbientSoundSimple [1984.42] Log: HiddenActorFactoryNames=ActorFactoryAmbientSound [1984.42] Log: HiddenActorFactoryNames=ActorFactoryAmbientSoundMovable [1984.42] Log: HiddenActorFactoryNames=ActorFactoryCoverLink [1984.42] Log: HiddenActorFactoryNames=ActorFactoryDominantDirectionalLight [1984.42] Log: HiddenActorFactoryNames=ActorFactoryDominantDirectionalLightMovable [1984.42] Log: HiddenActorFactoryNames=ActorFactoryFogVolumeLinearHalfspaceDensityInfo [1984.42] Log: HiddenActorFactoryNames=ActorFactoryFogVolumeSphericalDensityInfo [1984.42] Log: HiddenActorFactoryNames=ActorFactoryPathNode [1984.42] Log: HiddenActorFactoryNames=ActorFactoryPylon [1984.42] Log: HiddenActorFactoryNames=ActorFactoryTrigger [1984.42] Log: HiddenActorFactoryNames=ActorFactoryAI [1984.42] Log: HiddenActorFactoryNames=ActorFactoryVehicle [1984.42] Log: HiddenActorFactoryNames=PickupFactory [1984.42] Log: [1984.42] Log: [UnrealEd.UnrealEdEngine] [1984.42] Log: AutoSaveIndex=0 [1984.42] Log: PackagesToBeFullyLoadedAtStartup=EditorMaterials [1984.42] Log: PackagesToBeFullyLoadedAtStartup=EditorMeshes [1984.42] Log: PackagesToBeFullyLoadedAtStartup=EditorResources [1984.42] Log: PackagesToBeFullyLoadedAtStartup=EngineMaterials [1984.42] Log: PackagesToBeFullyLoadedAtStartup=EngineFonts [1984.42] Log: PackagesToBeFullyLoadedAtStartup=EngineResources [1984.42] Log: PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders [1984.42] Log: SnapDistance=10.000000 [1984.42] Log: CurrentGridSz=5 [1984.42] Log: [1984.42] Log: [Engine.DataStoreClient] [1984.42] Log: GlobalDataStoreClasses=Engine.UIDataStore_Strings [1984.42] Log: GlobalDataStoreClasses=Engine.UIDataStore_GameResource [1984.42] Log: GlobalDataStoreClasses=Engine.UIDataStore_Fonts [1984.42] Log: GlobalDataStoreClasses=Engine.UIDataStore_Registry [1984.42] Log: GlobalDataStoreClasses=Engine.UIDataStore_InputAlias [1984.42] Log: PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData [1984.42] Log: [1984.42] Log: [DevOptions.Shaders] [1984.42] Log: AutoReloadChangedShaders=True [1984.42] Log: bAllowMultiThreadedShaderCompile=True [1984.42] Log: bAllowDistributedShaderCompile=False [1984.42] Log: NumUnusedShaderCompilingThreads=1 [1984.42] Log: ThreadedShaderCompileThreshold=1 [1984.42] Log: MaxShaderJobBatchSize=30 [1984.42] Log: bDumpShaderPDBs=False [1984.42] Log: bPromptToRetryFailedShaderCompiles=True [1984.42] Log: [1984.42] Log: [DevOptions.Debug] [1984.42] Log: ShowSelectedLightmap=False [1984.42] Log: [1984.42] Log: [StatNotifyProviders] [1984.42] Log: BinaryFileStatNotifyProvider=true [1984.42] Log: XmlStatNotifyProvider=false [1984.42] Log: CsvStatNotifyProvider=false [1984.42] Log: StatsNotifyProvider_UDP=true [1984.42] Log: PIXNamedCounterProvider=false [1984.42] Log: [1984.42] Log: [StatNotifyProviders.StatNotifyProvider_UDP] [1984.42] Log: ListenPort=13000 [1984.42] Log: [1984.42] Log: [RemoteControl] [1984.42] Log: SuppressRemoteControlAtStartup=False [1984.42] Log: [1984.42] Log: [LogFiles] [1984.42] Log: PurgeLogsDays=3 [1984.42] Log: LogTimes=True [1984.42] Log: [1984.42] Log: [AnimationCompression] [1984.42] Log: CompressCommandletVersion=1 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed. [1984.42] Log: DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_EdgeAnim [1984.42] Log: TranslationCompressionFormat=7 [1984.42] Log: RotationCompressionFormat=7 [1984.42] Log: AlternativeCompressionThreshold=1.f [1984.42] Log: ForceRecompression=False [1984.42] Log: bOnlyCheckForMissingSkeletalMeshes=False [1984.42] Log: [1984.42] Log: [IpDrv.OnlineSubsystemCommonImpl] [1984.42] Log: MaxLocalTalkers=1 [1984.42] Log: MaxRemoteTalkers=16 [1984.42] Log: bIsUsingSpeechRecognition=false [1984.42] Log: [1984.42] Log: [IpDrv.OnlineGameInterfaceImpl] [1984.42] Log: LanAnnouncePort=14001 [1984.42] Log: LanQueryTimeout=5.0 [1984.42] Log: [1984.42] Log: [OnlineSubsystemLive.OnlineSubsystemLive] [1984.42] Log: LanAnnouncePort=14001 [1984.42] Log: VoiceNotificationDelta=0.2 [1984.42] Log: [1984.42] Log: [Engine.StaticMeshCollectionActor] [1984.42] Log: bCookOutStaticMeshActors=TRUE [1984.42] Log: MaxStaticMeshComponents=100 [1984.42] Log: [1984.42] Log: [Engine.StaticLightCollectionActor] [1984.42] Log: bCookOutStaticLightActors=TRUE [1984.42] Log: MaxLightComponents=100 [1984.42] Log: [1984.42] Log: [LiveSock] [1984.42] Log: bUseVDP=True [1984.42] Log: bUseSecureConnections=true [1984.42] Log: MaxDgramSockets=64 [1984.42] Log: MaxStreamSockets=16 [1984.42] Log: DefaultRecvBufsizeInK=256 [1984.42] Log: DefaultSendBufsizeInK=256 [1984.42] Log: SystemLinkPort=14000 [1984.42] Log: [1984.42] Log: [CustomStats] [1984.42] Log: LD=Streaming fudge factor [1984.42] Log: LD=FrameTime [1984.42] Log: LD=Terrain Foliage Time [1984.42] Log: LD=Foliage Render Time [1984.42] Log: LD=Terrain Smooth Time [1984.42] Log: LD=Terrain Render Time [1984.42] Log: LD=Decal Render Time [1984.42] Log: LD=Terrain Triangles [1984.42] Log: LD=Foliage Instances [1984.42] Log: LD=Decal Triangles [1984.42] Log: LD=Decal Draw Calls [1984.42] Log: LD=Static Mesh Tris [1984.42] Log: LD=Skel Mesh Tris [1984.42] Log: LD=Skel Verts CPU Skin [1984.42] Log: LD=Skel Verts GPU Skin [1984.42] Log: LD=30+ FPS [1984.42] Log: LD=Total CPU rendering time [1984.42] Log: LD=Total GPU rendering time [1984.42] Log: LD=Occluded primitives [1984.42] Log: LD=Projected shadows [1984.42] Log: LD=Visible static mesh elements [1984.42] Log: LD=Visible dynamic primitives [1984.42] Log: LD=Texture Pool Size [1984.42] Log: LD=Physical Memory Used [1984.42] Log: LD=Virtual Memory Used [1984.42] Log: LD=Audio Memory Used [1984.42] Log: LD=Texture Memory Used [1984.42] Log: LD=360 Texture Memory Used [1984.42] Log: LD=Animation Memory [1984.42] Log: LD=Vertex Lighting Memory [1984.42] Log: LD=StaticMesh Vertex Memory [1984.42] Log: LD=StaticMesh Index Memory [1984.42] Log: LD=SkeletalMesh Vertex Memory [1984.42] Log: LD=SkeletalMesh Index Memory [1984.42] Log: LD=Decal Vertex Memory [1984.42] Log: LD=Decal Index Memory [1984.42] Log: LD=Decal Interaction Memory [1984.42] Log: MEMLEAN=Virtual Memory Used [1984.42] Log: MEMLEAN=Audio Memory Used [1984.42] Log: MEMLEAN=Animation Memory [1984.42] Log: MEMLEAN=FaceFX Cur Mem [1984.42] Log: MEMLEAN=Vertex Lighting Memory [1984.42] Log: MEMLEAN=StaticMesh Vertex Memory [1984.42] Log: MEMLEAN=StaticMesh Index Memory [1984.42] Log: MEMLEAN=SkeletalMesh Vertex Memory [1984.42] Log: MEMLEAN=SkeletalMesh Index Memory [1984.42] Log: MEMLEAN=Decal Vertex Memory [1984.42] Log: MEMLEAN=Decal Index Memory [1984.42] Log: MEMLEAN=Decal Interaction Memory [1984.42] Log: MEMLEAN=VertexShader Memory [1984.42] Log: MEMLEAN=PixelShader Memory [1984.42] Log: GameThread=Async Loading Time [1984.42] Log: GameThread=Audio Update Time [1984.42] Log: GameThread=FrameTime [1984.42] Log: GameThread=HUD Time [1984.42] Log: GameThread=Input Time [1984.42] Log: GameThread=Kismet Time [1984.42] Log: GameThread=Move Actor Time [1984.42] Log: GameThread=RHI Game Tick [1984.42] Log: GameThread=RedrawViewports [1984.42] Log: GameThread=Script time [1984.42] Log: GameThread=Tick Time [1984.42] Log: GameThread=Update Components Time [1984.42] Log: GameThread=World Tick Time [1984.42] Log: GameThread=Async Work Wait [1984.42] Log: GameThread=PerFrameCapture [1984.42] Log: GameThread=DynamicLightEnvComp Tick [1984.42] Log: [1984.42] Log: [MemorySplitClassesToTrack] [1984.42] Log: Class=AnimSequence [1984.42] Log: Class=AudioComponent [1984.42] Log: Class=AudioDevice [1984.42] Log: Class=BrushComponent [1984.42] Log: Class=CylinderComponent [1984.42] Log: Class=DecalComponent [1984.42] Log: Class=DecalManager [1984.42] Log: Class=DecalMaterial [1984.42] Log: Class=Font [1984.42] Log: Class=Level [1984.42] Log: Class=Material [1984.42] Log: Class=MaterialInstanceConstant [1984.42] Log: Class=MaterialInstanceTimeVarying [1984.42] Log: Class=Model [1984.42] Log: Class=ModelComponent [1984.42] Log: Class=MorphTarget [1984.42] Log: Class=NavigationMeshBase [1984.42] Log: Class=ParticleModule [1984.42] Log: Class=ParticleSystemComponent [1984.42] Log: Class=PathNode [1984.42] Log: Class=ProcBuilding_SimpleLODActor [1984.42] Log: Class=RB_BodyInstance [1984.42] Log: Class=RB_BodySetup [1984.42] Log: Class=ReachSpec [1984.42] Log: Class=Sequence [1984.42] Log: Class=SkeletalMesh [1984.42] Log: Class=SkeletalMeshComponent [1984.42] Log: Class=SoundCue [1984.42] Log: Class=SoundNode [1984.42] Log: Class=SoundNodeWave [1984.42] Log: Class=StaticMesh [1984.42] Log: Class=StaticMeshActor [1984.42] Log: Class=StaticMeshCollectionActor [1984.42] Log: Class=StaticMeshComponent [1984.42] Log: Class=Terrain [1984.42] Log: Class=TerrainComponent [1984.42] Log: Class=Texture2D [1984.42] Log: Class=UIRoot [1984.42] Log: [1984.42] Log: [MemLeakCheckExtraExecsToRun] [1984.42] Log: Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo [1984.42] Log: Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo [1984.42] Log: Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo [1984.42] Log: Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo [1984.42] Log: Cmd=obj list class=Level -ALPHASORT -DetailedInfo [1984.42] Log: Cmd=lightenv list volumes [1984.42] Log: Cmd=lightenv list transition [1984.42] Log: Cmd=ListThreads [1984.42] Log: [1984.42] Log: [ConfigCoalesceFilter] [1984.42] Log: FilterOut=DishonoredEngine.ini [1984.42] Log: FilterOut=DishonoredEditor.ini [1984.42] Log: FilterOut=DishonoredInput.ini [1984.42] Log: FilterOut=DishonoredLightmass.ini [1984.42] Log: FilterOut=DishonoredGame.ini [1984.42] Log: FilterOut=DishonoredGameDedicatedServer.ini [1984.42] Log: FilterOut=DishonoredUI.ini [1984.42] Log: FilterOut=DishonoredCompat.ini [1984.42] Log: FilterOut=DishonoredEngineG4WLive.ini [1984.42] Log: FilterOut=DishonoredEngineG4WLiveDedicatedServer.ini [1984.42] Log: FilterOut=DishonoredEngineNoLive.ini [1984.42] Log: FilterOut=DishonoredEngineNoLiveDedicatedServer.ini [1984.42] Log: FilterOut=DishonoredEditorKeyBindings.ini [1984.42] Log: FilterOut=DishonoredEditorUserSettings.ini [1984.42] Log: FilterOut=Descriptions.int [1984.42] Log: FilterOut=Editor.int [1984.42] Log: FilterOut=EditorTips.int [1984.42] Log: FilterOut=UnrealEd.int [1984.42] Log: FilterOut=WinDrv.int [1984.42] Log: FilterOut=XWindow.int [1984.42] Log: FilterOut=DishonoredEditor.int [1984.42] Log: [1984.42] Log: [TaskPerfTracking] [1984.42] Log: bUseTaskPerfTracking=TRUE [1984.42] Log: RemoteConnectionIP=192.168.0.61 [1984.42] Log: ConnectionString=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI [1984.42] Log: RemoteConnectionStringOverride=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn [1984.42] Log: [1984.42] Log: [TaskPerfMemDatabase] [1984.42] Log: bUseTaskPerfMemDatabase=TRUE [1984.42] Log: RemoteConnectionIP=192.168.0.61 [1984.42] Log: ConnectionString=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI [1984.42] Log: RemoteConnectionStringOverride=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn [1984.42] Log: [1984.42] Log: [MemoryPools] [1984.42] Log: FLightPrimitiveInteractionInitialBlockSize=512 [1984.42] Log: FModShadowPrimitiveInteractionInitialBlockSize=512 [1984.42] Log: [1984.42] Log: [SystemSettings] [1984.42] Log: SkeletalLODDistanceFactorMultiplier=1 //DISHONORED: bmartin (2011-08-26) - Setting for graphics quality [1984.42] Log: StaticLODDistanceFactorMultiplier=1 [1984.42] Log: TextureForcedLODBias=0 //DISHONORED: bmartin (2011-08-26) - Setting for texture quality [1984.42] Log: iType_AntiAlias=1 //DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2 [1984.42] Log: bUseMaxQualityMode=False [1984.42] Log: StaticDecals=True [1984.42] Log: DynamicDecals=True [1984.42] Log: UnbatchedDecals=True [1984.42] Log: DecalCullDistanceScale=1.0 [1984.42] Log: DynamicLights=True [1984.42] Log: DynamicShadows=True [1984.42] Log: LightEnvironmentShadows=True [1984.42] Log: CompositeDynamicLights=True [1984.42] Log: SHSecondaryLighting=True [1984.42] Log: DirectionalLightmaps=True [1984.42] Log: MotionBlur=False //DISHONORED: nsilvagni (20110104) - Motion blur is unwanted [1984.42] Log: MotionBlurPause=False //DISHONORED: nsilvagni (20110104) - Motion blur is unwanted [1984.42] Log: DepthOfField=True [1984.42] Log: AmbientOcclusion=False //DISHONORED: nsilvagni (20110104) - Ambient occlusion is unwanted [1984.42] Log: Bloom=True [1984.42] Log: UseHighQualityBloom=True [1984.42] Log: bAllowLightShafts=True [1984.42] Log: bAllowRatsShadow=False [1984.42] Log: Distortion=True [1984.42] Log: FilteredDistortion=True [1984.42] Log: DropParticleDistortion=False [1984.42] Log: bAllowDownsampledTranslucency=False [1984.42] Log: SpeedTreeLeaves=True [1984.42] Log: SpeedTreeFronds=True [1984.42] Log: OnlyStreamInTextures=False [1984.42] Log: LensFlares=True [1984.42] Log: FogVolumes=True [1984.42] Log: FloatingPointRenderTargets=True [1984.42] Log: OneFrameThreadLag=True [1984.42] Log: UseVsync=True [1984.42] Log: UpscaleScreenPercentage=True [1984.42] Log: Fullscreen=True [1984.42] Log: AllowD3D10=False [1984.42] Log: AllowRadialBlur=True [1984.42] Log: SkeletalMeshLODBias=0 [1984.42] Log: ParticleLODBias=0 [1984.42] Log: DetailMode=2 [1984.42] Log: ShadowFilterQualityBias=0 [1984.42] Log: MaxAnisotropy=4 [1984.42] Log: MaxMultisamples=1 [1984.42] Log: MinShadowResolution=64 [1984.42] Log: MinPreShadowResolution=8 [1984.42] Log: MaxShadowResolution=800 [1984.42] Log: MaxWholeSceneDominantShadowResolution=1344 [1984.42] Log: ShadowFadeResolution=128 [1984.42] Log: PreShadowFadeResolution=16 [1984.42] Log: ShadowFadeExponent=.25 [1984.42] Log: ResX=1920 [1984.42] Log: ResY=1080 [1984.42] Log: ScreenPercentage=100.000000 [1984.42] Log: SceneCaptureStreamingMultiplier=1.000000 [1984.42] Log: FoliageDrawRadiusMultiplier=1.000000 [1984.42] Log: ShadowTexelsPerPixel=1.27324 [1984.42] Log: PreShadowResolutionFactor=.5 [1984.42] Log: bEnableVSMShadows=False [1984.42] Log: bEnableBranchingPCFShadows=False [1984.42] Log: bAllowHardwareShadowFiltering=False [1984.42] Log: bAllowBetterModulatedShadows=False [1984.42] Log: bEnableForegroundShadowsOnWorld=True [1984.42] Log: bEnableForegroundSelfShadowing=False [1984.42] Log: bAllowWholeSceneDominantShadows=True [1984.42] Log: ShadowFilterRadius=2 [1984.42] Log: ShadowDepthBias=.012 [1984.42] Log: CSMSplitPenumbraScale=.5 [1984.42] Log: CSMSplitSoftTransitionDistanceScale=4 [1984.42] Log: CSMSplitDepthBiasScale=.7 [1984.42] Log: UnbuiltWholeSceneDynamicShadowRadius=20000 [1984.42] Log: UnbuiltNumWholeSceneDynamicShadowCascades=3 [1984.42] Log: WholeSceneShadowUnbuiltInteractionThreshold=50 [1984.42] Log: bAllowFracturedDamage=True [1984.42] Log: NumFracturedPartsScale=1.0 [1984.42] Log: FractureDirectSpawnChanceScale=1.0 [1984.42] Log: FractureRadialSpawnChanceScale=1.0 [1984.42] Log: FractureCullDistanceScale=1.0 [1984.42] Log: bForceCPUAccessToGPUSkinVerts=false [1984.42] Log: bDisableSkeletalInstanceWeights=false [1984.42] Log: SpeakerConfiguration=0 [1984.42] Log: TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0) [1984.42] Log: TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0) [1984.42] Log: TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0) [1984.42] Log: TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0) [1984.42] Log: TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0) [1984.42] Log: TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0) [1984.42] Log: TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0) [1984.42] Log: TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0) [1984.42] Log: TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0) [1984.42] Log: TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0) [1984.42] Log: TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0) [1984.42] Log: TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0) [1984.42] Log: TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0) [1984.42] Log: TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0) [1984.42] Log: TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) [1984.42] Log: TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0) [1984.42] Log: TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0) [1984.42] Log: TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0) [1984.42] Log: TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3) [1984.42] Log: TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) [1984.42] Log: TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0) [1984.42] Log: TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear) [1984.42] Log: TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=linear) [1984.42] Log: TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) [1984.42] Log: TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) [1984.42] Log: [1984.42] Log: [SystemSettingsEditor] [1984.42] Log: bEnableForegroundSelfShadowing=False [1984.42] Log: TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: ResX=1280 [1984.42] Log: ResY=720 [1984.42] Log: TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0) [1984.42] Log: TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0) [1984.42] Log: TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0) [1984.42] Log: TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0) [1984.42] Log: TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0) [1984.42] Log: TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0) [1984.42] Log: TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3) [1984.42] Log: TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) [1984.42] Log: TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0) [1984.42] Log: TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0) [1984.42] Log: TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0) [1984.42] Log: TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0) [1984.42] Log: TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0) [1984.42] Log: TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0) [1984.42] Log: TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0) [1984.42] Log: TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0) [1984.42] Log: TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0) [1984.42] Log: TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0) [1984.42] Log: TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0) [1984.42] Log: TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=4096,LODBias=0) [1984.42] Log: [1984.42] Log: [SystemSettingsSplitScreen2] [1984.42] Log: bAllowWholeSceneDominantShadows=False [1984.42] Log: bAllowLightShafts=False [1984.42] Log: [1984.42] Log: [SystemSettingsMobile] [1984.42] Log: BasedOn=SystemSettings [1984.42] Log: Fullscreen=True [1984.42] Log: DirectionalLightmaps=False [1984.42] Log: DynamicLights=False [1984.42] Log: SHSecondaryLighting=False [1984.42] Log: StaticDecals=True [1984.42] Log: DynamicDecals=False [1984.42] Log: UnbatchedDecals=False [1984.42] Log: MotionBlur=FALSE [1984.42] Log: MotionBlurPause=FALSE [1984.42] Log: DepthOfField=FALSE [1984.42] Log: AmbientOcclusion=FALSE [1984.42] Log: Bloom=FALSE [1984.42] Log: UseHighQualityBloom=FALSE [1984.42] Log: Distortion=FALSE [1984.42] Log: FilteredDistortion=FALSE [1984.42] Log: DropParticleDistortion=TRUE [1984.42] Log: FloatingPointRenderTargets=FALSE [1984.42] Log: SkeletalMeshLODBias=1 [1984.42] Log: ParticleLODBias=1 [1984.42] Log: MaxAnisotropy=2 [1984.42] Log: bAllowBetterModulatedShadows=FALSE [1984.42] Log: [1984.42] Log: [SystemSettingsMobileTextureBias] [1984.42] Log: BasedOn=SystemSettingsMobile [1984.42] Log: TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) [1984.42] Log: TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) [1984.42] Log: TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [1984.42] Log: [1984.42] Log: [Engine.PhysicsLODVerticalEmitter] [1984.42] Log: ParticlePercentage=100 [1984.42] Log: [1984.42] Log: [Engine.OnlineSubsystem] [1984.42] Log: NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList") [1984.42] Log: AsyncMinCompletionTime=0.0 [1984.42] Log: [1984.42] Log: [Engine.OnlineRecentPlayersList] [1984.42] Log: MaxRecentPlayers=100 [1984.42] Log: MaxRecentParties=5 [1984.42] Log: [1984.42] Log: [VoIP] [1984.42] Log: VolumeThreshold=0.1 [1984.42] Log: bHasVoiceEnabled=true [1984.42] Log: [1984.42] Log: [FullScreenMovie] [1984.42] Log: bForceNoMovies=false [1984.42] Log: BinkIOStreamReadBufferSize=1000000 [1984.42] Log: bForceNoStartupMovies=false [1984.42] Log: bShouldStopMovieAtEndOfLoadMap=true [1984.42] Log: StartupMovies=Black_266ms [1984.42] Log: StartupMovies=ZenimaxLegal [1984.42] Log: StartupMovies=ZenimaxLegalFR [1984.42] Log: StartupMovies=LogoBethesda [1984.42] Log: StartupMovies=LogoArkane [1984.42] Log: StartupMovies=UE3_logo [1984.42] Log: StartupMovies=Legal [1984.42] Log: StartupMovies=Loading [1984.42] Log: LoadMapMovies=Loading [1984.42] Log: SkippableMovies=Prison_Montage [1984.42] Log: SkippableMovies=Intro [1984.42] Log: SkippableMovies=Intro_Loc [1984.42] Log: SkippableMovies=Credits [1984.42] Log: l_tower_p=INTRO_LOC [1984.42] Log: NoBGMMovies=Credits [1984.42] Log: NoBGMMovies=Dishonored [1984.42] Log: NoBGMMovies=Intro_loc [1984.42] Log: NoBGMMovies=Legal [1984.42] Log: NoBGMMovies=UE3_logo [1984.42] Log: NoBGMMovies=LogoBethesda [1984.42] Log: NoBGMMovies=LogoArkane [1984.42] Log: NoBGMMovies=ZenimaxLegal [1984.42] Log: NoBGMMovies=ZenimaxLegalFR [1984.42] Log: NoBGMMovies=Black_266ms [1984.42] Log: [1984.42] Log: [IPDrv.WebConnection] [1984.42] Log: MaxValueLength=512 [1984.42] Log: MaxLineLength=4096 [1984.42] Log: [1984.42] Log: [IPDrv.WebServer] [1984.42] Log: ApplicationPaths[0]=/ServerAdmin [1984.42] Log: ApplicationPaths[1]=/images [1984.42] Log: ListenPort=80 [1984.42] Log: MaxConnections=18 [1984.42] Log: ExpirationSeconds=86400 [1984.42] Log: bEnabled=false [1984.42] Log: [1984.42] Log: [IPDrv.WebResponse] [1984.42] Log: IncludePath=/Web [1984.42] Log: CharSet=iso-8859-1 [1984.42] Log: [1984.42] Log: [TextureTracking] [1984.42] Log: #TextureName=T_GD_Traffic_Crosswalk_01 [1984.42] Log: [1984.42] Log: [AnimNotify] [1984.42] Log: Trail_MaxSampleRate=200.0 [1984.42] Log: [1984.42] Log: [Engine.LocalPlayer] [1984.42] Log: OverridePPRecoveryTime=1.0 [1984.42] Log: [1984.42] Log: [MobileSupport] [1984.42] Log: bShouldCachePVRTCTextures=False [1984.42] Log: bShouldFlattenMaterials=False [1984.42] Log: FlattenedTextureResolutionBias=1 [1984.42] Log: [1984.42] Log: [Engine.GameViewportClient] [1984.42] Log: bDebugNoGFxUI=FALSE [1984.42] Log: bUseHardwareCursorWhenWindowed=TRUE [1984.42] Log: [1984.42] Log: [ContentComparisonReferenceTypes] [1984.42] Log: +Class=AnimSet [1984.42] Log: +Class=SkeletalMesh [1984.42] Log: +Class=SoundCue [1984.42] Log: +Class=StaticMesh [1984.42] Log: +Class=ParticleSystem [1984.42] Log: +Class=Texture2D [1984.42] Log: [1984.42] Log: [Configuration] [1984.42] Log: [1984.42] Log: [Core.PoolParams] [1984.42] Log: PoolParams_576=7000,100 [1984.42] Log: PoolParams_336=2000,200 [1984.42] Log: PoolParams_112=3500,200 [1984.42] Log: PoolParams_304=500,100 [1984.42] Log: PoolParams_128=3500,100 [1984.42] Log: PoolParams_272=2000,200 [1984.42] Log: PoolParams_96=2500,200 [1984.42] Log: PoolParams_176=1000,200 [1984.42] Log: PoolParams_144=2000,200 [1984.42] Log: PoolParams_64=3000,100 [1984.42] Log: PoolParams_160=2000,100 [1984.42] Log: PoolParams_80=1500,200 [1984.42] Log: PoolParams_208=2500,200 [1984.42] Log: PoolParams_240=1000,100 [1984.42] Log: PoolParams_224=6000,200 [1984.42] Log: PoolParams_192=2000,200 [1984.42] Log: PoolParams_480=500,50 [1984.42] Log: PoolParams_288=500,50 [1984.42] Log: PoolParams_544=500,50 [1984.42] Log: PoolParams_400=300,50 [1984.42] Log: PoolParams_416=400,50 [1984.42] Log: PoolParams_432=200,50 [1984.42] Log: PoolParams_560=300,50 [1984.42] Log: PoolParams_256=800,50 [1984.42] Log: PoolParams_464=300,20 [1984.42] Log: PoolParams_704=100,15 [1984.42] Log: PoolParams_352=200,15 [1984.42] Log: PoolParams_528=50,15 [1984.42] Log: PoolParams_512=100,10 [1984.42] Log: PoolParams_496=100,15 [1984.42] Log: PoolParams_448=100,15 [1984.42] Log: PoolParams_608=150,20 [1984.42] Log: PoolParams_688=100,15 [1984.42] Log: PoolParams_816=50,10 [1984.42] Log: PoolParams_896=75,10 [1984.42] Log: PoolParams_976=100,10 [1984.42] Log: PoolParams_2576=50,10 [1984.42] Log: PoolParams_960=50,10 [1984.42] Log: PoolParams_1104=75,10 [1984.42] Log: PoolParams_720=150,50 [1984.42] Log: PoolParams_672=50,10 [1984.42] Log: PoolParams_320=250,10 [1984.42] Log: PoolParams_880=50,5 [1984.42] Log: PoolParams_1056=100,20 [1984.42] Log: PoolParams_1040=10,5 [1984.42] Log: PoolParams_1072=50,5 [1984.42] Log: PoolParams_592=400,100 [1984.42] Log: PoolParams_656=35,5 [1984.42] Log: PoolParams_944=10,5 [1984.42] Log: PoolParams_368=50,10 [1984.42] Log: PoolParams_624=25,5 [1984.42] Log: PoolParams_384=15,5 [1984.42] Log: PoolParams_3200=10,5 [1984.42] Log: PoolParams_1024=30,5 [1984.42] Log: PoolParams_1296=10,5 [1984.42] Log: PoolParams_848=10,5 [1984.42] Log: PoolParams_752=10,5 [1984.42] Log: PoolParams_1632=5,5 [1984.42] Log: PoolParams_1504=5,5 [1984.42] Log: PoolParams_928=5,5 [1984.42] Log: [1984.42] Log: [Engine.UIDataStore_OnlinePlayerData] [1984.42] Log: ProfileSettingsClassName=Engine.ArkProfileSettings [1984.42] Log: [1984.42] Log: [DishonoredGame.DishonoredEngine] [1984.42] Log: m_MapConfig=(m_Name=Dishonored_MainMenu,m_FriendlyName="",m_ImageName=,m_LoadingMovieName=LoadingSavingNotification,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=true,m_nRichPresenceChapter=0) [1984.42] Log: m_MapConfig=(m_Name=DishonoredGameFull_P,m_FriendlyName="",m_ImageName=,m_LoadingMovieName=Loading,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=0) [1984.42] Log: m_MapConfig=(m_Name=L_Tower_P,m_FriendlyName="Dunwall Tower",m_ImageName=EmpressTower,m_LoadingMovieName=LoadingEmpressTower,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=1) [1984.42] Log: m_MapConfig=(m_Name=L_Prison_P,m_FriendlyName="Coldridge Prison",m_ImageName=Prison,m_LoadingMovieName=LoadingPrison,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=2) [1984.42] Log: m_MapConfig=(m_Name=L_PrsnSewer_P,m_FriendlyName="Dunwall Sewers",m_ImageName=Sewer,m_LoadingMovieName=LoadingSewers,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=3) [1984.42] Log: m_MapConfig=(m_Name=L_Pub_Day_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=14) [1984.42] Log: m_MapConfig=(m_Name=L_Pub_Dusk_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=14) [1984.42] Log: m_MapConfig=(m_Name=L_Pub_Night_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=14) [1984.42] Log: m_MapConfig=(m_Name=L_Pub_Morning_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=14) [1984.42] Log: m_MapConfig=(m_Name=L_Pub_Assault_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=14) [1984.42] Log: m_MapConfig=(m_Name=L_OutsiderDream_P,m_FriendlyName="Somewhere Else...",m_ImageName=Void,m_LoadingMovieName=LoadingVoid,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=4) [1984.42] Log: m_MapConfig=(m_Name=L_Streets1_P,m_FriendlyName="Distillery District",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=5) [1984.42] Log: m_MapConfig=(m_Name=L_Streets2_P,m_FriendlyName="Distillery District",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=5) [1984.42] Log: m_MapConfig=(m_Name=L_Galvani1_P,m_FriendlyName="Dr. Galvani's Office",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=5) [1984.42] Log: m_MapConfig=(m_Name=L_Galvani2_P,m_FriendlyName="Dr. Galvani's Office",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=5) [1984.42] Log: m_MapConfig=(m_Name=L_ArtDealer_P,m_FriendlyName="Art Dealer's Apartment",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=5) [1984.42] Log: m_MapConfig=(m_Name=L_Distillery_P,m_FriendlyName="Old Dunwall Distillery",m_ImageName=Distillery,m_LoadingMovieName=LoadingDistillery,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=6) [1984.42] Log: m_MapConfig=(m_Name=L_Distillery2_P,m_FriendlyName="Old Dunwall Distillery",m_ImageName=Distillery,m_LoadingMovieName=LoadingDistillery,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=6) [1984.42] Log: m_MapConfig=(m_Name=L_Ovrsr_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=7) [1984.42] Log: m_MapConfig=(m_Name=L_Ovrsr_Back_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=7) [1984.42] Log: m_MapConfig=(m_Name=L_Ovrsr_Kennel_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=7) [1984.42] Log: m_MapConfig=(m_Name=L_Brothel_P,m_FriendlyName="The Golden Cat Bathhouse",m_ImageName=Brothel,m_LoadingMovieName=LoadingBrothel,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=8) [1984.42] Log: m_MapConfig=(m_Name=L_Bridge_Part1a_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=9) [1984.42] Log: m_MapConfig=(m_Name=L_Bridge_Part1b_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=9) [1984.42] Log: m_MapConfig=(m_Name=L_Bridge_Part1c_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=9) [1984.42] Log: m_MapConfig=(m_Name=L_Bridge_Part2_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge2,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=9) [1984.42] Log: m_MapConfig=(m_Name=L_Boyle_Ext_P,m_FriendlyName="The Boyle Estate",m_ImageName=Boyle,m_LoadingMovieName=LoadingBoyle,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=10) [1984.42] Log: m_MapConfig=(m_Name=L_Boyle_Int_P,m_FriendlyName="The Boyle Estate",m_ImageName=Boyle,m_LoadingMovieName=LoadingBoyle,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=10) [1984.42] Log: m_MapConfig=(m_Name=L_TowerRtrn_Yard_P,m_FriendlyName="Return to Dunwall Tower",m_ImageName=TowerReturn,m_LoadingMovieName=LoadingTowerReturn,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=11) [1984.42] Log: m_MapConfig=(m_Name=L_TowerRtrn_Int_P,m_FriendlyName="Return to Dunwall Tower",m_ImageName=TowerReturn,m_LoadingMovieName=LoadingTowerReturn2,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=11) [1984.42] Log: m_MapConfig=(m_Name=L_Flooded_FIntro_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=12) [1984.42] Log: m_MapConfig=(m_Name=L_Flooded_FRefinery_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=12) [1984.42] Log: m_MapConfig=(m_Name=L_Flooded_FStreets_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=12) [1984.42] Log: m_MapConfig=(m_Name=L_Flooded_FGate_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=12) [1984.42] Log: m_MapConfig=(m_Name=L_Flooded_FAssassins_P,m_FriendlyName="Assassin's HQ",m_ImageName=AssassinsHQ,m_LoadingMovieName=LoadingAssassinsHQ,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=12) [1984.42] Log: m_MapConfig=(m_Name=L_Streetsewer_P,m_FriendlyName="Old Dunwall Sewer",m_ImageName=StreetsSewer,m_LoadingMovieName=LoadingStreetsSewers,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=13) [1984.42] Log: m_MapConfig=(m_Name=L_Isl_HighChaos_P,m_FriendlyName="Kingsparrow Isle",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=15) [1984.42] Log: m_MapConfig=(m_Name=L_Isl_LowChaos_P,m_FriendlyName="Kingsparrow Isle",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=15) [1984.42] Log: m_MapConfig=(m_Name=L_LightH_HighChaos_P,m_FriendlyName="The Lighthouse",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=15) [1984.42] Log: m_MapConfig=(m_Name=L_LightH_LowChaos_P,m_FriendlyName="The Lighthouse",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=15) [1984.42] Log: m_MapConfig=(m_Name=L_Out_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=4) [1984.42] Log: m_MapConfig=(m_Name=L_Out_HighChaos_emilyDead_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=4) [1984.42] Log: m_MapConfig=(m_Name=L_Out_HighChaos_EmilyAlive_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=false,m_nRichPresenceChapter=4) [1984.42] Log: m_fAutosaveWaitTime=1.000000 [1984.42] Log: m_bShowLoadingMapNameAndHints=true [1984.42] Log: m_fSaveNotificationMovieMinimumDuration=3.0 [1984.42] Log: m_fSaveNotificationMovieMinimumDurationNoHD=3.0 [1984.42] Log: [1984.42] Log: [Windows.StandardUser] [1984.42] Log: MyDocumentsSubDirName=Dishonored [1984.42] Log: [1984.42] Log: [OnlineSubsystemPC.OnlineSubsystemPC] [1984.42] Log: LoggedInPlayerName=PlayerOne [1984.42] Log: ProfileDataDirectory=../../DishonoredGame/SaveData [1984.42] Log: ProfileDataExtension=.disprofile [1984.42] Log: [1984.42] Log: [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks] [1984.42] Log: bUseVAC=true [1984.42] Log: GameDir=unrealtest [1984.42] Log: GameVersion=1.0.0.0 [1984.42] Log: Region=255 [1984.42] Log: CurrentNotificationPosition=NNP_BottomRight [1984.42] Log: ResetStats=0 [1984.42] Log: [1984.42] Log: [DishonoredMods] [1984.42] Log: MapInfoClass=DishonoredGame.DishonoredMapInfo [1984.42] Log: AudioSystemClass=DishonoredGame.DishonoredAudioSystem [1984.42] Log: [1984.42] Log: [DishonoredGame.DishonoredViewportClient] [1984.42] Log: bUseHardwareCursorWhenWindowed=false [1984.42] Log: m_fLowFPSDisplayDuration=1.0 [1984.42] Log: m_fLowFPSNeededFrameCount=10 [1984.42] Log: m_HideFPSWarningInShipping=true [1984.42] Log: [1984.42] Log: [DisFullScreenMovieBink] [1984.42] Log: fLoadingDelay=0 [1984.42] Log: bAlwaysAutoStart=false [1984.42] Log: MapsToAutoStart=Dishonored_MainMenu [1984.42] Log: MapsToAutoStart=DishonoredGameFull_P [1984.42] Log: [1984.42] Log: [IniVersion] [1984.42] Log: 0=1349791228.000000 [1984.42] Log: 1=1349791228.000000 [1984.42] Log: [1984.42] Log: [WinDrv.Accessibility] [1984.42] Log: StickyKeysHotkey=False [1984.42] Log: ToggleKeysHotkey=True [1984.42] Log: FilterKeysHotkey=True [1984.42] Log: StickyKeysConfirmation=False [1984.42] Log: ToggleKeysConfirmation=True [1984.42] Log: FilterKeysConfirmation=True [1984.42] Log: [1984.42] Log: FileName: ..\..\DishonoredGame\Config\DishonoredGame.ini [1984.42] Log: [Engine.GameInfo] [1984.42] Log: DefaultGame=DishonoredGame.DishonoredGameInfo [1984.42] Log: DefaultServerGame=DishonoredGame.DishonoredGameInfo [1984.42] Log: bAdminCanPause=false [1984.42] Log: MaxPlayers=16 [1984.42] Log: GameDifficulty=+1.0 [1984.42] Log: bChangeLevels=True [1984.42] Log: MaxSpectators=2 [1984.42] Log: MaxIdleTime=+0.0 [1984.42] Log: MaxTimeMargin=+0.0 [1984.42] Log: TimeMarginSlack=+1.35 [1984.42] Log: MinTimeMargin=-1.0 [1984.42] Log: TotalNetBandwidth=32000 [1984.42] Log: MaxDynamicBandwidth=7000 [1984.42] Log: MinDynamicBandwidth=4000 [1984.42] Log: DefaultGameType=DishonoredGame.DishonoredGameInfo [1984.42] Log: DefaultMapPrefixes=(GameType="DishonoredGame.DishonoredGameInfo", Prefix="") [1984.42] Log: [1984.42] Log: [Engine.AccessControl] [1984.42] Log: IPPolicies=ACCEPT;* [1984.42] Log: bAuthenticateClients=True [1984.42] Log: bAuthenticateServer=True [1984.42] Log: bAuthenticateListenHost=True [1984.42] Log: MaxAuthRetryCount=3 [1984.42] Log: AuthRetryDelay=5 [1984.42] Log: [1984.42] Log: [DefaultPlayer] [1984.42] Log: Name=Corvo [1984.42] Log: Team=255 [1984.42] Log: [1984.42] Log: [Engine.HUD] [1984.42] Log: bMessageBeep=true [1984.42] Log: HudCanvasScale=0.95 [1984.42] Log: ConsoleMessageCount=4 [1984.42] Log: ConsoleFontSize=5 [1984.42] Log: MessageFontOffset=0 [1984.42] Log: bShowHUD=true [1984.42] Log: DebugDisplay=Pawn [1984.42] Log: [1984.42] Log: [Engine.PlayerController] [1984.42] Log: bAimingHelp=false [1984.42] Log: InteractDistance=512 [1984.42] Log: bCheckRelevancyThroughPortals=true [1984.42] Log: ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager [1984.42] Log: [1984.42] Log: [Engine.Weapon] [1984.42] Log: Priority=-1.0 [1984.42] Log: [1984.42] Log: [Engine.WorldInfo] [1984.42] Log: DefaultGravityZ=-1500.000000 [1984.42] Log: RBPhysicsGravityScaling=1.0 [1984.42] Log: MaxPhysicsSubsteps=5 [1984.42] Log: SquintModeKernelSize=128.0 [1984.42] Log: EmitterPoolClassPath=DishonoredGame.DishonoredEmitterPool [1984.42] Log: DecalManagerClassPath=DishonoredGame.DisDecalManager [1984.42] Log: FractureManagerClassPath=Engine.FractureManager [1984.42] Log: FracturedMeshWeaponDamage=1.0 [1984.42] Log: ChanceOfPhysicsChunkOverride=1.0 [1984.42] Log: bEnableChanceOfPhysicsChunkOverride=FALSE [1984.42] Log: FractureExplosionVelScale=1.0 [1984.42] Log: DefaultAmbientZoneSettings=(bIsWorldInfo=true) [1984.42] Log: bPersistPostProcessToNextLevel=TRUE [1984.42] Log: m_fLoadingTimeLimitPerFrame=0.005 [1984.42] Log: m_fAddWorldTimeLimitPerFrame=0.005 [1984.42] Log: m_NumComponentsToUpdatePerFrame=50 [1984.42] Log: m_NumActorsToInitPerFrame=50 [1984.42] Log: [1984.42] Log: [Engine.AutoTestManager] [1984.42] Log: NumMinutesPerMap=50 [1984.42] Log: #CommandsToRunAtEachTravelTheWorldNode=MemLeakCheck [1984.42] Log: #CommandsToRunAtEachTravelTheWorldNode=SNAPSHOTMEMORY [1984.42] Log: [1984.42] Log: [Engine.DecalManager] [1984.42] Log: DecalLifeSpan=10.0 [1984.42] Log: [1984.42] Log: [Engine.UIDataStore_GameResource] [1984.42] Log: ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary") [1984.42] Log: [1984.42] Log: [GameFramework.MobileHud] [1984.42] Log: bShowMobileHud=true [1984.42] Log: bShowGameHud=false [1984.42] Log: [1984.42] Log: [Configuration] [1984.42] Log: [1984.42] Log: [BarkProfilingDatabase] [1984.42] Log: ConnectionString=provider=sqloledb;Data Source=SQL01;Initial Catalog=BarkProfiling;Integrated Security=SSPI [1984.42] Log: RemoteConnectionIP=192.168.0.167 [1984.42] Log: RemoteConnectionStringOverride=provider=sqloledb;Data Source=SQL01;Initial Catalog=BarkProfiling;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn [1984.42] Log: [1984.42] Log: [DishonoredGame.DishonoredGameInfo] [1984.42] Log: m_MapsToBarkProfile=L_Boyle_Ext_P [1984.42] Log: m_MapsToBarkProfile=L_Boyle_Int_P [1984.42] Log: m_MapsToBarkProfile=L_Bridge_Part1_P [1984.42] Log: m_MapsToBarkProfile=L_Bridge_Part2_P [1984.42] Log: m_MapsToBarkProfile=L_Brothel_P [1984.42] Log: m_MapsToBarkProfile=L_Flooded_FAssassins_P [1984.42] Log: m_MapsToBarkProfile=L_Flooded_FGate_P [1984.42] Log: m_MapsToBarkProfile=L_Flooded_FStreets_P [1984.42] Log: m_MapsToBarkProfile=L_Pub_Day_P [1984.42] Log: m_MapsToBarkProfile=L_Pub_Dusk_P [1984.42] Log: m_MapsToBarkProfile=L_Pub_Night_P [1984.42] Log: m_MapsToBarkProfile=L_Lighthouse_P [1984.42] Log: m_MapsToBarkProfile=L_Isl_HighChaos_P [1984.42] Log: m_MapsToBarkProfile=L_Isl_LowChaos_P [1984.42] Log: m_MapsToBarkProfile=L_Outro_P [1984.42] Log: m_MapsToBarkProfile=L_Ovrsr_P [1984.42] Log: m_MapsToBarkProfile=L_OvrsrReturn_P [1984.42] Log: m_MapsToBarkProfile=L_Prison_P [1984.42] Log: m_MapsToBarkProfile=L_PrsnSewer_P [1984.42] Log: m_MapsToBarkProfile=L_ArtDealer_P [1984.42] Log: m_MapsToBarkProfile=L_Distillery_P [1984.42] Log: m_MapsToBarkProfile=L_Galvani1_P [1984.42] Log: m_MapsToBarkProfile=L_Streets1_P [1984.42] Log: m_MapsToBarkProfile=L_Streets2_P [1984.42] Log: m_MapsToBarkProfile=L_Streets3_P [1984.42] Log: m_MapsToBarkProfile=L_Streetsewer_P [1984.42] Log: m_MapsToBarkProfile=L_Tower_P [1984.42] Log: m_MapsToBarkProfile=L_TowerRtrn_Int_P [1984.42] Log: m_MapsToBarkProfile=L_TowerRtrn_Yard_P [1984.42] Log: m_BendTimePostMICParameterName[0]=None [1984.42] Log: m_BendTimePostMICParameterName[1]=Bendtime_opacity [1984.42] Log: m_BendTimePostMICParameterName[2]=outsider_visibility [1984.42] Log: m_BendTimePostNodeName[0]=None [1984.42] Log: m_BendTimePostNodeName[1]=BendTime [1984.42] Log: m_BendTimePostNodeName[2]=Outsider [1984.42] Log: m_bLogBarks=true [1984.42] Log: m_bLogGamePlayStats=false [1984.42] Log: m_CampaignPawnTweak=Twk_Pawn_Corvo.Twk_Pawn_Corvo_Release [1984.42] Log: m_CampaignPawnTweakPackage=Twk_Pawn_Corvo_SF [1984.42] Log: m_DefaultPawnTweak=Twk_Pawn_Corvo.Twk_Pawn_Corvo [1984.42] Log: m_DefaultPawnTweakPackage=Twk_Pawn_Corvo_SF [1984.42] Log: m_fDestroyWhenNotVisibleDistance=1000 [1984.42] Log: m_MissionImages[0]=MissionsScreen_Prison_Large [1984.42] Log: m_MissionImages[1]=MissionsScreen_Overseer_Large [1984.42] Log: m_MissionImages[2]=MissionsScreen_Brothel_Large [1984.42] Log: m_MissionImages[3]=MissionsScreen_Bridge_Large [1984.42] Log: m_MissionImages[4]=MissionsScreen_Boyle_Large [1984.42] Log: m_MissionImages[5]=MissionsScreen_TowerReturn_Large [1984.42] Log: m_MissionImages[6]=MissionsScreen_FloodedDistrict_Large [1984.42] Log: m_MissionImages[7]=MissionsScreen_Hub_Large [1984.42] Log: m_MissionImages[8]=MissionsScreen_Lighthouse_Large [1984.42] Log: m_MissionChaosThreshold[0]=1 [1984.42] Log: m_MissionChaosThreshold[1]=1 [1984.42] Log: m_MissionChaosThreshold[2]=2 [1984.42] Log: m_MissionChaosThreshold[3]=3 [1984.42] Log: m_MissionChaosThreshold[4]=4 [1984.42] Log: m_MissionChaosThreshold[5]=5 [1984.42] Log: m_MissionChaosThreshold[6]=6 [1984.42] Log: m_MissionChaosThreshold[7]=7 [1984.42] Log: m_MissionChaosThreshold[8]=7 [1984.42] Log: m_MissionsGame=(Number=1,Maps=("L_Tower_P"),Movies=("LOADINGEMPRESSTOWER")) [1984.42] Log: m_MissionsGame=(Number=2,Maps=("L_Prison_P","L_PrsnSewer_P"),Movies=("LOADINGPRISON", "LOADINGSEWERS")) [1984.42] Log: m_MissionsGame=(Number=3,Maps=("L_Pub_Day_P","L_Pub_FromPrison_Script","L_OutsiderDream_P"),Movies=("LOADINGHUB", "LOADINGVOID")) [1984.42] Log: m_MissionsGame=(Number=4,Maps=("L_Pub_Dusk_P","L_Pub_FromPrison_Script_Sleep","L_Streets1_P","L_Distillery_P","L_Galvani1_P","L_Ovrsr_P","L_Ovrsr_Kennel_P","L_Ovrsr_Back_P","L_Pub_Morning_P","L_Pub_FromOvrsr_Script"),Movies=("LOADINGHUB","LOADINGSTREETS","LOADINGDISTILLERY","LOADINGOVERSEER")) [1984.42] Log: m_MissionsGame=(Number=5,Maps=("L_Pub_Day_P ","L_Pub_FromOvrsr_Script_Sleep","L_Streets2_P","L_Distillery2_P","L_Galvani2_P","L_ArtDealer_P","L_Brothel_P"),Movies=("LOADINGHUB","LOADINGSTREETS","LOADINGDISTILLERY","LOADINGBROTHEL")) [1984.42] Log: m_MissionsGame=(Number=6,Maps=("L_Pub_Dusk_P","L_Pub_FromBrothel_Script","L_Bridge_Part1a_P","L_Bridge_Part1b_P","L_Bridge_Part1c_P","L_Bridge_Part2_P","L_Pub_Night_P","L_Pub_FromBridge_Script"),Movies=("LOADINGHUB","LOADINGBRIDGE","LOADINGBRIDGE2")) [1984.42] Log: m_MissionsGame=(Number=7,Maps=("L_Pub_Day_P","L_Pub_FromBridge_Script_Sleep","L_Boyle_Ext_P","L_Boyle_Int_P"),Movies=("LOADINGHUB","LOADINGBOYLE")) [1984.42] Log: m_MissionsGame=(Number=8,Maps=("L_Pub_Morning_P","L_Pub_FromBoyle_Script","L_TowerRtrn_Yard_P","L_TowerRtrn_Int_P","L_Pub_Dusk_P","L_Pub_FromTwrReturn_Script"),Movies=("LOADINGHUB","LOADINGTOWERRETURN","LOADINGTOWERRETURN2")) [1984.42] Log: m_MissionsGame=(Number=9,Maps=("L_Flooded_FIntro_P","L_Flooded_FStreets_P","L_Flooded_FAssassins_P","L_Flooded_FGate_P","L_Flooded_FRefinery_P","L_Streetsewer_P"),Movies=("LOADINGFLOODED","LOADINGASSASSINSHQ","LOADINGSTREETSSEWERS")) [1984.42] Log: m_MissionsGame=(Number=10,Maps=("L_Pub_Assault_P"),Movies=("LOADINGHUB")) [1984.42] Log: m_MissionsGame=(Number=11,Maps=("L_Isl_LowChaos_P","L_Isl_HighChaos_P","L_LightH_LowChaos_P","L_LightH_HighChaos_P"),Movies=("LOADINGLIGHTHOUSE")) [1984.42] Log: m_MissionsGame=(Number=12,Maps=("L_Out_HighChaos_emilyDead_P","L_Out_HighChaos_EmilyAlive_P","L_Out_P"),Movies=("LOADINGVOID","LOADINGOUTRO",)) [1984.42] Log: [1984.42] Log: [DishonoredGame.DishonoredHUD] [1984.42] Log: m_Colors=(m_ColorName="Red",m_Color=(R=1.0,G=0.2,B=0.2)) [1984.42] Log: m_Colors=(m_ColorName="Orange",m_Color=(R=0.91,G=0.41,B=0.0)) [1984.42] Log: m_Colors=(m_ColorName="Yellow",m_Color=(R=0.61,G=0.61,B=0.0)) [1984.42] Log: m_Colors=(m_ColorName="Chartreuse",m_Color=(R=0.26,G=0.76,B=0.0)) [1984.42] Log: m_Colors=(m_ColorName="Green",m_Color=(R=0.0,G=0.91,B=0.0)) [1984.42] Log: m_Colors=(m_ColorName="Spring",m_Color=(R=0.0,G=0.85,B=0.36)) [1984.42] Log: m_Colors=(m_ColorName="Cyan",m_Color=(R=0.0,G=0.8,B=0.8)) [1984.42] Log: m_Colors=(m_ColorName="Azure",m_Color=(R=0.1,G=0.6,B=1.0)) [1984.42] Log: m_Colors=(m_ColorName="Blue",m_Color=(R=0.39,G=0.39,B=1.0)) [1984.42] Log: m_Colors=(m_ColorName="Violet",m_Color=(R=0.74,G=0.24,B=1.0)) [1984.42] Log: m_Colors=(m_ColorName="Magenta",m_Color=(R=1.0,G=0.09,B=1.0)) [1984.42] Log: m_Colors=(m_ColorName="Rose",m_Color=(R=1.0,G=0.15,B=0.65)) [1984.42] Log: m_DebugColors=(m_DebugName="AI",m_ColorName="Orange") [1984.42] Log: m_DebugColors=(m_DebugName="AIDesires",m_ColorName="Violet") [1984.42] Log: m_DebugColors=(m_DebugName="AIGlobalBlackboard",m_ColorName="Cyan") [1984.42] Log: m_DebugColors=(m_DebugName="AIKnowledge",m_ColorName="Yellow") [1984.42] Log: m_DebugColors=(m_DebugName="AINav",m_ColorName="Cyan") [1984.42] Log: m_DebugColors=(m_DebugName="AIProcesses",m_ColorName="Chartreuse") [1984.42] Log: m_DebugColors=(m_DebugName="AIReactions",m_ColorName="Yellow") [1984.42] Log: m_DebugColors=(m_DebugName="AISteering",m_ColorName="Cyan") [1984.42] Log: m_DebugColors=(m_DebugName="AnimHistory",m_ColorName="Azure") [1984.42] Log: m_DebugColors=(m_DebugName="AnimState",m_ColorName="Spring") [1984.42] Log: m_DebugColors=(m_DebugName="AnimTree",m_ColorName="Azure") [1984.42] Log: m_DebugColors=(m_DebugName="Appearance",m_ColorName="Magenta") [1984.42] Log: m_DebugColors=(m_DebugName="Attention",m_ColorName="Rose") [1984.42] Log: m_DebugColors=(m_DebugName="Attributes",m_ColorName="Chartreuse") [1984.42] Log: m_DebugColors=(m_DebugName="Behaviors",m_ColorName="Orange") [1984.42] Log: m_DebugColors=(m_DebugName="BendTimeLevels",m_ColorName="Chartreuse") [1984.42] Log: m_DebugColors=(m_DebugName="BrainFlags",m_ColorName="Spring") [1984.42] Log: m_DebugColors=(m_DebugName="Chapter",m_ColorName="Blue") [1984.42] Log: m_DebugColors=(m_DebugName="CombatAI",m_ColorName="Rose") [1984.42] Log: m_DebugColors=(m_DebugName="CombatMelee",m_ColorName="Rose") [1984.42] Log: m_DebugColors=(m_DebugName="CombatProjectiles",m_ColorName="Rose") [1984.42] Log: m_DebugColors=(m_DebugName="CorpseVisibility",m_ColorName="Azure") [1984.42] Log: m_DebugColors=(m_DebugName="DarknessManager",m_ColorName="Blue") [1984.42] Log: m_DebugColors=(m_DebugName="Dialog",m_ColorName="Rose") [1984.42] Log: m_DebugColors=(m_DebugName="Factions",m_ColorName="Blue") [1984.42] Log: m_DebugColors=(m_DebugName="InputMasks",m_ColorName="Blue") [1984.42] Log: m_DebugColors=(m_DebugName="Interaction",m_ColorName="Orange") [1984.42] Log: m_DebugColors=(m_DebugName="Inventory",m_ColorName="Magenta") [1984.42] Log: m_DebugColors=(m_DebugName="Map",m_ColorName="Rose") [1984.42] Log: m_DebugColors=(m_DebugName="Matinee",m_ColorName="Green") [1984.42] Log: m_DebugColors=(m_DebugName="Music",m_ColorName="Red") [1984.42] Log: m_DebugColors=(m_DebugName="NpcLod",m_ColorName="Violet") [1984.42] Log: m_DebugColors=(m_DebugName="NPCLook",m_ColorName="Rose") [1984.42] Log: m_DebugColors=(m_DebugName="NPCRotation",m_ColorName="Cyan") [1984.42] Log: m_DebugColors=(m_DebugName="Objectives",m_ColorName="Violet") [1984.42] Log: m_DebugColors=(m_DebugName="Pawn",m_ColorName="Red") [1984.42] Log: m_DebugColors=(m_DebugName="PlayerCamera",m_ColorName="Cyan") [1984.42] Log: m_DebugColors=(m_DebugName="PlayerState",m_ColorName="Rose") [1984.42] Log: m_DebugColors=(m_DebugName="PossessTargets",m_ColorName="Yellow") [1984.42] Log: m_DebugColors=(m_DebugName="Projectiles",m_ColorName="Spring") [1984.42] Log: m_DebugColors=(m_DebugName="Search",m_ColorName="Cyan") [1984.42] Log: m_DebugColors=(m_DebugName="Squads",m_ColorName="Green") [1984.42] Log: m_DebugColors=(m_DebugName="Stims",m_ColorName="Cyan") [1984.42] Log: m_DebugColors=(m_DebugName="Throw",m_ColorName="Violet") [1984.42] Log: m_DebugColors=(m_DebugName="Tracking",m_ColorName="Cyan") [1984.42] Log: m_DebugColors=(m_DebugName="TravelManager",m_ColorName="Magenta") [1984.42] Log: m_DebugColors=(m_DebugName="Visibility",m_ColorName="Green") [1984.42] Log: m_DebugColors=(m_DebugName="WhaleBoneCharms",m_ColorName="Chartreuse") [1984.42] Log: m_DebugColors=(m_DebugName="Mantle",m_ColorName="Chartreuse") [1984.42] Log: m_DebugColors=(m_DebugName="PlayerStats",m_ColorName="Chartreuse") [1984.42] Log: m_DebugColors=(m_DebugName="MissionStats",m_ColorName="Chartreuse") [1984.42] Log: m_bDrawInteractableDebugBox=False [1984.42] Log: m_fBuddhaIconAlpha=0.3 [1984.42] Log: m_fBuddhaIconScale=0.4 [1984.42] Log: m_fPlayerInfoDisplayDuration=8.0 [1984.42] Log: m_fPowerPostCooldownTime=1.25 [1984.42] Log: m_fPowerPostWarmupTime=0.7 [1984.42] Log: [1984.42] Log: [DishonoredGame.DishonoredAudioSystem] [1984.42] Log: m_fMinTimeBetweenAmbientSwitch=2.5 [1984.42] Log: m_fOccludingDoorOpeningAngle=20.0 [1984.42] Log: [1984.42] Log: [Engine.LightProbeSceneCapture2DComponent] [1984.42] Log: m_LightProbeSceneCapture2DComponentClassName=DishonoredGame.DisLightProbeSceneCapture2DComponent [1984.42] Log: [1984.42] Log: [DishonoredGame.DishonoredNativeStateMachine] [1984.42] Log: m_fDebug_KeepFailedStateTime=1.000000 [1984.42] Log: [1984.42] Log: [DishonoredGame.DishonoredCheatManager] [1984.42] Log: m_ProgressiveSlomoDilatation=0.1 [1984.42] Log: m_ProgressiveSlomoDilatation=0.2 [1984.42] Log: m_ProgressiveSlomoDilatation=0.5 [1984.42] Log: m_ProgressiveSlomoDilatation=0.75 [1984.42] Log: m_ProgressiveSlomoDilatation=1.0 [1984.42] Log: m_ProgressiveSlomoDilatation=1.5 [1984.42] Log: m_ProgressiveSlomoDilatation=2.0 [1984.42] Log: m_ProgressiveSlomoDilatation=3.0 [1984.42] Log: m_ProgressiveSlomoDilatation=4.0 [1984.42] Log: m_fStandardSlomoValueAccelerated=3.0 [1984.42] Log: m_fStandardSlomoValueSlowed=0.1 [1984.42] Log: m_SlomoModeName=Standard [1984.42] Log: [1984.42] Log: [DishonoredGame.DisGameCrowdPopulationManager] [1984.42] Log: m_bAllowProbingForGround=true [1984.42] Log: m_bAllowComplexProbing=true [1984.42] Log: m_ProbingAgentExtent=(X=15,Y=15,Z=10) [1984.42] Log: m_ProbingLineCheckExtent=(X=1,Y=1,Z=1) [1984.42] Log: m_ProbingMaxHeight=100 [1984.42] Log: m_ProbingStartOffset=30 [1984.42] Log: [1984.42] Log: [IniVersion] [1984.42] Log: 0=1349791228.000000 [1984.42] Log: 1=1349791228.000000 [1984.42] Log: [1984.42] Log: FileName: ..\..\DishonoredGame\Config\DishonoredInput.ini [1984.42] Log: [Engine.PlayerInput] [1984.42] Log: MoveForwardSpeed=1200 [1984.42] Log: MoveStrafeSpeed=1200 [1984.42] Log: LookRightScale=300 [1984.42] Log: LookUpScale=-250 [1984.42] Log: MouseSensitivity=13.0 [1984.42] Log: DoubleClickTime=0.250000 [1984.42] Log: BaseBindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire") [1984.42] Log: BaseBindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire") [1984.42] Log: BaseBindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0") [1984.42] Log: BaseBindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0") [1984.42] Log: BaseBindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") [1984.42] Log: BaseBindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") [1984.42] Log: BaseBindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0") [1984.42] Log: BaseBindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0") [1984.42] Log: BaseBindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100") [1984.42] Log: BaseBindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100") [1984.42] Log: BaseBindings=(Name="Look",Command="Button bLook") [1984.42] Log: BaseBindings=(Name="LookToggle",Command="Toggle bLook") [1984.42] Log: BaseBindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100") [1984.42] Log: BaseBindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100") [1984.42] Log: BaseBindings=(Name="CenterView",Command="Button bSnapLevel") [1984.42] Log: BaseBindings=(Name="Walking",Command="Button bRun") [1984.42] Log: BaseBindings=(Name="Strafe",Command="Button bStrafe") [1984.42] Log: BaseBindings=(Name="NextWeapon",Command="NextWeapon") [1984.42] Log: BaseBindings=(Name="ViewTeam",Command="ViewClass Pawn") [1984.42] Log: BaseBindings=(Name="TurnToNearest",Command="Button bTurnToNearest") [1984.42] Log: BaseBindings=(Name="Turn180",Command="Button bTurn180") [1984.42] Log: BaseBindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") [1984.42] Log: BaseBindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") [1984.42] Log: BaseBindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3 OuterDeadZone=0.1") [1984.42] Log: BaseBindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3 OuterDeadZone=0.1") [1984.42] Log: BaseBindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2 OuterDeadZone=0.1") [1984.42] Log: BaseBindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=1.0 DeadZone=0.2 OuterDeadZone=0.1") [1984.42] Log: BaseBindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11") [1984.42] Log: BaseBindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11") [1984.42] Log: BaseBindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0") [1984.42] Log: BaseBindings=(Name="GBA_MoveBackward",Command="Axis aBaseY Speed=-1.0") [1984.42] Log: BaseBindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0") [1984.42] Log: BaseBindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0") [1984.42] Log: BaseBindings=(Name="GBA_Jump",Command="Button m_bJumpButton | Dis_Jump_ButtonDown | Axis aUp Speed=+1.0 AbsoluteAxis=100") [1984.42] Log: BaseBindings=(Name="GBA_Sneak",Command="Dis_SneakOrSlide FALSE | Axis aUp Speed=-1.0 AbsoluteAxis=100") [1984.42] Log: BaseBindings=(Name="GBA_Sneak_Gamepad",Command="Dis_SneakOrSlide TRUE | Axis aUp Speed=-1.0 AbsoluteAxis=100") [1984.42] Log: BaseBindings=(Name="GBA_Sprint",Command="Button m_bSprintButton | DisToggleSprint FALSE") [1984.42] Log: BaseBindings=(Name="GBA_Sprint_Gamepad",Command="Button m_bSprintButton_GamePad | DisToggleSprint TRUE") [1984.42] Log: BaseBindings=(Name="GBA_LeanLeft",Command="Button m_bLeanLeftButton | Dis_Lean_Toggle TRUE FALSE FALSE FALSE FALSE") [1984.42] Log: BaseBindings=(Name="GBA_LeanRight",Command="Button m_bLeanRightButton | Dis_Lean_Toggle FALSE TRUE FALSE FALSE FALSE") [1984.42] Log: BaseBindings=(Name="GBA_Lean_Gamepad",Command="Button m_bLeanButton_GamePad | MultiPress LeanAndAdrenaline Command='Dis_LeanOrAdrenaline_Multi' | OnRelease Dis_LeanWithAnalogStick_End") [1984.42] Log: BaseBindings=(Name="GBA_Use",Command="Button m_bUseButton") [1984.42] Log: BaseBindings=(Name="GBA_Use_Gamepad",Command="Button m_bUseButton") [1984.42] Log: BaseBindings=(Name="GBA_Primary",Command="Button m_bHoldingPrimary | MultiPress PrimaryAndAdrenaline Command='Dis_UsePrimaryItemOrAdrenaline_Multi'") [1984.42] Log: BaseBindings=(Name="GBA_Secondary",Command="Button m_bHoldingSecondary | Dis_UseSecondaryItem | Dis_CancelPossession") [1984.42] Log: BaseBindings=(Name="GBA_Block",Command="Button m_bBlockButton|Button m_bChokeButton") [1984.42] Log: BaseBindings=(Name="GBA_Zoom",Command="Dis_Zoom") [1984.42] Log: BaseBindings=(Name="GBA_Wheel",Command="Dis_Wheel_Open FALSE | OnRelease Dis_Wheel_Close FALSE") [1984.42] Log: BaseBindings=(Name="GBA_Wheel_Gamepad",Command="Dis_Wheel_Open TRUE | OnRelease Dis_Wheel_Close TRUE") [1984.42] Log: BaseBindings=(Name="GBA_WheelShortcuts",Command="Dis_WheelShortcuts_Open | OnRelease Dis_WheelShortcuts_Close") [1984.42] Log: BaseBindings=(Name="GBA_NextItem",Command="Dis_WheelShortcuts_MouseNext") [1984.42] Log: BaseBindings=(Name="GBA_PrevItem",Command="Dis_WheelShortcuts_MousePrevious") [1984.42] Log: BaseBindings=(Name="GBA_EquipPower1",Command="Dis_SelectPower 0") [1984.42] Log: BaseBindings=(Name="GBA_EquipPower2",Command="Dis_SelectPower 1") [1984.42] Log: BaseBindings=(Name="GBA_EquipPower3",Command="Dis_SelectPower 2") [1984.42] Log: BaseBindings=(Name="GBA_EquipCrossbow",Command="Dis_EquipItemByType DishonoredGame.DisWepCrossbow EDisEquipUsage_Secondary") [1984.42] Log: BaseBindings=(Name="GBA_EquipPistol",Command="Dis_EquipItemByType DishonoredGame.DishonoredWepPistol EDisEquipUsage_Secondary") [1984.42] Log: BaseBindings=(Name="GBA_EquipGrenade",Command="Dis_EquipItemByType DishonoredGame.DisWepGrenade EDisEquipUsage_Secondary") [1984.42] Log: BaseBindings=(Name="GBA_EquipSpringRazor",Command="Dis_EquipItemByType DishonoredGame.DisGadget_SpringRazor EDisEquipUsage_Secondary") [1984.42] Log: BaseBindings=(Name="GBA_EquipHeart",Command="Dis_EquipItemByType DishonoredGame.DisGadget_Heart EDisEquipUsage_Secondary") [1984.42] Log: BaseBindings=(Name="GBA_HealthElixir",Command="Dis_ConsumeElixir ElixirType_Health") [1984.42] Log: BaseBindings=(Name="GBA_ManaElixir",Command="Dis_ConsumeElixir ElixirType_Mana") [1984.42] Log: BaseBindings=(Name="GBA_Journal",Command="Dis_ToggleJournal") [1984.42] Log: BaseBindings=(Name="GBA_OpenNotes",Command="Dis_OpenJournalTab 1") [1984.42] Log: BaseBindings=(Name="GBA_OpenPowers",Command="Dis_OpenJournalTab 2") [1984.42] Log: BaseBindings=(Name="GBA_OpenBoneCharms",Command="Dis_OpenJournalTab 3") [1984.42] Log: BaseBindings=(Name="GBA_OpenInventory",Command="Dis_OpenJournalTab 4") [1984.42] Log: BaseBindings=(Name="GBA_QuickSave",Command="Dis_Save 13") [1984.42] Log: BaseBindings=(Name="GBA_QuickLoad",Command="Dis_Load 13") [1984.42] Log: BaseBindings=(Name="GBA_Shortcut_0",Command="Dis_WheelShortcuts_KeyboardSelect 0 | OnRelease Dis_WheelShortcuts_KeyboardUse 0") [1984.42] Log: BaseBindings=(Name="GBA_Shortcut_1",Command="Dis_WheelShortcuts_KeyboardSelect 1 | OnRelease Dis_WheelShortcuts_KeyboardUse 1") [1984.42] Log: BaseBindings=(Name="GBA_Shortcut_2",Command="Dis_WheelShortcuts_KeyboardSelect 2 | OnRelease Dis_WheelShortcuts_KeyboardUse 2") [1984.42] Log: BaseBindings=(Name="GBA_Shortcut_3",Command="Dis_WheelShortcuts_KeyboardSelect 3 | OnRelease Dis_WheelShortcuts_KeyboardUse 3") [1984.42] Log: BaseBindings=(Name="GBA_Shortcut_4",Command="Dis_WheelShortcuts_KeyboardSelect 4 | OnRelease Dis_WheelShortcuts_KeyboardUse 4") [1984.42] Log: BaseBindings=(Name="GBA_Shortcut_5",Command="Dis_WheelShortcuts_KeyboardSelect 5 | OnRelease Dis_WheelShortcuts_KeyboardUse 5") [1984.42] Log: BaseBindings=(Name="GBA_Shortcut_6",Command="Dis_WheelShortcuts_KeyboardSelect 6 | OnRelease Dis_WheelShortcuts_KeyboardUse 6") [1984.42] Log: BaseBindings=(Name="GBA_Shortcut_7",Command="Dis_WheelShortcuts_KeyboardSelect 7 | OnRelease Dis_WheelShortcuts_KeyboardUse 7") [1984.42] Log: BaseBindings=(Name="GBA_Shortcut_8",Command="Dis_WheelShortcuts_KeyboardSelect 8 | OnRelease Dis_WheelShortcuts_KeyboardUse 8") [1984.42] Log: BaseBindings=(Name="GBA_Shortcut_9",Command="Dis_WheelShortcuts_KeyboardSelect 9 | OnRelease Dis_WheelShortcuts_KeyboardUse 9") [1984.42] Log: m_PCBindings=(Name="W",Command="GBA_MoveForward") [1984.42] Log: m_PCBindings=(Name="S",Command="GBA_MoveBackward") [1984.42] Log: m_PCBindings=(Name="A",Command="GBA_StrafeLeft") [1984.42] Log: m_PCBindings=(Name="D",Command="GBA_StrafeRight") [1984.42] Log: m_PCBindings=(Name="SpaceBar",Command="GBA_Jump") [1984.42] Log: m_PCBindings=(Name="C",Command="GBA_Sneak") [1984.42] Log: m_PCBindings=(Name="LeftShift",Command="GBA_Sprint") [1984.42] Log: m_PCBindings=(Name="Q",Command="GBA_LeanLeft") [1984.42] Log: m_PCBindings=(Name="E",Command="GBA_LeanRight") [1984.42] Log: m_PCBindings=(Name="F",Command="GBA_Use | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released") [1984.42] Log: m_PCBindings=(Name="LeftMouseButton",Command="GBA_Primary") [1984.42] Log: m_PCBindings=(Name="LeftControl",Command="GBA_Block") [1984.42] Log: m_PCBindings=(Name="RightMouseButton",Command="GBA_Secondary") [1984.42] Log: m_PCBindings=(Name="LeftAlt",Command="GBA_Zoom") [1984.42] Log: m_PCBindings=(Name="MouseScrollUp",Command="GBA_NextItem") [1984.42] Log: m_PCBindings=(Name="MouseScrollDown",Command="GBA_PrevItem") [1984.42] Log: m_PCBindings=(Name="R",Command="GBA_HealthElixir") [1984.42] Log: m_PCBindings=(Name="T",Command="GBA_ManaElixir") [1984.42] Log: m_PCBindings=(Name="J",Command="GBA_Journal") [1984.42] Log: m_PCBindings=(Name="None",Command="GBA_OpenNotes") [1984.42] Log: m_PCBindings=(Name="None",Command="GBA_OpenPowers") [1984.42] Log: m_PCBindings=(Name="None",Command="GBA_OpenBoneCharms") [1984.42] Log: m_PCBindings=(Name="None",Command="GBA_OpenInventory") [1984.42] Log: m_PCBindings=(Name="F5",Command="GBA_QuickSave") [1984.42] Log: m_PCBindings=(Name="F9",Command="GBA_QuickLoad") [1984.42] Log: m_PCBindings=(Name="MiddleMouseButton",Command="GBA_Wheel") [1984.42] Log: m_PCBindings=(Name="One",Command="GBA_Shortcut_0") [1984.42] Log: m_PCBindings=(Name="Two",Command="GBA_Shortcut_1") [1984.42] Log: m_PCBindings=(Name="Three",Command="GBA_Shortcut_2") [1984.42] Log: m_PCBindings=(Name="Four",Command="GBA_Shortcut_3") [1984.42] Log: m_PCBindings=(Name="Five",Command="GBA_Shortcut_4") [1984.42] Log: m_PCBindings=(Name="Six",Command="GBA_Shortcut_5") [1984.42] Log: m_PCBindings=(Name="Seven",Command="GBA_Shortcut_6") [1984.42] Log: m_PCBindings=(Name="Eight",Command="GBA_Shortcut_7") [1984.42] Log: m_PCBindings=(Name="Nine",Command="GBA_Shortcut_8") [1984.42] Log: m_PCBindings=(Name="Zero",Command="GBA_Shortcut_9") [1984.42] Log: m_PadBindingSet1=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sprint_Gamepad") [1984.42] Log: m_PadBindingSet1=(Name="XboxTypeS_RightThumbstick",Command="GBA_Zoom") [1984.42] Log: m_PadBindingSet1=(Name="XboxTypeS_A",Command="GBA_Jump | DebugMenuEnter") [1984.42] Log: m_PadBindingSet1=(Name="XboxTypeS_B",Command="GBA_Sneak_Gamepad | Dis_ExitKeyhole") [1984.42] Log: m_PadBindingSet1=(Name="XboxTypeS_X",Command="GBA_Use_Gamepad | Dis_VersusAlt | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released") [1984.42] Log: m_PadBindingSet1=(Name="XboxTypeS_Y",Command="GBA_Lean_Gamepad") [1984.42] Log: m_PadBindingSet1=(Name="XboxTypeS_RightShoulder",Command="GBA_Block") [1984.42] Log: m_PadBindingSet1=(Name="XboxTypeS_LeftShoulder",Command="GBA_Wheel_Gamepad") [1984.42] Log: m_PadBindingSet1=(Name="XboxTypeS_LeftTrigger",Command="GBA_Secondary") [1984.42] Log: m_PadBindingSet1=(Name="XboxTypeS_RightTrigger",Command="GBA_Primary") [1984.42] Log: m_PadBindingSet1=(Name="XboxTypeS_DPad_Up",Command="Dis_WheelShortcuts_GamepadSelect 0 | OnRelease Dis_WheelShortcuts_GamepadUse 0 | DebugMenuUp") [1984.42] Log: m_PadBindingSet1=(Name="XboxTypeS_DPad_Down",Command="Dis_WheelShortcuts_GamepadSelect 1 | OnRelease Dis_WheelShortcuts_GamepadUse 1 | DebugMenuDown") [1984.42] Log: m_PadBindingSet1=(Name="XboxTypeS_DPad_Left",Command="Dis_WheelShortcuts_GamepadSelect 2 | OnRelease Dis_WheelShortcuts_GamepadUse 2 | DebugMenuLeft") [1984.42] Log: m_PadBindingSet1=(Name="XboxTypeS_DPad_Right",Command="Dis_WheelShortcuts_GamepadSelect 3 | OnRelease Dis_WheelShortcuts_GamepadUse 3 | DebugMenuRight") [1984.42] Log: m_PadBindingSet2=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sprint_Gamepad") [1984.42] Log: m_PadBindingSet2=(Name="XboxTypeS_RightThumbstick",Command="GBA_Zoom") [1984.42] Log: m_PadBindingSet2=(Name="XboxTypeS_A",Command="GBA_Jump | DebugMenuEnter") [1984.42] Log: m_PadBindingSet2=(Name="XboxTypeS_B",Command="GBA_Sneak_Gamepad | Dis_ExitKeyhole") [1984.42] Log: m_PadBindingSet2=(Name="XboxTypeS_X",Command="GBA_Use_Gamepad | Dis_VersusAlt | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released") [1984.42] Log: m_PadBindingSet2=(Name="XboxTypeS_Y",Command="GBA_Lean_Gamepad") [1984.42] Log: m_PadBindingSet2=(Name="XboxTypeS_RightShoulder",Command="GBA_Primary") [1984.42] Log: m_PadBindingSet2=(Name="XboxTypeS_LeftShoulder",Command="GBA_Secondary") [1984.42] Log: m_PadBindingSet2=(Name="XboxTypeS_LeftTrigger",Command="GBA_Wheel_Gamepad") [1984.42] Log: m_PadBindingSet2=(Name="XboxTypeS_RightTrigger",Command="GBA_Block") [1984.42] Log: m_PadBindingSet2=(Name="XboxTypeS_DPad_Up",Command="Dis_WheelShortcuts_GamepadSelect 0 | OnRelease Dis_WheelShortcuts_GamepadUse 0 | DebugMenuUp") [1984.42] Log: m_PadBindingSet2=(Name="XboxTypeS_DPad_Down",Command="Dis_WheelShortcuts_GamepadSelect 1 | OnRelease Dis_WheelShortcuts_GamepadUse 1 | DebugMenuDown") [1984.42] Log: m_PadBindingSet2=(Name="XboxTypeS_DPad_Left",Command="Dis_WheelShortcuts_GamepadSelect 2 | OnRelease Dis_WheelShortcuts_GamepadUse 2 | DebugMenuLeft") [1984.42] Log: m_PadBindingSet2=(Name="XboxTypeS_DPad_Right",Command="Dis_WheelShortcuts_GamepadSelect 3 | OnRelease Dis_WheelShortcuts_GamepadUse 3 | DebugMenuRight") [1984.42] Log: m_PadBindingSet3=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sprint_Gamepad") [1984.42] Log: m_PadBindingSet3=(Name="XboxTypeS_RightThumbstick",Command="GBA_Zoom") [1984.42] Log: m_PadBindingSet3=(Name="XboxTypeS_A",Command="GBA_Jump | DebugMenuEnter") [1984.42] Log: m_PadBindingSet3=(Name="XboxTypeS_B",Command="GBA_Sneak_Gamepad | Dis_ExitKeyhole") [1984.42] Log: m_PadBindingSet3=(Name="XboxTypeS_X",Command="GBA_Use_Gamepad | Dis_VersusAlt | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released") [1984.42] Log: m_PadBindingSet3=(Name="XboxTypeS_Y",Command="GBA_Lean_Gamepad") [1984.42] Log: m_PadBindingSet3=(Name="XboxTypeS_LeftShoulder",Command="GBA_Block") [1984.42] Log: m_PadBindingSet3=(Name="XboxTypeS_RightShoulder",Command="GBA_Wheel_Gamepad") [1984.42] Log: m_PadBindingSet3=(Name="XboxTypeS_LeftTrigger",Command="GBA_Secondary") [1984.42] Log: m_PadBindingSet3=(Name="XboxTypeS_RightTrigger",Command="GBA_Primary") [1984.42] Log: m_PadBindingSet3=(Name="XboxTypeS_DPad_Up",Command="Dis_WheelShortcuts_GamepadSelect 0 | OnRelease Dis_WheelShortcuts_GamepadUse 0 | DebugMenuUp") [1984.42] Log: m_PadBindingSet3=(Name="XboxTypeS_DPad_Down",Command="Dis_WheelShortcuts_GamepadSelect 1 | OnRelease Dis_WheelShortcuts_GamepadUse 1 | DebugMenuDown") [1984.42] Log: m_PadBindingSet3=(Name="XboxTypeS_DPad_Left",Command="Dis_WheelShortcuts_GamepadSelect 2 | OnRelease Dis_WheelShortcuts_GamepadUse 2 | DebugMenuLeft") [1984.42] Log: m_PadBindingSet3=(Name="XboxTypeS_DPad_Right",Command="Dis_WheelShortcuts_GamepadSelect 3 | OnRelease Dis_WheelShortcuts_GamepadUse 3 | DebugMenuRight") [1984.42] Log: m_PadBindingSet4=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sneak_Gamepad") [1984.42] Log: m_PadBindingSet4=(Name="XboxTypeS_RightThumbstick",Command="GBA_Zoom") [1984.42] Log: m_PadBindingSet4=(Name="XboxTypeS_A",Command="GBA_Use_Gamepad | Dis_VersusAlt | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released | DebugMenuEnter") [1984.42] Log: m_PadBindingSet4=(Name="XboxTypeS_B",Command="GBA_Lean_Gamepad | Dis_ExitKeyhole") [1984.42] Log: m_PadBindingSet4=(Name="XboxTypeS_X",Command="GBA_Jump") [1984.42] Log: m_PadBindingSet4=(Name="XboxTypeS_Y",Command="GBA_Wheel_Gamepad") [1984.42] Log: m_PadBindingSet4=(Name="XboxTypeS_LeftShoulder",Command="GBA_Sprint_Gamepad") [1984.42] Log: m_PadBindingSet4=(Name="XboxTypeS_RightShoulder",Command="GBA_Secondary") [1984.42] Log: m_PadBindingSet4=(Name="XboxTypeS_LeftTrigger",Command="GBA_Block") [1984.42] Log: m_PadBindingSet4=(Name="XboxTypeS_RightTrigger",Command="GBA_Primary") [1984.42] Log: m_PadBindingSet4=(Name="XboxTypeS_DPad_Up",Command="Dis_WheelShortcuts_GamepadSelect 0 | OnRelease Dis_WheelShortcuts_GamepadUse 0 | DebugMenuUp") [1984.42] Log: m_PadBindingSet4=(Name="XboxTypeS_DPad_Down",Command="Dis_WheelShortcuts_GamepadSelect 1 | OnRelease Dis_WheelShortcuts_GamepadUse 1 | DebugMenuDown") [1984.42] Log: m_PadBindingSet4=(Name="XboxTypeS_DPad_Left",Command="Dis_WheelShortcuts_GamepadSelect 2 | OnRelease Dis_WheelShortcuts_GamepadUse 2 | DebugMenuLeft") [1984.42] Log: m_PadBindingSet4=(Name="XboxTypeS_DPad_Right",Command="Dis_WheelShortcuts_GamepadSelect 3 | OnRelease Dis_WheelShortcuts_GamepadUse 3 | DebugMenuRight") [1984.42] Log: BaseBindings=(Name="Backspace",Command="ToggleDebugMenu") [1984.42] Log: BaseBindings=(Name="Enter",Command="DebugMenuEnter | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released") [1984.42] Log: BaseBindings=(Name="Return",Command="DebugMenuEnter | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released") [1984.42] Log: BaseBindings=(Name="Up",Command="DebugMenuUp") [1984.42] Log: BaseBindings=(Name="Down",Command="DebugMenuDown") [1984.42] Log: BaseBindings=(Name="Right",Command="DebugMenuRight") [1984.42] Log: BaseBindings=(Name="Left",Command="DebugMenuLeft") [1984.42] Log: BaseBindings=(Name="Escape",Command="Dis_OpenPauseMenu | CloseEditorViewport") [1984.42] Log: BaseBindings=(Name="XboxTypeS_LeftThumbstick",Command="Button m_bLeftThumbstickPressed") [1984.42] Log: BaseBindings=(Name="XboxTypeS_RightThumbstick",Command="Button m_bRightThumbstickPressed") [1984.42] Log: BaseBindings=(Name="XboxTypeS_Back",Command="GBA_Journal") [1984.42] Log: BaseBindings=(Name="XboxTypeS_Start",Command="Dis_OpenPauseMenu") [1984.42] Log: BaseBindings=(Name="Comma",Command="SingleStep") [1984.42] Log: BaseBindings=(Name="Period",Command="NormalStep") [1984.42] Log: BaseBindings=(Name="F1",Command="viewmode wireframe",Control=False,Shift=False,Alt=True) [1984.42] Log: BaseBindings=(Name="F2",Command="viewmode unlit",Control=False,Shift=False,Alt=True) [1984.42] Log: BaseBindings=(Name="F3",Command="viewmode lit",Control=False,Shift=False,Alt=True) [1984.42] Log: BaseBindings=(Name="F10",Command="screenshot") [1984.42] Log: BaseBindings=(Name="F11",Command="BendTime 2") [1984.42] Log: BaseBindings=(Name="F12",Command="UnbendTime") [1984.42] Log: BaseBindings=(Name="MULTIPLY",Command="DisSlomoCommand Reset") [1984.42] Log: BaseBindings=(Name="ADD",Command="DisSlomoCommand Increment") [1984.42] Log: BaseBindings=(Name="SUBTRACT",Command="DisSlomoCommand Decrement") [1984.42] Log: BaseBindings=(Name="DIVIDE",Command="DisSlomoCommand SwitchMode") [1984.42] Log: BaseBindings=(Name="B",Command="Buddha") [1984.42] Log: BaseBindings=(Name="G",Command="Ghost| OnRelease Walk") [1984.42] Log: BaseBindings=(Name="H",Command="Healthadd 70") [1984.42] Log: BaseBindings=(Name="I",Command="MatGoForward") [1984.42] Log: BaseBindings=(Name="L",Command="aisetlocodebug") [1984.42] Log: BaseBindings=(Name="K",Command="showdebug aiglobalblackboard") [1984.42] Log: BaseBindings=(Name="M",Command="AiGoToCrosshair") [1984.42] Log: BaseBindings=(Name="N",Command="AISetDebug") [1984.42] Log: BaseBindings=(Name="N",Command="AICycleDebug",Control=False,Shift=True,Alt=False) [1984.42] Log: BaseBindings=(Name="P",Command="Show Paths") [1984.42] Log: BaseBindings=(Name="O",Command="AIDumbToPlayer") [1984.42] Log: BaseBindings=(Name="U",Command="MatGoBackward") [1984.42] Log: BaseBindings=(Name="Y",Command="DebugDisable AI| AIClearDebug| OnRelease ShowDebug") [1984.42] Log: BaseBindings=(Name="LeftBracket",Command="SetVisSettingsLowVis") [1984.42] Log: BaseBindings=(Name="RightBracket",Command="SetVisSettingsHighVis") [1984.42] Log: BaseBindings=(Name="Quote",Command="SingleStepMantleEdgeFinder") [1984.42] Log: BaseBindings=(Name="Semicolon",Command="NormalStepMantleEdgeFinder") [1984.42] Log: BaseBindings=(Name="Delete",Command="Camera Default") [1984.42] Log: BaseBindings=(Name="End",Command="Camera FirstPerson") [1984.42] Log: BaseBindings=(Name="PageDown",Command="Camera ThirdPerson") [1984.42] Log: BaseBindings=(Name="PageUp",Command="Camera Fixed") [1984.42] Log: BaseBindings=(Name="Home",Command="Camera FixedTracking") [1984.42] Log: BaseBindings=(Name="Insert",Command="Camera FreeCam") [1984.42] Log: AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False) [1984.42] Log: AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False) [1984.42] Log: AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left) [1984.42] Log: AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down) [1984.42] Log: AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left) [1984.42] Log: AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up) [1984.42] Log: [1984.42] Log: [Engine.DebugCameraInput] [1984.42] Log: BaseBindings=(Name="MoveUp",Command="Axis aUp Speed=1.0") [1984.42] Log: BaseBindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0") [1984.42] Log: BaseBindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0") [1984.42] Log: BaseBindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0") [1984.42] Log: BaseBindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") [1984.42] Log: BaseBindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") [1984.42] Log: BaseBindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0") [1984.42] Log: BaseBindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0") [1984.42] Log: BaseBindings=(Name="Q",Command="MoveDown") [1984.42] Log: BaseBindings=(Name="E",Command="MoveUp") [1984.42] Log: BaseBindings=(Name="W",Command="MoveForward") [1984.42] Log: BaseBindings=(Name="S",Command="MoveBackward") [1984.42] Log: BaseBindings=(Name="A",Command="StrafeLeft") [1984.42] Log: BaseBindings=(Name="D",Command="StrafeRight") [1984.42] Log: BaseBindings=(Name="F",Command="FreezeRendering") [1984.42] Log: BaseBindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") [1984.42] Log: BaseBindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") [1984.42] Log: BaseBindings=(Name="Left",Command="TurnLeft") [1984.42] Log: BaseBindings=(Name="Right",Command="TurnRight") [1984.42] Log: BaseBindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True) [1984.42] Log: BaseBindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False) [1984.42] Log: BaseBindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera") [1984.42] Log: BaseBindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3") [1984.42] Log: BaseBindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3") [1984.42] Log: BaseBindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2") [1984.42] Log: BaseBindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2") [1984.42] Log: BaseBindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown") [1984.42] Log: BaseBindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp") [1984.42] Log: BaseBindings=(Name="XboxTypeS_A",Command="SetFreezeRendering") [1984.42] Log: BaseBindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed") [1984.42] Log: [1984.42] Log: [UnrealEd.EditorViewportInput] [1984.42] Log: BaseBindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar) [1984.42] Log: BaseBindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde) [1984.42] Log: BaseBindings=(Command="DELETE",Name=Delete) [1984.42] Log: BaseBindings=(Command="SELECT BUILDERBRUSH",Name=F2) [1984.42] Log: BaseBindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4) [1984.42] Log: BaseBindings=(Command="QUIT_EDITOR",Name=F4,Alt=True) [1984.42] Log: BaseBindings=(Command="EDCALLBACK SURFPROPS",Name=F5) [1984.42] Log: BaseBindings=(Command="EDCALLBACK LEVELPROPS",Name=F6) [1984.42] Log: BaseBindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True) [1984.42] Log: BaseBindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True) [1984.42] Log: BaseBindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True) [1984.42] Log: BaseBindings=(Command="DUPLICATE",Name=D,Shift=True) [1984.42] Log: BaseBindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True) [1984.42] Log: BaseBindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True) [1984.42] Log: BaseBindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True) [1984.42] Log: BaseBindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True) [1984.42] Log: BaseBindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True) [1984.42] Log: BaseBindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True) [1984.42] Log: BaseBindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True) [1984.42] Log: BaseBindings=(Command="ACTOR LEVELCURRENT",Name=M) [1984.42] Log: BaseBindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True) [1984.42] Log: BaseBindings=(Command="SELECT NONE",Name=N,Shift=True) [1984.42] Log: BaseBindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True) [1984.42] Log: BaseBindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True) [1984.42] Log: BaseBindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True) [1984.42] Log: BaseBindings=(Command="POLY SELECT ALL",Name=S,Shift=True) [1984.42] Log: BaseBindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True) [1984.42] Log: BaseBindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True) [1984.42] Log: BaseBindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True) [1984.42] Log: BaseBindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True) [1984.42] Log: BaseBindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True) [1984.42] Log: BaseBindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True) [1984.42] Log: BaseBindings=(Command="EDIT COPY",Name=C,Control=True) [1984.42] Log: BaseBindings=(Command="EDIT PASTE",Name=V,Control=True) [1984.42] Log: BaseBindings=(Command="DUPLICATE",Name=W,Control=True) [1984.42] Log: BaseBindings=(Command="EDIT CUT",Name=X,Control=True) [1984.42] Log: BaseBindings=(Command="TRANSACTION REDO",Name=Y,Control=True) [1984.42] Log: BaseBindings=(Command="TRANSACTION UNDO",Name=Z,Control=True) [1984.42] Log: BaseBindings=(Command="BRUSH ADD",Name=A,Control=True) [1984.42] Log: BaseBindings=(Command="BRUSH SUBTRACT",Name=S,Control=True) [1984.42] Log: BaseBindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True) [1984.42] Log: BaseBindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True) [1984.42] Log: BaseBindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True) [1984.42] Log: BaseBindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End) [1984.42] Log: BaseBindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True) [1984.42] Log: BaseBindings=(Command="CAMERA ALIGN",Name=Home) [1984.42] Log: BaseBindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True) [1984.42] Log: BaseBindings=(Command="MAP BRUSH GET",Name=P,Control=True) [1984.42] Log: BaseBindings=(Command="ACTOR FIND KISMET",Name=K,Control=True) [1984.42] Log: BaseBindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True) [1984.42] Log: BaseBindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True) [1984.42] Log: BaseBindings=(Command="ACTOR DESELECT",Name=Escape) [1984.42] Log: BaseBindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True) [1984.42] Log: BaseBindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True) [1984.42] Log: BaseBindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True) [1984.42] Log: BaseBindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True) [1984.42] Log: BaseBindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True) [1984.42] Log: BaseBindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True) [1984.42] Log: BaseBindings=(Command="ACTOR ATTACH",Name=B,Alt=True) [1984.42] Log: BaseBindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True) [1984.42] Log: BaseBindings=(Command="PARTICLE RESET SELECTED",Name=Slash) [1984.42] Log: BaseBindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True) [1984.42] Log: BaseBindings=(Command="MODE WIDGETMODESELECT",Name=Q,Shift=True) [1984.42] Log: BaseBindings=(Command="MODE WIDGETMODETRANSLATE",Name=W,Shift=True) [1984.42] Log: BaseBindings=(Command="MODE WIDGETMODEROTATE",Name=E,Shift=True) [1984.42] Log: BaseBindings=(Command="MODE WIDGETMODESCALE",Name=R,Shift=True) [1984.42] Log: BaseBindings=(Command="MODE WIDGETMODESCALENONUNIFORM",Name=T,Shift=True) [1984.42] Log: BaseBindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tab,Shift=True) [1984.42] Log: BaseBindings=(Command="QUICKEXPORTOBJ",Name=O,Control=True,Shift=True) [1984.42] Log: [1984.42] Log: [UnrealEd.ObjectEditorViewportInput] [1984.42] Log: BaseBindings=(Command="TRANSACTION REDO",Name=Y,Control=True) [1984.42] Log: BaseBindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True) [1984.42] Log: BaseBindings=(Command="TRANSACTION UNDO",Name=Z,Control=True) [1984.42] Log: [1984.42] Log: [Engine.Console] [1984.42] Log: ConsoleKey=Tilde [1984.42] Log: TypeKey=Tab [1984.42] Log: MaxScrollbackSize=1024 [1984.42] Log: HistoryBot=-1 [1984.42] Log: ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)") [1984.42] Log: ManualAutoCompleteList=(Command="Open",Desc="Open (Opens the specified map)") [1984.42] Log: ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll (Display property values for instances of classname)") [1984.42] Log: ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState (Display state names for all instances of classname)") [1984.42] Log: ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)") [1984.42] Log: ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)") [1984.42] Log: ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll (Log property values of all instances of classname)") [1984.42] Log: ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState (Log state names for all instances of classname)") [1984.42] Log: ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List ") [1984.42] Log: ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs ") [1984.42] Log: ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)") [1984.42] Log: ManualAutoCompleteList=(Command="Obj Refs",Desc="Name= Class= Lists referencers of the specified object") [1984.42] Log: ManualAutoCompleteList=(Command="EditActor",Desc="EditActor or or TRACE") [1984.42] Log: ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault ") [1984.42] Log: ManualAutoCompleteList=(Command="EditObject",Desc="EditObject or or ") [1984.42] Log: ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg (Reloads config variables for the specified object/class)") [1984.42] Log: ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc (Reloads localized variables for the specified object/class)") [1984.42] Log: ManualAutoCompleteList=(Command="Set ",Desc="Set (Sets property to value on objectname)") [1984.42] Log: ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)") [1984.42] Log: ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)") [1984.42] Log: ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)") [1984.42] Log: ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)") [1984.42] Log: ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)") [1984.42] Log: ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)") [1984.42] Log: ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)") [1984.42] Log: ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)") [1984.42] Log: ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)") [1984.42] Log: ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)") [1984.42] Log: ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)") [1984.42] Log: ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)") [1984.42] Log: ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)") [1984.42] Log: ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)") [1984.42] Log: ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)") [1984.42] Log: ManualAutoCompleteList=(Command="Stat TIMELINE",Desc="Stat TIMELINE (Shows thread and gpu frame duration as a timeline)") //DISHONORED: nsilvagni (20110104) - timeline display [1984.42] Log: ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)") [1984.42] Log: ManualAutoCompleteList=(Command="Stat HDDCACHE",Desc="Stat HDDCACHE (Displays HDD cache info)") //DISHONORED: gleguevel (2012-01-12) [1984.42] Log: ManualAutoCompleteList=(Command="Stat SAVES",Desc="Stat SAVES (Displays level state save info)") [1984.42] Log: ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)") [1984.42] Log: ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)") [1984.42] Log: ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)") [1984.42] Log: ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)") [1984.42] Log: ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING") [1984.42] Log: ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION") [1984.42] Log: ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES") [1984.42] Log: ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT") [1984.42] Log: ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO") [1984.42] Log: ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM") [1984.42] Log: ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET") [1984.42] Log: ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)") [1984.42] Log: ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)") [1984.42] Log: ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)") [1984.42] Log: ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages") [1984.42] Log: ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages") [1984.42] Log: ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages") [1984.42] Log: ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug NET",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug AI",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="MatineeDebug",Desc="MatineeDebug (Toggle the display of matinee debug system)") [1984.42] Log: ManualAutoCompleteList=(Command="MatineeDebug Help",Desc="MatineeDebug Help (Toggle the display of help)") [1984.42] Log: ManualAutoCompleteList=(Command="MatineeDebug ShowActiveOnly",Desc="MatineeDebug ShowActiveOnly (Toggle the display of matinee debug system)") [1984.42] Log: ManualAutoCompleteList=(Command="MatineeDebug Log",Desc="MatineeDebug Log (Toggle the display of matinee event)") [1984.42] Log: ManualAutoCompleteList=(Command="MatineeDebug Log",Desc="MatineeDebug LogOnlySelected (Toggle the display of matinee event)") [1984.42] Log: ManualAutoCompleteList=(Command="MatineeDebug Release",Desc="MatineeDebug Release (Turn off MatineeDebugSystem and release memory)") [1984.42] Log: ManualAutoCompleteList=(Command="PoolDebug",Desc="PoolDebug (Toggle the display of matinee debug system)") [1984.42] Log: ManualAutoCompleteList=(Command="PoolDebug Help",Desc="PoolDebug Help (Toggle the display of help)") [1984.42] Log: ManualAutoCompleteList=(Command="PoolDebug Release",Desc="PoolDebug Release (Turn off PoolDebugSystem and release memory)") [1984.42] Log: ManualAutoCompleteList=(Command="OpenOptionsMenu",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="CloseOptionsMenu",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="HDDCache Start",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="HDDCache Status",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="HDDCache Clear",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="HDDCache Pause",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="HDDCache Resume",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="HDDCache Refresh",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug Adrenaline",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable Adrenaline",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable Adrenaline",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly Adrenaline",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug AI",Desc="Parent debug for most AI debug tags") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable AI",Desc="Parent debug for most AI debug tags") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable AI",Desc="Parent debug for most AI debug tags") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly AI",Desc="Parent debug for most AI debug tags") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug AIGlobalBlackboard",Desc="Shows Global Blackboard infos shared by all AI to coordinate") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable AIGlobalBlackboard",Desc="Shows Global Blackboard infos shared by all AI to coordinate") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable AIGlobalBlackboard",Desc="Shows Global Blackboard infos shared by all AI to coordinate") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly AIGlobalBlackboard",Desc="Shows Global Blackboard infos shared by all AI to coordinate") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug AIKnowledge",Desc="Shows Knowledge info if AIGlobalBlackboard is off, info after using AISetDebug") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable AIKnowledge",Desc="Shows Knowledge info if AIGlobalBlackboard is off, info after using AISetDebug") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable AIKnowledge",Desc="Shows Knowledge info if AIGlobalBlackboard is off, info after using AISetDebug") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly AIKnowledge",Desc="Shows Knowledge info if AIGlobalBlackboard is off, info after using AISetDebug") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug AIDesires",Desc="Shows AI desires for Body Intention, Face-To, Locomotion, and Look-At") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable AIDesires",Desc="Shows AI desires for Body Intention, Face-To, Locomotion, and Look-At") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable AIDesires",Desc="Shows AI desires for Body Intention, Face-To, Locomotion, and Look-At") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly AIDesires",Desc="Shows AI desires for Body Intention, Face-To, Locomotion, and Look-At") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug AIDesiresSpam",Desc="Shows redundant calls to AI desires system") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable AIDesiresSpam",Desc="Shows redundant calls to AI desires system") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable AIDesiresSpam",Desc="Shows redundant calls to AI desires system") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly AIDesiresSpam",Desc="Shows redundant calls to AI desires system") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug AILoco",Desc="Shows NPC FaceTo/LookAt/Loco/AnimNodeLoco info after using AISetDebug") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable AILoco",Desc="Shows NPC FaceTo/LookAt/Loco/AnimNodeLoco info after using AISetDebug") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable AILoco",Desc="Shows NPC FaceTo/LookAt/Loco/AnimNodeLoco info after using AISetDebug") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly AILoco",Desc="Shows NPC FaceTo/LookAt/Loco/AnimNodeLoco info after using AISetDebug") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug AINav",Desc="Shows AI Gameplay Pathing info after using AISetDebug") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable AINav",Desc="Shows AI Gameplay Pathing info after using AISetDebug") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable AINav",Desc="Shows AI Gameplay Pathing info after using AISetDebug") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly AINav",Desc="Shows AI Gameplay Pathing info after using AISetDebug") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug AIProcesses",Desc="Shows AI Brain/Behavior Info") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable AIProcesses",Desc="Shows AI Brain/Behavior Info") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable AIProcesses",Desc="Shows AI Brain/Behavior Info") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly AIProcesses",Desc="Shows AI Brain/Behavior Info") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug AIReactions",Desc="Shows AI Reaction Info") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable AIReactions",Desc="Shows AI Reaction Info") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable AIReactions",Desc="Shows AI Reaction Info") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly AIReactions",Desc="Shows AI Reaction Info") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug AISteering",Desc="Shows AI Steering info after using AISetDebug") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable AISteering",Desc="Shows AI Steering info after using AISetDebug") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable AISteering",Desc="Shows AI Steering info after using AISetDebug") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly AISteering",Desc="Shows AI Steering info after using AISetDebug") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug AISteeringVerbose",Desc="Shows detailed AI Steering info after using AISetDebug") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable AISteeringVerbose",Desc="Shows detailed AI Steering info after using AISetDebug") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable AISteeringVerbose",Desc="Shows detailed AI Steering info after using AISetDebug") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly AISteeringVerbose",Desc="Shows detailed AI Steering info after using AISetDebug") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug AIPanic",Desc="Shows debug info for Panic behavior on all Npcs prone to panic") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable AIPanic",Desc="Shows debug info for Panic behavior on all Npcs prone to panic") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable AIPanic",Desc="Shows debug info for Panic behavior on all Npcs prone to panic") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly AIPanic",Desc="Shows debug info for Panic behavior on all Npcs prone to panic") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug AnimState",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable AnimState",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable AnimState",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly AnimState",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug AnimTree",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable AnimTree",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable AnimTree",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly AnimTree",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug AttackKnowledge",Desc="show global cooldowns for NPC actions") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable AttackKnowledge",Desc="show global cooldowns for NPC actions") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable AttackKnowledge",Desc="show global cooldowns for NPC actions") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly AttackKnowledge",Desc="show global cooldowns for NPC actions") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug Attributes",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable Attributes",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable Attributes",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly Attributes",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug AttributesFullListing",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable AttributesFullListing",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable AttributesFullListing",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly AttributesFullListing",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug BendTimeLevels",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable BendTimeLevels",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable BendTimeLevels",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly BendTimeLevels",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug Blink",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable Blink",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable Blink",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly Blink",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug Blood",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable Blood",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable Blood",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly Blood",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug CarryCorpse",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable CarryCorpse",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable CarryCorpse",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly CarryCorpse",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug Chapter",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable Chapter",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable Chapter",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly Chapter",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug CombatAI",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable CombatAI",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable CombatAI",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly CombatAI",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug CombatMelee",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable CombatMelee",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable CombatMelee",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly CombatMelee",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug CombatProjectiles",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable CombatProjectiles",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable CombatProjectiles",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly CombatProjectiles",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug Contacts",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugEnable Contacts",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugDisable Contacts",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="DebugOnly Contacts",Desc="") [1984.42] Log: ManualAutoCompleteList=(Command="ShowDebug Corpse",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Corpse",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Corpse",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Corpse",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug CorpseVisibility",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable CorpseVisibility",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable CorpseVisibility",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly CorpseVisibility",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Dialog",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Dialog",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Dialog",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Dialog",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Distractions",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Distractions",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Distractions",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Distractions",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Factions",Desc="Display Faction Override Info") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Factions",Desc="Display Faction Override Info") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Factions",Desc="Display Faction Override Info") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Factions",Desc="Display Faction Override Info") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Feet",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Feet",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Feet",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Feet",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Inventory",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Inventory",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Inventory",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Inventory",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Interaction",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Interaction",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Interaction",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Interaction",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug ItemContexts",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable ItemContexts",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable ItemContexts",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly ItemContexts",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Knockdown",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Knockdown",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Knockdown",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Knockdown",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug LOS",Desc="Shows line of sight colored by disposition") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable LOS",Desc="Shows line of sight colored by disposition") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable LOS",Desc="Shows line of sight colored by disposition") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly LOS",Desc="Shows line of sight colored by disposition") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Observable",Desc="Shows line of sight colored by disposition") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Observable",Desc="Shows line of sight colored by disposition") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Observable",Desc="Shows line of sight colored by disposition") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Observable",Desc="Shows line of sight colored by disposition") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Mantle",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Mantle",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Mantle",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Mantle",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Map",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Map",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Map",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Map",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Objectives",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Objectives",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Objectives",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Objectives",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Attention",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Attention",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Attention",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Attention",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug AttentionProxy",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable AttentionProxy",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable AttentionProxy",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly AttentionProxy",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug AttentionVerbose",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable AttentionVerbose",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable AttentionVerbose",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly AttentionVerbose",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Music",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Music",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Music",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Music",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug NPCLook",Desc="Shows NPC HeadLook/TorsoTurn info after using AISetDebug") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable NPCLook",Desc="Shows NPC HeadLook/TorsoTurn info after using AISetDebug") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable NPCLook",Desc="Shows NPC HeadLook/TorsoTurn info after using AISetDebug") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly NPCLook",Desc="Shows NPC HeadLook/TorsoTurn info after using AISetDebug") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug NPCRotation",Desc="Shows NPC Rotation info after using AISetDebug") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable NPCRotation",Desc="Shows NPC Rotation info after using AISetDebug") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable NPCRotation",Desc="Shows NPC Rotation info after using AISetDebug") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly NPCRotation",Desc="Shows NPC Rotation info after using AISetDebug") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Pawn",Desc="Pawn-specific debug information") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Pawn",Desc="Pawn-specific debug information") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Pawn",Desc="Pawn-specific debug information") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Pawn",Desc="Pawn-specific debug information") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug PlayerState",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable PlayerState",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable PlayerState",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly PlayerState",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug PlayerCamera",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable PlayerCamera",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable PlayerCamera",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly PlayerCamera",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug PossessTargets",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable PossessTargets",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable PossessTargets",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly PossessTargets",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Reachability",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Reachability",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Reachability",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Reachability",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Search",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Search",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Search",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Search",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug SearchCooldown",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable SearchCooldown",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable SearchCooldown",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly SearchCooldown",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug SoundRadii",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable SoundRadii",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable SoundRadii",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly SoundRadii",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug SoundRadius",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable SoundRadius",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable SoundRadius",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly SoundRadius",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug SoundRadiuses",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable SoundRadiuses",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable SoundRadiuses",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly SoundRadiuses",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug SpineBending",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable SpineBending",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable SpineBending",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly SpineBending",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Squads",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Squads",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Squads",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Squads",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug SquadsActors",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable SquadsActors",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable SquadsActors",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly SquadsActors",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Stims",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Stims",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Stims",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Stims",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Throw",Desc="NPC Throw HitReactions") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Throw",Desc="NPC Throw HitReactions") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Throw",Desc="NPC Throw HitReactions") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Throw",Desc="NPC Throw HitReactions") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Tracking",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Tracking",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Tracking",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Tracking",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug TravelManager",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable TravelManager",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable TravelManager",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly TravelManager",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Visibility",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Visibility",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Visibility",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Visibility",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug VisionCone",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable VisionCone",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable VisionCone",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly VisionCone",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug VisionConeTest",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable VisionConeTest",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable VisionConeTest",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly VisionConeTest",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug WallSteering",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable WallSteering",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable WallSteering",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly WallSteering",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug WhaleBoneCharms",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable WhaleBoneCharms",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable WhaleBoneCharms",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly WhaleBoneCharms",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug PlayerStats",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable PlayerStats",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable PlayerStats",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly PlayerStats",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Pursuit",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Pursuit",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Pursuit",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Pursuit",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug MissionStats",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable MissionStats",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable MissionStats",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly MissionStats",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug NpcLod",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable NpcLod",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable NpcLod",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly NpcLod",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug AnimHistory",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable AnimHistory",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable AnimHistory",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly AnimHistory",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Matinee",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Matinee",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Matinee",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Matinee",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug Projectiles",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable Projectiles",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable Projectiles",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly Projectiles",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Show NonZeroExtent",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Show ZeroExtent",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Show Collision",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Show CollisionMovement",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Show CollisionGameplay",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Suppress DevAIBrain",Desc="Stop logging AI behavior transitions") [1984.43] Log: ManualAutoCompleteList=(Command="Unsuppress DevAIBrain",Desc="Start logging AI behavior transitions") [1984.43] Log: ManualAutoCompleteList=(Command="Suppress DevAIStims",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Unsuppress DevAIStims",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Suppress DevAnim",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Unsuppress DevAnim",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Suppress DevContactAI",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Unsuppress DevContactAI",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Suppress DevCorpse",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Unsuppress DevCorpse",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Suppress DevDialogTree",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Unsuppress DevDialogTree",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Suppress DevInventory",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Unsuppress DevInventory",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Suppress DevPowers",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Unsuppress DevPowers",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Suppress DevProjectile",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Unsuppress DevProjectile",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Suppress DevSpawners",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Unsuppress DevSpawners",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Suppress DevPath",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Unsuppress DevPath",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Suppress DevItemContext",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Unsuppress DevItemContext",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Suppress DevTweaks",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Unsuppress DevTweaks",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="Suppress DevAIContext",Desc="DevAIContext - Stop logging AI Melee Attack context checks") [1984.43] Log: ManualAutoCompleteList=(Command="Unsuppress DevAIContext",Desc="DevAIContext - Start logging AI Melee Attack context checks") [1984.43] Log: ManualAutoCompleteList=(Command="Suppress DevAIKnowledge",Desc="DevAIKnowledge - Stop logging AI knowledge") [1984.43] Log: ManualAutoCompleteList=(Command="Unsuppress DevAIKnowledge",Desc="DevAIKnowledge - Start logging AI knowledge") [1984.43] Log: ManualAutoCompleteList=(Command="AddPower Vitality",Desc="AddPower Vitality ") [1984.43] Log: ManualAutoCompleteList=(Command="AddPower BloodThirsty",Desc="AddPower BloodThirsty ") [1984.43] Log: ManualAutoCompleteList=(Command="AddPower Spyglass",Desc="AddPower Spyglass ") [1984.43] Log: ManualAutoCompleteList=(Command="AddPower ShadowKill",Desc="AddPower ShadowKill ") [1984.43] Log: ManualAutoCompleteList=(Command="AddPower Celerity",Desc="AddPower Celerity ") [1984.43] Log: ManualAutoCompleteList=(Command="AddPower DarkVision",Desc="AddPower DarkVision ") [1984.43] Log: ManualAutoCompleteList=(Command="AddPower BendTime",Desc="AddPower BendTime ") [1984.43] Log: ManualAutoCompleteList=(Command="AddPower Blink",Desc="AddPower Blink ") [1984.43] Log: ManualAutoCompleteList=(Command="AddPower Possess",Desc="AddPower Possess ") [1984.43] Log: ManualAutoCompleteList=(Command="AddPower WindBlast",Desc="AddPower WindBlast ") [1984.43] Log: ManualAutoCompleteList=(Command="AddPower DevouringSwarm",Desc="AddPower DevouringSwarm ") [1984.43] Log: ManualAutoCompleteList=(Command="dmem Update",Desc="dmem Update (optional )") [1984.43] Log: ManualAutoCompleteList=(Command="dmem Show",Desc="dmem Show") [1984.43] Log: ManualAutoCompleteList=(Command="dmem Dump",Desc="dmem Dump") [1984.43] Log: ManualAutoCompleteList=(Command="dmem DumpValues",Desc="dmem DumpValues") [1984.43] Log: ManualAutoCompleteList=(Command="dmem All",Desc="dmem All") [1984.43] Log: ManualAutoCompleteList=(Command="dmem Level",Desc="dmem Level") [1984.43] Log: ManualAutoCompleteList=(Command="dmem Anim",Desc="dmem Anim") [1984.43] Log: ManualAutoCompleteList=(Command="dmem StaticMesh",Desc="dmem StaticMesh") [1984.43] Log: ManualAutoCompleteList=(Command="dmem SkeletalMesh",Desc="dmem SkeletalMesh") [1984.43] Log: ManualAutoCompleteList=(Command="dmem Audio",Desc="dmem Audio") [1984.43] Log: ManualAutoCompleteList=(Command="dmem Game",Desc="dmem Game") [1984.43] Log: ManualAutoCompleteList=(Command="dmem Nav",Desc="dmem Nav") [1984.43] Log: ManualAutoCompleteList=(Command="dmem Physics",Desc="dmem Physics") [1984.43] Log: ManualAutoCompleteList=(Command="dmem Rendering",Desc="dmem Rendering") [1984.43] Log: ManualAutoCompleteList=(Command="dmem RenderingMisc",Desc="dmem RenderingMisc") [1984.43] Log: ManualAutoCompleteList=(Command="dmem Engine",Desc="dmem Engine") [1984.43] Log: ManualAutoCompleteList=(Command="dmem Texture",Desc="dmem Texture") [1984.43] Log: ManualAutoCompleteList=(Command="dmem PS3alloc",Desc="dmem PS3alloc") [1984.43] Log: ManualAutoCompleteList=(Command="dmem PS3free",Desc="dmem PS3free") [1984.43] Log: ManualAutoCompleteList=(Command="dmem PS3total",Desc="dmem PS3total") [1984.43] Log: ManualAutoCompleteList=(Command="exec DebugVisibility.txt",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="SafeFrame",Desc="SafeFrame [Title%] [Action%] Display an overlay over the unsafe area, if no value are provide, act as a toggle with Title=90% only") [1984.43] Log: ManualAutoCompleteList=(Command="BlinkShowRange",Desc="BlinkShowRange ") [1984.43] Log: ManualAutoCompleteList=(Command="BlinkShowRangeFull",Desc="BlinkShowRangeFull ") [1984.43] Log: ManualAutoCompleteList=(Command="KismetLinkCheck",Desc="KismetLinkCheck Repair") [1984.43] Log: ManualAutoCompleteList=(Command="NxVis Collision",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="NxVis Collision_Static",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="NxVis Collision_Dyamic",Desc="sadly, this is misspelled in the engine code, so that is why it is misspelled here, too") [1984.43] Log: ManualAutoCompleteList=(Command="stat NPC",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="stat ActorDestructionHandling",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="SaveGameTrackMem",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="SaveGameDumpMem",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="ShowDebug EmitterPool",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugEnable EmitterPool",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugDisable EmitterPool",Desc="") [1984.43] Log: ManualAutoCompleteList=(Command="DebugOnly EmitterPool",Desc="") [1984.43] Log: [1984.43] Log: [Engine.DebugCameraController] [1984.43] Log: PrimaryKey=LeftMouseButton [1984.43] Log: SecondaryKey=RightMouseButton [1984.43] Log: UnselectKey=Escape [1984.43] Log: bShowSelectedInfo=true [1984.43] Log: [1984.43] Log: [Engine.UIDataStore_InputAlias] [1984.43] Log: InputAliases=(AliasName="Term_Controller",PlatformInputKeys[0]=(ButtonFontMarkupString="GAMEPAD"),PlatformInputKeys[1]=(ButtonFontMarkupString="GAMEPAD_360"),PlatformInputKeys[2]=(ButtonFontMarkupString="GAMEPAD_PS3")) [1984.43] Log: InputAliases=(AliasName="Term_GamerCard",PlatformInputKeys[0]=(ButtonFontMarkupString="X BUTTON")) [1984.43] Log: InputAliases=(AliasName="CycleLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="LEFT SHOULDER")) [1984.43] Log: InputAliases=(AliasName="CycleRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="RIGHT SHOULDER")) [1984.43] Log: InputAliases=(AliasName="AnyKey",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="ANY KEY")) [1984.43] Log: InputAliases=(AliasName="Accept",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Enter"),ButtonFontMarkupString="ACCEPT")) [1984.43] Log: InputAliases=(AliasName="Cancel",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Escape"),ButtonFontMarkupString="CANCEL")) [1984.43] Log: InputAliases=(AliasName="Conditional1",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="X BUTTON")) [1984.43] Log: InputAliases=(AliasName="Conditional2",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="Y BUTTON")) [1984.43] Log: InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="START")) [1984.43] Log: InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="BACK")) [1984.43] Log: InputAliases=(AliasName="ShiftUp",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Subtract"),ButtonFontMarkupString="SUBTRACT")) [1984.43] Log: InputAliases=(AliasName="ShiftDown",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Add"),ButtonFontMarkupString="ADD")) [1984.43] Log: InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="PageUp"),ButtonFontMarkupString="PAGEUP")) [1984.43] Log: InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="PageDown"),ButtonFontMarkupString="PAGEDOWN")) [1984.43] Log: InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="LEFT TRIGGER")) [1984.43] Log: InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE")) [1984.43] Log: InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE")) [1984.43] Log: InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="CLICK LEFT STICK")) [1984.43] Log: InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="CLICK RIGHT STICK")) [1984.43] Log: [1984.43] Log: [GFxUI.KeyMap] [1984.43] Log: FullKeyboard=1 [1984.43] Log: XboxTypeS_DPad_Left=GAMEPAD_Left [1984.43] Log: XboxTypeS_DPad_Right=GAMEPAD_Right [1984.43] Log: XboxTypeS_DPad_Up=GAMEPAD_Up [1984.43] Log: XboxTypeS_DPad_Down=GAMEPAD_Down [1984.43] Log: Gamepad_LeftStick_Left=GAMEPAD_Left [1984.43] Log: Gamepad_LeftStick_Right=GAMEPAD_Right [1984.43] Log: Gamepad_LeftStick_Up=GAMEPAD_Up [1984.43] Log: Gamepad_LeftStick_Down=GAMEPAD_Down [1984.43] Log: XboxTypeS_A=GAMEPAD_A [1984.43] Log: XboxTypeS_B=GAMEPAD_B [1984.43] Log: XboxTypeS_X=GAMEPAD_X [1984.43] Log: XboxTypeS_Y=GAMEPAD_Y [1984.43] Log: XboxTypeS_LeftShoulder=GAMEPAD_L1 [1984.43] Log: XboxTypeS_LeftTrigger=GAMEPAD_L2 [1984.43] Log: XboxTypeS_LeftThumbstick=GAMEPAD_L3 [1984.43] Log: XboxTypeS_RightShoulder=GAMEPAD_R1 [1984.43] Log: XboxTypeS_RightTrigger=GAMEPAD_R2 [1984.43] Log: XboxTypeS_RightThumbstick=GAMEPAD_R3 [1984.43] Log: XboxTypeS_Start=START [1984.43] Log: XboxTypeS_Back=BACK [1984.43] Log: [1984.43] Log: [GFxUI.GamepadMouse] [1984.43] Log: X=None [1984.43] Log: Y=None [1984.43] Log: [1984.43] Log: [Configuration] [1984.43] Log: [1984.43] Log: [DishonoredGame.DishonoredPlayerInput] [1984.43] Log: m_TweakName=Twk_Pawn_DefaultPlayer.Twk_Pawn_PlayerInput [1984.43] Log: [1984.43] Log: [IniVersion] [1984.43] Log: 0=1349791228.000000 [1984.43] Log: 1=1349791228.000000 [1984.43] Log: [1984.43] Log: FileName: ..\..\DishonoredGame\Config\DishonoredUI.ini [1984.43] Log: [Engine.UIInteraction] [1984.43] Log: UISkinName=DefaultUISkin.DefaultSkin [1984.43] Log: UIJoystickDeadZone=0.9 [1984.43] Log: UIAxisMultiplier=1.0 [1984.43] Log: AxisRepeatDelay=0.2 [1984.43] Log: MouseButtonRepeatDelay=0.15 [1984.43] Log: DoubleClickTriggerSeconds=0.5 [1984.43] Log: DoubleClickPixelTolerance=1 [1984.43] Log: ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False) [1984.43] Log: ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False) [1984.43] Log: ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left) [1984.43] Log: ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down) [1984.43] Log: ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left) [1984.43] Log: ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up) [1984.43] Log: [1984.43] Log: [Engine.GameUISceneClient] [1984.43] Log: OverlaySceneAlphaModulation=1 [1984.43] Log: bRestrictActiveControlToFocusedScene=true [1984.43] Log: bCaptureUnprocessedInput=FALSE [1984.43] Log: bEnableDebugInput=true [1984.43] Log: bRenderDebugInfo=false [1984.43] Log: bRenderActiveControlInfo=true [1984.43] Log: bRenderFocusedControlInfo=true [1984.43] Log: bRenderTargetControlInfo=true [1984.43] Log: bRenderDebugInfoAtTop=true [1984.43] Log: bSelectVisibleTargetsOnly=true [1984.43] Log: bInteractiveMode=false [1984.43] Log: bDisplayFullPaths=true [1984.43] Log: bShowWidgetPath=true [1984.43] Log: bShowRenderBounds=true [1984.43] Log: bShowCurrentState=true [1984.43] Log: bShowMousePos=true [1984.43] Log: [1984.43] Log: [Engine.UICalloutButton] [1984.43] Log: DefaultMarkupStringTemplate= [1984.43] Log: [1984.43] Log: [Configuration] [1984.43] Log: [1984.43] Log: [DishonoredGame.DisBinkOverlayManager] [1984.43] Log: m_ButtonTextureName_Xenon=X360_A [1984.43] Log: m_ButtonTextureName_PS3=PS3_Cross [1984.43] Log: m_ChapterTitleBgTextureName=ChapterTitleBg [1984.43] Log: m_MapNameTextInfo=(m_Position=(X=105,Y=109),m_fRotation=-3.42,m_Scale=(X=0.80,Y=0.96),m_Color=(R=23,G=25,B=28,A=255)) [1984.43] Log: m_HintTextInfo=(m_bWrapped=TRUE,m_Position=(X=106,Y=550),m_Size=(X=1080,Y=0),m_fRotation=-3.0,m_Scale=(X=0.9,Y=0.9),m_Color=(R=227,G=242,B=214,A=255)) [1984.43] Log: m_LoadingTextInfo=(m_bRightAligned=TRUE,m_Position=(X=1180,Y=625),m_Scale=(X=0.52,Y=0.62),m_Color=(R=227,G=242,B=214,A=255)) [1984.43] Log: m_PressToContinueTextInfo=(m_bRightAligned=TRUE,m_Position=(X=1180,Y=625),m_Scale=(X=0.52,Y=0.62),m_Color=(R=227,G=242,B=214,A=255)) [1984.43] Log: m_ChapterTitleInfo=(m_Position=(X=110,Y=490),m_fRotation=-3.0,m_Scale=(X=0.56,Y=0.67),m_Color=(R=227,G=242,B=214,A=255)) [1984.43] Log: m_ChapterDescInfo=(m_bWrapped=TRUE,m_Position=(X=106,Y=550),m_Size=(X=1080,Y=0),m_fRotation=-3.0,m_Scale=(X=0.9,Y=0.9),m_Color=(R=227,G=242,B=214,A=255)) [1984.43] Log: m_SaveNotificationTextInfo=(m_bWrapped=TRUE,m_Position=(X=230,Y=575),m_Size=(X=950,Y=0),m_fRotation=0.0,m_Scale=(X=0.9,Y=0.9),m_Color=(R=227,G=242,B=214,A=255)) [1984.43] Log: m_fMapNameShadowColor=(R=227,G=242,B=214,A=255) [1984.43] Log: m_fHintDuration=7.0 [1984.43] Log: m_ButtonOffset=(X=-5,Y=2) [1984.43] Log: m_ChapterTitleBgOffset=(X=-114,Y=-10) [1984.43] Log: m_MapHintBindings=(m_MapName="Default",m_HintSet="Intro") [1984.43] Log: m_MapHintBindings=(m_MapName="DishonoredGameFull_P",m_HintSet="") [1984.43] Log: m_MapHintBindings=(m_MapName="Dishonored_MainMenu",m_HintSet="") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Tower_P",m_HintSet="Intro") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Prison_P",m_HintSet="Prison") [1984.43] Log: m_MapHintBindings=(m_MapName="L_PrsnSewer_P",m_HintSet="Sewer") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Pub_Day_P",m_HintSet="Pub") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Pub_Dusk_P",m_HintSet="Pub") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Pub_Night_P",m_HintSet="Pub") [1984.43] Log: m_MapHintBindings=(m_MapName="L_OutsiderDream_P",m_HintSet="Pub") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Streets1_P",m_HintSet="Overseer") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Galvani1_P",m_HintSet="Overseer") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Distillery_P",m_HintSet="Overseer") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Ovrsr_P",m_HintSet="Overseer") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Ovrsr_Back_P",m_HintSet="Overseer") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Ovrsr_Kennel_P",m_HintSet="Overseer") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Streets2_P",m_HintSet="Brothel") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Galvani2_P",m_HintSet="Brothel") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Distillery2_P",m_HintSet="Brothel") [1984.43] Log: m_MapHintBindings=(m_MapName="L_ArtDealer_P",m_HintSet="Brothel") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Brothel_P",m_HintSet="Brothel") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Bridge_Part1a_P",m_HintSet="Bridge") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Bridge_Part1b_P",m_HintSet="Bridge") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Bridge_Part1c_P",m_HintSet="Bridge") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Bridge_Part2_P",m_HintSet="Bridge") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Boyle_Ext_P",m_HintSet="Boyle") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Boyle_Int_P",m_HintSet="Boyle") [1984.43] Log: m_MapHintBindings=(m_MapName="L_TowerRtrn_Yard_P",m_HintSet="TowerReturn") [1984.43] Log: m_MapHintBindings=(m_MapName="L_TowerRtrn_Int_P",m_HintSet="TowerReturn") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Flooded_FIntro_P",m_HintSet="Flooded") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Flooded_FStreets_P",m_HintSet="Flooded") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Flooded_FRefinery_P",m_HintSet="Flooded") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Flooded_FAssassins_P",m_HintSet="Flooded") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Flooded_FGate_P",m_HintSet="Flooded") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Streetsewer_P",m_HintSet="PubAttack") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Pub_Morning_P",m_HintSet="PubAttack") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Pub_Assault_P",m_HintSet="PubAttack") [1984.43] Log: m_MapHintBindings=(m_MapName="L_LightH_LowChaos_P",m_HintSet="Lighthouse") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Isl_LowChaos_P",m_HintSet="Lighthouse") [1984.43] Log: m_MapHintBindings=(m_MapName="L_LightH_HighChaos_P",m_HintSet="Lighthouse") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Isl_HighChaos_P",m_HintSet="Lighthouse") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Outro_P",m_HintSet="Lighthouse") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Out_P",m_HintSet="Lighthouse") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Out_HighChaos_emilyDead_P",m_HintSet="Lighthouse") [1984.43] Log: m_MapHintBindings=(m_MapName="L_Out_HighChaos_EmilyAlive_P",m_HintSet="Lighthouse") [1984.43] Log: [1984.43] Log: [DishonoredGame.DisGlobalUIManager] [1984.43] Log: m_DefaultUI=(m_HUDMoviePath="UI_HUD.HUD",m_PowerWheelMoviePath="UI_PowerWheel.powerwheel",m_JournalMoviePath="UI_Journal.Journal",m_NoteMoviePath="UI_Note.Note") [1984.43] Log: m_EquipmentIcons[1]=img://UI_EquipmentIcons.ic_item_regularBolt [1984.43] Log: m_EquipmentIcons[2]=img://UI_EquipmentIcons.ic_item_sleepDart [1984.43] Log: m_EquipmentIcons[3]=img://UI_EquipmentIcons.ic_item_flareBolt [1984.43] Log: m_EquipmentIcons[4]=img://UI_EquipmentIcons.ic_item_heart [1984.43] Log: m_EquipmentIcons[5]=img://UI_EquipmentIcons.ic_item_springRazor [1984.43] Log: m_EquipmentIcons[6]=img://UI_EquipmentIcons.ic_item_regularGrenade [1984.43] Log: m_EquipmentIcons[7]=img://UI_EquipmentIcons.ic_item_stickyGrenade [1984.43] Log: m_EquipmentIcons[8]=img://UI_EquipmentIcons.ic_item_regularBullet [1984.43] Log: m_EquipmentIcons[9]=img://UI_EquipmentIcons.ic_item_explosiveBullet [1984.43] Log: m_EquipmentIcons[21]=img://UI_EquipmentIcons.ic_pow_darkVision [1984.43] Log: m_EquipmentIcons[22]=img://UI_EquipmentIcons.ic_pow_windBlast [1984.43] Log: m_EquipmentIcons[23]=img://UI_EquipmentIcons.ic_pow_ratSwarm [1984.43] Log: m_EquipmentIcons[24]=img://UI_EquipmentIcons.ic_pow_Blink [1984.43] Log: m_EquipmentIcons[25]=img://UI_EquipmentIcons.ic_pow_bendTime [1984.43] Log: m_EquipmentIcons[26]=img://UI_EquipmentIcons.ic_pow_possession [1984.43] Log: m_ItemSmallIconPackageName=UI_ItemIcons_Small [1984.43] Log: m_ItemLargeIconPackageName=UI_ItemIcons_Large [1984.43] Log: m_fAutoSavePeriod=10.0 [1984.43] Log: [1984.43] Log: [DishonoredGame.DisGFxMoviePlayerMainMenu] [1984.43] Log: m_bEnablePSStoreAccess=FALSE [1984.43] Log: [1984.43] Log: [DishonoredGame.DisGFxMoviePlayerGamma] [1984.43] Log: m_BrightnessValues[0]=0.998 [1984.43] Log: m_BrightnessValues[1]=0.99 [1984.43] Log: m_BrightnessValues[2]=0.95 [1984.43] Log: m_BrightnessValues[3]=0.90 [1984.43] Log: m_BrightnessValues[4]=0.80 [1984.43] Log: [1984.43] Log: [DishonoredGame.DisGFxMoviePlayerHUD] [1984.43] Log: m_CrosshairSettings[1]=(m_Name="crosshair_crossbow",m_bShowDot=TRUE,m_bSupportsDispersion=TRUE) [1984.43] Log: m_CrosshairSettings[2]=(m_Name="crosshair_crossbow",m_bShowDot=TRUE,m_bSupportsDispersion=TRUE) [1984.43] Log: m_CrosshairSettings[3]=(m_Name="crosshair_crossbow",m_bShowDot=TRUE,m_bSupportsDispersion=TRUE) [1984.43] Log: m_CrosshairSettings[4]=(m_bShowDot=TRUE) [1984.43] Log: m_CrosshairSettings[5]=(m_Name="crosshair_springRazor",m_bShowDot=TRUE) [1984.43] Log: m_CrosshairSettings[6]=(m_Name="crosshair_grenade",m_bShowDot=TRUE) [1984.43] Log: m_CrosshairSettings[7]=(m_Name="crosshair_stickyGrenade",m_bShowDot=TRUE) [1984.43] Log: m_CrosshairSettings[8]=(m_Name="crosshair_gun",m_bShowDot=FALSE,m_bSupportsDispersion=TRUE) [1984.43] Log: m_CrosshairSettings[9]=(m_Name="crosshair_gun",m_bShowDot=FALSE,m_bSupportsDispersion=TRUE) [1984.43] Log: m_CrosshairSettings[21]=(m_Name="crosshair_power",m_bShowDot=TRUE) [1984.43] Log: m_CrosshairSettings[22]=(m_Name="crosshair_power",m_bShowDot=TRUE) [1984.43] Log: m_CrosshairSettings[23]=(m_Name="crosshair_power",m_bShowDot=TRUE) [1984.43] Log: m_CrosshairSettings[24]=(m_Name="crosshair_power",m_bShowDot=TRUE) [1984.43] Log: m_CrosshairSettings[25]=(m_Name="crosshair_power",m_bShowDot=TRUE) [1984.43] Log: m_CrosshairSettings[26]=(m_Name="crosshair_power",m_bShowDot=TRUE) [1984.43] Log: m_bTutorialsEnabled=TRUE [1984.43] Log: [1984.43] Log: [DishonoredGame.DisGFxMoviePlayerPowerWheel] [1984.43] Log: m_fBendTimeFactor=0.050000 [1984.43] Log: m_fTimeTransition=0.0 [1984.43] Log: m_AutoAssign_GamepadItemOrder[0]=DPWI_RegularBullet [1984.43] Log: m_AutoAssign_GamepadItemOrder[1]=DPWI_Blink [1984.43] Log: m_AutoAssign_GamepadItemOrder[2]=DPWI_Heart [1984.43] Log: m_AutoAssign_GamepadItemOrder[3]=DPWI_RegularBolt [1984.43] Log: m_AutoAssign_GamepadItemOrder[4]=DPWI_RegularGrenade [1984.43] Log: m_AutoAssign_GamepadItemOrder[5]=DPWI_WindBlast [1984.43] Log: m_AutoAssign_GamepadItemOrder[6]=DPWI_DevouringSwarm [1984.43] Log: m_AutoAssign_GamepadItemOrder[7]=DPWI_BendTime [1984.43] Log: m_AutoAssign_GamepadItemOrder[8]=DPWI_DarkVision [1984.43] Log: m_AutoAssign_GamepadItemOrder[9]=DPWI_Possession [1984.43] Log: m_AutoAssign_GamepadItemOrder[10]=DPWI_SleepDart [1984.43] Log: m_AutoAssign_GamepadItemOrder[11]=DPWI_FlareBolt [1984.43] Log: m_AutoAssign_GamepadItemOrder[12]=DPWI_SpringRazor [1984.43] Log: m_AutoAssign_GamepadItemOrder[13]=DPWI_StickyGrenade [1984.43] Log: m_AutoAssign_GamepadItemOrder[14]=DPWI_ExplosiveBullet [1984.43] Log: m_AutoAssign_KeyboardItemOrder[0]=DPWI_RegularBullet [1984.43] Log: m_AutoAssign_KeyboardItemOrder[1]=DPWI_RegularBolt [1984.43] Log: m_AutoAssign_KeyboardItemOrder[2]=DPWI_RegularGrenade [1984.43] Log: m_AutoAssign_KeyboardItemOrder[3]=DPWI_SpringRazor [1984.43] Log: m_AutoAssign_KeyboardItemOrder[4]=DPWI_Heart [1984.43] Log: m_AutoAssign_KeyboardItemOrder[5]=DPWI_Blink [1984.43] Log: m_AutoAssign_KeyboardItemOrder[6]=DPWI_DarkVision [1984.43] Log: m_AutoAssign_KeyboardItemOrder[7]=DPWI_WindBlast [1984.43] Log: m_AutoAssign_KeyboardItemOrder[8]=DPWI_DevouringSwarm [1984.43] Log: m_AutoAssign_KeyboardItemOrder[9]=DPWI_BendTime [1984.43] Log: m_AutoAssign_KeyboardItemOrder[10]=DPWI_Possession [1984.43] Log: m_AutoAssign_KeyboardItemOrder[11]=DPWI_SleepDart [1984.43] Log: m_AutoAssign_KeyboardItemOrder[12]=DPWI_FlareBolt [1984.43] Log: m_AutoAssign_KeyboardItemOrder[13]=DPWI_StickyGrenade [1984.43] Log: m_AutoAssign_KeyboardItemOrder[14]=DPWI_ExplosiveBullet [1984.43] Log: [1984.43] Log: [DishonoredGame.DisGFxMoviePlayerJournal] [1984.43] Log: m_ActivePowerSlots[0]=(m_SelectionType=eDisUISelectionType_WindBlast,m_PowerId="wind_blast",m_BackgroundImagePath="UI_Powers_Large.WindblastBig",m_Note=DTN_Windblast) [1984.43] Log: m_ActivePowerSlots[1]=(m_SelectionType=eDisUISelectionType_DarkVision,m_PowerId="dark_vision",m_BackgroundImagePath="UI_Powers_Large.DarkVisionBig",m_Note=DTN_DarkVision) [1984.43] Log: m_ActivePowerSlots[2]=(m_SelectionType=eDisUISelectionType_Blink,m_PowerId="blink",m_BackgroundImagePath="UI_Powers_Large.BlinkBig",m_Note=DTN_Blink) [1984.43] Log: m_ActivePowerSlots[3]=(m_SelectionType=eDisUISelectionType_DevouringSwarm,m_PowerId="rat_swarm",m_BackgroundImagePath="UI_Powers_Large.RatSwarmBig",m_Note=DTN_DevouringSwarm) [1984.43] Log: m_ActivePowerSlots[4]=(m_SelectionType=eDisUISelectionType_BendTime,m_PowerId="bend_time",m_BackgroundImagePath="UI_Powers_Large.BendTimeBig",m_Note=DTN_BendTime) [1984.43] Log: m_ActivePowerSlots[5]=(m_SelectionType=eDisUISelectionType_Possess,m_PowerId="possession",m_BackgroundImagePath="UI_Powers_Large.PossessionBig",m_Note=DTN_Possession) [1984.43] Log: m_PassivePowerSlots[0]=(m_SelectionType=eDisUISelectionType_ShadowKill,m_PowerId="shadow_kill",m_BackgroundImagePath="UI_Powers_Large.ShadowKillBig",m_Note=DTN_ShadowKill) [1984.43] Log: m_PassivePowerSlots[1]=(m_SelectionType=eDisUISelectionType_BloodThirsty,m_PowerId="blood_thirst",m_BackgroundImagePath="UI_Powers_Large.BloodThirstyBig",m_Note=DTN_BloodThirsty) [1984.43] Log: m_PassivePowerSlots[2]=(m_SelectionType=eDisUISelectionType_Celerity,m_PowerId="celerity",m_BackgroundImagePath="UI_Powers_Large.AgilityBig",m_Note=DTN_Celerity) [1984.43] Log: m_PassivePowerSlots[3]=(m_SelectionType=eDisUISelectionType_Vitality,m_PowerId="vitality",m_BackgroundImagePath="UI_Powers_Large.VitalityBig",m_Note=DTN_Vitality) [1984.43] Log: m_AmmoTypeIconNames[0]=RegularBullets [1984.43] Log: m_AmmoTypeIconNames[1]=ExplosiveBullets [1984.43] Log: m_AmmoTypeIconNames[2]=CrossbowRegularBolt [1984.43] Log: m_AmmoTypeIconNames[3]=CrossbowSleepDart [1984.43] Log: m_AmmoTypeIconNames[4]=CrossbowFlareBolt [1984.43] Log: m_AmmoTypeIconNames[5]=SpringRazor [1984.43] Log: m_AmmoTypeIconNames[6]=CorvoGrenade [1984.43] Log: m_AmmoTypeIconNames[7]=CorvoStickyGrenade [1984.43] Log: [1984.43] Log: [DishonoredGame.DisGFxMoviePlayerNote] [1984.43] Log: m_TutorialNotes[1]=(m_NoteName="stealth",m_ImagePackageName="UI_Tuto_Stealth") [1984.43] Log: m_TutorialNotes[2]=(m_NoteName="journal",m_ImagePackageName="UI_Tuto_Journal") [1984.43] Log: m_TutorialNotes[3]=(m_NoteName="assassination",m_ImagePackageName="UI_Tuto_Assassination") [1984.43] Log: m_TutorialNotes[4]=(m_NoteName="wheel",m_ImagePackageName="UI_Tuto_Wheel") [1984.43] Log: m_TutorialNotes[5]=(m_NoteName="combat",m_ImagePackageName="UI_Tuto_Combat") [1984.43] Log: m_TutorialNotes[6]=(m_NoteName="runes",m_ImagePackageName="UI_Tuto_Runes") [1984.43] Log: m_TutorialNotes[7]=(m_NoteName="heart",m_ImagePackageName="UI_Tuto_Heart") [1984.43] Log: m_TutorialNotes[8]=(m_NoteName="lean",m_ImagePackageName="UI_Tuto_Lean") [1984.43] Log: m_TutorialNotes[9]=(m_NoteName="shop",m_ImagePackageName="UI_Tuto_Shop") [1984.43] Log: m_TutorialNotes[10]=(m_NoteName="dropAssassination",m_ImagePackageName="UI_Tuto_DropAssassination") [1984.43] Log: m_TutorialNotes[11]=(m_NoteName="pRatsSwarm",m_ImagePackageName="UI_Tuto_DevouringSwarm") [1984.43] Log: m_TutorialNotes[12]=(m_NoteName="pBlink",m_ImagePackageName="UI_Tuto_Blink") [1984.43] Log: m_TutorialNotes[13]=(m_NoteName="pWindBlast",m_ImagePackageName="UI_Tuto_Windblast") [1984.43] Log: m_TutorialNotes[14]=(m_NoteName="pDarkVision",m_ImagePackageName="UI_Tuto_DarkVision") [1984.43] Log: m_TutorialNotes[15]=(m_NoteName="pPossession",m_ImagePackageName="UI_Tuto_Possession") [1984.43] Log: m_TutorialNotes[16]=(m_NoteName="pBendTime",m_ImagePackageName="UI_Tuto_BendTime") [1984.43] Log: m_TutorialNotes[17]=(m_NoteName="pShadowKill",m_ImagePackageName="UI_Tuto_ShadowKill") [1984.43] Log: m_TutorialNotes[18]=(m_NoteName="pBloodThirsty",m_ImagePackageName="UI_Tuto_BloodThirsty") [1984.43] Log: m_TutorialNotes[19]=(m_NoteName="pVitality",m_ImagePackageName="UI_Tuto_Vitality") [1984.43] Log: m_TutorialNotes[20]=(m_NoteName="pCelerity",m_ImagePackageName="UI_Tuto_Celerity") [1984.43] Log: m_TutorialNotes[21]=(m_NoteName="block",m_ImagePackageName="UI_Tuto_Block") [1984.43] Log: m_TutorialNotes[22]=(m_NoteName="boneCharms",m_ImagePackageName="UI_Tuto_BoneCharms") [1984.43] Log: m_TutorialNotes[23]=(m_NoteName="chaos",m_ImagePackageName="UI_Tuto_Chaos") [1984.43] Log: m_TutorialNotes[24]=(m_NoteName="counterAttack",m_ImagePackageName="UI_Tuto_CounterAttack") [1984.43] Log: m_TutorialNotes[25]=(m_NoteName="perfectBlock",m_ImagePackageName="UI_Tuto_PerfectBlock") [1984.43] Log: m_TutorialNotes[26]=(m_NoteName="playYourWay_options",m_ImagePackageName="UI_Tuto_PYWOptions") [1984.43] Log: m_TutorialNotes[27]=(m_NoteName="playYourWay_pathways",m_ImagePackageName="UI_Tuto_PYWPathways") [1984.43] Log: m_TutorialNotes[28]=(m_NoteName="playYourWay_pathways2",m_ImagePackageName="UI_Tuto_PYWPathways2") [1984.43] Log: m_TutorialNotes[29]=(m_NoteName="playYourWay_powers",m_ImagePackageName="UI_Tuto_PYWPowers") [1984.43] Log: m_TutorialNotes[30]=(m_NoteName="rewireTool",m_ImagePackageName="UI_Tuto_RewireTool") [1984.43] Log: m_TutorialNotes[31]=(m_NoteName="springRazor",m_ImagePackageName="UI_Tuto_SpringRazor") [1984.43] Log: m_TutorialNotes[32]=(m_NoteName="bluePrint",m_ImagePackageName="UI_Tuto_BluePrints") [1984.43] Log: [1984.43] Log: [DishonoredGame.DisGFxMoviePlayerGlobal] [1984.43] Log: m_fMinSaveUIDuration=1.0 [1984.43] Log: [1984.43] Log: [IniVersion] [1984.43] Log: 0=1349791228.000000 [1984.43] Log: 1=1349791228.000000 [1984.43] Log: [1984.43] Log: FileName: ..\..\Engine\Localization\INT\Core.INT [1984.43] Log: [Language] [1984.43] Log: Language=English (International) [1984.43] Log: LangId=9 [1984.43] Log: SubLangId=1 [1984.43] Log: [1984.43] Log: [Public] [1984.43] Log: Object=(Name=Core.HelloWorldCommandlet,Class=Class,MetaClass=Core.Commandlet) [1984.43] Log: [1984.43] Log: [Errors] [1984.43] Log: Unknown=Unknown Error [1984.43] Log: Aborted=Aborted [1984.43] Log: ExportOpen=Error exporting `~: couldn't open file '`~' [1984.43] Log: ExportWrite=Error exporting `~: couldn't write file '`~' [1984.43] Log: FileNotFound=Can't find file '`~' [1984.43] Log: ObjectNotFound=Failed to find object '`~ `~.`~' [1984.43] Log: PackageNotFound=Can't find file for package '`~' while loading `~ [1984.43] Log: PackageResolveFailed=Can't resolve package name [1984.43] Log: FilenameToPackage=Can't convert filename '`~' to package name [1984.43] Log: Sandbox=Package '`~' is not accessible in this sandbox [1984.43] Log: PackageVersion=Package '`~' version mismatch [1984.43] Log: SavedWithNewerVersion=Package '`~' has been saved with engine version newer than current and therefore won't be possible to save. CurrEngineVersion: `~ VersionSavedWith: `~ [1984.43] Log: CannotSaveWithOlderVersion=Cannot save package '`~' as current engine version is older than version the package was originally saved with. [1984.43] Log: CannotSaveWithOlderVersion_Tweaks=Cannot save package '`~'! Tweaks version number is higher than the version in the current build. [1984.43] Log: CannotSavePartiallyLoaded=Cannot save package '`~' as it has only been partially loaded [1984.43] Log: CannotSaveStartupPackage=Cannot save package '`~' as user opted not to save this startup package [1984.43] Log: CannotSaveConformIncompatibility=Cannot save conformed package '`~' as it is incompatible with the original [1984.43] Log: CannotSaveWithEmpty_MatineeData=Cannot save '`~' : the MatineeData referenced in `~ is not present. [1984.43] Log: CannotSaveWithNoSynchonous_MatineeData=Cannot save '`~' : at least a MatineeData in the package `~ is not up to date. Please update the Packages `~. [1984.43] Log: CannotSaveWithMultipleMatineeSameGUID=Error in '`~' : Two matinee have the same GUID : `~. [1984.43] Log: Error_FilenameIsTooLongForCooking=Filename '`~' is too long; this may interfere with cooking for consoles. Unreal filenames should be no longer than `~ characters. [1984.43] Log: FailedLoad=Failed to load '`~': `~ [1984.43] Log: ConfigNotFound=Can't find '`~' in configuration file section=`~ key=`~ [1984.43] Log: LoadClassMismatch=`~ is not a child class of `~ [1984.43] Log: NotDll='`~' is not a DLL package; can't find export '`~' [1984.43] Log: NotInDll=Can't find '`~' in '`~.lib' [1984.43] Log: FailedLoadPackage=Failed loading package: `~ [1984.43] Log: FailedLoadObject=Failed to load '`~ `~.`~': `~ [1984.43] Log: TransientImport=Transient object imported: `~ [1984.43] Log: LinkedToObjectsInOtherMap_FindCulpritQ=Can't save `~: Graph is linked to object in external map package. Try to find the chain of references to that object (may take some time)? [1984.43] Log: LinkedToPrivateObjects_FindCulpritQ=Can't save `~: Graph is linked to external private object. Try to find the chain of references to that object (may take some time)? [1984.43] Log: FailedSaveOtherMapPackage=Can't save `~: Graph is linked to object `~ in external map package [1984.43] Log: FailedSavePrivate=Can't save `~: Graph is linked to external private object `~ [1984.43] Log: FailedImportPrivate=Can't import private object `~ `~ [1984.43] Log: FailedCreate=`~ `~ not found for creation [1984.43] Log: FailedImport=Can't find `~ in file '`~' [1984.43] Log: FailedSaveFile=Error saving file '`~': `~ [1984.43] Log: SaveWarning=Error saving '`~' [1984.43] Log: NotPackaged=Object is not packaged: `~ `~ [1984.43] Log: NotWithin=Object `~ `~ created in `~ instead of `~ [1984.43] Log: Abstract=Can't create object `~: class `~ is abstract [1984.43] Log: NoReplace=Can't replace `~ with `~ [1984.43] Log: ReplaceNotFullyLoaded_f=Attempting to replace an object that hasn't been fully loaded: `~ [1984.43] Log: ReplaceNoPostLoad_f=Can't replace objects which need to be post-loaded while still de-serializing objects: `~ [1984.43] Log: NoFindImport=Can't find file '`~' for import [1984.43] Log: ReadFileFailed=Failed to read file '`~' for import [1984.43] Log: SeekFailed=Error seeking file [1984.43] Log: OpenFailed=Error opening file '`~' (`~). [1984.43] Log: WriteFailed=Error writing to file [1984.43] Log: ReadEof=Read beyond end of file [1984.43] Log: IniReadOnly=The file `~ is write protected; settings cannot be saved [1984.43] Log: UrlFailed=Failed launching URL [1984.43] Log: Warning=Warning [1984.43] Log: Question=Question [1984.43] Log: OutOfMemory=Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk. [1984.43] Log: History=History [1984.43] Log: Assert=Assertion failed: `~ [File:`~] [Line: `~] [1984.43] Log: Debug=Debug assertion failed: `~ [File:`~] [Line: `~] [1984.43] Log: LinkerExists=Linker for '`~' already exists [1984.43] Log: BinaryFormat=The file '`~' contains unrecognizable data [1984.43] Log: SerialSize=`~: Serial size mismatch: Got `~, Expected `~ [1984.43] Log: ExportIndex=Bad export index `~/`~ [1984.43] Log: ImportIndex=Bad import index `~/`~ [1984.43] Log: Password=Password not recognized [1984.43] Log: Exec=Unrecognized command [1984.43] Log: BadProperty='`~': Bad or missing property '`~' [1984.43] Log: MisingIni=Missing .ini file: `~ [1984.43] Log: Error_ActorComponentDestroyedWithoutRemoval=Actor component (`~) destroyed without removal from scene [1984.43] Log: FileVersionDump=Unable to load package (`~) PackageVersion `4~, MaxExpected `4~ : LicenseePackageVersion `4~, MaxExpected `4~. [1984.43] Log: CookedPackagedVersionOlderThanEnginePackageFileCookedContentVersion=Unable to run as package was cooked with an older version of the engine. Please recook: (`~) CurrEngineVersion: `~ VersionSavedWith: `~ [1984.43] Log: NativeRebuildRequired=Unable to create object of type '`~': native class layout differs from script layout. Please build C++ before continuing to avoid data corruption. [1984.43] Log: PackageNamedNone=Attempted to create a package named 'None' [1984.43] Log: EmptyPackageName=Attempted to create a package with an empty package name. [1984.43] Log: OldVersionFile=The file `~ was saved by a previous version which is not backwards compatible with this one. [1984.43] Log: LoadingTransientInstance=Attempting to load an instance of a transient class from disk - Package:'`~' Object:'`~' Class:'`~' [1984.43] Log: MatineeDataVersion=MatineeData '`~' is not up to date, update '`~' before modifying the map '`~'. [1984.43] Log: MatineeGuidError=Two matinee have the same GUID : `~. [1984.43] Log: LoadedDeprecatedClassInstance=`~: class `~ has been deprecated. [1984.43] Log: OperationDisallowedOnCookedContent=The requested operation cannot be performed on a cooked package. [1984.43] Log: PackageBiggerThanSoftLimit=Package `~ was successfully saved and is `~ MByte in size. This exceeds the recommended package size. Please split it up to be less than `~ MByte. [1984.43] Log: PS3SupportNotLoaded=The PS3 tools are not installed; objects may have been saved uncooked! Please install the latest PS3 SDK! [1984.43] Log: Xbox360SupportNotLoaded=The Xbox360 tools are not installed; objects may have been saved uncooked! Please the install the latest XDK! [1984.43] Log: MissingExeConfigFileError=Loading the editor with managed code requires the existance of the '`~' file which was not found. This file is necessary in order for the managed runtime to locate dependent assembly files. The application will now exit. [1984.43] Log: [1984.43] Log: [Query] [1984.43] Log: OldVersion=The file `~ was saved by a previous version which is not backwards compatible with this one. Reading it will likely fail, and may cause a crash. Do you want to try anyway? [1984.43] Log: Name=Name: [1984.43] Log: Password=Password: [1984.43] Log: PassPrompt=Enter your name and password: [1984.43] Log: PassDlg=Identity Check [1984.43] Log: Overwrite=The file '`~' needs to be updated. Do you want to overwrite the existing version? [1984.43] Log: OverwriteMultiple=These files need to be updated: `~ Do you want to overwrite the existing versions? [1984.43] Log: OverwriteReadOnly='`~' is marked read-only. Would you like to try to force overwriting it? [1984.43] Log: CheckoutPerforce='`~' is marked read-only. Should I try to check it out of Perforce? [1984.43] Log: PackageFailedToOpen=The package '`~' failed to open. Should this commandlet continue operation, ignoring further load errors? Continuing may have adverse effects (object references may be lost). [1984.43] Log: RemoveNativeClass=Native class with no script detected: '`~'. Should this class be removed from static initialization? (If you haven't recently removed a native script class, make sure that the class declaration includes CLASS_Intrinsic.) [1984.43] Log: Warning_ForceDelete=Deleting `~. Forcing delete on a referenced object is potentially dangerous and could cause data corruption. The following objects may have invalid references if you proceed: `~. Do you wish to delete this referenced object? [1984.43] Log: [1984.43] Log: [Progress] [1984.43] Log: Saving=Saving file: `~... [1984.43] Log: Loading=Loading file: `~... [1984.43] Log: Finalizing=Finalizing: `~... [1984.43] Log: [1984.43] Log: [General] [1984.43] Log: Product=Unreal [1984.43] Log: Engine=Unreal Engine [1984.43] Log: Copyright=Copyright 1998-2010 Epic Games, Inc. All Rights Reserved. [1984.43] Log: TRUE=True [1984.43] Log: FALSE=False [1984.43] Log: None=None [1984.43] Log: Yes=Yes [1984.43] Log: No=No [1984.43] Log: [1984.43] Log: [HelpCommandlet] [1984.43] Log: HelpDescription=This commandlet displays help information on other commandlets [1984.43] Log: HelpUsage=gamename.exe help [1984.43] Log: HelpWebLink=https://udn.epicgames.com/bin/view/Three/HelpCommandlet [1984.43] Log: HelpParamNames[0]=list [1984.43] Log: HelpParamDescriptions[0]=Lists all commandlets that are available [1984.43] Log: HelpParamNames[1]=commandlet name [1984.43] Log: HelpParamDescriptions[1]=Displays help information for the specified commandlet [1984.43] Log: HelpParamNames[2]=webhelp [1984.43] Log: HelpParamDescriptions[2]=Launches a browser with the URL of the web page that documents the commandlet [1984.43] Log: [1984.43] Log: FileName: ..\..\Engine\Localization\INT\UnrealEd.INT [1984.43] Log: [Public] [1984.43] Log: Class=(Class=UnrealEd.WxClient,SuperClass=Engine.Client) [1984.43] Log: [1984.43] Log: [Errors] [1984.43] Log: Failed3D=3d hardware initialization failed [1984.43] Log: DDrawMode=DirectDraw was unable to set the requested video mode [1984.43] Log: Error_LightmapExportRequiresUnCompressed=Lightmap compression must be disabled for re-importing Lightmaps. [1984.43] Log: LoadWarningSuffix_redirection= [redirection] [1984.43] Log: LoadWarningSuffix_circularredirection= [circular redirection] [1984.43] Log: LoadWarningSuffix_privateobject= [private] [1984.43] Log: [1984.43] Log: [General] [1984.43] Log: FrameWindow=Unreal Level Editor [1984.43] Log: ViewPersp=Perspective map [1984.43] Log: ViewXY=Overhead map [1984.43] Log: ViewXZ=XZ map [1984.43] Log: ViewYZ=YZ map [1984.43] Log: ViewOther=Viewport [1984.43] Log: Color16=&16-bit color [1984.43] Log: Color32=&32-bit color [1984.43] Log: AdvancedOptions=Advanced Options [1984.43] Log: [1984.43] Log: [WxClient] [1984.43] Log: ClassCaption=WxWindows Manager [1984.43] Log: [1984.43] Log: [UnrealEd] [1984.43] Log: NewSoireeControlKey=New Key [1984.43] Log: NewSoireeControlKeyName=Key Name [1984.43] Log: Editor_Interp_Locomotion_RefreshLength=Refresh Length Key [1984.43] Log: Editor_Interp_Locomotion_SetSpeedMode=Set Speed Mode [1984.43] Log: Editor_Interp_Locomotion_SetEndSpeedMode=Set End Speed Mode [1984.43] Log: Editor_Interp_ChangeTarget=Change Target [1984.43] Log: ChooseTargetType=Choose Target Type [1984.43] Log: TargetType=Choose the target type : [1984.43] Log: ChooseTarget=Choose Target [1984.43] Log: TargetName=Choose the target Group : [1984.43] Log: ChooseAttachmentTargetType=Choose Attachment Target Type [1984.43] Log: ChooseAttachmentBoneType=Choose Attachement Socket or Bone [1984.43] Log: NewSpeedModeTitle=Speed Mode [1984.43] Log: NewSpeedMode=Choose Speed Mode : [1984.43] Log: UnrealEdTitle_F=Unreal Editor for `~ (`~-bit) [1984.43] Log: UDKTitle_F=Unreal Development Kit (`~-bit) [1984.43] Log: UnrealEdVersion= `~ Copyright 1998-2010 Epic Games, Inc. All rights reserved. ActorLineCheck, An Efficient Parametric Algorithm for Octree Traversal by J.Revelles/C.Urea/M.Lastra (University of Granada, Spain). Contains Autodesk FBX by Autodesk, Inc., Copyright 2010 Autodesk, Inc. All rights reserved. Uses Bink Video, Copyright 1997-2009 by RAD Game Tools, Inc. Convex Decomposition Library, Copyright 2007 by John W. Ratcliff. Libffi, Copyright 1996-2003 Red Hat, Inc. libresample, Copyright 2006 Feeling Software. libXML2, Copyright 1998-2003 Daniel Veillard. All rights reserved. Mersenne Prime Twister (SSE version), Copyright 2006,2007 Mutsuo Saito, Makoto Matsumoto and Hiroshima University. All rights reserved. Ogg Vorbis Audio Compression, Copyright 2009, Xiph.Org Foundation. PhysX SDK, Copyright 2006 NVIDIA Corporation. All rights reserved. Uses Scaleform GFx Copyright 2010 Scaleform Corporation. All rights reserved. Uses TinyXML by by Lee Thomason Vorbis Quality Improvements, Copyright 2003-2008 Aoyumi. Vorbis SSE Optimisations, Copyright 1994-2006. wxWidgets, Copyright 1998-2005 Julian Smart, Robert Roebling et al Zlib, Copyright 1995-2005 Jean-loup Gailly and Mark Adler. This product includes code licensed from NVIDIA. Unreal Engine Version: `~ Changelist: `~ [1984.43] Log: SplashScreen_InitialStartupProgress=Loading... [1984.43] Log: SplashScreen_DefaultLoading=Loading... [1984.43] Log: SplashScreen_VersionInfo1_F=`~ (Version `~, Changelist `~) [1984.43] Log: SplashScreen_StartingUpGameAssetDatabase=Starting up the game asset database... [1984.43] Log: SplashScreen_ConnectingToSourceControl=Connecting to source control server... [1984.43] Log: SocketAlreadyExists=A socket with the name '`~' already exists! [1984.43] Log: SocketBoneNotFound=Bone '`~' for Socket '`~' not found. [1984.43] Log: InvalidSkeletalMesh=No valid skeletal mesh. [1984.43] Log: InvalidAnimSequence=Invalid animation sequence. [1984.43] Log: AnimNotify_Trails_SampleDataError=Samples animation data will be incorrect due to: [1984.43] Log: AnimNotify_Trails_SkippingError=Skipping Trails sampling of animation data due to: [1984.43] Log: AnimNotify_Trails_MissingSocketNames=Missing socket names. [1984.43] Log: AnimNotify_Trails_MissingSocketOnSkelMesh=Missing socket `~ on skeletal mesh [1984.43] Log: ImportedSoundAlreadyExists_F=You are about to import '`~' over an existing sound. Would you like to overwrite the existing settings? Yes or Yes to All: Overwrite the existing settings. No or No to All: Preserve the existing settings. Cancel: Abort the operation. [1984.43] Log: ImportedTextureAlreadyExists_F=The specified texture already exists and will be overwritten. Do you want to keep the existing texture's settings? [1984.43] Log: ImportedFileAlreadyExists_Title=Overwrite existing file? [1984.43] Log: ImportedTextureAlreadyExists_PreserveSettings=Keep [1984.43] Log: ImportedTextureAlreadyExists_PreserveSettingsAll=Keep All [1984.43] Log: ImportedTextureAlreadyExists_DiscardSettings=Replace [1984.43] Log: ImportedTextureAlreadyExists_DiscardSettingsAll=Replace All [1984.43] Log: ImportedTextureAlreadyExists_CancelImport=Cancel [1984.43] Log: ShowModifiedProperties=Show Only Modified Properties [1984.43] Log: ToolTip_ShowModifiedProperties=Toggle a filter within all property windows for displaying properties that have been modified. [1984.43] Log: PropertyWindowMenu=Property Window Options [1984.43] Log: PropertyWindow_FilterTitle=Filter: [1984.43] Log: PropertyWindow_FavoritesTitle=Favorites [1984.43] Log: PropertyWindow_ShowHiddenProperties=Show All Hidden Properties [1984.43] Log: PropertyWindow_ToolTip_ShowHiddenProperties=Toggles whether or not hidden properties are displayed in the property window [1984.43] Log: MustBeAtLeastOneCollisionBody=A mesh must contain at least 1 collision primitive. [1984.43] Log: CheckoutPerforce='`~' is marked read-only. Should I try to check it out of Perforce? [1984.43] Log: PerforceLoginTitle=Perforce Login [1984.43] Log: PerforceLogin_Error_InvalidServer=Invalid Server. Please try again. [1984.43] Log: SourceControlSubmitTitle=Submit Files [1984.43] Log: SourceControlSubmit_DescriptionValidityWarning=Changelist description is required to submit [1984.43] Log: SourceControlRevertTitle=Revert Files [1984.43] Log: SourceControlHistoryTitle=File History [1984.43] Log: ColorPicker_Title=Select a Color [1984.43] Log: Thumbnails=Thumbnails [1984.43] Log: Package=Package [1984.43] Log: Group=Group [1984.43] Log: Name=Name [1984.43] Log: NewName=New Name [1984.43] Log: Error=Error [1984.43] Log: Enable=Enable [1984.43] Log: Disable=Disable [1984.43] Log: SelectGroup=Select Group [1984.43] Log: SelectLayer=Select Layer [1984.43] Log: ShowAllPackagesQ=Show All Packages? [1984.43] Log: PackageFileIsReadOnly=Unable to save package to `~ because the file is read-only! [1984.43] Log: OpenObjectEditorAreYouSure_F=Are you sure you want to open `~ resource editors? [1984.43] Log: GenericDialog_WindowTitle=Message [1984.43] Log: GenericDialog_OK=&OK [1984.43] Log: GenericDialog_Cancel=&Cancel [1984.43] Log: GenericDialog_Yes=&Yes [1984.43] Log: GenericDialog_No=&No [1984.43] Log: GenericDialog_YestoAll=Yes to &All [1984.43] Log: GenericDialog_NotoAll=N&o to All [1984.43] Log: GenericDialog_Retry=&Retry [1984.43] Log: GenericDialog_Continue=C&ontinue [1984.43] Log: OK=OK [1984.43] Log: Cancel=Cancel [1984.43] Log: CancelAll=Cancel All [1984.43] Log: &OK=&OK [1984.43] Log: &Cancel=&Cancel [1984.43] Log: &CancelAll=&Cancel All [1984.43] Log: Yes=Yes [1984.43] Log: No=No [1984.43] Log: YesToAll=Yes to All [1984.43] Log: NoToAll=No to All [1984.43] Log: Groups=Groups [1984.43] Log: SearchFor=Search For [1984.43] Log: Close=Close [1984.43] Log: InsideOf=Inside Of [1984.43] Log: StartingWith=Starting With [1984.43] Log: Containing=Containing [1984.43] Log: Ready=Ready [1984.43] Log: Goto=Go To [1984.43] Log: Sync=Sync Browser [1984.43] Log: Delete=Delete [1984.43] Log: ShowReferencers=Show Referencers [1984.43] Log: SelectReferencersInLevel=Select referencers in level [1984.43] Log: ObjectNotReferenced=Object '`~' Is Not Referenced [1984.43] Log: ObjectNoReferences=Object '`~' doesn't refer to any non-ignored objects. [1984.43] Log: SearchForActors=Search For Actors [1984.43] Log: Tag=Tag [1984.43] Log: Bind=Bind [1984.43] Log: FullName=Full Name [1984.43] Log: PathName=Path Name [1984.43] Log: F_ObjectsFound=`~ objects found (displaying first `~). [1984.43] Log: PackageGroupName=Enter Package, Group and Object Name [1984.43] Log: Info=Info [1984.43] Log: ResourceSizeK=Size (Kb) [1984.43] Log: AddSpecial=Add Special [1984.43] Log: Flags=Flags [1984.43] Log: Prefabs=Prefabs [1984.43] Log: Portal=Portal [1984.43] Log: Mirror=Mirror [1984.43] Log: Invisible=Invisible [1984.43] Log: TwoSided=Two-Sided [1984.43] Log: Solidity=Solidity [1984.43] Log: Solid=Solid [1984.43] Log: SemiSolid=Semi-Solid [1984.43] Log: NonSolid=Non-Solid [1984.43] Log: ImportBrush=Import Brush [1984.43] Log: Merge=Merge [1984.43] Log: MergeFacesQ=Merge Faces? [1984.43] Log: Options=Options [1984.43] Log: LightingChannels=Lighting Channels [1984.43] Log: LightmassSettings=Lightmass Settings [1984.43] Log: SolidMesh=Solid mesh (continuous mesh, no gaps or holes) [1984.43] Log: NonSolidMesh=Nonsolid (contains gaps or holes) [1984.43] Log: Tool=Tool [1984.43] Log: Radius=Radius [1984.43] Log: PerToolQ=Per Tool? [1984.43] Log: /=/ [1984.43] Log: StrengthPct=Strength (pct) [1984.43] Log: Terrain=Terrain [1984.43] Log: Layer=Layer [1984.43] Log: ...=... [1984.43] Log: ArrayPropertyHeader=... [1984.43] Log: ImportExport=Import/Export [1984.43] Log: Import=Import [1984.43] Log: ImportEx=Import... [1984.43] Log: Export=Export [1984.43] Log: &Import=&Import [1984.43] Log: &Export=&Export [1984.43] Log: ExportAll=Export All [1984.43] Log: Import_SourceFileNotFound=Source File Not Found. Browse to source file. [1984.43] Log: Preview=Preview [1984.43] Log: PreviewOptions=Preview Options [1984.43] Log: DlgSoundNodeWaveOptions=Compression Preview Window [1984.43] Log: EditNodesE=Edit Nodes... [1984.43] Log: CompressionPercent=Compression Percent [1984.43] Log: Compress=Compress [1984.43] Log: FileSize=File Size [1984.43] Log: Xbox360FileSize=Xbox360 File Size (Bytes) [1984.43] Log: MeshImport=Static Mesh Import [1984.43] Log: FontPreview_WindowCaption=Font Preview [1984.43] Log: FontPreview_PreviewBorder=Preview [1984.43] Log: FontPreview_DefaultText=The quick brown fox jumped over the lazy dog [1984.43] Log: FontPreview_ForegroundButton=Foreground [1984.43] Log: FontPreview_BackgroundButton=Background [1984.43] Log: FontPreview_CloseButton=Close [1984.43] Log: FontFactory_ImportingTrueTypeFont=Importing TrueType Font... [1984.43] Log: Update=Update [1984.43] Log: UpdateAll=Update All [1984.43] Log: ChooseFont=Choose Font [1984.43] Log: Create=Create [1984.43] Log: Class=Class [1984.43] Log: Script=Script [1984.43] Log: FontProperties=Font Properties [1984.43] Log: FontProperties_SelectedTextureProperties=Selected Texture Properties [1984.43] Log: FontPages=Font Pages [1984.43] Log: HeightMapOnlyQ=HeightMap Only? [1984.43] Log: BakeDisplacementMapQ=Bake DisplacementMap? [1984.43] Log: New=New [1984.43] Log: &New=&New... [1984.43] Log: Factory=Factory [1984.43] Log: SelectImportFactory=Select Import Factory [1984.43] Log: Exporter=Exporter [1984.43] Log: SelectExporter=Select Exporter [1984.43] Log: BuildFromFilePath=Build From File Path [1984.43] Log: SceneInfo=Scene Info [1984.43] Log: OKToAll=OK To All [1984.43] Log: TextureProperties=Texture Properties [1984.43] Log: Texture=Texture [1984.43] Log: TextureProperties_QuickInfoPaneLabel=Texture Info [1984.43] Log: TextureProperties_ReimportTexture=Reimport [1984.43] Log: TextureProperties_CompressNow=Compress Now [1984.43] Log: TextureProperties_ReimportTexture_Tooltip=Reimport the texture while enabling Defer Compression [1984.43] Log: TextureContextMenu_CompressNow=Compress Texture Now [1984.43] Log: TextureContextMenu_FindInTextureStatsBrowser=Find in Texture Stats Browser [1984.43] Log: Properties=Properties [1984.43] Log: Preferences=Preferences [1984.43] Log: TexturePropertiesCaption=Texture Properties - `~ [1984.43] Log: SoundCuePropertiesCaption=Sound Cue Properties - `~ [1984.43] Log: SoundCueMultiplePropertiesCaption=Sound Cue Properties - (`~ Selected) [1984.43] Log: SoundCueNodeCaption=Sound Attenuation Node [1984.43] Log: SoundCueNodeMultipleCaption=Sound Attenuation Nodes - (`~ Selected) [1984.43] Log: TextureQuickInfoImportedRes=Imported: `~ x `~ [1984.43] Log: TextureQuickInfoEffectiveRes=Max In-Game: `~ x `~ [1984.43] Log: TextureQuickInfo360EffectiveRes=Xbox 360 In-Game: `~ x `~ [1984.43] Log: TextureQuickInfoPS3EffectiveRes=PS3 In-Game: `~ x `~ [1984.43] Log: TextureQuickInfoDisplayedRes=Displayed: `~ x `~ [1984.43] Log: TextureQuickInfoStreamedMethod=Method: `~ [1984.43] Log: TextureQuickInfoIsStreamed=Streamed [1984.43] Log: TextureQuickInfoIsNotStreamed=Never Streamed [1984.43] Log: TextureQuickInfoPixelFormat=Format: `~ [1984.43] Log: TextureQuickInfoLODBias=Calculated LOD Bias: `~ [1984.43] Log: TextureQuickInfo360LODBias=Xbox 360 LOD Bias: `~ [1984.43] Log: TextureQuickInfoPS3LODBias=PS3 LOD Bias: `~ [1984.43] Log: BrushBuilder=Brush Builder [1984.43] Log: BrushBuilderName_Generic=Generic Builder [1984.43] Log: BrushBuilderName_Cone=Cone [1984.43] Log: BrushBuilderName_Cube=Cube [1984.43] Log: BrushBuilderName_CurvedStair=Curved Staircase [1984.43] Log: BrushBuilderName_Cylinder=Cylinder [1984.43] Log: BrushBuilderName_LinearStair=Linear Staircase [1984.43] Log: BrushBuilderName_Sheet=Sheet [1984.43] Log: BrushBuilderName_SpiralStair=Spiral Staircase [1984.43] Log: BrushBuilderName_Tetrahedron=Tetrahedron (Sphere) [1984.43] Log: BrushBuilderName_Volumetric=Cards [1984.43] Log: Build=Build [1984.43] Log: BrushBuilderCaption=Brush Builder - `~ [1984.43] Log: UseActorAsParentQ=Use 'Actor' As Parent? [1984.43] Log: PlaceableClassesOnlyQ=Placeable Classes Only? [1984.43] Log: SearchQ=Search: [1984.43] Log: ClearQ=Clear [1984.43] Log: NoResults=No Results [1984.43] Log: ChooseProperty=Choose Property [1984.43] Log: PropertyName=Property Name [1984.43] Log: ChooseAnimSlot=Choose Anim Slot [1984.43] Log: SlotName=Slot Name [1984.43] Log: ChooseToggleAction=Choose Toggle Action [1984.43] Log: ToggleAction=Toggle Action [1984.43] Log: InterpEd_VisibilityActionDialogTitle=Choose Visibility Action [1984.43] Log: InterpEd_VisibilityActionDialogText=Visibility Action [1984.43] Log: NewCut=New Cut [1984.43] Log: CutToGroup=Cut To Group [1984.43] Log: NewSeqKey=New Sequence [1984.43] Log: NewBlurb=New Blurb [1984.43] Log: Sequences=Sequences [1984.43] Log: DestSeqNotFoundF=Destination sequence named '`~' not found. [1984.43] Log: AnimSetNotFound=Destination AnimSet named '`~' not found. [1984.43] Log: CopyNotifies=Copy Notifies [1984.43] Log: AACT_CreateAdditiveAnimation=Create Additive Animation [1984.43] Log: AACT_SelectBuildMethod=Select Build Method [1984.43] Log: AACT_ReferencePose=Reference Pose [1984.43] Log: AACT_AnimationFirstFrame=Animation First Frame [1984.43] Log: AACT_AnimationScaled=Animation Scaled [1984.43] Log: AACT_PickBaseAnimation=Pick Base Animation [1984.43] Log: AACT_LoopingAnim=Looping Animation [1984.43] Log: AAD_AddAdditiveAnimation=Add Additive Animation [1984.43] Log: AAD_SubtractAdditiveAnimation=Subtract Additive Animation [1984.43] Log: AAD_DestinationAnimationName=Destination Animation Name [1984.43] Log: AAD_SelectAdditiveAnimation=Select Additive Animation [1984.43] Log: AAD_ScaleAdditiveToSource=Scale Additive Animation To Source [1984.43] Log: AAD_ScaleSourceToAdditive=Scale Source To Additive Animation [1984.43] Log: ShiftNotifies=Shift Notifies [1984.43] Log: TimeShift=Time Shift [1984.43] Log: SomeNotifiesWillNotBeCopiedQ=Some notifies will not be copied because the destination sequence is not long enough. Proceed? [1984.43] Log: SomeNotifiesWereNotCopiedF=Because the destination sequence was shorter, `~ notifies were not copied. [1984.43] Log: DestSeqAlreadyContainsNotifiesMergeQ=The destination sequence already contains `~ notifies. Delete these before copying? [1984.43] Log: SelectedSeqHasNoNotifies=Nothing to do; the selected sequence contains no notifies. [1984.43] Log: DestSeqAlreadyContainsMetadataMergeQ=The destination sequence already contains `~ metadata. Delete these before copying? [1984.43] Log: DestAnimSequenceName=Destination sequence name: [1984.43] Log: DestAndSrcSeqsMatch=Source and destination sequences are the same. [1984.43] Log: SeqKeyName=AnimSequence: [1984.43] Log: SelectFaceFXAnim=Select FaceFX Animation [1984.43] Log: CannotUnmountFaceFXOpenInStudio=Cannot unmount all from FaceFXAsset '`~' - Currently open in FaceFX Studio. [1984.43] Log: FaceFXAnim=FaceFX Animation: [1984.43] Log: NoAnimSeqsFound=No AnimSequences Found. Have You Added Some AnimSets To The Track AnimSets Array? [1984.43] Log: NoSoundCueSelected=Cannot Add Sound. No SoundCue Selected In Browser. [1984.43] Log: NothingToKeyframe=Nothing to keyframe, or selected object can't be keyframed on this type of track. For example, you can't move a StaticMesh, you must instead use a Mover. [1984.43] Log: NoActiveTrack=No active track selected. Highlight a track from the list on the left side of the window before adding a keyframe. [1984.43] Log: InterpEd_Track_TooManySelected=Only 1 track can be selected for this operation. [1984.43] Log: TextureGroups=Texture Groups [1984.43] Log: BatchProcess=Batch Process [1984.43] Log: NewSocket=New Socket [1984.43] Log: NewBone=New Bone [1984.43] Log: BoneName=Bone Name [1984.43] Log: NewSkelControlChain=New SkelControl Chain [1984.43] Log: RotateAnimSequence=Rotate AnimSequence [1984.43] Log: RotateDegrees=Rotate Degrees [1984.43] Log: Axis=Axis [1984.43] Log: RenameElement=Rename Element [1984.43] Log: SetTime=Set Time [1984.43] Log: NewTime=New Time [1984.43] Log: SetValue=Set Value [1984.43] Log: SetToTrue=Set To True [1984.43] Log: SetToFalse=Set To False [1984.43] Log: NewValue=New Value [1984.43] Log: ScaleTimes=Scale Times [1984.43] Log: ScaleTimes_ToolTip=Scale time values by a given scalar [1984.43] Log: ScaleValues=Scale Values [1984.43] Log: ScaleValues_ToolTip=Scale values by a given scalar [1984.43] Log: EnterScalar=Enter Scale Factor [1984.43] Log: ScaleTimesPrompt=Scale times by: [1984.43] Log: ScaleValuesPrompt=Scale values by: [1984.43] Log: SetSoundVolume=Set Sound Volume [1984.43] Log: Volume=Volume [1984.43] Log: SetSoundPitch=Set Sound Pitch [1984.43] Log: Pitch=Pitch [1984.43] Log: Yaw=Yaw [1984.43] Log: Roll=Roll [1984.43] Log: NameSequence=Name Sequence [1984.43] Log: SequenceName=Sequence Name [1984.43] Log: RenameEmitter=Rename Emitter [1984.43] Log: SelectParticleSystem=Select ParticleSystem [1984.43] Log: NewEmitterLeft=New Emitter Before [1984.43] Log: NewEmitterRight=New Emitter After [1984.43] Log: NewGroupName=New Group Name [1984.43] Log: NewFolderName=New Folder Name [1984.43] Log: StretchSection=Stretch Section [1984.43] Log: NewLength=New Length [1984.43] Log: InsertEmptySpace=Insert Empty Space [1984.43] Log: Seconds=Seconds [1984.43] Log: InterpEd_Rename_Track=Rename Track [1984.43] Log: NewTrackName=New Track Name [1984.43] Log: RenameGroup=Rename Group [1984.43] Log: RenameFolder=Rename Folder [1984.43] Log: RenameFolderAndGroup=Rename Folder and Group [1984.43] Log: CreateNewGroupTab=Create New Group Tab... [1984.43] Log: SendToGroupTab=Add To Group Tab [1984.43] Log: RemoveFromGroupTab=Remove From Selected Group Tab [1984.43] Log: DeleteGroupTab=Delete Group Tab [1984.43] Log: DuplicateGroup=Duplicate Group [1984.43] Log: CreateGroupTab_Title=Create Group Tab [1984.43] Log: CreateGroupTab_Caption=Group Tab Name: [1984.43] Log: InterpEd_FileMenu_Import=Import... [1984.43] Log: InterpEd_FileMenu_ExportAll=Export All... [1984.43] Log: InterpEd_FileMenu_ExportSoundCueInfo=Export Sound Cue Info... [1984.43] Log: InterpEd_ExportSoundCueInfoDialogTitle=Export Sound Cue Info [1984.43] Log: InterpEd_FileMenu_ExportBakeTransforms=Bake Transforms on Export [1984.43] Log: InterpEd_ChangeGroupFolder=Change Group Folder [1984.43] Log: InterpEd_MoveActiveGroupToFolder=Move Group Into Folder [1984.43] Log: InterpEd_MoveGroupToActiveFolder=Move Group Into This Folder [1984.43] Log: InterpEd_RemoveFromGroupFolder=Remove From Folder [1984.43] Log: InterpEd_InitialInterpModeComboBox_Desc=Initial Interp Mode | Selects the curve interpolation mode for newly created keys [1984.43] Log: InterpEd_ViewMenu_ToggleSnap=Snap Keys [1984.43] Log: InterpEd_ViewMenu_SnapTimeToFrames=Snap Time to Frames [1984.43] Log: InterpEd_ViewMenu_FixedTimeStepPlayback=Fixed Time Step Playback [1984.43] Log: InterpEd_ViewMenu_PreferFrameNumbers=Show Frames Numbers in Anim Tracks [1984.43] Log: InterpEd_ViewMenu_ShowTimeCursorPosForAllKeys=Show Cursor Position for All Anim Keys [1984.43] Log: InterpEd_ToggleSnapTimeToFrames_Desc=Snap Time to Frames | Snaps the timeline cursor to the frame rate specified in the Snap Size setting [1984.43] Log: InterpEd_FixedTimeStepPlayback_Desc=Fixed Time Step Playback | Locks the playback rate to the frame rate specified in the Snap Size setting [1984.43] Log: InterpEd_SnapComboBox_Desc=Snap Size | Selects the timeline granularity for snapping and visualization purposes [1984.43] Log: InterpEd_FrameRate_15_fps=15 fps [1984.43] Log: InterpEd_FrameRate_24_fps=24 fps (film) [1984.43] Log: InterpEd_FrameRate_25_fps=25 fps (PAL/25) [1984.43] Log: InterpEd_FrameRate_29_97_fps=29.97 fps (NTSC/30) [1984.43] Log: InterpEd_FrameRate_30_fps=30 fps [1984.43] Log: InterpEd_FrameRate_50_fps=50 fps (PAL/50) [1984.43] Log: InterpEd_FrameRate_59_94_fps=59.94 fps (NTSC/60) [1984.43] Log: InterpEd_FrameRate_60_fps=60 fps [1984.43] Log: InterpEd_FrameRate_120_fps=120 fps [1984.43] Log: InterpEd_Snap_Keys=Snap to Keys [1984.43] Log: InterpEd_TimelineInfo_Seconds=seconds [1984.43] Log: InterpEd_TimelineInfo_Frames=frames [1984.43] Log: InterpEd_ViewMenu_ViewportFrameStats=Display Frame Stats in Viewport [1984.43] Log: CurveEd_TabComboBox_Desc=Use this to filter curves such that only the selected tab set of curves is visible. [1984.43] Log: CurveEd_KeyContext_DeleteSelected=Delete [1984.43] Log: CurveEd_ToolBar_ShowAllCurveTangents=Show All Curve Tangents [1984.43] Log: InterpEd_Duplicate_NoGroup=Must Select A Group Before Duplicating [1984.43] Log: ExportCameraAnim=Export To CameraAnim [1984.43] Log: ExportCameraAnim_Desc=Saves the active group as a CameraAnim [1984.43] Log: InterpEd_MoveToCurrentPosition=Move To Current Timeline Position [1984.43] Log: InterpEd_MoveToBeginning=Move To The Sequence Beginning [1984.43] Log: InterpEd_MoveToEnd=Move To Sequence End [1984.43] Log: InterpEd_MoveToEndOfLongestTrack=Move To End Of The Longest Track [1984.43] Log: EnterNewEventName=Enter New Event Name [1984.43] Log: NewEventName=New Event Name [1984.43] Log: NewEventKey=New Event Key [1984.43] Log: SocketName=Socket Name [1984.43] Log: RenameSocket=Rename Socket [1984.43] Log: RenameAnimSequence=Rename AnimSequence [1984.43] Log: NewSequenceName=New Sequence Name [1984.43] Log: ActorFactory=Actor Factory [1984.43] Log: ActorFactoryNotForUseByKismetF=`~ cannot be used in UnrealKismet. [1984.43] Log: LoadErrors=Load Errors [1984.43] Log: LoadErrorMsg=The following resources were not found when loading the map. Any references to them were set to NULL. WARNING : If you save the map now, these references will be saved as NULL. [1984.43] Log: MissingFiles=Missing Files [1984.43] Log: MissingObjects=Missing Objects [1984.43] Log: ShowNormalsQ=Show Normals? [1984.43] Log: AffectWidgetOnlyQ=Affect Widget Only? [1984.43] Log: SoftSelection=Soft Selection [1984.43] Log: EnabledQ=Enabled? [1984.43] Log: AutoAdjustQ=Auto Adjust? [1984.43] Log: Automatic=Automatic [1984.43] Log: Standing=Standing [1984.43] Log: MidLevel=Mid Level [1984.43] Log: Coverslip=Cover Slip [1984.43] Log: SwatTurn=Swat Turn [1984.43] Log: Turn=Turn [1984.43] Log: Weld=Weld [1984.43] Log: Mantle=Mantle [1984.43] Log: PopUp=Pop Up [1984.43] Log: LeanLeft=Lean Left [1984.43] Log: LeanRight=Lean Right [1984.43] Log: ClimbUp=Climb Up [1984.43] Log: PlayerOnly=Player Only [1984.43] Log: ForceCanPopUp=Force Can Pop Up [1984.43] Log: ForceCanCoverSlip_Left=Force Can Coverslip Left [1984.43] Log: ForceCanCoverSlip_Right=Force Can Coverslip Right [1984.43] Log: EngineVersion=Engine Version [1984.43] Log: AboutUnrealEd=About `~ [1984.43] Log: OnlineHelp=Online Help... [1984.43] Log: EditorFrame_GoToForums=Online Forums... [1984.43] Log: EditorFrame_GoToSwarmSetup=Setting Up Swarm... [1984.43] Log: EditorFrame_AutoTextureReimport_Alert=Texture Automatic Reimport [1984.43] Log: UDNWarningErrorHelpF1=UDN Warning/Error Help (F1) [1984.43] Log: Pan=Pan [1984.43] Log: U=U [1984.43] Log: V=V [1984.43] Log: Rotation=Rotation [1984.43] Log: FlipU=Flip U [1984.43] Log: FlipV=Flip V [1984.43] Log: PanU=Pan U [1984.43] Log: PanV=Pan V [1984.43] Log: UPanAmount=U Pan Amount: [1984.43] Log: VPanAmount=V Pan Amount: [1984.43] Log: RotationAmount=Rotation Amount (Degrees): [1984.43] Log: Delta=Delta [1984.43] Log: Relative=Relative [1984.43] Log: SurfPropMsg=Hold SHIFT while clicking the above buttons to affect surfaces in the opposite direction. [1984.43] Log: Scaling=Scaling [1984.43] Log: Simple=Simple [1984.43] Log: Custom=Custom [1984.43] Log: RelativeQ=Relative? [1984.43] Log: Apply=Apply [1984.43] Log: &Apply=&Apply [1984.43] Log: Flip=Flip [1984.43] Log: Lighting=Lighting [1984.43] Log: LightMapResolution=Lightmap Resolution [1984.43] Log: AcceptsLights=Accepts Lights [1984.43] Log: AcceptsDynamicLights=Accepts Dynamic Lights [1984.43] Log: ForceLightmap=Force Lightmap [1984.43] Log: SurfaceProperties=Surface Properties [1984.43] Log: SurfaceProperties_Title=`~ Surface(s) Selected : `~ [1984.43] Log: SurfaceProperties_EmptyTitle=No Surface Selected [1984.43] Log: SurfaceProperties_MultipleMaterials=Multiple Materials [1984.43] Log: SurfaceProperties_NoMaterial=No Material [1984.43] Log: Alignment=Alignment [1984.43] Log: RotPanScale=Rot/Pan/Scale [1984.43] Log: 1=1 [1984.43] Log: 2=2 [1984.43] Log: 4=4 [1984.43] Log: 8=8 [1984.43] Log: 16=16 [1984.43] Log: 32=32 [1984.43] Log: 64=64 [1984.43] Log: 128=128 [1984.43] Log: 256=256 [1984.43] Log: 512=512 [1984.43] Log: 1024=1024 [1984.43] Log: 45=45 [1984.43] Log: 90=90 [1984.43] Log: MainMenu_FindActors=Find Actors... [1984.43] Log: Search=Search [1984.43] Log: SearchE=Search... [1984.43] Log: SearchType=Search Type [1984.43] Log: SearchScope=Search Scope [1984.43] Log: CurrentLevel=Current Level [1984.43] Log: CurrentSequence=Current Sequence [1984.43] Log: AllLevels=All Levels [1984.43] Log: MapCheck=Map Check [1984.43] Log: MapCheckGoto=MapCheckDlg: Goto Actors [1984.43] Log: LightingInfo=Lighting Info [1984.43] Log: LightingResults=Lighting Results [1984.43] Log: LightingTimings=Lighting Timings [1984.43] Log: LightingStaticMeshInfo=Lighting StaticMesh Info [1984.43] Log: LightingBuildInfo=Lighting Build Info [1984.43] Log: LightMapDensityRenderingOptions=LightMap Density Rendering Options [1984.43] Log: LightMapRatioAdjust=Lightmap Resolution Adjustment [1984.43] Log: StaticMeshLightingInfoGoto=DlgStaticMeshLightingInfo:GotoActors [1984.43] Log: StaticMeshLightingInfoSwap=DlgStaticMeshLightingInfo:Swap [1984.43] Log: StaticMeshLightingInfoSet=DlgStaticMeshLightingInfo:Set [1984.43] Log: StaticMeshLightingInfoRatio=DlgStaticMeshLightingInfo:Ratio [1984.43] Log: DensityRenderingOptions=Density Rendering Options [1984.43] Log: IdealDensity=Ideal Density [1984.43] Log: MaximumDensity=Maximum Density [1984.43] Log: ColorScale=Color Scale [1984.43] Log: GrayscaleScale=Grayscale Scale [1984.43] Log: RenderGrayscale=Render Grayscale [1984.43] Log: ActorSearchGoto=ActorSearchDlg: Goto Actors [1984.43] Log: ActorSearchSelectActors=ActorSearchDlg: Select Actors [1984.43] Log: RefreshWithHotkey=Refresh F5 [1984.43] Log: Refresh=Refresh [1984.43] Log: RefreshF5=Refresh (F5) [1984.43] Log: RescanAllLevels=Rescan all levels [1984.43] Log: RescanSelectedLevels=Rescan selected levels [1984.43] Log: RescanCurrentLevel=Rescan current level [1984.43] Log: SMLIResolution=Resolution [1984.43] Log: Error_NoLevelsForRescan=No levels found during rescan. [1984.43] Log: Swap=Swap [1984.43] Log: SwapEx=Swap Ex... [1984.43] Log: SetToVertexMapping=Set To Vertex [1984.43] Log: SetToTextureMapping=Set To Texture [1984.43] Log: SetToTextureMappingEx=Set To Texture Ex... [1984.43] Log: SetToRatio=Set To Ratio... [1984.43] Log: LSMI_GetResolutionTitle=Enter Lightmap Resolution (will round to power of two) [1984.43] Log: LMSI_Ratio=Enter ratio to apply [1984.43] Log: LMSI_Minimum=Enter minimum resolution required for applying adjustment [1984.43] Log: LSMI_IncludeBSP=Convert all BSP as well? [1984.43] Log: StoppingMapBuild=Stopping Map Build... [1984.43] Log: ShowMemStats=Show Resource Memory Usage [1984.43] Log: GenericBrowser_SetMaterialPreviewBackgroundColor=Set Material Preview Background Color... [1984.43] Log: GenericBrowser_SetTranslucentMaterialPreviewBackgroundColor=Set Translucent Material Preview Background Color... [1984.43] Log: FullyLoadCheckedOutPackages=Auto-load checked-out packages [1984.43] Log: Type=Type [1984.43] Log: Memory=Memory [1984.43] Log: Message=Message [1984.43] Log: Actor=Actor [1984.43] Log: MinimumBoneSize=Minimum Bone Size [1984.43] Log: OrientAlongBone=Orient Along Bone [1984.43] Log: CollisionGeometry=Collision Geometry [1984.43] Log: UseVertsWith=Use Verts With [1984.43] Log: CreateJoints=Create Joints [1984.43] Log: WalkPastSmallBones=Walk Past Small Bones [1984.43] Log: CreateBodyForAllBones=Create Body For All Bones [1984.43] Log: OpenInPhATNow=Open In PhAT Now [1984.43] Log: NewPhysicsAsset=New Physics Asset [1984.43] Log: CreateNewPhysXDestructible=Create New PhysX Destructible [1984.43] Log: ResliceFracturedMeshes=Reslice Fractured Meshes [1984.43] Log: WarningLargePieceCount_Title=Large Piece Count Warning [1984.43] Log: WarningLargePieceCount=The slice counts you have selected are likely to produce more than `~ pieces. Select OK to continue, or Cancel to abort. [1984.43] Log: WarningLargePieceCount64k=The slice counts you have selected are likely to produce more than `~ pieces. There is a 64k piece limit. Select OK to continue, or Cancel to abort. [1984.43] Log: SphylSphere=Sphyl/Sphere [1984.43] Log: Box=Box [1984.43] Log: DominantWeight=Dominant Weight [1984.43] Log: AnyWeight=Any Weight [1984.43] Log: Material=Material [1984.43] Log: Parent=Parent [1984.43] Log: Current=Current [1984.43] Log: SetAssetPhysicalMaterial=Set Asset Physical Material [1984.43] Log: PhysicalMaterial=Physical Material [1984.43] Log: SetAssetDisableParams=Set Asset Disable Params [1984.43] Log: LinearVelocity=Linear Velocity [1984.43] Log: LinearAcceleration=Linear Acceleration [1984.43] Log: AngularVelocity=Angular Velocity [1984.43] Log: AngularAcceleration=Angular Acceleration [1984.43] Log: AttachmentBase=Attachment Base [1984.43] Log: Location=Location [1984.43] Log: X=X [1984.43] Log: Y=Y [1984.43] Log: Z=Z [1984.43] Log: Autosave_Enabled=Autosaving is ENABLED (Next: `~:`02~ min) [1984.43] Log: Autosave_Disabled=Autosaving is DISABLED [1984.43] Log: Autosave_Soon=Autosave will occur in: `~ second(s) [1984.43] Log: SetCollision=Set Collision Type [1984.43] Log: BlockAll=Block All [1984.43] Log: BlockGameplay=Block Gameplay [1984.43] Log: BlockNone=No Collision [1984.43] Log: ConvertToBlockingVolume=Convert To Blocking Volume [1984.43] Log: ConvertToVolume=Convert To Volume [1984.43] Log: Transaction_ConvertToVolume=Convert to Volume: `~ [1984.43] Log: Kismet_InvalidEmitter=ParticleEvent: Not a valid emitter actor. [1984.43] Log: Kismet_InvalidPSysTemplate=ParticleEvent: `~ has no particle system template. [1984.43] Log: Kismet_NoEmittersInPSysTemplate=ParticleEvent: `~ has no emitters in the particle system. [1984.43] Log: AddTag=Set Content Tag [1984.43] Log: ClipPadSaveAs=Save To Clip Pad [1984.43] Log: ClipPadSelect=Paste From Clip Pad [1984.43] Log: PasteFrom:=Paste From: [1984.43] Log: Patches=Patches [1984.43] Log: Appearance=Appearance [1984.43] Log: LayerSetUp=Layer Set Up [1984.43] Log: None=None [1984.43] Log: NewTerrainWizard=New Terrain Wizard [1984.43] Log: Log=Log [1984.43] Log: OpenTheFile_F=Open the file : '`~' [1984.43] Log: LockSelectedActorsQ=Lock Selected Actors? [1984.43] Log: CopyToClipboard=Copy To Clipboard [1984.43] Log: CompleteCopyToClipboard=Complete Copy To Clipboard (Contains editline objects) [1984.43] Log: ExpandAllCategories=Expand All Categories [1984.43] Log: CollapseAllCategories=Collapse All Categories [1984.43] Log: PropertyWindow_AddNewItem=Add a new item [1984.43] Log: PropertyWindow_RemoveAllItemsFromArray=Remove all items from this array [1984.43] Log: PropertyWindow_InsertNewItemHere=Insert a new item before this item [1984.43] Log: PropertyWindow_DuplicateThisItem=Create a copy of this item [1984.43] Log: PropertyWindow_DeleteItem=Remove this item [1984.43] Log: PropertyWindow_FindObjectInContentBrowser=Find object in Content Browser [1984.43] Log: MoveUpItem=Move Up Item [1984.43] Log: MoveDownItem=Move Down Item [1984.43] Log: PropertyWindow_TextBox=Click to show editing text box [1984.43] Log: ShowAllResourceTypes=Show All Resource Types [1984.43] Log: MaterialsSubMenu=Materials [1984.43] Log: LevelViewportContext_EditMaterialInterface=Edit Material... [1984.43] Log: LevelViewportContext_SyncMaterialInstance=Find Instance in Generic Browser... [1984.43] Log: LevelViewportContext_SyncBaseMaterial=Find Base Material in Generic Browser... [1984.43] Log: LevelViewportContext_SyncMaterial=Find Material in Generic Browser... [1984.43] Log: LevelViewportContext_SyncTexture=Find Texture in Content Browser... [1984.43] Log: CreateMaterialInstanceConstant=Create New Instance (Constant) [1984.43] Log: CreateMaterialInstanceTimeVarying=Create New Instance (Time-varying) [1984.43] Log: LevelViewportContext_AssignMaterial=Assign from Generic Browser [1984.43] Log: LevelViewportContext_LevelMenu=Level [1984.43] Log: LevelViewportContext_MakeLevelGridVolumeCurrent=Make Level Grid Volume Current [1984.43] Log: LevelViewportContext_ClearCurrentLevelGridVolume=Clear Current Level Grid Volume [1984.43] Log: EnterMaterialInstanceName=Enter Material Instance Name [1984.43] Log: PleaseEnterValue=Please Enter Value [1984.43] Log: MaterialInstanceNameTaken_F=The material instance name you specified is already taken: `~ [1984.43] Log: PropertyWindow_UseMouseToPickColorFromViewport=Choose a new color by clicking a color in a viewport window [1984.43] Log: PropertyWindow_ClearAllText=Clear text [1984.43] Log: PropertyWindow_UseMouseToPickActorFromViewport=Choose an actor by clicking the actor in a viewport window [1984.43] Log: PropertyWindow_UseCurrentSelectionInBrowser=Use selected object in Content Browser [1984.43] Log: PropertyWindow_CreateANewObject=Create a new object [1984.43] Log: CreateANewObject=Create A New Object [1984.43] Log: EditInlineNewAreYouSure=This operation will destroy any exiting object(s). Are you sure? [1984.43] Log: UsageFilterTypes[0]=Content Packages [1984.43] Log: UsageFilterTypes[1]=Loaded Levels [1984.43] Log: UsageFilterTypes[2]=Current Level [1984.43] Log: UsageFilterTypes[3]=Visible Levels [1984.43] Log: AnimSetViewer=AnimSet Viewer [1984.43] Log: SkelMesh=Mesh [1984.43] Log: Anim=Anim [1984.43] Log: Morph=Morph [1984.43] Log: MorphSet=MorphSet [1984.43] Log: MorphTargetSet=MorphTargetSet [1984.43] Log: MorphTargets=MorphTargets [1984.43] Log: MorphTarget=MorphTarget [1984.43] Log: SkeletalMesh=Skeletal Mesh [1984.43] Log: UseSelectedSkeletalMeshInBrowser=Use Selected SkeletalMesh In Browser [1984.43] Log: AnimSet=AnimSet [1984.43] Log: Debug=Debug [1984.43] Log: AnimationSequences=Animation Sequences [1984.43] Log: ExtraMesh1=Extra Mesh 1 [1984.43] Log: ExtraMesh2=Extra Mesh 2 [1984.43] Log: ExtraMesh3=Extra Mesh 3 [1984.43] Log: Mesh=Mesh [1984.43] Log: AnimSequence=AnimSequence [1984.43] Log: -None-=- None - [1984.43] Log: NewAnimSet=New AnimSet... [1984.43] Log: ImportPSA=Import PSA... [1984.43] Log: ImportCOLLADAAnim=Import COLLADA Animation... [1984.43] Log: ImportFbxAnim=Import FBX Animation... [1984.43] Log: MeshMenu=Mesh [1984.43] Log: ImportMeshLOD=Import Mesh LOD... [1984.43] Log: ImportMeshWeights=Import Mesh Weights... [1984.43] Log: ImportMeshWeightsSuccessful=Mesh Weights For LOD `~ Imported Successfully! [1984.43] Log: ImportMeshWeightsTitle=Import Mesh Weights [1984.43] Log: ImportMeshWeightsFilename=Mesh Weights Filename [1984.43] Log: ImportMeshWeightsFilenameBase=Mesh Base Filename [1984.43] Log: ImportMeshWeightsMismatch=Importing weights: Mismatched mesh data. Can not import mesh weights. [1984.43] Log: ImportMeshWeightUsageTitle=Select a mesh weight usage [1984.43] Log: ImportMeshWeightUsage=Weight Usage Type: [1984.43] Log: ImportMeshWeightUsage0=Partial Weight Swap (Gore) [1984.43] Log: ImportMeshWeightUsage1=Full Weight Swap [1984.43] Log: ToggleMeshWeights=Toggle Mesh Weights [1984.43] Log: ToggleMeshWeightsFull=Toggle Mesh Weights FULL [1984.43] Log: NewMorphTargetSet=New MorphTargetSet... [1984.43] Log: ResetMorphTargetPreview=Reset All Morph Target Weights [1984.43] Log: SelectAllMorphTargets=Select All Morph Targets [1984.43] Log: ImportMorphTarget=Import MorphTarget... [1984.43] Log: ImportMorphTargetLOD=Import MorphTarget LOD... [1984.43] Log: ImportMorphTargets=Import MorphTarget using Import File Name [1984.43] Log: ImportMorphTargetsLOD=Import MorphTarget LOD using Import File Name [1984.43] Log: NewMorphTargetName=New MorphTarget Name [1984.43] Log: UpdateMorphTarget=Update Morph Targets [1984.43] Log: DeleteMorph=Delete Morph Target [1984.43] Log: WxDlgMorphLODImport_Filename=Filename: [1984.43] Log: WxDlgMorphLODImport_MorphObject=Morph Target Object [1984.43] Log: WxDlgMorphLODImport_LODLevel=LOD Index [1984.43] Log: WxDlgMorphLODImport_Title=Morph Target LOD Import [1984.43] Log: WxDlgMorphFbxImport_Title=New MorphTarget Names [1984.43] Log: WxDlgMorphFbxImport_MeshNames=FBX Mesh Name [1984.43] Log: WxDlgMorphLODFbxImport_Header=Select morph target for FBX morph (`~) on LOD level `~: [1984.43] Log: WxDlgFbxStaticMeshLODImport_Title=Import LOD [1984.43] Log: WxDlgFbxSceneInfo_Title=FBX Scene Info [1984.43] Log: Error_MustSpecifyNewAnimSetName=Must specify new AnimSet name and package. [1984.43] Log: Error_MustSpecifyNewMorphSetName=Must specify new MorphTargetSet name and package. [1984.43] Log: Error_AnimSetCantBePlayedOnSM=AnimSet (`~) cannot be played on Skeletal Mesh (`~). [1984.43] Log: Error_SelectAnimSetForImport=Please select an AnimSet for importing a `~ file in to. [1984.43] Log: Error_SoftBodyMeshNotGenerated=Could not generate soft body mesh. [1984.43] Log: Error_SoftBodyNoBonesDefined=Could not generate soft body mesh because there are no bones to reference. You must add bone names to SoftBodyBones or SoftBodySpecialBones [1984.43] Log: Error_SoftBodyMeshSimplifiedTooMuch=Could not generate soft body mesh because mesh simplified to zero triangle. Try increasing the detail level or subdivision properties. [1984.43] Log: Error_OperationDisallowedOnCookedContent=The requested operation cannot be performed on a cooked package. [1984.43] Log: Error_OperationDisallowedOnLockedLevel=The requested operation could not be completed because the level is locked. [1984.43] Log: Error_OperationDisallowedOnLockedOrInvisibleLevel=The requested operation could not be completed because the level is locked or not visible. [1984.43] Log: Error_AnimSetCouldNotBePlayed=This `~ could not be played on any loaded SkeletalMesh. Import failed. [1984.43] Log: Error_SelectMorphSetForImport=Please select a MorphTargetSet for importing MorphTarget(s) in to. [1984.43] Log: Error_MorphImport_AlreadyExists=A MorphTarget with that name already exists. [1984.43] Log: Error_MorphImport_CantLoadFile=Could not read the data file (`~) [1984.43] Log: Error_MorphImport_InvalidMeshFormat=The MorphTarget mesh data was invalid [1984.43] Log: Error_MorphImport_MismatchBaseMesh=Mismatch between the base mesh and the MorphTarget mesh. [1984.43] Log: Error_MorphImport_ReimportBaseMesh=The base mesh is missing data that is needed to support morph target blending. Please re-import the base mesh. [1984.43] Log: Error_MorphImport_MissingMorphTarget=Invalid morph target. Please select an existing morph target. [1984.43] Log: Error_MorphImport_InvalidLODIndex=Invalid LOD index. LOD indices must match the base mesh LOD indices. [1984.43] Log: NoSocketsToPaste=No Sockets in Clipboard to Paste. [1984.43] Log: ReimportTexture=Re-Import Texture [1984.43] Log: CreateNewMaterial=Create New Material [1984.43] Log: CreateNewMaterialInstanceConstant=Create New Material Instance Constant [1984.43] Log: CreateNewMaterialInstanceTimeVarying=Create New Material Instance Time Varying [1984.43] Log: NewMaterialName=New Material Name: [1984.43] Log: ShowStreamingBounds=Show Streaming Bounds [1984.43] Log: ClearStreamingBounds=Clear Streaming Bounds [1984.43] Log: ToolTip_AtomicResourceImport=Re-import resources in all selected packages [1984.43] Log: Reimport=Reimport [1984.43] Log: DirtyPackageDialog_SaveSelected=Save Selected [1984.43] Log: DirtyPackageDialog_SaveSelected_Tooltip=Fully load and save the selected packages [1984.43] Log: DirtyPackageDialog_SaveNone=Don't Save [1984.43] Log: DirtyPackageDialog_SaveNone_Tooltip=Do not save any files [1984.43] Log: DirtyPackageDialog_Cancel=Cancel [1984.43] Log: DirtyPackageDialog_Cancel_Tooltip=Cancel all saving and return to the Unreal Editor [1984.43] Log: DirtyPackageDialog_Title=Save Changes [1984.43] Log: DirtyPackageDialog_Message=These packages have been changed and need to be saved. Packages that are not fully loaded will be fully loaded as a result of the save. Select the packages you would like to save. [1984.43] Log: GenerateLOD=Generate LOD... [1984.43] Log: GenerateUVs=Generate Unique UVs... [1984.43] Log: StaticMeshEditor_ExportLightmapMesh=Export Light Map Mesh (.OBJ)... [1984.43] Log: StaticMeshEditor_ImportLightmapMesh=Import Light Map Mesh (.ASE)... [1984.43] Log: StaticMeshEditor_ExportToPromptTitle=Export to... [1984.43] Log: StaticMeshEditor_ImportToPromptTitle=Import from... [1984.43] Log: GenerateLOD_Error_NoSourceDataAvailable=Unable to generate an LOD for this mesh because the mesh's source data has been stripped. [1984.43] Log: GenerateUVs_Error_NoSourceDataAvailable=Unable to generate UVs for this mesh because the mesh's source data has been stripped. [1984.43] Log: ChangeMesh=Change Mesh [1984.43] Log: FixupElements=Fixup empty/bad elements [1984.43] Log: FixupElements_FracturedMeshNotSupported=Fixup Elements for Fractured Static Meshes not supported. [1984.43] Log: RemovingElementsPrompt=Removing elements: [1984.43] Log: RemovingElementsFormatString_NoTriangles=`~: No triangles [1984.43] Log: RemovingElementsFormatString_NoMaterial=`~: No material [1984.43] Log: RemovingElementsPrompt_Confirm=Are you sure? [1984.43] Log: LODGenerationSuccessful=LOD Generation Successful. The new triangle count may not exactly match the requested triangle count. [1984.43] Log: GenerateUniqueUVs_UVGenerationSuccessful=Finished generating UVs; Charts: `~; Largest stretch: `.2~ [1984.43] Log: GenerateUniqueUVs_UVGenerationFailed=Failed to generate UVs; Try adjusting increasing the max charts/stretch [1984.43] Log: GenerateUniqueUVs_SelectChartingMethod=Select generation method: [1984.43] Log: MaxUVStretchingText=Limit maximum stretching (0-1) [1984.43] Log: GenerateUniqueUVs_MinChartSpacingPercentText=Spacing between charts (0-100 percent) [1984.43] Log: GenerateUniqueUVs_BorderSpacingPercentText=Border spacing (0-100 percent) [1984.43] Log: GenerateUniqueUVs_MaxChartsText=Limit maximum number of charts [1984.43] Log: KeepExistingUVText=Pack UVs only (keep existing charts) [1984.43] Log: UVChannelText=UV channel to save results to [1984.43] Log: LODChooseText=Mesh LOD to generate UVs for [1984.43] Log: GenerateUniqueUVs_Apply=Apply [1984.43] Log: GenerateUniqueUVs_WindowTitle=Generate Unique UVs [1984.43] Log: LODTriCount=New Triangle Count: [1984.43] Log: ChooseLODLevel=Choose LOD Level [1984.43] Log: ChooseUVIndex=Choose UV Index To Generate For [1984.43] Log: UVIndex=UV Index (From 0): [1984.43] Log: LODLevel:=LOD Level: [1984.43] Log: ExistingLODLevel:=Existing LOD Level: [1984.43] Log: NoFileSelectedForLOD=No file was selected for the LOD [1984.43] Log: MultipleFilesSelectedForLOD=You may only select one file for the LOD [1984.43] Log: StaticMeshEditor_NoFileSelectedForLOD=No file was selected for the LOD [1984.43] Log: StaticMeshEditor_MultipleFilesSelectedForLOD=You may only select one file for the LOD [1984.43] Log: StaticMeshEditor_UnableToSaveFile=Unable to save static mesh to file [1984.43] Log: StaticMeshEditor_UnableToLoadFile=Unable to load static mesh from file [1984.43] Log: StaticMeshEditor_LightmapExportFailure=Some static meshes failed to export or provided warnings. Please check the Log Window for details. [1984.43] Log: StaticMeshEditor_LightmapImportFailure=Some static meshes failed to import or provided warnings. Please check the Log Window for details. [1984.43] Log: StaticMeshEditor_LightmapImportVertexMismatch=Vertex count does not match for '`~' LOD Index `~ Remember to enable export of Texture Coordinates! [1984.43] Log: StaticMeshEditor_LightmapImportTriangleMismatch=Triangle count does not match for '`~' LOD Index `~ Remember to enable export of Texture Coordinates! [1984.43] Log: StaticMeshEditor_LightmapImportFileReadFailure=File failed to import '`~' LOD index `~ [1984.43] Log: StaticMeshEditor_InvalidLightMapCoordinateIndexOnExport=Lightmap Coordinate is out of bounds for '`~' with a value of `~. On import, a new set of textures coordinates will be added. [1984.43] Log: StaticMeshEditor_NoSourceDataForExport=Source data missing from model '`~'. [1984.43] Log: StaticMeshEditor_InvalidLightMapCoordinateIndex=Lightmap Coordinate is out of bounds for '`~' with a value of `~ [1984.43] Log: StaticMeshEditor_LightmapImportNewLightmapCoordinate=New Lightmap Coordinate added for '`~' with an index of `~ [1984.43] Log: StaticMeshEditor_Error_FractureMeshMissingSourceMeshData=Fractured Mesh `~ is missing source mesh data. Please fracture from the original source art. [1984.43] Log: LODBoneDoesNotMatch=Bone '`~' not found in base SkeletalMesh '`~'. Import failed. [1984.43] Log: LODRootNameIncorrect=Root bone in LOD is '`~' instead of '`~'. Import failed. [1984.43] Log: LODBoneHasIncorrectParent=Bone '`~' in LOD has parent '`~' instead of '`~' [1984.43] Log: LODImportSuccessful=Mesh for LOD `~ imported successfully! [1984.43] Log: LODALLImportSuccessful=All mesh LODs were imported successfully! [1984.43] Log: Prompt_InvalidLODIndex=Invalid mesh LOD index `~, as no prior LOD index exists! [1984.43] Log: LODImportFail=Failed to import mesh for LOD `~! [1984.43] Log: FbxLODImportSuccessful=Meshes for multiple LODs imported successfully! [1984.43] Log: LODMissingSocketBone=This LOD is missing bone '`~' used by socket '`~'. Aborting import. [1984.43] Log: LODHasSoftVertices=Warning: The mesh LOD you are importing has some vertices with more than one influence. [1984.43] Log: MeshHasDifferentRoot=Root Bone is '`~' instead of '`~'. Discarding existing LODs. [1984.43] Log: NewMeshMissingBoneFromLOD=New mesh is missing bone '`~' required by an LOD. LOD will be removed. [1984.43] Log: RemoveLOD=Remove an LOD... [1984.43] Log: SwapLOD=Swap an LOD... [1984.43] Log: NoLODToRemove=No LODs to remove! [1984.43] Log: LODLabel=LOD: [1984.43] Log: TwoFileMustBeSameFormat=Both mesh files must be the same file format: FBX or PSK [1984.43] Log: AutoMirrorTable=Auto-build Mirror Table [1984.43] Log: AutoMirrorNoMatch=No Match For Bone '`~'. [1984.43] Log: AutoMirrorMultiMatch=Multiple Matches For Bone '`~'. [1984.43] Log: AutoMirrorProblemCount=Mirror Table Created. There Were `~ Problems. [1984.43] Log: CheckMirrorTable=Check Mirror Table [1984.43] Log: CopyMirrorTableToClipboard=Copy Mirror Table To Clipboard [1984.43] Log: CopyMirrorTableFromMesh=Copy Mirror Table From Selected SkelMesh [1984.43] Log: NoSourceSkelMeshSelected=No SkeletalMesh selected in Browser. [1984.43] Log: SrcMeshNoMirrorTable=Selected SkeletalMesh does not have a mirroring table. [1984.43] Log: SureCopyMirrorTable=This will replace any existing mirror table on the current SkeletalMesh. Are you sure? [1984.43] Log: MirrorTableBad=Mirror Table Bad. Problem Bones: `~ [1984.43] Log: MirrorTableOK=Mirror Table OK [1984.43] Log: NoDestinationAnimSetSelected=No destination AnimSet selected in Browser. [1984.43] Log: AnimSetSelectedIsSourceAnimSet=AnimSet selected in Browser is the same as the source AnimSet! [1984.43] Log: MergeMeshMaterials=Merge Mesh Materials [1984.43] Log: MergeMaterialSuccess=Success Merged From `~ Materials To `~. [1984.43] Log: SetLODAuto=Set LOD Auto [1984.43] Log: ForceLODBaseMesh=Force LOD Base Mesh [1984.43] Log: ForceLOD1=Force LOD 1 [1984.43] Log: ForceLOD2=Force LOD 2 [1984.43] Log: ForceLOD3=Force LOD 3 [1984.43] Log: LevelViewportToolBar_OptionsButton_ToolTip=Viewport options [1984.43] Log: LevelViewportOptions_DefaultShowFlags=Use Defaults [1984.43] Log: ShowSkeleton=Show Skeleton [1984.43] Log: ShowBoneNames=Show Bone Names [1984.43] Log: ShowReferencePose=Show Reference Pose [1984.43] Log: ShowMirror=Show Mirror [1984.43] Log: ShowWireframe=Show Wireframe [1984.43] Log: ShowAdditiveBase=Show Additive Base [1984.43] Log: ShowFloor=Show Floor [1984.43] Log: ShowGrid=Show Grid [1984.43] Log: ShowSockets=Show Sockets [1984.43] Log: ShowBounds=Show Bounds [1984.43] Log: ShowCollision=Show Collision [1984.43] Log: ShowSoftBodyTetra=Show Soft Body Tetra [1984.43] Log: ShowMorphKeys=Show Morph Keys [1984.43] Log: ShowAltBoneWeightingEdit=Alt. Bone Weighting Edit Mode [1984.43] Log: ShowClothMovementScale=Show Cloth Movement Scale [1984.43] Log: ShowTangent=Show Tangent [1984.43] Log: TriangleSortMode=Custom Triangle Sorting Mode [1984.43] Log: TriangleSortModeLR=Triangle Sorting Left/Right Selection [1984.43] Log: ClickToSelectSortStrip=Click the mesh to select a strip the strip for which you wish to change the drawing order. [1984.43] Log: NoCustomSortSections=No sections in the mesh are TRISORT_Custom. See the mesh's the LODInfo properties. [1984.43] Log: SelectStripToMoveInFrontOf=Move the mouse over the strip you wish to move the selected (white) strip in front of. [1984.43] Log: ClickToMoveInFront=Click to move the selected white strip in front of the blue strip. [1984.43] Log: SelectStripToMoveBehind=Move the mouse over the strip you wish to move the selected (white) strip behind. [1984.43] Log: ClickToMoveBehind=Click to move the selected white strip behind the blue strip. [1984.43] Log: PressBorFToSort=Hold down B to move the selected strip behind, or hold F to move move it in front of another strip. [1984.43] Log: FailedRestoreSortingForSectionNumber=Unable to restore custom triangle sort order for section `~ as the new mesh does not contain that many sections. [1984.43] Log: RestoreSortingMismatchedStripsForSection=While restoring sort custom order for section `~, `~ of `~ strips could not be matched to the new data. [1984.43] Log: AsVector=As Vector [1984.43] Log: AsTexture=As Texture [1984.43] Log: ShowNormal=Show Normal [1984.43] Log: ShowSection=Show Material Section [1984.43] Log: UpdateBounds=Update Bounds [1984.43] Log: CopyBoneNamesToClipboard=Copy Bone Names To Clipboard [1984.43] Log: CopyWeightedBoneNamesToClipboard=Copy Weighted Bone Names To Clipboard [1984.43] Log: FixupBoneNames=Fixup Bone Names [1984.43] Log: SwapLODSections=Swap LOD Sections [1984.43] Log: ResetAnimSet=Reset AnimSet [1984.43] Log: SeparateRawDataToTracks=Separate Raw Data To Tracks [1984.43] Log: RemoveTrivialKeys=Remove Trivial Keys [1984.43] Log: RemoveRedundantKeys=Remove Redundant Keys [1984.43] Log: RemoveEverySecondKey=Remove Every Second Key [1984.43] Log: DumpSequenceDataToFile=Dump Sequence Data To File [1984.43] Log: RenameSequence=Rename Sequence [1984.43] Log: DeleteSequence=Delete Sequence(s) [1984.43] Log: CopySequence=Copy Sequence(s) to selected or current AnimSet [1984.43] Log: MoveSequence=Move Sequence(s) to selected AnimSet [1984.43] Log: MakeSequencesAdditive=Convert Sequence(s) to Additive Animation(s) [1984.43] Log: RebuildAdditiveAnimation=Rebuild Additive Animation(s) [1984.43] Log: AddAdditiveToSequence=Add Additive Animation to selected sequence(s) [1984.43] Log: SubtractAdditiveToSequence=Subtract Additive Animation to selected sequence(s) [1984.43] Log: AnimSequenceAlreadyAdditive=AnimSequence `~ is already an Additive Animation. [1984.43] Log: DefaultSkelMeshNotFound=AnimSequence `~ doesn't have a default skeleletal mesh set. Aborting conversion to additive animation. [1984.43] Log: SelectReferenceAnimSequence=Select animation to use as reference pose. First frame will be used. [1984.43] Log: RefPoseSequenceName=Reference pose animation name: [1984.43] Log: CopySequenceName=Copy Sequence Name To Clipboard [1984.43] Log: CopySequenceNameList=Copy Sequence Name List To Clipboard [1984.43] Log: PrefabSequenceRenameError=Renaming the Prefabs sequence is not allowed. [1984.43] Log: ApplyRotation=Apply Rotation [1984.43] Log: ReZeroCurrentPosition=ReZero On Current Position [1984.43] Log: RemoveBeforeCurrentPosition=Remove Before Current Position [1984.43] Log: RemoveAfterCurrentPosition=Remove After Current Position [1984.43] Log: NewNotify=New Notify [1984.43] Log: ToggleCloth=Toggle Cloth [1984.43] Log: SoftBodyGenerate=Generate Soft-Body Tetrahedron Mesh [1984.43] Log: SoftBodyToggleSim=Toggle Soft-Body Preview Simulation [1984.43] Log: ShowUncompressedAnimation=Show Uncompressed Animation [1984.43] Log: SortNotifies=Sort Notifies [1984.43] Log: NotifyEnableAllPSys=Enable All PSys Previews [1984.43] Log: NotifyDisableAllPSys=Disable All PSys Previews [1984.43] Log: MeshTrisBones_F=Mesh: `~ Tris: `~ Bones: `~ [1984.43] Log: AnimSetNone=AnimSet: None [1984.43] Log: AnimSet_F=AnimSet: `~ Mem: `.2~MB/`.2~MB [1984.43] Log: AnimSeqNone=AnimSeq: None [1984.43] Log: AnimSeq_F=AnimSeq: `~ Len: `.2~s Mem: `.2~KB/`.2~KB [1984.43] Log: PreviewPos_F=Preview Pos: `3.3~fs [1984.43] Log: SkeletonTreeCaption_F=Skeleton Tree: `~ [1984.43] Log: ShowBones=Show Bone Selection [1984.43] Log: HideBones=Hide Bone Selection [1984.43] Log: SetBonesColor=Set Bone Selection Color [1984.43] Log: ShowChildBones=Show Child Bone Selection [1984.43] Log: HideChildBones=Hide Child Bone Selection [1984.43] Log: SetChildBonesColor=Set Child Bone Selection Color [1984.43] Log: CopyBoneNameToClipBoard=Copy Bone Name Selection To Clipboard [1984.43] Log: CalculateBoneBreaks=Calculate Bone Break Vert Weightings [1984.43] Log: CalculateBoneBreaks_1=Default [1984.43] Log: CalculateBoneBreaks_2=Auto Detect Rigid [1984.43] Log: CalculateBoneBreaks_3=Rigid Body Preferred [1984.43] Log: DeleteBoneBreaks=Delete Bone Break Vert Weightings of Selected Bones [1984.43] Log: ShowAllMeshVerts=Show All Mesh Vertices [1984.43] Log: ResetBoneBreaks=Reset All Bone Break Vert Weightings [1984.43] Log: RenderBlendWeights=Render Blend Weights [1984.43] Log: XAxis=X Axis [1984.43] Log: YAxis=Y Axis [1984.43] Log: ZAxis=Z Axis [1984.43] Log: TranslateSocket=Translate Socket [1984.43] Log: RotateSocket=Rotate Socket [1984.43] Log: ClearPreviews=Clear Previews [1984.43] Log: CopySockets=Copy Sockets [1984.43] Log: PasteSockets=Paste Sockets [1984.43] Log: SocketManager=Socket Manager [1984.43] Log: Sockets=Sockets [1984.43] Log: DeleteSocket=Delete Socket [1984.43] Log: File=File [1984.43] Log: View=View [1984.43] Log: Notifies=Notifies [1984.43] Log: MeshNone=Mesh: None [1984.43] Log: AnimSetEditor_F=Unreal AnimSet Editor: `~ [1984.43] Log: PostProcessEditor_F=Unreal Post Process Editor: `~ [1984.43] Log: AnimSetEditor=AnimSet Editor [1984.43] Log: AnimSetEditor_ActiveListen=Actively listen for file system changes [1984.43] Log: AnimSetEditor_AutoReimportTitle=Auto Import [1984.43] Log: ImportPSAFile=Import PSA File [1984.43] Log: ImportCOLLADA_Anim_File=Import Collada File [1984.43] Log: ImportFbx_Anim_File=Import AnimSet From Fbx File [1984.43] Log: AnimTreeEditor_F=Unreal AnimTree Editor: `~ [1984.43] Log: EditLinkedObj=Edit LinkedObj [1984.43] Log: NewAnimNode=New Animation Node [1984.43] Log: NewControlBase=New Skeletal Control [1984.43] Log: NewMorphNode=New Morph Node [1984.43] Log: NewAnimSequence=New Animation Sequence [1984.43] Log: AnimTreeCopy=Copy [1984.43] Log: AnimTreePaste=Paste [1984.43] Log: AnimTreeDuplicate=Duplicate [1984.43] Log: AnimSequencePlayer=AnimSequence Player [1984.43] Log: MorphNodePose=Morph Pose [1984.43] Log: AddInput=Add Input [1984.43] Log: AddChildSlot=Add Blank Child Slot [1984.43] Log: AddSkelControlChain=Add SkelControl Chain [1984.43] Log: DeleteSelectedItem=Delete Selected Item [1984.43] Log: DeleteSelectedItems=Delete Selected Items [1984.43] Log: DuplicateSelectedItem=Duplicate Selected Item Ctrl+W [1984.43] Log: DuplicateSelectedItems=Duplicate Selected Items Ctrl+W [1984.43] Log: ConnectToDiffuseColor=Connect to Diffuse [1984.43] Log: ConnectToDiffusePower=Conntext to Diffuse Power [1984.43] Log: ConnectToEmissiveColor=Connect to Emissive [1984.43] Log: ConnectToSpecularColor=Connect to Specular [1984.43] Log: ConnectToSpecularPower=Connect to Specular Power [1984.43] Log: ConnectToOpacity=Connect to Opacity [1984.43] Log: ConnectToOpacityMask=Connect to Opacity Mask [1984.43] Log: ConnectToDistortion=Connect to Distortion [1984.43] Log: ConnectToTransmissionMask=Connect to Transmission Mask [1984.43] Log: ConnectToTransmissionColor=Connect to Tranmission Color [1984.43] Log: ConnectToNormal=Connect to Normal [1984.43] Log: ConnectToCustomLighting=Connect to Custom Lighting [1984.43] Log: ConnectToCustomLightingDiffuse=Connect to Custom Lighting Diffuse [1984.43] Log: ConnectToAnisotropicDirection=Connect to Anisotropic Direction [1984.43] Log: ConnectToWorldPositionOffset=Connect to World Position Offset [1984.43] Log: BreakLink=Break Link [1984.43] Log: BreakAllLink=Break All Links [1984.43] Log: ToggleLink=Toggle Link [1984.43] Log: ToggleLinkPIE=Toggle Link for PIE [1984.43] Log: ConfirmBreakAllLinks=Are you sure you want to break all links? [1984.43] Log: ConfirmClosingWithMissingNodes=There are unlinked nodes. They will be lost. Are you sure you want to close? [1984.43] Log: DeleteInput=Delete Input [1984.43] Log: NameInput=Name Input [1984.43] Log: ChangeBone=Change Bone [1984.43] Log: DeleteSkelControlChain=Delete SkelControl Chain [1984.43] Log: PauseAnimTree=Pause AnimTree [1984.43] Log: PreviewSelectedNode=Preview Selected Node [1984.43] Log: ShowNodeWeight=Show Node Weights [1984.43] Log: AddPrimitiveIgnore=Add primitive to light ignore list [1984.43] Log: RemovePrimitiveIgnore=Remove primitive from light ignore list [1984.43] Log: ClearIgnore=Clear light ignore list [1984.43] Log: CameraMode=Camera Mode [1984.43] Log: GeometryMode=Geometry Mode [1984.43] Log: Modifiers=Modifiers [1984.43] Log: BrushClip=Brush Clip [1984.43] Log: Lathe=Lathe [1984.43] Log: Modifier_F=Modifier [`~] [1984.43] Log: TerrainEditingMode=Terrain Editing Mode [1984.43] Log: TextureAlignmentMode=Texture Alignment Mode [1984.43] Log: EditorModeButtonBar_CoverEdit=Cover Edit Mode [1984.43] Log: EditorModeButtonBar_PatrolEdit=Patrol Edit Mode [1984.43] Log: CSGAdd=CSG Add [1984.43] Log: CSGSubtract=CSG Subtract [1984.43] Log: CSGIntersect=CSG Intersect [1984.43] Log: CSGDeintersect=CSG Deintersect [1984.43] Log: AddSpecialBrush=Add Special Brush [1984.43] Log: AddVolume=Add Volume (click for options) [1984.43] Log: ShowSelectedOnly=Show Selected Only [1984.43] Log: HideSelected=Hide Selected [1984.43] Log: SelectActors=Select Actors [1984.43] Log: InvertSelections=Invert Selection [1984.43] Log: SelectRelevantLights=Select Lights Relevant to Actor [1984.43] Log: SelectByProperty=Select by Property [1984.43] Log: SelectByPropertyF=Select by Property (`~ with `~: `~) [1984.43] Log: ShowAll=Show All [1984.43] Log: HideAll=Hide All [1984.43] Log: ShowAllAtStartup=Show All at Editor Startup [1984.43] Log: ShowSelectedAtStartup=Show Selected at Editor Startup [1984.43] Log: HideSelectedAtStartup=Hide Selected at Editor Startup [1984.43] Log: ShowHideActors=Visibility [1984.43] Log: CurveEdPresetCaption=CurveEd Preset Selection `~ [1984.43] Log: Saving=Saving [1984.43] Log: SavingMap_F=Saving map: `~... [1984.43] Log: SavingMapStatus_CollectingGarbage=(Collecting garbage) [1984.43] Log: SavingMapStatus_CachingPhysStaticMeshes=(Building collision data) [1984.43] Log: ReimportingAssets=Reimporting assets [1984.43] Log: ExportingLevelToOBJ=Exporting Level To OBJ [1984.43] Log: CheckingMap=Checking map [1984.43] Log: RebuildCSGRebuildingDynamicBrushBSPs=Rebuild CSG: Rebuilding Dynamic Brush BSPs [1984.43] Log: RebuildCSGBuildingBoundingVolumes=Rebuild CSG: Building Bounding Volumes [1984.43] Log: RebuildCSGOptimizingSubBSPs=Rebuild CSG: Optimizing Sub-BSPs [1984.43] Log: ApplyingDetailBrushF=Applying detail brush `~ of `~ [1984.43] Log: ApplyingStructuralBrushF=Applying structural brush `~ of `~ [1984.43] Log: IlluminatingBSPF=Illuminating BSP (`~ of `~) [1984.43] Log: IlluminatingActorsF=Illuminating actors (`~ of `~) [1984.43] Log: ReimportingAssetF=Reimporting asset (`~ of `~) [1984.43] Log: EncodingLightMapsF=Encoding light-maps (`~ of `~) [1984.43] Log: EncodingShadowMapsF=Encoding shadow-maps (`~ of `~) [1984.43] Log: RaytracingTerrainF=Raytracing terrain (`~ of `~) [1984.43] Log: CachingDecoLayerLightingF=Caching DecoLayer lighting (`~ of `~) [1984.43] Log: ReviewingPathsE=Reviewing paths... [1984.43] Log: ReviewingPaths=Reviewing paths [1984.43] Log: Undefining=Undefining [1984.43] Log: CheckingForUnnecessaryPathNodes=Checking for unnecessary PathNodes [1984.43] Log: PruningReachspecs=Pruning reachspecs [1984.43] Log: DefiningPaths=Defining Paths [1984.43] Log: BuildPathsDefining=Build Paths: Defining [1984.43] Log: BuildPathsNavigationPointsOnBases=Build Paths: Navigation Points on Bases [1984.43] Log: BuildPathsAddingReachspecs=Build Paths: Adding Reachspecs [1984.43] Log: BuildPathsAddingLongRangeReachspecs=Build Paths: Adding Long Range Reachspecs [1984.43] Log: BuildPathsCheckingCrossLevelReachspecsFE=Build Paths: Checking Cross-Level reachspecs (Nav Point `~) ... [1984.43] Log: AddingForcedSpecs=Adding Forced Specs [1984.43] Log: BuildPathsAddingForcedSpecsFE=Build Paths: Adding Forced Specs (Nav Point `~) ... [1984.43] Log: BuildPathsCheckingActorsForErrors=Build Paths: Checking actors for errors [1984.43] Log: BuildPathsResettingActors=Build Paths: Resetting Actors [1984.43] Log: BuildingCover=Building Cover [1984.43] Log: BuildCoverAdjustingCoverSlots=Build Cover: Adjusting Cover Slots [1984.43] Log: BuildCoverBuildingFireLinksF=Build Cover: Building Fire Links (`~/`~) [1984.43] Log: BuildCoverBuildingOtherLinksF=Build Cover: Building Other Links (`~/`~) [1984.43] Log: ConvertingPVRTextures=Converting texture `~ of `~ (`~) to PVRTC [1984.43] Log: GenNavMesh=Generating NavMesh [1984.43] Log: GenNavMesh_Markers=Adding Nav Markers [1984.43] Log: RaytracingTerrain=Raytracing terrain [1984.43] Log: CachingDecoLayerLighting=Caching DecoLayer lighting [1984.43] Log: Merging=Merging [1984.43] Log: AdjustingBrush=Adjusting brush [1984.43] Log: FilteringWorld=Filtering world [1984.43] Log: FilteringBrush=Filtering brush [1984.43] Log: Transforming=Transforming [1984.43] Log: ExportingScripts=Exporting scripts [1984.43] Log: CookingSound=Cooking Sound [1984.43] Log: CookingSoundf=Cooking Sound `~ of `~ (`~) [1984.43] Log: SavingPackage=Saving package [1984.43] Log: SavingPackagef=Saving package `~ [1984.43] Log: SavingPackageE=Saving package... [1984.43] Log: LoadingPackage=Loading package [1984.43] Log: LoadingPackagef=Loading package `~ [1984.43] Log: SavingPackage_GeneratingThumbnails=Generating thumbnails... [1984.43] Log: SavingPackage_CompressingTexture=Compressing texture: `~ [1984.43] Log: SavingPackage_CompressingSourceArt=Compressing source art for texture: `~ [1984.43] Log: SetBrushProperties=Set Brush Properties [1984.43] Log: MissingScaleFactor=Missing scale factor [1984.43] Log: MapScaling=Map scaling [1984.43] Log: MissingFilename=Missing filename [1984.43] Log: ExportingMap_F=Exporting map: `~... [1984.43] Log: ExportingMapNavMesh_F=Exporting navmesh for map: `~... [1984.43] Log: ExportingMapCollisions_F=Exporting collisions for map: `~... [1984.43] Log: ImportingActors=Importing actors [1984.43] Log: LoadingMap_F=Loading map: `~... [1984.43] Log: LoadingMapStatus_CleaningUp=(Clearing existing world) [1984.43] Log: LoadingMapStatus_Initializing=(Initializing world) [1984.43] Log: CleaningUpE=Cleaning up... [1984.43] Log: RebuildingMap=Rebuilding map [1984.43] Log: RebuildingGeometry=Rebuilding geometry [1984.43] Log: RebuildingStaticMeshes=Rebuilding static meshes [1984.43] Log: SmoothStaticMeshes=Smooth static meshes [1984.43] Log: UnsmoothStaticMeshes=Unsmooth static meshes [1984.43] Log: ImportingBrush=Importing brush [1984.43] Log: ExportingBrush=Exporting brush [1984.43] Log: MergePolys=Merge polys [1984.43] Log: SeparatePolys=Separate polys [1984.43] Log: RefreshingAssetBrowser=Refreshing Referenced Asset Browser [1984.43] Log: BuildingBSP=Building BSP [1984.43] Log: RebuildingBSP=Rebuilding BSP [1984.43] Log: RebuildBSPBuildingPolygons=Rebuild BSP: Building polygons [1984.43] Log: RebuildBSPMergingPlanars=Rebuild BSP: Merging planars [1984.43] Log: RebuildBSPPartitioning=Rebuild BSP: Partitioning [1984.43] Log: RebuildBSPBuildingVisibilityZones=Rebuild BSP: Building visibility zones [1984.43] Log: RebuildBSPOptimizingGeometry=Rebuild BSP: Optimizing geometry [1984.43] Log: ReferenceFilter=Calculating Reference Filters [1984.43] Log: ReferenceGraphs=Rebuilding Reference Graphs [1984.43] Log: ReferenceGraphTreeText=Reference Graph [1984.43] Log: Zoning=Zoning [1984.43] Log: CreatingStaticMeshE=Creating static mesh... [1984.43] Log: ImportingCOLLADAAnimations=Importing COLLADA animations [1984.43] Log: ImportingFbxAnimations=Importing FBX animations [1984.43] Log: COLLADAResources=COLLADA Resources [1984.43] Log: IlluminatingActors=Illuminating actors [1984.43] Log: IlluminatingBSP=Illuminating BSP [1984.43] Log: ImportingSkeletalMeshFile=Importing Skeletal Mesh File [1984.43] Log: WarningNoSkelInfluences=Warning skeletal mesh is has no vertex influences [1984.43] Log: AddingBrushToWorld=Adding brush to world [1984.43] Log: SubtractingBrushFromWorld=Subtracting brush from world [1984.43] Log: IntersectingBrushWithWorld=Intersecting brush with world [1984.43] Log: DeintersectingBrushWithWorld=Deintersecting brush with world [1984.43] Log: PerformingCSGOperation=Performing CSG operation [1984.43] Log: LensFlareEditorCaption_F=Unreal LensFlare Editor: `~ [1984.43] Log: LensFlareEditor_SavePackage=Save package [1984.43] Log: LensFlareEditor_SelectLensFlare=Select lens flare [1984.43] Log: LensFlareEditor_EnableElement=Enable element [1984.43] Log: LensFlareEditor_DisableElement=Disable element [1984.43] Log: LensFlareEditor_ElementDuplicate=Duplicate element [1984.43] Log: LensFlareEditor_ElementAdd=Add element [1984.43] Log: LensFlareEditor_ElementAddBefore=Add element before [1984.43] Log: LensFlareEditor_ElementAddAfter=Add element after [1984.43] Log: LensFlareEditor_DeleteElement=Delete element [1984.43] Log: LensFlareEditor_ResetElement=Reset element [1984.43] Log: Error_LensFlareEditor_CantAddBeforeSource=Unable to add before source element. [1984.43] Log: AddCurve_ScreenPercentageMap=Add ScreenPercentageMap [1984.43] Log: AddCurve_MaterialIndex=Add Material Index [1984.43] Log: AddCurve_Scaling=Add Scaling [1984.43] Log: AddCurve_AxisScaling=Add Axis Scaling [1984.43] Log: AddCurve_Rotation=Add Rotation [1984.43] Log: AddCurve_Color=Add Color [1984.43] Log: AddCurve_Alpha=Add Alpha [1984.43] Log: AddCurve_Offset=Add Offset [1984.43] Log: AddCurve_DistMap_Scale=Add DistMap Scale [1984.43] Log: AddCurve_DistMap_Color=Add DistMap Color [1984.43] Log: AddCurve_DistMap_Alpha=Add DistMap Alpha [1984.43] Log: CurvesMenu=Curves [1984.43] Log: CascadeCaption_F=UnrealCascade: `~ [1984.43] Log: Modules=Modules [1984.43] Log: TypeData=TypeData [1984.43] Log: ModuleDump=Module Dump [1984.43] Log: Edit=Edit [1984.43] Log: ResetPeakCounts=Reset Peak Counts [1984.43] Log: UberConvert=Uber Convert [1984.43] Log: Error_FailedToFindUberModule=Failed to find appropriate uber-module [1984.43] Log: Error_FailedToConverToUberModule=Failed to convert to uber-module [1984.43] Log: Error_ExportEmitterLODDiscrepancy=Cannot export emitter due to LOD Level discrepancy [1984.43] Log: UberModuleConvertConfirm=Convert emitter to Uber module? [1984.43] Log: Module_LocationBoneSocket_AutoFill=Auto-fill Bone/Socket Names [1984.43] Log: Module_LocationBoneSocket_NoEditorMesh=No editor mesh is set. [1984.43] Log: Module_LocationBoneSocket_EditorMeshNoSockets=Editor mesh has no sockets. [1984.43] Log: Module_LocationBoneSocket_EditorMeshNoBones=Editor mesh has no bones. [1984.43] Log: CascadeSavePackage=Save Package [1984.43] Log: CascadeRegenLowestLOD=Regenerate lowest LOD [1984.43] Log: ViewOriginAxes=View Origin Axes [1984.43] Log: ViewParticleCounts=View Particle Counts [1984.43] Log: ViewParticleTimes=View Particle Times [1984.43] Log: ViewParticleEvents=View Particle Event Counts [1984.43] Log: ViewParticleDistance=View Particle Distance [1984.43] Log: ViewParticleGeometry=View Geometry [1984.43] Log: Cascade_ViewGeometryProperties=View Geometry Properties [1984.43] Log: SaveCamPosition=Save Cam Position [1984.43] Log: EmitterDeleteConfirm=Emitter state is different in other LOD levels. Are you sure you want to delete it? [1984.43] Log: EmitterDeleteCollapsed=Can not delete a collapsed emitter. Expand it and then delete. [1984.43] Log: ModuleDeleteConfirm=Module state is different in other LOD levels. Are you sure you want to delete it? [1984.43] Log: Cascade_NoDeleteRequiredOrSpawn=The Required and Spawn modules may not be deleted. [1984.43] Log: Cascade_ModuleDeleteLODWarning=Cascade: Attempting to delete module while not on highest LOD (0) [1984.43] Log: Cascade_ReplaceTypeDataModule=Replace the existing type data module? [1984.43] Log: ViewModuleDump=View Module Dump [1984.43] Log: CopyModule=Copy Module [1984.43] Log: DeleteModule=Delete Module [1984.43] Log: EnableModule=Enable Module [1984.43] Log: ResetModule=Reset Module [1984.43] Log: Casc_RefreshModule=Refresh Module [1984.43] Log: Casc_SyncMaterial=Sync material [1984.43] Log: Casc_UseMaterial=Use selected material [1984.43] Log: Casc_Unshare=Unshare module [1984.43] Log: CASCADE_CancelSoloing=Disable soloing to perform the following: [1984.43] Log: DuplicateFromHighest=Duplicate highest LOD [1984.43] Log: DuplicateFromHigher=Duplicate next higher LOD [1984.43] Log: ShareWithHigher=Share next higher LOD [1984.43] Log: New_F=New `~ [1984.43] Log: NewEmitter=New Emitter [1984.43] Log: DuplicateEmitter=Duplicate Emitter [1984.43] Log: DuplicateShareEmitter=Duplicate + Share Emitter [1984.43] Log: DeleteEmitter=Delete Emitter [1984.43] Log: ExportEmitter=Export Emitter [1984.43] Log: ExportAllEmitters=Export all emitters [1984.43] Log: MoveEmitter=Move Emitter [1984.43] Log: ToggleEnableEmitter=Toggle Enable Emitter [1984.43] Log: Emitter=Emitter [1984.43] Log: PSys=Particle System [1984.43] Log: PasteModule=Paste Module [1984.43] Log: SelectedModule=Selected Module [1984.43] Log: RestartSim=Restart Sim [1984.43] Log: ResetInLevel=Reset in level [1984.43] Log: RestartInLevel=Restart in level [1984.43] Log: LoopSimulation=Loop Simulation [1984.43] Log: SaveCameraPosition=Save Thumbnail Image [1984.43] Log: ToggleOrbitMode=Toggle Orbit Mode [1984.43] Log: ToggleWireframe=Toggle Wireframe [1984.43] Log: ChangeViewMode=Change view mode [1984.43] Log: Casc_ToggleGrid=Toggle Grid [1984.43] Log: Casc_SetFixedBounds=Set fixed bounds? [1984.43] Log: ToggleBounds=Toggle Bounds [1984.43] Log: TogglePostProcess=Toggle PostProcess [1984.43] Log: ToggleMotionMode=Toggle Motion [1984.43] Log: SetMotionRadius=Set Motion Radius [1984.43] Log: MotionRadius=Motion Radius [1984.43] Log: InterpEd_ToolBar_PlayReverse_Desc=Play in Reverse | Plays the Matinee sequence backwards, starting from the time cursor's position [1984.43] Log: Play=Play [1984.43] Log: Pause=Pause [1984.43] Log: SetSpeed=Set sim speed [1984.43] Log: FullSpeed=100% [1984.43] Log: 50Speed=50% [1984.43] Log: 25Speed=25% [1984.43] Log: 10Speed=10% [1984.43] Log: 1Speed=1% [1984.43] Log: ToggleLoopSystem=Toggle Loop System [1984.43] Log: ToggleRealtime=Toggle Real Time [1984.43] Log: BackgroundColor=Background Color [1984.43] Log: CascadeToggleWireSphere=Toggle Wireframe Sphere [1984.43] Log: SphereRadius=Sphere Radius: [1984.43] Log: CascadePerfCheck=Performance Check [1984.43] Log: CascadeParticlePerfSetupTitle=Performance Setup: `~ [1984.43] Log: CascadeHighLODModuleWarning=UnrealCascade: Attempting to `~ module while not on highest LOD [1984.43] Log: LODHighest=LOD Highest [1984.43] Log: LODLowest=LOD Lowest [1984.43] Log: LODUnset=LOD Unset [1984.43] Log: CascadeLODLabel=LOD [1984.43] Log: CascadeLODLow=Jump to lowest LOD Level [1984.43] Log: CascadeLODLower=Jump to lower LOD level [1984.43] Log: CascadeLODAddBefore=Add LOD Before Current [1984.43] Log: CascadeLODAddAfter=Add LOD After Current [1984.43] Log: CascadeLODHigher=Jump to higher LOD level [1984.43] Log: CascadeLODHigh=Jump to highest LOD level [1984.43] Log: CascadeLODAddError=Attempting to create module while not on highest LOD (0) [1984.43] Log: CascadeLODPasteError=Attempting to paste module while not on highest LOD (0) [1984.43] Log: CascadeLODCopyError=Attempting to copy module while not on highest LOD (0) [1984.43] Log: CascadeLODMoveError=Attempting to move module while not on highest LOD (0) [1984.43] Log: CascadeLODDelete=Delete LOD [1984.43] Log: CascadeLODRegenerate=Regenerate lowest LOD [1984.43] Log: CascadeLODRegenerateDuplicate=Regenerate lowest LOD duplicating highest [1984.43] Log: CascadeCantDeleteLOD=Can't delete - only LOD level [1984.43] Log: CascadeTooManyLODs=Max LOD levels (8) already present [1984.43] Log: CascadeRegenLowLODWarningLine1=*** WARNING *** [1984.43] Log: CascadeRegenLowLODWarningLine2=Regenerating the lowest LOD level will delete [1984.43] Log: CascadeRegenLowLODWarningLine3=all other LOD levels from the particle system! [1984.43] Log: CascadeRegenLowLODWarningLine4=Are you sure you want to do so? [1984.43] Log: Cascade_ShowBloom=Show Bloom [1984.43] Log: Cascade_ShowDOF=Show DOF [1984.43] Log: Cascade_ShowMotionBlur=Show MotionBlur [1984.43] Log: Cascade_ShowPPVolumeMaterial=Show PPVolume Material [1984.43] Log: Cascade_InterpolationMethodLODWarning=Unable to change InterpolationMethod due to LOD level 0 setting. [1984.43] Log: GetPositionFromAnotherGroup=Select Transform Lookup Group... [1984.43] Log: ClearGroupLookup=Clear Transform Lookup Group [1984.43] Log: ClearGroupLookup_F=Clear Transform Lookup Group (`~) [1984.43] Log: SelectGroupToLookupDataFrom=Lookup Group: [1984.43] Log: SelectStageMarkGroup=Select Stage Mark Group [1984.43] Log: SelectStageMarkGroupToBasedOn=Select Stage Mark Group this group is based on [1984.43] Log: Error_NoValidGroupAvailable=No group is available for Stage Mark. Please create empty group and connect valid actor. [1984.43] Log: CreateValidStageMarkGroup=Would you like to create new group for stage mark? You need to connect valid actor to it. [1984.43] Log: FitHorizontally=Fit View Horizontally [1984.43] Log: FitVertically=Fit View Vertically [1984.43] Log: CurveEd_ToolBar_FitViewToAll=Fit View To All [1984.43] Log: CurveEd_ToolBar_FitViewToSelected=Fit View To Selected [1984.43] Log: PanMode=Pan Mode [1984.43] Log: ZoomMode=Zoom Mode [1984.43] Log: CurveAuto=Curve (Auto) [1984.43] Log: CurveAutoClamped=Curve (Auto/Clamped) [1984.43] Log: CurveUser=Curve (User) [1984.43] Log: CurveBreak=Curve (Break) [1984.43] Log: CurveTabCreate=Create Curve Tab [1984.43] Log: CurveTabDelete=Delete Curve Tab [1984.43] Log: CreateTab=Create Tab [1984.43] Log: TabNameInUse=Name '`~' already in use! [1984.43] Log: DefaultTabCannotBeDeleted=Default tab can not be deleted! [1984.43] Log: PresetCurves=Preset Curves [1984.43] Log: SavePresetCurve=Save Preset Curve [1984.43] Log: CurveEd_CurveLabelContext_UpgradeInterpMethod=Upgrade Curve Tangents [1984.43] Log: Linear=Linear [1984.43] Log: Constant=Constant [1984.43] Log: FlattenTangentsToAxis=Flatten Tangents To Axis [1984.43] Log: StraightenTangents=Straighten Tangents [1984.43] Log: RemoveCurve=Remove Curve [1984.43] Log: RemoveAllCurves=Remove All Curves [1984.43] Log: RemoveAllCurvesPrompt=Are you sure you want to 'Remove All Curves'? [1984.43] Log: PresetCurve=Preset Curve [1984.43] Log: SetColor=Set Color [1984.43] Log: EditProperties=Edit Properties [1984.43] Log: PropertyWindowEditProperties=PW: Edit Properties [1984.43] Log: ObjectAssignmentsFailedCrossPackageRefs=Some object assignments failed because of cross-package references. [1984.43] Log: AttemptToEditPatrolInWrongLevel=You must switch to the same level as the Route to add Waypoints [1984.43] Log: ResetToDefault=Reset To Default [1984.43] Log: MaterialInstance_F=Material Instance `~ [1984.43] Log: MaterialInstanceParent_F=Material Instance Parents: `~ [1984.43] Log: MaterialInstanceParent=Material Instance Parents [1984.43] Log: Parent_F=Parent: `~ [1984.43] Log: PhysicalMaterial_F=Physical Material: `~ [1984.43] Log: ProcBuildingRuleset_F=ProcBuilding Ruleset: `~ [1984.43] Log: ProcBuildingOptions=ProcBuilding [1984.43] Log: ApplyPBRulesetToFaceF=Apply Ruleset (`~) To Face [1984.43] Log: ApplyMaterialToPBFaceF=Apply Material (`~) To Face [1984.43] Log: ClearFaceVariationAssignments=Clear Face Variation Assignments [1984.43] Log: ClearPBMaterialFaceAssignments=Clear Material Face Assignments [1984.43] Log: SelectBaseBuilding=Select Base Building [1984.43] Log: GroupBuildings=Group Buildings [1984.43] Log: ProcBuildingResourceInfo=Resource Info [1984.43] Log: PIENeedsToCloseMatineeQ='Play in Editor' must close UnrealMatinee. Continue? [1984.43] Log: ExportMatineeSequence=Export UnrealMatinee Sequence [1984.43] Log: ImportMatineeSequence=Import UnrealMatinee Sequence [1984.43] Log: ImportMatineeSequence_MissingCameras=Create all cameras not in the current UE3 scene but present in the file? [1984.43] Log: ReduceKeys=Reduce Keys... [1984.43] Log: DlgInterpEditorKeyReductionTitle=Key Reduction Options [1984.43] Log: DlgInterpEditorKeyReductionTolerancePercent=Tolerance (percent): [1984.43] Log: DlgInterpEditorKeyReductionFullInterval=Full Interval: [1984.43] Log: DlgInterpEditorKeyReductionIntervalStart=Interval Start: [1984.43] Log: DlgInterpEditorKeyReductionIntervalEnd=Interval End: [1984.43] Log: InterpEdWarningList_F=UnrealMatinee detected the following warnings: `~ [1984.43] Log: GroupOnStaticActor_F=WARNING: Tracks [`~] in Group `~ require a dynamic actor but are instead acting on a Static Actor `~ - this is probably incorrect! [1984.43] Log: GroupOnNonInterpActor_F=WARNING: Tracks [`~] in Group `~ are associated with Actor `~ whose Physics mode is not set to PHYS_Interpolating. This object may not animate correctly in game! Consider changing the physics type to PHYS_Interpolating. [1984.43] Log: InterpEd_ToggleTrackOnNonToggleableLight_F=WARNING: Toggle tracks [`~] in Group `~ are bound to a non-toggleable light actor `~ - this light will be not be toggled by UnrealMatinee! Consider changing the light to an appropriate toggleable light class. [1984.43] Log: InterpEd_TrackKeyAffectedByForceStartPosition_F=WARNING: bForceStartPos is enabled but a `~ Track in Group '`~' has a key frame before ForceStartPosition time of `02~. (Key frame will be IGNORED when sequence is played back in-game!) [1984.43] Log: InterpEdExpandAllGroups=Expand All [1984.43] Log: InterpEdExpandAllGroups_Desc=Expand the entire heirarchy of folders, groups and tracks in UnrealMatinee's track window [1984.43] Log: InterpEdCollapseAllGroups=Collapse All [1984.43] Log: InterpEdCollapseAllGroups_Desc=Collapse the entire heirarchy of folders, groups and tracks in UnrealMatinee's track window [1984.43] Log: InterpEdTrackEditor=UnrealMatinee Track Editor [1984.43] Log: InterpEdCurveEditor=UnrealMatinee Curve Editor [1984.43] Log: WarnNewMoveTrackOnStatic=WARNING: The track you are creating requires a Dynamic Actor, but the currently active group is using a Static Actor. Are you sure you want to create the track? [1984.43] Log: CannotRemoveFirstMoveKey=Cannot delete first key of a Relative To Initial track. [1984.43] Log: MatineeActionAlreadyOpen=An UnrealMatinee sequence is currently open in an editor. Please close it before proceeding. [1984.43] Log: TransactionIsActive=Undo Transaction Is Active - Cannot Open UnrealMatinee. [1984.43] Log: Matinee=UnrealMatinee [1984.43] Log: MatineeCamAnimMode=UnrealMatinee (CameraAnim mode) [1984.43] Log: OpenMatinee=Open UnrealMatinee [1984.43] Log: OpenDialogTree=Open DialogTree [1984.43] Log: ClearDialogConvNode=Clear Dialog Conv Node [1984.43] Log: ExitMatinee=Exit UnrealMatinee [1984.43] Log: AddSwitchConnector=Add Switch [1984.43] Log: RemoveSwitchConnector=Remove Switch [1984.43] Log: CopyConnections=Copy Connections [1984.43] Log: CutConnections=Cut Connections [1984.43] Log: PasteConnections=Paste Connections [1984.43] Log: HideOutput=Hide Output [1984.43] Log: SetActivateDelay=Set Activate Delay [1984.43] Log: AdjustKey_F=ADJUST KEY `~ [1984.43] Log: CurveEdit=Curve Edit [1984.43] Log: &Window=&Window [1984.43] Log: Key_F=KEY `~ [1984.43] Log: KeyFrames=Keys [1984.43] Log: Frames=Frames [1984.43] Log: NewTrack=NewTrack [1984.43] Log: CaptureGroup=`~CG [1984.43] Log: CaptureTrack=`~CT [1984.43] Log: DeleteSection=Delete Section [1984.43] Log: InsertSpace=Insert Space [1984.43] Log: TrackDelete=Track Delete [1984.43] Log: GroupDelete=Group Delete [1984.43] Log: AddKey=Add Key [1984.43] Log: RecordTracks=Record Tracks [1984.43] Log: LoopSection=Loop Section [1984.43] Log: Stop=Stop [1984.43] Log: Undo=Undo [1984.43] Log: Redo=Redo [1984.43] Log: UndoA=Undo Ctrl-Z [1984.43] Log: RedoA=Redo Ctrl-Y [1984.43] Log: CurveEditorCaption_F=Unreal Curve Editor: `~ [1984.43] Log: CurveEditor=Curve Editor [1984.43] Log: ToggleCurveEditor=Toggle Curve Editor [1984.43] Log: TogglePanInvert=Toggle Invert Panning [1984.43] Log: ToggleSnap=Toggle Snap [1984.43] Log: ViewFitSequence=Fit View to Sequence [1984.43] Log: ViewFitToSelected=Fit View to Selected [1984.43] Log: ViewFitLoop=Fit View to Loop [1984.43] Log: ViewFitLoopSequence=Fit View/Loop to Sequence [1984.43] Log: InterpEd_ToggleGorePreview=Enable Gore in Editor Preview [1984.43] Log: InterpEd_RecordingWindowTitle=Matinee Recording Window [1984.43] Log: InterpEd_LaunchRecordingWindow_Tooltip=Launch Recording Window for Matinee [1984.43] Log: InterpEd_ToggleMatineeRecord_Tooltip=Start Recording Tracks. [1984.43] Log: InterpEd_MatineeRecordMode_Tooltip=Recording Mode for Matinee [1984.43] Log: InterpEd_RecordMode_CameraGroupName=CameraGroup [1984.43] Log: InterpEd_RecordMode_NewCameraMode=New Camera Mode [1984.43] Log: InterpEd_RecordMode_NewCameraAttachedMode=New Attached Camera Mode [1984.43] Log: InterpEd_RecordMode_DuplicateTracksMode=Duplicate Selected Tracks [1984.43] Log: InterpEd_RecordMode_ReplaceTracksMode=Replace Selected Tracks [1984.43] Log: InterpEd_RecordMenu_RecordMode=Record Mode [1984.43] Log: InterpEd_RecordMenu_TranslationSpeedMultiplier=Translation Speed [1984.43] Log: InterpEd_RecordMenu_RotationSpeedMultiplier=Rotation Speed [1984.43] Log: InterpEd_RecordMenu_ZoomSpeedMultiplier=Zoom Speed [1984.43] Log: InterpEd_RecordMenu_InvertXAxis=Invert X Axis [1984.43] Log: InterpEd_RecordMenu_InvertYAxis=Invert Y Axis [1984.43] Log: InterpEd_RecordMenu_RollSmoothing=Roll Smoothing [1984.43] Log: InterpEd_RecordMenu_PitchSmoothing=Pitch Smoothing [1984.43] Log: InterpEd_RecordMenu_CameraMovementScheme=Camera Movement [1984.43] Log: InterpEd_RecordMenu_CameraMovementScheme_FreeCam=Free Camera [1984.43] Log: InterpEd_RecordMenu_CameraMovementScheme_PlanarCam=Planar Camera [1984.43] Log: InterpEd_RecordMenu_ZoomDistance=Zoom Distance [1984.43] Log: InterpEd_RecordingStateGetReadyPause=Recording will begin in `~ [1984.43] Log: InterpEd_RecordingStateActive=Recording `~ / `~ [1984.43] Log: InterpEd_LaunchDirectorWindow=Launch Director Window [1984.43] Log: InterpEd_MatineeDirector_Title=Matinee Director [1984.43] Log: InterpEd_MatineeRecord_Title=Matinee Track Recorder [1984.43] Log: InterpEd_AllowKeyframeBarSelection=Allow Keyframe Bar Selection [1984.43] Log: InterpEd_AllowKeyframeTextSelection=Allow Keyframe Text Selection [1984.43] Log: InsertSpaceCurrent=Insert Space at Current [1984.43] Log: SelectKeysSection=Select Keys in Section [1984.43] Log: DuplicateSelectedKeys=Duplicate Selected Keys [1984.43] Log: InterpEd_EditMenu_DeleteSelectedKeys=Delete Selected Keys [1984.43] Log: SavePathBuildingPositions=Save as Path-Building Positions [1984.43] Log: JumpPathBuildingPositions=Jump to Path-Building Positions [1984.43] Log: InterpEd_ViewMenu_Show3DTrajectories=Draw 3D Trajectories [1984.43] Log: InterpEd_ViewMenu_ZoomToTimeCursorPosition=Zoom to Time Cursor Position [1984.43] Log: InterpEd_Undo_ToggleTrajectory=Toggle 3D Trajectory for Track [1984.43] Log: InterpEd_MovementTrackContext_Show3DTracjectory=Show 3D Trajectory [1984.43] Log: InterpEd_MovementTrackContext_ShowAll3DTracjectories=Show Trajectories for All Tracks [1984.43] Log: InterpEd_MovementTrackContext_HideAll3DTracjectories=Hide All Trajectories [1984.43] Log: InterpEd_MovementTrackContext_SplitMovementTrack=Split translation and rotation [1984.43] Log: InterpEd_ParticleReplayTrackContext_StartRecording=Start Recording Particles [1984.43] Log: InterpEd_ParticleReplayTrackContext_StopRecording=Stop Recording Particles [1984.43] Log: InterpEd_KeyContext_SyncGenericBrowserToSoundCue_F=Find `~ in Generic Browser... [1984.43] Log: InterpEd_KeyContext_SetMasterVolume=Set Master Volume [1984.43] Log: InterpEd_KeyContext_SetMasterPitch=Set Master Pitch [1984.43] Log: InterpEd_KeyContext_ConditionMenu=Active Condition [1984.43] Log: InterpEd_KeyContext_SetCondition_Always=Always Active [1984.43] Log: InterpEd_KeyContext_SetCondition_GoreEnabled=Active if Gore is Enabled [1984.43] Log: InterpEd_KeyContext_SetCondition_GoreDisabled=Active if Gore is Disabled [1984.43] Log: InterpEd_ParticleReplayKeyContext_SetClipIDNumber=Select Particle Replay Clip ID [1984.43] Log: InterpEd_ParticleReplayKeyContext_SetDuration=Set Particle Clip Duration [1984.43] Log: InterpEd_SetParticleReplayKeyClipIDNumber_DialogTitle=Set Particle Clip ID Number [1984.43] Log: InterpEd_SetParticleReplayKeyClipIDNumber_DialogCaption=New clip ID [1984.43] Log: InterpEd_SetParticleReplayKeyDuration_DialogTitle=Set Particle Clip Duration [1984.43] Log: InterpEd_SetParticleReplayKeyDuration_DialogCaption=New duration (in seconds) [1984.43] Log: InterpEd_Undo_ShowOrHideAllTrajectories=Show or Hide All Trajectories [1984.43] Log: InterpEd_Undo_ToggleTrackEnabled=Enable/Disable Track [1984.43] Log: InterpEd_Undo_SplitTranslationAndRotation=Split translation and rotation [1984.43] Log: InterpEd_HierachyRepairsNotification=Warning: Problems were detected with the organizational data in this Matinee sequence and repairs have been made. Some groups may have been removed from the folders they were previously in. No changes were made to the actual Matinee sequence data. You should resave the level to make these repairs permanent. [1984.43] Log: AddNew_F=Add New `~ [1984.43] Log: DeleteGroup=Delete Group [1984.43] Log: DeleteFolder=Delete Folder [1984.43] Log: DeleteFolderAndGroup=Delete Folder and Group [1984.43] Log: DeleteTrack=Delete Track [1984.43] Log: CopyTranslationBoneNames=Copy TranslationBoneNames to Selected AnimSet [1984.43] Log: AnalyzeAnimSet=Analyze AnimSet [1984.43] Log: WorldFrame=World Frame [1984.43] Log: RelativeInitial=Relative To Initial [1984.43] Log: AddNewEmptyGroup=Add New Empty Group [1984.43] Log: AddNewDirectorGroup=Add New Director Group [1984.43] Log: AddNewCameraGroup=Add New Camera Group [1984.43] Log: AddNewParticleGroup=Add New Particle Group [1984.43] Log: AddNewSkeletalMeshGroup=Add New Skeletal Mesh Group [1984.43] Log: AddNewAIGroup=Add New AI Group [1984.43] Log: AddNewPlayerGroup=Add New Player Group [1984.43] Log: InterpEd_AddNewFolder=Add New Folder [1984.43] Log: UnableToPasteOnlyOneDirectorGroup=Unable to complete paste operation. You can only have 1 director group per UnrealMatinee. [1984.43] Log: UnableToPasteOnlyOnePlayerGroup=Unable to complete paste operation. You can only have 1 player group per UnrealMatinee. [1984.43] Log: Curve=Curve [1984.43] Log: InterpMode=Interp Mode [1984.43] Log: EnsureNotInMode=The requested operation cannot be performed in the current editor mode. [1984.43] Log: RenameControl=Rename Key [1984.43] Log: Error_ControlKeyNameInUse=Sorry - Control Key name already in use. [1984.43] Log: EnterNewControlKeyName=New Control Key Name [1984.43] Log: NewControlKeyName=New Control Key Name [1984.43] Log: RenameEvent=Rename Event [1984.43] Log: RenameLoop=Rename Loop [1984.43] Log: SetAnimLooping=Set Looping [1984.43] Log: SetAnimNoLooping=Set Non-Looping [1984.43] Log: SetStartOffset=Set Start Offset [1984.43] Log: SetEndOffset=Set End Offset [1984.43] Log: SetPlayRate=Set Play Rate [1984.43] Log: InterpEd_KeyContext_DeleteSelected=Delete [1984.43] Log: NewAnimOffset=New Anim Offset [1984.43] Log: NewAnimRate=New Anim Rate [1984.43] Log: PlayRate=Play Rate [1984.43] Log: NewTransitionTime=New Transition Time [1984.43] Log: SetTransitionTime=Set Transition Time [1984.43] Log: FlipToggle=Flip Toggle [1984.43] Log: Time=Time [1984.43] Log: TimeInSeconds=Time (Seconds) [1984.43] Log: NewOffset=New Offset [1984.43] Log: NewKeyTime=New Key Time [1984.43] Log: NewKeyValue=New Key Value [1984.43] Log: DeleteSelectedKeys=Delete Selected Keys [1984.43] Log: MoveEndMarker=Move End Marker [1984.43] Log: MoveLoopStartMarker=Move Loop Start Marker [1984.43] Log: MoveLoopEndMarker=Move Loop End Marker [1984.43] Log: Drag3DTrajectoryHandle=Drag 3D Trajectory Handle [1984.43] Log: UpdateKeyframe=Update Key Frame [1984.43] Log: MoveSelectedKeys=Move Selected Keys [1984.43] Log: OpenSequence=Open Sequence [1984.43] Log: LinkedObjectModify=LinkedObject Modify [1984.43] Log: MainMenu_OpenMatinee=UnrealMatinee [1984.43] Log: KismetCaption_F=UnrealKismet: `~ [1984.43] Log: Kismet=UnrealKismet [1984.44] Log: KismetUpdate=UnrealKismet Update [1984.44] Log: UpdateList=Update List [1984.44] Log: KismetUndo_Update_f=Update Sequence Object '`~' [1984.44] Log: KismetUndo_UpdateMultiple=Update Sequence Objects [1984.44] Log: QuitKismet=Quit UnrealKismet [1984.44] Log: ApplyCommentStyle=Apply Comment Style [1984.44] Log: CommentToFront=Move Comment To Front [1984.44] Log: CommentToBack=Move Comment To Back [1984.44] Log: MakeLogicConnection=Make Logic Connection [1984.44] Log: DeleteSelected=Delete Selected [1984.44] Log: DeleteSequenceConfirm=Are you sure you want to deleted the selected sequence(s)? [1984.44] Log: NewComment=New Comment [1984.44] Log: NewClassName=New Class Name [1984.44] Log: EnterNewName=Enter name: [1984.44] Log: NewWrappedComment=New Comment (Wrap) [1984.44] Log: EditComment=Change Comment [1984.44] Log: CommentText=Comment Text: [1984.44] Log: NewRemoteEvent=New Remote Event [1984.44] Log: EventName=Event Name: [1984.44] Log: SetOutputDelay=Set Output Delay [1984.44] Log: OutputDelayText=Delay: [1984.44] Log: SetInputDelay=Set Input Delay [1984.44] Log: InputDelayText=Delay: [1984.44] Log: Paste=Paste [1984.44] Log: NewObjectInvalidLocation=This is not a valid location for a new Sequence Object. [1984.44] Log: NewObject=New Object [1984.44] Log: NewEvent=New Event [1984.44] Log: NewVar=New Var [1984.44] Log: ExportSequence_F=Export Sequence `~ [1984.44] Log: ImportSequence=Import Sequence [1984.44] Log: LinkEvent=Link Event [1984.44] Log: LinkObject=Link Object [1984.44] Log: OpenParentSequence=Open Parent Sequence [1984.44] Log: ZoomToFit=Zoom To Fit [1984.44] Log: HideUnusedConnectors=Hide Unused Connectors [1984.44] Log: ShowAllConnectors=Show All Connectors [1984.44] Log: ShowHideUnusedConnectors=Show/Hide Unused Connectors [1984.44] Log: CreateNewEntryFromCurrentSelection=Create New Entry From Current Selection [1984.44] Log: AnimTreeEdComboMesh_F=Mesh: `~ [1984.44] Log: AnimTreeEdComboAnimSet_F=AnimSet: `~ [1984.44] Log: AnimTreeEdComboSocket_F=Socket: `~ [1984.44] Log: AnimTreeEdPreviewAnimSet=Preview AnimSet [1984.44] Log: SearchTool=Search Tool [1984.44] Log: OpenNewKismetWindow=Open New Window [1984.44] Log: ClearKismetBreakpoints=Clear All Breakpoints [1984.44] Log: ToggleRealtimeDebugging=Toggle Realtime Debugging [1984.44] Log: PauseRealtimeDebugging=Pause (Alt + F7) [1984.44] Log: ContinueRealtimeDebugging=Continue (Alt + F8) [1984.44] Log: StepRealtimeDebugging=Step through (Alt + F9) [1984.44] Log: NextRealtimeDebugging=Run to next action (Alt + F10... Right-click for options) [1984.44] Log: NextRealtimeDebuggingAny=Any [1984.44] Log: NextRealtimeDebuggingBreakpoint=Downstream [1984.44] Log: NextRealtimeDebuggingSelected=Selected [1984.44] Log: RealtimeDebuggingCallstack=Callstack [1984.44] Log: KismetRealtimeDebuggingCallstackCopy=Copy Callstack to Clipboard [1984.44] Log: KismetSetBreakpoint=Set Breakpoint [1984.44] Log: KismetClearBreakpoint=Clear Breakpoint [1984.44] Log: ObjectNone=Object: None [1984.44] Log: ObjectStatus_F=Object: [`~] Status: `~ [1984.44] Log: Object_F=Object: [`~] [1984.44] Log: NewAction=New Action [1984.44] Log: NewCondition=New Condition [1984.44] Log: NewVariable=New Variable [1984.44] Log: NewEventsUsing_F=New Events Using `~,... [1984.44] Log: NewObjectVarsUsing_F=New Object Vars Using `~,... [1984.44] Log: NewEventUsing_F=New Event Using `~ [1984.44] Log: NewObjectVarUsing_F=New Object Var Using `~ [1984.44] Log: NewObjectSeqUsing_F=New subsequence from `~ [1984.44] Log: RefreshObjectSeqUsing_F=Refresh SubSequence(s) for the selected actor(s). [1984.44] Log: KismetCantHaveCrossLevelReferences_F=UnrealKismet operation failed: can't have cross level reference from `~ to `~ [1984.44] Log: CreateNewSequence=Create New Sequence [1984.44] Log: ExposeVariable=Expose Variable [1984.44] Log: ExposeOutput=Expose Output [1984.44] Log: PasteHere=Paste Here [1984.44] Log: ImportSequence_F=Import sequence `~ [1984.44] Log: UpdateLatest_F=Update '`~' to latest version [1984.44] Log: SelectEventsActors=Select Event(s) Actor(s) [1984.44] Log: ForceFireEvent=Force Fire Event [1984.44] Log: AssignToEvents_F=Assign `~ To Event(s) [1984.44] Log: SelectAssigned_F=Select `~ in Level [1984.44] Log: AssignToObjectVars_F=Assign `~ To Object Variable(s) [1984.44] Log: InsertToObjectListVars_F=Insert `~ Into Object List [1984.44] Log: RemoveFromObjectListVars_F=Remove `~ From Object List [1984.44] Log: ClearObjectVars=Clear Object Variable(s) [1984.44] Log: FindUses_F=Find Uses Of `~ [1984.44] Log: FindDefinition_F=Find Definition Of `~ [1984.44] Log: BreakAllOpLinks=Break All Links To Object(s) [1984.44] Log: RenameSelectedSequence=Rename Selected Sequence [1984.44] Log: ExportSequenceToPackage=Export Sequence To Package [1984.44] Log: BreakAllLinks=Break All Links [1984.44] Log: ConvertToParameter=Convert To Parameter [1984.44] Log: BreakLinkTo=Break Link To [1984.44] Log: RemoveFromFavorites=Remove from favorites [1984.44] Log: AddToFavorites=Add to favorites [1984.44] Log: CreateNewVar_F=Create New `~ Variable [1984.44] Log: BreakEventLinks=Break Event Links [1984.44] Log: KismetSearch=UnrealKismet Search [1984.44] Log: CreateSeqObj=New Sequence Object [1984.44] Log: Results=Results [1984.44] Log: CommentsNames=Comments/Names [1984.44] Log: ReferencedObjectName=Referenced Object Name [1984.44] Log: NamedVariable=Named Variable [1984.44] Log: NamedVariableUse=Named Variable Use [1984.44] Log: RemoteEvents=Remote Events [1984.44] Log: ReferencesRemoteEvent=Remote Event References [1984.44] Log: ObjectType=Object Type [1984.44] Log: SearchRemoteEvents=Search For Matching Events [1984.44] Log: SearchForObjectType=Find All Uses of Type: `~ [1984.44] Log: ExportInPackage=Export in a package [1984.44] Log: ExportMatineeData=Export Matinee Data [1984.44] Log: LinkOnPackage=Assign `~ to this Matinee [1984.44] Log: FindIntoContentBrowser=Find `~ into content browser [1984.44] Log: Diffuse=Diffuse [1984.44] Log: Emissive=Emissive [1984.44] Log: Specular=Specular [1984.44] Log: SpecularPower=Sp.Power [1984.44] Log: Opacity=Opacity [1984.44] Log: OpacityMask=Op.Mask [1984.44] Log: Distortion=Distortion [1984.44] Log: TransmissionMask=TMission Mask [1984.44] Log: TransmissionColor=TMission Color [1984.44] Log: Normal=Normal [1984.44] Log: CustomLighting=Custom Lighting [1984.44] Log: CustomLightingDiffuse=Custom Lighting Diffuse [1984.44] Log: AnisotropicDirection=Anisotropic Direction [1984.44] Log: WorldPositionOffset=World Position Offset [1984.44] Log: MaterialEditor=Material Editor [1984.44] Log: MaterialEditorCaption_F=Unreal Material Editor: `~ [1984.44] Log: AddNewMaterialExpression=Add new material expression [1984.44] Log: CreateCompoundExpression=Create compound expression [1984.44] Log: Error_ExpressionAlreadyBelongsToCompound_F=`~: expression belongs to compound `~. [1984.44] Log: Error_ExpressionCompoundsCantContainOtherCompounds_F=`~: compound expressions cannot contain other compounds. [1984.44] Log: Error_CantCreateMaterialExpressionCompound=Can't create material expression compound. [1984.44] Log: PreviewCaption_F=Preview: `~ [1984.44] Log: PropertiesCaption_F=Properties: `~ [1984.44] Log: PropertiesCaption=Properties: [1984.44] Log: MaterialExpressionListCaption_F=Material Expressions: `~ [1984.44] Log: MaterialExpressions=Material Expressions [1984.44] Log: SourceCaption_F=Source: `~ [1984.44] Log: Source=Source [1984.44] Log: ToolTip_ToggleGrid=Toggle Grid [1984.44] Log: PhAT=UnrealPhAT [1984.44] Log: Tree=Tree [1984.44] Log: EmptyBodyFound=Bodies was found with no primitives! They have been reset to have a box. [1984.44] Log: BodyMissingFromSkelMesh=The following Bones are in the PhysicsAsset, but not in the SkeletalMesh. They should probably be removed from the PhysicsAsset: `~ [1984.44] Log: EditBodyProperties=Edit Body Properties [1984.44] Log: EditConstraintProperties=Edit Constraint Properties [1984.44] Log: Tools=Tools [1984.44] Log: UnableToMoveToInvisibleLevel=Unable to move actors to levels that are invisible. [1984.44] Log: UnableToSaveInvisibleLevels=Save aborted. Levels must be made visible before they can be saved. [1984.44] Log: UnableToSaveLockedLevels=Save aborted. Level must be unlocked before it can be saved. [1984.44] Log: UnableToSaveSomeInvisibleLevels_F=Some levels were invisible and could not be saved. The following levels were not saved: `~ [1984.44] Log: UnableToSaveSomeLockedLevels_F=Some levels were locked and could not be saved. The following levels were not saved: `~ [1984.44] Log: ChangeSkelMesh=Change Default SkeletalMesh [1984.44] Log: NoSkelMeshSelected=No SkeletalMesh Selected. Select the SkeletalMesh in the Generic Browser that you want to use as the new Default SkeletalMesh for this PhysicsAsset. [1984.44] Log: SureChangeAssetSkelMesh=Are you sure you want to change the PhysicsAsset '`~' to use the SkeletalMesh '`~'? [1984.44] Log: BoneMissingFromSkelMesh=The SkeletalMesh is missing bone '`~' needed by this PhysicsAsset. [1984.44] Log: ResetEntireAsset=Reset Entire Asset [1984.44] Log: ResetSelectedBoneCollision=Reset Selected Bone Collision [1984.44] Log: SetPhysicalAssetMaterial=Set Physical Asset Material [1984.44] Log: ApplyPhysicalAssetMaterial=Apply Selected Physical Material to All Bodies [1984.44] Log: ApplyPhysicalAssetMaterialF=Apply `~ to All Bodies [1984.44] Log: ApplyPhysicalAssetMaterial_HelpText=Applies the physical material currently selected in the Generic Browser to all bodies. [1984.44] Log: CopyToAllJoints=Copy Joint Settings To All Joints [1984.44] Log: CopyToAllJointsWarning=This will set all joints in the PhysicsAsset to the same settings as the selected one. Are you sure? [1984.44] Log: ShowSimOptions=Show Sim Options [1984.44] Log: TranslationMode=Translation Mode [W] [1984.44] Log: RotationMode=Rotation Mode [E] [1984.44] Log: ScalingMode=Scaling Mode [R] [1984.44] Log: Snap=Snap [A] [1984.44] Log: CopyPropertiesTo=Copy Properties To.. [C] [1984.44] Log: InstanceProps=Instance Properties [I] [1984.44] Log: DrawGroundBox=Draw Ground Box [1984.44] Log: ToggleGraphicsHierarchy=Toggle Graphics Hierarchy [1984.44] Log: ToggleViewContacts=Toggle View Contacts [1984.44] Log: ShowSelectedBoneInfluences=Show Selected Bone Influences [1984.44] Log: ToggleMassProperties=Toggle Mass Properties [1984.44] Log: DisableCollisionWith=Disable Collision With... [1984.44] Log: EnableCollisionWith=Enable Collision With... [1984.44] Log: WeldToThisBody=Weld To This Body.. [D] [1984.44] Log: AddNewBody=Add New Body [1984.44] Log: AddSphere=Add Sphere [1984.44] Log: AddSphyl=Add Sphyl [1984.44] Log: AddBox=Add Box [1984.44] Log: DeleteCurrentPrimitive=Delete Current Primitive [DEL] [1984.44] Log: DuplicateCurrentPrimitive=Duplicate Current Primitive [1984.44] Log: ResetConstraintReference=Reset Constraint Reference [1984.44] Log: ConvertToBallAndSocket=Convert To Ball-And-Socket [1984.44] Log: ConvertToHinge=Convert To Hinge [1984.44] Log: ConvertToPrismatic=Convert To Prismatic [1984.44] Log: ConvertToSkeletal=Convert To Skeletal [1984.44] Log: DeleteCurrentConstraint=Delete Current Constraint [1984.44] Log: UpdateFromAnim=Update From Anim [1984.44] Log: PlayAnimOnAsset=Play Anim [1984.44] Log: ShowFixed=Show Fixed Bodies [1984.44] Log: ShowAnimSkel=Show Animation Skeleton [1984.44] Log: BodiesConstraints_F=`~ BODIES, `~ CONSTRAINTS [1984.44] Log: Sim=SIM [1984.44] Log: EnableCollision=ENABLE COLLISION... [1984.44] Log: DisableCollision=DISABLE COLLISION... [1984.44] Log: WeldTo=WELD TO... [1984.44] Log: MakeNewBody=MAKE NEW BODY... (DblClick in TreeControl) [1984.44] Log: Lock=LOCK [1984.44] Log: WeldBodies=Weld Bodies [1984.44] Log: PhATPlayAnim=Play Anim [1984.44] Log: MoveElement=Move Element [1984.44] Log: MoveConstraint=Move Constraint [1984.44] Log: AddNewPrimitive=Add New Primitive [1984.44] Log: DeleteBody=Delete Body [1984.44] Log: DeletePrimitive=Delete Primitive [1984.44] Log: UnfixBody=Unfix Body [1984.44] Log: UnfixBodyBelow=Unfix All Bodies Below.. [1984.44] Log: DeleteBodyBelow=Delete All Bodies Below.. [1984.44] Log: FixBody=Fix Body [1984.44] Log: FixBodyBelow=Fix All Bodies Below.. [1984.44] Log: Motorise=Enable Motor [1984.44] Log: Unmotorise=Disable Motor [1984.44] Log: MotoriseBelow=Enable Motors Below.. [1984.44] Log: UnmotoriseBelow=Disable Motors Below.. [1984.44] Log: SoundCueEditorCaption_F=Unreal SoundCue Editor: `~ [1984.44] Log: SoundClassEditorCaption=Unreal Sound Class Editor [1984.44] Log: PlaySelectedNode=Play Selected Node [1984.44] Log: SyncNodeInBrowser=Sync to Browser [1984.44] Log: PlaySoundCue=Play SoundCue [1984.44] Log: PlaySound=Play Sound [1984.44] Log: StopSound=Stop Sound [1984.44] Log: LoopSound=Loop Sound [1984.44] Log: SoundAttenuationNodes=Sound Attenuation Nodes [1984.44] Log: PreviewControls=Preview Controls [1984.44] Log: SoundNodeWave_F=SoundNodeWave: `~ [1984.44] Log: SoundNodeRandom_F=Random: `~ [1984.44] Log: DeleteSelectedNodes=Delete Selected Node(s) [1984.44] Log: DeleteSelectedClasses=Delete Selected Sound Class(es) [1984.44] Log: Facade_F=Facade: `~ [1984.44] Log: FacadeRepplyRuleset=Reapply Ruleset [1984.44] Log: AttachEdAddActor=Add Selected Actors [1984.44] Log: AttachEdClear=Clear [1984.44] Log: AttachEdAttach=Attach Actors (Alt-B) [1984.44] Log: AttachEdRefresh=Refresh View [1984.44] Log: AttachEdBreakParent=Break To Parent [1984.44] Log: AttachEdRemoveGraph=Remove Attachment Graph [1984.44] Log: AttachEdBreakAndRemove=Break All Attachments of Selected and Remove [1984.44] Log: AttachEdBaseToBe=Base-to-Be [1984.44] Log: AttachEdAutoArrange=Auto Arrange Graphs [1984.44] Log: AttachEdAttachToActor=Attach to Actor [1984.44] Log: AttachEdSkelMeshMenuBones=Bones [1984.44] Log: AttachEdSkelMeshMenuSockets=Sockets [1984.44] Log: BreakParentLink=Detach From Parent [1984.44] Log: Triangles_F=Triangles: `~ [1984.44] Log: Vertices_F=Vertices: `~ [1984.44] Log: OpenEdges_F=Open Edges: `~ [1984.44] Log: DoubleSidedShadowTriangles_F=Double Sided Shadow Triangles: `~ [1984.44] Log: UVChannels_F=UV Channels: `~ [1984.44] Log: ApproxSize_F=Approx Size: `~x`~x`~ [1984.44] Log: NumPrimitives_F=Num Primitives: `~ [1984.44] Log: FracMeshInfo_F=Mesh: `~ Chunks, `~ Tris Drawn [1984.44] Log: FracToolInfo_F=Tool: `~ Chunks [1984.44] Log: UVOverlay_F=Showing UV channel `~ for LOD `~ [1984.44] Log: StaticMeshEditor=Static Mesh Editor [1984.44] Log: StaticMeshEditorCaption_F=Unreal Static Mesh Editor: `~ [1984.44] Log: StaticMeshEditor_AddNewLOD=(Add New) [1984.44] Log: StaticMeshEditor_ReplaceLOD=(Replace) [1984.44] Log: MaterialInstanceEditor=Material Instance Editor [1984.44] Log: MaterialInstanceEditorCaption_F=Unreal Material Instance Editor: `~ [1984.44] Log: MaterialInstanceFloatValue_F=(`~) [1984.44] Log: MaterialInstanceTextureValue_F=(`~) [1984.44] Log: MaterialInstanceFontValue_F=(Font=`~ Page=`~) [1984.44] Log: MaterialInstanceVectorValue_F=(R=`~, G=`~, B=`~, A=`~) [1984.44] Log: MaterialInstanceStaticSwitchValue_F=(`~) [1984.44] Log: MaterialInstanceStaticComponentMaskValue_F=(R=`~, G=`~, B=`~, A=`~) [1984.44] Log: LikeToKeepExistingCollision=Would You Like To Keep Existing Collision Data? Answering 'No' Will Replace Existing Data With Data From Imported Mesh. [1984.44] Log: OverwriteCollisionData=Overwrite Existing Collision Data? Answering 'Yes' Will Replace Existing Data With Data From Imported Mesh. [1984.44] Log: Extrude=Extrude [1984.44] Log: ExtrudeToBevel=Extrude to Bevel [1984.44] Log: ExtrudeToPoint=Extrude to Point [1984.44] Log: Revolve=Revolve [1984.44] Log: Sheet=Sheet [1984.44] Log: 2DShapeEditor=2D Shape Editor [1984.44] Log: Open2DShape=Open 2D Shape [1984.44] Log: SaveAs=Save As [1984.44] Log: 2DShapeEditorCaption_F=2D Shape Editor - [`~] [1984.44] Log: Selecting=Selecting... [1984.44] Log: ProcessingSkeletalTriangles=Processing Mesh Triangles [1984.44] Log: ProcessingChunks=Processing Chunks [1984.44] Log: ProcessingSections=Processing Sections [1984.44] Log: CreatingNewMeshSections=Creating New Mesh Sections [1984.44] Log: FixupBoneMaps=Fixing Up Bone Maps [1984.44] Log: ReorderingBoneWeights=Reordering Bone Weights [1984.44] Log: SelectingActors=Selecting Actors [1984.44] Log: SelectingBrushes=Selecting Brushes [1984.44] Log: ActorMovement=Actor Movement [1984.44] Log: InterpEdit=InterpEdit [1984.44] Log: MaterialEditorEditProperties=Material Editor: Edit Properties [1984.44] Log: MaterialEditorCleanUnusedExpressions=Material Editor: Clean Unused Expressions [1984.44] Log: MaterialEditorMakeConnection=Material Editor: Make Connection [1984.44] Log: MaterialEditorBreakConnection=Material Editor: Break Connection [1984.44] Log: MaterialEditorBreakAllConnections=Material Editor: Break All Connections [1984.44] Log: MaterialEditorTogglePreview=Material Editor: Toggle Preview [1984.44] Log: MaterialEditorResizeComment=Material Editor: Resize Comment [1984.44] Log: MaterialEditorNewExpression=Material Editor: New Expression [1984.44] Log: MaterialEditorNewComment=Material Editor: New Comment [1984.44] Log: MaterialEditorNewCompound=Material Editor: New Compound [1984.44] Log: MaterialEditorPaste=Material Editor: Paste [1984.44] Log: MaterialEditorDelete=Material Editor: Delete [1984.44] Log: SoundCaption_F=Sound `~ [1984.44] Log: AllFiles=All Files|*.* [1984.44] Log: SavePackage=Save Package [1984.44] Log: PasteToWorldOrigin=Paste To World Origin [1984.44] Log: MirroringActors=Mirroring Actors [1984.44] Log: HideUnselected=Hide Unselected [1984.44] Log: UnHideAll=UnHide All [1984.44] Log: ApplyBrushTransform=Apply Brush Transform [1984.44] Log: ReplaceSelectedBrushActors=Replace Selected Brush Actors [1984.44] Log: ReplaceSelectedNonBrusActors=Replace Selected Non-Brush Actors [1984.44] Log: SelectAll=Select All [1984.44] Log: SelectInside=Select Inside [1984.44] Log: SelectInvert=Select Invert [1984.44] Log: SelectOfClass=Select Of Class [1984.44] Log: SelectOfClassAndArchetype=Select of Class and Archetype [1984.44] Log: SelectSubclassOfClass=Select Subclass Of Class [1984.44] Log: SelectDeleted=Select Deleted [1984.44] Log: SelectMatchingStaticMesh=Select Matching Static Mesh [1984.44] Log: SelectMatchingSkeletalMesh=Select Matching Skeletal Mesh [1984.44] Log: SelectMatchingEmitter=Select Matching Emitters [1984.44] Log: ToggleDynamicChannel=Toggle Dynamic Channel [1984.44] Log: SelectAllLights=Select All Lights (Any Type) [1984.44] Log: SelectAllLightsWithSameClassification=Select Lights Matching Classification [1984.44] Log: SelectKismetReferencedActors=Select Actors Referenced by UnrealKismet [1984.44] Log: SelectKismetUnreferencedActors=Select Actors Not Referenced by UnrealKismet [1984.44] Log: SelectMatchingZone=Select All Actors in Matching Zone [1984.44] Log: InterpEd_Move_SelectedTrackOrGroup=Move Selected Track Or Group [1984.44] Log: InterpEd_Cut_SelectedTrackOrGroup=Cut Selected Track Or Group [1984.44] Log: InterpEd_Paste_SelectedTrackOrGroup=Paste Selected Track Or Group. [1984.44] Log: InterpEd_Copy_NeedToSelectGroup=No selected tracks or groups to copy. Please highlight a track or group to copy by clicking on the track or group's name to the left. [1984.44] Log: InterpEd_Paste_NeedToSelectGroup=No selected groups to paste into. Please highlight a group to copy by clicking on the group's name to the left. [1984.44] Log: InterpEd_Paste_OneGroup=Can only have one group selected when pasting. [1984.44] Log: CopyGroup=Copy Group [1984.44] Log: InterpEd_Copy_GroupDesc=Copy the selected group to the UnrealMatinee clipboard. [1984.44] Log: CutGroup=Cut Group [1984.44] Log: InterpEd_Cut_GroupDesc=Cut the selected group to the UnrealMatinee clipboard. [1984.44] Log: CopyTrack=Copy Track [1984.44] Log: InterpEd_Copy_TrackDesc=Copy the selected track to the UnrealMatinee clipboard. [1984.44] Log: CutTrack=Cut Track [1984.44] Log: InterpEd_Cut_TrackDesc=Cut the selected track to the UnrealMatinee clipboard. [1984.44] Log: PasteGroupOrTrack=Paste Group/Track [1984.44] Log: InterpEd_Paste_GroupOrTrackDesc=Paste previously copied group or track from the UnrealMatinee clipboard. [1984.44] Log: PasteGroup=Paste Group [1984.44] Log: InterpEd_Paste_GroupDesc=Paste previously copied group from the UnrealMatinee clipboard. [1984.44] Log: CropAnimationKey=Crop Animation Key [1984.44] Log: CopyConstraint=Copy Constraint [1984.44] Log: CopyJointSettingsToAll=Copy Joint Settings To All [1984.44] Log: ShiftLevelInLevelBrowser=Shift level in Level Browser [1984.44] Log: NewSequence=New Sequence [1984.44] Log: ChangeLightClassification=Change Light Classification [1984.44] Log: ConvertMeshes=Convert Meshes [1984.44] Log: ToggleSurfaceFlags=Toggle Surface Flags [1984.44] Log: SelectActorsByGroup=Select Actors By Group [1984.44] Log: TextureManipulation=Texture Manipulation [1984.44] Log: PasteTextureToSurface=Paste Texture to Surface [1984.44] Log: BrushSet=Brush Set [1984.44] Log: DeleteActors=Delete Actors [1984.44] Log: SetActors=Set Actors [1984.44] Log: ResetActors=Reset Actors [1984.44] Log: DuplicateActors=Duplicate Actors [1984.44] Log: SnapActorsToFloor=Snap Actors To Floor [1984.44] Log: Undo_SnapBrushVertices=Snap Brush Vertices [1984.44] Log: Undo_SnapBrushOrigin=Snap Brush Origin [1984.44] Log: Planar=Planar [1984.44] Log: Fit=Fit [1984.44] Log: Default=Default [1984.44] Log: Defaults=Defaults [1984.44] Log: NewVolume=New Volume [1984.44] Log: Face=Face [1984.44] Log: ReferencedAssets=Referenced Assets [1984.44] Log: Browser=Browser [1984.44] Log: BrowserCaption_F=Browser: `~ [1984.44] Log: TerrainBrowser=Terrain Layer Browser [1984.44] Log: Group_F=Group`~ [1984.44] Log: VisibleQ=Visible? [1984.44] Log: SelfContainedLighting=Self Contained Lighting [1984.44] Log: DoNotRegisterPrimitiveInPVS=Do not create PVS information for this level [1984.44] Log: BoundingBoxQ=Draw Bounding Box? [1984.44] Log: LockedQ=Locked? [1984.44] Log: LayerDesc_F=`~ (`~ actors) [1984.44] Log: Layers=Layers [1984.44] Log: Actors=Actors [1984.44] Log: Object=Object [1984.44] Log: Levels=Levels [1984.44] Log: Open=Open [1984.44] Log: Pen=Pen [1984.44] Log: Root=Root [1984.44] Log: Duplicate=Duplicate [1984.44] Log: Save_F=Save: `~ [1984.44] Log: ChooseADirectory=Choose A Directory [1984.44] Log: Packages=Packages [1984.44] Log: OpenPackages=Open Packages [1984.44] Log: OpenPackage=Open Package [1984.44] Log: Rename=Rename [1984.44] Log: RenameLoc=Rename (with language variants) [1984.44] Log: NewGroup=New Group [1984.44] Log: UnrealEdCaption_F=`~ - `~ [1984.44] Log: Untitled=Untitled [1984.44] Log: Undo_F=Undo `~ [1984.44] Log: Redo_F=Redo `~ [1984.44] Log: Undo_FA=Undo `~ Ctrl-Z [1984.44] Log: Redo_FA=Redo `~ Ctrl-Y [1984.44] Log: UndoLastAction=Undo the last action [1984.44] Log: RedoLastAction=Redo the last action [1984.44] Log: ImportingMap_F=Importing map: `~... [1984.44] Log: MapSaved=Map Saved [1984.44] Log: Heightmap=Heightmap [1984.44] Log: UnrealEd=UnrealEd [1984.44] Log: Split=Split [1984.44] Log: Triangulate=Triangulate [1984.44] Log: Optimize=Optimize [1984.44] Log: 2x2Split=2x2 Split [1984.44] Log: 1x2Split=1x2 Split [1984.44] Log: 1x1SplitH=1x1 Horizontal Split [1984.44] Log: 1x1SplitV=1x1 Vertical Split [1984.44] Log: OriginalLocation=Original Location [1984.44] Log: WorldOrigin=World Origin [1984.44] Log: World=World [1984.44] Log: Local=Local [1984.44] Log: NoPropagation=No Propagation [1984.44] Log: LevelViewportContext_SelectMenu=Select [1984.44] Log: LevelViewportContext_PlayOnF=Play on `~ [1984.44] Log: LevelViewportToolbar_PlayInViewport=Play in Viewport [1984.44] Log: PlayInEditor=Play in Editor [1984.44] Log: LocalStandalone=Local Standalone [1984.44] Log: Perspective=Perspective Alt+F [1984.44] Log: Top=Top Alt+G [1984.44] Log: Side=Side Alt+J [1984.44] Log: Front=Front Alt+H [1984.44] Log: Maximize_Viewport=Maximize Viewport [1984.44] Log: BrushWireframe=Brush Wireframe [1984.44] Log: LevelViewportOptions_BrushWireframe=Brush Wireframe Alt+1 [1984.44] Log: Wireframe=Wireframe [1984.44] Log: LevelViewportOptions_Wireframe=Wireframe Alt+2 [1984.44] Log: Bounds=Bounds [1984.44] Log: Collision=Collision [1984.44] Log: LockCamera=Lock Camera [1984.44] Log: SaveThumbnailAngle=Save Thumbnail Angle [1984.44] Log: 6DOP=6DOP simplified collision [1984.44] Log: 10DOPX=10DOP-X simplified collision [1984.44] Log: 10DOPY=10DOP-Y simplified collision [1984.44] Log: 10DOPZ=10DOP-Z simplified collision [1984.44] Log: 18DOP=18DOP simplified collision [1984.44] Log: 26DOP=26DOP simplified collision [1984.44] Log: SphereSimplifiedCollision=Sphere Simplified Collision [1984.44] Log: AutoConvexCollision=Auto Convex Collision [1984.44] Log: RemoveCollision=Remove Collision [1984.44] Log: RemoveCollisionPrompt=Are you sure you want to remove the collision mesh? [1984.44] Log: ConvertBoxCollision=Convert Boxes to Convex [1984.44] Log: ConvertBoxCollisionPrompt=Are you sure you want to convert all box collision? [1984.44] Log: ConvertBoxCollisionFailedPrompt=Failed to convert box collision to convex [1984.44] Log: NeedSimpCollisionForFracture=This mesh requires a collision model to make a fractured mesh. [1984.44] Log: NoFractureInfo=Before slicing, please click the Generate button to create the chunk splits for this mesh. [1984.44] Log: FractureFailedInvalidLOD=The fracture tool currently only supports operating on static meshes with a base LOD only. [1984.44] Log: SMMergeNoMeshSelected=Couldn't merge, no valid static mesh is selected in the Generic Browser. [1984.44] Log: SMMergeSelectedMeshSourceDataIsStripped=The selected static mesh can't be used as a fracture core because its source geometry has been stripped out. [1984.44] Log: SMMergeFracMeshAlreadyHasCore=This FracturedStaticMesh already has a Core mesh. [1984.44] Log: SMMergeFracMeshCoreNoCollision=Core mesh for FracturedStaticMesh needs collision model. [1984.44] Log: SMMergeInvalidLightmapUVs=The selected core mesh does not appear to have valid lightmap UVs (LightmapCoordinateIndex is 0 or only 1 set of texcoords), texture lightmaps will be wrong. Use this core mesh anyway? (`~) [1984.44] Log: FractureCoreHasInvalidUVs=The core mesh does not appear to have valid lightmap UVs (LightmapCoordinateIndex is 0 or only 1 set of texcoords), texture lightmaps will be wrong! (`~) [1984.44] Log: MergeScale=Merge Scale [1984.44] Log: FractureTool=Fracture Tool [1984.44] Log: MergeStaticMesh=Merge StaticMesh (Add Core) [1984.44] Log: NumChunks=Num Chunks [1984.44] Log: Generate=Generate [1984.44] Log: Cluster=Cluster [1984.44] Log: Slice=Slice [1984.44] Log: PlaneBias=Plane Bias [1984.44] Log: Amount=Amount [1984.44] Log: Randomize=Randomize [1984.44] Log: MoveToFaces=Move To Faces [1984.44] Log: FracturingMesh=Fracturing Mesh [1984.44] Log: Choppingizing=Choppingizing [1984.44] Log: BuildingMesh=Building Mesh [1984.44] Log: GenerateUVsProgressText=Generating unique UVs... [1984.44] Log: LevelOperationProgress_MoveActorsToLevel=Moving Actors Between Levels... [1984.44] Log: ViewChunk=Show Chunks [1984.44] Log: ViewChunkMode=Show Mode [1984.44] Log: ViewOnly=View Only [1984.44] Log: ViewAllBut=View All But [1984.44] Log: ViewUpTo=View Up To [1984.44] Log: ShowCuts=Show Cuts [1984.44] Log: ShowCutsSolid=Show Cuts Solid [1984.44] Log: ShowVisibleCuts=Show Visible Cuts [1984.44] Log: SliceColorMode=Slice Color Mode [1984.44] Log: Random=Random [1984.44] Log: SupportChunks=Support Chunks [1984.44] Log: DestroyableChunks=Destroyable Chunks [1984.44] Log: NoPhysChunks=No Physics Chunks [1984.44] Log: ShowCore=Show Core [1984.44] Log: Destroyable=Destroyable [1984.44] Log: RootChunk=Support Chunk [1984.44] Log: NoPhysChunk=Spawn No Physics [1984.44] Log: ChunkOptions=Chunk Options [1984.44] Log: ChunkSelection=Chunk Selection [1984.44] Log: GenerateChunks=Generate Chunks [1984.44] Log: ChunkShape=Chunk Shape [1984.44] Log: ModifyPoints=Modify Points [1984.44] Log: GrowSelection=Grow Selection [1984.44] Log: ShrinkSelection=Shrink Selection [1984.44] Log: SelectTop=Select Top [1984.44] Log: SelectBottom=Select Bottom [1984.44] Log: InvertSelection=Invert Selection [1984.44] Log: AddCore=Add Core [1984.44] Log: AdjustCore=Adjust Core [1984.44] Log: RemoveCore=Remove Core [1984.44] Log: AcceptCore=Accept Core [1984.44] Log: CancelCore=Cancel Core [1984.44] Log: Core=Core [1984.44] Log: Viewing=Viewing [1984.44] Log: NeedsSlicing=, NEEDS SLICING [1984.44] Log: MeshSimp_WindowTitle=Mesh Simplification [1984.44] Log: MeshSimp_NotificationWindowTitle=Mesh Simplification [1984.44] Log: MeshSimp_SimplificationGroupLabel=Simplification [1984.44] Log: MeshSimp_TargetTriangleCount=Target Triangles [1984.44] Log: MeshSimp_CreateSimplifiedMesh=Create New Simplified Mesh [1984.44] Log: MeshSimp_UpdateSimplifiedMesh=Update Existing Simplified Mesh [1984.44] Log: MeshSimp_ApplySimplifiedToCurrentLevel=Assign Simplified Mesh to Actors [1984.44] Log: MeshSimp_ApplyHighResToCurrentLevel=Restore High Res Mesh to Actors [1984.44] Log: MeshSimp_UnbindFromHighResMesh=Unbind From High Res Mesh [1984.44] Log: MeshSimp_HighResMeshGroupLabel=High Resolution Mesh [1984.44] Log: MeshSimp_HighResMeshNameLabel_F=Name: `~ [1984.44] Log: MeshSimp_HighResMeshPackageLabel_F=Package: `~ [1984.44] Log: MeshSimp_HighResMeshGeometryLabel_F=Triangles: `~ Vertices: `~ [1984.44] Log: MeshSimp_HighResActorCountLabel_F=Actors using this mesh: `~ [1984.44] Log: MeshSimp_HighResActorCountLabel_NotAvailable=Warning: High res mesh could not be loaded! [1984.44] Log: MeshSimp_SimplifiedMeshGroupLabel=Simplified Mesh [1984.44] Log: MeshSimp_SimplifiedMeshNameLabel_F=Name: `~ [1984.44] Log: MeshSimp_SimplifiedMeshNameLabel_None=No simplified mesh exists yet. [1984.44] Log: MeshSimp_SimplifiedMeshPackageLabel_F=Package: `~ [1984.44] Log: MeshSimp_SimplifiedMeshGeometryLabel_F=Triangles: `~ (`~%%) Vertices: `~ (`~%%) [1984.44] Log: MeshSimp_SimplifiedActorCountLabel_F=Actors using this mesh: `~ [1984.44] Log: MeshSimp_HighResActorDetailsButton=Details... [1984.44] Log: MeshSimp_HighResActorDetails_F=The following `~ actors are using the high resolution mesh '`~': `~ [1984.44] Log: MeshSimp_SimplifiedActorDetailsButton=Details... [1984.44] Log: MeshSimp_SimplifiedActorDetails_F=The following `~ actors are using the simplified resolution mesh '`~': `~ [1984.44] Log: MeshSimp_NoMeshAssignedToStaticMeshActor_F=Cannot simplify the selected mesh '`~' because it doesn't have a StaticMesh assigned. [1984.44] Log: MeshSimp_ErrorLoadingSourceMesh_F=Unable to load high res source '`~' mesh for low resolution mesh '`~'. It's possible that the source mesh was deleted, renamed or moved to a different package. If you're unable to resolve this problem and don't want to delete the simplified mesh, you can unbind from the high res mesh to eliminate these errors. Would you like to unbind from the high res mesh? [1984.44] Log: MeshSimp_ErrorDuplicatingSourceMesh_F=A problem was encountered while trying to duplicate the high resolution source mesh '`~'. Mesh simplification cannot proceed. [1984.44] Log: MeshSimp_DestinationMeshAlreadyExists_F=An object named '`~' already exists in the package '`~', and it doesn't appear to be a simplified version of this mesh '`~'. Invalid object name. [1984.44] Log: MeshSimp_PromptToCreateNewMesh=This tool will now create a duplicate of the high resolution mesh '`~' into your level's package file, and then simplify the mesh's geometry using the target triangle count you specified. The new simplified mesh will remember the name and package of the high resolution mesh it was cloned from, so you can quickly make changes to the triangle count later. However, changes to the original mesh will NOT be automatically propagated, so you'll need to be careful to keep the simplified mesh up to date. Please click 'OK' to proceed. [1984.44] Log: MeshSimp_GenerateLODFailed_F=An error occurred while simplifying the geometry for mesh '`~'. The simplified mesh may not render correctly. Consider adjusting simplification parameters and re-simplifying the mesh, or deleting it entirely. [1984.44] Log: MeshSimp_SwitchingEditorToSimplifedMesh_F=Successfully created new simplified mesh '`~'! The static mesh editor will now switch to viewing the simplified mesh, where you'll be able to make changes to the mesh's triangle count. Remember to apply this new mesh to actors in your level using the 'Assign Simplified Mesh to Actors' button. [1984.44] Log: MeshSimp_LoadingHighResSourceMesh=Loading high resolution source mesh [1984.44] Log: MeshSimp_CreatingSimplifiedMesh=Creating simplified mesh [1984.44] Log: MeshSimp_UpdatingSimplifiedMesh=Updating simplified mesh [1984.44] Log: MeshSimp_UpdatingActorReferences=Updating actors [1984.44] Log: MeshSimp_AllActorsUpdatedOK_F=All `~ actors were updated successfully. The following actors were updated: `~ [1984.44] Log: MeshSimp_ActorsFailedToUpdate_F=Warning: Only `~ of `~ actors could be updated. The following actors could not be updated: `~ The following actors were updated successfully: `~ [1984.44] Log: MeshSimp_SourceMeshInLevelPackageWarning=Warning: The high resolution source mesh is already inside of the level's package. Creating a simplified copy of this mesh may increase the memory usage of this level. Do you want to continue? [1984.44] Log: MeshSimp_SimplifiedCopyFoundInLevel_F=It looks like a simplified version of '`~' already exists as '`~' in the level package '`~'. Would you like to modify the existing simplified mesh instead? [1984.44] Log: MeshSimp_HighResMeshHashChanged_F=Warning: The high resolution source mesh '`~' appears to have changed since the simplified mesh '`~' was last updated. You should update the simplified mesh by selecting an appropriate triangle count and clicking 'Update Existing Simplified Mesh'. [1984.44] Log: MeshSimp_ProceedWithUnbindFromHighResMesh_F=Warning: '`~' will no longer be associated with it's high resolution source mesh ('`~'). After this change, you won't be able to update the simplified mesh's geometry using the source mesh as reference. Are you sure you want to unbind '`~' from it's source mesh? [1984.44] Log: Unlit=Unlit [1984.44] Log: LevelViewportOptions_Unlit=Unlit Alt+3 [1984.44] Log: Lit=Lit [1984.44] Log: LevelViewportOptions_Lit=Lit Alt+4 [1984.44] Log: DetailLighting=Detail Lighting [1984.44] Log: LevelViewportOptions_DetailLighting=Detail Lighting Alt+5 [1984.44] Log: LightingOnly=Lighting Only [1984.44] Log: LevelViewportOptions_LightingOnly=Lighting Only Alt+6 [1984.44] Log: LightComplexity=Light Complexity [1984.44] Log: LevelViewportOptions_LightComplexity=Light Complexity Alt+7 [1984.44] Log: ShaderComplexity=Shader Complexity [1984.44] Log: LevelViewportOptions_ShaderComplexity=Shader Complexity Alt+8 [1984.44] Log: TextureDensity=Texture Density [1984.44] Log: LevelViewportOptions_TextureDensity=Texture Density Alt+9 [1984.44] Log: LightMapDensity=LightMap Density [1984.44] Log: LitLightmapDensity=Lighting Only w/ Texel Density [1984.44] Log: LevelViewportOptions_LightMapDensity=LightMap Density Alt+0 [1984.44] Log: LevelViewportOptions_LitLightmapDensity=Lighting Only with Texel Density Alt+- [1984.44] Log: LevelViewportToolBar_ToggleGameView_ToolTip=Enables 'Game View' mode which displays a more accurate preview of the game's graphics [1984.44] Log: ViewportOptionsMenu_ToggleGameView=Game View G [1984.44] Log: ViewportOptionsMenu_ToggleRealTime=Real Time Ctrl+R [1984.44] Log: ViewportOptionsMenu_Show=Show [1984.44] Log: ViewportOptionsMenu_Type=Viewport Type [1984.44] Log: PerViewGroupHiding=Show Groups [1984.44] Log: PerViewGroupHideAll=Hide All [1984.44] Log: PerViewGroupHideNone=Show All [1984.44] Log: BuilderBrushSF=Builder Brush B [1984.44] Log: StaticMeshesSF=Static Meshes W [1984.44] Log: InstancedStaticMeshesSF=Instanced Static Meshes [1984.44] Log: SkeletalMeshesSF=Skeletal Meshes W [1984.44] Log: SpeedTreesSF=SpeedTrees [1984.44] Log: TerrainSF=Terrain T [1984.44] Log: TerrainPatchesSF=Terrain Patches [1984.44] Log: TerrainCollisionSF=Terrain Collision [1984.44] Log: FoliageSF=Foliage [1984.44] Log: BSPSF=BSP Q [1984.44] Log: BSPSplitSF=BSP Split [1984.44] Log: CollisionSF=Object Collision C [1984.44] Log: GridSF=Grid [1984.44] Log: BoundsSF=Bounds [1984.44] Log: PathsSF=Paths P [1984.44] Log: NavigationNodesSF=Navigation Nodes N [1984.44] Log: MeshEdgesSF=Mesh Edges [1984.44] Log: ModeWidgetsSF=Mode Widgets [1984.44] Log: LargeVerticesSF=Large Vertices [1984.44] Log: ZoneColorsSF=Zone Colors [1984.44] Log: PortalsSF=Portals [1984.44] Log: HitProxiesSF=Hit Proxies [1984.44] Log: ShadowFrustumsSF=Shadow Frustums [1984.44] Log: KismetReferencesSF=UnrealKismet References K [1984.44] Log: VolumesSF=Volumes O [1984.44] Log: FogSF=Fog F [1984.44] Log: PostProcessSF=PostProcess Effects [1984.44] Log: UnlitTranslucencySF=Unlit Translucency [1984.44] Log: CameraFrustumsSF=Camera Frustums [1984.44] Log: ParticlesSF=Sprite Particles [1984.44] Log: LightInfluencesSF=Light Influences [1984.44] Log: MeshParticlesSF=Mesh Particles [1984.44] Log: SelectionSF=Selection [1984.44] Log: ActorTagsSF=Actor Tags [1984.44] Log: MissingCollisionSF=Missing Collision [1984.44] Log: DecalsSF=Decals E [1984.44] Log: DecalInfoSF=Decal Info [1984.44] Log: LightRadiusSF=Light Radius R [1984.44] Log: AudioRadiusSF=Audio Radius [1984.44] Log: SceneCaptureUpdatesSF=Update Scene Captures [1984.44] Log: SentinelStatsSF=Sentinel Stats [1984.44] Log: FreezeRenderingSF=Freeze Rendering [1984.44] Log: LevelColorationSF=Level Coloration I [1984.44] Log: LightmapResolutionSF=Lightmap Resolution [1984.44] Log: LensFlareSF=Lens Flares [1984.44] Log: PropertyColorationSF=Property Coloration [1984.44] Log: SpritesSF=Sprites [1984.44] Log: SplinesSF=Splines [1984.44] Log: ConstraintsSF=Constraints [1984.44] Log: DynamicShadowsSF=Dynamic Shadows [1984.44] Log: StreamingBoundsSF=Streaming Bounds [1984.44] Log: LODSF=LOD Parenting [1984.44] Log: CollisionModes=Collision Modes [1984.44] Log: CollisionGameplay=Gameplay [1984.44] Log: CollisionMovement=Movement [1984.44] Log: RigidBody=Rigid Body [1984.44] Log: 300Pct=300 percent [1984.44] Log: 200Pct=200 percent [1984.44] Log: 100Pct=100 percent [1984.44] Log: 50Pct=50 percent [1984.44] Log: 25pct=25 percent [1984.44] Log: 10Pct=10 percent [1984.44] Log: 5Percent=5 percent [1984.44] Log: 2Percent=2 percent [1984.44] Log: 1Percent=1 percent [1984.44] Log: 64x64=64x64 [1984.44] Log: 128x128=128x128 [1984.44] Log: 256x256=256x256 [1984.44] Log: 512x512=512x512 [1984.44] Log: 1024x1024=1024x1024 [1984.44] Log: ThumbnailFormat=Thumbnail Format [1984.44] Log: Filter=Filter [1984.44] Log: List=List [1984.44] Log: ReferenceDepth=Reference Depth [1984.44] Log: DirectRefsTooltip=Directly Referenced Only [1984.44] Log: AllRefsTooltip=All Referenced [1984.44] Log: CustomRefsTooltip=Custom Depth [1984.44] Log: ShowDefaultReferences=Include Assets Referenced By Defaults [1984.44] Log: ShowScriptReferences=Include Assets Referenced By Script [1984.44] Log: Poly=Poly [1984.44] Log: Edge=Edge [1984.44] Log: Vertex=Vertex [1984.44] Log: Shape=Shape [1984.44] Log: Bezier=Bezier [1984.44] Log: SplitEdges=Split Edges [1984.44] Log: UVOverlay=UV Overlay [1984.44] Log: ShowNormals=Normals [1984.44] Log: ShowTangents=Tangents [1984.44] Log: ShowBinormals=Binormals [1984.44] Log: UseCurrentTexture=Use Current Texture [1984.44] Log: RemoveSelectedActors=Remove Selected Actors [1984.44] Log: AddSelectedActors=Add Selected Actors [1984.44] Log: DeselectActors=Deselect Actors [1984.44] Log: MakeAllGroupsVisible=Make All Groups Visible [1984.44] Log: DeleteSelectedActorsGroup=Delete Selected Actors from Group [1984.44] Log: AddSelectedActorsGroup=Add Selected Actors to Group [1984.44] Log: AttachActors=Attach Actors [1984.44] Log: RenameE=Rename... [1984.44] Log: NewE=New... [1984.44] Log: &NewE=&New... [1984.44] Log: RotationSnapMenu_2_8125_Degrees=~3 degrees (2.8125) [1984.44] Log: RotationSnapMenu_5_625_Degrees=~6 degrees (5.625) [1984.44] Log: RotationSnapMenu_11_25_Degrees=~11 degrees (11.25) [1984.44] Log: RotationSnapMenu_22_5_Degrees=~22 degrees (22.5) [1984.44] Log: RotationSnapMenu_45_Degrees=45 degrees [1984.44] Log: RotationSnapMenu_90_Degrees=90 degrees [1984.44] Log: AutoSaveInterval1=1 minute [1984.44] Log: AutoSaveInterval2=5 minutes [1984.44] Log: AutoSaveInterval3=10 minutes [1984.44] Log: AutoSaveInterval4=15 minutes [1984.44] Log: AutoSaveInterval5=30 minutes [1984.44] Log: AutoSaveMaps=Autosave Maps [1984.44] Log: AutoSaveContent=Autosave Content Packages [1984.44] Log: AutoSavePackageTypes=Package Types To Autosave [1984.44] Log: UseRotationGrid=Enable Rotation Grid Snap [1984.44] Log: UseDragGrid=Enable Drag Grid Snap [1984.44] Log: ScaleGrid=Scale Grid [1984.44] Log: SnapScaling=Enable Scale Grid Snap [1984.44] Log: ToolTip_SnapScaling=If enabled, all scaling operations will scale in increments of the selected percentage value. [1984.44] Log: ToolTip_Autosave=Click to toggle Autosave [1984.44] Log: LevelViewportContext_SelectAllSurfaces=Select All Surfaces [1984.44] Log: SelectSurfaces=Select Surfaces [1984.44] Log: XorWithMemory=Xor With Memory [1984.44] Log: AndWithMemory=And With Memory [1984.44] Log: OrWithMemory=Or With Memory [1984.44] Log: RecallMemory=Recall Memory [1984.44] Log: MemorizeSet=Memorize Set [1984.44] Log: Reverse=Reverse [1984.44] Log: AdjacentSlants=Adjacent Slants [1984.44] Log: AdjacentFloors=Adjacent Floors [1984.44] Log: AdjacentWalls=Adjacent Walls [1984.44] Log: AdjacentCoplanars=Adjacent Coplanars [1984.44] Log: AllAdjacents=All Adjacents [1984.44] Log: MatchingTexture=Matching Texture [1984.44] Log: MatchingResolution=Matching Lightmap Resolution [1984.44] Log: MatchingResolution_Current=Matching Resolution (Current level) [1984.44] Log: MatchingBrush=Matching Brush [1984.44] Log: MatchingItems=Matching Items [1984.44] Log: MatchingGroups=Matching Groups [1984.44] Log: SyncGenericBrowser=Find in Generic Browser... [1984.44] Log: MakeActorLevelCurrentF=Make Current Level: `~ [1984.44] Log: MakeActorLevelGridVolumeCurrentF=Make Current Level Grid Volume: `~ [1984.44] Log: MakeActorLevelCurrentMultiple=Make Current Level: [1984.44] Log: MakeActorLevelGridVolumeCurrentMultiple=Make Current Level Grid Volume [1984.44] Log: SelectLevels=Add Levels to Selection [1984.44] Log: SelectLevelsOnly=Find Levels in Level Browser... [1984.44] Log: DeselectLevels=Remove Levels from Selection [1984.44] Log: LevelViewportContext_FindStreamingVolumeLevelsInLevelBrowser=Find Streaming Volume Levels in Level Browser... [1984.44] Log: LevelViewportContext_FindStreamingVolumeLevelsInLevelBrowser_Help=Opens the Level Browser and selects all levels associated with the currently-selected streaming volume or level grid volume [1984.44] Log: CopySelectedActorsInNonCurrentLevel=Some selected actors are not in the current level and will not be copied. [1984.44] Log: LevelViewportContext_SurfaceProperties=Surface Properties... [1984.44] Log: LevelViewportContext_SurfaceProperties_MultipleF=Surface Properties (`~ Selected)... [1984.44] Log: BSPSelect_DifferentResolutionsSelected=Different selected resolutions. Can only select matching for a single resolution. [1984.44] Log: CSG=CSG [1984.44] Log: Subtractive=Subtractive [1984.44] Log: Additive=Additive [1984.44] Log: Polygons=Polygons [1984.44] Log: Separate=Separate [1984.44] Log: FromBrush=From Brush [1984.44] Log: ToBrush=To Brush [1984.44] Log: Order=Order [1984.44] Log: ToLast=To Last [1984.44] Log: ToFirst=To First [1984.44] Log: LinkCrowdDestinations=Link Crowd Destinations [1984.44] Log: UnlinkCrowdDestinations=Unlink Crowd Destinations [1984.44] Log: PathOptions=Path Options [1984.44] Log: ComplexPathOptions=Complex Options [1984.44] Log: ClearForcedPaths=Clear Forced Paths [1984.44] Log: ClearProscribedPaths=Clear Proscribed Paths [1984.44] Log: StitchCover=Stitch Cover Links [1984.44] Log: ForcePaths=Force Paths [1984.44] Log: OverwriteNavPointsInRoute=Route: Overwrite NavPoints [1984.44] Log: AddNavPointsToRoute=Route: Add NavPoints [1984.44] Log: RemoveNavPointsFromRoute=Route: Remove NavPoints [1984.44] Log: ClearNavPointsFromRoute=Route: Clear NavPoints [1984.44] Log: OverwriteLinksInCoverGroup=CoverGroup: Overwrite Links [1984.44] Log: AddLinksToCoverGroup=CoverGroup: Add Links [1984.44] Log: RemoveLinksFromCoverGroup=CoverGroup: Remove Links [1984.44] Log: ClearLinksFromCoverGroup=CoverGroup: Clear Links [1984.44] Log: ProscribePaths=Proscribe Paths [1984.44] Log: RebuildSelectedPaths=Rebuild Selected Path(s) [1984.44] Log: AutoPosition=Auto Position [1984.44] Log: ActorProperties_LODSubMenu=LOD Operations [1984.44] Log: ActorProperties_SimplifyMesh=Simplify Mesh For Level... [1984.44] Log: ActorProperties_ResimplifyMesh=Resimplify Mesh... [1984.44] Log: ActorProperties_SetLODParent=Set as Active LOD Parent [1984.44] Log: ActorProperties_AddToLODParent=Use '`~' as LOD Replacement [1984.44] Log: ActorProperties_RemoveFromLODParent=Clear LOD Replacement [1984.44] Log: LevelViewportContext_FindKismetF=Find `~ in UnrealKismet... [1984.44] Log: KismetPopup=UnrealKismet [1984.44] Log: LevelViewportContext_Properties_MultipleF=`~ Properties (`~ Selected)... F4 [1984.44] Log: LevelViewportContext_PropertiesF=`~ Properties... F4 [1984.44] Log: AddActor=Add Actor [1984.44] Log: ReplaceWithclass=Replace With `~ [1984.44] Log: ReplaceWithActorFactory=Replace With [1984.44] Log: AllTemplates=All Templates [1984.44] Log: AddRecent=Add Recent [1984.44] Log: AddF=Add `~ [1984.44] Log: AddHereF=Add `~ Here [1984.44] Log: LoadAssetF=Load `~ [1984.44] Log: MRU=MRU [1984.44] Log: Help=Help [1984.44] Log: AboutUnrealEdE=About `~... [1984.44] Log: ReplaceSkeletalMeshActors=Replace SkeletalMeshActors [1984.44] Log: RegenAllProcBuildings=Regenerate All ProcBuildings [1984.44] Log: RegenSelProcBuildings=Regenerate Selected ProcBuildings [1984.44] Log: GenerateAllProcBuildingLODTex=Generate All Buildings LOD Textures [1984.44] Log: GenerateSelProcBuildingLODTex=Generate Selected Buildings LOD Textures [1984.44] Log: RegenerateProcBuildingTextures=Regenerate Building Textures [1984.44] Log: CheckMapForErrorsE=Check Map for Errors... [1984.44] Log: CheckForErrorsE=Check for errors... [1984.44] Log: SetFolder=Set Folder... [1984.44] Log: GenericBrowser_PackageTreeContext_RemoveFromFolder=Remove From Folder... [1984.44] Log: NewTerrainE=New Terrain... [1984.44] Log: ConvertTerrainE=Convert All Terrains to Landscapes [1984.44] Log: PlayLevel=Play Level [1984.44] Log: OnF=On `~ [1984.44] Log: InEditor=In Editor [1984.44] Log: DlgGeometryToolsTitle=Geometry Tools [1984.44] Log: DlgStaticMeshToolsTitle=Static Mesh Tools [1984.44] Log: StopBuild=Stop Build [1984.44] Log: DlgBuildProgressTitle=Building Map... [1984.44] Log: Status=Status [1984.44] Log: DlgProgressTitle=Please Wait... [1984.44] Log: Progress=Progress [1984.44] Log: BuildStatus=Build Status [1984.44] Log: BuildProgress=Build Progress [1984.44] Log: WarningsAndErrors=Warnings/Errors [1984.44] Log: ShowDetails=Show Details [1984.44] Log: HideDetails=Hide Details [1984.44] Log: BuildWarningsAndErrorsString=`~ criticals \ `~ errors \ `~ warnings [1984.44] Log: HiddenLevelDialogTitle=Hidden Level Warning [1984.44] Log: HiddenLevelDialogMakeVisible=Make All Visible [1984.44] Log: TheFollowingLevelsAreHidden=The following levels are hidden: [1984.44] Log: TheFollowingStreamingLevelsAreHidden=The following streaming levels are hidden: [1984.44] Log: UpdatePrefabHiddenLevelsQ=Prefabs in hidden levels will not be updated. Continue with prefab update? [1984.44] Log: HiddenLevelsContinueWithBuildQ= These levels will not be rebuilt. Also, leaving them hidden may invalidate what is built in other levels. Continue with build? [1984.44] Log: BuildAll=Build All [1984.44] Log: BuildAllSelectedPaths=Build All (Selected AI Paths) [1984.44] Log: BuildCover=Build Cover [1984.44] Log: BuildCombatZones=Build Combat Zones [1984.44] Log: AIPaths=AI Paths [1984.44] Log: SelectedAIPaths=Selected AI Paths [1984.44] Log: AIPathsWithPathEngine=AI Paths with PathEngine [1984.44] Log: Geometry=Geometry for Current Level [1984.44] Log: BuildVisibleGeometry=Geometry for Visible Levels [1984.44] Log: BuildVisibleGeometry_HelpText=Builds geometry for all visible levels. [1984.44] Log: AddVolumePopUp=Add Volume [1984.44] Log: Brush=Brush [1984.44] Log: ContinueQ=Continue? [1984.44] Log: ExportE=Export... [1984.44] Log: BulkExportE=Bulk Export... [1984.44] Log: BulkImportE=Bulk Import Sounds... [1984.44] Log: FullLocExportE=Full Loc Export... [1984.44] Log: ResliceFracturedMeshesE=Reslice Fractured Meshes [1984.44] Log: Prompt_AboutToBulkExportNItems_F=About to bulk export `~ items. Proceed? [1984.44] Log: Prompt_ExportToSinglePackage=Export each package to a single file? [1984.44] Log: Prompt_ExportGroupsAsSubDirs=Export groups to their own subdirectories? [1984.44] Log: Prompt_ExportLocBinaries=Would you like to export binary data as well? Choose Yes to export localized binaries such as .WAVs; choose No to export only the localized text files. [1984.44] Log: Prompt_ExportLocCompareAgainstDefaults=Only export localization for values that differ from their defaults? [1984.44] Log: Prompt_AboutToEditStartupPackage=`~ is a startup package. Startup packages are fully cooked and loaded when on consoles. ALL CONTENT IN THIS PACKAGE WILL ALWAYS USE MEMORY. Are you sure you want to save it? [1984.44] Log: ImportE=Import... [1984.44] Log: AddMover=Add Mover [1984.44] Log: MainBrushMenu_CSGAdd=CSG Add [1984.44] Log: MainBrushMenu_CSGSubtract=CSG Subtract [1984.44] Log: MainBrushMenu_CSGDeintersect=CSG Deintersect [1984.44] Log: MainBrushMenu_CSGIntersect=CSG Intersect [1984.44] Log: Subtract=Subtract [1984.44] Log: Add=Add [1984.44] Log: Fullscreen=Fullscreen [1984.44] Log: BrushMarkerPolys=Draw Builder Brush [1984.44] Log: TogglePrefabLock=Lock Prefabs from Selection [1984.44] Log: ViewportConfiguration=Viewport Configuration [1984.44] Log: OpenNewFloatingViewport=New Floating Viewport [1984.44] Log: OpenNewFloatingViewport_Perspective=Perspective [1984.44] Log: OpenNewFloatingViewport_Perspective_Desc=Opens a new detached perspective window that can be freely moved and resized. [1984.44] Log: OpenNewFloatingViewport_OrthoXY=Orthographic Top (XY) [1984.44] Log: OpenNewFloatingViewport_OrthoXY_Desc=Opens a new detached orthographic top (XY) window that can be freely moved and resized. [1984.44] Log: OpenNewFloatingViewport_OrthoXZ=Orthographic Side (XZ) [1984.44] Log: OpenNewFloatingViewport_OrthoXZ_Desc=Opens a new detached orthographic side (XZ) window that can be freely moved and resized. [1984.44] Log: OpenNewFloatingViewport_OrthoYZ=Orthographic Front (YZ) [1984.44] Log: OpenNewFloatingViewport_OrthoYZ_Desc=Opens a new detached orthographic front (YZ) window that can be freely moved and resized. [1984.44] Log: OpenNewFloatingViewport_Error=Failed while trying to create a new floating viewport window. [1984.44] Log: FloatingViewportWindowTitle_F=UnrealEd Floating Viewport `~ [1984.44] Log: ResizeTopAndBottomViewportsTogether=Resize Top And Bottom Viewports Together [1984.44] Log: ToolTip_ResizeTopAndBottomViewportsTogether=Locks the vertical sash so that the top and bottom viewports share the same width. [1984.44] Log: MainMenu_PanMovesCanvas=Drag Moves Canvas [1984.44] Log: MainMenu_PanMovesCanvas_ToolTip=Click and Drag will move the canvas. If off, it will move the camera. [1984.44] Log: MainMenu_CenterZoomAroundCursor=Center Zoom Around Cursor [1984.44] Log: MainMenu_CenterZoomAroundCursor_ToolTip=Zooming will be centered around the cursor. If off, it will center on the viewport's center. [1984.44] Log: MainMenu_Preferences=Preferences [1984.44] Log: MainMenu_Preferences_Language=Editor Language [1984.44] Log: MainMenu_UseWireframeHalos=Enable Wireframe Halos [1984.44] Log: MainMenu_UseWireframeHalos_Desc=Enable wireframe halo post-processing [1984.44] Log: MainMenu_AutoRestartReimportedFlashMovies=Apply Flash Movie Changes in Play In Editor [1984.44] Log: MainMenu_AutoReimportTextures=Auto-Reimport Textures [1984.44] Log: MainMenu_AutoReimportTextures_Desc=Automatically reimport textures when the source texture changes [1984.44] Log: RotationGrid=Rotation Grid [1984.44] Log: AutoSaveInterval=Autosave Interval [1984.44] Log: DragGrid=Drag Grid [1984.44] Log: WorldProperties=World Properties [1984.44] Log: ActorProperties=Actor Properties [1984.44] Log: BrowserWindows=Browser Windows [1984.44] Log: Generic=Generic [1984.44] Log: Level=Level [1984.44] Log: Level/Package=Level/Package [1984.44] Log: PercentageOfLightingTime=% Lighting Time [1984.44] Log: PercentageOfUnmappedTexels=% Unmapped Texels [1984.44] Log: UnmappedTexelsMemory=Unmapped Memory Cost (kB) [1984.44] Log: TotalTexelMemory=Total Texel Memory (kB) [1984.44] Log: LBI_TotalTexelMemoryLabel=Total Non-BSP Texel Mem: [1984.44] Log: LBI_TotalUnmappedTexelMemoryLabel=Total Non-BSP Unmapped Mem: [1984.44] Log: HasLightmapUVs=Has Lightmap UVs [1984.44] Log: NumLightMapLights=Num LightMap Lights [1984.44] Log: NumShadowMapLights=Num ShadowMap Lights [1984.44] Log: VertexShadowMap_Bytes=Vertex ShadowMap (Bytes) [1984.44] Log: VertexLightMap_Bytes=Vertex LightMap (Bytes) [1984.44] Log: TextureShadowMap_Bytes=Texture ShadowMap (Bytes) [1984.44] Log: TexutreLightMap_Bytes=Texture LightMap (Bytes) [1984.44] Log: StaticMesh=Static Mesh [1984.44] Log: MappingType=Current Type [1984.44] Log: StaticMeshLightingInfo=StaticMesh Lighting Info [1984.44] Log: ActorClasses=Actor Classes [1984.44] Log: ActorsSelected=`~ Actors Selected [1984.44] Log: ActorsClassSelected=`~ `~s Selected [1984.44] Log: StatusBarMouseWorldspacePosition=Mouse: (`~, `~, `~) [1984.44] Log: StatusBarWidgetPosition=Position: (`.2~, `.2~, `.2~) [1984.44] Log: StatusBarWidgetRotation=Rotation: (`.2~`~, `.2~`~, `.2~`~) [1984.44] Log: StatusBarWidgetScale=Scale: (`.2~`~, `.2~`~, `.2~`~) [1984.44] Log: StatusBarNoChange=( No Change ) [1984.44] Log: StatusBarCameraSpeed_F=Camera Speed: `.1~ [1984.44] Log: MainStatusBar_CurrentLevelGridVolumeF=Current Grid: `~ (Level: `~) [1984.44] Log: MainStatusBar_CurrentLevelF=Current Level: `~ [1984.44] Log: SelectNone=Select None [1984.44] Log: SelectBuilderBrush=Select Builder Brush [1984.44] Log: Copy=Copy [1984.44] Log: Cut=Cut [1984.44] Log: LevelViewportContext_Cut=Cut Ctrl+X [1984.44] Log: LevelViewportContext_Copy=Copy Ctrl+C [1984.44] Log: LevelViewportContext_Paste=Paste Ctrl+V [1984.44] Log: LevelViewportContext_PasteHere=Paste Here [1984.44] Log: PasteAsChild=Paste As Child [1984.44] Log: CopyA=Copy Ctrl-C [1984.44] Log: CutA=Cut Ctrl-X [1984.44] Log: PasteA=Paste Ctrl-V [1984.44] Log: PasteAsChildA=Paste As Child Ctrl-B [1984.44] Log: Scale=Scale [1984.44] Log: Rotate=Rotate [1984.44] Log: Translate=Translate [1984.44] Log: ShowWidget=Show Transform Widget [1984.44] Log: Exit=Exit [1984.44] Log: E&xit=E&xit [1984.44] Log: Recent=Recent [1984.44] Log: &Recent=&Recent [1984.44] Log: SaveAll=Save All [1984.44] Log: SaveAllWritable=Save All Writable [1984.44] Log: ForceSaveAll=Save All Levels (Force) [1984.44] Log: SaveA&ll=Save A&ll [1984.44] Log: Save&AsE=Save &As... [1984.44] Log: SaveAsE=Save As... [1984.44] Log: Save=Save [1984.44] Log: SaveCurrentLevel=Save Current Level [1984.44] Log: &SaveCurrentLevel=&Save Current Level [1984.44] Log: SaveAllLevels=Save All Levels [1984.44] Log: SaveLevelAs_PromptToRenameStreamingLevels_F=Would you like to update references to streaming levels and rename those as well? If you select Yes, references to streaming levels in `~ will be renamed to `~ (including Kismet level name references.) You should also do this for each of your streaming level maps. If you select No, the level will be saved with the specified name and no other changes will be made. [1984.44] Log: OpenE=Open... [1984.44] Log: OpenPackagesE=Open Packages... [1984.44] Log: GenericBrowser_OpenPackageDialogCaption=Open Package File [1984.44] Log: &OpenE=&Open... [1984.44] Log: IntoNewMapE=Into New Map... [1984.44] Log: IntoExistingMapE=Into Existing Map... [1984.44] Log: AllE=All... [1984.44] Log: SelectedOnlyE=Selected Only... [1984.44] Log: NavMeshOnlyE=Nav Mesh Only... [1984.44] Log: NavMeshSelectedOnlyE=Selected Nav Mesh Only... [1984.44] Log: CollisionsOnlyE=Collisions Only... [1984.44] Log: CollisionsSelectedOnlyE=Selected Actors Collisions Only... [1984.44] Log: AddsSolids=Select Add/Solid Brushes [1984.44] Log: Subtracts=Select Subtract Brushes [1984.44] Log: SemiSolids=Select Semi Solid Brushes [1984.44] Log: NonSolids=Select Non Solid Brushes [1984.44] Log: Select=Select [1984.44] Log: LevelViewportContext_SnapOriginToGrid=Snap Origin to Grid [1984.44] Log: LevelViewportContext_SnapVerticesToGrid=Snap Vertices to Grid [1984.44] Log: ConvertProcBuilding=Convert to ProcBuilding [1984.44] Log: ConvertStaticMesh=Convert to Static Mesh [1984.44] Log: AddVolumePopUp=Add Volume [1984.44] Log: SnapToFloor=Snap To Floor [1984.44] Log: AlignToFloor=Align To Floor [1984.44] Log: MoveActorToGrid=Snap Origin to Grid [1984.44] Log: Align=Align [1984.44] Log: LevelViewportContext_MoveCamerasToActor=Go to Actor Home [1984.44] Log: LevelViewportContext_LockActorMovement=Lock Actor Movement [1984.44] Log: SnapViewToActor=Snap View to Actor [1984.44] Log: LevelViewportContext_SelectAllActorsOfTypeF=Select All `~ Actors [1984.44] Log: LevelViewportContext_SelectAllActorsOfTypeFWithArchetype=Select All `~ Actors with Archetype `~ [1984.44] Log: LevelViewportContext_SelectAllBrushes=Select All Brushes [1984.44] Log: LevelViewportContext_SelectAllBrushesOfTypeF=Select All `~s [1984.44] Log: LevelViewportContext_SelectBasedActors=Select Attached Actors [1984.44] Log: SelectMatchingProcBuildingsByRuleset=Select Proc Buildings With This Ruleset [1984.44] Log: SelectMatchingStaticMeshesThisClass=Select Matching Static Meshes (This Class) [1984.44] Log: SelectMatchingStaticMeshesAllClasses=Select Matching Static Meshes (All Classes) [1984.44] Log: SelectMatchingSkeletalMeshesThisClass=Select Matching Skeletal Meshes (This Class) [1984.44] Log: SelectMatchingSkeletalMeshesAllClasses=Select Matching Skeletal Meshes (All Classes) [1984.44] Log: SelectAllWithMatchingMaterial=Select All With Matching Material [1984.44] Log: LevelViewportContext_SaveBrushAsCollision=Set Collision from Builder Brush... [1984.44] Log: ConvertKActorToStaticMesh=Convert KActor to StaticMeshActor [1984.44] Log: ConvertKActorToMover=Convert KActors to Mover [1984.44] Log: ConvertSplineLoftActorToDisSplineLoftActor=Convert to DisSplineLoftActor [1984.44] Log: ConvertSplineLoftActorToDisSplineLoftActor_KismetError=Some splines are referenced by Kismet and won't be converted, do you want to continue? [1984.44] Log: ConvertStaticMeshToKActor=Convert StaticMeshActor To KActor [1984.44] Log: ConvertStaticMeshToMover=Convert StaticMeshActor To Mover [1984.44] Log: ConvertStaticMeshToStaticMeshBasedOnExtremeContent=Convert StaticMeshActor To SM Based on ExtremeContent [1984.44] Log: ConvertStaticMeshToFSMA=Convert StaticMeshActor To Fractured [1984.44] Log: ConvertStaticMeshToFoliage=Convert StaticMeshActor To InteractiveFoliageActor [1984.44] Log: ConvertStaticMeshToNavMesh=Convert StaticMeshActor To NavMesh [1984.44] Log: ConvertStaticMeshToNavMesh_NoMeshAssignedToStaticMeshActor=Cannot convert the selected mesh '`~' to a NavMesh because it doesn't have a StaticMesh assigned. [1984.44] Log: ConvertStaticMeshToDisStaticMeshActor=Convert StaticMeshActor to DisStaticMeshActor [1984.44] Log: ConvertDisStaticMeshToStaticMeshActor=Convert DisStaticMeshActor to StaticMeshActor [1984.44] Log: ConvertFSMAToStaticMesh=Convert Fractured to StaticMeshActor [1984.44] Log: ConvertFoliageToStaticMesh=Convert InteractiveFoliageActor to StaticMeshActor [1984.44] Log: ConvertCollisionModelToBrush=Convert Collision Model To Brush [1984.44] Log: ConvertMoverToStaticMesh=Convert Mover To StaticMeshActor [1984.44] Log: ConvertMoverToKActor=Convert Mover To KActor [1984.44] Log: ChooseFracturedMesh=Choose Fractured Mesh [1984.44] Log: FracturedStaticMesh=FracturedStaticMesh [1984.44] Log: ConvertMenu=Convert [1984.44] Log: SelectMatchingSpeedTrees=Select Matching Speed Trees [1984.44] Log: CleanBSPMaterials=Clean BSP Materials [1984.44] Log: CleanBSPMaterialsReportF=Cleared `~ BSP material references. Check log window for further details. [1984.44] Log: AOE_EnterNewProfileName=Enter New Profile Name [1984.44] Log: AOE_ProfileName=Profile Name [1984.44] Log: AOE_NoProfileName=Invalid Profile Name [1984.44] Log: AOE_DuplicateProfileName=Profile with that name already exists. [1984.44] Log: AOE_DelAreYouSure=Are you sure you want to delete the profiel '`~'? [1984.44] Log: LightAffectsClassificationMenuEntry=Set What This Light Affects [1984.44] Log: ConvertLightToLightDynamicAffecting=Affecting Only Dynamic Objects [1984.44] Log: ConvertLightToLightStaticAffecting=Affecting Only Static Objects [1984.44] Log: ConvertLightToLightDynamicAndStaticAffecting=Affecting Both Dynamic and Static Objects [1984.44] Log: ConvertLights=Convert Light [1984.44] Log: ConvertingLights=Converting Lights [1984.44] Log: ConvertLightsToToggleable=Convert to Toggleable [1984.44] Log: ConvertLightsToMovable=Convert to Movable [1984.44] Log: ConvertLightsToDominant=Convert to Dominant [1984.44] Log: MainMenu_OpenStartupTip=Display Startup Tip... [1984.44] Log: MainMenu_OpenStartupTip_Desc=Displays the Startup Tip dialog window with helpful information about using the editor [1984.44] Log: StartupTipDialog_Title=Startup Tip [1984.44] Log: StartupTipDialog_StartupTip=Startup Tip [1984.44] Log: StartupTipDialog_ShowTipsAtStartup=Show tips at startup [1984.44] Log: StartupTipDialog_NextTip=Next Tip [1984.44] Log: BindEditorHotkeys=Configure Keyboard Shortcuts... [1984.44] Log: DlgBindHotkeys_Title=Configure Keyboard Shortcuts [1984.44] Log: NotBound=(Not Bound) [1984.44] Log: LoadConfig=Load Config [1984.44] Log: SaveConfig=Save Config [1984.44] Log: ResetToDefaults=Reset To Defaults [1984.44] Log: LoadKeyConfig=Load Key Configuration [1984.44] Log: SaveKeyConfig=Save Key Configuration [1984.44] Log: PressKeysToBind=Press hotkey combo to bind to (Escape Cancels) [1984.44] Log: KeyAlreadyBound=The key combination entered is already bound to a command: `~ If you continue, this command will be unbound. Continue binding? [1984.44] Log: AreYouSureYouWantDefaults=Are you sure you want to reset to defaults? [1984.44] Log: EmitterAutoPopulate=Auto-populate [1984.44] Log: EmitterReset=Reset [1984.44] Log: EmitterPopupMenu=Emitter [1984.44] Log: SplinePopupMenu=Spline [1984.44] Log: SplineBreakAllLinks=Break All Links [1984.44] Log: SplineConnect=Connect/Flip [1984.44] Log: SplineBreak=Break [1984.44] Log: SplineReverseAllDirections=Reverse All Directions [1984.44] Log: SplineSetStraightTangents=Set Straight Tangents [1984.44] Log: SplineSelectAllNode=Select All On Spline [1984.44] Log: SplineTestRoute=Test Route [1984.44] Log: SplineTestRouteFailed=Test Route Failed [1984.44] Log: Reset=Reset [1984.44] Log: BakePivot=Save Pivot to PrePivot [1984.44] Log: UnBakePivot=Reset PrePivot [1984.44] Log: MoveHere=Move Here [1984.44] Log: MoveHereSnapped=Move Here (snapped) [1984.44] Log: MoveCenterSelection=Move to Center of Selection [1984.44] Log: Pivot=Pivot [1984.44] Log: MirrorXAxis=Mirror X Axis [1984.44] Log: MirrorYAxis=Mirror Y Axis [1984.44] Log: MirrorZAxis=Mirror Z Axis [1984.44] Log: Transform=Transform [1984.44] Log: ApplyMaterial=Apply Material [1984.44] Log: ApplyMaterialF=Apply Material : `~ [1984.44] Log: PlanarWall=Planar Wall [1984.44] Log: PlanarFloor=Planar Floor [1984.44] Log: ExportAllScripts=Export All Scripts [1984.44] Log: NewFromFileE=New From File... [1984.44] Log: FullyLoadE=Fully Load [1984.44] Log: FullyLoadingPackages=Fully loading packages [1984.44] Log: NeedsToFullyLoadPackageF=Package `~ is not fully loaded. Do you want to fully load it? Not doing so will abort the '`~' operation. [1984.44] Log: SaveE=Save... [1984.44] Log: MakeCurrent=Make Current [1984.44] Log: LevelAlreadyExistsInWorld=A level with that name already exists in the world. [1984.44] Log: LevelBrowser_Properties=Edit Properties... [1984.44] Log: LevelBrowser_CurrentLevel=- CURRENT LEVEL - [1984.44] Log: LevelBrowser_CurrentLevelGridVolume=- CURRENT GRID - [1984.44] Log: ShowSelectedLevelsInSceneManager=Find in Scene Manager... [1984.44] Log: ShowSelectedLevelsInContentBrowser=Find in Content Browser... [1984.44] Log: ShowOnlySelectedLevels=Show Only Selected [1984.44] Log: ShowOnlyUnselectedLevels=Show Only Unselected [1984.44] Log: SaveSelectedLevels=Save [1984.44] Log: ShowSelectedLevels=Show [1984.44] Log: HideSelectedLevels=Hide [1984.44] Log: ShowAllLevels=Show All [1984.44] Log: HideAllLevels=Hide All [1984.44] Log: LockSelectedLevels=Lock Selected Levels [1984.44] Log: UnlockSelectedLevels=Unlock Selected Levels [1984.44] Log: LockAllLevels=Lock All [1984.44] Log: UnlockAllLevels=Unlock All [1984.44] Log: SelectAllLevels=Select All [1984.44] Log: DeselectAllLevels=Deselect All [1984.44] Log: SelectAllVisibleLevels=Select All Visible Levels [1984.44] Log: InvertLevelSelection=Invert Level Selection [1984.44] Log: SelectAllActors=Select All Actors [1984.44] Log: SelectionMode=Selection Mode [1984.44] Log: MoveSelectedActorsToCurrentLevel=Move Selected Actors to Current Level [1984.44] Log: MoveSelectedActorsToCurrentLevelGridVolume=Move Selected Actors to Current Level Grid Volume [1984.44] Log: SetStreamingVolumes=Set Streaming Volumes [1984.44] Log: AddStreamingVolumes=Add Streaming Volumes [1984.44] Log: ClearStreamingVolumes=Clear Streaming Volumes [1984.44] Log: ConfirmClearStreamingVolumesDlgMsg=Are you sure you want to clear streaming volumes? [1984.44] Log: SelectAssociatedStreamingVolumes=Select Associated Streaming Volumes [1984.44] Log: NoLevelsAssociatedWithStreamingVolume=No levels are associated with streaming volume. [1984.44] Log: LevelBrowser_KeywordDialog_Title=Level Keywords [1984.44] Log: LevelBrowser_KeywordDialog_Message=Selected Keywords to associate with the selected levels [1984.44] Log: LevelBrowser_AssignKeywords=Assign Keywords... [1984.44] Log: LevelBrowser_KeywordDialog_SaveKeywords=Save [1984.44] Log: LevelBrowser_KeywordDialog_SaveKeywords_Tooltop=Assigns keywords to selected levels [1984.44] Log: LevelBrowser_KeywordDialog_Cancel=Cancel [1984.44] Log: LevelBrowser_KeywordDialog_Cancel_Tooltip=Cancel the assignment of new keywords to selected levels [1984.44] Log: LevelBrowser_KeywordFilter_Title=Filter by keyword [1984.44] Log: LevelBrowser_KeywordFilter_UncheckAll=All Levels [1984.44] Log: LevelBrowser_KeywordFilter_NoFilterStringsButton=No keywords specified. Click for information. [1984.44] Log: LevelBrowser_KeywordFilter_NoFilterStringsDetail=Add [LevelBrowser.Keywords]"+Keywords=..." to DefaultEditor.ini to Filter Levels [1984.44] Log: LevelBrowser_KeywordFilter_ToggleFilterWindowVisibility=Toggle Filter Window [1984.44] Log: LevelBrowser_LevelVisible_Tooltip=Toggle Level Visibility [1984.44] Log: LevelBrowser_LockLevel_Tooltip=Lock Level [1984.44] Log: LevelBrowser_Menu_LevelMemorySizeData=Level Memory/Size Data [1984.44] Log: LevelBrowser_LightMapsMemory=Lightmaps [1984.44] Log: LevelBrowser_ShadowMapsMemory=Shadowmaps [1984.44] Log: LevelBrowser_RemovingDirtyLevelFromWorld=You are about to remove dirty levels from the world and your changes to these levels will be lost. Proceed? [1984.44] Log: LevelBrowser_MoveActorsToThisLevel=Move Selected Actors To This Level [1984.44] Log: LevelBrowser_MakeCurrentMoveActorsToThisLevel=Make Level Current & Move Selected Actors To It [1984.44] Log: Unload=Unload [1984.44] Log: UnloadE=Unload... [1984.44] Log: Load=Load [1984.44] Log: NewLevel=New Level... [1984.44] Log: NewLevelFromSelectedActors=New Level From Selected Actors [1984.44] Log: ImportLevelE=Add Existing Level... [1984.44] Log: RemoveLevelFromWorld=Remove Level From World [1984.44] Log: MergeVisibleLevels=Merge Levels into New Level [1984.44] Log: MergeVisibleLevelsPromptMessage=This operation will merge all levels into a single new level. Some of the levels are currently hidden. Discard the hidden levels? [1984.44] Log: MergeVisibleLevelsPromptKeepHidden=Keep Hidden [1984.44] Log: MergeVisibleLevelsPromptDiscardHidden=Discard Hidden [1984.44] Log: MergeVisibleLevelsPromptCancelMerge=Cancel Merge [1984.44] Log: LevelBrowserMenu_UpdateLevelsForAllActors=Update All Actors in Level Grids [1984.44] Log: LevelBrowserMenu_UpdateLevelsForAllActors_Help=Checks for any actors that reside in grid volume levels and moves them to the "best" level if necessary (based on spatial overlap, etc.) [1984.44] Log: LevelBrowserMenu_AutoUpdateLevelsForChangedActors=Auto-Update Actors in Level Grids [1984.44] Log: LevelBrowserMenu_AutoUpdateLevelsForChangedActors_Help=Toggles whether or not actors in grid volume levels are automatically moved to their "best" level after most operations [1984.44] Log: SelectStreamingMethod=Select Streaming Method [1984.44] Log: StreamingMethod:=Streaming Method: [1984.44] Log: CheckOut=Check Out [1984.44] Log: CheckInE=Check In... [1984.44] Log: Revert=Revert [1984.44] Log: AddE=Add... [1984.44] Log: RevisionHistoryE=Revision History... [1984.44] Log: MoveToTrashE=Move To Trash [1984.44] Log: SourceControl=Source Control [1984.44] Log: CopyReference=Copy Reference Ctrl+C [1984.44] Log: ExportFileE=Export to File... [1984.44] Log: ImportFileE=Import from File... [1984.44] Log: Warning_ImportFaceFXAnimSet=Importing will replace existing animations. Continue? [1984.44] Log: NameSuffix=Name Suffix [1984.44] Log: EnableNameSuffixQ=Name Suffix? [1984.44] Log: SavePackagesQ=Save Packages? [1984.44] Log: CheckoutPackagesQ=Checkout Packages? [1984.44] Log: References=References [1984.44] Log: CannotDeleteList=Cannot delete: `~ [1984.44] Log: CannotDuplicateList=Cannot duplicate object: '`~' `~ [1984.44] Log: OverwriteDuplicates=The following assets already exist. Overwrite these objects? `~ [1984.44] Log: DeleteWithReferences=Delete With References [1984.44] Log: ReplaceExistingObjectInPackage_F=An object [`~] of class [`~] already exists in package [`~]. Do you want to replace the existing object? If you click 'Yes', the existing object will be deleted. Otherwise, click 'No' and choose a unique name for your new object. [1984.44] Log: TexturePackage=Texture Package [1984.44] Log: TextureGroup=Texture Group [1984.44] Log: TargetPackage=Target Package [1984.44] Log: ClassMoveInfoAlreadyExistsQ=Relocation information for class '`~' already exists. Replace? [1984.44] Log: CreateClassMoveInfo=Create Class Relocation Info [1984.44] Log: TargetGroup=Target Group [1984.44] Log: ClassRelocation=Class Relocation [1984.44] Log: MoveWithReferences=Move/Rename Objects [1984.44] Log: ShowReferences=Show Referenced Assets [1984.44] Log: DuplicateWithReferences=Copy Objects [1984.44] Log: Search_FindPrev=Find Previous [1984.44] Log: Search_FindNext=Find Next [1984.44] Log: PropertiesE=Properties... [1984.44] Log: PropertyWindow_ToggleFavoritesWindow=Toggle Favorties Window Visibility [1984.44] Log: PropertyWindow_CancelSearch=Cancel Search [1984.44] Log: PropertyWindow_ResetToDefault=Reset To Default [1984.44] Log: PropertyWindow_CopySelectedProperties=Copy Selected Properties to Clipboard [1984.44] Log: PropertyWindow_PasteProperties=Paste Properties from Clipboard [1984.44] Log: PropertyWindow_SearchFor=Type here to search [1984.44] Log: PropertyWindow_LockSelectedActorsQ=Lock Selected Actors [1984.44] Log: PropertyWindow_Options=Options [1984.44] Log: PropertyWindow_CopyToClipboard=Copy To Clipboard [1984.44] Log: PropertyWindow_CompleteCopyToClipboard=Complete Copy To Clipboard (Contains editline objects) [1984.44] Log: PropertyWindow_ExpandAllCategories=Expand All Categories [1984.44] Log: PropertyWindow_CollapseAllCategories=Collapse All Categories [1984.44] Log: PropertyWindow_ShowAllPropertyItemButtons=Show All Property Item Buttons [1984.44] Log: PropertyWindow_ToolTip_ShowAllPropertyItemButtons=Toggles whether or not items within a property window show their available action buttons regardless of selection state. [1984.44] Log: PropertyWindow_UseScriptDefinedOrder=Use Script-Defined Order [1984.44] Log: PropertyWindow_ShowFriendlyPropertyNames=Show Friendly Property Names [1984.44] Log: PropertyWindow_ToolTip_ShowFriendlyPropertyNames=Toggles whether or not display space delimited, friendlier names or use the properties default name. [1984.44] Log: PropertyWindow_ShowModifiedProperties=Show Only Modified Properties [1984.44] Log: PropertyWindow_ToolTip_ShowModifiedProperties=Toggle a filter within all property windows for displaying properties that have been modified. [1984.44] Log: PropertyWindow_ShowDifferingProperties=Show Only Differing Properties [1984.44] Log: PropertyWindow_ToolTip_ShowDifferingProperties=When multiple objects are selected, shows only properties where they differ. [1984.44] Log: PropertyWindow_Error_ArrayClampInvalidInMultiSelect=Array Clamping isn't supported in multi-select (Param Name: `~) [1984.44] Log: PropertyWindow_Error_ArrayClampPropertyIsNotAnArray=The property (`~) passed for array clamping use is not an array. Clamp will only ensure greater than zero. [1984.44] Log: PropertyWindow_Error_ArrayClampPropertyNotFound=The property (`~) passed for array clamping was not found. Clamp will only ensure greater than zero. [1984.44] Log: CreateStaticTextureE=Create Static Texture... [1984.44] Log: TextureViewer=Texture Viewer [1984.44] Log: GenericBrowserContext_SimplifyMesh=Simplify Mesh for Level... [1984.44] Log: GenericBrowserContext_ResimplifyMesh=Resimplify Mesh... [1984.44] Log: SoundNodeWavePreview=Sound Quality Previewer [1984.44] Log: GenerateBankDefinitionFile=Generate SoundBanks... [1984.44] Log: LoadBank=Load Bank [1984.44] Log: UnloadBank=Unload Bank [1984.44] Log: ClearBanks=Unload All Banks [1984.44] Log: LoadInitBank=Load Init Bank [1984.44] Log: RefreshAllBanks=Reload All Banks [1984.44] Log: SoundCueEditor=Sound Cue Editor [1984.44] Log: SoundCueEditorPaste=Sound Cue Editor: Paste [1984.44] Log: PhysicsAssetEditor=Physics Asset Editor (PhAT) [1984.44] Log: CreateNewPhysicsAsset=Create New Physics Asset [1984.44] Log: CreateNewFaceFXAsset=Create New FaceFX Asset [1984.44] Log: FaceFXStudio=FaceFX Studio [1984.44] Log: ImportFromFXA=Import from .FXA... [1984.44] Log: ExportToFXA=Export to .FXA... [1984.44] Log: CreateFaceFXAnimSet=Create New FaceFX AnimSet... [1984.44] Log: EditorCascade=Editor (UnrealCascade) [1984.44] Log: ParticleCopyParameters=Copy parameters to clipboard [1984.44] Log: EditorLensFlare=LensFlare Editor [1984.44] Log: AnimTreeEditor=AnimTree Editor [1984.44] Log: PostProcessEditor=PostProcess Editor [1984.44] Log: LvlToggleVis=Visibility [1984.44] Log: LvlToggleBoundingBox=Bounding Box [1984.44] Log: LvlMakeCurrent=Make Current [1984.44] Log: ActorBrowser_ViewMenu=Actor Classes [1984.44] Log: LevelBrowser_ViewMenu=Level [1984.44] Log: GenericBrowser_ViewMenu=Generic [1984.44] Log: SceneManager_Focus=Focus on Selected Actor [1984.44] Log: AutoFocus=Auto Focus? [1984.44] Log: AutoSelect=Auto Select? [1984.44] Log: ShowBrushes=Show Brushes? [1984.44] Log: SceneManager_FilterT=Filter Type [1984.44] Log: SceneManager_FilterQ=Filter Text [1984.44] Log: ReferencedAssetBrowser_ViewMenu=Referenced Assets [1984.44] Log: LogBrowser_ViewMenu=Log [1984.44] Log: PrimitiveStatsBrowser_ViewMenu=Primitive Stats [1984.44] Log: GroupBrowser_ViewMenu=Groups [1984.44] Log: TerrainBrowser_ViewMenu=Terrain [1984.44] Log: ActorBrowser_ToolTip=Show the actor classes browser [1984.44] Log: LevelBrowser_ToolTip=Show the level browser [1984.44] Log: GenericBrowser_ToolTip=Show the Generic Browser [1984.44] Log: ReferencedAssetBrowser_ToolTip=Show the referenced assets browser [1984.44] Log: LogBrowser_ToolTip=Show the log browser [1984.44] Log: PrimitiveStatsBrowser_ToolTip=Show the primitive stats browser [1984.44] Log: GroupBrowser_ToolTip=Show the group browser [1984.44] Log: TerrainBrowser_ToolTip=Show the terrain browser [1984.44] Log: SceneManager_ToolTip=Show the scene manager browser [1984.44] Log: ViewSource=View Source Code [1984.44] Log: TaskBrowser_TaskListColumnName_Number=Number [1984.44] Log: TaskBrowser_TaskListColumnName_AssignedTo=Assigned To [1984.44] Log: TaskBrowser_TaskListColumnName_Name=Summary [1984.44] Log: TaskBrowser_TaskListColumnName_Priority=Priority [1984.44] Log: TaskBrowser_TaskListColumnName_Status=Status [1984.44] Log: TaskBrowser_TaskListColumnName_CreatedBy=Created By [1984.44] Log: TaskBrowser_ServerStatus_FailedToInit=Failed to initialize. No task database providers are available. [1984.44] Log: TaskBrowser_ServerStatus_ReadyToConnect=Not connected. Click the Connect button to login to the task database. [1984.44] Log: TaskBrowser_ServerStatus_Connecting=Connecting to server and logging in... [1984.44] Log: TaskBrowser_ServerStatus_Connected=Connected to the task database. [1984.44] Log: TaskBrowser_ServerStatus_ConnectionFailed=Failed to connect to the task database. Click the Connect button to try again. [1984.44] Log: TaskBrowser_ServerStatus_Disconnecting=Disconnecting... [1984.44] Log: TaskBrowser_ServerStatus_QueryingFilters=Retrieving filters... [1984.44] Log: TaskBrowser_ServerStatus_QueryingTasks=Retrieving task list from server... [1984.44] Log: TaskBrowser_ServerStatus_QueryingTaskDetails=Retrieving task information... [1984.44] Log: TaskBrowser_ServerStatus_MarkingTaskComplete=Marking task as fixed... [1984.44] Log: TaskBrowser_FixButtonLabel=Mark Complete... [1984.44] Log: TaskBrowser_RefreshButtonLabel=Refresh View [1984.44] Log: TaskBrowser_ConnectButtonLabel=Connect [1984.44] Log: TaskBrowser_DisconnectButtonLabel=Disconnect [1984.44] Log: TaskBrowser_SettingsButtonLabel=Settings... [1984.44] Log: TaskBrowser_DatabaseFilterLabel=Database filter [1984.44] Log: TaskBrowser_DisplayFilterLabel=Display [1984.44] Log: TaskBrowser_FilterOnlyOpenLabel=Only open [1984.44] Log: TaskBrowser_FilterAssignedToMeLabel=Assigned to me [1984.44] Log: TaskBrowser_FilterCreatedByMeLabel=Created by me [1984.44] Log: TaskBrowser_FilterCurrentMapLabel=Current map [1984.44] Log: TaskBrowser_WaitingForDescription= (Downloading task details from server. Please wait...) [1984.44] Log: TaskBrowser_Error_NeedValidConnectionSettings=In order for the Task Browser to connect to the database server, you'll need to supply valid settings for the server name/port, user name and password, as well as the project (database) name to connect to. If you're not sure what settings to use then please ask a system administrator, or check the similar settings in desktop task management application's configuration. [1984.44] Log: TaskBrowser_Error_StartingConnect=The Task Browser encountered an uncommon error while trying to connect to the database. Please adjust your connection settings using the Settings button at the bottom of the Task Browser and try again by clicking Connect. [1984.44] Log: TaskBrowser_Error_StartingDisconnect=The Task Browser encountered an uncommon error while trying to disconnect from the database. [1984.44] Log: TaskBrowser_Error_StartingFilterQuery=The Task Browser encountered an uncommon error while trying to query a list of filters from the database. [1984.44] Log: TaskBrowser_Error_StartingMarkAsComplete=The Task Browser encountered an uncommon error while trying to mark a task as complete. [1984.44] Log: TaskBrowser_Error_StartingQueryTasks=The Task Browser encountered an uncommon error while trying to query a list of tasks. [1984.44] Log: TaskBrowser_Error_StartingQueryTaskDetails=The Task Browser encountered an uncommon error while trying to query details about a task. [1984.44] Log: TaskBrowser_Error_ConnectFailed_F=The Task Browser was unable to connect to the task database server. The following error message was reported: `~ Please adjust your connection settings using the Settings button at the bottom of the Task Browser and try again by clicking Connect. [1984.44] Log: TaskBrowser_Error_DisconnectFailed_F=The Task Browser was unable to disconnect to the task database server. The following error message was reported: `~ [1984.44] Log: TaskBrowser_Error_QueryFiltersFailed_F=The Task Browser encountered an error while querying a list of filters from the server. The following error message was reported: `~ [1984.44] Log: TaskBrowser_Error_QueryTasksFailed_F=The Task Browser encountered an error while querying a list of filtered tasks from the server. The following error message was reported: `~ [1984.44] Log: TaskBrowser_Error_QueryTaskDetailsFailed_F=The Task Browser encountered an error while querying details about a specific task from the server. The following error message was reported: `~ [1984.44] Log: TaskBrowser_Error_MarkCompleteFailed_F=The Task Browser was unable to mark the specified task(s) as completed. The following error message was reported: `~ [1984.44] Log: TaskBrowser_Error_NeedValidDataToMarkComplete=Sorry, the task cannot be marked as complete until you've entered valid information for all of the fields. Please complete the form before pressing the OK button. [1984.44] Log: TaskBrowserConfig_DialogCaption=Task Browser Settings [1984.44] Log: TaskBrowserConfig_OKButton=OK [1984.44] Log: TaskBrowserConfig_CancelButton=Cancel [1984.44] Log: TaskBrowserConfig_ConnectionSettingsLabel=Connection [1984.44] Log: TaskBrowserConfig_PreferencesLabel=Preferences [1984.44] Log: TaskBrowserConfig_ServerNameLabel=Server [1984.44] Log: TaskBrowserConfig_ServerPortLabel=Port [1984.44] Log: TaskBrowserConfig_UserNameLabel=Login [1984.44] Log: TaskBrowserConfig_PasswordLabel=Password [1984.44] Log: TaskBrowserConfig_ProjectName=Project name [1984.44] Log: TaskBrowserConfig_AutoConnectAtStartupLabel=Auto connect at startup [1984.44] Log: TaskBrowserCompleteTask_DialogCaption=Mark Task Complete [1984.44] Log: TaskBrowserCompleteTask_OKButton=OK [1984.44] Log: TaskBrowserCompleteTask_CancelButton=Cancel [1984.44] Log: TaskBrowserCompleteTask_ResolutionTypeLabel=Resolution [1984.44] Log: TaskBrowserCompleteTask_CommentsLabel=Comments [1984.44] Log: TaskBrowserCompleteTask_ChangelistNumberLabel=Changelist [1984.44] Log: TaskBrowserCompleteTask_HoursToCompleteLabel=Time to complete (hours) [1984.44] Log: FixedKismetParentSequences=`~ incorrect ParentSequence pointers found and fixed. (see log for details) [1984.44] Log: DetailMode=Detail Mode [1984.44] Log: SetDetailMode=Set Detail Mode [1984.44] Log: Low=Low [1984.44] Log: Medium=Medium [1984.44] Log: High=High [1984.44] Log: CollectionHelper_NotInitialized=Collection Helper is not initialized. [1984.44] Log: CollectionHelper_ReadOnly=Collection Helper unable to access database. [1984.44] Log: CollectionHelper_ClearCollectionFailed=Collection Helper failed to destroy collection `~. [1984.44] Log: CollectionHelper_CreateCollectionFailed=Collection Helper failed to create collection `~. [1984.44] Log: CollectionHelper_AddAssetsFailed=Collection Helper failed to add assets to collection `~. [1984.44] Log: CollectionHelper_RemoveAssetsFailed=Collection Helper failed to remove assets from collection `~. [1984.44] Log: CollectionHelper_QueryCollectionFailed=Collection Helper failed to query assets for collection `~. [1984.44] Log: CollectionHelper_SetCollectionClearFailed=Collection Helper failed to clear assets for collection `~. [1984.44] Log: Error_MaterialEditor_CantPreviewOnSkelMesh=Can't preview on the specified skeletal mesh because the material has not been compiled with bUsedWithSkeletalMesh. [1984.44] Log: BlockingVolumeCreation=Create Blocking Volume [1984.44] Log: BlockingVolumeBBox=Bounding Box [1984.44] Log: BlockingVolumeConvexHeavy=Heavy Convex Volume [1984.44] Log: BlockingVolumeConvexNormal=Normal Convex Volume [1984.44] Log: BlockingVolumeConvexLight=Light Convex Volume [1984.44] Log: BlockingVolumeConvexRough=Rough Convex Volume [1984.44] Log: BlockingVolumeColumnX=Column (X Axis) [1984.44] Log: BlockingVolumeColumnY=Column (Y Axis) [1984.44] Log: BlockingVolumeColumnZ=Column (Z Axis) [1984.44] Log: BlockingVolumeAutoConvex=Auto Convex Collision... [1984.44] Log: Error_FileDoesNotExist=File does not exist : '`~'. It will be removed from the MRU list. [1984.44] Log: Error_FindPropertyWindowFailed=FindPropertyWindow failed [1984.44] Log: Error_FailedToBeginTransaction=UNREALCASCADE: Failed to begin transaction - [1984.44] Log: Error_FailedToEndTransaction=UNREALCASCADE: Failed to end transaction - [1984.44] Log: Error_TypeDataModuleAlreadyPresent=A TypeData module is already present. Please remove it first. [1984.44] Log: Error_EventGeneratorModuleAlreadyPresent=An EventGenerator module is already present. Please remove it first. [1984.44] Log: Error_DynamicParameterModuleAlreadyPresent=A DynamicParameter module is already present. Please remove it first. [1984.44] Log: Error_MustSelectEmitter=You must select an emitter [1984.44] Log: Error_ModuleCanOnlyBeUsedInEmitterOnce=A Module can only be used in each Emitter once. [1984.44] Log: Error_NoEmitterSelectedForExport=No emitter selected for export [1984.44] Log: Error_FailedToCopy=Failed to copy `~ to `~ [1984.44] Log: Error_SelectedEmitterMustContainModule=The selected emitter must contain the selected module for deletion [1984.44] Log: Error_MoreEmitterTypesThanSlots=ERROR! There are more emitter types than available menu slots! [1984.44] Log: Error_TriedToExecDeprecatedCmd=Tried to executed deprecated command: `~ [1984.44] Log: Error_CouldntFindSMForAnimSet=Could not find SkeletalMesh to play this AnimSet on. [1984.44] Log: Error_AnimTreeAlreadyBeingEdited=AnimTree is already being edited. [1984.44] Log: Error_PBRulesetAlreadyBeingEdited=Ruleset is already being edited. [1984.44] Log: Error_PBLoopDetected=Cannot create connection - will result in a loop. [1984.44] Log: Error_FailedToCreatePhysAssetFromSM=Failed to create Physics Asset '`~' from Skeletal Mesh '`~'. [1984.44] Log: Error_FailedToCreateNewPhysAsset=Failed to create new Physics Asset. [1984.44] Log: Error_FailedToCreateNewAnimSetAsset=Failed to create new AnimSet Asset. [1984.44] Log: Error_PhysicsAssetHasNoSkelMesh=Physics Asset has no default SkeletalMesh assigned - cannot open. [1984.44] Log: Error_GroupAlreadyAssocWithActor=There is already a Group associated with this Actor. [1984.44] Log: Error_ActorNotInSequenceLevel=Actor is not in the same Level as the UnrealMatinee's UnrealKismet Sequence. [1984.44] Log: Error_OnlyOneTrackTypePerGroup=Only allowed one of this track type per group. [1984.44] Log: Error_PropertyAlreadyControlled=Already a FloatProp track controlling this property. [1984.44] Log: Error_NoAnimChannelsLeft=This Actor Has No AnimControl Channels Left. [1984.44] Log: Error_HighlightNonZeroLength=You must highlight a non-zero length section before stretching it. [1984.44] Log: Error_NoActorForThisGroup=No Actor for this group [1984.44] Log: Error_NameAlreadyExists=Name already exists - please choose a unique name for this Group. [1984.44] Log: Error_PackageNameExists=A package with that name already exists. Please choose another name. [1984.44] Log: Error_EventNameInUse=Sorry - Event name already in use. [1984.44] Log: Error_MatineeActionMustHaveData=UnrealMatinee action must have UnrealMatinee Data attached before being edited. [1984.44] Log: Error_MustSpecifyValidSeqName=Must specify valid sequence name and package. [1984.44] Log: Error_ExpressionHasRefs=Expression has references. Cannot delete. [1984.44] Log: Error_BodySetupWithNoPrimitives=Body Setup with No Primitives! [1984.44] Log: Error_CanOnlyWeldParentChildPairs=You can only weld parent/child pairs. [1984.44] Log: Error_CantMakeNewBonePhysical=You cannot make a new bone physical if it has physical children. [1984.44] Log: Error_OnlyAddSoundNodeWaveOnce=Can only add a particular SoundNodeWave to a SoundCue once. [1984.44] Log: Error_MustSelectActorsToCreateGroup=You must have some actors selected to create a new group. [1984.44] Log: Error_RenameFailedGroupAlreadyExists=Group already exists; enter another name. [1984.44] Log: Error_CantSaveMapViaGB=Can't save map files via the browser. Not saving '`~'. [1984.44] Log: Error_CantSaveMapViaCascade=Can't save map files via UnrealCascade. Not saving '`~'. [1984.44] Log: Error_CouldntSavePackage=Couldn't save package. Check log window for further details. [1984.44] Log: Error_InvalidInput=Invalid input. [1984.44] Log: Error_ObjectNameAlreadyExists=An object named '`~' already exists. (If you renamed a Prefab there may be other objects causing the name conflict, like one of the archetypes.) [1984.44] Log: Error_ObjectNameIsIllegal=The object name '`~' contains illegal characters. [1984.44] Log: Error_CouldntRenameObjectF=Couldn't rename '`~'. [1984.44] Log: Error_CouldntWriteToFile=Couldn't write to file. Maybe file is read-only? [1984.44] Log: Error_CouldntWriteToFile_F=Couldn't write to file '`~'. Maybe file is read-only? [1984.44] Log: Error_PackageStatusChanged=Package can't be checked out - status has changed! [1984.44] Log: Error_CouldNotCreateActor=Could not create Actor. [1984.44] Log: Error_CouldNotCreateActor_NoAssetAssigned=No valid asset was specified. [1984.44] Log: Error_CouldNotCreateActor_NoDestructibleAsset=No destructible asset was specified. [1984.44] Log: Error_CouldNotCreateActor_NoPhysXDestructible=No PhysX destructible asset was specified. [1984.44] Log: Error_CouldNotCreateActor_FromAssetOnly=Could not create actor from asset. [1984.44] Log: Error_CouldNotCreateActor_NoStaticMesh=No static mesh was specified. [1984.44] Log: Error_CouldNotCreateActor_AlreadyADominantDirectionalLight=Can't create dominant directional light, there's already one in the level. There can only be one dominant directional light. [1984.44] Log: Error_CouldNotCreateActor_NoSkellMesh=No skeletal mesh was specified. [1984.44] Log: Error_CouldNotCreateActor_NoRigidBodySetup=No rigid body setup on the specified static mesh. [1984.44] Log: Error_CouldNotCreateActor_NoParticleSystem=No particle system specified. [1984.44] Log: Error_CouldNotCreateActor_NoPhysicsAsset=No physics asset was specified. [1984.44] Log: Error_CouldNotCreateActor_NoNavigationPoints=No navigation points were found. [1984.44] Log: Error_CouldNotCreateActor_NoSoundCue=No sound cue was specified. [1984.44] Log: Error_CouldNotCreateActor_NoSoundWave=No sound wave was specified. [1984.44] Log: Error_CouldNotCreateActor_NoMaterial=No material was specified. [1984.44] Log: Error_CouldNotCreateActor_NoDecalMaterial=No decal material was specified (if a material is selected, make sure 'Used With Decals' is set on it). [1984.44] Log: Error_CouldNotCreateActor_NoArchetype=No archetype was specified. [1984.44] Log: Error_CouldNotCreateActor_NoLensFlare=No lens flare was specified. [1984.44] Log: Error_CouldNotCreateActor_FractureStaticMesh=Using standard static mesh factory to create a fractured static mesh is not allowed. [1984.44] Log: Error_CouldNotCreateActor_SelectedItemIsNotFogVolumeMaterial=No fog volume material was specified (if a material is selected, make sure 'Used with Fog Volumes' is set on it). [1984.44] Log: Error_ASEImportVertexPercentageWarning=Generated/imported vertex count ratio (`~/`~) exceeds expected percentage (`~ expected). [1984.44] Log: Error_NewStaticMeshHasBadLightMapUVSet_F=Warning: The light map UV set for static mesh [`~] appears to have layout problems. Either the triangle UVs are overlapping one another or the UV are out of bounds (0.0 - 1.0 range.) [1984.44] Log: Message_ASEImportVertexPercentageResults=Generated `~ vertices from `~ imported (`~ increase). [1984.44] Log: Error_MapExtUndefined=MapExt needs to be defined in .ini! [1984.44] Log: Error_PIEObjectStillReferenced=Object '`~' from PIE level still referenced. Shortest route from root: `~ [1984.44] Log: Error_FailedCreateEditorPreviewWorld=Failed to create editor preview world. [1984.44] Log: Error_CouldntSpawnPlayer=Couldn't spawn player: `~ [1984.44] Log: Error_48=ASE Importer Error : Did you forget to include geometry AND materials in the export? Faces : `~, Texture Coordinates : `~ [1984.44] Log: Error_49=ASE Importer Warning : This object has no material reference (current texture will be applied to object). [1984.44] Log: Error_InUse=`~ is in use. Running the editor with '-NoLoadStartupPackages' may help if the object is loaded at startup. `~ [1984.44] Log: Error_SelectOneActor=Please select just one Actor with a StaticMesh. [1984.44] Log: Error_NoActorWithStaticMesh=No Actor found with a StaticMesh. [1984.44] Log: Error_FilenameContainsSpaces=The filename you specified has one or more spaces in it. Unreal filenames cannot contain spaces. [1984.44] Log: Error_Couldn'tSpawnActor=Couldn't spawn actor. Please check the log. [1984.44] Log: Error_Modifier=Modifier (`~) : `~ [1984.44] Log: Error_NotEnoughClipMarkers=You haven't placed enough clip markers to perform this operation. [1984.44] Log: Error_BrushClipViewportNotOrthographic=The focus needs to be in an orthographic viewport for brush clipping to work. [1984.44] Log: Error_ClipUnableToComputeNormal=Unable to compute normal for brush clip! [1984.44] Log: Error_RequiresTwoSelectedVertices=Requires 2 selected vertices. [1984.44] Log: Error_SelectedVerticesMustBelongToSamePoly=The selected vertices must belong to the same polygon. [1984.44] Log: Error_SelectedEdgeMustBelongToSelectedPoly=The edge used for splitting must be part of the selected polygon. [1984.44] Log: Error_SelectedVerticesMustBelongToSelectedPoly=The vertices used for splitting must be part of the selected polygon. [1984.44] Log: Error_SelectedEdgesMustBelongToSamePoly=The selected edges must belong to the same polygon. [1984.44] Log: Error_PolygonsOnEdgeToTurnMustBeTriangles=The polygons on each side of the edge you want to turn must be triangles. [1984.44] Log: Error_ErrorOpeningAnimFile=Error opening animation file `~ [1984.44] Log: Error_ErrorReadingAnimFile=Error reading animation file `~ [1984.44] Log: Error_DuplicateBoneName=Error, Could not import `~. Duplicate bone name found ('`~'). Each bone must have a unique name. [1984.44] Log: Error_CouldNotFindTrack=Could not find needed track (`~) for this AnimSet. Would you like to use the selected SkeletalMesh reference pose to create the track? [1984.44] Log: Error_CouldNotFindFbxTrack=Could not find needed track (`~) for this AnimSet. Import failed. [1984.44] Log: Error_CouldNotFindPatchBone=Could not find bone (`~) in selected SkeletalMesh to patch animation from. Import failed. Maybe delete Track from AnimSet? [1984.44] Log: Error_ExtraInfoInAnimFile=Extra track (`~) found in animation file but not in AnimSet. Would you like to add this track to all existing animations using the selected SkeletalMesh reference pose? [1984.44] Log: Error_ASEImporterError=ASE Importer Error : Did you forget to include geometry AND materials in the export? Faces : `~, Texture Coordinates(channel `~) : `~ [1984.44] Log: Error_ObjectHasNoMaterialRef=Importer Warning : This object has no material reference (default texture will be applied to object). [1984.44] Log: Error_UnknownInterpolationType=Unknown Interpolation Type! [1984.44] Log: Error_MultipleInterpsReferToSameActor=Multiple SeqAct_Interps refer to the same Actor (`~) for path building. [1984.44] Log: Error_InvalidCursorPosition=Invalid cursor position [1984.44] Log: Error_ExpectingDigitGotCharacter=Expecting digit, got character `~ [1984.44] Log: Error_PackageFileNotSpecified=Package file not specified [1984.44] Log: Error_ObjectNameNotSpecified=Object name not specified [1984.44] Log: Error_FailedToLoadPackage=Couldn't load package `~ [1984.44] Log: Error_ExporterNotSpecified=Exporter not specified [1984.44] Log: Error_FileExtensionNotSpecified=File extension not specified [1984.44] Log: Error_FailedToMakeDirectory=Failed to make directory `~ [1984.44] Log: Error_CantExportNameToFile=Can't export `~ to file `~ [1984.44] Log: Error_ParentAndChildAreUnlinked=CleanupNodes: Parent and child are unlinked [1984.44] Log: Error_FilterLeafBadLocs=FilterLeaf: Bad Locs [1984.44] Log: Error_MissingLBraceAfterCpptext=`~: Missing '{' after cpptext. [1984.44] Log: Error_FailedToFindClosingComment=Failed to find closing '*/' [1984.44] Log: Error_CantFindEditPackage=Can't find edit package '`~' [1984.44] Log: Error_ScriptClassSizeMismatch=C++/ Script class size mismatch [1984.44] Log: Error_FailedToFindTool=FEdMode::FindTool failed to find tool `~ [1984.44] Log: Error_ViewportNotNULL=Viewport != NULL in FEditorLevelViewportClient destructor. [1984.44] Log: Error_NumTrianglesInvalid=Triangles(i).NumUVs invalid for `~! [1984.44] Log: Error_ActorComponentDestroyedWithoutRemoval=Actor component destroyed without being removed from the scene: `~ [1984.44] Log: Error_FailedLoadingMips=Failed loading mips for texture `~ [1984.44] Log: Error_SplitWithPlaneVertexOverflow=FPoly::SplitWithPlane: Vertex overflow [1984.44] Log: Error_SplitInHalfVertices=FPoly::SplitInHalf: `~ Vertices [1984.44] Log: Error_FinalizeNormalizationFailed=FPoly::Finalize: Normalization failed, verts=`~, size=`~ [1984.44] Log: Error_BoolPropertyAlreadyControlled=Already a BoolProp track controlling this property. [1984.44] Log: Error_VectorPropertyAlreadyControlled=Already a VectorProp track controlling this property. [1984.44] Log: Error_NoActorForFaceFXTrack=No Actor found to obtain list of FaceFX animations from. [1984.44] Log: Error_NoFaceFXSequencesFound=Could not find FaceFX animations from Actor. [1984.44] Log: Error_AnimTreeLoopDetected=This connection would form a loop in your AnimTree, which is not allowed. [1984.44] Log: Error_ImportFailed=Import failed. [1984.44] Log: Error_ImportFailed_f=Import failed for `~ [1984.44] Log: Error_ParseFBXFailed=Failed to parse FBX file: `~ [1984.44] Log: Error_CollisionModelImportFailed=Collision model import failed due to a polygon or set of coplanar polygons with too many vertices or an unclosed collision volume. Please correct your collision model. [1984.44] Log: Error_PhysicalMaterialCycleInHierarchy=Setting the parent to that PhysicalMaterial would cause a cycle in the hierarchy. It has not been set. [1984.44] Log: Error_ActorConversionLevelMismatch=Actor was converted into a different level. [1984.44] Log: Error_MaterialEditorFogVolumeMaterialNotSetup=To be used with Fog Volumes the material must have an emissive input and then be marked with bUsedWithFogVolumes. [1984.44] Log: Error_FracturedStaticMeshInvalidStaticMesh=Couldn't set StaticMesh, the selected asset is not a FracturedStaticMesh. [1984.44] Log: Error_NoFilesInDirectory=No files exist in directory `~. [1984.44] Log: Error_InvalidMoveOfLocalizedObject=Attempting to move localized sound `~ into non localized package or package with different localization. [1984.44] Log: Exporter_Error_SourceDataUnavailable=No source data available for some objects. See the log for details. [1984.44] Log: Prompt_1=Are you sure you want to completely reset the selected AnimSet? [1984.44] Log: Prompt_2=An AnimSequence with that name (`~) already exists in this AnimSet. Do you want to replace it? [1984.44] Log: Prompt_3=Are you sure you want to delete the selected AnimSequence(s) (`~)? [1984.44] Log: Prompt_4=`~ support coming soon. [1984.44] Log: Prompt_5=No selected module! [1984.44] Log: Prompt_6=Duplicate Module on Same Emitter? [1984.44] Log: Prompt_7=3DDrawMode Options Menu! [1984.44] Log: Prompt_8=Static Mesh already has a collision model. Do you want to replace it? [1984.44] Log: Prompt_9=Static Mesh already has physics collision geometry. Are you sure you want replace it? [1984.44] Log: Prompt_10=Could not create geometry. [1984.44] Log: InterpEd_DeleteSelectedFolder=Are you sure you want to delete folder (`~)? Any groups that are attached to this folder will be detached first (but not deleted)! [1984.44] Log: Prompt_12=This will completely replace the current asset. Are you sure? [1984.44] Log: Prompt_13=This will completely replace the current bone collision. Are you sure? [1984.44] Log: Prompt_14=Are you sure you want to weld '`~' to '`~' ? [1984.44] Log: Prompt_15=This will completely remove this bone, and any constraints to it. Are you sure you want to do this? [1984.44] Log: ActorsReferencedByKismet=Actors Referenced By UnrealKismet [1984.44] Log: PromptSomeActorsAreReferencedByKismet=Some actors are referenced by an UnrealKismet sequence. Proceed? [1984.44] Log: Continue=Continue [1984.44] Log: IgnoreKismetReferencedActors=Ignore UnrealKismet-referenced actors [1984.44] Log: Prompt_17=The package '`~' (`~) has changed and needs to be saved. Save over the existing package? Yes: Overwrite '`~'. No: Skip saving this package only. Cancel: Stop saving packages and return to the editor. [1984.44] Log: Publish_SaveDirtyPackagesQ=Packages must be saved before they can be published. Save packages before publishing? Yes: Save packages, then publish. No: Publish without saving packages. Cancel: Abort the publish and return to the editor. [1984.44] Log: SaveDirtyPackagesNotFullyLoadedQ=The package '`~' has been changed and needs to be saved, but is not fully loaded. Do you want to fully load it? Yes: Fully load the package and save it. No: Skip saving this package only. Cancel: Stop saving all packages and return to the editor. [1984.44] Log: Prompt_18=This option will export all classes to text .uc files which can later be rebuilt. Do you want to do this? [1984.44] Log: Prompt_19=Export classes to *.uc files [1984.44] Log: Prompt_20=Do you want to save the changes to `~? [1984.44] Log: Prompt_ThisActionWillTerminatePIEContinue=This action will terminate your Play In Editor session. Continue? [1984.44] Log: Prompt_21=You must exit Interpolation Editing mode before saving level. Do you wish to do this now and continue? [1984.44] Log: Prompt_22=Failed to create entry point. Try another location, or you may have to rebuild your level. [1984.44] Log: Prompt_23=Your ini files are outdated. Do you want to automatically update them? Not doing so might cause crashes! [1984.44] Log: Prompt_24=Static Mesh already has a collision model. Do you want to replace it with Builder Brush? [1984.44] Log: Prompt_25=This will replace the existing AnimSequence (`~). Are you sure? [1984.44] Log: Prompt_26=The package '`~' (`~) failed to save. Cancel: Stop saving all packages and return to the editor. Retry: Attempt to save the package again. Continue: Skip saving this package only. [1984.44] Log: Prompt_27=Are you sure you want to delete the selected MorphTarget? `~ [1984.44] Log: Prompt_28=A MorphTarget with that name (`~) already exists in this MorphSet. [1984.44] Log: Prompt_29=A MorphTarget with that name already exists. Would you like to replace it? [1984.44] Log: Prompt_30=Some selected Actors are referenced by a Route. Are you sure you want to continue? [1984.44] Log: Prompt_31=Some selected Actors are referenced by a CoverGroup. Are you sure you want to continue? [1984.44] Log: Prompt_32=Are you sure you want to move the selected AnimSequence(s) (`~) to this AnimSet (`~)? [1984.44] Log: Prompt_33=Are you sure you want to convert the selected AnimSequence(s) (`~) to Additive Animations? [1984.44] Log: Prompt_34=Are you sure you want to copy the selected AnimSequence(s) (`~) to this AnimSet (`~)? [1984.44] Log: Prompt_35=This operation will overwrite the morph target if same name exists. Proceed? [1984.44] Log: Prompt_36=Base Mesh has been modified since last time morph target was processed. Would you like to update all morph targets? [1984.44] Log: Prompt_37=This operation updates base mesh information for this morph target set. Would you like to proceed? [1984.44] Log: Prompt_38=All morph targets have been updated. [1984.44] Log: Prompt_39=Same name exists. [1984.44] Log: Prompt_40=`~:Track(`~) - Source Key isn't valid. Copying from reference pose. [1984.44] Log: Prompt_NoSmoothgroupForFBXScene=Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. [1984.44] Log: Prompt_NoIdentityScaleForBone=Warning: No identity scale factor was found for skeleton (skeleton root name: `~). The FBX importer always ignores the scale factor, so the imported bone will be incorrect. Please use identity scale for all skeletons in the original scene. [1984.44] Log: Prompt_MoreThanOneTarget=Multiple meshes were found. Would you like to use the first one? [1984.44] Log: Prompt_FirstOneFbxMeshUsed=More than one FBX skeletal mesh was found. Only the first one will be imported. [1984.44] Log: Prompt_NoFbxSkelMeshFound=No FBX skeletal mesh was found. The import process can not be completed. [1984.44] Log: Prompt_MoreThanThreeLOD=`~ mesh LODs were found. Only the first three will be imported. [1984.44] Log: Prompt_InvalidMorphLODIndex=There are multiple FBX meshes with the same morph LOD level for same morph target, please reassign! [1984.44] Log: Prompt_NoMeshFound=No meshes were found in file. [1984.44] Log: Prompt_MaterialEditorClose=Would you like to apply changes to this material to the original material? (No will lose all changes!) [1984.44] Log: Prompt_CloseFXStudioOpenOnSaveQ=FaceFX Studio must be closed before saving. Close FaceXFX? Not doing so will abort the save operation. [1984.44] Log: Prompt_UnloadingPackagesCasuesChangesToBeLostQ=Unloading a package containing unsaved changes will cause those changes to be lost. Continue? [1984.44] Log: Prompt_AboutToCluserSoundsQ=About to cluster `~ sounds. Continue? [1984.44] Log: Prompt_SplitTerrain=Split Terrain? [1984.44] Log: Prompt_MergeTerrain=Merge Terrains? [1984.44] Log: CreatedNCues=Created `~ cues. [1984.44] Log: CouldNotCreateTheFollowingCuesNamesInUse=Couldn't create the following cues because their names are already in use: [1984.44] Log: CouldNotCreateAnyCues=Could not create any Sound Cues. Sound Nodes can only be clustered if they have a common name delimited by a number. [1984.44] Log: ViewportOptions_MakeViewOcclusionParent=View Culling/Occlusion [1984.44] Log: ViewportOptions_MakeViewOcclusionParent_ToolTip=Set this viewport to be the occlusion parent. Use other viewports to view the occluded/culled scene. [1984.44] Log: ViewportOptions_ShowFPS=Show FPS Shift+H [1984.44] Log: ViewportOptions_ShowFPS_ToolTip=Toggles display of frames per second (FPS) over real-time viewports [1984.44] Log: ViewportOptions_ShowStats=Show Stats Shift+L [1984.44] Log: ViewportOptions_ShowStats_ToolTip=Toggles display of stats over real-time viewports [1984.44] Log: ToolTip_FarPlaneSlider=Distance to far clipping plane [1984.44] Log: ToolTip_1=Use Selected AnimSet in Generic Browser [1984.44] Log: ToolTip_2=Use Selected SkeletalMesh in Generic Browser [1984.44] Log: ToolTip_3=Show Skeleton [1984.44] Log: ToolTip_4=Show Bone Names [1984.44] Log: ToolTip_5=Cycle Mesh Rendering Mode [1984.44] Log: ToolTip_6=Socket Manager [1984.44] Log: ToolTip_7=Selected lights ignore selected primitives [1984.44] Log: ToolTip_8=Selected lights affect selected primitives [1984.44] Log: ToolTip_9=Selected lights' ignore lists are cleared [1984.44] Log: ToolTip_10=Editing Mode [B] [1984.44] Log: ToolTip_11=Movement Space [1984.44] Log: ToolTip_12=Toggle Simulation [S] [1984.44] Log: ToolTip_13=Cycle Mesh Rendering Mode [H] [1984.44] Log: ToolTip_14=Cycle Collision Rendering Mode [J] [1984.44] Log: ToolTip_15=Cycle Constraint Rendering Mode [K] [1984.44] Log: ToolTip_16=Toggle Drag Grid [1984.44] Log: ToolTip_17=Toggle Rotation Grid [1984.44] Log: ToolTip_18=Change Drag Grid [1984.44] Log: ToolTip_19=Change Rotation Grid [1984.44] Log: ToolTip_AutosaveMenu=Change Autosave Options [1984.44] Log: ToolTip_20=Open a Recently Opened Map [1984.44] Log: ToolTip_21=Special Paste Options [1984.44] Log: ToolTip_22=Reference Coordinate System [1984.44] Log: ToolTip_23=Create a new map [1984.44] Log: ToolTip_24=Open an existing map [1984.44] Log: ToolTip_SaveAllLevels=Save all levels [1984.44] Log: ToolTip_26=Undo the last action [1984.44] Log: ToolTip_27=Redo the previously undone action [1984.44] Log: ToolTip_28=Slowest Camera Speed [1984.44] Log: ToolTip_29=Normal Camera Speed [1984.44] Log: ToolTip_30=Fastest Camera Speed [1984.44] Log: ToolTip_31=Transformation Widget | Enables 3D handles for translating, rotation or scaling selected actors [1984.44] Log: ToolTip_32=Translation Mode | Translate selected objects using the widget. (Right click to type in translation values) [1984.44] Log: ToolTip_33=Rotation Mode | Rotate selected objects using the widget. (Right click to type in rotation values) [1984.44] Log: ToolTip_34=Scaling Mode | Scale selected objects using the widget. (Right click to type in scaling values) [1984.44] Log: ToolTip_35=Non-uniform Scaling Mode | Scale selected objects non-uniformly using the widget. (Right click to type in scaling values) [1984.44] Log: ToolTip_36=Find Actors [1984.44] Log: ToolTip_37=Fullscreen Mode [1984.44] Log: ToolTip_38=Cut | Cut out the selection and put it into the clipboard [1984.44] Log: ToolTip_39=Copy | Copy the selection and put it into the clipboard [1984.44] Log: ToolTip_40=Paste | Paste data in the clipboard into the map [1984.44] Log: ToolTip_41=Open Generic Browser [1984.44] Log: MainToolBar_ContentBrowser=Open the Content Browser [1984.44] Log: MainToolBar_SelectTranslucent_ToolTip=Allow Translucent Selection [1984.44] Log: MainMenu_SelectTranslucent=Allow Translucent Selection [1984.44] Log: MainMenu_SelectTranslucent_ToolTip=Enables selection of translucent objects in perspective viewports [1984.44] Log: MainToolBar_PIEVisibleOnly_ToolTip=Only Load Visible Levels in PIE [1984.44] Log: MainMenu_PIEVisibleOnly=Only Load Visible Levels in PIE [1984.44] Log: MainMenu_PIEVisibleOnly_ToolTip=When enabled, only currently visibles will be loaded in PIE [1984.44] Log: ToolTip_42=Open UnrealKismet [1984.44] Log: MainToolBar_MatineeListDropDown=Open UnrealMatinee | Opens an existing UnrealMatinee sequence for editing [1984.44] Log: MainToolBar_MatineeListDropDown_NoMatineeExists=No UnrealMatinee sequences exist yet. You can create a new sequence by opening UnrealKismet, right-clicking on the canvas and selecting, 'New Matinee'. [1984.44] Log: ToolTip_43=Toggle Brush Polygons [1984.44] Log: ToolTip_44=Build Geometry for Visible Levels [1984.44] Log: ToolTip_45=Build Lighting [1984.44] Log: ToolTip_46=Build Paths (right-click for partial build) [1984.44] Log: ToolTip_47=Build Cover Nodes [1984.44] Log: ToolTip_48=Build All [1984.44] Log: ToolTip_LightingQuality=Lighting Quality Setting (right-click to set) [1984.44] Log: ToolTip_49=Where to propagate changes to that you make in the editor [1984.44] Log: ToolTip_50=Play this level in an editor window. Holding Control will start in spectator mode. Right click to edit URL. [1984.44] Log: ToolTip_50_F=Start this level on `~. Holding Control will start in spectator mode. Right click to edit URL. [1984.44] Log: ToolTip_SelectPreviewMesh=Select Preview Mesh [1984.44] Log: ToolTip_CleanUnusedExpressions=Clean Unused Expressions [1984.44] Log: ToolTip_UseSelectedStaticMeshInGB=Use Selected StaticMesh in Generic Browser [1984.44] Log: ToolTip_RealtimeMaterialPreview=Toggle Realtime Material Viewport [1984.44] Log: ToolTip_RealtimeMaterialExpressions=Toggle Realtime Expression Viewport [1984.44] Log: ToolTip_RealtimeExpressionPreview=Toggle Expression Realtime Preview [1984.44] Log: ToolTip_MaterialEditorApply=Apply changes to original material and its use in the world. [1984.44] Log: ToolTip_MaterialEditorToggleStats=Toggle Material Statistics [1984.44] Log: ToolTip_MaterialEditorViewSource=View Source [1984.44] Log: ToolTip_51=Show Background? [1984.44] Log: ToolTip_52=Plane [1984.44] Log: ToolTip_53=Cylinder [1984.44] Log: ToolTip_54=Cube [1984.44] Log: ToolTip_55=Sphere [1984.44] Log: ToolTip_MaterialEditor_Toolbar_Plane=Plane [1984.44] Log: ToolTip_56=Home [1984.44] Log: LevelViewportToolBar_RealTime=Real Time [1984.44] Log: ToolTip_58=Viewport Type [1984.44] Log: ToolTip_59=Scene View Mode [1984.44] Log: ToolTip_61=Group By Class [1984.44] Log: ToolTip_62=Sphere Primitive [1984.44] Log: ToolTip_63=Cube Primitive [1984.44] Log: ToolTip_64=Cylinder Primitive [1984.44] Log: ToolTip_65=Plane Primitive [1984.44] Log: ToolTip_66=Search By Name [1984.44] Log: ToolTip_67=Toggle Modifier Window [1984.44] Log: ToolTip_UVOverlay=Show UV Overlay [1984.44] Log: ToolTip_69=Show Wireframe [1984.44] Log: ToolTip_70=Show Bounds [1984.44] Log: ToolTip_71=Show Collision [1984.44] Log: ToolTip_72=Lock Camera [1984.44] Log: ToolTip_73=Save Thumbnail Angle [1984.44] Log: ToolTip_74=Open shape [1984.44] Log: ToolTip_75=Save shape [1984.44] Log: ToolTip_76=Import file into an empty map [1984.44] Log: ToolTip_77=Merge the imported file with the currently loaded map [1984.44] Log: ToolTip_78=Export everything in the map [1984.44] Log: ToolTip_79=Export only the selected items [1984.44] Log: ToolTip_NavMeshExport=Export only the nav mesh [1984.44] Log: ToolTip_CollisionsExport=Export only the collisions [1984.44] Log: ToolTip_80=Create a new map [1984.44] Log: ToolTip_81=Open an existing map [1984.44] Log: ToolTip_82=Save current level [1984.44] Log: ToolTip_83=Save the map with a new name [1984.44] Log: ToolTip_84=Save all packages [1984.44] Log: ToolTip_SaveDlg=Opens a dialog with save options for packages and levels. [1984.44] Log: ToolTip_ForceSaveAll=Force save all maps, regardless of their dirty state. [1984.44] Log: ToolTip_SaveAllWritable=Saves all writable packages. Will not prompt for checkout. [1984.44] Log: ToolTip_85=Exits the editor [1984.44] Log: ToolTip_86=Undo the last action [1984.44] Log: ToolTip_87=Redo the previously undone action [1984.44] Log: ToolTip_88=Toggle display/use of the widget [1984.44] Log: ToolTip_89=Use the translation widget [1984.44] Log: ToolTip_90=Use the rotation widget [1984.44] Log: ToolTip_91=Use the scaling widget [1984.44] Log: MainMenu_FindActors_Desc=Search for actors in the scene [1984.44] Log: ToolTip_93=Cut out the selection and put it into the clipboard [1984.44] Log: ToolTip_94=Copy the selection and put it into the clipboard [1984.44] Log: ToolTip_95=Paste data in the clipboard into the map [1984.44] Log: ToolTip_96=Duplicate the selection [1984.44] Log: ToolTip_97=Delete the selection [1984.44] Log: ToolTip_98=Deselect everything [1984.44] Log: ToolTip_99=Select everything [1984.44] Log: ToolTip_SelectByProperty=Select by property [1984.44] Log: ToolTip_100=Invert the current selection [1984.44] Log: ToolTip_101=Show the actor classes browser [1984.44] Log: ToolTip_102=Show the group browser [1984.44] Log: ToolTip_103=Show the layer browser [1984.44] Log: ToolTip_105=Show the log browser [1984.44] Log: ToolTip_106=Show the generic browser [1984.44] Log: ToolTip_107=Show UnrealKismet [1984.44] Log: MainMenu_OpenMatinee_Desc=Open UnrealMatinee [1984.44] Log: ToolTip_108=Switch to the '`~' viewport configuration [1984.44] Log: ToolTip_109=Shows the actor properties window [1984.44] Log: ToolTip_110=Shows the surface properties window [1984.44] Log: ToolTip_111=Shows the world properties window [1984.44] Log: LightingResultsToolTip=Shows the results of the last lighting build [1984.44] Log: LightingTimingsToolTip=Shows the timings of the last lighting build [1984.44] Log: LightingBuildInfoToolTip=Shows the timings and unmapped texels of the last lighting build [1984.44] Log: LightingStaticMeshInfoToolTip=Shows the lighting information for StaticMeshes [1984.44] Log: LightMapDensityRenderingOptionsToolTip=Shows the LightMap Density Rendering view mode options [1984.44] Log: LightMapRatioAdjustToolTip=Shows the LightMap Resolution Adjustment window [1984.44] Log: ToolTip_112=Toggle builder brush marker polys [1984.44] Log: ToolTip_113=Toggle fullscreen mode [1984.44] Log: ToolTip_114=Add to BSP [1984.44] Log: ToolTip_115=Subtract from BSP [1984.44] Log: ToolTip_116=Intersect with BSP [1984.44] Log: ToolTip_117=Deintersect from BSP [1984.44] Log: ToolTip_118=Add a mover [1984.44] Log: ToolTip_120=Add a special brush [1984.44] Log: ToolTip_121=Import a brush [1984.44] Log: ToolTip_122=Export builder brush [1984.44] Log: ToolTip_123=Rebuild geometry [1984.44] Log: ToolTip_124=Rebuild lighting [1984.44] Log: ToolTip_125=Rebuild AI pathing [1984.44] Log: ToolTip_126=Rebuild Cover [1984.44] Log: ToolTip_127=Rebuild everything [1984.44] Log: ToolTip_128=Play this level in an editor window. Holding Control will start in spectator mode. [1984.44] Log: ToolTip_129=Start this level on `~. Holding Control will start in spectator mode. [1984.44] Log: ToolTip_130=Play Level [1984.44] Log: ToolTip_131=2D Shape Editing Tool [1984.44] Log: ToolTip_132=Add A New Terrain [1984.44] Log: ToolTip_133=Check map for errors [1984.44] Log: AboutUnrealEdE_Desc=Shows information about `~ [1984.44] Log: LevelViewportContext_PlayLevelMenu=Play Level [1984.44] Log: LevelViewportContext_PlayFromHere_Desc=Play at this location in an editor window. Holding Control will start in spectator mode. [1984.44] Log: LevelViewportContext_PlayOn_Desc=Play at the current location on `~. Holding Control will start in spectator mode. [1984.44] Log: LevelViewportContext_PlayFromHere=Play from Here [1984.44] Log: LevelViewportContext_PlayFromHere_VisibleOnly=Play from Here (visible levels) [1984.44] Log: LevelViewportContext_PlayFromHereInViewport=Play from Here in Viewport [1984.44] Log: LevelViewportContext_PlayFromHereInViewport_VisibleOnly=Play from Here in Viewport (visible levels) [1984.44] Log: LevelViewportContext_PlayFromHereInViewport_Desc=Play at this location in this editor viewport. Holding Control will start in spectator mode. [1984.44] Log: ToolTip_138=Toggle the use of the drag grid [1984.44] Log: ToolTip_139=Toggle the use of the rotation grid [1984.44] Log: ToolTip_140=Create a new group [1984.44] Log: ToolTip_141=Rename the selected group [1984.44] Log: ToolTip_142=Delete the selected groups [1984.44] Log: ToolTip_143=Add all selected actors to selected groups [1984.44] Log: ToolTip_144=Delete selected actors from selected groups [1984.44] Log: ToolTip_145=Select all the actors belonging to this group [1984.44] Log: ToolTip_146=Deselect all the actors belonging to this group [1984.44] Log: ToolTip_147=Refresh the window [1984.44] Log: ToolTip_148=Rebuild AI Pathing (for selected paths) [1984.44] Log: ToolTip_RebuildAiPathWithPathEngine=Rebuild AI Path using PathEngine Middleware [1984.44] Log: ToolTip_149=Rebuild Everything (but only selected paths) [1984.44] Log: ToolTip_CreateNewLayer=Create a new layer [1984.44] Log: ToolTip_DeleteCurrentLayer=Delete current layer [1984.44] Log: ToolTip_AddSelActorsToLayer=Add selected actors to this layer [1984.44] Log: ToolTip_RemSelActorsFromLayer=Remove selected actors from this layer [1984.44] Log: ToolTip_SelLayerActors=Select the actors inside of this layer [1984.44] Log: ToolTip_153=Delete expression [1984.44] Log: ToolTip_154=Create a new shape [1984.44] Log: ToolTip_155=Open an existing shape [1984.44] Log: ToolTip_156=Save the shape [1984.44] Log: ToolTip_157=Save the shape with a new name [1984.44] Log: ToolTip_158=Paste data in the clipboard into the map at the clicked location [1984.44] Log: ToolTip_159=Lock Selected Actors to Camera [1984.44] Log: ToolTip_ShowLevelBrowser=Show the level browser [1984.44] Log: ToolTip_OnlineHelp=Goes to online UDN help site [1984.44] Log: ToolTip_GoToForums=Goes to online forums [1984.44] Log: ToolTip_GoToSwarmSetup=Goes to UDN Swarm setup site [1984.44] Log: ToolTip_PushViewStart=Start sending Perspective position to Object Propagation target. [1984.44] Log: ToolTip_PushViewStop=Stop sending Perspective position to Object Propagation target. [1984.44] Log: ToolTip_PushViewSync=Set the remote player position to the current viewpoint. [1984.44] Log: ToolTip_LevelStreamingVolumePrevis=Level Streaming Volume Previs [1984.44] Log: ToolTip_PostProcessVolumePrevis=Post Process Volume Previs [1984.44] Log: TollTip_SquintMode=Toggle 'Squint Mode' [1984.44] Log: ToolTip_ViewportLocked=Lock Viewport [1984.44] Log: ToolTip_DrawScale=DrawScale [1984.44] Log: ToolTip_DrawScale3DX=DrawScale3D X [1984.44] Log: ToolTip_DrawScale3DY=DrawScale3D Y [1984.44] Log: ToolTip_DrawScale3DZ=DrawScale3D Z [1984.44] Log: ToolTip_UsageFilter=In Use Only [1984.44] Log: ToolTip_MouseLock=Selection Mode | Objects cannot be translated, rotated or scaled in this mode. [1984.44] Log: ToolTip_ShowMaterialParams=Show all material parameters. [1984.44] Log: ToolTip_CameraSpeedSetting=Camera Movement Speed (Left-click to cycle, right-click for menu) [1984.44] Log: ToolTip_ViewportTypeSetting=Viewport Type (Left-click to cycle, right-click for menu) [1984.44] Log: ViewportToolbar_TearOffNewFloatingViewport=Tear Off Floating Copy [1984.44] Log: ViewportOptionsMenu_AllowMatineePreview=UnrealMatinee Preview [1984.44] Log: ViewportOptionsMenu_UnlitMovement=Unlit Movement [1984.44] Log: ToolTip_SaveLevel=Save Level [1984.44] Log: ToolTip_OpenKismetForThisLevel=Open this level's UnrealKismet [1984.44] Log: ToolTip_PickColorForThisLevel=Pick color for this level [1984.44] Log: MainMenu_DistributionToggle=Use Curves for Distributions [1984.44] Log: ToolTip_DistributionToggle=Select to make Distributions use the curves, not the baked lookup tables. [1984.44] Log: MainMenu_ToggleSocketSnapping=Enable Socket Snapping [1984.44] Log: ToolTip_ToggleSocketSnapping=Enable/disable socket snapping [1984.44] Log: MainMenu_PSysLODRealtimeToggle=Enable Particle System LOD [1984.44] Log: ToolTip_PSysLODRealtimeToggle=Select to have ParticleSystem use distance LOD in the perspective viewport. [1984.44] Log: ToolTip_160=Publish the loaded map by cooking (creates faster loading content, but is slower to publish) [1984.44] Log: ToolTip_161=Publish the loaded map by copying (creates slower loading content, but is faster to publish) [1984.44] Log: ToolTip_PerViewGroups=Toggle group visibility for this view only [1984.44] Log: MainMenu_ToggleLODLocking=LOD View Locking [1984.44] Log: ToolTip_ToggleLODLocking=Toggle LOD Locking (same-type viewports share camera location, ortho views use perspective LOD parenting distances) [1984.44] Log: MainMenu_ToggleQuickProcBuilding=Enable Quick ProcBuilding Mode [1984.44] Log: ToolTip_ToggleQuickProcBuilding=Toggles quick ProcBuilding mode [1984.44] Log: MainMenu_ToggleMobileEmulation=Toggle Mobile Emulation [1984.44] Log: ToolTip_ToggleMobileEmulation=Toggle Mobile Emulation (materials will be replaced with mobile versions as possible) [1984.44] Log: MainMenu_ToggleGameFov=Use Game FOV [1984.44] Log: ToolTip_ToggleGameFov=Switch between editor FOV and game FOV for all viewports [1984.44] Log: MainMenu_AllowFlightCameraToRemapKeys=Enable WASD Camera Controls [1984.44] Log: MainMenu_AllowFlightCameraToRemapKeys_Desc=Allows WASD keys to be used for controlling camera movement while the right mouse button is held down. [1984.44] Log: MainMenu_UseStrictBoxSelection=Use Strict Box Selection in Ortho. Viewports [1984.44] Log: MainMenu_UseStrictBoxSelection_Desc=When enabled, an object must be entirely encompassed by the selection box to be selected. [1984.44] Log: MainMenu_PromptSCCOnPackageModification=Prompt for Checkout on Package Modification [1984.44] Log: MainMenu_PromptSCCOnPackageModification_Desc=When enabled, any time a package under source control is modified, a prompt will appear asking to check it out. [1984.44] Log: AnimationCompression=Animation Compression [1984.44] Log: AnimationCompressionE=Animation Compression... [1984.44] Log: CompressionAlgorithms=Compression Algorithms [1984.44] Log: AltBoneWeightingMenu=Alt. Bone Weighting [1984.44] Log: ApplyToSet=Apply To Set [1984.44] Log: ApplyToSequence=Apply To Sequence [1984.44] Log: AboutToCompressAnimations_F=About to compress `~ animations. Proceed? [1984.44] Log: Multiple=Multiple [1984.44] Log: NewF=New `~ [1984.44] Log: GBSelectedTotalF=`~ Selected, `~ Total [1984.44] Log: Docking=Docking [1984.44] Log: Docked=Docked [1984.44] Log: Floating=Floating [1984.44] Log: CloneBrowser=Clone Browser [1984.44] Log: RemoveBrowser=Remove Browser [1984.44] Log: Importing=Importing [1984.44] Log: Importingf=Importing (`~ of `~) [1984.44] Log: Exporting=Exporting [1984.44] Log: Exportingf=Exporting (`~ of `~) [1984.44] Log: Deleting=Deleting [1984.44] Log: Deletingf=Deleting (`~ of `~) [1984.44] Log: Unloading=Unloading [1984.44] Log: Unloadingf=Unloading `~... [1984.44] Log: UnloadDirtyPackagesList=The following packages have been modified and cannot be unloaded: [1984.44] Log: UnloadDirtyPackagesSave=Saving these packages will allow them to be unloaded. [1984.44] Log: CannotDeleteSpecialActor=Cannot delete special actor `~ [1984.44] Log: CannotOpenPIEMapsForEditing=Cannot open "Play in Editor" maps for editing [1984.44] Log: PSysRealTime=PSys Real-time Thumbs [1984.44] Log: NewLevelDlg=New Level [1984.44] Log: TypeOfGeometry=Geometry Style [1984.44] Log: SubtractiveGeom=Subtractive [1984.44] Log: AdditiveGeom=Additive [1984.44] Log: Archetype_Create=Create Archetype... [1984.44] Log: Archetype_Update=Update Archetype from this instance [1984.44] Log: Prefab_Create=Create Prefab... [1984.44] Log: Prefab_SelectActors=Select All Actors In Prefab(s) [1984.44] Log: Prefab_ToNormalActors=Convert PrefabInstance To Normal Actors [1984.44] Log: Prefab_ReplaceCurrentActors=Would you like to replace these Actors with an instance of the new Prefab? [1984.44] Log: Prefab_DeletePrefabMembersPrompt=PrefabInstance '`~' is being deleted. Should all actors contained in this prefab be removed as well? [1984.44] Log: Prefab_MustHaveSameOutermost=All objects must have same Outermost (Package). Prefab operation failed. [1984.44] Log: Prefab_UpdateFromInstance=Update Prefab '`~' From This Instance [1984.44] Log: Prefab_ResetFromPrefab=Reset Instance From Prefab '`~' [1984.44] Log: Prefab_FoundSeq=Found UnrealKismet Sequence '`~' for this Prefab. Is this correct? Yes: Make Sequence '`~' part of prefab. No: Don't add any Sequence to the Prefab. Cancel: Abandon prefab creation. [1984.44] Log: Prefab_FoundSeqYesNo=Found UnrealKismet Sequence '`~' for this Prefab. Is this correct? Yes: Add Sequence '`~' to prefab. No: Don't add any Sequence to the Prefab. [1984.44] Log: AddPrefabF=Add Prefab: `~ [1984.44] Log: Prefab_OldPrefabInstancesUpdated=Instances of the following Prefabs were updated in the loaded map: `~ [1984.44] Log: Prefab_MissingArchetypes=The archetype for '`~' couldn't be loaded - removing member from PrefabInstance `~ [1984.44] Log: Prefab_ResetInvalidPrefab=Some prefabs could not be loaded correctly and were reset. See the log for details [1984.44] Log: Prefab_MissingSourcePrefabs=The source Prefabs for some PrefabInstances could not be loaded so they were removed from the map:\n\n`~ [1984.44] Log: Prefab_OpenInstanceSequence=Open Sequence For PrefabInstance In UnrealKismet [1984.44] Log: Prefab_SequenceRefsOutsidePrefab=Sequence '`~' contains references to objects outside the Prefab: [1984.44] Log: Prefab_UpdatePrefabAreYouSure=Are You Sure You Want To Update Prefab '`~'? [1984.44] Log: Prefab_ResetPrefabAreYouSure=Are You Sure You Want To Reset This Instance? [1984.44] Log: Prefab_UndoTag_ResetPrefab=Reset PrefabInstance [1984.44] Log: Prefab_UndoTag_UpdatePrefab=Update Prefab [1984.44] Log: Prefab_UndoTag_AddPrefab=Add Prefab [1984.44] Log: NamesCantBeingWithUnderscore=Name properties can't begin with an underscore. Trimming leading underscores. [1984.44] Log: NamesCantBeingWithSpace=Name properties can't contain spaces. Trimming leading spaces. [1984.44] Log: MultiplePropertyValues= [1984.44] Log: PersistentLevel=Persistent Level [1984.44] Log: ExpandAll=Expand all [1984.44] Log: CollapseAll=Collapse all [1984.44] Log: Wire=Wire [1984.44] Log: ToolTip_ShowTerrainBrowser=Show Terrain Layer Browser [1984.44] Log: TerrainMaterialResource_NoMaterials=Empty resource (no materials). [1984.44] Log: TerrainMaterialResource_InvalidMaterial=***INVALID MATERIAL*** [1984.44] Log: TerrainEdit_Title=Unreal TerrainEdit [1984.44] Log: TerrainEdit_CurrentSizer=Currently Editing [1984.44] Log: TerrainEdit_CurrentTerrainLabel=Terrain: [1984.44] Log: TerrainEdit_CurrentLayerLabel=Layer: [1984.44] Log: TerrainEdit_ToolSizer=Tool [1984.44] Log: TerrainEdit_ActiveToolLabel=Active Tool: [1984.44] Log: TerrainEdit_SettingSizer=Settings [1984.44] Log: TerrainEdit_SettingsPerTool=Per Tool? [1984.44] Log: TerrainEdit_ColorLabel=Edit Color: [1984.44] Log: TerrainEdit_SettingsSoftSelect=SoftSelect [1984.44] Log: TerrainEdit_SettingsConstrained=Constrained [1984.44] Log: TerrainEdit_ToolScaleLabel=Scale: [1984.44] Log: TerrainEdit_StrengthLabel=Strength: [1984.44] Log: TerrainEdit_RadiusLabel=Radius: [1984.44] Log: TerrainEdit_FalloffLabel=Falloff: [1984.44] Log: TerrainEdit_ToolMirrorLabel=Mirror: [1984.44] Log: TerrainEdit_BrushSizer=Brushes [1984.44] Log: TerrainEdit_ImportExportSizer=Import/Export [1984.44] Log: TerrainEdit_ImportButton=Import [1984.44] Log: TerrainEdit_ExportButton=Export [1984.44] Log: TerrainEdit_CreateButton=Create [1984.44] Log: TerrainEdit_HeightmapClassLabel=Class [1984.44] Log: TerrainEdit_HeightMapOnly=Height Map Only? [1984.44] Log: TerrainEdit_RetainCurrentTerrain=Into Current? [1984.44] Log: TerrainEdit_BakeDisplacementMap=Bake DisplacementMap? [1984.44] Log: TerrainViewSettingsPropertiesLabel=Properties [1984.44] Log: TerrainViewSettingsHideLabel=Hide [1984.44] Log: TerrainViewSettingsViewLabel=View [1984.44] Log: TerrainViewSettingsHide_ToolTip=Hide [1984.44] Log: TerrainViewSettingsLockLabel=Lock [1984.44] Log: TerrainViewSettingsLock_ToolTip=Lock [1984.44] Log: TerrainViewSettingsWireLabel=Toggle Wireframe on/off [1984.44] Log: TerrainViewSettingsWire_ToolTip=Toggle Wireframe on/off [1984.44] Log: TerrainViewSettingsSolidLabel=Solid [1984.44] Log: TerrainViewSettingsSolid_ToolTip=Solid [1984.44] Log: TerrainTessellationIncrease=Increase [1984.44] Log: TerrainTessellationDecrease=Decrease [1984.44] Log: TerrainLayerRetainAlpha=Retain Alpha? [1984.44] Log: TerrainEdit_CreatePackage=`~ does not exist. Create it? [1984.44] Log: TerrainEdit_FailedCreatePackage=Failed to create package - see log for details. [1984.44] Log: TerrainEdit_ConfirmIncrease=Tessellation increase adds vertices. Are you sure? (Check the log for terrain materials that will require rescaling) [1984.44] Log: TerrainEdit_ConfirmDecrease=Tessellation decrease removes detail. Are you sure? (Check the log for terrain materials that will require rescaling) [1984.44] Log: TerrainEdit_CannotDecrease_AtMTLOne=Cannot decrease tessellation level below 1. [1984.44] Log: TerrainEdit_CannotDecrease_MTLPrevent=Cannot decrease num patches below MaxTessellationLevel. [1984.44] Log: TerrainEdit_Tooltip_AddRemoveSectors=Add/Remove Sectors [1984.44] Log: TerrainEdit_Tooltip_AddRemovePolys=Add/Remove Polys [1984.44] Log: TerrainEdit_Tooltip_Paint=Paint [1984.44] Log: TerrainEdit_Tooltip_PaintVertex=Paint Vertex [1984.44] Log: TerrainEdit_Tooltip_ManualEdit=Manual Edit [1984.44] Log: TerrainEdit_Tooltip_Flatten=Flatten [1984.44] Log: TerrainEdit_Tooltip_FlattenSpecific=Flatten Specific [1984.44] Log: TerrainEdit_Tooltip_Smooth=Smooth [1984.44] Log: TerrainEdit_Tooltip_Average=Average [1984.44] Log: TerrainEdit_Tooltip_Noise=Noise [1984.44] Log: TerrainEdit_Tooltip_Visibility=Visibility [1984.44] Log: TerrainEdit_Tooltip_TexturePan=Texture Pan [1984.44] Log: TerrainEdit_Tooltip_TextureRotate=Texture Rotate [1984.44] Log: TerrainEdit_Tooltip_TextureScale=Texture Scale [1984.44] Log: TerrainEdit_Tooltip_VertexLock=Vertex Lock [1984.44] Log: TerrainEdit_Tooltip_MarkUnreachable=Mark Unreachable [1984.44] Log: TerrainEdit_Tooltip_Custom=Custom [1984.44] Log: TerrainEdit_Tooltip_Orientation=Orientation Flip [1984.44] Log: TerrainEdit_Tooltip_Solid1=Hard1 [1984.44] Log: TerrainEdit_Tooltip_Solid2=Hard2 [1984.44] Log: TerrainEdit_Tooltip_Solid3=Hard3 [1984.44] Log: TerrainEdit_Tooltip_Solid4=Hard4 [1984.44] Log: TerrainEdit_Tooltip_Solid5=Hard5 [1984.44] Log: TerrainEdit_Tooltip_Noisy1=Soft1 [1984.44] Log: TerrainEdit_Tooltip_Noisy2=Soft2 [1984.44] Log: TerrainEdit_Tooltip_Noisy3=Soft3 [1984.44] Log: TerrainEdit_Tooltip_Noisy4=Soft4 [1984.44] Log: TerrainEdit_Tooltip_Noisy5=Soft5 [1984.44] Log: TerrainProp_Tooltip_Hide=Hide [1984.44] Log: TerrainProp_Tooltip_Lock=Lock [1984.44] Log: TerrainProp_Tooltip_UseSelected=Use Selected [1984.44] Log: TerrainProp_Tooltip_SavePreset=Save Preset [1984.44] Log: TerrainProp_Tooltip_AddLayer=Add Layer [1984.44] Log: TerrainProp_Tooltip_AddMaterial=Add Material [1984.44] Log: TerrainProp_Tooltip_AddFoliage=Add Foliage [1984.44] Log: TerrainProp_Tooltip_AddDecoLayer=Add DecoLayer [1984.44] Log: TerrainProp_Tooltip_AddDecoration=Add Decoration [1984.44] Log: TerrainProp_Tooltip_DeleteSelected=Delete Selected [1984.44] Log: TerrainEdit_Tooltip_SplitX=Split X [1984.44] Log: TerrainEdit_Tooltip_SplitY=Split Y [1984.44] Log: TerrainEdit_Tooltip_Merge=Merge [1984.44] Log: TerrainEdit_FlattenAngle=Angle [1984.44] Log: TerrainEdit_FlattenHeight=Height [1984.44] Log: TerrainBrowser_AddLayer=AddLayer [1984.44] Log: TerrainBrowser_AddMaterial=AddMaterial [1984.44] Log: TerrainBrowser_AddFoliage=AddFoliage [1984.44] Log: TerrainBrowser_AddDecoLayer=AddDecoLayer [1984.44] Log: TerrainBrowser_AddDecoration=AddDecoration [1984.44] Log: TerrainBrowser_NoLayerSetup=Layer has no setup [1984.44] Log: TerrainBrowser_NoLayerSelected=Layer not selected [1984.44] Log: TerrainBrowser_NoSelection=Nothing selected [1984.44] Log: TerrainBrowser_NoTerrainMaterial=No terrain material set [1984.44] Log: TerrainBrowser_NoTerrainMaterialSelected=Terrain material not selected [1984.44] Log: TerrainBrowser_NoDecLayerSelected=No DecoLayer selceted [1984.44] Log: TerrainBrowser_ConfirmDeletion=Delete `~? [1984.44] Log: TerrainBrowser_ConfirmRecache=Recache terrain shaders? [1984.44] Log: TerrainBrowser_InvalidTerrainMaterial=Invalid Terrain Material (NULL?) [1984.44] Log: TerrainBrowser_WireframeColor=Wireframe Color [1984.44] Log: TerrainBrowser_Rename=Rename [1984.44] Log: TerrainBrowser_ChangeColor=Change Color [1984.44] Log: TerrainBrowser_CreateNew=Create New [1984.44] Log: TerrainBrowser_Delete=Delete [1984.44] Log: TerrainBrowser_CreateNewLayer=New Terrain Setup Layer `~ [1984.44] Log: TerrainBrowser_CreateNewMaterial=New Terrain Material `~ [1984.44] Log: TerrainBrowser_CreateNewFoliage=New Foliage `~ [1984.44] Log: TerrainBrowser_CreateNewDecoLayer=New DecoLayer `~ [1984.44] Log: TerrainBrowser_CreateNewDecoration=New Decoration `~ [1984.44] Log: TerrainBrowser_CreateBefore=before this item [1984.44] Log: TerrainBrowser_CreateAfter=after this item [1984.44] Log: TerrainBrowser_CreateAutomatically=(auto-create) [1984.44] Log: TerrainBrowser_CreateAutomaticallyFromMat=from material (auto-create) [1984.44] Log: TerrainBrowser_CreateAutomaticallyFromMatSelectPackage=from material (select package) [1984.44] Log: TerrainBrowser_UseSelected_ToolTip=Use the item currently selected in the Generic Browser [1984.44] Log: TerrainBrowser_MoveLayerUp_ToolTip=Move the selected layer up [1984.44] Log: TerrainBrowser_MoveLayerDown_ToolTip=Move the selected layer down [1984.44] Log: TerrainBrowser_RecacheMaterials_ToolTip=Recache Terrain Materials [1984.44] Log: TerrainBrowser_AddSelectedLayer=Add Selected Layer `~ [1984.44] Log: TerrainBrowser_AddSelectedMaterial=Add Selected Material `~ [1984.44] Log: TerrainBrowser_AddSelectedDisplacement=Add Selected Displacement `~ [1984.44] Log: TerrainBrowser_AddSelectedFoliage=Add Selected Foliage `~ [1984.44] Log: TerrainBrowser_AddSelectedDecoration=Add Selected Decoration `~ [1984.44] Log: TerrainEditor_ERROR_ShiftHeighMap=Height map can not be shifted. [1984.44] Log: RenameNoCreateRedirect=Do not create an object redirect. (This can break references to this object!) [1984.44] Log: PrimitiveStatsBrowser_CombinedStats=Combined Total [1984.44] Log: PrimitiveStatsBrowser_Type=Type [1984.44] Log: PrimitiveStatsBrowser_Name=Name [1984.44] Log: PrimitiveStatsBrowser_Count=Count [1984.44] Log: PrimitiveStatsBrowser_Triangles=Triangles [1984.44] Log: PrimitiveStatsBrowser_InstTriangles=Inst. Triangles [1984.44] Log: PrimitiveStatsBrowser_ResourceSize=Resource Size (KByte) [1984.44] Log: PrimitiveStatsBrowser_Sections=Sections [1984.44] Log: PrimitiveStatsBrowser_RadiusMin=Radius (min) [1984.44] Log: PrimitiveStatsBrowser_RadiusMax=Radius (max) [1984.44] Log: PrimitiveStatsBrowser_RadiusAvg=Radius (avg) [1984.44] Log: PrimitiveStatsBrowser_LightsLM=Lights (avg LM) [1984.44] Log: PrimitiveStatsBrowser_LightsOther=Lights (avg other) [1984.44] Log: PrimitiveStatsBrowser_LightsTotal=Lights (avg total) [1984.44] Log: PrimitiveStatsBrowser_ObjLightCost=Obj/Light cost [1984.44] Log: PrimitiveStatsBrowser_LightMapData=Lightmap (KByte) [1984.44] Log: PrimitiveStatsBrowser_ShadowMapData=Shadowmap (KByte) [1984.44] Log: PrimitiveStatsBrowser_LMSMResolution=LM Res [1984.44] Log: PrimitiveStatsBroswer_ItemActivated=Item Activated [1984.44] Log: PrimitiveStatsBrowser_VertexColorMem=Vertex Colors (KByte) [1984.44] Log: PrimitiveStatsBrowser_InstVertexColorMem=Inst Vertex Colors( KByte) [1984.44] Log: BuildingStatsBrowser_Name=Name [1984.44] Log: BuildingStatsBrowser_Ruleset=Ruleset [1984.44] Log: BuildingStatsBrowser_NumStaticMeshComps=StaticMeshComps [1984.44] Log: BuildingStatsBrowser_NumInstancedStaticMeshComps=InstancedStaticMeshComps [1984.44] Log: BuildingStatsBrowser_NumInstancedTris=InstancedTris [1984.44] Log: BuildingStatsBrowser_LightmapMemBytes=LightmapMem [1984.44] Log: BuildingStatsBrowser_ShadowmapMemBytes=ShadowmapMem [1984.44] Log: BuildingStatsBrowser_LODDiffuseMemBytes=LODDiffuseMemBytes [1984.44] Log: BuildingStatsBrowser_LODLightingMemBytes=LODLightingMemBytes [1984.44] Log: BuildingStatsBrowser_CombinedStats=Combined Total [1984.44] Log: BuildingStatsBrowser_ItemActivated=Item Activated [1984.44] Log: TextureStatsBrowser_Name=Name [1984.44] Log: TextureStatsBrowser_Path=Path [1984.44] Log: TextureStatsBrowser_TexType=Type [1984.44] Log: TextureStatsBrowser_Desc=Max Dimension [1984.44] Log: TextureStatsBrowser_Format=Format [1984.44] Log: TextureStatsBrowser_Group=Group [1984.44] Log: TextureStatsBrowser_Packages=Packages [1984.44] Log: TextureStatsBrowser_CurrentKB=Current KB [1984.44] Log: TextureStatsBrowser_FullyLoadedKB=Fully Loaded KB [1984.44] Log: TextureStatsBrowser_HighResMipsKB=HighRes Mips KB [1984.44] Log: TextureStatsBrowser_LowResMipsKB=LowRes Mips KB [1984.44] Log: TextureStatsBrowser_KB=KB [1984.44] Log: TextureStatsBrowser_LastTimeRendered=Last Seen(sec) [1984.44] Log: TextureStatsBrowser_NumUses=Uses [1984.44] Log: TextureStatsBrowser_ImportCookerData=Import Cooker Data [1984.44] Log: TextureStatsBrowser_ItemActivated=Item Activated [1984.44] Log: TextureStatsBrowser_CombinedStats=Combined (Current / Fully Loaded): [1984.44] Log: TextureStatsBrowser_RightClick_SyncToActors=Find Actors using this texture [1984.44] Log: TextureStatsBrowser_RightClick_SyncToMaterials=Find Materials using this texture in the Content Browser [1984.44] Log: TextureStatsBrowser_InvertSelection=Invert Selection [1984.44] Log: TextureStatsBrowser_HideSelection=Hide Selection [1984.44] Log: TextureStatsBrowser_UnhideAll=Unhide All [1984.44] Log: TextureStatsBrowser_ModeSelectedActors=Selected Actor(s) [1984.44] Log: TextureStatsBrowser_ModeSelectedMaterials=Selected Material(s) [1984.44] Log: TextureStatsBrowser_ModeCurrentLevel=Current Streaming Level [1984.44] Log: TextureStatsBrowser_ModeAllLevels=All Streaming Levels [1984.44] Log: TextureStatsBrowser_ModeCookerStatistics=Cooker Statistics [1984.44] Log: TextureStatsBrowser_ModeRemoteCapture=Remote Capture [1984.44] Log: TextureStatsBrowser_TextureListModeLabel=Texture Listing Mode [1984.44] Log: TextureStatsBrowser_LODBias=LODBias [1984.44] Log: TextureStatsBrowser_Export=Export... [1984.44] Log: TextureStatsBrowser_CurrentDim=Current Dimension [1984.44] Log: TextureStatsBrowser_ConsoleMenu=Console [1984.44] Log: LBO_LightingBuildOptions=Lighting Build Options [1984.44] Log: LBO_BuildBSP=Build BSP [1984.44] Log: LBO_BuildStaticMeshes=Build Static Meshes [1984.44] Log: LBO_BuildOnlySelected=Build Only Selected [1984.44] Log: LBO_BuildOnlyCurrentLevel=Build Only Current Level [1984.44] Log: LBO_BuildOnlyChangedLighting=Build Only Changed Lighting [1984.44] Log: LBO_BuildOnlySelectedLevels=Build Only Levels Selected in the Level Browser [1984.44] Log: LBO_FullQualityBuild=Perform full quality build [1984.44] Log: LBO_CantFindLevelBrowser=Can't find Level Browser, lighting build aborted. [1984.44] Log: LBO_BuildOnlyVisibility=Build Only PVS information [1984.44] Log: CurveEdPreset_CurveName=Curve [1984.44] Log: CurveEdPreset_X_Red_X-Max=X/Red/X-Max [1984.44] Log: CurveEdPreset_Y_Green_Y-Max=Y/Green/Y-Max [1984.44] Log: CurveEdPreset_Z_Blue_Z-Max=Z/Blue/Z-Max [1984.44] Log: CurveEdPreset_X2_Red2_X-Min=X2/Red2/X-Min [1984.44] Log: CurveEdPreset_Y2_Green2_Y-Min=Y2/Green2/Y-Min [1984.44] Log: CurveEdPreset_Z2_Blue2_Z-Min=Z2/Blue2/Z-Min [1984.44] Log: CurveEdPreset_NumSamples=# Samples [1984.44] Log: CurveEdPreset_StartValue=Start Value [1984.44] Log: CurveEdPreset_EndValue=End Value [1984.44] Log: CurveEdPreset_HighValue=High Value [1984.44] Log: CurveEdPreset_LowValue=Low Value [1984.44] Log: CurveEdPreset_Scale=Scale [1984.44] Log: CurveEdPreset_Frequency=Frequency [1984.44] Log: CurveEdPreset_InvalidSetting=Invalid setting on preset for `~ [1984.44] Log: ConvexDecomposition=Convex Decomposition [1984.44] Log: Depth=Depth [1984.44] Log: MaxHullVerts=Max Hull Verts [1984.44] Log: AllowSplits=Allow Splits [1984.44] Log: ObjectEditor_MouseDelta_MoveF=Move Delta: (X: `.2~, Y: `.2~) [1984.44] Log: ObjectEditor_MouseDelta_SizeF=Size Delta: (X: `.2~, Y: `.2~) [1984.44] Log: ObjectEditor_MouseDelta_RotationF=Rotation Delta: `.2~`~ [1984.44] Log: Error_WorldGeometryMustBlock=World geometry Actors such as `~ must block other actors or have no collision at all. [1984.44] Log: Error_CouldNotCreateActor_NoSpeedTree=No SpeedTree was specified. [1984.44] Log: FactoryImport_Error_InvalidFormat=Factory import failed due to invalid format: `~ [1984.44] Log: FactoryImport_Error_UnableToLoadFile=Factory import failed due to inability to load file `~ [1984.44] Log: SpeedTreeEditor=SpeedTree Editor [1984.44] Log: Bold=Bold [1984.44] Log: Italic=Italic [1984.44] Log: Underline=Underline [1984.44] Log: Shadow=Shadow [1984.44] Log: Strikethrough=Strikethrough [1984.44] Log: Terrain_Error_NormalMapLayer=Terrain NormalMapLayer index `2~ outside of Layers count `2~ for terrain `~ [1984.44] Log: Terrain_Error_MissingShaderMap=TERRAIN MATERIAL: Missing shader map - `~ [1984.44] Log: Terrain_Error_InvalidMaterialIndex=Terrain: Invalid MaterialIndex `2~ - `~! [1984.44] Log: Terrain_Error_MaterialTextureCount=TERRAIN MATERIAL: Total Texture Count = `2~ on `~ [1984.44] Log: Terrain_Error_MaterialParameterName=TERRAIN MATERIAL: Texture parameter name duplication - [1984.44] Log: PSysComp_Error_BadActorRef=PSysComp has a potentially bad parameter actor reference (not replicated?) at index `~ (`~) [1984.44] Log: PSysComp_Error_EmptyActorRef=PSysComp has an empty parameter actor reference at index `~ (`~) [1984.44] Log: PSysComp_Error_EmptyMaterialRef=PSysComp has an empty parameter material reference at index `~ (`~) [1984.44] Log: OpenSentinel=Open Sentinel [1984.44] Log: Sentinel=Sentinel [1984.44] Log: TaskType=Task Type [1984.44] Log: Changelist=Changelist [1984.44] Log: StatGroup=Stat Group [1984.44] Log: StatName=Stat Name [1984.44] Log: StatDrawSize=Draw Size [1984.44] Log: Platform=Platform [1984.44] Log: UsePresetColors=Use Preset Colors [1984.44] Log: SentinelDatabaseConnectionProblem=Problem Connecting To Stats Database. [1984.44] Log: SentinelConnectingToDatabase=Sentinel Connecting To Stats Database [1984.44] Log: StatFilter=Stat Filter [1984.44] Log: UseGameplayStats=Use Gameplay Stats [1984.44] Log: ResetUndoBufferForObjectDeletionPrompt=The only reference to this object is the undo history. In order to delete this object, you must clear all undo history - would you like to clear undo history? [1984.44] Log: DropTarget_UndoSetActorMaterial=Assign Material (Drag and Drop) [1984.44] Log: DropTarget_UndoSetBSPMaterial=Assign Material (Drag and Drop) [1984.44] Log: DropTarget_UndoReplaceActor=Replace Actor With Asset (Drag and Drop) [1984.44] Log: MainMenu_OpenEditorPreferences=UnrealEd Preferences... [1984.44] Log: MainMenu_OpenEditorPreferences_ToolTip=Opens a window for configuring various UnrealEd settings and preferences [1984.44] Log: UnrealEdStartup_GameAssetDatabaseStartupWarnings=Warning: The editor's asset database encountered a problem while starting up, so some asset tagging and browsing features will be unavailable. Usually, this is because the asset database SQL server isn't accessible. Check the log file for details. (You can use the -NoGADWarning command-line option to suppress this message, or you can switch to "offline mode" by editing your configuration files. See UDN documentation for more info.) [1984.44] Log: GameAssetDatabase_JournalServerNotSpecified=Unable to connect to the journal server because the server name was not specified in the configuration file. [1984.44] Log: GameAssetDatabase_ErrorConnectingToJournalServer_F=Unable to connect to the journal server (Server: `~, Database: `~). Exception details: `~ [1984.44] Log: GameAssetDatabase_ErrorDisconnectingFromJournalServer_F=Error encountered while disconnecting from the journal server. Exception details: `~ [1984.44] Log: GameAssetDatabase_ErrorExecutingSQLCommand_F=The game asset database encountered an error while trying to execute a SQL server command. Exception details: `~ [1984.44] Log: GameAssetDatabase_NoBranchNameSpecified=A branch name was not specified in the configuration file. A globally unique name for this branch must be configured in order for the journaling system to function correctly. This should usually be configured by the administrator of your the development branch that you're working with. [1984.44] Log: GameAssetDatabase_ErrorWritingCheckpointFile_F=Unable to either create the checkpoint file or write data to the file on disk. Please make sure the file is writable. Checkpoint file name: `~ Exception details: `~ [1984.44] Log: GameAssetDatabase_ErrorLoadingCheckpointFile_F=Unable to either open the checkpoint file for reading or load it's contents from disk. Checkpoint file name: `~ Exception details: `~ [1984.44] Log: GameAssetDatabase_CannotWriteToReadOnlyDatabase=The journal server isn't currently available so new tags cannot be added at this time. [1984.44] Log: GameAssetDatabase_JournalFileNotWritable=Unable to open the journal file for writing. The file might be read-only on disk, or another application may be using the file. [1984.44] Log: GameAssetDatabase_InvalidJournalFile=Journal file appears to be corrupt and cannot be loaded. [1984.44] Log: GameAssetDatabase_CheckPointFile_UnverifiedAssetCleanseRequest=Unreal Editor hasn't updated the game's asset checkpoint file in a while. Updating the asset database will optimize Content Browser performance and verify assets. Is now a good time? [1984.44] Log: GameAssetDatabase_CheckPointFile_UnverifiedAssetCleanseTitle=Asset Database Maintenance [1984.44] Log: GameAssetDatabase_CheckPointFile_UpdateNow=Check Now [1984.44] Log: GameAssetDatabase_CheckPointFile_SnoozeUntilNextRun=Next Run [1984.44] Log: GameAssetDatabase_CheckPointFile_SnoozeOneDay=Wait a Day [1984.44] Log: GameAssetDatabase_CheckPointFile_SnoozeOneWeek=Wait a Week [1984.44] Log: GameAssetDatabase_CheckPointFile_VerifyIntegrityProgressBar=Processing [1984.44] Log: GameAssetDatabase_CheckPointFile_VerifyIntegrityProgressBarDetail=Processing : `~ [1984.44] Log: ObjectContext_EditProperties=Properties... [1984.44] Log: ObjectContext_EditUsingMaterialEditor=Edit Using Material Editor... [1984.44] Log: ObjectContext_EditUsingMaterialInstanceEditor=Edit Using Material Instance Editor... [1984.44] Log: ObjectContext_EditUsingTextureViewer=Edit Using Texture Viewer... [1984.44] Log: ObjectContext_EditUsingStaticMeshEditor=Edit Using Static Mesh Editor... [1984.44] Log: ObjectContext_EditUsingSpeedTreeEditor=Edit Using Speed Tree Editor... [1984.44] Log: ObjectContext_EditUsingPhAT=Edit Using Physics Asset Tool... [1984.44] Log: ObjectContext_EditUsingFaceFXStudio=Edit Using FaceFX Studio... [1984.44] Log: ObjectContext_EditUsingAnimSetViewer=Edit Using Anim Set Viewer... [1984.44] Log: ObjectContext_EditUsingLensFlareEditor=Edit Using Lens Flare Editor... [1984.44] Log: ObjectContext_EditUsingCascade=Edit Using UnrealCascade... [1984.44] Log: ObjectContext_EditUsingAnimTreeEditor=Edit Using AnimTree Editor... [1984.44] Log: ObjectContext_EditUsingAITreeEditor=Edit Using AITree Editor... [1984.44] Log: ObjectContext_EditUsingPostProcessEditor=Edit Using PostProcess Editor... [1984.44] Log: ObjectContext_EditUsingFontEditor=Edit Using Font Editor... [1984.44] Log: ObjectContext_EditUsingRulesetEditor=Edit Using Facade... [1984.44] Log: ObjectContext_EditUsingUISkinEditor=Edit Using Skin Editor... [1984.44] Log: ObjectContext_EditUsingUIEditor=Edit Using UI Editor... [1984.44] Log: ObjectContext_EditUsingMatinee=Edit Using Matinee... [1984.44] Log: ObjectContext_ExportLightMapMeshes=Export Light Map Meshes (.OBJ)... [1984.44] Log: ObjectContext_ImportLightMapMeshes=Import Light Map Meshes (.ASE)... [1984.44] Log: ObjectContext_ConsolidateObjs=Consolidate... [1984.44] Log: ObjectContext_Duplicate=Create a Copy... [1984.44] Log: ObjectContext_Delete=Delete [1984.44] Log: ObjectContext_ForceDelete=Delete (force) [1984.44] Log: ObjectContext_FilterSelectedObjectTypes=Filter `~ (Alt+DblClick) [1984.44] Log: ObjectContext_MoveOrRename=Move or Rename... [1984.44] Log: ObjectContext_MoveOrRenameLoc=Move or Rename (with language variants)... [1984.44] Log: ObjectContext_SelectActorsUsingThis=Select Level Actors Using this Object [1984.44] Log: ObjectContext_ShowReferences=List Referenced Objects [1984.44] Log: ObjectContext_CopyReferencesToClipboard=Copy Full Name to Clipboard [1984.44] Log: ObjectContext_ShowReferencers=List Objects that Reference this Object [1984.44] Log: ObjectContext_ExportToFile=Export to File... [1984.44] Log: ObjectContext_CreateNewMaterialInstanceConstant=Create New Material Instance (Constant)... [1984.44] Log: ObjectContext_CreateNewMaterialInstanceTimeVarying=Create New Material Instance (Time Varying)... [1984.44] Log: ObjectContext_RecompileMaterial=Recompile Material [1984.44] Log: ObjectContext_FindParentMaterial=Find Parent Material in Generic Browser... [1984.44] Log: ObjectContext_ReimportTexture=Reimport Texture [1984.44] Log: ObjectContext_ReimportStaticMesh=Reimport Static Mesh [1984.44] Log: ObjectContext_ReimportSkeletalMesh=Reimport Skeletal Mesh [1984.44] Log: ObjectContext_ReimportSoundNodeWave=Reimport Sound Node Wave [1984.44] Log: ObjectContext_CreateNewMaterial=Create New Material... [1984.44] Log: ObjectContext_CreateStaticTexture=Create New Static Texture... [1984.44] Log: ObjectContext_SimplifyMesh=Simplify Mesh for Level... [1984.44] Log: ObjectContext_ResimplifyMesh=Resimplify Mesh... [1984.44] Log: ObjectContext_CreateNewAnimSetFromMesh=Create New AnimSet from Mesh... [1984.44] Log: ObjectContext_CreateNewPhysXDestructible=Create New PhysX Destructible... [1984.44] Log: ObjectContext_ResliceFracturedMeshes=Reslice Fractured Meshes [1984.44] Log: ObjectContext_PlaySound=Play Sound [1984.44] Log: ObjectContext_StopSound=Stop Sound [1984.44] Log: ObjectContext_EditSoundCueNodes=Properties and Sound Attenuation Nodes... [1984.44] Log: ObjectContext_ImportFaceFXAnimSetFromFXAS=Import from FXAS... [1984.44] Log: ObjectContext_ExportFaceFXAnimSetToFXAS=Export to FXAS... [1984.44] Log: ObjectContext_CreateFaceFXAnimSet=Create New FaceFX AnimSet... [1984.44] Log: ObjectContext_ImportFaceFXAssetFromFXA=Import from FXA... [1984.44] Log: ObjectContext_ExportFaceFXAssetToFXA=Export to FXA... [1984.44] Log: ObjectContext_CreateFaceFXAsset=Create New FaceFX Asset... [1984.44] Log: ObjectContext_CreateNewPhysicsAsset=Create New Physics Asset... [1984.45] Log: ObjectContext_CopyParticleParameters=Copy Parameters to Clipboard [1984.45] Log: ObjectContext_CopyTextureAdjustments=Copy Color Adjustments to Clipboard [1984.45] Log: ObjectContext_PasteTextureAdjustments=Paste Color Adjustments [1984.45] Log: ObjectContext_PasteTextureAdjustments_Undo=Paste Color Adjustments [1984.45] Log: ObjectContext_PasteTextureAdjustments_Applying_F=Applying color adjustments to `~ Textures [1984.45] Log: ObjectContext_CompressTexturesNow_F=Compressing `~ Textures that have Defer Compression set [1984.45] Log: ObjectContext_CaptureThumbnailsFromViewport=Capture Thumbnail from Active Viewport [1984.45] Log: ObjectContext_CaptureThumbnailsFromPlayInEditorViewport=Capture Thumbnail from PIE Viewport [1984.45] Log: ObjectContext_ClearCustomThumbnails=Clear Custom Thumbnail [1984.45] Log: ViewportShowFlagsMenu_VertexColorsSF=Vertex Colors [1984.45] Log: EditorModeButtonBar_MeshPaint=Mesh Paint Mode [1984.45] Log: StaticMeshMode=Static Mesh Mode [1984.45] Log: MeshPaintWindow_WindowTitle=Mesh Paint [1984.45] Log: LandscapeMode=Landscape Mode [1984.45] Log: LightmapResRatioWindow_WindowTitle=Lightmap Resolution Ratio [1984.45] Log: GameStatsVisualizer_MainToolBar=Game Stats Visualizer [1984.45] Log: GameStatsVisualizer_TitleBar=Game Stats Visualizer [1984.45] Log: GameStatsVisualizer_TitleID=Title ID [1984.45] Log: GameStatsVisualizer_GameplaySessionID=Session ID [1984.45] Log: GameStatsVisualizer_MapName=Map Name [1984.45] Log: GameStatsVisualizer_MapURL=Map URL [1984.45] Log: GameStatsVisualizer_GameplaySessionTimestamp=Timestamp [1984.45] Log: GameStatsVisualizer_GameplaySessionDuration=Duration [1984.45] Log: GameStatsVisualizer_PlatformType=Platform [1984.45] Log: GameStatsVisualizer_Language=Language [1984.45] Log: GameStatsVisualizer_Status=Status [1984.45] Log: GameStatsVisualizer_VisType=Visualizer Type [1984.45] Log: GameStatsVisualizer_AddQuery=Add Query [1984.45] Log: GameStatsVisualizer_RemoveQuery=Remove Query [1984.45] Log: GameStatsVisualizer_Enabled=Enabled [1984.45] Log: GameStatsVisualizer_Options=Options [1984.45] Log: GameStatsVisualizer_TimeRange=Time Range [1984.45] Log: GameStatsVisualizer_StartTime=Start Time [1984.45] Log: GameStatsVisualizer_EndTime=End Time [1984.45] Log: GameStatsVisualizer_EventID=ID [1984.45] Log: GameStatsVisualizer_EventName=Name [1984.45] Log: GameStatsVisualizer_EventCount=Count [1984.45] Log: GameStatsVisualizer_TeamNum=Team Number [1984.45] Log: GameStatsVisualizer_TeamName=Team Name [1984.45] Log: GameStatsVisualizer_Name=Player Name [1984.45] Log: GameStatsVisualizer_IsBot=Bot [1984.45] Log: GameStatsVisualizer_UploadFile=Upload to database [1984.45] Log: GameStatsVisualizer_CreateReport=Generate Report [1984.45] Log: GameStatsVisualizer_MultiplayerReport=Multiplayer Match [1984.45] Log: HeatmapVisualizer_TitleBar=Heatmap Visualizer Options [1984.45] Log: HeatmapVisualizer_MaxDensity=Max Density Scale [1984.45] Log: HeatmapVisualizer_MinDensity=Min Density Scale [1984.45] Log: HeatmapVisualizer_HeatRadius=Heat Bleed Radius [1984.45] Log: HeatmapVisualizer_PixelDensity=Heatmap Pixel Density [1984.45] Log: HeatmapVisualizer_TakeScreenshot=Screenshot [1984.45] Log: LightQuality=Build Quality: [1984.45] Log: LightQuality_Preview=Preview [1984.45] Log: LightQuality_Medium=Medium [1984.45] Log: LightQuality_High=High [1984.45] Log: LightQuality_Production=Production [1984.45] Log: Advanced=Advanced Options [1984.45] Log: UseErrorColoring=Use Error Coloring [1984.45] Log: GenerateBuildingLODTex=Generate Building LOD Textures [1984.45] Log: LMRatioAdjust_NoPrimitivesSelected=No primitive type selected. [1984.45] Log: LMRatioAdjust_NoLevelsToProcess=No levels to process. [1984.45] Log: Warning_LargeFileImport=Attempting to import a very large file, proceed? File Size: `~ MB [1984.45] Log: Warning_LargeTextureImport=Attempting to import `~ x `~ texture, proceed? Largest supported texture size: `~ x `~ [1984.45] Log: Warning_TextureNotAPowerOfTwo=Cannot import texture with non-power of two dimensions [1984.45] Log: Warning_NPTTextureNotAMultipleOfFour=Non-power-of-two textures must be multiples of four. DXT compress requires this. [1984.45] Log: Warning_NPTTexture=The texture you are importing is not a power of two. Non power of two textures are never streamed and have no mipmaps. Proceed? [1984.45] Log: Warning_ExternalPackageRef=The following packages have references to external packages: `~ External packages won't be found when in a game and all references will be broken. Proceed? [1984.45] Log: Warning_SwfArtImportErrors_Title=Import Errors. [1984.45] Log: Error_PackageAlreadyExists=A package named `~ already exists. Package names must be unique. [1984.45] Log: Prompt_AboutToBulkImportNItems_F=About to bulk import `~ items. Proceed? [1984.45] Log: BulkImport_SomeFilesNotImported=Some files could not be imported. Check the log for details. [1984.45] Log: BulkImport_Success=Bulk import completed successfully. [1984.45] Log: BulkImport_CouldNotImportFile=Could not import file '`~'. [1984.45] Log: BulkImport_Cancelled=The bulk import process was cancelled. [1984.45] Log: BulkImport_FileCancelled=Importing '`~' cancelled. [1984.45] Log: BulkImport_NoValidFactory=Unable to import file: '`~'. Could not find an appropriate actor factory for this filetype. [1984.45] Log: BulkImport_InvalidPackageSymbol=The package '`~' could not be created. Reason: `~. [1984.45] Log: BulkImport_InvalidFileSymbol=The file '`~' could not be imported. Reason: `~. [1984.45] Log: BulkImport_InvalidGroupSymbol=The group '`~' could not be created. Reason: `~. [1984.45] Log: PackageContext_BatchProcess=Batch Process [1984.45] Log: PackageContext_ClusterSounds=Cluster Sounds [1984.45] Log: PackageContext_ClusterSoundsWithAtt=Cluster Sounds with Attenuation [1984.45] Log: CheckOutDlg_CheckOutButton=Check Out Selected [1984.45] Log: CheckOutDlg_MakeWritableButton=Make Writable [1984.45] Log: CheckOutDlg_MakeWritableTooltip=Makes selected files writiable on disk [1984.45] Log: CheckOutDlg_AskMeLater=Ask Me Later [1984.45] Log: CheckOutDlg_AskMeLaterToolTip=Don't ask again until this package is saved [1984.45] Log: CheckOutDlg_CheckOutTooltip=Attempt to Check Out Checked Packages [1984.45] Log: CheckOutDlg_CancelTooltip=Cancel Request [1984.45] Log: CheckOutDlg_Title=Check Out Packages From Source Control? [1984.45] Log: CheckOutDlg_Message=Select the packages that you wish you check out. [1984.45] Log: CheckOutDlg_NotCheckedOutTip=Not checked out [1984.45] Log: CheckOutDlg_CheckedOutByOtherTip=Checked out by other [1984.45] Log: CheckOutDlg_NotCurrentTip=Not at head revision [1984.45] Log: CheckBoxListWindow_CheckAll=Select All [1984.45] Log: CheckBoxListWindow_UncheckAll=Unselect All [1984.45] Log: FailedCheckOutDlg_Title=Unable to Check Out From Source Control! [1984.45] Log: FailedCheckOutDlg_Message=The following packages could not be successfully checked out from source control: [1984.45] Log: FailedMakingWritableDlg_Title=Unable to make packages writable [1984.45] Log: FailedMakingWritableDlg_Message=The following packages could not be made writable: [1984.45] Log: AnimSetViewer_DeleteMorphTracksTitle=Delete Morph Tracks [1984.45] Log: AnimSetViewer_DeleteMorphTracksContent=Delete Morph Tracks From AnimSet [1984.45] Log: LinkedObjEditor_NavHistory_BackTooltip=Navigate Back [1984.45] Log: LinkedObjEditor_NavHistory_ForwardTooltip=Navigate Forward [1984.45] Log: LinkedObjEditor_NavHistory_PulldownTooltip=Navigation History [1984.45] Log: LinkedObjEditor_NavHistory_ForceRemoveNavDataWarning=The history you have attempted to navigate to contains references to data that are no longer valid and has been discarded. [1984.45] Log: Kismet_NavHistory_NodesSelected=`~ Nodes Selected [1984.45] Log: Warning_WritablePackagesNotCheckedOut=The following packages are writable on disk but not checked out from source control:`~ [1984.45] Log: Warning_WritablePackagesNotCheckedOutTitle=Writable Packages Not Checked Out [1984.45] Log: Warning_WarningHiddenLevelsBeforeRebuild=Lighting will only be built for visible levels, and these levels are not visible: `~. Doing a partial rebuild. [1984.45] Log: Warning_WarningHiddenLevelsBeforeRebuildTitle=Hidden levels [1984.45] Log: Error_LevelImportFromExternal=Importing external sublevels is not allowed. Move the level files into the standard content directory and try again. After moving the level(s), restart the editor. [1984.45] Log: BuildOnlySelectedPylons=Build only selected Pylons? [1984.45] Log: Int=American English (INT) [1984.45] Log: JPN=Japanese (JPN) [1984.45] Log: DEU=German (DEU) [1984.45] Log: FRA=European French (FRA) [1984.45] Log: ESM=Latin American Spanish (ESM) [1984.45] Log: ESN=European Spanish (ESN) [1984.45] Log: ITA=Italian (ITA) [1984.45] Log: KOR=Korean (KOR) [1984.45] Log: CHN=Simplified Chinese (CHN) [1984.45] Log: RUS=Russian (RUS) [1984.45] Log: POL=Polish (POL) [1984.45] Log: HUN=Hungarian (HUN) [1984.45] Log: CZE=Czech (CZE) [1984.45] Log: SLO=Slovakian (SLO) [1984.45] Log: EditorLanguageChangeDlg_Warning=Language change will not go into effect until the editor is restarted. [1984.45] Log: EditorLanguageChangeDlg_Title=Editor Language Change [1984.45] Log: PackageBackup_ValidityWarning=Determining package backup validity... [1984.45] Log: PackageBackup_Warning=Backing up package... [1984.45] Log: PackageBackup_MaintenanceWarning=Performing maintenance on package backup folder... [1984.45] Log: SuppressableWarningDlg_DisableThisWarning=Disable this warning [1984.45] Log: UpdateBaseToProcBuilding=Update Base to Proc Building [1984.45] Log: SavePkgPrompt_Title=Save Packages [1984.45] Log: SavePkgPrompt_BodyText=Select Packages to Save. [1984.45] Log: SavePkgPrompt_SaveButton=Save Selected [1984.45] Log: SavePkgPrompt_SaveButtonTooltip=Attempt to save the selected packages [1984.45] Log: SavePkgPrompt_DontSaveButton=Don't Save [1984.45] Log: SavePkgPrompt_DontSaveButtonTooltip=Do not save any packages [1984.45] Log: SavePkgPrompt_CancelButton=Cancel [1984.45] Log: SavePkgPrompt_CancelButtonTooltip=Do not save any packages and cancel the current operation [1984.45] Log: FailedSavePrompt_Title=Packages Failed To Save [1984.45] Log: FailedSavePrompt_Message=The following packages failed to save correctly: [1984.45] Log: SCC_Checkin_Aborted=Check-in aborted as a result of save failure. [1984.45] Log: SourceControlDisabledTooltip=Not Connected to Source Control (Click to attempt connection!) [1984.45] Log: SourceControlEnabledTooltip=Connected to Source Control [1984.45] Log: SourceControlConnectionProblemsTooltip=Potential Connection Issues with Source Control [1984.45] Log: LevelLightingDirtyTooltip=Lighting Needs to be Rebuilt (Click to rebuild!) [1984.45] Log: LevelLightingNotDirtyTooltip=Lighting is Up-to-Date [1984.45] Log: PathsNotDirtyTooltip=Paths are Up-to-Date [1984.45] Log: PathsDirtyTooltip=Paths Need to be Rebuilt (Click to rebuild!) [1984.45] Log: Error_FilenameIsTooLongForCooking=Filename '`~' is too long; this may interfere with cooking for consoles. Unreal filenames should be no longer than `~ characters. [1984.45] Log: VolumeActorVisibility=Show Volumes [1984.45] Log: EditPlayWorldURLDlg_URLLabel=Map URL [1984.45] Log: EditPlayWorldURLDlg_PlayUsingURL=Play using URL [1984.45] Log: EditPlayWorldURLDlg_Title=Edit Map URL [1984.45] Log: EditPlayWorldURL_MapNameError=The map name of a URL for PIE cannot be different from the loaded map. The map name will be reset. [1984.45] Log: EditPlayWorldURL_MapNameErrorTitle=Map Name Error [1984.45] Log: ReconnectToSourceControl=Reconnect to Source Control... [1984.45] Log: ReimportFailedNoSourcePath=Cannot reimport: No source path is currently saved for the asset. [1984.45] Log: ReimportFailedSourcePathExtensionMismatch=Cannot reimport: Source path specifies an invalid file extension. [1984.45] Log: ReimportFailedSourceFileNotFound=Cannot reimport: Source file cannot be found. [1984.45] Log: ReimportAttemptingAtomicReimport=Source file on disk exists and is newer; Attempting atomic reimport of `~ [1984.45] Log: ReimportSuccessful=Reimported successfully. [1984.45] Log: ReimportFailed=Reimport failed. [1984.45] Log: ReimportAssetCurrent=Reimport aborted: Asset is already up-to-date. [1984.45] Log: FindInExplorer=Find in Explorer... [1984.45] Log: OpenInExternalEditor=Open in External Editor... [1984.45] Log: MainToolBar_RealTimeAudio=Toggle Real Time Audio. Right click to adjust volume [1984.45] Log: SourceControl_Revert=Reverting file(s) in Source Control... [1984.45] Log: SourceControl_Delete=Deleting file(s) from Source Control... [1984.45] Log: SourceControl_Add=Adding file(s) to Source Control... [1984.45] Log: SourceControl_CheckIn=Checking file(s) into Source Control... [1984.45] Log: SourceControl_CheckOut=Checking file(s) out of Source Control... [1984.45] Log: SourceControl_UpdateStatus=Updating Source Control file status... [1984.45] Log: SourceControl_GetModifiedFiles=Determining files modified from Source Control versions... [1984.45] Log: SourceControl_GetUnmodifiedFiles=Determing files unmodified from Source Control versions... [1984.45] Log: DragDropContextMenu_DropReplaceSelected=Replace Selected Actors with Actors [1984.45] Log: DragDropContextMenu_DropApplyMaterialToActor=Apply Drop as Material to Actor [1984.45] Log: DragDropContextMenu_DropApplyRulesetToProcBuildingActor=Apply Drop as Ruleset to ProcBuilding Actor [1984.45] Log: DragDropContextMenu_DropApplyMaterialToSurface=Apply Drop as Material to Surface [1984.45] Log: DragDropContextMenu_DropAsPrefabInstance=Drop as Prefab Instance [1984.45] Log: DragDrop_Error_PrefabNotPlaceable=Cannot drop asset as prefab instance as it contains no placeable objects! [1984.45] Log: DragDrop_Transaction_ApplyMaterialToActor=Apply Material to Actor [1984.45] Log: DragDrop_Transaction_ApplyRulesetToProcBuildingActor=Apply Ruleset to ProcBuilding Actor [1984.45] Log: DragDrop_Transaction_ApplyMaterialToSurface=Apply Material to Surface [1984.45] Log: StatusBar_PackageCheckoutNotNeeded=No packages need checkout [1984.45] Log: StatusBar_PackageCheckoutNeeded=Dirty packages not checked out to you [1984.45] Log: MaterialEditor_DebugNodeStart=Preview Node On Mesh [1984.45] Log: MaterialEditor_DebugNodeStop=Stop Previewing Node [1984.45] Log: ConsolidateWindow_Title=Consolidate Assets [1984.45] Log: ConsolidateAssetsFailureDlg_Msg=The assets below were unable to be consolidated. This is likely because they are referenced by the object to consolidate to. [1984.45] Log: ConsolidateAssetsFailureDlg_Title=Failed to Consolidate Assets [1984.45] Log: ConsolidateAssetsRootSetDlg_Msg=The assets below were in the root set and we must remove that flag in order to proceed. Being in the root set means that this was loaded at startup and is meant to remain in memory during gameplay. For most assets this should be fine. If, for some reason, there is an error, you will be notified. Would you like to remove this flag? [1984.45] Log: ConsolidateAssetsRootSetDlg_Title=Root Set Objects Detected [1984.45] Log: ConsolidateAssetsCriticalFailureDlg_Msg=CRITICAL FAILURE: One or more assets were partially consolidated, yet still cannot be deleted for some reason. It is highly recommended that you restart the editor without saving any of the assets or packages. Affected Assets: `~ Potentially Affected Packages: `~ [1984.45] Log: ConsolidateAssetsCriticalFailureDlg_Title=Critical Failure to Consolidate Assets [1984.45] Log: ConsolidateAssetsUpdate_Consolidating=Consolidating Assets... [1984.45] Log: ConsolidateAssetsUpdate_RootSetCheck=Checking Assets for Root Set... [1984.45] Log: ConsolidateAssetsUpdate_CheckAssetValidity=Determining Validity of Assets... [1984.45] Log: ConsolidateAssetsUpdate_FindingReferences=Finding Asset References... [1984.45] Log: ConsolidateAssetsUpdate_ReplacingReferences=Replacing Asset References... [1984.45] Log: ConsolidateAssetsUpdate_DeletingObjects=Deleting Assets... [1984.45] Log: Argument=Argument... [1984.45] Log: ArgumentNumber=Argument Number [1984.45] Log: KismetBookmark_InvalidSequence=The requested bookmark is set to an invalid sequence and has been deleted! [1984.45] Log: Error_DestinationPackageFilenameLength=Cannot move/rename object to specified outermost package, as the package's filename is too long! [1984.45] Log: DMCTool=DMCTool [1984.45] Log: AITreeEditor=AITree Editor [1984.45] Log: ComponentMenu=Component [1984.45] Log: AddStaticMeshComp=Add StaticMesh Component [1984.45] Log: AddSkelMeshComp=Add SkeletalMesh Component [1984.45] Log: AddPointLightComp=Add PointLight Component [1984.45] Log: AddCylinderComp=Add Cylinder Component [1984.45] Log: AddRadImpulseComp=Add RadialImpulse Component [1984.45] Log: AddParticleComp=Add Particle Component [1984.45] Log: NewComponentName=New Component Name [1984.45] Log: RemoveComponent=Remove Component [1984.45] Log: ComponentName=Component Name [1984.45] Log: VarMenu=Variable [1984.45] Log: AddBoolVar=Add BOOL Variable [1984.45] Log: AddIntVar=Add INT Variable [1984.45] Log: AddFloatVar=Add FLOAT Variable [1984.45] Log: AddVectorVar=Add VECTOR Variable [1984.45] Log: AddStaticMeshCompVar=Add STATICMESHCOMPONENT Variable [1984.45] Log: RemoveVar=Remove Variable [1984.45] Log: NewVarName=New Variable Name [1984.45] Log: ObjectContext_EditUsingDMCTool=Edit Using DMCTool... [1984.45] Log: ObjectContext_ShowReferenceGraph=Show Reference Tree [1984.45] Log: ReferenceTreeDialog_SelectActor=Select Actor [1984.45] Log: ReferenceTreeDialog_ViewProps=View Properties [1984.45] Log: ReferenceTreeDialog_ShowInCB=Show in Content Browser [1984.45] Log: ReferenceTreeDialog_OpenEditor=Open Editor [1984.45] Log: ReferenceTreeDialog_ShowScriptRefs=Show Script References [1984.45] Log: ReferenceTreeDialog_ViewMenu=View [1984.45] Log: ReferenceTreeDialog_OptionsMenu=Options [1984.45] Log: ReferenceTreeDialog_Title=Reference Tree [1984.45] Log: ReferenceTreeDialog_NoRefs=No Referencers [1984.45] Log: ReferenceTreeDialog_ExpandAll=Expand All [1984.45] Log: ReferenceTreeDialog_CollapseAll=Collapse All [1984.45] Log: ReferenceTreeDialog_RebuildTree=Rebuild Tree [1984.45] Log: AnimSetViewer_ShowUVs=Show UVs [1984.45] Log: AnimSetViewer_ShowUVIndex=UV set `~ [1984.45] Log: Facade_DeleteSelectedRules=Delete Selected Rules [1984.45] Log: Facade_DuplicateSelectedRules=Duplicate Selected Rules [1984.45] Log: Facade_PasteRule=Paste Rule [1984.45] Log: Facade_ConnectToRoot=Connect to Root [1984.45] Log: Facade_ConnectRules=Connect Rules [1984.45] Log: Facade_DragComment=Drag Comment [1984.45] Log: Facade_CreateNewRule=Create New Rule [1984.45] Log: Facade_BreakConnection=Break Connection [1984.45] Log: BulkExport_FilteredWarning=Asset types are currently filtered within the Content Browser. Only objects of the filtered types will be exported. [1984.45] Log: BulkExport_FilteredWarning_Title=Asset Filter in Effect [1984.45] Log: BuildSubmitWindow_Title=Build All And Submit [1984.45] Log: BuildSubmitWindow_Error_NoCLDesc=A changelist description must be provided. [1984.45] Log: BuildSubmitWindow_Error_UnsavedMap=One or more levels have never been saved before and don't have a corresponding file. Please save the level(s) and try again. [1984.45] Log: BuildSubmitWindow_Error_SCCError=Cannot connect to source control. [1984.45] Log: BuildSubmitWindow_Error_SCCInvalidState=`~ is in an invalid or unknown source control state. [1984.45] Log: BuildSubmitWindow_Error_SCCNotCurrent=`~ is not at the head revision. [1984.45] Log: BuildSubmitWindow_Error_SCCCheckedOutByAnother=`~ is checked out to someone else. [1984.45] Log: BuildSubmitWindow_Error_SCCFailedToCheckout=`~ couldn't be checked out from source control. [1984.45] Log: BuildSubmitWindow_Error_ReadOnlyFile=`~ is not in source control and is currently marked read-only. [1984.45] Log: BuildSubmitWindow_Error_HiddenLevels=One or more levels are currently hidden. Proceeding with the build will force them to be visible! [1984.45] Log: BuildSubmitWindow_Error_BuildCanceled=Build canceled. [1984.45] Log: BuildSubmitWindow_Error_MapError=Map errors while building, submit canceled. [1984.45] Log: BuildSubmitWindow_Error_MapFailedToSave=The following levels failed to save (submit canceled): `~ [1984.45] Log: BuildSubmitWindow_AutomaticSubmission=[Automatic Submission] [1984.45] Log: BuildAllAndSubmit=Build All and Submit To Source Control [1984.45] Log: BuildAllAndSubmit_ToolTip=Build All and Submit to Source Control [1984.45] Log: AlignHorizontally=Align Horizontally [1984.45] Log: AlignVertically=Align Vertically [1984.45] Log: [1984.45] Log: [UIEditor] [1984.45] Log: SceneEditorTitle_f=Unreal UIScene Editor: `~ [1984.45] Log: WidgetEditorTitle_f=`~ Editor: `~ [1984.45] Log: UIEditor_SlowTask_DataStoreBrowser=Loading data stores [1984.45] Log: UIEditor_SlowTask_AddingProviderTags=Adding tags for data provider '`~' [1984.45] Log: UIEditor_SlowTask_GeneratingTags=Generating tags for data provider '`~' [1984.45] Log: WidgetProtectRename=The selected widget is protected from renaming. [1984.45] Log: WidgetProtectParent=The parent of the selected widget is protected and can not be changed! [1984.45] Log: WidgetProtectFromDelete=The selected widget is protected from deletion! [1984.45] Log: TransModifyObj=Modify Object [1984.45] Log: TransModifyObj_f=Modify `~ [1984.45] Log: TransClearSelection=Clear Selection [1984.45] Log: TransEditStyle=Edit Style [1984.45] Log: TransCreateStyle=Create Style [1984.45] Log: TransAssignStyle=Assign Style [1984.45] Log: TransReplaceStyle=Replace Style [1984.45] Log: TransEditDocking=Modify Widget Docking [1984.45] Log: TransEditEvents=Modify Widget Events [1984.45] Log: TransEditModifyInputEvents=Modify Custom Input Events [1984.45] Log: TransEditModifyDisabledInputEvents=Modify Active Input Aliases [1984.45] Log: TransModifyRenderOrder=Modify Render Order [1984.45] Log: TransChangeParent=Change Parent [1984.45] Log: TransSaveAsResource=Save As Resource [1984.45] Log: TransConvertPosition=Convert Position [1984.45] Log: TransBindDataStore=Bind Data Store [1984.45] Log: TransClearDataStore=Clear Data Store [1984.45] Log: MultipleObjects=(multiple objects) [1984.45] Log: TransRenameWidget=Rename Widget [1984.45] Log: TransMoveWidget=Move Widget [1984.45] Log: TransResizeWidget=Resize Widget [1984.45] Log: TransRotateWidget=Rotate Widget [1984.45] Log: TransMoveAnchor=Move Anchor [1984.45] Log: TransReplaceWidget=Replace Widget [1984.45] Log: TransModifyCellBindings=Modify List Cells [1984.45] Log: TransModifyScaleType=Change Scale Type [1984.45] Log: TransAlignText=Change Text Alignment [1984.45] Log: TransUpdateUIPrefabInstance=Update Prefab Instance [1984.45] Log: TransInsertTabPage=Insert Tab Page [1984.45] Log: TransRemoveTabPage=Remove Tab Page [1984.45] Log: TransInsertCalloutButton=Add Button [1984.45] Log: TransRemoveCalloutButton=Remove Button [1984.45] Log: TransChangeCalloutAlias=Change Alias [1984.45] Log: TransResizeCell=Resize List Cells [1984.45] Log: TransAddStyleGroup=Add Style Group [1984.45] Log: TransRemoveStyleGroup=Remove Style Group [1984.45] Log: TransRenameStyleGroup=Rename Style Group [1984.45] Log: TransChangeStyleGroup=Change Style Group [1984.45] Log: UIEditor_OverrideSuffix= - OVERRIDE [1984.45] Log: UIEditor_AddDataProvider=Add Data Provider [1984.45] Log: UIEditor_AddSection=Add Tag Section [1984.45] Log: UIEditor_AddTag=Add Tag [1984.45] Log: UIEditor_EditTag=Edit Tag [1984.45] Log: UIEditor_MenuItem_ReorderWidget=Reorder Widget [1984.45] Log: UIEditor_MenuItem_BindUIEventKeys=Modify Default UI Event Alias Key Bindings... F8 [1984.45] Log: UIEditor_HelpText_BindUIEventKeys=Modify the default key bindings for UI event aliases. [1984.45] Log: UIEditor_MenuItem_DataStoreBrowser=Data Store Browser F7 [1984.45] Log: UIEditor_HelpText_DataStoreBrowser=Displays the Data Store Browser dialog. [1984.45] Log: UIEditor_AppendColumn=Append Column [1984.45] Log: UIEditor_InsertColumn=Insert Column [1984.45] Log: UIEditor_ColumnF=Column `~ [1984.45] Log: UIEditor_MenuItem_InsertTabPage=Insert New Page [1984.45] Log: UIEditor_MenuItem_InsertTabPageF=Insert Custom Page: `~ [1984.45] Log: UIEditor_MenuItem_RemoveTabPage=Remove Page [1984.45] Log: UIEditor_Scene=Scene [1984.45] Log: UIEditor_Layers=Layers [1984.45] Log: UIEditor_Resources=Resources [1984.45] Log: UIEditor_DataStores=Data Stores [1984.45] Log: UIEditor_Styles=Styles [1984.45] Log: UIEditor_DefaultTagValue=Default Value: Enter New Tag Value [1984.45] Log: UIEditor_LayerBrowser_DefaultLayerName=Layer [1984.45] Log: UIEditor_DockTitle_Properties=Properties [1984.45] Log: UIEditor_DockTitle_SceneTools=Scene Tools [1984.45] Log: UIEditor_DockTitle_Positioning=Positioning [1984.45] Log: UIEditor_DockTitle_Docking=Docking [1984.45] Log: UIEditor_ClearDataStore=Clear datastore binding for selected widgets [1984.45] Log: UIEditor_BindDataStore=Bind selected widgets to datastore [1984.45] Log: UIEditor_BindDataStore_F=Bind selected widgets to `~ [1984.45] Log: UIEditor_BindDataStoreA=Bind selected widgets to &datastore Ctrl-D [1984.45] Log: UIEditor_DataStoreBrowser_Title=Data Store Browser [1984.45] Log: UIEditor_DataStoreBrowser_DataStoreTags=Data Store Tags [1984.45] Log: UIEditor_DataStoreBrowser_Tag=Tag [1984.45] Log: UIEditor_DataStoreBrowser_Path=Path [1984.45] Log: UIEditor_DataStoreBrowser_Type=Type [1984.45] Log: UIEditor_DataStoreBrowser_Markup=Markup [1984.45] Log: UIEditor_DataStoreBrowser_Value=Value [1984.45] Log: UIEditor_DataStoreBrowser_Strings=Strings [1984.45] Log: UIEditor_DataStoreBrowser_Other=Other [1984.45] Log: UIEditor_DataStoreBrowser_Filter=Filter: [1984.45] Log: UIEditor_DataStoreBrowser_Apply=Apply Changes [1984.45] Log: UIEditor_DataStoreBrowser_Cancel=Cancel Changes [1984.45] Log: UIEditor_Target=Target: `~ [1984.45] Log: UIEditor_Source=Source: `~ [1984.45] Log: UIEditor_FaceText[0]=Left [1984.45] Log: UIEditor_FaceText[1]=Top [1984.45] Log: UIEditor_FaceText[2]=Right [1984.45] Log: UIEditor_FaceText[3]=Bottom [1984.45] Log: UIEditor_FaceText[4]=None [1984.45] Log: UIEditor_Width=Width [1984.45] Log: UIEditor_Height=Height [1984.45] Log: UIEditor_Value=Value [1984.45] Log: UIEditor_PositionEvalText[0]=None [1984.45] Log: UIEditor_PositionEvalText[1]=Absolute Pixels [1984.45] Log: UIEditor_PositionEvalText[2]=Pixels Relative to Scene [1984.45] Log: UIEditor_PositionEvalText[3]=Pixels Relative to Owner [1984.45] Log: UIEditor_PositionEvalText[4]=Percentage of Viewport [1984.45] Log: UIEditor_PositionEvalText[5]=Percentage of Owner [1984.45] Log: UIEditor_PositionEvalText[6]=Percentage of Scene [1984.45] Log: UIEditor_ExtentEvalType[0]=Pixels [1984.45] Log: UIEditor_ExtentEvalType[1]=Percentage of Target [1984.45] Log: UIEditor_ExtentEvalType[2]=Percentage of Owner [1984.45] Log: UIEditor_ExtentEvalType[3]=Percentage of Scene [1984.45] Log: UIEditor_ExtentEvalType[4]=Percentage of Viewport [1984.45] Log: UIEditor_ScaleType=Scale Type [1984.45] Log: UIEditor_FaceValue=Face Value [1984.45] Log: UIEditor_Face_Top=Top [1984.45] Log: UIEditor_Face_Bottom=Bottom [1984.45] Log: UIEditor_Face_Left=Left [1984.45] Log: UIEditor_Face_Right=Right [1984.45] Log: UIEditor_Face_None=None [1984.45] Log: UIEditor_Face_All=All [1984.45] Log: UIEditor_FaceString=`~ (Face: `~) [1984.45] Log: UIKismet_MenuItem_AddCalloutButton=Add Callout Button [1984.45] Log: UIKismet_MenuItem_RemoveCalloutButton=Remove Callout Button `~ [1984.45] Log: UIKismet_MenuItem_ChangeCalloutAlias=Change Callout Alias `~ [1984.45] Log: UIEditor_StyleReferenced=Style '`~' is still referenced by the following resources: [1984.45] Log: UIEditor_DoYouWantToDeleteStyle=Do you want to delete this style? [1984.45] Log: UIEditor_DoYouWantToReplaceStyle=Do you want to replace this style? [1984.45] Log: UIEditor_MustFullyLoadPackages=You must fully load the following packages in order to complete the operation: [1984.45] Log: UIEditor_MenuItem_DeleteSelectedWidgets=Delete Selected Widgets [1984.45] Log: UIEditor_MenuItem_RenameSelectedWidgets=Rename Selected Widgets Ctrl-R [1984.45] Log: UIEditor_MenuItem_PlaceWidget=Place Widget [1984.45] Log: UIEditor_MenuItem_PlaceResource=Custom Widgets [1984.45] Log: UIEditor_MenuItem_PlaceArchetypef=Place Archetype `~ [1984.45] Log: UIEditor_MenuItem_SelectStyle=Select Style [1984.45] Log: UIEditor_MenuItem_DockingEditor=Docking Editor [1984.45] Log: UIEditor_MenuItem_LoadSkin=Load Existing Skin [1984.45] Log: UIEditor_MenuItem_CreateSkin=Create New Skin [1984.45] Log: UIEditor_MenuItem_CreateStyle=Create New Style [1984.45] Log: UIEditor_MenuItem_DeleteStyle=Delete Style [1984.45] Log: UIEditor_MenuItem_CreateStyle_Selected=Create Style From Selected [1984.45] Log: UIEditor_MenuItem_CreateStyle_Template=Create Style Using `~ As Template [1984.45] Log: UIEditor_MenuItem_CreateStyle_TemplateF=Create Style Using `~ As Template [1984.45] Log: UIEditor_MenuItem_ReplaceStyle=Replace Selected Style In Current Skin [1984.45] Log: UIEditor_MenuItem_ReplaceStyleF=Replace Style `~ In Current Skin [1984.45] Log: UIEditor_MenuItem_EditStyle=Edit Style [1984.45] Log: UIEditor_MenuItem_EditEvents=Enable/Disable Widget Event Aliases [1984.45] Log: UIEditor_MenuItem_EditCursor=Edit Cursor [1984.45] Log: UIEditor_MenuItem_DeleteCursor=Delete Cursor [1984.45] Log: UIEditor_MenuItem_RenameCursor=Rename Cursor [1984.45] Log: UIEditor_MenuItem_AddCursor=Add Cursor [1984.45] Log: UIEditor_MenuItem_AddSoundCue=Add UI Sound Cue [1984.45] Log: UIEditor_MenuItem_EditSoundCue=Edit UI Sound Cue [1984.45] Log: UIEditor_MenuItem_DeleteSoundCue=Delete UI Sound Cue [1984.45] Log: UIEditor_MenuItem_AddNewStyleGroup=Add New Group [1984.45] Log: UIEditor_MenuItem_DeleteNewStyleGroup=Delete Selected Group [1984.45] Log: UIEditor_MenuItem_RenameNewStyleGroup=Rename Selected Group [1984.45] Log: UIEditor_MenuItem_AskNewName=Enter New Name [1984.45] Log: UIEditor_MenuItem_AcceptDeletion=Are you sure you want to delete selected group '`~' [1984.45] Log: UIEditor_MenuItem_ChangeParent=Change Parent [1984.45] Log: UIEditor_MenuItem_MoveUp=Move Up [1984.45] Log: UIEditor_MenuItem_MoveDown=Move Down [1984.45] Log: UIEditor_MenuItem_MoveToTop=Move To Top [1984.45] Log: UIEditor_MenuItem_MoveToBottom=Move To Bottom [1984.45] Log: UIEditor_MenuItem_SaveResource=Save As Resource [1984.45] Log: UIEditor_MenuItem_ViewportSize=Viewport &Size [1984.45] Log: UIEditor_MenuItem_ViewReset=&Reset View [1984.45] Log: UIEditor_MenuItem_ViewDrawBkgnd=Draw &Background [1984.45] Log: UIEditor_MenuItem_ViewDrawGrid=Draw &Grid [1984.45] Log: UIEditor_MenuItem_ViewShowWireframe=Draw &Wireframe [1984.45] Log: UIEditor_MenuItem_TitleSafeRegions=Draw &Title Safe Regions [1984.45] Log: UIEditor_MenuItem_ViewportOutline=&Viewport Outline [1984.45] Log: UIEditor_MenuItem_ContainerOutline=&Container Outline [1984.45] Log: UIEditor_MenuItem_SelectionOutline=&Selection Outline [1984.45] Log: UIEditor_MenuItem_KismetEditor=Unreal&Kismet Editor [1984.45] Log: UIEditor_MenuItem_ClearBinding=Remove Cell [1984.45] Log: UIEditor_MenuItem_BreakDockLink=Break Dock Link [1984.45] Log: UIEditor_MenuItem_BreakAllDockLinks=Break &ALL Dock Links [1984.45] Log: UIEditor_MenuItem_BreakDockLinkTo=Break Dock Link to `~ [1984.45] Log: UIEditor_MenuItem_BreakFocusChainLink=Remove Override Focus Chain Link [1984.45] Log: UIEditor_MenuItem_BreakAllFocusChainLinks=Remove ALL Override Focus Chain Links [1984.45] Log: UIEditor_MenuItem_BreakFocusChainLinkTo=Remove Override Focus Chain to `~ [1984.45] Log: UIEditor_MenuItem_SetFocusChainToNull=Set Focus Chain to None [1984.45] Log: UIEditor_MenuItem_SetAllFocusChainToNull=Set ALL Focus Chains to None [1984.45] Log: UIEditor_MenuItem_ConnectDockLink=Connect Dock Link [1984.45] Log: UIEditor_MenuItem_ConnectDockLinkTo=Connect Dock Link to `~ [1984.45] Log: UIEditor_MenuItem_ConnectFocusChainLink=Connect Focus Chain Link [1984.45] Log: UIEditor_MenuItem_ConnectFocusChainLinkTo=Connect Focus Chain Link to `~ [1984.45] Log: UIEditor_MenuItem_SnapToGrid=Snap to Grid [1984.45] Log: UIEditor_MenuItem_ShowDockHandles=Show Dock Handles [1984.45] Log: UIEditor_MenuItem_ConvertPosition=Convert Position [1984.45] Log: UIEditor_MenuItem_InsertLayer=Insert Layer [1984.45] Log: UIEditor_MenuItem_InsertChildLayer=Insert Child Layer [1984.45] Log: UIEditor_MenuItem_RenameLayer=Rename Layer [1984.45] Log: UIEditor_MenuItem_SelectAllWidgetsInLayer=Select All Widgets [1984.45] Log: UIEditor_MenuItem_DeleteLayer=Delete Layer [1984.45] Log: UIEditor_MenuItem_AddCalloutButton=Add Button [1984.45] Log: UIEditor_MenuItem_RemoveCalloutButton=Remove Button [1984.45] Log: UIEditor_MenuItem_ChangeCalloutAlias=Change Input Alias [1984.45] Log: UIEditor_MenuItem_CenterOnSelection=Center On Selected Objects [1984.45] Log: UIEditor_HelpText_CenterOnSelection=Centers the viewport on the currently selected objects. [1984.45] Log: UIEditor_ToolTip_ShowDockHandles=Show Dock Handles [1984.45] Log: UIEditor_ToolTip_ViewportSize=Viewport Size [1984.45] Log: UIEditor_ToolTip_ViewportGutter=Viewport Gutter [1984.45] Log: UIEditor_ToolTip_SSPreviewMode=Splitscreen Layout [1984.45] Log: UIEditor_ToolTip_ViewportOutline=Viewport Outline [1984.45] Log: UIEditor_ToolTip_ContainerOutline=Container Outline [1984.45] Log: UIEditor_ToolTip_SelectionOutline=Selection Outline [1984.45] Log: UIEditor_ToolTip_SelectionOutlinePerWidget=Combine Multi-Selection Outlines [1984.45] Log: UIEditor_ToolTip_SelectionHandles=Selection Handles [1984.45] Log: UIEditor_ToolTip_ToolModeButton[0]=Select [1984.45] Log: UIEditor_ToolTip_ToolModeButton[1]=Place Button [1984.45] Log: UIEditor_ToolTip_ToolModeButton[2]=Place Console [1984.45] Log: UIEditor_ToolTip_ToolModeButton[3]=Place Image [1984.45] Log: UIEditor_ToolTip_ToolModeButton[4]=Place Label [1984.45] Log: UIEditor_ToolTip_SnapToGrid=Snap to Grid [1984.45] Log: UIEditor_ToolTip_WidgetPreviewState=Preview State [1984.45] Log: UIEditor_ToolTip_PreviewPlatform=Preview Platform [1984.45] Log: UIEditor_ToolTip_AlignToViewport_Top=Align to Viewport: Top [1984.45] Log: UIEditor_ToolTip_AlignToViewport_Bottom=Align to Viewport: Bottom [1984.45] Log: UIEditor_ToolTip_AlignToViewport_Left=Align to Viewport: Left [1984.45] Log: UIEditor_ToolTip_AlignToViewport_Right=Align to Viewport: Right [1984.45] Log: UIEditor_ToolTip_AlignToViewport_CenterHorizontally=Align to Viewport: Center Horizontally [1984.45] Log: UIEditor_ToolTip_AlignToViewport_CenterVertically=Align to Viewport: Center Vertically [1984.45] Log: UIEditor_HelpText_AlignToViewport_Top=Align selected widgets to viewport top. [1984.45] Log: UIEditor_HelpText_AlignToViewport_Bottom=Align selected widgets to viewport bottom. [1984.45] Log: UIEditor_HelpText_AlignToViewport_Left=Align selected widgets to viewport left. [1984.45] Log: UIEditor_HelpText_AlignToViewport_Right=Align selected widgets to viewport right. [1984.45] Log: UIEditor_HelpText_AlignToViewport_CenterHorizontally=Horizontally center selected widgets in the viewport. [1984.45] Log: UIEditor_HelpText_AlignToViewport_CenterVertically=Vertically center selected widgets in the viewport. [1984.45] Log: UIEditor_ToolTip_TextAlign_Top=Text Align: Top [1984.45] Log: UIEditor_ToolTip_TextAlign_Bottom=Text Align: Bottom [1984.45] Log: UIEditor_ToolTip_TextAlign_Left=Text Align: Left [1984.45] Log: UIEditor_ToolTip_TextAlign_Right=Text Align: Right [1984.45] Log: UIEditor_ToolTip_TextAlign_Center=Text Align: Center Horizontally [1984.45] Log: UIEditor_ToolTip_TextAlign_Middle=Text Align: Center Vertically [1984.45] Log: UIEditor_HelpText_TextAlign_Top=Vertically align text to the top. [1984.45] Log: UIEditor_HelpText_TextAlign_Bottom=Vertically align text to the bottom. [1984.45] Log: UIEditor_HelpText_TextAlign_Left=Horizontally align text to the left. [1984.45] Log: UIEditor_HelpText_TextAlign_Right=Horizontally align text to the right. [1984.45] Log: UIEditor_HelpText_TextAlign_Center=Horizontally center text. [1984.45] Log: UIEditor_HelpText_TextAlign_Middle=Vertically center text. [1984.45] Log: UIEditor_HelpText_ViewReset=Resets the viewport position and zoom to the default settings [1984.45] Log: UIEditor_HelpText_DeleteSelectedWidgets=Deletes the currently selected widgets [1984.45] Log: UIEditor_HelpText_RenameSelectedWidgets=Displays a dialog to rename the currently selected widgets [1984.45] Log: UIEditor_HelpText_ShowDockHandles=Show dock handles on selected widgets [1984.45] Log: UIEditor_HelpText_ViewportSize=The viewport size to use for the scene [1984.45] Log: UIEditor_HelpText_ViewportGutter=The size in pixels of the gutter region that is displayed around the viewport window [1984.45] Log: UIEditor_HelpText_TitleSafeRegions=Draws the regions that UI widgets should be placed in to ensure they display properly on TVs. [1984.45] Log: UIEditor_HelpText_WidgetPreviewState=The preview state of the currently selected item [1984.45] Log: UIEditor_HelpText_PreviewPlatform=Choose the platform environment to simulate [1984.45] Log: UIEditor_HelpText_SSPreviewMode=Choose the split-screen layout to simulate [1984.45] Log: UIEditor_MenuItem_RefreshScene=Refresh Scene F5 [1984.45] Log: UIEditor_HelpText_RefreshScene=Force the scene to perform a full update (rebuild docking stack, resolve widget positions, reapply styles, etc.) [1984.45] Log: UIEditor_WidgetsNoneSelected=(No widgets selected) [1984.45] Log: UIEditor_WidgetsSameSelected=`~ `~s selected [1984.45] Log: UIEditor_WidgetsDifferentSelected=`~ widgets selected [1984.45] Log: UIEditor_Widget_SelectionTool=Selection Tool [1984.45] Log: UIEditor_Widget_FocusChain=Focus Chain Tool [1984.45] Log: UIEditor_EditWidgetMode_Tool=Edit Widget Tool [1984.45] Log: UIEditor_Widget_Button=Button [1984.45] Log: UIEditor_Widget_Label=Label [1984.45] Log: UIEditor_Widget_Console=Console [1984.45] Log: UIEditor_Widget_Image=Image [1984.45] Log: UIEditor_Widget_Editbox=Edit Box [1984.45] Log: UIEditor_Widget_LabelButton=Label Button [1984.45] Log: UIEditor_Widget_Checkbox=Check Box [1984.45] Log: UIEditor_Widget_List=List [1984.45] Log: UIEditor_Widget_Panel=Panel [1984.45] Log: UIEditor_Widget_ToggleButton=Toggle Button [1984.45] Log: UIEditor_Widget_Slider=Slider [1984.45] Log: UIEditor_HelpText_SelectionTool=A tool for selecting and manipulating existing widgets. [1984.45] Log: UIEditor_HelpText_FocusChain=A tool for editing focus chains for widgets. [1984.45] Log: UIEditor_HelpText_EditWidgetMode=A tool for editing characteristics specific to the type of widget selected. [1984.45] Log: UIEditor_HelpText_Button=A tool to create new button widgets. [1984.45] Log: UIEditor_HelpText_Label=A tool to create new label widgets. [1984.45] Log: UIEditor_HelpText_Console=A tool to create new console widgets. [1984.45] Log: UIEditor_HelpText_Image=A tool to create new image widgets. [1984.45] Log: UIEditor_HelpText_Editbox=A tool to create new edit box widgets. [1984.45] Log: UIEditor_HelpText_LabelButton=A tool to create new label button widgets. [1984.45] Log: UIEditor_HelpText_Checkbox=A tool to create new check box widgets. [1984.45] Log: UIEditor_HelpText_List=A tool to create new list widgets. [1984.45] Log: UIEditor_HelpText_Panel=A tool to create new panel widgets. [1984.45] Log: UIEditor_HelpText_ToggleButton=A tool to create new toggle button widgets. [1984.45] Log: UIEditor_HelpText_Slider=A tool to create new slider widgets. [1984.45] Log: UIEditor_EditSelectedSkin=Edit Selected Skin [1984.45] Log: UIEditor_SaveSelectedSkin=Save Selected Skin [1984.45] Log: UIEditor_HelpText_EditSelectedSkin=Displays the Skin Editor dialog for the current skin. [1984.45] Log: UIEditor_HelpText_SaveSelectedSkin=Saves the current skin's package. [1984.45] Log: UIEditor_HelpText_LoadExistingSkin=Load Skin Package [1984.45] Log: UIEditor_HelpText_CreateSkin=Create New Skin [1984.45] Log: UIEditor_Skin=Skin [1984.45] Log: UIEditor_Error_UnsupportedPrefabType=UI prefabs do not currently support `~ objects. Do you wish to continue? OK: Remove `~ from the prefab and continue. Cancel: Abandon prefab creation. [1984.45] Log: UIEditor_Error_NestedPrefabUnsupported=`~ already belongs to a UI prefab or prefab instance. Do you wish to continue? OK: Remove `~ from the prefab and continue. Cancel: Abandon prefab creation. [1984.45] Log: DlgUIWidgetEvents_Title=Enable/Disable Widget Event Aliases [1984.45] Log: DlgUIWidgetEvents_WidgetF=Widget: `~ [1984.45] Log: DlgUIWidgetEvents_EnabledEvents=Enabled Event Aliases [1984.45] Log: DlgUIWidgetEvents_ModifyEventDefaults=Modify Event Alias Defaults [1984.45] Log: DlgUIListEditor_Title=List Editor [1984.45] Log: DlgUIListEditor_ListGrid=List Representation [1984.45] Log: DlgChooseTabPageClass_Title=Choose the type of page to add [1984.45] Log: DlgChooseTabPageClass_ComboCaption=Page Class: [1984.45] Log: DlgRemoveTabPage_Title=Choose the page to remove [1984.45] Log: DlgRemoveTabPage_ComboCaption=Page Number: [1984.45] Log: DlgAddCalloutButton_Title=Add Callout Button [1984.45] Log: DlgAddCalloutButton_Label_InputAlias=Choose Alias: [1984.45] Log: DlgAddCalloutButton_Label_WidgetTag=Widget Tag: [1984.45] Log: DlgAddCalloutButton_Label_ButtonClass=Choose Class: [1984.45] Log: DlgAddCalloutButton_ToolTip_InputAlias=Choose the button alias to associate with this button. [1984.45] Log: DlgAddCalloutButton_ToolTip_WidgetTag=Enter a unique name for this button. This is the name that will appear in the scene browser tree. [1984.45] Log: DlgAddCalloutButton_ToolTip_ButtonClass=Choose the class to use for the new button. [1984.45] Log: DlgAddCalloutButton_Error_ExistingChild=There is already a button with that name. Please choose another name for the new button. [1984.45] Log: DlgAddCalloutButton_Error_ExistingTag=There is already a button using that input alias. Please choose a different alias. [1984.45] Log: Error_ChangeCalloutAlias_Multiple=You can only change the input alias for one button at a time. [1984.45] Log: DlgUISkinEditor_Skin=Skin [1984.45] Log: DlgUISkinEditor_Title=Skin Editor [1984.45] Log: DlgUISkinEditor_Styles=Styles [1984.45] Log: DlgUISkinEditor_Cursors=Cursors [1984.45] Log: DlgUISkinEditor_SoundCues=Sound Cues [1984.45] Log: DlgUISkinEditor_StyleGroups=Groups [1984.45] Log: DlgUISkinEditor_Name=Name [1984.45] Log: DlgUISkinEditor_Style=Style [1984.45] Log: DlgUISkinEditor_CursorTexture=Cursor Texture [1984.45] Log: DlgUISkinEditor_SoundCueSound=Sound [1984.45] Log: DlgUISkinEditor_RenameCursor=Enter a new name for the cursor: [1984.45] Log: DlgUISkinEditor_Error=Error [1984.45] Log: DlgUISkinEditor_ErrorCursorExists=Cursor with the name '`~' already exists in this skin. [1984.45] Log: DlgUICursorEditor_Title=Edit Cursor [1984.45] Log: DlgUICursorEditor_CursorName=Cursor Name: `~ [1984.45] Log: DlgUICursorEditor_CursorTexture=Cursor Texture [1984.45] Log: DlgUICursorEditor_CursorStyle=Cursor Style [1984.45] Log: DlgUICursorEditor_InvalidTexture=Invalid texture specified. [1984.45] Log: DlgUICursorEditor_InvalidStyle=Invalid style specified. [1984.45] Log: DlgUICursorEditor_Error=Error [1984.45] Log: DlgUIAddSoundCue_Title=Add UISoundCue [1984.45] Log: DlgUIEditSoundCue_Title=Edit UISoundCue [1984.45] Log: DlgUIEditSoundCue_Label=UI Sound Cue Parameters [1984.45] Log: DlgUIEditSoundCue_ToolTip_NameCombo=Choose the name to assign to this UI Sound Cue [1984.45] Log: DlgUIEditSoundCue_ToolTip_SoundCuePath=The path name for the SoundCue assigned to this UI Sound Cue [1984.45] Log: DlgUIEditSoundCue_ToolTip_SoundCueBrowse=Display the Generic Browser [1984.45] Log: DlgUIEditSoundCue_ToolTip_SoundCueUse=Assign the currently selected SoundCue to this UI Sound Cue [1984.45] Log: DlgUIEditSoundCue_MenuItem_ModifySoundCues=Modify Skin Sound Cues [1984.45] Log: DlgUICreateConfigDataTag_DataStorePath=Data Store: `~ [1984.45] Log: DlgUICreateConfigDataTag_Title=Add Data Tag [1984.45] Log: DlgUICreateConfigDataTag_EditMode_Title=Edit Data Tag [1984.45] Log: DlgUICreateConfigDataTag_Section=Section [1984.45] Log: DlgUICreateConfigDataTag_Tag=Tag [1984.45] Log: DlgUICreateConfigDataTag_Value=Value [1984.45] Log: DlgUICreateConfigDataTag_NeedText=All of the text fields need to be filled out! [1984.45] Log: DlgUICreateConfigDataTag_Error=Error [1984.45] Log: DlgUICreateConfigDataTag_ReadOnlyError='`~' is marked read-only. Unable to save changes. [1984.45] Log: DlgNewStyle_Title=Create New Style [1984.45] Log: DlgNewStyle_Label_StyleClass=Style Type [1984.45] Log: DlgNewStyle_Label_StyleTag=Unique Tag: [1984.45] Log: DlgNewStyle_Label_StyleName=Friendly Name: [1984.45] Log: DlgNewStyle_Label_StyleTemplate=Template: [1984.45] Log: DlgNewStyle_Tooltip_StyleClass=Type Of Style [1984.45] Log: DlgNewStyle_Tooltip_StyleTag=Style Tag [1984.45] Log: DlgNewStyle_Tooltip_StyleName=Style Name [1984.45] Log: DlgNewStyle_Tooltip_StyleTemplate=Style Template [1984.45] Log: DlgNewStyle_HelpText_StyleClass=Choose the type of style to create. [1984.45] Log: DlgNewStyle_HelpText_StyleTag=This name will be used to reference this style from unrealscript. It cannot contain spaces. [1984.45] Log: DlgNewStyle_HelpText_StyleName=This is the name that will appear in the style browser. [1984.45] Log: DlgNewStyle_HelpText_StyleTemplate=Choose the style to base this style on. Any changes made to the base style will be propagated to the new style. [1984.45] Log: DlgNewStyle_Label_StyleGroupName=Group Name: [1984.45] Log: DlgNewStyle_Label_StyleGroupName_ToolTip=Select existing group from list or enter name for new group and press Enter [1984.45] Log: DlgNewStyle_Label_StyleGroupNameNoExist=Group '`~' doesn't exist. Do you want to create this group? [1984.45] Log: DlgEditStyle_Warning_Title=Unchecked States Revert [1984.45] Log: DlgEditStyle_Warning_ModifiedStateRevert=You have modified data for an unchecked state, leaving this state unchecked will cause it to be reverted to the parent style value. Do you want to lose the changes made to the unchecked states? [1984.45] Log: DlgEditStyle_Title_f=Editing Style: `~ [1984.45] Log: DlgDiffStates_Title_f=Comparing States of Style: `~ [1984.45] Log: DlgDiffStates_LayoutGroupCaption=Panel Layout [1984.45] Log: DlgDiffStates_Layout_Horizontal=Horizontal [1984.45] Log: DlgDiffStates_Layout_Vertical=Vertical [1984.45] Log: StylePropertiesCommon_Caption=Basic Options [1984.45] Log: StylePropertiesCommon_Label_StyleID=Style ID: [1984.45] Log: StylePropertiesCommon_Label_StyleColor=Style Color: [1984.45] Log: StylePropertiesCommon_Label_AlphaValue=Alpha Value: [1984.45] Log: StylePropertiesCommon_ToolTip_StyleID=Unique Style Identifier [1984.45] Log: StylePropertiesCommon_ToolTip_StyleColor=Choose Color [1984.45] Log: StylePropertiesCommon_HelpText_StyleColor=Click to choose a color for this style. [1984.45] Log: StylePropertiesCommon_MenuDiffProperties=Compare Properties [1984.45] Log: StylePropertiesCommon_Label_Padding=Padding: [1984.45] Log: StylePropertiesCommon_Label_PaddingH=H: [1984.45] Log: StylePropertiesCommon_Label_PaddingV=V: [1984.45] Log: StylePropertiesCommon_ToolTip_PaddingH=Controls the amount of horizontal padding to apply (in pixels), assuming a resolution of 1024x768. This value will be scaled by resolution. [1984.45] Log: StylePropertiesCommon_ToolTip_PaddingV=Controls the amount of vertical padding to apply (in pixels), assuming resolution of 1024x768. This value will be scaled by resolution [1984.45] Log: StylePropertiesText_Caption=Text Options [1984.45] Log: StylePropertiesText_Label_Font=Font: [1984.45] Log: StylePropertiesText_Label_Alignment=Alignment: [1984.45] Log: StylePropertiesText_Label_Attributes=Attributes: [1984.45] Log: StylePropertiesText_Label_VertAbbreviation=V: [1984.45] Log: StylePropertiesText_Label_HorzAbbreviation=H: [1984.45] Log: StylePropertiesText_ToolTip_Alignment[0]=Horizontal Alignment [1984.45] Log: StylePropertiesText_ToolTip_Alignment[1]=Vertical Alignment [1984.45] Log: StylePropertiesText_Alignment[0]=Left,Center,Right [1984.45] Log: StylePropertiesText_Alignment[1]=Top,Center,Bottom [1984.45] Log: StylePropertiesText_Label_ClipMode=Clipping Mode: [1984.45] Log: StylePropertiesText_ToolTip_ClipMode=Determines how text should be handled when the text overflows its bounds. [1984.45] Log: StylePropertiesText_Label_ClipAlignment=Clipping Alignment: [1984.45] Log: StylePropertiesText_ToolTip_ClipAlignment=Determines the origin used for clipping; left (normal) or right (start at the end). [1984.45] Log: StylePropertiesText_Label_Scale=Scale: [1984.45] Log: StylePropertiesText_Label_ScaleX=X: [1984.45] Log: StylePropertiesText_Label_ScaleY=Y: [1984.45] Log: StylePropertiesText_ToolTip_ScaleX=Configure how much the text should be scaled horizontally. A value of 1.0 means no scaling. [1984.45] Log: StylePropertiesText_ToolTip_ScaleY=Configure how much the text should be scaled vertically. A value of 1.0 means no scaling. [1984.45] Log: StylePropertiesText_Label_SpacingAdjust=Spacing: [1984.45] Log: StylePropertiesText_Label_SpacingAdjustX=Chars: [1984.45] Log: StylePropertiesText_Label_SpacingAdjustY=Lines: [1984.45] Log: StylePropertiesText_ToolTip_SpacingAdjustX=Sets the amount of extra horizontal spacing between characters in a line of text (in pixels). [1984.45] Log: StylePropertiesText_ToolTip_SpacingAdjustY=Sets the amount of extra vertical spacing between lines of wrapped text (in pixels). [1984.45] Log: StylePropertiesText_Label_AutoScaleMode=Scale To Fit: [1984.45] Log: StylePropertiesText_Label_MinAutoScale=Minimum Scale: [1984.45] Log: StylePropertiesText_ToolTip_AutoScaleMode=Choose whether text should be automatically scaled to fit into the bounding region. [1984.45] Log: StylePropertiesText_ToolTip_MinAutoScale=When 'scale to fit' is enabled, this determines the minimum amount the text can be scaled. Required if the text is wrapped or clipped. [1984.45] Log: StylePropertiesText_AutoScaleMode_Options[0]=Disabled [1984.45] Log: StylePropertiesText_AutoScaleMode_Options[1]=Normal [1984.45] Log: StylePropertiesText_AutoScaleMode_Options[2]=Maintain Aspect Ratio [1984.45] Log: StylePropertiesText_AutoScaleMode_Options[3]=Resolution Based [1984.45] Log: StylePropertiesImage_Caption=Image Options [1984.45] Log: StylePropertiesImage_Label_DefaultTexture=Default Texture: [1984.45] Log: StylePropertiesCombo_RadioButton_Existing=Existing [1984.45] Log: StylePropertiesCombo_RadioButton_Custom=Custom [1984.45] Log: StylePropertiesCombo_Caption=Combo Options [1984.45] Log: StylePropertiesCombo_Label_TextStyle=Text Style: [1984.45] Log: StylePropertiesCombo_Label_ImageStyle=Image Style: [1984.45] Log: StylePropertiesCombo_ToolTip_TextStyle=Choose a text style. [1984.45] Log: StylePropertiesCombo_ToolTip_TextState=Choose the menu state to use from this style [1984.45] Log: StylePropertiesCombo_ToolTip_ImageStyle=Choose an image style. [1984.45] Log: StylePropertiesCombo_ToolTip_ImageState=Choose the menu state to use from this style [1984.45] Log: ImageAlignmentCaption[0]=Horizontal [1984.45] Log: ImageAlignmentCaption[1]=Vertical [1984.45] Log: ImageAlignment_Label_Alignment=Image Alignment: [1984.45] Log: ImageAlignment_Label_Adjustment=Adjustment Type: [1984.45] Log: ImageAlignment_Label_Gutter[0]=Left Gutter:,Right Gutter: [1984.45] Log: ImageAlignment_Label_Gutter[1]=Top Gutter:,Bottom Gutter: [1984.45] Log: ImageCoordinates_Label[0]=Sample Position: [1984.45] Log: ImageCoordinates_Label[1]=Sample Size: [1984.45] Log: UIEditor_UISequences=UI Sequences [1984.45] Log: UIEditor_GlobalSequence=Global Sequence [1984.45] Log: UIEditor_Children=Children [1984.45] Log: DlgUIEvent_MetaObject_Title=Bind Event Keys [1984.45] Log: DlgUIEvent_MetaObject_AvailableKeys=Available Keys [1984.45] Log: DlgUIEvent_MetaObject_BoundKeys=Bound Keys [1984.45] Log: DlgUIEvent_MetaObject_Key=Key [1984.45] Log: DlgUIEvent_MetaObject_Event=Event [1984.45] Log: DlgUIEventKeyBindings_Title=Bind UI Event Alias Key Defaults [1984.45] Log: DlgUIEventKeyBindings_AvailableKeys=Available Keys [1984.45] Log: DlgUIEventKeyBindings_BoundKeys=Bound Keys [1984.45] Log: DlgUIEventKeyBindings_Key=Key [1984.45] Log: DlgUIEventKeyBindings_WidgetClass=Widget Class [1984.45] Log: DlgUIEventKeyBindings_WidgetEvents=Supported Input Aliases [1984.45] Log: DlgUIEventKeyBindings_StatesLabel=States [1984.45] Log: DlgUIEventKeyBindings_ModifierLabel=Modifiers [1984.45] Log: DlgUIEventKeyBindings_RequiredLabel=Required [1984.45] Log: DlgUIEventKeyBindings_ExcludedLabel=Excluded [1984.45] Log: DlgUIEventKeyBindings_NewKeyLabel=New Key [1984.45] Log: DlgUIEventKeyBindings_MenuItem_NewKey=Bind New Input Key [1984.45] Log: DlgUIEventKeyBindings_MenuItem_RemoveKey=Unbind Input Key [1984.45] Log: DlgUIEventKeyBindings_Tooltip_AvailableKeys=Press the desired key to select it, or hold Ctrl and left-click to select a key using the mouse [1984.45] Log: DlgUIEventKeyBindings_ReadOnlyError='`~' is marked read-only. Unable to save changes. [1984.45] Log: DlgUIEventKeyBindings_AddKey_ExistingBindingsError='`~' is already bound to the following aliases for class `~: `~ Would you like to continue and bind this key anyway (for example, if you are planning to use a different set of modifier keys)? [1984.45] Log: DlgUIEventKeyBindings_CloseDialog_ExistingBindingsError=The following input keys are currently bound to multiple input aliases (this message has also been written to the log). Only the last input alias bound to the corresponding key will work correctly in the game: `~ Would you like to continue anyway? Select 'Yes' to save these bindings and continue or 'No' to return to the dialog. [1984.45] Log: DlgChooseNewKey_Title=Select Input Key [1984.45] Log: DlgNewSkin_Title=Create New Skin [1984.45] Log: DlgNewSkin_Label_PackageName=Package Name: [1984.45] Log: DlgNewSkin_Label_SkinName=Skin Name: [1984.45] Log: DlgRenameLayer_Title=Rename Layer [1984.45] Log: DlgRenameLayer_Label=Enter the new tag for the Layer [1984.45] Log: DlgRenameLayer_Error_EmptyName=You must specify a name for the layer. [1984.45] Log: DlgRenameWidget_Title=Rename Widget [1984.45] Log: DlgRenameWidget_Label=Enter the new tag for the widget [1984.45] Log: DlgRenameWidget_Error_EmptyName=You must specify a name for the widget. [1984.45] Log: DlgRenameWidget_Error_NameInUse=That name is already in use by another widget within the same parent [1984.45] Log: DlgRenameScene_Title=Rename Scene [1984.45] Log: DlgRenameScene_Label=Enter the new tag for the scene [1984.45] Log: DlgRenameScene_Error_EmptyName=You must specify a name for the scene. [1984.45] Log: DlgRenameScene_Error_NameInUse=That name is already in use by another scene within the same package. [1984.45] Log: DlgDockingEditor_Title=Docking Editor [1984.45] Log: DlgDockingEditor_Label_DockTarget=Left,Top,Right,Bottom [1984.45] Log: DlgDockingEditor_ToolTip_DockTarget=Target Widget [1984.45] Log: DlgDockingEditor_ToolTip_DockFace=Target Face [1984.45] Log: DlgDockingEditor_ToolTip_DockPadding=Padding [1984.45] Log: DlgDockingEditor_ToolTip_DockPaddingType=Padding Value Type [1984.45] Log: DlgDockingEditor_HelpText_DockTarget=Select the widget this face should be docked to. [1984.45] Log: DlgDockingEditor_HelpText_DockFace=Choose which face from the target widget should be docked to. [1984.45] Log: DlgDockingEditor_HelpText_DockPadding=Choose the amount of padding for this face. Positive values push the docked widget, while negative values pull the docked widget. [1984.45] Log: DlgDockingEditor_HelpText_DockPaddingType=Controls how the padding value is interpreted. Percentage values must be between 0 and 1. [1984.45] Log: StyleBrowser_ToolTip_SkinCombo=Active Skin [1984.45] Log: StyleBrowser_ToolTip_SkinButton=Load Skin [1984.45] Log: StyleBrowser_HelpText_SkinCombo=Changes the currently active skin. This affects the appearance of styles assigned to widgets in the scene. [1984.45] Log: DlgSelectWidget_Title=Select Widget [1984.45] Log: DlgSelectWidget_Label=Choose a widget from the list [1984.45] Log: UIEditor_AlignToViewport=Align To Viewport [1984.45] Log: UIEditor_Align_Top=Top [1984.45] Log: UIEditor_Align_Bottom=Bottom [1984.45] Log: UIEditor_Align_Left=Left [1984.45] Log: UIEditor_Align_Right=Right [1984.45] Log: UIEditor_Align_CenterVertically=Center Vertically [1984.45] Log: UIEditor_Align_CenterHorizontally=Center Horizontally [1984.45] Log: Sentinel=Sentinel [1984.45] Log: DataSource=Data Source [1984.45] Log: DataSet=Data Set [1984.45] Log: StatName=Stat Name [1984.45] Log: [1984.45] Log: [Caption] [1984.45] Log: ActorBrowser=Actor Classes [1984.45] Log: LevelBrowser=Levels [1984.45] Log: GenericBrowser=Generic Browser [1984.45] Log: ReferencedAssetBrowser=References [1984.45] Log: LogBrowser=Log [1984.45] Log: GroupBrowser=Groups [1984.45] Log: PrimitiveStatsBrowser=Primitive Stats [1984.45] Log: SceneManager=Scene [1984.45] Log: TaskBrowser_Caption=Tasks [1984.45] Log: GameStatsVisualizer_Caption=Game Stats [1984.45] Log: ContentBrowser_Caption=Content Browser [1984.45] Log: StartPage_Caption=Start Page [1984.45] Log: BuildingStatsBrowser=Building Stats [1984.45] Log: [1984.45] Log: [CommandCategoryNames] [1984.45] Log: LevelEditor=Level Editor [1984.45] Log: Matinee=Matinee [1984.45] Log: Cascade=Cascade [1984.45] Log: MaterialEditor=Material Editor [1984.45] Log: Kismet=Kismet [1984.45] Log: CurveEditor=Curve Editor [1984.45] Log: [1984.45] Log: [CommandNames] [1984.45] Log: Matinee_PlayForward=Play Forward [1984.45] Log: Matinee_PlayReverse=Play Reverse [1984.45] Log: Matinee_Stop=Stop Playback [1984.45] Log: Matinee_TogglePlayPause=Toggle Play/Pause [1984.45] Log: Matinee_ZoomIn=Zoom In [1984.45] Log: Matinee_ZoomInAlt=Zoom In (Alternate) [1984.45] Log: Matinee_ZoomOut=Zoom Out [1984.45] Log: Matinee_ZoomOutAlt=Zoom Out (Alternate) [1984.45] Log: Matinee_DeleteSelection=Delete Selection [1984.45] Log: Matinee_Cut=Cut Groups/Tracks [1984.45] Log: Matinee_Copy=Copy Groups/Tracks [1984.45] Log: Matinee_Paste=Paste Groups/Tracks [1984.45] Log: Matinee_Undo=Undo [1984.45] Log: Matinee_Redo=Redo [1984.45] Log: Matinee_MarkInSection=Mark Section IN [1984.45] Log: Matinee_MarkOutSection=Mark Section OUT [1984.45] Log: Matinee_IncrementPosition=Increment Interpolation Position [1984.45] Log: Matinee_DecrementPosition=Decrement Interpolation Position [1984.45] Log: Matinee_MoveToNextKey=Move To Next Key [1984.45] Log: Matinee_MoveToPrevKey=Move To Previous Key [1984.45] Log: Matinee_SplitAnimKey=Split Animation Key [1984.45] Log: Matinee_MoveActiveUp=Select Previous Track [1984.45] Log: Matinee_MoveActiveDown=Select Next Track [1984.45] Log: Matinee_AddKey=Add New Key [1984.45] Log: Matinee_DuplicateSelectedKeys=Duplicate Selected Keys [1984.45] Log: Matinee_ToggleSnap=Toggle Snap To Keys [1984.45] Log: Matinee_CropAnimationBeginning=Crop Animation Beginning [1984.45] Log: Matinee_CropAnimationEnd=Crop Animation End [1984.45] Log: Matinee_ViewFitSequence=Fit View to Sequence [1984.45] Log: Matinee_ViewFitSequence_Desc=Zoom the view to fit the entire sequence [1984.45] Log: Matinee_ViewFitToSelected=Fit View to Selected [1984.45] Log: Matinee_ViewFitToSelected_Desc=Zoom the view to fit the selected keys [1984.45] Log: Matinee_ViewFitLoop=Fit View to Loop [1984.45] Log: Matinee_ViewFitLoop_Desc=Zoom the view to fit the looping section [1984.45] Log: Matinee_ViewFitLoopSequence=Fit View/Loop to Sequence [1984.45] Log: Matinee_ViewFitLoopSequence_Desc=Resets the loop markers and zooms the view to fit the entire sequence [1984.45] Log: Matinee_ChangeKeyInterpModeAUTO=Key Interp Mode AUTO [1984.45] Log: Matinee_ChangeKeyInterpModeAUTO_Desc=Key Interp Mode AUTO [1984.45] Log: Matinee_ChangeKeyInterpModeUSER=Key Interp Mode USER [1984.45] Log: Matinee_ChangeKeyInterpModeUSER_Desc=Key Interp Mode USER [1984.45] Log: Matinee_ChangeKeyInterpModeBREAK=Key Interp Mode BREAK [1984.45] Log: Matinee_ChangeKeyInterpModeBREAK_Desc=Key Interp Mode BREAK [1984.45] Log: Matinee_ChangeKeyInterpModeLINEAR=Key Interp Mode LINEAR [1984.45] Log: Matinee_ChangeKeyInterpModeLINEAR_Desc=Key Interp Mode LINEAR [1984.45] Log: Matinee_ChangeKeyInterpModeCONSTANT=Key Interp Mode CONSTANT [1984.45] Log: Matinee_ChangeKeyInterpModeCONSTANT_Desc=Key Interp Mode CONSTANT [1984.45] Log: CurveEditor_ChangeInterpModeAUTO=Interp Mode AUTO [1984.45] Log: CurveEditor_ChangeInterpModeAUTO_Desc=Interp Mode AUTO [1984.45] Log: CurveEditor_ChangeInterpModeUSER=Interp Mode USER [1984.45] Log: CurveEditor_ChangeInterpModeUSER_Desc=Interp Mode USER [1984.45] Log: CurveEditor_ChangeInterpModeBREAK=Interp Mode BREAK [1984.45] Log: CurveEditor_ChangeInterpModeBREAK_Desc=Interp Mode BREAK [1984.45] Log: CurveEditor_ChangeInterpModeLINEAR=Interp Mode LINEAR [1984.45] Log: CurveEditor_ChangeInterpModeLINEAR_Desc=Interp Mode LINEAR [1984.45] Log: CurveEditor_ChangeInterpModeCONSTANT=Interp Mode CONSTANT [1984.45] Log: CurveEditor_ChangeInterpModeCONSTANT_Desc=Interp Mode CONSTANT [1984.45] Log: CurveEditor_FitViewHorizontally=Fit View Horizontally [1984.45] Log: CurveEditor_FitViewHorizontally_Desc=Zoom the view to fit all content horizontally [1984.45] Log: CurveEditor_FitViewVertically=Fit View Vertically [1984.45] Log: CurveEditor_FitViewVertically_Desc=Zoom the view to fit all content vertically [1984.45] Log: CurveEditor_FitViewToAll=Fit View to All [1984.45] Log: CurveEditor_FitViewToAll_Desc=Zoom the view to fit all content (horizontally and vertically) [1984.45] Log: CurveEditor_FitViewToSelected=Fit View to Selected [1984.45] Log: CurveEditor_FitViewToSelected_Desc=Zoom to fit the selected keys in view [1984.45] Log: [1984.45] Log: [Lightmass] [1984.45] Log: UseLightmassButton_Tooltip=Allows you to temporarily override the World Properties setting. [1984.45] Log: UseErrorColoringButton_Tooltip=Display objects with lighting errors in identifying colors rather than black (Lightmass only). [1984.45] Log: LightmassError_SupportFP=Lightmass requires a graphics card with support for floating point rendertargets. Aborting! [1984.45] Log: LightmassError_MissingImportanceVolume=No importance volume found - lighting build will take a long time. [1984.45] Log: LightmassError_MissingPrecomputedVisibilityVolume=Level has bPrecomputeVisibility enabled but no Precomputed Visibility Volumes, precomputed visibility will not be effective. [1984.45] Log: LightmassError_EmissiveFracturedMesh=A fractured static mesh had bUseEmissiveForStaticLighting=true, which is not supported on fractured static meshes due to their geometric complexity. [1984.45] Log: LightmassError_BuildSelected=Building selected actors only, lightmap memory and quality will be sub-optimal until the next full rebuild. [1984.45] Log: LightmassError_BuildSelectedNothingSelected=Building selected actors and BSP only, but no actors or BSP selected! [1984.45] Log: LightmassError_ObjectWrappedUVs=Object has wrapping UVs. [1984.45] Log: LightmassError_ObjectOverlappedUVs=Object has overlapping UVs. [1984.45] Log: LightmassError_ObjectMultipleDominantLights=Object is affected by multiple dominant lights, each primitive can only be affected by one dominant light at most. [1984.45] Log: LightmassError_EmissiveMeshHighPolyCount=Object has bUseEmissiveForStaticLighting=true, but a large number of polygons (more than 3000) and will result in a long lighting build. [1984.45] Log: LightmassError_EmissiveMeshExtremelyHighPolyCount=Object did not create emissive lights even though it had bUseEmissiveForStaticLighting=true due to excessive polycount (more than 5000). [1984.45] Log: [1984.45] Log: [StaticMeshToolTips] [1984.45] Log: StaticMeshToolTip_UseSimpleLineCollision=If true, use PhysicsAsset for line collision checks. [1984.45] Log: StaticMeshToolTip_UseSimpleBoxCollision=If true, use PhysicsAsset for extent (swept box) collision checks. [1984.45] Log: StaticMeshToolTip_UseSimpleRigidBodyCollision=If true, use simple rigid body collision. FALSE only works on static actors. [1984.45] Log: StaticMeshToolTip_UseFullPrecisionUVs=If true, use full precision UVs [1984.45] Log: StaticMeshToolTip_UsedForInstancing=If true, use the mesh for instancing [1984.45] Log: StaticMeshToolTip_UseMaximumStreamingTexelRatio=If true, use a less-conservative method of mip LOD texture factor computation. Requires mesh to be resaved to take effect as algorithm is applied on save [1984.45] Log: StaticMeshToolTip_PartitionForEdgeGeometry=If true, this mesh can be processed by the Edge Geometry system on the Playstation 3. [1984.45] Log: StaticMeshToolTip_CanBecomeDynamic=If true, this mesh can become dynamic when shot or otherwise given an impulse. [1984.45] Log: StaticMeshToolTip_LightMapResolution=The light map resolution [1984.45] Log: StaticMeshToolTip_LightMapCoordinateIndex=The light map coordinate index [1984.45] Log: StaticMeshToolTip_LODDistanceRatio=LOD distance ratio for this mesh. The default value of 1 means that each transition will happen at increments of LODMaxRange / NumLODs distance from the camera. [1984.45] Log: StaticMeshToolTip_LODMaxRangeRatio=Distance in world space units to the end of the LOD transitions [1984.45] Log: StaticMeshToolTip_StreamingDistanceMultiplier=Allows adjusting the desired resolution of streaming textures that uses UV 0. 1.0 is the default, whereas a higher value increases the streamed-in resolution. [1984.45] Log: StaticMeshToolTip_TransparentForVisionChecks=Makes NPCs consider this mesh as transparent when doing vision checks [1984.45] Log: [1984.45] Log: [DecompressPackagesCommandlet] [1984.45] Log: HelpDescription= [1984.45] Log: HelpUsage=gamename.exe DecompressPackages -platform=xbox360 SourceFolder TargetFolder [1984.45] Log: [1984.45] Log: [AnalyzeCookedContentCommandlet] [1984.45] Log: HelpDescription=Displays statistics about cooked packages, such as the total disk space used by each type of asset or assets which are duplicated in multiple packages. [1984.45] Log: HelpUsage=gamename.exe AnalyzeCookedContent [1984.45] Log: [1984.45] Log: [AnalyzeCookedPackagesCommandlet] [1984.45] Log: HelpDescription=@todo [1984.45] Log: HelpUsage=gamename.exe AnalyzeCookedPackages [1984.45] Log: [1984.45] Log: [AnalyzeContentCommandlet] [1984.45] Log: HelpDescription=this will print out an overview of the content the packages listed to the cmd prompt (c.f. AnalyzeReferencedContent for getting more in depth stats) [1984.45] Log: HelpUsage=gamename.exe AnalyzeContent [1984.45] Log: [1984.45] Log: [AnalyzeReferencedContentCommandlet] [1984.45] Log: HelpDescription=this dump a number of .cvs with an overview of all content in the game [1984.45] Log: HelpUsage=gamename.exe AnalyzeReferencedContent [1984.45] Log: HelpParamNames[0]=-MAPSONLY [1984.45] Log: HelpParamDescriptions[0]=Only load up maps and thereby only the content referenced in those maps [1984.45] Log: HelpParamNames[1]=-EXCLUDESCRIPT [1984.45] Log: HelpParamDescriptions[1]=Do not analyze script referenced objects [1984.45] Log: HelpParamNames[2]=-EXCLUDENONNATIVESCRIPT [1984.45] Log: HelpParamDescriptions[2]=Do not analyze non native script referenced objects (e.g. useful for seeing what will always be loaded) [1984.45] Log: HelpParamNames[3]=-LOADSUBLEVELS [1984.45] Log: HelpParamDescriptions[3]=Load sub levels if exists [1984.45] Log: HelpParamNames[4]=-TESTSPECULARTEXTURE [1984.45] Log: HelpParamDescriptions[4]=Test to see if unique specular texture is used for materials. This could conflict with instruction count, so use this as a separate pass. [1984.45] Log: HelpParamNames[5]=-IGNORESTATICMESH [1984.45] Log: HelpParamDescriptions[5]=Ignore StaticMesh [1984.45] Log: HelpParamNames[6]=-IGNORESMC [1984.45] Log: HelpParamDescriptions[6]=Ignore StaticMeshComponent [1984.45] Log: HelpParamNames[7]=-IGNORESTATICMESHACTOR [1984.45] Log: HelpParamDescriptions[7]=Ignore StaticMeshActor [1984.45] Log: HelpParamNames[8]=-IGNORETEXTURE [1984.45] Log: HelpParamDescriptions[8]=Ignore Texture [1984.45] Log: HelpParamNames[9]=-IGNOREMATERIAL [1984.45] Log: HelpParamDescriptions[9]=Ignore Material [1984.45] Log: HelpParamNames[10]=-IGNOREPARTICLE [1984.45] Log: HelpParamDescriptions[10]=Ignore Particle [1984.45] Log: HelpParamNames[11]=-IGNOREANIMS [1984.45] Log: HelpParamDescriptions[11]=Ignore AnimSequence [1984.45] Log: HelpParamNames[12]=-IGNORESOUNDCUE [1984.45] Log: HelpParamDescriptions[12]=Ignore SoundCue [1984.45] Log: HelpParamNames[13]=-IGNOREBRUSH [1984.45] Log: HelpParamDescriptions[13]=Ignore Brush [1984.45] Log: HelpParamNames[14]=-IGNORELEVEL [1984.45] Log: HelpParamDescriptions[14]=Ignore Level [1984.45] Log: HelpParamNames[15]=-IGNORESHADOWMAP [1984.45] Log: HelpParamDescriptions[15]=Ignore ShadowMap [1984.45] Log: HelpParamNames[16]=-IGNOREFACEFX [1984.45] Log: HelpParamDescriptions[16]=Ignore FaceFX [1984.45] Log: [1984.45] Log: [AnalyzeReferencedObjectCommandlet] [1984.45] Log: HelpDescription=This dump .cvs file with actors reference information by spawning this actor. [1984.45] Log: HelpUsage=gamename.exe AnalyzeReferencedObject [1984.45] Log: HelpParamNames[0]=-LOADCHILDCLASSES [1984.45] Log: HelpParamDescriptions[0]=Load all child classes of the given actor. For example, if you have Weapon as parameter, it will load all child class of Weapon that can be created. [1984.45] Log: [1984.45] Log: [AnalyzeScriptCommandlet] [1984.45] Log: HelpDescription=Analyzes all Unrealscript .u files and generates a list of potential optimizations. [1984.45] Log: HelpUsage=gamename.exe AnalyzeScript [1984.45] Log: [1984.45] Log: [BatchExportCommandlet] [1984.45] Log: HelpDescription=Export objects in bulk from Unreal packages to various formats [1984.45] Log: HelpUsage=gamename.exe BatchExport [dest_path_name] [1984.45] Log: HelpWebLink=https://udn.epicgames.com/bin/view/Three/BatchExportCommandlet [1984.45] Log: HelpParamNames[0]=package.ext [1984.45] Log: HelpParamDescriptions[0]=Package whose objects you wish to export [1984.45] Log: HelpParamNames[1]=classname [1984.45] Log: HelpParamDescriptions[1]=Class of object to export [1984.45] Log: HelpParamNames[2]=export_ext [1984.45] Log: HelpParamDescriptions[2]=File extension to export to [1984.45] Log: HelpParamNames[3]=dest_path_name [1984.45] Log: HelpParamDescriptions[3]=Path to export files to. [1984.45] Log: [1984.45] Log: [CompareLocCommandlet] [1984.45] Log: HelpDescription=Displays all differences between english localization files and their counterparts in another language. [1984.45] Log: HelpUsage=gamename CompareLoc [1984.45] Log: HelpParamNames[0]=lang_ext [1984.45] Log: HelpParamDescriptions[0]=Extension of the language to compare the english files against [1984.45] Log: [1984.45] Log: [ConformCommandlet] [1984.45] Log: HelpDescription=Makes two versions of the same package network compatible [1984.45] Log: HelpUsage=gamename.exe conform existing_file.ext old_file.ext [1984.45] Log: HelpParamNames[0]=existing_file.ext [1984.45] Log: HelpParamDescriptions[0]=Existing binary file to load, conform, and save. [1984.45] Log: HelpParamNames[1]=old_file.ext [1984.45] Log: HelpParamDescriptions[1]=Old file to make source file binary compatible with. [1984.45] Log: [1984.45] Log: [CookPackagesCommandlet] [1984.45] Log: HelpDescription=Resaves packages so that they can be loaded on a console. [1984.45] Log: HelpUsage=gamename.exe CookPackages -Platform= [packagename.ext...] [Switches] [1984.45] Log: HelpWebLink=https://udn.epicgames.com/bin/view/Three/CookPackagesXenonCommandlet [1984.45] Log: HelpParamNames[0]=[packagename.ext] [1984.45] Log: HelpParamDescriptions[0]=Optional package name. If specified, only this package and its dependencies packages will be cooked. Multiple package names should be separated by spaces. [1984.45] Log: HelpParamNames[1]=-Full [1984.45] Log: HelpParamDescriptions[1]=Recooks all packages. Deletes all packages in the cooked directory first. [1984.45] Log: HelpParamNames[2]=-SkipMaps [1984.45] Log: HelpParamDescriptions[2]=Skip cooking of map packages. [1984.45] Log: HelpParamNames[3]=-AlwaysRecookMaps [1984.45] Log: HelpParamDescriptions[3]=Force recook of map packages, regardless of whether they've changed or not. [1984.45] Log: HelpParamNames[4]=-AlwaysRecookScript [1984.45] Log: HelpParamDescriptions[4]=Force recook of script packages, regardless of whether they've changed or not. [1984.45] Log: HelpParamNames[5]=-InisOnly [1984.45] Log: HelpParamDescriptions[5]=Indicates that only the .ini files should be cooked. [1984.45] Log: HelpParamNames[6]=-SHA [1984.45] Log: HelpParamDescriptions[6]=Generates a hash file which contains the names and expected sizes of all cooked packages. [1984.45] Log: HelpParamNames[7]=-SkipSavingMaps [1984.45] Log: HelpParamDescriptions[7]=Specifies that map packages should be processed but not saved (useful when cooking localized packages). [1984.45] Log: HelpParamNames[8]=-AlwaysRecookScript [1984.45] Log: HelpParamDescriptions[8]=Force recook of script packages, regardless of whether they've changed or not. [1984.45] Log: HelpParamNames[9]=-SkipNotRequiredPackages [1984.45] Log: HelpParamDescriptions[9]=Skip cooking of packages not required for startup (useful when cooking localized packages). [1984.45] Log: HelpParamNames[10]=-CookAllNonMapPackages [1984.45] Log: HelpParamDescriptions[10]=Indicates that all packages should be cooked (default behavior is to cook only packages used by any maps being cooked). [1984.45] Log: HelpParamNames[11]=-RemoveStaticMeshActors [1984.45] Log: HelpParamDescriptions[11]=Indicates that StaticMeshActors should be removed from cooked packages (overrides the value of the bCookOutStaticMeshActors line from the Engine.StaticMeshCollectionActor section of the XenonEngine.ini). [1984.45] Log: HelpParamNames[12]=-KeepStaticMeshActors [1984.45] Log: HelpParamDescriptions[12]=Indicates that StaticMeshActors should NOT be removed from cooked packages (overrides the value of the bCookOutStaticMeshActors line from the Engine.StaticMeshCollectionActor section of the XenonEngine.ini). [1984.45] Log: HelpParamNames[13]=-RemoveStaticLights [1984.45] Log: HelpParamDescriptions[13]=Indicates that static Light actors should be removed from cooked packages (overrides the value of the bCookOutStaticLightActors line from the Engine.StaticLightCollectionActor section of the XenonEngine.ini). [1984.45] Log: HelpParamNames[14]=-KeepStaticLights [1984.45] Log: HelpParamDescriptions[14]=Indicates that static Light actors should NOT be removed from cooked packages (overrides the value of the bCookOutStaticLightActors line from the Engine.StaticLightCollectionActor section of the XenonEngine.ini). [1984.45] Log: HelpParamNames[15]=-AnalyzeReferencedContent [1984.45] Log: HelpParamDescriptions[15]=This analyzes referenced content during cooking process and outputs CSV file. For now, it only does FaceFX when it uses cooking within persistent map. (Also look at AnalyzeReferenceContent commandlet) [1984.45] Log: HelpParamNames[16]=PlatformName [1984.45] Log: HelpParamDescriptions[16]=Determines the format of the cooked data. Valid values are: PS3, Xenon or Xbox360, PC or Win32 [1984.45] Log: [1984.45] Log: [CutDownContentCommandlet] [1984.45] Log: HelpDescription=Removes unused content from packages. Processed packages are output to the UnrealEngine3/CutdownPackages/Packages/ directory [1984.45] Log: HelpUsage=gamename.exe cutdowncontent [package.ext...] [1984.45] Log: HelpParamNames[0]=package.ext [1984.45] Log: HelpParamDescriptions[0]=The name of the package to process. Multiple packages can be specified on the commandline by separating each package name with a space [1984.45] Log: [1984.45] Log: [DiffPackagesCommandlet] [1984.45] Log: HelpDescription=Compares the property values of two packages (optionally against a common base) and prints out the differences [1984.45] Log: HelpUsage=gamename DiffPackages [-ancestor=] [-full | -most] [1984.45] Log: HelpParamNames[0]=first_packagename [1984.45] Log: HelpParamDescriptions[0]=The name of the first package to compare. Can be just the package name, a relative pathname, or an absolute path name. A qualified pathname is required when the package is outside the game directory or when comparing two packages with the same name but different locations. [1984.45] Log: HelpParamNames[1]=second_packagename [1984.45] Log: HelpParamDescriptions[1]=The name of the second package to compare. Can be just the package name, a relative pathname, or an absolute path name. A qualified pathname is required when the package is outside the game directory or when comparing two packages with the same name but different locations. [1984.45] Log: HelpParamNames[2]=ancestor=ancestor_packagename [1984.45] Log: HelpParamDescriptions[2]=When performing three-way comparisons, the name of the common ancestor to compare the two versions of the package against. Can be just the package name, a relative pathname, or an absolute path name. A qualified pathname is required when the package is outside the game directory or when comparing two packages with the same name but different locations. [1984.45] Log: HelpParamNames[3]=-full [1984.45] Log: HelpParamDescriptions[3]=Indicates that all properties should be considered in the comparison. Without this switch, properties declared in Object.uc and non-editable are ignored. [1984.45] Log: HelpParamNames[4]=-most [1984.45] Log: HelpParamDescriptions[4]=Indicates that all properties except those declared in Object.uc should be considered in the comparison. Without this switch, non-editable properties are ignored. [1984.45] Log: HelpParamNames[5]= [1984.45] Log: HelpParamDescriptions[5]= [1984.45] Log: HelpParamNames[6]= [1984.45] Log: HelpParamDescriptions[6]= [1984.45] Log: [1984.45] Log: [DumpEmittersCommandlet] [1984.45] Log: HelpDescription=Particle system information dump - identifies emitters and their modules [1984.45] Log: HelpUsage= [1984.45] Log: HelpParamNames[0]= [1984.45] Log: HelpParamDescriptions[0]= [1984.45] Log: HelpParamNames[1]= [1984.45] Log: HelpParamDescriptions[1]= [1984.45] Log: [1984.45] Log: [ExamineOutersCommandlet] [1984.45] Log: HelpDescription=Displays the Outer for all subobjects in all packages, in a table view format [1984.45] Log: HelpUsage=gamename.exe ExamineOuters [1984.45] Log: HelpWebLink=https://udn.epicgames.com/bin/view/Three/ExamineOutersCommandlet [1984.45] Log: [1984.45] Log: [ExportLocCommandlet] [1984.45] Log: HelpDescription=Exports localized property values for the specified package [1984.45] Log: HelpUsage=gamename ExportLoc [-LanguageForCooking=] [1984.45] Log: HelpParamNames[0]=package_name [1984.45] Log: HelpParamDescriptions[0]=the name of the package to export localized text for [1984.45] Log: HelpParamNames[1]=-FULL [1984.45] Log: HelpParamDescriptions[1]=uses the list of loc files in the localization directory to build a list of package names to export [1984.45] Log: HelpParamNames[2]=-LanguageForCooking= [1984.45] Log: HelpParamDescriptions[2]=Specfies the language to export property values for; overrides the language setting configured in the Engine.ini [1984.45] Log: [1984.45] Log: [FindQuestionableTextures] [1984.45] Log: HelpDescription=Looks at all packages and prints out the textures with "spec" in their name that do NOT have an LODBias of 2 [1984.45] Log: HelpUsage=gamename.exe FindQuestionableTextures [1984.45] Log: HelpParamNames[0]=LOADMAPS [1984.45] Log: HelpParamDescriptions[0]=Whether to check maps or not [1984.45] Log: HelpParamNames[1]=VERBOSE [1984.45] Log: HelpParamDescriptions[1]=Whether to list all of the packages it is processing [1984.45] Log: [1984.45] Log: [FindSoundCuesWithMissingGroups] [1984.45] Log: HelpDescription=Looks at all packages and prints out the SoundCues which do not have Sound Groups assigned to them [1984.45] Log: HelpUsage=gamename.exe FindSoundCuesWithMissingGroups [1984.45] Log: [1984.45] Log: [DumpShadersCommandlet] [1984.45] Log: HelpDescription=Dumps shader data from the supplied global shader or material into Engine/Shaders. [1984.45] Log: HelpUsage=gamename DumpShaders platform= [globalshader=] [material=] [1984.45] Log: HelpParamNames[0]=platform [1984.45] Log: HelpParamDescriptions[0]=Platform is ps3, xenon, allpc, pc_sm3, pc_sm4 [1984.45] Log: [1984.45] Log: [FixupRedirectsCommandlet] [1984.45] Log: HelpDescription=@todo [1984.45] Log: HelpUsage=gamename.exe FixupRedirects [1984.45] Log: [1984.45] Log: [ListCorruptedComponentsCommandlet] [1984.45] Log: HelpDescription=Displays components which have been corrupted in some way (incorrect Outer, incorrect ObjectArchetype, etc.) for all packages. [1984.45] Log: HelpUsage=gamename.exe ListCorruptedComponents [-checkver] [1984.45] Log: HelpParamNames[0]=checkver [1984.45] Log: HelpParamDescriptions[0]=Indicates that only those packages that were saved with a package version earlier than the current package version should be checked [1984.45] Log: [1984.45] Log: [ListPackagesReferencingCommandlet] [1984.45] Log: HelpDescription=Displays a list of all packages which reference a particular package or asset. [1984.45] Log: HelpUsage=gamename.exe ListPackagesReferencing [1984.45] Log: HelpParamNames[0]=package.ext [1984.45] Log: HelpParamDescriptions[0]=The package name to find references to (extension is optional) [1984.45] Log: HelpParamNames[1]=Asset.Path.Name [1984.45] Log: HelpParamDescriptions[1]=The fully qualified pathname for the asset to search for references to [1984.45] Log: [1984.45] Log: [ListScriptReferencedContentCommandlet] [1984.45] Log: HelpDescription=Lists all content referenced by defaultproperties of Unrealscript classes. [1984.45] Log: HelpUsage=gamename.exe ListScriptReferencedContent [1984.45] Log: [1984.45] Log: [LoadPackageCommandlet] [1984.45] Log: HelpDescription=Loads the specified packages. Used for debugging and/or detecting missing resources. [1984.45] Log: HelpUsage=gamename.exe LoadPackage [1984.45] Log: HelpParamNames[0]=package.ext [1984.45] Log: HelpParamDescriptions[0]=The name of the package/s to load. [1984.45] Log: HelpParamNames[1]=-all [1984.45] Log: HelpParamDescriptions[1]=Indicates that all packages should be loaded. [1984.45] Log: [1984.45] Log: [MakeCommandlet] [1984.45] Log: HelpDescription=Compiles Unrealscript source (.uc files) into Unreal packages (.u files) for any packages which are out of date. [1984.45] Log: HelpUsage=gamename.exe make [-switch...] [parm=value...] [1984.45] Log: HelpParamNames[0]=-full [1984.45] Log: HelpParamDescriptions[0]=Forces all packages to be recompiled, even if they are not out of date. [1984.45] Log: HelpParamNames[1]=-nodelete [1984.45] Log: HelpParamDescriptions[1]=Do not delete dependent packages which are not out of date. The default behavior is to rebuild any packages which occur after a package that is out of date in the EditPackages list. [1984.45] Log: HelpParamNames[2]=-debug [1984.45] Log: HelpParamDescriptions[2]=Includes debugging information in the compiled binaries. This is required in order to use the UnrealScript debugger. [1984.45] Log: HelpParamNames[3]=-auto [1984.45] Log: HelpParamDescriptions[3]=Automatically checks out any autogenerated headers that need to be updated, without prompting. Suppresses all prompts generated by the script compiler which are related to exporting autogenerated header files. [1984.45] Log: HelpParamNames[4]=-unattended [1984.45] Log: HelpParamDescriptions[4]=Suppresses all prompts generated during the build by automatically answering "Yes". [1984.45] Log: HelpParamNames[5]=-silent [1984.45] Log: HelpParamDescriptions[5]=Similar to unattended, except that all build output (logging, etc.) is also suppressed. [1984.45] Log: HelpParamNames[6]=-silentbuild [1984.45] Log: HelpParamDescriptions[6]=Suppresses all script compiler status messages from being displayed in the console output window. [1984.45] Log: HelpParamNames[7]=-noconform [1984.45] Log: HelpParamDescriptions[7]=Script packages are normally automatically conformed (see help for the ConformCommandlet) if a package with the same name exists in the auto-conform directory (which can be different for each game) [1984.45] Log: HelpParamNames[8]=-WarningsAsErrors [1984.45] Log: HelpParamDescriptions[8]=Treats all script compilation warnings as errors, causing the build to fail [1984.45] Log: HelpParamNames[9]=-intermediate [1984.45] Log: HelpParamDescriptions[9]=Script preprocessor: outputs the post-processed versions of all unrealscript files to the preprocessor's intermediate directory, as specified by the ProcessedFileDirectory value in the preprocessor. Useful for debugging UnrealScript macros. [1984.45] Log: HelpParamNames[10]=-nopreprocess [1984.45] Log: HelpParamDescriptions[10]=Prevents the preprocessor from processing any UnrealScript macros. This is useful only for debugging, as it will generally cause your script to fail to compile at all. [1984.45] Log: [1984.45] Log: [MergePackagesCommandlet] [1984.45] Log: HelpDescription=Combines two unrealscript packages into a single package. [1984.45] Log: HelpUsage=gamename.exe MergePackages [1984.45] Log: HelpParamNames[0]=source_package.ext [1984.45] Log: HelpParamDescriptions[0]=The name of the first package to merge [1984.45] Log: HelpParamNames[1]=dest_package.ext [1984.45] Log: HelpParamDescriptions[1]=The name of the second package to merge. All objects from source_package which do not exist in dest_package will be copied into this package. [1984.45] Log: [1984.45] Log: [PatchCommandlet] [1984.45] Log: HelpDescription=Generates an UnrealScript bytecode patch for all script files. [1984.45] Log: HelpUsage=gamename run PatchCommandlet [PackageWildcard] [CurrentPackageLocation] [OriginalPackageLocation] [-NonIntel -NoSummary] [1984.45] Log: HelpParamNames[0]=PackageWildcard [1984.45] Log: HelpParamDescriptions[0]=Name or wildcard (i.e. *.u) for the package/s you wish to create the patch for. If not specified, '*.u' is used. [1984.45] Log: HelpParamNames[1]=CurrentPackageLocation [1984.45] Log: HelpParamDescriptions[1]=The path for the folder containing the current version of the packages. If not specified, '../GameName/Script/' is used. [1984.45] Log: HelpParamNames[2]=OriginalPackageLocation [1984.45] Log: HelpParamDescriptions[2]=The path for the folder containing the original version of the packages. If not specified, '../GameName/ScriptOriginal/' is used. [1984.45] Log: HelpParamNames[3]=NonIntel [1984.45] Log: HelpParamDescriptions[3]=Indicates that the patch data should be generated in little-endian format. [1984.45] Log: HelpParamNames[4]=NoSummary [1984.45] Log: HelpParamDescriptions[4]=Suppresses the summary information that is generated at the end of the process. [1984.45] Log: [1984.45] Log: [PerformMapCheckCommandlet] [1984.45] Log: HelpDescription=Checks maps for errors or specific types of object references [1984.45] Log: HelpUsage=gamename run PerformMapCheck [mapname.ext] [-switches...] [1984.45] Log: HelpParamNames[0]=mapname.ext [1984.45] Log: HelpParamDescriptions[0]=Optional map name to check. Wildcards are accepted. [1984.45] Log: HelpParamNames[1]=-StaticRefs [1984.45] Log: HelpParamDescriptions[1]=Instead of performing a full map check, indicates that only references to StaticMeshActors and static Light actors should be reported. [1984.45] Log: HelpParamNames[2]=-ObjectNames [1984.45] Log: HelpParamDescriptions[2]=Print the path name for all referenced StaticMeshActors and static Light actors to the console window (only relevant when using -StaticRefs). [1984.45] Log: HelpParamNames[3]=-LogObjectNames [1984.45] Log: HelpParamDescriptions[3]=Same as -ShowObjectNames, except that the names of the referenced objects is written only to the log, not the console window. (useful for speeding up the commandlet when processing maps with large number of these actors) [1984.45] Log: HelpParamNames[4]=-ShowReferencers [1984.45] Log: HelpParamDescriptions[4]=Writes the path names of all objects which reference StaticMeshActors and static Light actors to the log (only relevant when using -StaticRefs). [1984.45] Log: [1984.45] Log: [PerformTerrainMaterialDumpCommandlet] [1984.45] Log: HelpDescription=Dumps out terrain material usage information [1984.45] Log: HelpUsage=gamename run PerformTerrainMaterialDump [mapname.ext] [-switches...] [1984.45] Log: HelpParamNames=mapname.ext [1984.45] Log: HelpParamDescriptions=Optional map name to check. Wildcards are accepted. [1984.45] Log: [1984.45] Log: [PkgInfoCommandlet] [1984.45] Log: HelpDescription=Display information about the resources contained within one or more packages [1984.45] Log: HelpUsage=gamename.exe pkginfo [package.ext...] [-switches...] [1984.45] Log: HelpParamNames[0]=package.ext [1984.45] Log: HelpParamDescriptions[0]=The name of the package/s to display resource information for. [1984.45] Log: HelpParamNames[1]=-names [1984.45] Log: HelpParamDescriptions[1]=Displays information about the name table for the specified package/s [1984.45] Log: HelpParamNames[2]=-imports [1984.45] Log: HelpParamDescriptions[2]=Displays the external resources which are referenced by the objects contained in the specified package/s (ImportTable) [1984.45] Log: HelpParamNames[3]=-exports [1984.45] Log: HelpParamDescriptions[3]=Displays the resources which are contained in the specified package/s (ExportTable) [1984.45] Log: HelpParamNames[4]=-simple [1984.45] Log: HelpParamDescriptions[4]=Only relevant when used in combination with the -exports flag. Causes only the name and size to be displayed, rather the full information for each export. [1984.45] Log: HelpParamNames[5]=-all [1984.45] Log: HelpParamDescriptions[5]=Displays all data contained by the packge - essentially the same as specifying all three types on the command-line (-imports -exports -names) [1984.45] Log: [1984.45] Log: [ResavePackagesCommandlet] [1984.45] Log: HelpDescription=Resaves all packages which are not marked read-only. [1984.45] Log: HelpUsage=gamename.exe ResavePackages [-switches...] [1984.45] Log: HelpParamNames[0]=-SKIPFAILS [1984.45] Log: HelpParamDescriptions[0]=Skip the assert when a package can not be opened [1984.45] Log: HelpParamNames[1]=-VERIFY [1984.45] Log: HelpParamDescriptions[1]=Load all packages, and display warnings for those packages which would have been resaved but were read-only or could not otherwise be saved. [1984.45] Log: HelpParamNames[2]=-OnlySaveDirtyPackages [1984.45] Log: HelpParamDescriptions[2]=Indicates that only packages which are marked dirty should be resaved. This is normally used for easily eliminating compatibility or fixup patches in the loading code (provided that the patch marks the package dirty). [1984.45] Log: HelpParamNames[3]=-AutoCheckOutPackages [1984.45] Log: HelpParamDescriptions[3]=Automatically checks out read-only packages which need to be resaved. [1984.45] Log: HelpParamNames[4]=-MINVER=## [1984.45] Log: HelpParamDescriptions[4]=Indicates that only packages with a package version higher than ## should be resaved. [1984.45] Log: HelpParamNames[5]=-MAXVER=## [1984.45] Log: HelpParamDescriptions[5]=Indicates that only packages with a package version lower than ## should be resaved. [1984.45] Log: HelpParamNames[6]=-CHECKVER [1984.45] Log: HelpParamDescriptions[6]=Indicates that only packages that have a package version lower than the current package version should be resaved. [1984.45] Log: HelpParamNames[7]=-SavePackagesThatHaveFailedLoads [1984.45] Log: HelpParamDescriptions[7]=if a package (when loaded) results in FailedLoad errors then we want to resave this package (this is useful for removing a class or package and automatically removing all references to/from the worldstate) [1984.45] Log: HelpParamNames[8]=-cleanclasses [1984.45] Log: HelpParamDescriptions[8]=Removes any Class objects from packages which are not script packages. [1984.45] Log: HelpParamNames[9]=-instancemissingsubobjects [1984.45] Log: HelpParamDescriptions[9]=Instances subobjects for any existing objects with subobject properties whose values point to the default object. [1984.45] Log: HelpParamNames[10]=-SkipMaps [1984.45] Log: HelpParamDescriptions[10]=Does not attempt to load any maps [1984.45] Log: HelpParamNames[11]=-TEXCOMPRESS= [1984.45] Log: HelpParamDescriptions[11]=Recompress Texture (TEXTUREGROUP_World,TEXTUREGROUP_WorldNormalMap,TEXTUREGROUP_Xxxxx,etc) [1984.45] Log: [1984.45] Log: [SetPackageFlagsCommandlet] [1984.45] Log: HelpDescription=Sets certain allowed package flags on the specified package(s) [1984.45] Log: HelpUsage=gamename.exe SetPackageFlags ... [1984.45] Log: HelpParamNames[0]=package/wildcard [1984.45] Log: HelpParamDescriptions[0]=The package(s) to modify flags for [1984.45] Log: HelpParamNames[1]=flagX=value [1984.45] Log: HelpParamDescriptions[1]=List of flags to modify and the desired value (true or false). Supported flags: ServerSideOnly, ClientOptional, AllowDownload [1984.45] Log: [1984.45] Log: [ShowObjectCountCommandlet] [1984.45] Log: HelpDescription=Displays the number of objects of the specified class in each package. [1984.45] Log: HelpUsage=gamename.exe ShowObjectCount [package.classname package.classname ...] [-switches...] [1984.45] Log: HelpParamNames[0]=package.classname [1984.45] Log: HelpParamDescriptions[0]=The full pathname for the class to search for, e.g. Engine.LightComponent [1984.45] Log: HelpParamNames[1]=-ExactClass [1984.45] Log: HelpParamDescriptions[1]=Indicates that only objects that have this class should be counted. Default behavior is to also count objects of derived classes of the specified class. [1984.45] Log: HelpParamNames[2]=-IncludeScript [1984.45] Log: HelpParamDescriptions[2]=Indicates that packages which contain unrealscript (usually only .u packages) should be searched as well. [1984.45] Log: HelpParamNames[3]=-IncludeCooked [1984.45] Log: HelpParamDescriptions[3]=Indicates that packages which have been cooked for a console platform should be searched as well. [1984.45] Log: HelpParamNames[4]=-CookedOnly [1984.45] Log: HelpParamDescriptions[4]=Indicates that only those packages which have been cooked for a console platform should be searched. [1984.45] Log: HelpParamNames[5]=-SkipClientOnly [1984.45] Log: HelpParamDescriptions[5]=Indicates that any objects which are only configured to load only on the client should be ignored. [1984.45] Log: HelpParamNames[6]=-SkipServerOnly [1984.45] Log: HelpParamDescriptions[6]=Indicates that any objects which are only configured to load only on the server should be ignored. [1984.45] Log: HelpParamNames[7]=-SkipEditorOnly [1984.45] Log: HelpParamDescriptions[7]=Indicates that any objects which are only configured to load only in the editor should be ignored. [1984.45] Log: HelpParamNames[8]=-IgnoreWriteable [1984.45] Log: HelpParamDescriptions[8]=Indicates that only read-only packages should be checked (useful for avoiding old test packages which might crash the commandlet) [1984.45] Log: HelpParamNames[9]=-IgnoreMaps [1984.45] Log: HelpParamDescriptions[9]=Indicates that map pacakges should be skipped (speeds execution when the object you wish to list cannot be placed in maps) [1984.45] Log: HelpParamNames[10]=-ObjectNames [1984.45] Log: HelpParamDescriptions[10]=Displays the full path name for all objects found by the commandlet [1984.45] Log: [1984.45] Log: [ShowTaggedPropsCommandlet] [1984.45] Log: HelpDescription=Displays the property names and values that were saved into the specified package [1984.45] Log: HelpUsage=gamename.exe ShowTaggedProps [PropertyName,PropertyName...] [1984.45] Log: HelpParamNames[0]=package.ext [1984.45] Log: HelpParamDescriptions[0]=The name of the package to display data for. e.g. EditorResources.upk [1984.45] Log: HelpParamNames[1]=classname [1984.45] Log: HelpParamDescriptions[1]=The full pathname for the class to display serialized data for, e.g. Engine.LightComponent [1984.45] Log: HelpParamNames[2]=PropertyName [1984.45] Log: HelpParamDescriptions[2]=Allows you to filter which property values are displayed. Multiple properties are delimited by commas. [1984.45] Log: [1984.45] Log: [SetTextureLODGroupCommandlet] [1984.45] Log: HelpDescription=Sets the correct texture LOD group on the texture based on the package.group.object name [1984.45] Log: HelpUsage=gamename SetTextureLOD [1984.45] Log: HelpParamNames[0]=LOADMAPS [1984.45] Log: HelpParamDescriptions[0]=Whether to check maps or not [1984.45] Log: HelpParamNames[1]=VERBOSE [1984.45] Log: HelpParamDescriptions[1]=Whether to list all of the packages/textures it is processing [1984.45] Log: HelpParamNames[2]=AutoCheckOutPackages [1984.45] Log: HelpParamDescriptions[2]=Whether to autocheck out packages that need to be changed [1984.45] Log: [1984.45] Log: [CompressAnimationsCommandlet] [1984.45] Log: HelpDescription=Compresses all animations. [1984.45] Log: HelpUsage=gamename CompressAnimations [1984.45] Log: HelpParamNames[0]=-LOADMAPS [1984.45] Log: HelpParamDescriptions[0]=Whether to check maps or not [1984.45] Log: HelpParamNames[1]=-AutoCheckOutPackages [1984.45] Log: HelpParamDescriptions[1]=Whether to autocheck out packages that need to be changed [1984.45] Log: HelpParamNames[2]=-VERBOSE [1984.45] Log: HelpParamDescriptions[2]=Whether to list all of the packages it is processing [1984.45] Log: HelpParamNames[3]=-SKIPREADONLY [1984.45] Log: HelpParamDescriptions[3]=Whether to skip read only packages [1984.45] Log: HelpParamNames[4]=-Analyze [1984.45] Log: HelpParamDescriptions[4]=Don't compress, just report potential candidates for optimization. [1984.45] Log: [1984.45] Log: [FixAdditiveReferencesCommandlet] [1984.45] Log: HelpDescription=Scans all animations, and fixes Additive Animation references. [1984.45] Log: HelpUsage=gamename FixAdditiveReferences [1984.45] Log: HelpParamNames[0]=-ANALYZE [1984.45] Log: HelpParamDescriptions[0]=Don't do any fix up work, just report issues. [1984.45] Log: HelpParamNames[1]=-AutoCheckOutPackages [1984.45] Log: HelpParamDescriptions[1]=Whether to autocheck out packages that need to be changed. [1984.45] Log: HelpParamNames[2]=-VERBOSE [1984.45] Log: HelpParamDescriptions[2]=Log advanced information when processing. [1984.45] Log: HelpParamNames[3]=-SKIPREADONLY [1984.45] Log: HelpParamDescriptions[3]=Whether to skip read only packages. To only work on given packages, to go faster. [1984.45] Log: [1984.45] Log: [StripSourceCommandlet] [1984.45] Log: HelpDescription=Removes source code from compiled script packages [1984.45] Log: HelpUsage=gamename.exe stripsource .u [1984.45] Log: HelpParamNames[0]=packagename [1984.45] Log: HelpParamDescriptions[0]=The name of the script package to strip source code from. Wildcards are not currently supported here. [1984.45] Log: [1984.45] Log: [TestCompressionCommandlet] [1984.45] Log: HelpDescription= [1984.45] Log: HelpUsage= [1984.45] Log: HelpParamNames[0]= [1984.45] Log: HelpParamDescriptions[0]= [1984.45] Log: HelpParamNames[1]= [1984.45] Log: HelpParamDescriptions[1]= [1984.45] Log: [1984.45] Log: FileName: ..\..\Engine\Localization\INT\Launch.INT [1984.45] Log: [General] [1984.45] Log: Start=UnrealEngine3 (Starting) [1984.45] Log: Exit=UnrealEngine3 (Exiting) [1984.45] Log: Run=UnrealEngine3 (Running) [1984.45] Log: Product=Dishonored [1984.45] Log: ProductVer=Dishonored (`~, Build: `~) [1984.45] Log: [1984.45] Log: [Errors] [1984.45] Log: Error_RemoteDesktop=This game cannot run with 3D graphics over a Remote Desktop connection. [1984.45] Log: Error_ParentalControls=The current level of parental controls do not allow you to run this game. [1984.45] Log: Error_ResolutionTooLow=The current resolution is too low to run this game. [1984.45] Log: Error_NotMinSpec=Your hardware does not meet the minimum requiremts. Do you want to continue? [1984.45] Log: Error_ModifiedCode=Modified executable code is not allowed. Please reinstall the game. [1984.45] Log: Error_PureVirtualsEnabled=The game cannot run with CHECK_PUREVIRTUALS enabled. Please disable CHECK_PUREVIRTUALS and rebuild the executable. [1984.45] Log: [1984.45] Log: FileName: ..\..\Engine\Localization\INT\Engine.INT [1984.45] Log: [Public] [1984.45] Log: Object[0]=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet) [1984.45] Log: Object[1]=(Name=Engine.MasterMD5Commandlet,Class=Class,MetaClass=Core.Commandlet) [1984.45] Log: Object[2]=(Name=Engine.SmokeTestCommandlet,Class=Class,MetaClass=Core.Commandlet) [1984.45] Log: [1984.45] Log: [Errors] [1984.45] Log: NetHDSpace=There is not enough space on your HDD to download the package. You will need to free some space to download packages. [1984.45] Log: NetOpen=Error opening file [1984.45] Log: NetWrite=Error writing to file [1984.45] Log: NetRefused=Server refused to send '`~' [1984.45] Log: NetClose=Error closing file [1984.45] Log: NetSize=File size mismatch [1984.45] Log: NetMove=Error moving file [1984.45] Log: NetInvalid=Received invalid file request [1984.45] Log: NoDownload=You cannot join the match because the host has downloadable content you do not. [1984.45] Log: DownloadFailed=Downloading package '`~' failed: `~ [1984.45] Log: RequestDenied=Server requested file from pending level: Denied [1984.45] Log: ConnectionFailed_Title=Connection Lost [1984.45] Log: ConnectionFailed=Your connection to the host has been lost. [1984.45] Log: ChAllocate=Couldn't allocate channel [1984.45] Log: NetAlready=Already networking [1984.45] Log: NetListen=Listen failed: No linker context available [1984.45] Log: LoadEntry=Can't load Entry: `~ [1984.45] Log: InvalidUrl=You cannot join the match because the host has downloadable content you do not. [1984.45] Log: InvalidLink=Invalid Link: `~ [1984.45] Log: FailedBrowse=Failed to enter `~: `~. Please check the log for errors. [1984.45] Log: Listen=Listen failed: `~ [1984.45] Log: AbortToEntry=Failed; returning to Entry [1984.45] Log: ServerOpen=Servers can't open network URLs [1984.45] Log: ServerListen=Dedicated server can't listen: `~ [1984.45] Log: Pending=Pending connect to '`~' failed; `~ [1984.45] Log: LoadPlayerClass=Failed to load player class [1984.45] Log: ClientOutdated=The match you are trying to join is running an incompatible version of the game. Please try upgrading your game version. [1984.45] Log: ServerOutdated=Server's version is outdated [1984.45] Log: FailedMapload_NotFound=The map specified on the commandline '`~' could not be found. Would you like to load the default map instead? [1984.45] Log: DebuggerPresentError=The game has detected that you are currently running a user-mode or kernel-mode debugger and cannot continue. Please exit all debugging utilities and restart the game. [1984.45] Log: NetworkInit=Error initializing network layer. [1984.45] Log: CreateMatchError=Error creating match [1984.45] Log: UsedCheatCommands=Console commands were used which are disallowed in netplay. You must restart the game to create a match. [1984.45] Log: FailedFindPackage=Failed to find required package '`~' [1984.45] Log: ConnectionTimeout=Your connection to the host timed out [1984.45] Log: NegativeDeltaTime=CPU time drift detected! Please consult release notes on how to address this. [1984.45] Log: SteamClientRequired=Host is running Steam, so you should too. Please launch the game from Steam. [1984.45] Log: SteamAuthFailed=Steam decided that you are not authorized to connect to this server. [1984.45] Log: ServerHostingDifferentGame=Server is hosting a different game. You cannot connect to this server. [1984.45] Log: [1984.45] Log: [Progress] [1984.45] Log: CancelledConnect=Cancelled Connect Attempt [1984.45] Log: RunningNet=`~: `~ (`~ players) [1984.45] Log: NetReceiving=Receiving '`~': `~/`~ [1984.45] Log: NetReceiveOk=Successfully received '`~' [1984.45] Log: NetSend=Sending '`~' [1984.45] Log: NetSending=Sending '`~': `~/`~ [1984.45] Log: Connecting=Connecting... [1984.45] Log: Listening=Listening for clients... [1984.45] Log: Loading=Loading [1984.45] Log: Saving=Saving [1984.45] Log: Paused=Paused by `~ [1984.45] Log: ReceiveFile=Receiving '`~' [1984.45] Log: ReceiveOptionalFile=Receiving optional file '`~' [1984.45] Log: ReceiveSize=Size `~K, Complete `3.1~`~ [1984.45] Log: ConnectingText=Connecting: [1984.45] Log: ConnectingURL=unreal://`~/`~ [1984.45] Log: Success=Success [1984.45] Log: [1984.45] Log: [Console] [1984.45] Log: ClassCaption=Standard Unreal Console [1984.45] Log: [1984.45] Log: [GameViewportClient] [1984.45] Log: LoadingMessage=LOADING [1984.45] Log: SavingMessage=SAVING [1984.45] Log: ConnectingMessage=CONNECTING [1984.45] Log: PausedMessage=PAUSED [1984.45] Log: PrecachingMessage=PRECACHING [1984.45] Log: [1984.45] Log: [MasterMD5Commandlet] [1984.45] Log: HelpCmd=mastermd5 [1984.45] Log: HelpOneLiner=Manipulate the Master MD5 database [1984.45] Log: HelpUsage=mastermd5 [-option..] [1984.45] Log: HelpWebLink=http://unreal.epicgames.com/servertips.htm [1984.45] Log: HelpParm[0]=-c [1984.45] Log: HelpDesc[0]=Creates a new MD5 database [1984.45] Log: HelpParm[1]=-a [1984.45] Log: HelpDesc[1]=Adds new packages to the database [1984.45] Log: HelpParm[2]=-s [1984.45] Log: HelpDesc[2]=Show the current database. [1984.45] Log: HelpParm[3]=-r [1984.45] Log: HelpDesc[3]=Force the revision of all entries to [1984.45] Log: [1984.45] Log: [General] [1984.45] Log: Upgrade=To enter this server, you need the latest free update to Unreal available from Epic's Web site: [1984.45] Log: UpgradeURL=http://www.unreal.com/upgrade [1984.45] Log: UpgradeQuestion=Do you want to launch your web browser and go to the upgrade page now? [1984.45] Log: Version=Version `~ [1984.45] Log: SplashScreen_CopyrightInfo=Copyright 1998-2010 Epic Games, Inc. All rights reserved. [1984.45] Log: [1984.45] Log: [Menu] [1984.45] Log: HelpMessage= [1984.45] Log: MenuList= [1984.45] Log: LeftString=Left [1984.45] Log: RightString=Right [1984.45] Log: CenterString=Center [1984.45] Log: EnabledString=Enabled [1984.45] Log: DisabledString=Disabled [1984.45] Log: HelpMessage[1]=This menu has not yet been implemented. [1984.45] Log: YesString=yes [1984.45] Log: NoString=no [1984.45] Log: [1984.45] Log: [CheatManager] [1984.45] Log: ViewingFrom=Now viewing from [1984.45] Log: OwnCamera=Now viewing from own camera [1984.45] Log: [1984.45] Log: [GameInfo] [1984.45] Log: DefaultPlayerName=Player [1984.45] Log: GameName=Game [1984.45] Log: [1984.45] Log: [HUD] [1984.45] Log: LoadingMessage=LOADING [1984.45] Log: SavingMessage=SAVING [1984.45] Log: ConnectingMessage=CONNECTING [1984.45] Log: PausedMessage=PAUSED [1984.45] Log: [1984.45] Log: [Inventory] [1984.45] Log: PickupMessage=Snagged an item. [1984.45] Log: [1984.45] Log: [LevelInfo] [1984.45] Log: Title=Untitled [1984.45] Log: [1984.45] Log: [PlayerReplicationInfo] [1984.45] Log: StringSpectating=Spectating [1984.45] Log: StringUnknown=Unknown [1984.45] Log: [1984.45] Log: [TeamInfo] [1984.45] Log: TeamName=Team [1984.45] Log: [1984.45] Log: [Weapon] [1984.45] Log: ItemName=Weapon [1984.45] Log: [1984.45] Log: [GameMessage] [1984.45] Log: SwitchLevelMessage=Switching Levels [1984.45] Log: LeftMessage= left the game. [1984.45] Log: FailedTeamMessage=Could not find team for player [1984.45] Log: FailedPlaceMessage=Could not find a starting spot [1984.45] Log: FailedSpawnMessage=Could not spawn player [1984.45] Log: EnteredMessage= entered the game. [1984.45] Log: MaxedOutMessage=Server is already at capacity. [1984.45] Log: ArbitrationMessage=The session has already started. [1984.45] Log: OvertimeMessage=Score tied at the end of regulation. Sudden Death Overtime!!! [1984.45] Log: GlobalNameChange=changed name to [1984.45] Log: NewTeamMessage=is now on [1984.45] Log: NoNameChange=Name is already in use. [1984.45] Log: VoteStarted=started a vote. [1984.45] Log: VotePassed=Vote passed. [1984.45] Log: MustHaveStats=Must have stats enabled to join this server. [1984.45] Log: CantBeSpectator=Sorry, you cannot become a spectator at this time. [1984.45] Log: CantBePlayer=Sorry, you cannot become an active player at this time. [1984.45] Log: BecameSpectator=became a spectator. [1984.45] Log: NewPlayerMessage=A new player entered the game. [1984.45] Log: KickWarning=You are about to be kicked for idling! [1984.45] Log: NewSpecMessage=A spectator entered the game/ [1984.45] Log: SpecEnteredMessage= joined as a spectator. [1984.45] Log: [1984.45] Log: [FailedConnect] [1984.45] Log: FailMessage[0]=FAILED TO JOIN GAME. NEED PASSWORD. [1984.45] Log: FailMessage[1]=FAILED TO JOIN GAME. WRONG PASSWORD. [1984.45] Log: FailMessage[2]=FAILED TO JOIN GAME. GAME HAS STARTED. [1984.45] Log: FailMessage[3]=FAILED TO JOIN GAME. [1984.45] Log: [1984.45] Log: [AccessControl] [1984.45] Log: IPBanned=Your IP address has been banned on this server. [1984.45] Log: WrongPassword=The password you entered is incorrect. [1984.45] Log: NeedPassword=You need to enter a password to join this game. [1984.45] Log: SessionBanned=Your IP address has been banned from the current game session. [1984.45] Log: KickedMsg=You have been forcibly removed from the game. [1984.45] Log: DefaultKickReason=None specified [1984.45] Log: IdleKickReason=Kicked for idling. [1984.45] Log: ACDisplayText[0]=Game Password [1984.45] Log: ACDisplayText[1]=Access Policies [1984.45] Log: ACDisplayText[2]=Admin Password [1984.45] Log: ACDescText[0]=If this password is set, players will have to enter it to join this server. [1984.45] Log: ACDescText[1]=Specifies IP addresses or address ranges which have been banned. [1984.45] Log: ACDescText[2]=Password required to login with administrator privileges on this server. [1984.45] Log: [1984.45] Log: [ServerCommandlet] [1984.45] Log: HelpDescription=Network game server [1984.45] Log: HelpUsage=server map.unr[?game=gametype] [-option...] [parm=value]... [1984.45] Log: HelpWebLink=http://unreal.epicgames.com/servertips.htm [1984.45] Log: HelpParamNames[0]=Log [1984.45] Log: HelpParamDescriptions[0]=Specify the log file to generate [1984.45] Log: HelpParamNames[1]=AllAdmin [1984.45] Log: HelpParamDescriptions[1]=Give all players admin privelages [1984.45] Log: [1984.45] Log: [UIEditBox] [1984.45] Log: InitialValue=Initial Editbox Value [1984.45] Log: [1984.45] Log: [UIStyle] [1984.45] Log: StyleName=Default Style [1984.45] Log: [1984.45] Log: [UIStyle_Text] [1984.45] Log: StyleName=Default Text Style [1984.45] Log: [1984.45] Log: [UIStyle_Image] [1984.45] Log: StyleName=Default Image Style [1984.45] Log: [1984.45] Log: [ConsoleTextStyle] [1984.45] Log: StyleName=Console Text Style [1984.45] Log: [1984.45] Log: [ConsoleImageStyle] [1984.45] Log: StyleName=Console Border Style [1984.45] Log: [1984.45] Log: [ConsoleStyle] [1984.45] Log: StyleName=Console Combo Style [1984.45] Log: [1984.45] Log: [ConsoleBufferTextStyle] [1984.45] Log: StyleName=Console Buffer Text Style [1984.45] Log: [1984.45] Log: [ConsoleBufferTextImageStyle] [1984.45] Log: StyleName=Console Buffer Background Style [1984.45] Log: [1984.45] Log: [ConsoleBufferStyle] [1984.45] Log: StyleName=Console Buffer Combo Style [1984.45] Log: [1984.45] Log: [CursorImageStyle] [1984.45] Log: StyleName=Cursor Style [1984.45] Log: [1984.45] Log: [UIEvent_ProcessInput] [1984.45] Log: DisplayName=Process Input [1984.45] Log: Description=Executes actions in response to an input event, such as a keypress or mouse movement [1984.45] Log: [1984.45] Log: [UIEvent_OnEnterState] [1984.45] Log: DisplayName=Enter State [1984.45] Log: Description=Activated whenever a widget enters a new menu state, such as disabled or focused [1984.45] Log: [1984.45] Log: [UIEvent_OnLeaveState] [1984.45] Log: DisplayName=Leave State [1984.45] Log: Description=Activated whenever a widget leaves a menu state, such as disabled or focused [1984.45] Log: [1984.45] Log: [UINumericEditBox] [1984.45] Log: IncrementButtonName=Increment Button [1984.45] Log: DecrementButtonName=Decrement Button [1984.45] Log: [1984.45] Log: [SmokeTestCommandlet] [1984.45] Log: HelpDescription=This commandlet runs a series of tests to validate a build [1984.45] Log: HelpUsage=gamename.exe smoketest [1984.45] Log: HelpWebLink= [1984.45] Log: HelpParamNames[0]=SERVER [1984.45] Log: HelpParamDescriptions[0]=Runs the game as a server for one tick to validate startup and first frame code [1984.45] Log: HelpParamNames[1]=CHECK_NATIVE_CLASS_SIZES [1984.45] Log: HelpParamDescriptions[1]=Validates that all native classes match their script classes in member layout [1984.45] Log: [1984.45] Log: [ExampleGameMenu] [1984.45] Log: CancelButtonText=Return To Game [1984.45] Log: RespawnButtonText=Respawn Player [1984.45] Log: ReloadButtonText=Reload Map [1984.45] Log: InlineFontSampleText=These words are small... these words are big, and these words are back to normal. [1984.45] Log: InlineStyleSampleText=These words are normal... these words are green and these words are normal too. [1984.45] Log: SplitscreenButtonText=Splitscreen Test Scene [1984.45] Log: [1984.45] Log: [TestMenuStrings] [1984.45] Log: ButtonTestText=The button has been clicked times. [1984.45] Log: PlayerIndexText=The propagated PlayerIndex is: . [1984.45] Log: WrapStringTest=This is just some nonsense text that will be used for testing various string auto-sizing features. This really long string is a great one to use for testing the wrapping functionality of a UIString. In fact, there are so many characters in this string that it is great for testing many different features of a UIString. [1984.45] Log: [1984.45] Log: [OnlineProfileSettings] [1984.45] Log: OwnerMappings[0]=(Name="None") [1984.45] Log: OwnerMappings[1]=(Name="Online Service Setting") [1984.45] Log: OwnerMappings[2]=(Name="Game Setting") [1984.45] Log: ProfileMappings[0]=(ValueMappings=((Name="Off"),(Name="On"))) [1984.45] Log: ProfileMappings[1]=(ValueMappings=((Name="Off"),(Name="On"))) [1984.45] Log: ProfileMappings[2]=(ValueMappings=((Name="No"),(Name="Yes"))) [1984.45] Log: ProfileMappings[3]=(ValueMappings=((Name="Off"),(Name="On"),(Name="Both"))) [1984.45] Log: ProfileMappings[5]=(ValueMappings=((Name="Normal"),(Name="Easy"),(Name="Hard"))) [1984.45] Log: ProfileMappings[6]=(ValueMappings=((Name="Medium"),(Name="Low"),(Name="High"))) [1984.45] Log: ProfileMappings[7]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver"))) [1984.45] Log: ProfileMappings[8]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver"))) [1984.45] Log: ProfileMappings[9]=(ValueMappings=((Name="Off"),(Name="On"))) [1984.45] Log: ProfileMappings[10]=(ValueMappings=((Name="Off"),(Name="On"))) [1984.45] Log: ProfileMappings[11]=(ValueMappings=((Name="Left Thumbstick"),(Name="Right Thumbstick"))) [1984.45] Log: ProfileMappings[12]=(ValueMappings=((Name="Auto"),(Name="Manual"))) [1984.45] Log: ProfileMappings[13]=(ValueMappings=((Name="Behind"),(Name="Front"),(Name="Inside"))) [1984.45] Log: ProfileMappings[14]=(ValueMappings=((Name="Trigger"),(Name="Button"))) [1984.45] Log: ProfileMappings[15]=(ValueMappings=((Name="Trigger"),(Name="Button"))) [1984.45] Log: [1984.45] Log: [ViewportStatus] [1984.45] Log: RenderingFrozenE=Rendering frozen... [1984.45] Log: OcclusionChild=Occlusion Child [1984.45] Log: [1984.45] Log: [UIDataProvider_OnlineFriends] [1984.45] Log: NickNameCol=Name [1984.45] Log: PresenceInfoCol=Online Status [1984.45] Log: bIsOnlineCol=Is Online [1984.45] Log: bIsPlayingCol=Is Playing [1984.45] Log: bIsPlayingThisGameCol=Is Playing This Game [1984.45] Log: bIsJoinableCol=Is Joinable [1984.45] Log: bHasVoiceSupportCol=Has Voice Support [1984.45] Log: OfflineText=Offline [1984.45] Log: OnlineText=Online [1984.45] Log: AwayText=Away [1984.45] Log: BusyText=Busy [1984.45] Log: [1984.45] Log: [OnlineGameSettings] [1984.45] Log: NumPublicConnections.FriendlyName=Max Public Slots [1984.45] Log: NumPrivateConnections.FriendlyName=Max Private Slots [1984.45] Log: NumOpenPublicConnections.FriendlyName=Open Public Slots [1984.45] Log: NumOpenPrivateConnections.FriendlyName=Open Private Slots [1984.45] Log: bShouldAdvertise.FriendlyName=Advertise [1984.45] Log: bIsLanMatch.FriendlyName=Lan Match [1984.45] Log: bUsesStats.FriendlyName=Uses Stats [1984.45] Log: bAllowJoinInProgress.FriendlyName=Join In Progress Allowed [1984.45] Log: bAllowInvites.FriendlyName=Invites Allowed [1984.45] Log: bUsesPresence.FriendlyName=Presence Enabled [1984.45] Log: bAllowJoinViaPresence.FriendlyName=Join Via Presence Allowed [1984.45] Log: bUsesArbitration.FriendlyName=Arbitration [1984.45] Log: bAntiCheatProtected.FriendlyName=Anti-Cheat Protected [1984.45] Log: OwningPlayerName.FriendlyName=Server [1984.45] Log: PingInMs.FriendlyName=Ping [1984.45] Log: bIsDedicated.FriendlyName=Dedicated [1984.45] Log: bIsListPlay.FriendlyName=ListPlay [1984.45] Log: AverageSkillRating.FriendlyName=Skill Rating [1984.45] Log: [1984.45] Log: [UIDataStore_OnlineStats] [1984.45] Log: PlayerNickData.PlayerNickColumnName=Player Nick [1984.45] Log: RankNameMetaData.RankColumnName=Rank [1984.45] Log: [1984.45] Log: [UIDataProvider_OnlinePartyChatList] [1984.45] Log: NatTypes=Unknown [1984.45] Log: [1984.45] Log: FileName: ..\..\DishonoredGame\Config\DishonoredWeapon.ini [1984.45] Log: [DishonoredGame.DisItemContext_MeleeAttack] [1984.45] Log: m_bAllowSwordOnSwordClashing=False [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredDamageType] [1984.45] Log: m_bCanInduceHatred=True [1984.45] Log: m_bApplyDamageReduction=True [1984.45] Log: m_bCanGiveAdrenaline=TRUE [1984.45] Log: m_bCausesBleeding=False [1984.45] Log: m_bInstantSleepForUnawareNPCs=False [1984.45] Log: m_bInstigatorGetsBlame=True [1984.45] Log: m_bKillSleeper=TRUE [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_None [1984.45] Log: m_NPCCustomDeathAnim=DisNPCAnim_INVALID [1984.45] Log: m_NPCCustomReactionBark=DDH_INVALID [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredDamageType_Knockdown] [1984.45] Log: m_bCanThrow=True [1984.45] Log: m_bCausesBleeding=False [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_CrushKnockdown] [1984.45] Log: m_bCanThrow=True [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_bKillSleeper=False [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_BlinkKnockdown] [1984.45] Log: m_bCanThrow=True [1984.45] Log: m_bCausesBleeding=False [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredDamageType_Projectile_Stealth] [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_bIsStealthDamage=True [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredDamageType_BulletBlast] [1984.45] Log: m_bCanThrow=True [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_bExplodesGrenades=False [1984.45] Log: m_bExplodesWhiskeyBottles=False [1984.45] Log: m_bForceThrowOnDeath=True [1984.45] Log: m_bInstaDeath_NonPlayerToNPC=True [1984.45] Log: m_bSeverLimbsUponDeath=False [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_Strong [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredDamageType_Bullet] [1984.45] Log: m_bCanThrow=True [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_bExplodesGrenades=True [1984.45] Log: m_bExplodesWhiskeyBottles=True [1984.45] Log: m_bForceThrowOnDeath=True [1984.45] Log: m_bInstaDeath_NonPlayerToNPC=True [1984.45] Log: m_bSeverLimbsUponDeath=True [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown [1984.45] Log: m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.300000,m_fRadiusAroundImpact=20.000000,m_fChanceOfDestroying=0.700000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=True) [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredDamageType_BulletMedium] [1984.45] Log: m_bCanThrow=True [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_bExplodesGrenades=True [1984.45] Log: m_bExplodesWhiskeyBottles=True [1984.45] Log: m_bForceThrowOnDeath=True [1984.45] Log: m_bInstaDeath_NonPlayerToNPC=True [1984.45] Log: m_bSeverLimbsUponDeath=True [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_Projectile [1984.45] Log: m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.300000,m_fRadiusAroundImpact=20.000000,m_fChanceOfDestroying=0.700000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=True) [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredDamageType_BulletFar] [1984.45] Log: m_bCanThrow=True [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_bExplodesGrenades=True [1984.45] Log: m_bExplodesWhiskeyBottles=True [1984.45] Log: m_bForceThrowOnDeath=False [1984.45] Log: m_bSeverLimbsUponDeath=True [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_Weak [1984.45] Log: m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.0,m_fChanceOfTriggering=0.200000,m_fRadiusAroundImpact=20.000000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True) [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredDamageType_Explosion] [1984.45] Log: m_bCanThrow=True [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_bExplodesGrenades=True [1984.45] Log: m_bExplodesRats=True [1984.45] Log: m_bExplodesWhiskeyBottles=False [1984.45] Log: m_bForceThrowOnDeath=True [1984.45] Log: m_bHasAreaOfEffect=True [1984.45] Log: m_bSeverLimbsUponDeath=True [1984.45] Log: m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.500000,m_fRadiusAroundImpact=60.000000,m_fChanceOfDestroying=0.300000,m_bIncludeNearestBone=False,m_bExcludeChestBone=False,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False) [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredDamageType_StickyExplosion] [1984.45] Log: m_bCanThrow=True [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_bExplodesGrenades=True [1984.45] Log: m_bExplodesRats=True [1984.45] Log: m_bExplodesWhiskeyBottles=False [1984.45] Log: m_bForceThrowOnDeath=True [1984.45] Log: m_bHasAreaOfEffect=True [1984.45] Log: m_bSeverLimbsUponDeath=True [1984.45] Log: m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.500000,m_fRadiusAroundImpact=60.000000,m_fChanceOfDestroying=0.300000,m_bIncludeNearestBone=False,m_bExcludeChestBone=False,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False) [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredDamageType_Electricity] [1984.45] Log: m_bApplyDamageReduction=False [1984.45] Log: m_bCausesBleeding=False [1984.45] Log: m_bExplodesRats=True [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_WallOfLight] [1984.45] Log: m_bCausesBleeding=False [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_WindBlast] [1984.45] Log: m_bCanThrow=True [1984.45] Log: m_bCausesBleeding=False [1984.45] Log: m_bDontTriggerTripWire=True [1984.45] Log: m_bDramaticSlowmo=True [1984.45] Log: m_bForceThrowOnDeath=True [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_None [1984.45] Log: m_NPCCustomReactAnim=DisNPCAnim_HitReactWindblast [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredDamageType_FastHit] [1984.45] Log: m_bCanThrow=True [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_bDramaticSlowmo=True [1984.45] Log: m_bExplodesRats=True [1984.45] Log: m_bSeverLimbsUponDeath=True [1984.45] Log: m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.250000,m_fChanceBonusRangeUpgrade=0.000000,m_fRadiusAroundImpact=30.000000,m_fChanceOfDestroying=0.000000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=True) [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredDamageType_Stomped] [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_CustomDeath [1984.45] Log: m_NPCCustomDeathAnim=DisNPCAnim_NPCStomp [1984.45] Log: m_NPCCustomDeathSubAnim=1 [1984.45] Log: m_NPCCustomReactionBark=DDH_COMBAT_DYING [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredDamageType_FrontalImpale] [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_CustomDeath [1984.45] Log: m_NPCCustomDeathAnim=DisNPCAnim_NPCFatality [1984.45] Log: m_NPCCustomDeathSubAnim=1 [1984.45] Log: m_NPCCustomReactionBark=DDH_COMBAT_DYING [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredDamageType_Plague] [1984.45] Log: m_bApplyDamageReduction=False [1984.45] Log: m_bByPassRegenClamp=true [1984.45] Log: m_bCausesBleeding=False [1984.45] Log: m_bDisableHitReaction=True [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_None [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_PostPossessSleep] [1984.45] Log: m_bCanThrow=False [1984.45] Log: m_bCausesBleeding=False [1984.45] Log: m_bDisableHitReaction=True [1984.45] Log: m_bForceThrowOnDeath=False [1984.45] Log: m_bInstaDeath_NonPlayerToNPC=True [1984.45] Log: m_bInstaDeath_PlayerToNPC=True [1984.45] Log: m_bInstantSleepForUnawareNPCs=True [1984.45] Log: m_bIsStealthDamage=True [1984.45] Log: m_bNoSmallHitReactOnNPC=False [1984.45] Log: m_bPinLimb=False [1984.45] Log: m_bPutToSleep=True [1984.45] Log: m_bSeverLimbsUponDeath=False [1984.45] Log: m_bSlowDeathOnly=True [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_None [1984.45] Log: m_fTimeBeforeSleep=0.000000 [1984.45] Log: [1984.45] Log: [DishonoredGameContent.DisDamageType_Arrow_Sleep] [1984.45] Log: m_bCanThrow=False [1984.45] Log: m_bCausesBleeding=False [1984.45] Log: m_bDisableHitReaction=False [1984.45] Log: m_bForceThrowOnDeath=False [1984.45] Log: m_bInstaDeath_NonPlayerToNPC=True [1984.45] Log: m_bInstaDeath_PlayerToNPC=True [1984.45] Log: m_bInstantSleepForUnawareNPCs=True [1984.45] Log: m_bIsStealthDamage=True [1984.45] Log: m_bNoSmallHitReactOnNPC=False [1984.45] Log: m_bPinLimb=False [1984.45] Log: m_bPutToSleep=True [1984.45] Log: m_bSeverLimbsUponDeath=False [1984.45] Log: m_bSlowDeathOnly=True [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_Weak [1984.45] Log: m_fTimeBeforeSleep=1.500000 [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_GenericSleep] [1984.45] Log: m_bCanThrow=False [1984.45] Log: m_bCausesBleeding=False [1984.45] Log: m_bInstaDeath_NonPlayerToNPC=True [1984.45] Log: m_bInstaDeath_PlayerToNPC=True [1984.45] Log: m_bIsStealthDamage=True [1984.45] Log: m_bPutToSleep=True [1984.45] Log: m_bSlowDeathOnly=True [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_InstantSleep] [1984.45] Log: m_bCanThrow=False [1984.45] Log: m_bCausesBleeding=False [1984.45] Log: m_bInstaDeath_NonPlayerToNPC=True [1984.45] Log: m_bInstaDeath_PlayerToNPC=True [1984.45] Log: m_bInstaRagdoll=True [1984.45] Log: m_bIsStealthDamage=True [1984.45] Log: m_bPutToSleep=True [1984.45] Log: m_bSlowDeathOnly=False [1984.45] Log: [1984.45] Log: [DishonoredGameContent.DisDamageType_Arrow] [1984.45] Log: m_bCanThrow=True [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_bExplodesGrenades=True [1984.45] Log: m_bExplodesWhiskeyBottles=True [1984.45] Log: m_bForceThrowOnDeath=True [1984.45] Log: m_bPinLimb=True [1984.45] Log: m_bSeverLimbsUponDeath=True [1984.45] Log: m_bSlowDeathOnly=False [1984.45] Log: m_bSpecifyHitReactImpulse=False [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_Projectile [1984.45] Log: m_fHitReactImpulse=100000.000000 [1984.45] Log: m_SeverLimbsUponDeathParams=(m_fChanceOfTriggering=0.3,m_fChanceOfDestroying=0.0,m_bIncludeNearestBone=False,m_bExcludeChestBone=True) [1984.45] Log: [1984.45] Log: [DishonoredGameContent.DisDamageType_Arrow_BloodThirsty2] [1984.45] Log: m_bPinLimb=True [1984.45] Log: [1984.45] Log: [DishonoredGameContent.DisDamageType_Arrow_Stealth] [1984.45] Log: m_bCanThrow=True [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_bExplodesGrenades=True [1984.45] Log: m_bExplodesWhiskeyBottles=True [1984.45] Log: m_bIsStealthDamage=True [1984.45] Log: m_bSeverLimbsUponDeath=True [1984.45] Log: m_SeverLimbsUponDeathParams=(m_fChanceOfTriggering=0.3,m_fChanceOfDestroying=0.0,m_bIncludeNearestBone=False,m_bExcludeChestBone=True) [1984.45] Log: [1984.45] Log: [DishonoredGameContent.DisDamageType_Arrow_Flare] [1984.45] Log: m_bCannotKillNPC=True [1984.45] Log: m_bCanThrow=False [1984.45] Log: m_bDisableHitReaction=True [1984.45] Log: m_bForceThrowOnDeath=False [1984.45] Log: m_bPinLimb=False [1984.45] Log: m_bPutToFire=True [1984.45] Log: m_bSeverLimbsUponDeath=False [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_None [1984.45] Log: m_bInstantHatred=True [1984.45] Log: [1984.45] Log: [DishonoredGameContent.DisDamageType_NPCSlash] [1984.45] Log: m_bCanThrow=False [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_bSeverLimbsUponDeath=True [1984.45] Log: m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.0,m_fChanceOfTriggering=0.25,m_fRadiusAroundImpact=30.0,m_bIncludeNearestBone=true,m_bExcludeChestBone=true) [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_Grenade] [1984.45] Log: m_bCanThrow=False [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_bExplodesGrenades=True [1984.45] Log: m_bExplodesWhiskeyBottles=True [1984.45] Log: m_bForceThrowOnDeath=True [1984.45] Log: m_bHasAreaOfEffect=True [1984.45] Log: m_bSeverLimbsUponDeath=True [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown [1984.45] Log: m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.500000,m_fChanceBonusRangeUpgrade=0.000000,m_fRadiusAroundImpact=200.000000,m_fChanceOfDestroying=0.300000,m_bIncludeNearestBone=True,m_bExcludeChestBone=False,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False) [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_SpringRazor] [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_bExplodesGrenades=True [1984.45] Log: m_bExplodesWhiskeyBottles=True [1984.45] Log: m_bHasAreaOfEffect=True [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_Push] [1984.45] Log: m_bCanInduceHatred=False [1984.45] Log: m_bCanThrow=True [1984.45] Log: m_bCausesBleeding=False [1984.45] Log: m_bPushWithoutDamage=True [1984.45] Log: m_bSpecifyHitReactImpulse=True [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_Strong [1984.45] Log: m_fHitReactImpulse=1500.000000 [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_WhiskeyExplosion] [1984.45] Log: m_bCausesBleeding=False [1984.45] Log: m_bExplodesGrenades=False [1984.45] Log: m_bExplodesWhiskeyBottles=False [1984.45] Log: m_bSeverLimbsUponDeath=False [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredDamageType_Bite] [1984.45] Log: m_bApplyDamageReduction=False [1984.45] Log: m_bByPassRegenClamp=True [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_bCausesInstinctiveTeleport=TRUE [1984.45] Log: m_bDramaticSlowmo=True [1984.45] Log: m_bInstigatorGetsBlame=False [1984.45] Log: m_bSpecifyHitReactImpulse=True [1984.45] Log: m_fHitReactImpulse=0.0 [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_Minigame] [1984.45] Log: m_bAlwaysSyncedDeath=True [1984.45] Log: m_bCanThrow=True [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_bSpecifyHitReactImpulse=True [1984.45] Log: m_fHitReactImpulse=0.0 [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_WolfhoundJumpAttack] [1984.45] Log: m_bAlwaysSyncedDeath=True [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredDamageType_Projectile] [1984.45] Log: m_bCanThrow=True [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_bDramaticSlowmo=True [1984.45] Log: m_bNoSmallHitReactOnNPC=True [1984.45] Log: m_bSpecifyHitReactImpulse=True [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_Weak [1984.45] Log: m_fHitReactImpulse=1000.000000 [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_Impact] [1984.45] Log: m_bCanThrow=False [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_bNoSmallHitReactOnNPC=True [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_RagdollImpact] [1984.45] Log: m_bCausesBleeding=False [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_WhiskeyFire] [1984.45] Log: m_bApplyDamageReduction=False [1984.45] Log: m_bCanThrow=False [1984.45] Log: m_bCausesBleeding=False [1984.45] Log: m_bExplodesWhiskeyBottles=False [1984.45] Log: m_bHasAreaOfEffect=True [1984.45] Log: m_bNoSmallHitReactOnNPC=False [1984.45] Log: m_bPutToFire=True [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_Immolation] [1984.45] Log: m_bCanThrow=False [1984.45] Log: m_bCausesBleeding=False [1984.45] Log: m_bExplodesWhiskeyBottles=False [1984.45] Log: m_bHasAreaOfEffect=True [1984.45] Log: m_bPutToFire=True [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredDamageType_Bash] [1984.45] Log: m_bCanThrow=True [1984.45] Log: m_bCausesBleeding=False [1984.45] Log: m_bExplodesRats=TRUE [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_Strong [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_CrushPush] [1984.45] Log: m_bCanThrow=True [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_Strong [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_BlinkPush] [1984.45] Log: m_bCanInduceHatred=False [1984.45] Log: m_bCanThrow=True [1984.45] Log: m_bCausesBleeding=False [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_Strong [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_SpringRazorPlaced] [1984.45] Log: m_bCanThrow=False [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_bCausesInstinctiveTeleport=TRUE [1984.45] Log: m_bExplodesRats=TRUE [1984.45] Log: m_bKillSleeper=FALSE [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_Strong [1984.45] Log: m_bInstantHatred=True [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_ImpactHit] [1984.45] Log: m_bCanThrow=True [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_ImpactHit_Left] [1984.45] Log: m_bCanThrow=True [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_ImpactHit_Right] [1984.45] Log: m_bCanThrow=True [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_ImpactHit_Adrenaline] [1984.45] Log: m_bCausesBleeding=True [1984.45] Log: m_bIgnoresArmor=True [1984.45] Log: m_bSeverLimbsUponDeath=True [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown [1984.45] Log: m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.20000,m_fRadiusAroundImpact=30.000000,m_bIncludeNearestBone=True,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=True,m_bAllowChestBone_BloodThirsty_Lvl2=True) [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_RiverKrustSpit] [1984.45] Log: m_bApplyDamageReduction=False [1984.45] Log: m_bCausesBleeding=False [1984.45] Log: m_bExplodesWhiskeyBottles=True [1984.45] Log: m_bSpecifyHitReactImpulse=True [1984.45] Log: m_fHitReactImpulse=75.0 [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_Water] [1984.45] Log: m_bCausesBleeding=False [1984.45] Log: m_bInstaRagdoll=True [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_ScriptedPoison] [1984.45] Log: m_bCausesBleeding=False [1984.45] Log: m_bInstaRagdoll=True [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredDamageType_SpawnRatSwarm] [1984.45] Log: m_bExplodesRats=True [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_StickyGrenade] [1984.45] Log: m_bCausesInstinctiveTeleport=TRUE [1984.45] Log: m_bKillSleeper=FALSE [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_Musical] [1984.45] Log: m_bApplyDamageReduction=False [1984.45] Log: m_bDisableHitReaction=True [1984.45] Log: m_ExpectedHitReaction=eDisPawnHitReactionType_None [1984.45] Log: m_bDoesNotBreakZoom=true [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_Energy] [1984.45] Log: m_bApplyDamageReduction=False [1984.45] Log: [1984.45] Log: [DishonoredGame.DisDamageType_FishBite] [1984.45] Log: m_bApplyDamageReduction=False [1984.45] Log: m_bSpecifyHitReactImpulse=True [1984.45] Log: m_fHitReactImpulse=0.000000 [1984.45] Log: [1984.45] Log: [IniVersion] [1984.45] Log: 0=1349791228.000000 [1984.45] Log: [1984.45] Log: FileName: ..\..\DishonoredGame\Config\DishonoredCamera.ini [1984.45] Log: [DishonoredGame.DishonoredPlayerCamera] [1984.45] Log: m_bAllowCamSmoothingForCollisionPop=True [1984.45] Log: m_BobAmount=0.500000 [1984.45] Log: m_fCamCollisionLargestUnsmoothedPop=50.000000 [1984.45] Log: m_fCamCollisionSmoothMinDifSize=10.000000 [1984.45] Log: m_fCamCollisionSmoothSpeed=12.000000 [1984.45] Log: m_fDefaultFOV=75.0 [1984.45] Log: m_fDefaultFOVBlendSpeed=5.0 [1984.45] Log: m_fReactionWeight=1.000000 [1984.45] Log: m_fTopCameraHeight=1500.0 [1984.45] Log: m_RollAmount=0.700000 [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredCameraInfluence] [1984.45] Log: m_bUseFixedTimeStep=False [1984.45] Log: m_fDefaultWeight=1.000000 [1984.45] Log: m_fFixedTimeStep=0.016667 [1984.45] Log: m_TransitionSpeed=10.000000 [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredCamera_PlayerControl] [1984.45] Log: m_fDefaultWeight=1.000000 [1984.45] Log: m_fOffset_TransitionSpeed=2.500000 [1984.45] Log: m_fReady_CamOffset=0.000000 [1984.45] Log: m_TransitionSpeed=3.000000 [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredCamera_AnimDriven] [1984.45] Log: m_fDefaultWeight=0.000000 [1984.45] Log: m_TransitionSpeed=2.000000 [1984.45] Log: [1984.45] Log: [DishonoredGame.DisCamera_UnpossessDeath] [1984.45] Log: m_fDefaultWeight=0.000000 [1984.45] Log: m_TransitionSpeed=5.000000 [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredCamera_DisableArmFollow] [1984.45] Log: m_fDefaultWeight=0.000000 [1984.45] Log: m_TransitionSpeed=2.000000 [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredCamera_DisableArmOffset] [1984.45] Log: m_fDefaultWeight=0.000000 [1984.45] Log: m_TransitionSpeed=4.000000 [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredCamera_PhysicalReact] [1984.45] Log: m_ArmBounce=0.2 [1984.45] Log: m_ArmBounce_End=300.0 [1984.45] Log: m_ArmBounce_Start=20.000000 [1984.45] Log: m_bHandleCameraCollision=True [1984.45] Log: m_bUseFixedTimeStep=True [1984.45] Log: m_fDefaultWeight=1.000000 [1984.45] Log: m_StabilityConstants=(m_Springiness=85.000000,m_Damping=8.000000,m_bCapVelocity=True,m_fMaxVelocity=700.000000) [1984.45] Log: m_StrengthConstants=(m_Springiness=75.000000,m_Damping=8.000000,m_bCapVelocity=True,m_fMaxVelocity=700.000000) [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredCamera_HitReact] [1984.45] Log: m_ArmBounce=0.2 [1984.45] Log: m_ArmBounce_End=300.000000 [1984.45] Log: m_ArmBounce_Start=20.000000 [1984.45] Log: m_CameraPivotOffset=(X=0.000000,Y=0.000000,Z=200.000000) [1984.45] Log: m_fDefaultWeight=1.000000 [1984.45] Log: m_StabilityConstants=(m_Springiness=200.000000,m_Damping=15.000000) [1984.45] Log: m_StrengthConstants=(m_Springiness=300.000000,m_Damping=25.000000) [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredCamera_BumpSmoother] [1984.45] Log: m_fCompensationSpeed=8.000000 [1984.45] Log: m_fDefaultWeight=1.000000 [1984.45] Log: m_fSmoothDistance=400.0 [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredCamera_Lean] [1984.45] Log: m_bHandleCameraCollision=True [1984.45] Log: m_bUseFixedTimeStep=True [1984.45] Log: m_fCameraTiltPercent=0.5 [1984.45] Log: m_fLeanCamCollisionHeightRatio=0.6 [1984.45] Log: m_fLeanHeightPct=2.000000 [1984.45] Log: m_fMaxLeanAngle=15.000000 [1984.45] Log: m_fMaxLeanAngle_Crouched=15.000000 [1984.45] Log: m_fMaxLeanSoftenAngle=5.000000 [1984.45] Log: m_fMaxLeanSoftenSpeed=5.0 [1984.45] Log: m_LeanConstants=(m_Springiness=80.000000,m_Damping=12.000000) [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredCamera_Dodge] [1984.45] Log: m_fHeadLookSpeed=0.000000 [1984.45] Log: m_fLookWeight_Distance=25.000000 [1984.45] Log: m_fLookWeight_Speed_In=5.000000 [1984.45] Log: m_fLookWeight_Speed_Out=2.000000 [1984.45] Log: m_LeanConstants=(m_Springiness=40.000000,m_Damping=5.000000) [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredCamera_Shake] [1984.45] Log: m_bHandleCameraCollision=False [1984.45] Log: m_StabilityConstants=(m_Springiness=1200.000000,m_Damping=12.000000) [1984.45] Log: m_StrengthConstants=(m_Springiness=1000.000000,m_Damping=20.000000) [1984.45] Log: [1984.45] Log: [DishonoredGame.DishonoredCamera_Recoil] [1984.46] Log: m_bHandleCameraCollision=False [1984.46] Log: m_StabilityConstants=(m_Springiness=100.000000,m_Damping=12.000000) [1984.46] Log: m_StrengthConstants=(m_Springiness=2000.000000,m_Damping=20.000000) [1984.46] Log: [1984.46] Log: [DishonoredGame.DishonoredCamera_CrouchMantleOffset] [1984.46] Log: m_fDefaultWeight=0.000000 [1984.46] Log: [1984.46] Log: [DishonoredGame.DisCamera_StepUpMantleOffset] [1984.46] Log: m_fDefaultWeight=0.000000 [1984.46] Log: [1984.46] Log: [DishonoredGame.DisCamera_Look] [1984.46] Log: m_fDefaultWeight=0.000000 [1984.46] Log: m_HorizontalVisionAngle=6400 [1984.46] Log: m_VerticalVisionAngle=3200 [1984.46] Log: [1984.46] Log: [DishonoredGame.DisCamera_Possess] [1984.46] Log: m_fDefaultWeight=0.000000 [1984.46] Log: [1984.46] Log: [DishonoredGame.DisCamera_Aim] [1984.46] Log: m_fAmplitude=500 [1984.46] Log: [1984.46] Log: [DishonoredGame.DisCamera_FollowProjectile] [1984.46] Log: m_fDefaultWeight=0.000000 [1984.46] Log: m_TransitionSpeed=20.000000 [1984.46] Log: [1984.46] Log: [IniVersion] [1984.46] Log: 0=1349791228.000000 [1984.46] Log: [1984.46] Log: FileName: ..\..\DishonoredGame\Localization\RUS\DishonoredGame.RUS [1984.46] Log: [DishonoredGameInfo] [1984.46] Log: m_MissionNames[0]=528==> >AC645==K9 [1984.46] Log: m_MissionNames[1]=5@E>2=K9 AB@8B5;L [1984.46] Log: m_MissionNames[2]=>< =0A;0645=89 [1984.46] Log: m_MissionNames[3]=>@>;52A:89 ;5:0@L [1984.46] Log: m_MissionNames[4]=@85< ;548 >9; [1984.46] Log: m_MissionNames[5]=>72@0I5=85 2 0H=N [1984.46] Log: m_MissionNames[6]=0B>?;5==K9 :20@B0; [1984.46] Log: m_MissionNames[7]=>O;8ABK [1984.46] Log: m_MissionNames[8]=CB52>4=K9 ;L7>20;8: `k. [1984.46] Log: [1984.46] Log: [DisBinkOverlayManager] [1984.46] Log: m_ContentPackageName=UI_Loading_LRUS [1984.46] Log: m_NormalFontName=PragmaticaCondC [1984.46] Log: m_TitleFontName=Benguiat [1984.46] Log: m_LoadingText= # [1984.46] Log: m_PressToContinueText_PC=" .#. (# [1984.46] Log: m_PressToContinueText_Console= ", [1984.46] Log: [1984.46] Log: [MapNames] [1984.46] Log: l_tower_p=0H=O 0=C>;;0 [1984.46] Log: L_Prison_P="N@L;4@846 [1984.46] Log: L_PrsnSewer_P=0B0:>< =B>@0 4>:B>@0 0;L20=8 [1984.46] Log: L_Distillery_P=!B0@0O 28=>:C@=O [1984.46] Log: L_Ovrsr_P=0=F5;O@8O 25@E>2=>3> AB@8B5;O [1984.46] Log: L_Ovrsr_Back_P=0=F5;O@8O 25@E>2=>3> AB@8B5;O [1984.46] Log: L_Ovrsr_Kennel_P=0=F5;O@8O 25@E>2=>3> AB@8B5;O [1984.46] Log: L_Streets2_P=8==K9 :20@B0; [1984.46] Log: L_Galvani2_P=>=B>@0 4>:B>@0 0;L20=8 [1984.46] Log: L_Distillery2_P=!B0@0O 28=>:C@=O [1984.46] Log: L_ArtDealer_P=20@B8@0 B>@3>2F0 :0@B8=0AB >;4C8=0 [1984.46] Log: L_Bridge_Part1b_P=>AB >;4C8=0 [1984.46] Log: L_Bridge_Part1c_P=>AB >;4C8=0 [1984.46] Log: L_Bridge_Part2_P=>AB >;4C8=0 [1984.46] Log: L_Boyle_Ext_P=>9;>2 [1984.46] Log: L_Boyle_Int_P=>9;>2 [1984.46] Log: L_TowerRtrn_Yard_P=0H=O 0=C>;;0 [1984.46] Log: L_TowerRtrn_Int_P=0H=O 0=C>;;0 [1984.46] Log: L_Flooded_FIntro_P=0B>?;5==K9 :20@B0; [1984.46] Log: L_Flooded_FStreets_P=0B>?;5==K9 :20@B0; [1984.46] Log: L_Flooded_FRefinery_P=0B>?;5==K9 :20@B0; [1984.46] Log: L_Flooded_FAssassins_P=0B>?;5==K9 :20@B0; [1984.46] Log: L_Flooded_FGate_P=0B>?;5==K9 :20@B0; [1984.46] Log: L_Streetsewer_P=!B0@K5 :0B0:>;;0 [1984.46] Log: L_Pub_Morning_P=01 "5ALO O;L7>20BL 75;LO 8 ?>4>1@0BL >@C685 4;O ;52>9 @C:8. [1984.46] Log: Hint=B:@>9B5 4=52=8:, GB>1K ?@>AB@5BL A>1@0==K5 70 ?@53@048B 20< ?CBL, 8;8 65 459AB2>20BL A:@KB=>. [1984.46] Log: Hint=#1@02 >@C685, 2K 42865B5AL 1KAB@55. [1984.46] Log: Hint=! ?>ILN @C= 6=> ?>;CG8BL >A>1K5 A?>A>1=>AB8 8;8 CA8;8BL 8E. [1984.46] Log: Hint=#A?5H=> 2K?>;=82 C189AB2> 2 ?045=88, 2K =5 C40@8B5AL > 752>5 A=0@O65=85 8 C;CGH8BL C65 82@5AB0282 1;>:, 2K 2K1L5B5 ?@>B82=8:0 87 @02=>25A8O. >A;5 MB>3> 2K A65B5 A45;0BL >B25B=K9 2K?04. [1984.46] Log: [1984.46] Log: [DisBinkOverlayManager_HintSet_Overseer] [1984.46] Log: Hint=110BAB2> >1K20B5;59 - 3;025=AB2CNI0O @5;838>7=0O >@30=870F8O 8A>10A>1=>ABL "5@5=>A" E>@>H0 4;O A:@KB=>3> ?5@5N. [1984.46] Log: Hint= 3> 2K1>@0 2K 65B5 2>AAB0=>28BL 1L5 L5@> (A8=55 75;L5). [1984.46] Log: Hint=5 701K209B5 A>E@0=OBL 83@C! [1984.46] Log: Hint= 3> 2K1>@0 2K 65B5 87@C685 8 C3> 4>ABC?0. [1984.46] Log: Hint=!B@8B5;8 - MB> 2>5==K9 >@45=, :>B>@K9 1>@5BAO A :>;4>2AB2>ILN 3> 2K1>@0 2K 65B5 2K1@0BL >@C685 8 C3> 2K1>@0. [1984.46] Log: Hint= C=K 8 :>ABO=K5 0E>689 =0 ?5=85. [1984.46] Log: Hint=!5@4F5 >B:@>5B 20< A5:@5BK B>3> :070;8AL. [1984.46] Log: Hint=!5@4F5 ?>65B >BKA:0BL @C=K 8 :>ABO=K5 0B>@K5 =0E>4OBAO @O4>;:>4020, 2K 65B5 A45;0BL @K2>:. [1984.46] Log: Hint=B0:C9B5 ?@>B82=8:0, :>B>@K9 ?>B5@O; @02=>25A85 8;8 C?0;, GB>1K 4>18BL 53>. [1984.46] Log: Hint=0452 :>ABO=>9 0 6=> A45;0BL 2 >:=5 4=52=8:0), 2K ?>;CG8B5 =5:>B>@K5 ?@5811@5AB8 =>2K5 A?>A>1=>AB8 (MB> 6=> A45;0BL 2 >:=5 4=52=8:0). I8B5 @C=K A ?>ILN !5@4F0. [1984.46] Log: Hint=5=N 1KAB@>3> 2K1>@0 ?>72>;O5B ?8BL 75;LO, :>B>@K5 2>AAB0=02;820NB 74>@>2L5 8 3> @5H5=8O 5ABL ?>A;54AB28O. 'B>1K 3>@>4 =5 ?>3@C78;AO 2> 20BL A:@KB=> 8 8715309B5 C189AB2. [1984.46] Log: Hint=5B0;;8G5A:85 B 40;L=8E 0B0: A?5@548. [1984.46] Log: Hint=AA;54C9B5 701@>H5==K5 4> =09B8 >@C685, =5BK 8 A:;O=:8 A M;8:A8@> 2K1820BL ?@>B82=8:>2 87 @02=>25A8O. [1984.46] Log: Hint=#:8@>20BL C40@K ;568B 2 >A=>25 D5EB>20;L=>3> 8A:CAAB20. [1984.46] Log: Hint=>AB02LB5 1;>: 8 =0=5A8B5 >B25B=K9 C40@, ?>:0 ?@>B82=8: 2K18B 87 @02=>25A8O. [1984.46] Log: Hint=!>18@09B5 @C=K - =0 =8E 6=> ?@8>1@5AB8 =>2K5 A?>A>1=>AB8 8 CA8;8BL B5, GB> C 20A C65 5ABL. [1984.46] Log: Hint=5@5=>A ?>72>;O5B 1KAB@> 8 B8E> ?5@5B >4=>3> C:@KB8O : 4@C3>1O70B5;L=> 70:0=G820BL 1>9 @5< :@>28. K 2A5340 65B5 A1560BL. [1984.46] Log: [1984.46] Log: [DisBinkOverlayManager_HintSet_Bridge] [1984.46] Log: Hint= >:=5 4=52=8:0 6=> 2K1@0BL, :0:85 :>ABO=K5 0;L7>20BL. [1984.46] Log: Hint= 07@O4=K9 AB>;1 ?>@0605B 2A5E, :B> : =51K 3>@>4 =5 ?>3@C78;AO 2> 20BL A:@KB=> 8 8715309B5 C189AB2. [1984.46] Log: Hint=AA;54C9B5 701@>H5==K5 4> =09B8 >@C685, =5BK 8 A:;O=:8 A M;8:A8@>A=>25 D5EB>20;L=>3> 8A:CAAB20 ;568B C:8@>20BL C40@K 8 45;0BL >B25B=K5 2K?04K. [1984.46] Log: Hint=!>18@09B5 @C=K - =0 =8E 6=> ?@8>1@5AB8 =>2K5 A?>A>1=>AB8 8 CA8;8BL B5, GB> C 20A C65 5ABL. [1984.46] Log: Hint=!5@4F5 ?>65B >BKA:0BL @C=K 8 :>ABO=K5 0B>@K5 =0E>4OBAO @O4>1K 701@0BLAO =025@E, 2AB0=LB5 @O4>< A CABC?>< 8 C45@68209B5 :=>?:C ?@K6:0. [1984.46] Log: Hint=K 65B5 ?@84CH8BL ?@>B82=8:0, GB>1K >= ?>B5@O; A>7=0=85. [1984.46] Log: Hint=# B>;;1>52 5ABL CO7285 - 28AOI85 =0 A?8=5 10:8 A 2>@20=LN. [1984.46] Log: Hint=!5@4F5 ?>65B >BKA:0BL @C=K 8 :>ABO=K5 0B>@K5 =0E>4OBAO @O4>25@H5=AB2>20==0O ;L:> ?@81;860BL 87>1@065=85 F5;8, => 8 CA8;820BL 72C:. [1984.46] Log: Hint=!?>:>9=> 2K3;O4K209B5 87-70 C:@KB8O: 20A =5 701K A45;0BL ?>4:0B, ?5@5948B5 2 A:@KB=K9 @56825@H0O @K2>:. A;8 2 A:>;L65=88 2@570BLAO 2 G5;>25:0, MB> 1C45B AG8B0BLAO =0?045=852@5AB0282 1;>:, 2K 2K1L5B5 ?@>B82=8:0 87 @02=>25A8O. >A;5 MB>3> 2K A65B5 A45;0BL >B25B=K9 2K?04. [1984.46] Log: Hint=A;8 459AB2>20BL 1KAB@>, 6=> >4=>2@5 A45;0BL 5@5=>A 8 A>25@H8BL C189AB2> (8;8 C4CH5=85). [1984.46] Log: Hint="55 7@5=85 ?>72>;O5B 2845BL ?@>B82=8:>2, 4065 :>340 2K ?@OG5B5AL 70 C:@KB85AB0=>28BL 2@5A>1=>ABLN "7381 2@5I5 ?@>1@0BLAO G5@57 B>;?C. [1984.46] Log: [1984.46] Log: [DisBinkOverlayManager_HintSet_TowerReturn] [1984.46] Log: Hint=">;;1>8, ;CGH85 1>9FK ;>@40-@535=B0, ?5@542830NBAO =0 AB0;L=KE "E>4C;OE" 8 2>>@C65=K 706830B5;L=K72>;8B =570 ?@>9B8 4:@0ABLAO : =5 ?@53@048B 20< ?CBL, 8;8 65 459AB2>20BL A:@KB=>. [1984.46] Log: Hint=@KAK =5 :CA0NB ?;0:0;LI8:>2: B5 8 B0: CB 1>;57=8. [1984.46] Log: Hint=K 65B5 2KB0I8BL G0ABL 20H8E 0@10;5B=KE 1>;B>2 87 B5;0 ?@>B82=8:0. [1984.46] Log: Hint=>AB02LB5 1;>: 8 =0=5A8B5 >B25B=K9 C40@, ?>:0 ?@>B82=8: 2K18B 87 @02=>25A8O. [1984.46] Log: Hint=!5@4F5 ?>65B >BKA:0BL @C=K 8 :>ABO=K5 0B>@K5 =0E>4OBAO @O4>282 2@5A>1=>ABLN "7381 2@5340 3@0=0B0 A@07C 27>@25BAO ?@8 C40@5. [1984.46] Log: Hint=>2@5AB0282 1;>:, 2K 2K1L5B5 ?@>B82=8:0 87 @02=>25A8O. >A;5 MB>3> 2K A65B5 A45;0BL >B25B=K9 2K?04. [1984.46] Log: Hint=>:0 459AB2C5B A?>A>1=>ABL "7381 2@5;L:8B82=8:0 >B>1@060BL [1984.46] Log: t_DLC=03@C605=B5=B [1984.46] Log: t_DownloadableContent=03@C605=B5=B [1984.46] Log: t_DownloadableContent_XBOX=03@C605=B5=B [1984.46] Log: t_DownloadableContent_PS3=03@C6052>, ?@54K4CI85 02B>A>E@0=5=8O 1C4CB ?5@570?8A0=K. @>4>;68BL? [1984.46] Log: t_Objectives=& [1984.46] Log: t_Powers=#/ [1984.46] Log: t_Inventory= "+ [1984.46] Log: t_Logs=" [1984.46] Log: t_BoneCharms=#"+ [1984.46] Log: t_Stats=!""!" [1984.46] Log: t_ContinueGame=@>4>;68BL [1984.46] Log: t_Checkpoint=>=B@>;L=0O B>G:0 [1984.46] Log: [1984.46] Log: [DisGFxMoviePlayerMenuBase_Texts] [1984.46] Log: t_Q_DLCDeletionConfirm=#40;8BL 2K1@0==K9 703@C605=B5=B A 65AB:>3> 48A:0? [1984.46] Log: t_DeleteDLC=#40;8BL 703@C605=B5=B [1984.46] Log: t_DLC_EmptyList=0 65AB:>< 48A:5 703@C605=B5=B =5 CAB0=>2;5= [1984.46] Log: t_PSStore=PlayStationStore [1984.46] Log: t_DLC_LoadingList=@>25@:0 703@C6053> :>=B5=B0, CAB0=>2;5==>3> =0 65AB:>< 48A:5 [1984.46] Log: t_RestoreSettings=5@=CBL =0AB@>9:8 [1984.46] Log: t_Q_RestoreSettings=5@=CBL =0AB@>9:8 2K1@0==>9 :0B53>@88 (CATEGORY)? [1984.46] Log: t_Modify_ControlsScheme=#?@02;5=85 [1984.46] Log: t_Modify_VideoSettings=0@01@065=8O [1984.46] Log: t_Modify_Gamma=/@:>ABL [1984.46] Log: t_Modify_StorageDevice=0?>9AB2> [1984.46] Log: t_LoadGame=03@C7:0 [1984.46] Log: t_LoadGamePauseMenu=03@C7:0 [1984.46] Log: t_DeleteSave=#40;8BL A>E@0=5=85 [1984.46] Log: t_Q_LoadGame=03@C78BL MB> A>E@0=5=85? A5 =5A>E@0=5==K5 40==K5 1C4CB CB5@O=K, 20H8 02B>A>E@0=5=8O 3CB 1KBL ?5@570?8A0=K. [1984.46] Log: t_Q_LoadGameMainMenu=03@C78BL MB> A>E@0=5=85? A5 =5A>E@0=5==K5 40==K5 1C4CB CB5@O=K, 02B>A>E@0=5=8O 3CB 1KBL ?5@570?8A0=K. [1984.46] Log: t_Q_SaveGame=5@570?8A0BL MB> A>E@0=5=85? [1984.46] Log: t_Q_DeleteSave=#40;8BL MB> A>E@0=5=85? [1984.46] Log: t_QuitGame=KE>4 [1984.46] Log: t_Q_QuitGame=K9B8 87 83@K? [1984.46] Log: t_BackToMainMenu= 3;02=>5 E@0=5==K5 40==K5 1C4CB ?>B5@O=K. K C25@5=K? [1984.46] Log: t_Help=1CG5=85 [1984.46] Log: t_ResumeGame= 83@5 [1984.46] Log: t_SaveGame=!>E@0=5=85 [1984.46] Log: t_CreateNewSave=!>740BL =>2>5 A>E@0=5=85 [1984.46] Log: t_EmptySlot=CAB> [1984.46] Log: t_ReadTutorial= C:>2>4AB2> [1984.46] Log: t_Pause=0C70 [1984.46] Log: t_Q_VideoSettings=>2K5 =0AB@>9:8 C65 8A?>;L7CNBAO. A5 ?@028;L=>?(>340 70:>=G8BAO >1@0B=K9 >BAG5B, ?@54K4CI85 =0AB@>9:8 1C4CB 2>AAB0=>2;5=K 02B>9B5 O@:>ABL B0:, GB>1K 5420 @07;8G0BL A0E@0=5==K5 40==K5 1C4CB CB5@O=K. [1984.46] Log: t_GameOver=>=5F 83@K [1984.46] Log: t_ContinueFromLastSave=! ?>A;. A>E@0=5=8O [1984.46] Log: t_LoadASpecificSave=03@C7:0 [1984.46] Log: [1984.46] Log: [DisGFxMoviePlayerMissionStats_Texts] [1984.46] Log: t_ReplayMission=040=85 70=>2> [1984.46] Log: t_Found=0E>4:8 [1984.46] Log: [1984.46] Log: [DisGFxMoviePlayerMainMenu_Texts] [1984.46] Log: t_PressStart=" $Start$ [1984.46] Log: t_PressAnyKey=" .#. (# [1984.46] Log: t_NewGame=>20O 83@0 [1984.46] Log: t_Missions=040=8O [1984.46] Log: t_SeeMissionStats=!B0B8AB8:0 7040=8O [1984.46] Log: t_Extras=>?>;=8B5;L=> [1984.46] Log: t_ON=:;. [1984.46] Log: t_OFF=+ [1984.46] Log: t_difficulty0=87:0O [1984.46] Log: t_difficulty0Desc= 568< 4;O =>28G:>2. @>B82=8:8 =0=>AOB =, 74>@>2L5 1KAB@55 2>AAB0=02;8205BAO, MDD5:B >B 75;89 CA8;5=. [1984.46] Log: t_difficulty1=!@54=OO [1984.46] Log: t_difficulty1Desc=>9 8 A:@KB=>5 ?5@5?@O65=K A >?@545;5==KABOB82=8:8 =0=>AOB AB0=40@B=K9 C@>=. -DD5:B >B 75;89 B0:65 AB0=40@B=K9. [1984.46] Log: t_difficulty2=KA>:0O [1984.46] Log: t_difficulty2Desc=!;>6=K9 @568?KB=KE 83@>:>2. @>B82=8:8 =0=>AOB ?>2KH5==K9 C@>= 8 3CB 70;LH53> @0AAB>O=8O. [1984.46] Log: t_difficulty3=KA>G09H0O [1984.46] Log: t_difficulty3Desc=0AB>OI55 8A?KB0=85, A?@028BLAO A :>B>@K< ?>4 A8;C B>;L:> A0:0B82=8:8 =0=>AOB >G5=L 1>;LH>9 C@>= 8 ;53:> 702>9 83@K ?@54K4CI85 02B>A>E@0=5=8O 1C4CB ?5@570?8A0=K. @>4>;68BL? [1984.46] Log: t_Campaign=072>;O5B A45;0BL A;54CNI55 C;CGH5=85: [1984.46] Log: t_NewUpgradesDesc='5@B568, :>B>@K5 2K ?@8=5A;8 L5@>, ?>72>;ONB A45;0BL A;54CNI85 C;CGH5=8O: [1984.46] Log: t_PrerequisiteItem=@54B@5=B8@>20= [1984.46] Log: [1984.46] Log: [DisGFxMoviePlayerHUD_Texts] [1984.46] Log: t_Hold=" [1984.46] Log: t_SkipScene=@>?CAB8BL [1984.46] Log: t_ObjCompleted=+: [1984.46] Log: t_ObjFailed= : [1984.46] Log: t_ObjUpdated=: [1984.46] Log: t_ObjNew=: [1984.46] Log: t_targetAssassinated=&5;L C18B0 [1984.46] Log: t_targetNeutralized=&5;L =59B@0;87>20=0 [1984.46] Log: t_targetRescued=&5;L A?0A5=0 [1984.46] Log: t_targetSpared=K ?>I048;8 F5;L [1984.46] Log: [1984.46] Log: [DisGFxMoviePlayerJournal_Texts] [1984.46] Log: t_All=! [1984.46] Log: t_KeyRing=.' [1984.46] Log: t_Resources= !# !+ [1984.46] Log: t_Gadgets=#!" !" [1984.46] Log: t_Ammo= !+ [1984.46] Log: t_Upgrades=##'(/ [1984.46] Log: t_ConsumeElixir=K?8BL 75;L5 [1984.46] Log: t_MissionItems=@54:070BL 8AB>@8N [1984.46] Log: t_HideHistory=#1@0BL 8AB>@8N [1984.46] Log: t_ShowHUDMarker=>:070BL 7=0G>: F5;8 [1984.46] Log: t_HideHUDMarker=#1@0BL 7=0G>: F5;8 [1984.46] Log: t_EmptyObjectivesList=!59G0A C 20A =5B ?>@CG5=89 [1984.46] Log: t_Tasks=>@CG5=8O [1984.46] Log: t_PrimaryTasks=A=>2=K5 ?>@CG5=8O [1984.46] Log: t_SecondaryTasks=>?>;=8B5;L=K5 ?>@CG5=8O [1984.46] Log: t_AudioLogs=# + [1984.46] Log: t_Notes=! [1984.46] Log: t_Books= [1984.46] Log: t_Maps= "+ [1984.46] Log: t_readNote= '"", !# [1984.46] Log: t_CollectedBoneCharms=!>1@0==K5 09 0 @07=KE 02 A @07=K9AB201@5B5=> [1984.46] Log: t_Acquire= !" [1984.46] Log: t_Upgrade=##'(", [1984.46] Log: t_ManaConsumption= 0AE>4 A [1984.46] Log: t_RatSwarm=04=0O AB0O [1984.46] Log: t_BendTime=7381 2@52>@AB2> [1984.46] Log: t_Vitality=82CG5ABL [1984.46] Log: t_Q_BuyPower=K E>B8B5 :C?8BL C8ABL 2 @C=0E - RUNES_COST)? [1984.46] Log: t_Q_BuyPower_plural=K E>B8B5 :C?8BL C8ABL 2 @C=0E - RUNES_COST)? [1984.46] Log: t_ValuablesGallery= / &+% " [1984.46] Log: t_General=1I85 [1984.46] Log: t_Combat=>52K5 [1984.46] Log: t_Heirlooms=$,+ &!" [1984.46] Log: t_Paintings= "+ [1984.46] Log: t_Maps= "+ [1984.46] Log: t_Coins="+ [1984.46] Log: t_ActivateBoneCharm=", #" [1984.46] Log: t_RemoveBoneCharm=!/", #" [1984.46] Log: t_SelectBoneCharm=+ ", -"" #" [1984.46] Log: t_playLog= !#(", !, [1984.46] Log: t_stopLog=!"", !, [1984.46] Log: t_displayMap=" ", "# [1984.46] Log: [1984.46] Log: [DisGFxMoviePlayerNote_Texts] [1984.46] Log: t_Legend=535=40 [1984.46] Log: t_tuto_stealth_title=!:@KB=K9 @568< [1984.46] Log: t_tuto_stealth_0=061K ?5@59B8 2 A:@KB=K9 @5681@0=K 4>1KBK5 20@ 20H5< A=0@O65=88 8 C9 @0745;. [1984.46] Log: t_tuto_journal_1_keyboard=)5;:=8B5 ?> 2:;04:5, GB>1K >B:@KBL 4@C3>9 @0745;. [1984.46] Log: t_tuto_assassination_title=#189AB20 8 >3;CH5=8O [1984.46] Log: t_tuto_assassination_0=>>@C682H8AL :;8=:>415@8B5AL : ?@>B82=8:C. K 65B5 C18BL 53>, =0602 `GBA_Primary`, 8;8 >3;CH8BL, 4;O MB>3> =0620BL A:@KB=> 8 871530BL C189AB2, 1C45B 2, =5:>B>@K5 ?5@A>=068 1C4CB ;CGH5 : 20< >B=>A8BLAO, 0 D8=0; 2K945B B:@KBL C_BLUE3> 2K1>@0.C K15@8B5 CAB@>9AB2> 8;8 C9 @C:8 8 >B?CAB8B5 `GBA_Wheel`, GB>1K ?>4B25@48BL 2K1>@. [1984.46] Log: t_tuto_wheel_1_gamepad='B>1K 4>AB020BL >@C685 8;8 8A?>;L7>20BL C4=8< =060B85< :=>?:8, 2K45;8B5 =C6=>5 2 3> 2K1>@0 8 =06@>=C. [1984.46] Log: t_tuto_wheel_1_keyboard='B>1K 4>AB020BL >@C685 8;8 8A?>;L7>20BL C >4=>5 2 C_BLUE3> 2K1>@0C 8 =06@OGCN :;028HCC. ABL 10 3>@OG8E :;028H. 7 2 5:. [1984.46] Log: t_tuto_combat_title=>9 [1984.46] Log: t_tuto_combat_0=061K 0B0:>20BL ?@02>9 @C:>9. A;8 2K 2K1@0;8 >@C685 8;8 C9 @C:8, =061K 0B0:>20BL ;52>9. [1984.46] Log: t_tuto_block_title=;>: [1984.46] Log: t_tuto_block_0=#45@68209B5 `GBA_Block`, GB>1K 701;>:8@>20BL C40@ 2@065A:>3> :;8=:0. A;8 ?@028;L=> ?>43040BL 2@5B82=8:0 87 @02=>25A8O 8 A65B5 =0=5AB8 >B25B=K9 C40@. [1984.46] Log: t_tuto_perfectBlock_title=450;L=K9 1;>: [1984.46] Log: t_tuto_perfectBlock_0=#45@68209B5 `GBA_Block`, GB>1K 701;>:8@>20BL C40@. A;8 ?@028;L=> ?>43040BL 2@5B82=8:0 87 @02=>25A8O 8 >= >B:@>5BAO 4;O >B25B=>3> C40@0. [1984.46] Log: t_tuto_bluePrint_title='5@B568 [1984.46] Log: t_tuto_bluePrint_0=!>18@09B5 G5@B568, GB>1K ?>;CG8BL 4>ABC? : =>2>B>@>5 A65B 873>B>28BL L5@> 87 ?010 "5ALO OABO=K5 0B25B=K9 C40@ 8 ?@8:>=G8BL 2@030. [1984.46] Log: t_tuto_playYourWay_options_title=!2>9 AB8;L 83@K: 2K1>@ [1984.46] Log: t_tuto_playYourWay_options_0= A;54CNI59 7>=5 5ABL 65AB2> >1E>4=KE ?CB59 8 ;0755:, ?>72>;ONI8E 2K?>;=8BL 7040=85 @07=KA>10B>@K5 6=> 70;57BL, >1@0I09B5 2=8@K, AB>:8 8 C:@>;L:> A?>A>1>2 20BL MBC A25B>2CN AB5=C: [1984.46] Log: t_tuto_playYourWay_pathways_1=- B:;NG8BL 55, C1@02 10: A 2>@20=LN- A:0@01:0BLAO ?> AB>OI8< A?@020 OI8:0< 8 70;57BL =0 :@KHC- >9B8 =0?@02> 8 =09B8 >1E>4=>9 ?CBL- A5;8BLAO 2 :@KAC 8 ?@>;57BL 2 =>@:C A;520 [1984.46] Log: t_tuto_playYourWay_pathways2_title=!2>9 AB8;L 83@K: ?5@542865=85 [1984.46] Log: t_tuto_playYourWay_pathways2_0=>1@0BLAO 4> F5;8 2K 65B5 @07=KA>10 C;8F0< 8 ?5@5C;:0 :@KA8=K< =>@0:0@>BLAO A ?@>B82=8:04>;520BL ?@5?OBAB28O: 25==> ?5@5=>A8BLAO A :@KH8 =0 :@KHC, 2A5;OBLAO 2 :@KA 8 @K1 8;8 70=B06=K9 8=AB@CB:;NG8BL 70I8B=CN A8AB5B0BL =0 20A - 4;O MB>3> ?5@5=B8@C9B5 M;5:B@>AE5;L7>20BL B>;L:> >48= @07). [1984.46] Log: t_tuto_rewireTool_1=5@5=B8@>20==K5 A25B>2K5 AB5=K, @07@O4=K5 AB>;1K 8 AB>@>652K5 2KH:8 1C4CB =0=>A8BL C@>= =5 20B82=8:020BL A8AB5=0 ?>;=>ABLN >B:;NG8BAO. [1984.46] Log: t_tuto_springRazor_title=@C68==0O 9 ?>25@E=>AB8: ?@>AB> ?@8F5;LB5AL 8 =06@202H8AL >1;0:>< H@0?=5;8. [1984.46] Log: t_tuto_runes_title= C=K 8 =>2K5 C1 ?@8>1@5B0BL =>2K5 C3> >B:@>9B5 4=52=8: 8 70948B5 2 A>>B25BAB2CNI89 @0745;. [1984.46] Log: t_tuto_runes_1= >11@0==K5 @C=K 2K 65B5 ?@8>1@5B0BL A25@EJ5AB5AB25==K5 C48BL 09.A;8 2K AB@8B5 2 AB>@>=C 01K ?>:8=CBL =>2>5 B5;>, =06A8B5;L ?>381=5B, 20A ?>AB83=5B B0 65 CG0ABL. A;8 2A5;8BLAO 2 5 682>B=>5, >=> A@07C C2=5 2K ?>;CG05B5 2>76=>ABL 2A5;OBLAO 2 ;N459. B5;5 4@C3>3> G5;>25:0 2K 65B5 2K?>;=OBL B>;L:> A0ABK5 459AB28O: >B:@K20BL 425@8 8;8 ?5@5=>A8BL ?@54: 7028;>AL.0 2-< C@>2=5 2@5;=>ABLN 70B82=8:8 8 >E@0==K5 A8AB5 B5;> >1@0I05BAO 2 ?@0E 8 8AG5705B, B0: GB> 20< =5 =C6=> 53> ?@OB0BL. 0 2-< C@>2=5 2 ?@0E >1@0I0NBAO 2A5 C18BK5 2@038. [1984.46] Log: t_tuto_pBloodThirsty_title=#28 [1984.46] Log: t_tuto_pBloodThirsty_0_gamepad=>72>;O5B =0:>?8BL 04@5=0;8=, AB02O 1;>:8, A>25@H0O C189AB20 8 =0=>AO C40@K 2 @C:>?0H=>9. >340 H:0;0 04@5=0;8=0 70?>;=8BAO, ?>4>948B5 : ?@>B82=8:C 8 =061K 25==> C18BL 53>.0 2-< C@>2=5 42064K =061K 2K?>;=8BL 42>9=CN 04@5=0;8=>2CN 0B0:C 8 C18BL A@07C =5A:>;L:8E ?@>B82=8:>2. K 65B5 A2>1>4=> ?5@52>@0G820BLAO, GB>1K ?@8F5;8BLAO. [1984.46] Log: t_tuto_pBloodThirsty_0_keyboard=>72>;O5B =0:>?8BL 04@5=0;8=, AB02O 1;>:8, A>25@H0O C189AB20 8 =0=>AO C40@K 2 @C:>?0H=>9. >340 H:0;0 04@5=0;8=0 70?>;=8BAO, ?>4>948B5 : ?@>B82=8:C 8 =061K 25==> C18BL 53>.0 2-< C@>2=5 42064K =061K 2K?>;=8BL 42>9=CN 04@5=0;8=>2CN 0B0:C 8 C18BL A@07C =5A:>;L:8E ?@>B82=8:>2. K 65B5 A2>1>4=> ?5@52>@0G820BLAO, GB>1K ?@8F5;8BLAO. [1984.46] Log: t_tuto_pVitality_title=#@>2LO.0 2-< C@>2=5 74>@>2L5 2>AAB0=02;8205BAO 1KAB@55. [1984.46] Log: t_tuto_pCelerity_title=#2>@AB2> [1984.46] Log: t_tuto_pCelerity_0=K 65B5 ?@K30BL 2KH5, C45@6820O `GBA_Jump`.0 2-< C@>2=5 2K 65B5 45;0BL 1>;55 1KAB@K5 @K2:8. [1984.46] Log: [1984.46] Log: [MessageBoxErrors] [1984.46] Log: Yes=0 [1984.46] Log: No=5B [1984.46] Log: OK= [1984.46] Log: Cancel=B?@>1>20BL 5I5 @07 [1984.46] Log: Delete=#40;8BL [1984.46] Log: DeleteRetry=#40;8BL 8 ?>?@>1>20BL 5I5 @07 [1984.46] Log: FreespaceRetry=A2>1>48BL 8 ?>?@>1>20BL 5I5 @07 [1984.46] Log: Overwrite=5@570?8A0BL [1984.46] Log: FreeDiscSpace=A2>1>48BL =0 48A:5 [1984.46] Log: Loading=03@C7:0 [1984.46] Log: Saving=!>E@0=5=85 [1984.46] Log: ChangeStorage=79AB2> [1984.46] Log: SelectStorageDevice=K1@0BL 70?>9AB2> [1984.46] Log: SignInError=@>87>H;0 A9 70?8A8. !59G0A 2K 25@=5B5AL 2 3;02=>5 87>H;0 A9 70?8A8. !59G0A 2K 25@=5B5AL 2 3;02=>5 =B@>;;5@ >B:;NG5=. 'B>1K ?@>4>;68BL, 70=>2> ?>4A>548=8B5 :>=B@>;;5@ 8 =06 70?>9AB2>. [1984.46] Log: StorageDeviceDisconnected=0?>9AB2> >B:;NG5=>. [1984.46] Log: LoadingSaveDataCorrupted=5 C40;>AL 703@C78BL 83@C. $09; ?>2@5645=. [1984.46] Log: SavingSaveDataCorrupted=5 C40;>AL A>E@0=8BL 83@C. $09; ?>2@5645=. [1984.46] Log: SaveDataOwnershipFailedPS3_PC=-B> A>E@0=5=85 =5 >B=>A8BAO : 20H59 CG5B=>9 70?8A8. [1984.46] Log: SaveDataOwnershipFailedX360=-B> A>E@0=5=85 =5 >B=>A8BAO : 20H5D8;N 83@>:0. [1984.46] Log: StorageSpaceMissingX360=54>AB0B>G=> E@0=5=8O 83@K. 5 E20B05B `space_amount` . K1@0BL =>2>5 70?>9AB2> 8 ?>?@>1>20BL 5I5 @07? [1984.46] Log: StorageSpaceMissingPS3=54>AB0B>G=> E@0=5=8O 83@K. 5 E20B05B `space_amount` . [1984.46] Log: StorageSpaceMissingPC=54>AB0B>G=> E@0=5=8O 83@K. 5 E20B05B `space_amount` . A2>1>48B5 8 ?>?@>1C9B5 5I5 @07. [1984.46] Log: GenericSaveFail=@>87>H;0 >H81:0 ?@8 A>E@0=5=88 83@K. [1984.46] Log: GenericLoadFail=@>87>H;0 >H81:0 ?@8 703@C7:5 83@K. [1984.46] Log: GenericDeleteFail=@>87>H;0 >H81:0 ?@8 C40;5=88 A>E@0=5==>9 83@K. [1984.46] Log: SaveDataUpdateMissingX360=-B> A>E@0=5=85 1K;> A45;0=> 2 1>;55 ?>74=59 25@A88 83@K. >60;C9AB0, 703@C78B5 =54>AB0NI85 >1=>2;5=8O. [1984.46] Log: SaveDataUpdateMissingPC_PS3=5 C40;>AL 703@C78BL 83@C. 'B>1K 8A?>;L7>20BL MB> A>E@0=5=85, B@51C5BAO CAB0=>28BL ?0BG. [1984.46] Log: SaveDataDLCMissingX360=5>1E>48=B5=B =54>ABC?5=. >60;C9AB0, C1548B5AL, GB> 2A5 CAB@>9AB20 E@0=5=8O 40==KE ?>4:;NG5=K :>@@5:B=>, 8;8 ?5@5703@C78B5 MB>B :>=B5=B. [1984.46] Log: SaveDataDLCMissingPS3=5>1E>48 MB>B :>=B5=B 1K; CAB0=>2;5=, 8;8 703@C78B5 53> 70=>2>. [1984.46] Log: OnlineFeatureDisabledPS3='B>1K ?>;CG8BL 4>ABC? : MB8< 48 ?>4:;NG5=85 : PlayStationNetwork. >948B5 2 A2>N CG5B=CN 70?8AL PlayStationNetwork. [1984.46] Log: OnlineFeatureDisabledX360='B>1K ?>;CG8BL 4>ABC? : MB>=B5=BC, =5>1E>48 ?>4:;NG5=85 : Xbox LIVE. A?>;L7C9B5 A2>9 0:B82=K9 ?@>D8;L Xbox LIVE. [1984.46] Log: LoadingOptionsCorrupted=5 C40;>AL 703@C78BL =0AB@>9:8. $09; ?>2@5645=. [1984.46] Log: OptionsOwnershipFailedPS3_PC=!>E@0=5==K5 40==K5 =0AB@>5: =5 >B=>AOBAO : 20H59 CG5B=>9 70?8A8. [1984.46] Log: OptionsOwnershipFailedX360=!>E@0=5==K5 40==K5 =0AB@>5: =5 >B=>AOBAO : 20H5D8;N 83@>:0. [1984.46] Log: GenericOptionsLoadFail=5 C40;>AL 703@C78BL 40==K5 =0AB@>5:. [1984.46] Log: ResetOptionsToDefault=0AB@>9:8 ?> C;G0=8N [1984.46] Log: ContinueWithoutSaving=@>4>;68BL 157 A>E@0=5=8O [1984.46] Log: AutoSaveDisabled=2B>A>E@0=5=85 >B:;NG5=>. 5>1E>48 A>E@0=OBL 20H8 CA?5E8, 8=0G5 2K =5 A65B5 >B:@KBL B5:CI55 7040=85 87 3;02=>3> E@0=8BL 83@C? [1984.46] Log: [1984.46] Log: [DishonoredUsableObject] [1984.46] Log: m_MatchingKey= [1984.46] Log: [1984.46] Log: [DisTweaks_Possessable] [1984.46] Log: m_DisallowPossessionMessage= MBC 65@B2C A59G0A =5;L7O 2A5;8BLAO. [1984.46] Log: [1984.46] Log: [DisTweaks_AudioLogPlayer] [1984.46] Log: m_Stages[1]=(m_InteractTextOverride="`GBA_Use` - 2K:;NG8BL 0C48>3@0D") [1984.46] Log: m_UnlockInteractText=`GBA_Use` - >B?5@5BL [1984.46] Log: m_LockedMessage= [1984.46] Log: m_UnauthorizedMessage= [1984.46] Log: m_FocusMessage= [1984.46] Log: m_FocusLockedMessage= [1984.46] Log: [1984.46] Log: [DisTweaks_WhaleOilReceptacle] [1984.46] Log: m_EmptyBatteryMessage=-B>B 10: ?CAB. [1984.46] Log: m_EmptyBatteryMessage=-B>B 10: ?CAB. [1984.46] Log: [1984.46] Log: [DisTweaks_AlarmBell] [1984.46] Log: m_UnlockInteractText= [1984.46] Log: m_LockedMessage= [1984.46] Log: m_UnauthorizedMessage= [1984.46] Log: m_FocusMessage= [1984.46] Log: m_FocusLockedMessage= [1984.46] Log: m_UnlockInteractText= [1984.46] Log: m_LockedMessage= [1984.46] Log: m_UnauthorizedMessage= [1984.46] Log: m_FocusMessage= [1984.46] Log: m_FocusLockedMessage= [1984.46] Log: [1984.46] Log: [DisTweaks_Climbable] [1984.46] Log: m_StopClimbingInteractText= `GBA_Jump` - A?@K3=CBL [1984.46] Log: m_StopClimbingInteractText= `GBA_Jump` - A?@K3=CBL [1984.46] Log: [1984.46] Log: [DisTweaks_WaterSource] [1984.46] Log: m_UnlockInteractText=`GBA_Use` - >B?5@5BL [1984.46] Log: m_LockedMessage= [1984.46] Log: m_UnauthorizedMessage= [1984.46] Log: m_FocusMessage= [1984.46] Log: m_FocusLockedMessage= [1984.46] Log: m_UnlockInteractText=`GBA_Use` - >B?5@5BL [1984.46] Log: m_LockedMessage= [1984.46] Log: m_UnauthorizedMessage= [1984.46] Log: m_FocusMessage= [1984.46] Log: m_FocusLockedMessage= [1984.46] Log: [1984.46] Log: [DisTweaks_DynamicUsableObject] [1984.46] Log: m_Stages[1]=(m_InteractTextOverride=" `GBA_Use` - 70:@KBL") [1984.46] Log: m_UnlockInteractText= [1984.46] Log: m_LockedMessage= [1984.46] Log: m_UnauthorizedMessage= [1984.46] Log: m_FocusMessage= [1984.46] Log: m_FocusLockedMessage= [1984.46] Log: [1984.46] Log: [DisTweaks_UsableObject] [1984.46] Log: m_UnlockInteractText= [1984.46] Log: m_LockedMessage= [1984.46] Log: m_UnauthorizedMessage= [1984.46] Log: m_FocusMessage= [1984.46] Log: m_FocusLockedMessage= [1984.46] Log: m_UnlockInteractText=`GBA_Use` - >B?5@5BL [1984.46] Log: m_LockedMessage= [1984.46] Log: m_UnauthorizedMessage= [1984.46] Log: m_FocusMessage= [1984.46] Log: m_FocusLockedMessage= [1984.46] Log: [1984.46] Log: FileName: ..\..\DishonoredGame\Localization\INT\DishonoredGame.INT [1984.46] Log: [DishonoredGameInfo] [1984.46] Log: m_MissionNames[0]=Dishonored [1984.46] Log: m_MissionNames[1]=High Overseer Campbell [1984.46] Log: m_MissionNames[2]=House of Pleasure [1984.46] Log: m_MissionNames[3]=The Royal Physician [1984.46] Log: m_MissionNames[4]=Lady Boyle's Last Party [1984.46] Log: m_MissionNames[5]=Return to the Tower [1984.46] Log: m_MissionNames[6]=The Flooded District [1984.46] Log: m_MissionNames[7]=The Loyalists [1984.46] Log: m_MissionNames[8]=The Light at the End [1984.46] Log: [1984.46] Log: [DisKeyRing] [1984.46] Log: m_UseMessage=You used: `k [1984.46] Log: [1984.46] Log: [DisBinkOverlayManager] [1984.46] Log: m_ContentPackageName=UI_Loading [1984.46] Log: m_NormalFontName=ChaletComprime-CologneEighty [1984.46] Log: m_TitleFontName=Emerge_BF [1984.46] Log: m_LoadingText=LOADING [1984.46] Log: m_PressToContinueText_PC=PRESS ANY KEY TO CONTINUE [1984.46] Log: m_PressToContinueText_Console=CONTINUE [1984.46] Log: [1984.46] Log: [MapNames] [1984.46] Log: l_tower_p=Dunwall Tower [1984.46] Log: L_Prison_P=Coldridge Prison [1984.46] Log: L_PrsnSewer_P=Dunwall Sewers [1984.46] Log: L_Pub_Day_P=The Hound Pits Pub [1984.46] Log: L_Pub_Dusk_P=The Hound Pits Pub [1984.46] Log: L_Pub_Night_P=The Hound Pits Pub [1984.46] Log: L_OutsiderDream_P=Somewhere Else... [1984.46] Log: L_Streets1_P=Distillery District [1984.46] Log: L_Galvani1_P=Dr. Galvani's Offices [1984.46] Log: L_Distillery_P=Old Dunwall Distillery [1984.46] Log: L_Ovrsr_P=High Overseer's Office [1984.46] Log: L_Ovrsr_Back_P=High Overseer's Office [1984.46] Log: L_Ovrsr_Kennel_P=High Overseer's Office [1984.46] Log: L_Streets2_P=Distillery District [1984.46] Log: L_Galvani2_P=Dr. Galvani's Offices [1984.46] Log: L_Distillery2_P=Old Dunwall Distillery [1984.46] Log: L_ArtDealer_P=Art Dealer's Apartment [1984.46] Log: L_Brothel_P=The Golden Cat Bathhouse [1984.46] Log: L_Bridge_Part1a_P=Kaldwin's Bridge [1984.46] Log: L_Bridge_Part1b_P=Kaldwin's Bridge [1984.46] Log: L_Bridge_Part1c_P=Kaldwin's Bridge [1984.46] Log: L_Bridge_Part2_P=Kaldwin's Bridge [1984.46] Log: L_Boyle_Ext_P=The Boyle Estate [1984.46] Log: L_Boyle_Int_P=The Boyle Estate [1984.46] Log: L_TowerRtrn_Yard_P=Dunwall Tower [1984.46] Log: L_TowerRtrn_Int_P=Dunwall Tower [1984.46] Log: L_Flooded_FIntro_P=Flooded District [1984.46] Log: L_Flooded_FStreets_P=Flooded District [1984.46] Log: L_Flooded_FRefinery_P=Flooded District [1984.46] Log: L_Flooded_FAssassins_P=Flooded District [1984.46] Log: L_Flooded_FGate_P=Flooded District [1984.46] Log: L_Streetsewer_P=Old Dunwall Sewer [1984.46] Log: L_Pub_Morning_P=The Hound Pits Pub [1984.46] Log: L_Pub_Assault_P=The Hound Pits Pub [1984.46] Log: L_LightH_LowChaos_P=The Lighthouse [1984.46] Log: L_Isl_LowChaos_P=Kingsparrow Isle [1984.46] Log: L_LightH_HighChaos_P=The Lighthouse [1984.46] Log: L_Isl_HighChaos_P=Kingsparrow Isle [1984.46] Log: L_Outro_P=The End [1984.46] Log: L_Out_P=The End [1984.46] Log: L_Out_HighChaos_emilyDead_P=The End [1984.46] Log: L_Out_HighChaos_EmilyAlive_P=The End [1984.46] Log: [1984.46] Log: [DisBinkOverlayManager_SaveNotificationLoadingScreen] [1984.46] Log: Text_PC=This game autosaves your progression. When you see this symbol, it means that the game is saving, don't turn off your computer. [1984.46] Log: Text_XBox=This game autosaves your progression. When you see this symbol, it means that the game is saving, don't turn off your console. [1984.46] Log: Text_PS3=This game autosaves your progression. When you see this symbol, it means that the game is saving, don't turn off your PlayStation3 system. [1984.46] Log: [1984.46] Log: [DisBinkOverlayManager_HintSet_Intro] [1984.46] Log: Hint=As the capital city, Dunwall is home to the Empress and the royal court. [1984.46] Log: Hint=Use your right hand to attack or block with a sword. [1984.46] Log: Hint=Use your left hand for powers, ranged weapons and gadgets. [1984.46] Log: Hint=Blocking during sword combat protects you and can put enemies off-balance. [1984.46] Log: Hint=Timed right, blocking a sword attack will throw your attacker off-balance. [1984.46] Log: Hint=The Overseers are a militant religious faction spread across the Empire. [1984.46] Log: Hint=Attack an off-balance or downed enemy to deliver a fatal strike. [1984.46] Log: Hint=Sprint to evade enemies or build speed for jumps. [1984.46] Log: Hint=High Overseer Campbell is the current leader of the Abbey of the Everyman. [1984.46] Log: [1984.46] Log: [DisBinkOverlayManager_HintSet_Prison] [1984.46] Log: Hint=Destroy any enemy in your path or adopt a stealthier approach. [1984.46] Log: Hint=Go into stealth mode to sneak past enemies or approach them covertly. [1984.46] Log: Hint=When facing too many attackers, move away and deal with them one-on-one. [1984.46] Log: Hint=Leaning out from behind cover gives you a chance to watch your enemies and eavesdrop on them. As long as your body is behind cover, you won't be visible. [1984.46] Log: Hint=A high body count leads to more rats, more plague victims and a darker outcome. [1984.46] Log: Hint=Blocking is a critical part of combat. [1984.46] Log: Hint=Save your game often. [1984.46] Log: [1984.46] Log: [DisBinkOverlayManager_HintSet_Sewer] [1984.46] Log: Hint=Sprinting and running make your footsteps louder. Sneaking is silent. [1984.46] Log: Hint=The Quick-access Wheel accesses your left hand weapons. [1984.46] Log: Hint=Enemies see you less clearly at a greater distance and in darkness. [1984.46] Log: Hint=Explore the environment and loot fallen enemies to find resources. [1984.46] Log: Hint=For a drop assassination, fall on an enemy and attack just before colliding. [1984.46] Log: Hint=The Quick-access Wheel slows time while in use. [1984.46] Log: Hint=The Wrenhaven River runs through the City of Dunwall. [1984.46] Log: Hint=Wooden planks can be broken by sword attacks. [1984.46] Log: Hint=From the Quick-access Wheel, restore health with Sokolov's Elixir (the red potion). [1984.46] Log: Hint=Hold the USE button to put away your weapons. [1984.46] Log: Hint=Block and counter-attack are essential combat skills. [1984.46] Log: Hint=Stand next to a reachable ledge and hold the jump button to climb. [1984.46] Log: Hint=Use the Quick-access Wheel to restore health with Sokolov's Elixir. [1984.46] Log: Hint=Pickpocket enemies (or loot their bodies) for coins, ammo and keys. [1984.46] Log: Hint=Check your journal to review your current Objective. [1984.46] Log: Hint=Climb to reach higher locations and bypass enemies. [1984.46] Log: Hint=Choke an enemy unconscious for a nonlethal takedown. [1984.46] Log: Hint=Money can be used to buy or upgrade weapons and equipment. [1984.46] Log: Hint=When approaching a low space in stealth mode, move forward to automatically crouch and go beneath. [1984.46] Log: Hint=Leaning out from behind cover gives you a chance to watch your enemies and eavesdrop on them. As long as your body is behind cover, you won't be visible. [1984.46] Log: [1984.46] Log: [DisBinkOverlayManager_HintSet_Pub] [1984.46] Log: Hint=Whale oil is volatile but has enabled an industrial age across the Empire. [1984.46] Log: Hint=Check the journal to review your current Objectives. [1984.46] Log: Hint=Use Sleep Darts from the Quick-access Wheel for nonlethal takedowns. [1984.46] Log: Hint=Rats are aggressive in swarms, but will flee when their number is reduced. [1984.46] Log: Hint=You can change difficulty settings at any time. [1984.46] Log: Hint=The Outsider is a figure out of myth, neither good nor evil. [1984.46] Log: Hint=The Quick-access Wheel accesses potions and left-hand gear. [1984.46] Log: Hint=Check the journal to review Notes you have collected. [1984.46] Log: Hint=Destroy any enemy in your path or adopt a stealthier approach. [1984.46] Log: Hint=You move more quickly with your weapons sheathed. [1984.46] Log: Hint=Runes can be used to gain or upgrade supernatural powers. [1984.46] Log: Hint=A successful drop assassination prevents falling damage and makes no sound. [1984.46] Log: Hint=Collecting valuables during missions allows you to buy supplies and upgrades. [1984.46] Log: Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack. [1984.46] Log: [1984.46] Log: [DisBinkOverlayManager_HintSet_Overseer] [1984.46] Log: Hint=The Abbey of the Everyman is the dominant religion across the Empire. [1984.46] Log: Hint=Search for alternate ways to eliminate key assassination targets. [1984.46] Log: Hint=The Blink power is useful for stealth, exploration, and combat. [1984.46] Log: Hint=From the Quick-access Wheel, restore mana with Piero's Remedy (the blue potion). [1984.46] Log: Hint=Save your game often. [1984.46] Log: Hint=When possessing a rat you fit into smaller spaces than normal. [1984.46] Log: Hint=Overseers are religious militants dedicated to fighting witchcraft. [1984.46] Log: Hint=From the Quick-access Wheel, you can assign weapons and powers to the quick-slots. [1984.46] Log: Hint=Runes and Bone Charms emit a faint "singing" sound. [1984.46] Log: Hint=Equip the Heart and use it to hear secrets about a location. [1984.46] Log: Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you. [1984.46] Log: Hint=When possessing a wolfhound you can sprint. [1984.46] Log: Hint=Attack an off-balance or downed enemy to deliver a fatal, critical hit. [1984.46] Log: Hint=Bone Charms give you small bonuses when equipped in the Journal. Use the Heart to hunt for Bone Charms. [1984.46] Log: Hint=Acquire new powers by spending Runes from within your Journal. Equip the Heart to hunt for Runes. [1984.46] Log: Hint=From the Quick-access Wheel, you can drink potions that restore your health and mana. [1984.46] Log: Hint=Choices have consequences. Using stealth or the nonlethal approach will lead to a more stable, less dark city. [1984.46] Log: Hint=The metallic masks worn by the Overseers protect them from frontal ranged attacks. [1984.46] Log: Hint=Explore abandoned buildings and alleys to replenish your ammo, collect coins and find elixir. [1984.46] Log: Hint=Climb to reach higher locations and bypass enemies. [1984.46] Log: Hint=Block and counter-attack are essential combat skills. [1984.46] Log: Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack. [1984.46] Log: Hint=Remove the whale oil tanks from security systems like the Wall of Light or Arc Pylon to power them down. [1984.46] Log: Hint=Combat doesn't have to end in a bloodbathescape is always an option. [1984.46] Log: Hint=Rooftops and ledges sometimes provide alternate pathways. [1984.46] Log: Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have. [1984.46] Log: Hint=Use Blink to sneak by moving rapidly and silently from cover to cover [1984.46] Log: Hint=Leaning out from behind cover gives you a chance to watch your enemies and eavesdrop on them. As long as your body is behind cover, you won't be visible. [1984.46] Log: [1984.46] Log: [DisBinkOverlayManager_HintSet_Brothel] [1984.46] Log: Hint=The Lord Regent has deployed Sokolov's technologies across the city. [1984.46] Log: Hint=Shadows give you a bonus to hiding only at a distance. [1984.46] Log: Hint=Calibrate your brightness in the options menu. [1984.46] Log: Hint=Books usually provide background information about the world. [1984.46] Log: Hint=Ranged weapons inflict more damage when an enemy is unaware of you. [1984.46] Log: Hint=Written notes usually contain useful information and clues. [1984.46] Log: Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack. [1984.46] Log: Hint=Rooftops and ledges sometimes provide alternate pathways. [1984.46] Log: Hint=Ranged weapons inflict more damage if you hit the enemy in the head. [1984.46] Log: Hint=Piero's Remedy and Sokolov's Elixir are competing anti-plague potions. [1984.46] Log: Hint=Aim the Heart at a person and use it to hear secrets. [1984.46] Log: Hint=Rats do not attack weepers due to their advanced state of plague infection. [1984.46] Log: Hint=When approaching a low space in stealth mode, move forward to automatically crouch and go beneath. [1984.46] Log: Hint=Bone Charms give you small bonuses when equipped in the Journal. Use the Heart to search for Bone Charms. [1984.46] Log: Hint=Acquire new powers by spending Runes from within your Journal. Equip the Heart to search for Runes. [1984.46] Log: Hint=A high body count leads to more rats, more plague victims and a darker outcome. [1984.46] Log: Hint=Sometimes your crossbow bolts can be recovered from corpses. [1984.46] Log: Hint=Sliding into people counts as an attack and can put enemies off balance. [1984.46] Log: Hint=Blocking is a critical part of combat. [1984.46] Log: Hint=Block and counter-attack while your enemy is off-balance. [1984.46] Log: Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have. [1984.46] Log: Hint=Use Blink to sneak by moving rapidly and silently from cover to cover. [1984.46] Log: Hint=Combat doesn't have to end in a bloodbathescape is always an option. [1984.46] Log: [1984.46] Log: [DisBinkOverlayManager_HintSet_Bridge] [1984.46] Log: Hint=Collect Bone Charms and select which are active from the journal. [1984.46] Log: Hint=The Arc Pylon generates dangerous electricity when approached. [1984.46] Log: Hint=Your mask allows you to zoom in on a target location. [1984.46] Log: Hint=To sneak, go into stealth mode and stay behind cover. Shadows only make you harder to see at a distance. [1984.46] Log: Hint=Collecting Runes and Bone Charms is considered heresy by the Overseers. [1984.46] Log: Hint=You can stick springrazors to any surface, including living creatures. [1984.46] Log: Hint=Pick up corpses or unconscious bodies to carry them to a hiding place. [1984.46] Log: Hint=Groups of rats are attracted to corpses. [1984.46] Log: Hint=If an enemy hears a suspicious sound, he will come to investigate. [1984.46] Log: Hint=Choices have consequences. Using stealth or the nonlethal approach will lead to a more stable, less dark city. [1984.46] Log: Hint=Explore abandoned buildings and alleys to replenish your ammo, collect coins and find elixir. [1984.46] Log: Hint=Block and counter-attack are essential combat skills. [1984.46] Log: Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have. [1984.46] Log: Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you. [1984.46] Log: Hint=Remove the whale oil tanks from security systems like the Wall of Light or Arc Pylon to power them down. [1984.46] Log: Hint=Use Blink to assassinate by blinking up to a target and attacking while they are surprised. [1984.46] Log: Hint=Dark Vision level 2 reveals the cables for security devices, allowing you to find their power sources and rewiring panels. [1984.46] Log: Hint=Agility allows you to jump higher and reach elevated places. Combine Agility and Blink for extra distance. [1984.46] Log: [1984.46] Log: [DisBinkOverlayManager_HintSet_Boyle] [1984.46] Log: Hint=You can use most of your supernatural powers underwater. [1984.46] Log: Hint=The Lord Regent's stilt walkers--known as tallboys--fire incendiary arrows. [1984.46] Log: Hint=Stand next to a reachable ledge and hold the jump button to climb. [1984.46] Log: Hint=Choke an enemy unconscious for a nonlethal takedown. [1984.46] Log: Hint=Tallboys have vulnerable tanks of whale oil on their backs. [1984.46] Log: Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you. [1984.46] Log: Hint=If upgraded, your mask amplifies sound when you zoom in on a target. [1984.46] Log: Hint=Behind cover, you will not be detected while leaning out to observe. [1984.46] Log: Hint=To slide, enter stealth mode when sprinting. [1984.46] Log: Hint=Aim the Heart and use it to reveal secrets about people or places. [1984.46] Log: Hint=Tallboys are immune to sleep darts due to their thick armor. [1984.46] Log: Hint=When sprinting, enter stealth mode to slide. Sliding into people counts as an attack. [1984.46] Log: Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack. [1984.46] Log: Hint=With the right timing, you can chain together Blink and assassination (or Blink and choking). [1984.46] Log: Hint=Dark Vision allows you to keep hostiles in view at all times while hidden behind cover. [1984.46] Log: Hint=When time is stopped with Bend Time level 2, nobody will notice you. Use this to sneak through crowded locations. [1984.46] Log: [1984.46] Log: [DisBinkOverlayManager_HintSet_TowerReturn] [1984.46] Log: Hint=The Lord Regent's stilt walkers--known as tallboys--fire incendiary arrows. [1984.46] Log: Hint=Jump up to a reachable ledge then hold the jump button to climb. [1984.46] Log: Hint=The Lord Regent has upgraded Dunwall Tower since the time of the Empress. [1984.46] Log: Hint=Tallboys have vulnerable tanks of whale oil on their backs. [1984.46] Log: Hint=The Overseers use ancient mathematics-based music to suppress magic. [1984.46] Log: Hint=You can "cook" grenades to make them explode on impact. [1984.46] Log: Hint=Drop assassination can be accomplished from great heights. [1984.46] Log: Hint=The Lord Regent served as the Royal Spymaster prior to the Empress' death. [1984.46] Log: Hint=Possessing rats and fish will often reveal alternative pathways. [1984.46] Log: Hint=Save your game often. [1984.46] Log: Hint=The metallic masks worn by the Overseers protect them from frontal ranged attacks. [1984.46] Log: Hint=Blocking is a critical part of combat. [1984.46] Log: Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have. [1984.46] Log: Hint=If you can't find a rat to possess, use the rats from your Devouring Swarm power instead. [1984.46] Log: Hint=Possessing people allows you to bypass security devices, like a Wall of Light or Arc Pylon, if that person is authorized to pass. [1984.46] Log: Hint=Projectiles stopped in the air with Bend Time level 2 can be collected. [1984.46] Log: Hint=If you jump from a great height, you can possess a person or animal on the way down to break your fall. [1984.46] Log: [1984.46] Log: [DisBinkOverlayManager_HintSet_Flooded] [1984.46] Log: Hint=Notes contain useful information. Generally, books provide world fiction. [1984.46] Log: Hint=The "Flooded District" was once the thriving Rudshore Financial District. [1984.46] Log: Hint=Blocking during sword combat protects you and can put enemies off-balance. [1984.46] Log: Hint=River Krusts are mollusks containing valuable pearls within their shells. [1984.46] Log: Hint=Check your journal to review your current Objective. [1984.46] Log: Hint=Eavesdropping sometimes reveals useful info. [1984.46] Log: Hint=If upgraded, your mask amplifies sound when you zoom in on a target. [1984.46] Log: Hint=Use stealth to sneak past your enemies or approach them covertly. [1984.46] Log: Hint=Notes are stored in your journal. [1984.46] Log: Hint=Destroy any enemy in your path or adopt a stealthier approach. [1984.46] Log: Hint=Rats do not attack weepers due to their advanced state of plague infection. [1984.46] Log: Hint=Sometimes your crossbow bolts can be recovered from corpses. [1984.46] Log: Hint=Block and counter-attack while your enemy is off-balance. [1984.46] Log: Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you. [1984.46] Log: Hint=If you stop time with Bend Time level 2, you can attach a springrazor to an enemy in a crowd. When time resumes, the springrazor will trigger. [1984.46] Log: [1984.46] Log: [DisBinkOverlayManager_HintSet_PubAttack] [1984.46] Log: Hint=Tallboys have vulnerable tanks of whale oil on their backs. [1984.46] Log: Hint=Ranged weapons inflict more damage if you hit an enemy in the head. [1984.46] Log: Hint=Timed right, blocking a sword attack throws the attacker off-balance. [1984.46] Log: Hint=Attack an off-balance enemy to deliver a lethal critical hit. [1984.46] Log: Hint=Collect Bone Charms and select which are active from the journal. [1984.46] Log: Hint=Piero's Remedy and Sokolov's Elixir are competing anti-plague potions. [1984.46] Log: Hint=Aim the Heart and use it to reveal secrets about people or places. [1984.46] Log: Hint=Search for alternate ways to eliminate key assassination targets. [1984.46] Log: Hint=Shadows give you a bonus to hiding only at a distance. [1984.46] Log: Hint=You can stick springrazors to any surface, including living creatures. [1984.46] Log: Hint=Possession allows you to escape from combat by possessing an enemy and "hiding" inside them. [1984.46] Log: [1984.46] Log: [DisBinkOverlayManager_HintSet_Lighthouse] [1984.46] Log: Hint=The Lighthouse was the last great project of the Lord Regent's reign. [1984.46] Log: Hint=To sneak, go into stealth mode and stay behind cover. Shadows only make you harder to see at a distance. [1984.46] Log: Hint=Keep moving in combat and don't get surrounded. [1984.46] Log: Hint=Destroy any enemy in your path or adopt a stealthier approach. [1984.46] Log: Hint=Notes are stored in your journal. [1984.46] Log: Hint=The Arc Pylon and Wall of Light do not harm those properly attuned. [1984.46] Log: Hint=You can survive great falls by possessing someone just before you hit. [1984.46] Log: Hint=Use stealth to sneak past your enemies or approach them covertly. [1984.46] Log: Hint=Behind cover, you will not be detected while leaning out to observe. [1984.46] Log: Hint=Hold the attack button to "cook" grenades so they explode on contact. [1984.46] Log: Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack. [1984.46] Log: Hint=When Bend Time level 2 is active any attack counts as an assassination, allowing you to deal with multiple enemies in a crowd. [1984.46] Log: [1984.46] Log: [DisGFxMoviePlayerBase_Texts] [1984.46] Log: t_Yes=YES [1984.46] Log: t_No=NO [1984.46] Log: t_OK=OK [1984.46] Log: t_Select=SELECT [1984.46] Log: t_Confirm=CONFIRM [1984.46] Log: t_Validate=ACCEPT [1984.46] Log: t_Apply=Apply [1984.46] Log: t_Exit=EXIT [1984.46] Log: t_Back=BACK [1984.46] Log: t_Cancel=Cancel [1984.46] Log: t_Cost=Cost: [1984.46] Log: t_YouHave=You have: [1984.46] Log: t_Options=Options [1984.46] Log: t_EmptyList=Nothing to display [1984.46] Log: t_DLC=DLC [1984.46] Log: t_DownloadableContent=Downloadable Content [1984.46] Log: t_DownloadableContent_XBOX=Downloadable Content [1984.46] Log: t_DownloadableContent_PS3=Downloadable Content [1984.46] Log: t_CoinsCount=NB_COINS Coins [1984.46] Log: t_CoinCount=NB_COINS Coin [1984.46] Log: t_Close=Close [1984.46] Log: t_Q_ReplayMission=Replaying a mission will overwrite previous autosaves. Continue? [1984.46] Log: t_Objectives=OBJECTIVES [1984.46] Log: t_Powers=POWERS [1984.46] Log: t_Inventory=INVENTORY [1984.46] Log: t_Logs=NOTES [1984.46] Log: t_BoneCharms=BONE CHARMS [1984.46] Log: t_Stats=STATS [1984.46] Log: t_ContinueGame=Continue [1984.46] Log: t_Checkpoint=Checkpoint [1984.46] Log: [1984.46] Log: [DisGFxMoviePlayerMenuBase_Texts] [1984.46] Log: t_Q_DLCDeletionConfirm=Do you want to remove the selected downloadable content from the Hard Disk Drive (HDD)? [1984.46] Log: t_DeleteDLC=Delete downloadable content [1984.46] Log: t_DLC_EmptyList=No downloadable content installed on Hard Disk Drive (HDD) [1984.46] Log: t_PSStore=PlayStationStore [1984.46] Log: t_DLC_LoadingList=Checking for downloadable content installed on Hard Disk Drive (HDD) [1984.46] Log: t_RestoreSettings=Restore settings [1984.46] Log: t_Q_RestoreSettings=Do you want to restore settings of the current category (CATEGORY)? [1984.46] Log: t_Modify_ControlsScheme=Modify controls scheme [1984.46] Log: t_Modify_VideoSettings=Modify video settings [1984.46] Log: t_Modify_Gamma=Modify brightness [1984.46] Log: t_Modify_StorageDevice=Select the Storage Device [1984.46] Log: t_LoadGame=Load [1984.46] Log: t_LoadGamePauseMenu=Load Game [1984.46] Log: t_DeleteSave=Delete save [1984.46] Log: t_Q_LoadGame=Do you want to load this save? Any unsaved progress will be lost and your autosaves may be overwritten. [1984.46] Log: t_Q_LoadGameMainMenu=Do you want to load this save? Your autosaves may be overwritten. [1984.46] Log: t_Q_SaveGame=Do you want to overwrite this save? [1984.46] Log: t_Q_DeleteSave=Do you want to delete this save? [1984.46] Log: t_QuitGame=Quit Game [1984.46] Log: t_Q_QuitGame=Do you want to quit the game? [1984.46] Log: t_BackToMainMenu=Back to Main Menu [1984.46] Log: t_Q_BackToMainMenu=All unsaved progress will be lost. Continue? [1984.46] Log: t_Help=Tutorials [1984.46] Log: t_ResumeGame=Resume [1984.46] Log: t_SaveGame=Save Game [1984.46] Log: t_CreateNewSave=Create a new save [1984.46] Log: t_EmptySlot=Empty slot [1984.46] Log: t_ReadTutorial=Read tutorial [1984.46] Log: t_Pause=Pause [1984.46] Log: t_Q_VideoSettings=New settings have been applied. Are they correct?(Previous settings will be restored at the end of the countdown) [1984.46] Log: t_GammaHint=Adjust brightness until you can barely see the darkest symbol [1984.46] Log: t_BackToWindows=Back to Windows [1984.46] Log: t_Q_BackToWindows=Do you want to exit the game to return to Windows? Any unsaved progress will be lost [1984.46] Log: t_GameOver=Game Over [1984.46] Log: t_ContinueFromLastSave=Resume From Last Save [1984.46] Log: t_LoadASpecificSave=Load game [1984.46] Log: [1984.46] Log: [DisGFxMoviePlayerMissionStats_Texts] [1984.46] Log: t_ReplayMission=Replay Mission [1984.46] Log: t_Found=Found [1984.46] Log: [1984.46] Log: [DisGFxMoviePlayerMainMenu_Texts] [1984.46] Log: t_PressStart=PRESS $Start$ [1984.46] Log: t_PressAnyKey=PRESS ANY KEY [1984.46] Log: t_NewGame=New Game [1984.46] Log: t_Missions=Missions [1984.46] Log: t_SeeMissionStats=Mission stats [1984.46] Log: t_Extras=Extras [1984.46] Log: t_ON=ON [1984.46] Log: t_OFF=OFF [1984.46] Log: t_difficulty0=Easy [1984.46] Log: t_difficulty0Desc=A casual experience for new players. Enemy damage is reduced, your health recovery is improved and potions are more effective. [1984.46] Log: t_difficulty1=Normal [1984.46] Log: t_difficulty1Desc=Stealth and combat are moderately difficult. Default enemy damage and potion effectiveness. [1984.46] Log: t_difficulty2=Hard [1984.46] Log: t_difficulty2Desc=Increased challenge for experienced players. Enemies inflict increased damage and are more perceptive. [1984.46] Log: t_difficulty3=Very Hard [1984.46] Log: t_difficulty3Desc=A brutal experience for hardcore gamers. Enemies inflict extreme damage, have keen perceptions and potions are less effective. [1984.46] Log: t_Q_NewGame=Creating a new game will overwrite previous autosaves. Continue? [1984.46] Log: t_Campaign=Campaign [1984.46] Log: t_MissionsScreenDesc=Choose mission to play from [1984.46] Log: [1984.46] Log: [DisGFxMoviePlayerStore_Texts] [1984.46] Log: t_Upgrades=UPGRADES [1984.46] Log: t_Purchases=PURCHASES [1984.46] Log: t_PurchaseUpgrade=Purchase this upgrade [1984.46] Log: t_Purchase=Purchase [1984.46] Log: t_PurchaseConfirmation=Do you want to buy ITEM for PRICE? [1984.46] Log: t_ItemQuantityOwned=Owned: [1984.46] Log: t_NewUpgrade=New upgrade available [1984.46] Log: t_NewUpgrades=New upgrades available [1984.46] Log: t_NewUpgradeDesc=The Blueprint you've brought to Piero unlocks this upgrade : [1984.46] Log: t_NewUpgradesDesc=The Blueprints you've brought to Piero unlock these upgrades : [1984.46] Log: t_PrerequisiteItem=Item ITEM required [1984.46] Log: [1984.46] Log: [DisGFxMoviePlayerHUD_Texts] [1984.46] Log: t_Hold=HOLD [1984.46] Log: t_SkipScene=Skip [1984.46] Log: t_ObjCompleted=COMPLETED: [1984.46] Log: t_ObjFailed=FAILED: [1984.46] Log: t_ObjUpdated=UPDATED: [1984.46] Log: t_ObjNew=NEW: [1984.46] Log: t_targetAssassinated=Target assassinated [1984.46] Log: t_targetNeutralized=Target neutralized [1984.46] Log: t_targetRescued=Target rescued [1984.46] Log: t_targetSpared=Target spared [1984.46] Log: [1984.46] Log: [DisGFxMoviePlayerJournal_Texts] [1984.46] Log: t_All=ALL [1984.46] Log: t_KeyRing=KEY RING [1984.46] Log: t_Resources=RESOURCES [1984.46] Log: t_Gadgets=GADGETS [1984.46] Log: t_Ammo=AMMO [1984.46] Log: t_Upgrades=UPGRADES [1984.46] Log: t_ConsumeElixir=Consume elixir [1984.46] Log: t_MissionItems=Mission Items [1984.46] Log: t_ChapterNotes=Mission clues [1984.46] Log: t_ShowHistory=Show history [1984.46] Log: t_HideHistory=Hide history [1984.46] Log: t_ShowHUDMarker=Show objective marker [1984.46] Log: t_HideHUDMarker=Hide objective marker [1984.46] Log: t_EmptyObjectivesList=No task for the moment [1984.46] Log: t_Tasks=Tasks [1984.46] Log: t_PrimaryTasks=Primary tasks [1984.46] Log: t_SecondaryTasks=Optional Tasks [1984.46] Log: t_AudioLogs=AUDIOGRAPHS [1984.46] Log: t_Notes=WRITTEN NOTES [1984.46] Log: t_Books=BOOKS [1984.46] Log: t_Maps=MAPS [1984.46] Log: t_readNote=READ NOTE [1984.46] Log: t_CollectedBoneCharms=Collected Bone Charms [1984.46] Log: t_BoneCharmsActivated=Activated Bone Charms: [1984.46] Log: t_BoneCharmEmptySlot=Once activated, a bone charm enhances your capabilities. A lot of bone charms can be collected through the world, with different properties.his slot is empty, press $A$ to select a bone charm to activate. [1984.46] Log: t_RunesCount=NB_RUNES Runes [1984.46] Log: t_RuneCount=NB_RUNES Rune [1984.46] Log: t_Acquired=Acquired [1984.46] Log: t_Acquire=ACQUIRE [1984.46] Log: t_Upgrade=UPGRADE [1984.46] Log: t_ManaConsumption=Mana consumption: [1984.46] Log: t_AcquirePowers=ACQUIRE POWERS [1984.46] Log: t_AcquireThisPower=ACQUIRE THIS POWER [1984.46] Log: t_UpgradeThisPower=UPGRADE THIS POWER [1984.46] Log: t_SeeDetails=SEE TUTORIAL [1984.46] Log: t_ActivePowers=Powers [1984.46] Log: t_PassivePowers=Enhancements [1984.46] Log: t_Level=Level [1984.46] Log: t_WindBlast=Wind Blast [1984.46] Log: t_DarkVision=Dark Vision [1984.46] Log: t_Blink=Blink [1984.46] Log: t_RatSwarm=Devouring Swarm [1984.46] Log: t_BendTime=Bend Time [1984.46] Log: t_Possession=Possession [1984.46] Log: t_ShadowKill=Shadow Kill [1984.46] Log: t_BloodThirst=Blood Thirst [1984.46] Log: t_Celerity=Agility [1984.46] Log: t_Vitality=Vitality [1984.46] Log: t_Q_BuyPower=Do you want to buy this power (POWER_NAME) for RUNES_COST rune? [1984.46] Log: t_Q_BuyPower_plural=Do you want to buy this power (POWER_NAME) for RUNES_COST runes? [1984.46] Log: t_ValuablesGallery=VALUABLES GALLERY [1984.46] Log: t_General=General [1984.46] Log: t_Combat=Combat [1984.46] Log: t_Heirlooms=HEIRLOOMS [1984.46] Log: t_Paintings=PAINTINGS [1984.46] Log: t_Maps=MAPS [1984.46] Log: t_Coins=COINS [1984.46] Log: t_ActivateBoneCharm=ACTIVATE BONE CHARM [1984.46] Log: t_RemoveBoneCharm=REMOVE BONE CHARM [1984.46] Log: t_SelectBoneCharm=SELECT THIS BONE CHARM [1984.46] Log: t_playLog=PLAY AUDIOGRAPH [1984.46] Log: t_stopLog=STOP AUDIOGRAPH [1984.46] Log: t_displayMap=DISPLAY MAP [1984.46] Log: [1984.46] Log: [DisGFxMoviePlayerNote_Texts] [1984.46] Log: t_Legend=Legend [1984.46] Log: t_tuto_stealth_title=Stealth [1984.46] Log: t_tuto_stealth_0=Press `GBA_Sneak` to enter stealth mode, then stay behind cover to break line of sight with enemies and avoid detection. While sneaking, your footsteps are muffled. [1984.46] Log: t_tuto_journal_title=The Journal [1984.46] Log: t_tuto_journal_0=Press `GBA_Journal` to access the journal. There, you can review your mission objectives and choose which ones to track, read mission clues and information about your gear, and manage your supernatural powers. [1984.46] Log: t_tuto_journal_1_gamepad=Press $LShoulder$ / $RShoulder$ to change section. [1984.46] Log: t_tuto_journal_1_keyboard=Click on the tabs to change section. [1984.46] Log: t_tuto_assassination_title=Assassinations and Nonlethal Takedowns [1984.46] Log: t_tuto_assassination_0=With a sword in hand, assassinate an unaware enemy by pressing `GBA_Primary` or approach an unaware enemy from behind and hold `GBA_Block` to perform a nonlethal takedown. [1984.46] Log: t_tuto_assassination_1=Using stealth and the nonlethal approach has benefits: Fewer rats and weepers, some people react favorably, and the final outcome is not as dark. [1984.46] Log: t_tuto_wheel_title=Equipping Weapons and Powers [1984.46] Log: t_tuto_wheel_0=Press and hold `GBA_Wheel` to open the C_BLUEQuick Access Wheel.C Select the gadget or power you want to equip in your left hand and release `GBA_Wheel` to confirm. [1984.46] Log: t_tuto_wheel_1_gamepad=Assign a hotkey to a weapon or power by selecting that item in the Quick Access Wheel and pressing any direction on $DPad$ [1984.46] Log: t_tuto_wheel_1_keyboard=Assign a hotkey to a weapon or power by selecting that item in the C_BLUEQuick Access WheelC and pressing any C_BLUEShortcut keyC. There are 10 shortcut keys, you can reconfigure the bindings in the options. [1984.46] Log: t_tuto_combat_title=Combat [1984.46] Log: t_tuto_combat_0=Press `GBA_Primary` to attack with your right hand, or `GBA_Secondary` to attack with your left hand if you have a weapon or power equipped. [1984.46] Log: t_tuto_block_title=Block [1984.46] Log: t_tuto_block_0=Press and hold `GBA_Block`to block incoming sword attacks. Perfect timing will put the enemies off balance and open them up to a lethal counter-attack. [1984.46] Log: t_tuto_perfectBlock_title=Perfect block [1984.46] Log: t_tuto_perfectBlock_0=Press and hold `GBA_Block` to block. Do it with perfect timing to put the enemies off balance and open them up to a lethal counter-attack. [1984.46] Log: t_tuto_bluePrint_title=Blueprints [1984.46] Log: t_tuto_bluePrint_0=Collect Blueprints to unlock new upgrades and equipment in Piero's workshop at the Hound Pits Pub. [1984.46] Log: t_tuto_boneCharms_title=Bone Charms [1984.46] Log: t_tuto_boneCharms_0=Bone Charms provide small supernatural benefits. Locate them by listening for the "song" they emit. By default, you can activate up to 3 Bone Charms at once in the Bone Charms section of the Journal. [1984.46] Log: t_tuto_chaos_title=Chaos [1984.46] Log: t_tuto_chaos_0=Your actions affect the city. A high number of deaths results in more rats and weepers, different reactions from your allies, and darker final outcomes. [1984.46] Log: t_tuto_counterAttack_title=Counter-attack [1984.46] Log: t_tuto_counterAttack_0=You just put your enemy off-balance by blocking with perfect timing. Now, press `GBA_Primary` to perform a lethal counter-attack. [1984.46] Log: t_tuto_playYourWay_options_title=Play Your Way: Options [1984.46] Log: t_tuto_playYourWay_options_0=The upcoming area is riddled with pathways that allow many approaches to accomplishing your mission. Look for overhead ledges, rat tunnels, water passages, and hiding places. [1984.46] Log: t_tuto_playYourWay_pathways_title=Play Your Way: Pathways [1984.46] Log: t_tuto_playYourWay_pathways_0=You can get past this Wall of Light in a number of ways: [1984.46] Log: t_tuto_playYourWay_pathways_1=- Disable it by removing the whale oil tank - Climb up the crates to the right and use the roof - Find another path by following the streets to the right - Possess a rat and use the small tunnel to the left [1984.46] Log: t_tuto_playYourWay_pathways2_title=Play Your Way: Pathways [1984.46] Log: t_tuto_playYourWay_pathways2_0=There are many pathways through your missions: Front streets, alleys, windows, rat tunnels, rooftops, and waterways. Experiment with different ways to reach your goals. [1984.46] Log: t_tuto_playYourWay_powers_title=Play Your Way: Powers [1984.46] Log: t_tuto_playYourWay_powers_0=The Powers you obtain from Runes can be used creatively to defeat enemies or move through the environment. Blink from roof to roof, possess rats and fish, or slow time before rushing a group of enemies. [1984.46] Log: t_tuto_rewireTool_title=Rewire tool [1984.46] Log: t_tuto_rewireTool_0=Disable security devices or make them work in your favor by using a Rewire Tool on the circuitry panel for the security device you want to hack (this consumes the Rewire Tool). [1984.46] Log: t_tuto_rewireTool_1=Rewired Walls of Light, Arc Pylons, and Watch Towers will harm your enemies instead of you, while rewired Alarms will be fully disabled. [1984.46] Log: t_tuto_springRazor_title=Springrazor [1984.46] Log: t_tuto_springRazor_0=A springrazor trap can be attached to any surface by aiming at it and pressing `GBA_Secondary`. It will be triggered as an enemy approaches it, throwing up a cloud of shrapnel. [1984.46] Log: t_tuto_runes_title=Runes and Acquiring Powers [1984.46] Log: t_tuto_runes_0=Once you've collected some Runes, open the Journal and go to the Powers section to exchange them for powers. [1984.46] Log: t_tuto_runes_1=Runes can be collected and used to acquire supernatural powers. [1984.46] Log: t_tuto_heart_title=The Heart [1984.46] Log: t_tuto_heart_0=Equipping the Heart in your left hand helps you locate Bone Charms or Runes, even through walls.The Heart beats and lights up when you are facing a Bone Charm or Rune, and it beats faster as you get closer.The Heart will whisper secrets if you press `GBA_Secondary` while targeting a person or location. [1984.46] Log: t_tuto_lean_title=Leaning Around Corners [1984.46] Log: t_tuto_lean_0_gamepad=By holding `GBA_Lean_Gamepad` and then pressing left or right on the Left Stick, you can lean around corners, allowing you to look ahead without being seen by enemies. [1984.46] Log: t_tuto_lean_0_keyboard=By pressing `GBA_LeanLeft` or `GBA_LeanRight`, you can lean around corners, allowing you to look ahead without being seen by enemies. [1984.46] Log: t_tuto_shop_title=Shop and Upgrades [1984.46] Log: t_tuto_shop_0=Piero can craft and upgrade gear with the money you collect. [1984.46] Log: t_tuto_shop_1=Bringing collected C_BLUEblueprintsC to Piero will allow you to C_BLUEunlock new upgradesC to buy.These services can be accessed by talking to Piero at any time. [1984.46] Log: t_tuto_dropAssassination_title=Drop Assassination [1984.46] Log: t_tuto_dropAssassination_0=Drop on an enemy from above and press `GBA_Primary` just before landing on him to perform a drop assassination. You won't take any damage from the fall. [1984.46] Log: t_tuto_pRatsSwarm_title=Power: Devouring Swarm [1984.46] Log: t_tuto_pRatsSwarm_0=Press `GBA_Secondary` to summon a vicious swarm of rats that will consume corpses or attack the nearest living thing. The rats scatter after a while. At level 2, more rats are spawned and they devour bodies at a faster rate. [1984.46] Log: t_tuto_pBlink_title=Power: Blink [1984.46] Log: t_tuto_pBlink_0=Press `GBA_Secondary` to execute a fast and stealthy forward dash through the world. You can also use it to move upward, but the distance is reduced. Aiming at ledges will allow you to Blink forward and climb up. [1984.46] Log: t_tuto_pBlink_1=Hold `GBA_Secondary` to target your destination with precision. A blue sphere indicates that you should reach your destination. A blue arrow indicates that you will climb up when you reach your destination. [1984.46] Log: t_tuto_pBlink_2=The Blink power is useful for stealth, exploration, combat and escaping combat situations. [1984.46] Log: t_tuto_pWindBlast_title=Power: Windblast [1984.46] Log: t_tuto_pWindBlast_0=Press `GBA_Secondary` to release a powerful blast of wind, knocking your enemies off their feet and throwing them. This power will also douse fires, shatter wooden doors, and blow projectiles like arrows back at the enemy who fired them. At level 2, Windblast will throw enemies against the wall with enough force to kill them. [1984.46] Log: t_tuto_pDarkVision_title=Power: Dark Vision [1984.46] Log: t_tuto_pDarkVision_0=Press `GBA_Secondary` to see in the dark and to reveal living beings through solid walls. You can also see their fields of view, as well as a visual representation of the sounds you make. Level 2 shows you important items through walls, like security devices, weapons, ammo, coins, keys or traps. [1984.46] Log: t_tuto_pPossession_title=Power: Possession [1984.46] Log: t_tuto_pPossession_0=Press `GBA_Secondary` to physically merge with any animal's body for a limited time. You can end Possession by pressing `GBA_Secondary` again. If your host were to die, you would endure the same fate. Small animals can't survive the possession process.At level 2, you can also possess people. While inside another human body, you are too clumsy to do anything but basic actions like opening doors or carrying objects. [1984.46] Log: t_tuto_pBendTime_title=Power: Bend Time [1984.46] Log: t_tuto_pBendTime_0=Press `GBA_Secondary` to slow the world around you for a limited time, or until you press `GBA_Secondary` again to end the power. At Level 2, time is completely stopped. Enemies and security systems are unaware of you for the duration. [1984.46] Log: t_tuto_pShadowKill_title=Power: Shadow Kill [1984.46] Log: t_tuto_pShadowKill_0=Each time you kill an unaware enemy, the body turns to ash, disappearing so you don't need to hide it. At level 2, all enemies killed turn to ash. [1984.46] Log: t_tuto_pBloodThirsty_title=Power: Blood Thirsty [1984.46] Log: t_tuto_pBloodThirsty_0_gamepad=Allows you to build up Adrenaline by blocking attacks, performing assassinations and inflicting melee damage. Once Adrenaline is maxed out, move close to an enemy and press `GBA_Lean_Gamepad` for an instant fatality.At Level 2, double-tap `GBA_Lean_Gamepad` to execute a double Adrenaline attack, instantly killing more than one enemy. You can move and look freely while doing this in order to aim at your targets. [1984.46] Log: t_tuto_pBloodThirsty_0_keyboard=Allows you to build up Adrenaline by blocking attacks, performing assassinations and inflicting melee damage. Once Adrenaline is maxed out, move close to an enemy and press `GBA_Block` + `GBA_Primary` for an instant fatality.At Level 2, double-tap `GBA_Primary` while holding `GBA_Block` to execute a double Adrenaline attack, instantly killing more than one enemy. You can move and look freely while doing this in order to aim at your targets. [1984.46] Log: t_tuto_pVitality_title=Power: Vitality [1984.46] Log: t_tuto_pVitality_0=You have an extended health bar.At level 2, you regenerate more health, faster. [1984.46] Log: t_tuto_pCelerity_title=Power: Agility [1984.46] Log: t_tuto_pCelerity_0=You can jump higher by holding `GBA_Jump`.At level 2, you can sprint much faster. [1984.46] Log: [1984.46] Log: [MessageBoxErrors] [1984.46] Log: Yes=Yes [1984.46] Log: No=No [1984.46] Log: OK=OK [1984.46] Log: Cancel=Cancel [1984.46] Log: Retry=Retry [1984.46] Log: Delete=Delete [1984.46] Log: DeleteRetry=Delete and retry [1984.46] Log: FreespaceRetry=Free space and retry [1984.46] Log: Overwrite=Overwrite [1984.46] Log: FreeDiscSpace=Free disc space [1984.46] Log: Loading=Loading [1984.46] Log: Saving=Saving [1984.46] Log: ChangeStorage=Change storage [1984.46] Log: SelectStorageDevice=Select storage device [1984.46] Log: SignInError=A sign-in change occurred. You are now being returned to the title screen. [1984.46] Log: SignOutError=A sign-in change occurred. You are now being returned to the title screen. [1984.46] Log: ControllerDisconnected=Controller has been disconnected. Reconnect a controller and press OK to continue. [1984.46] Log: StorageDeviceNotSelected=No storage device selected. [1984.46] Log: StorageDeviceDisconnected=The storage device has been disconnected. [1984.46] Log: LoadingSaveDataCorrupted=Loading failed. The save data is corrupted. [1984.46] Log: SavingSaveDataCorrupted=Saving failed. The save data is corrupted. [1984.46] Log: SaveDataOwnershipFailedPS3_PC=This save data doesn't belong to your account. [1984.46] Log: SaveDataOwnershipFailedX360=This save data doesn't belong to your gamer profile. [1984.46] Log: StorageSpaceMissingX360=Not enough free storage space to save game. Missing `space_amount` kB. Select a new storage device and retry? [1984.46] Log: StorageSpaceMissingPS3=Not enough free storage space to save game. Missing `space_amount` kB. [1984.46] Log: StorageSpaceMissingPC=Not enough free storage space to save game. Missing `space_amount` kB. Free some space before trying again. [1984.46] Log: GenericSaveFail=There was an issue saving the game. [1984.46] Log: GenericLoadFail=There was an issue loading the game. [1984.46] Log: GenericDeleteFail=There was an issue deleting the saved game. [1984.46] Log: SaveDataUpdateMissingX360=This save game was created on a later version of Dishonored. Please download any updates. [1984.46] Log: SaveDataUpdateMissingPC_PS3=Loading failed. The game needs a missing patch to use this save game. [1984.46] Log: SaveDataDLCMissingX360=Required Content Unavailable. Please ensure all storage devices are properly connected or re-download the content. [1984.46] Log: SaveDataDLCMissingPS3=Required Content Unavailable. Please verify that the content is installed or re-download the content. [1984.46] Log: OnlineFeatureDisabledPS3=To access this content you must be connected to PlayStationNetwork. Please sign-in to a PlayStationNetwork enabled profile. [1984.46] Log: OnlineFeatureDisabledX360=To access this content you must be connected to Xbox LIVE. Please sign-in to an Xbox LIVE enabled profile. [1984.46] Log: LoadingOptionsCorrupted=Options loading failed. The save data is corrupted. [1984.46] Log: OptionsOwnershipFailedPS3_PC=This Options save data doesn't belong to your account. [1984.46] Log: OptionsOwnershipFailedX360=This Options save data doesn't belong to your gamer profile. [1984.46] Log: GenericOptionsLoadFail=Options save data failed to load. [1984.46] Log: ResetOptionsToDefault=Reset Options to default [1984.46] Log: ContinueWithoutSaving=Continue without saving [1984.46] Log: AutoSaveDisabled=Auto saves are disabled. You need to save your progression to unlock the current mission in the main menu. Do you want to save? [1984.46] Log: [1984.46] Log: [DishonoredUsableObject] [1984.46] Log: m_MatchingKey= [1984.46] Log: [1984.46] Log: [DisTweaks_Possessable] [1984.46] Log: m_DisallowPossessionMessage=This target cannot be possessed right now [1984.46] Log: [1984.46] Log: [DisTweaks_AudioLogPlayer] [1984.46] Log: m_Stages[1]=(m_InteractTextOverride="`GBA_Use` Stop the audiograph") [1984.46] Log: m_UnlockInteractText=`GBA_Use` Unlock [1984.46] Log: m_LockedMessage= [1984.46] Log: m_UnauthorizedMessage= [1984.46] Log: m_FocusMessage= [1984.46] Log: m_FocusLockedMessage= [1984.46] Log: [1984.46] Log: [DisTweaks_WhaleOilReceptacle] [1984.46] Log: m_EmptyBatteryMessage=This tank is empty [1984.46] Log: m_EmptyBatteryMessage=This tank is empty [1984.46] Log: [1984.46] Log: [DisTweaks_AlarmBell] [1984.46] Log: m_UnlockInteractText= [1984.46] Log: m_LockedMessage= [1984.46] Log: m_UnauthorizedMessage= [1984.46] Log: m_FocusMessage= [1984.46] Log: m_FocusLockedMessage= [1984.46] Log: m_UnlockInteractText= [1984.46] Log: m_LockedMessage= [1984.46] Log: m_UnauthorizedMessage= [1984.46] Log: m_FocusMessage= [1984.46] Log: m_FocusLockedMessage= [1984.46] Log: [1984.46] Log: [DisTweaks_Climbable] [1984.46] Log: m_StopClimbingInteractText= `GBA_Jump` jump off [1984.46] Log: m_StopClimbingInteractText= `GBA_Jump` jump off [1984.46] Log: [1984.46] Log: [DisTweaks_WaterSource] [1984.46] Log: m_UnlockInteractText=`GBA_Use` Unlock [1984.46] Log: m_LockedMessage= [1984.46] Log: m_UnauthorizedMessage= [1984.46] Log: m_FocusMessage= [1984.46] Log: m_FocusLockedMessage= [1984.46] Log: m_UnlockInteractText=`GBA_Use` Unlock [1984.46] Log: m_LockedMessage= [1984.46] Log: m_UnauthorizedMessage= [1984.46] Log: m_FocusMessage= [1984.46] Log: m_FocusLockedMessage= [1984.46] Log: [1984.46] Log: [DisTweaks_DynamicUsableObject] [1984.46] Log: m_Stages[1]=(m_InteractTextOverride=" `GBA_Use` close") [1984.46] Log: m_UnlockInteractText= [1984.46] Log: m_LockedMessage= [1984.46] Log: m_UnauthorizedMessage= [1984.46] Log: m_FocusMessage= [1984.46] Log: m_FocusLockedMessage= [1984.46] Log: [1984.46] Log: [DisTweaks_UsableObject] [1984.46] Log: m_UnlockInteractText= [1984.46] Log: m_LockedMessage= [1984.46] Log: m_UnauthorizedMessage= [1984.46] Log: m_FocusMessage= [1984.46] Log: m_FocusLockedMessage= [1984.46] Log: m_UnlockInteractText=`GBA_Use` Unlock [1984.46] Log: m_LockedMessage= [1984.46] Log: m_UnauthorizedMessage= [1984.46] Log: m_FocusMessage= [1984.46] Log: m_FocusLockedMessage= [1984.46] Log: [1984.46] Log: FileName: ..\..\DishonoredGame\Config\DishonoredItem.ini [1984.46] Log: [DishonoredGame.DisMovableComponent] [1984.46] Log: m_fMaxPawnSpeed_Large=1.000000 [1984.46] Log: m_fMaxPawnSpeed_Medium=1.000000 [1984.46] Log: m_fMaxPawnSpeed_Small=1.000000 [1984.46] Log: m_fMaxPawnSpeed_Tiny=1.000000 [1984.46] Log: m_fRadiusChannelReset=200.0 [1984.46] Log: [1984.46] Log: [DishonoredGame.DishonoredInventory] [1984.46] Log: m_PlayerItem_SF_Package=Twk_Inv_Seekfree_SF [1984.46] Log: m_PlayerItem_SF_ListName=Twk_Inv_Seekfree [1984.46] Log: [1984.46] Log: [IniVersion] [1984.46] Log: 0=1349791228.000000 [1984.46] Log: [1984.46] Log: FileName: ..\..\DishonoredGame\Config\DishonoredPlayer.ini [1984.46] Log: [DishonoredGame.DishonoredPlayerPawn] [1984.46] Log: m_fBone_AngleOffset_Pitch=-90.000000 [1984.46] Log: m_fBone_AngleOffset_Roll=0.000000 [1984.46] Log: m_fBone_AngleOffset_Yaw=0.000000 [1984.46] Log: m_fIgnoreFootfallsAfterLand_Time=0.800000 [1984.46] Log: m_fMaxFallSpeed=2000.0 [1984.46] Log: m_fMinSpeedRayScale=400.000000 [1984.46] Log: m_fRaySpeedScale=0.005000 [1984.46] Log: m_fRaySpeedScale_Max=1.500000 [1984.46] Log: m_fVisRegionBottomHeight=30.000000 [1984.46] Log: m_fVisRegionBottomHeight_Crouched=30.000000 [1984.46] Log: m_fVisRegionOffsetTowardsNPC=35.000000 [1984.46] Log: m_fVisRegionTopHeight=150.000000 [1984.46] Log: m_fVisRegionTopHeight_Crouched=40.000000 [1984.46] Log: m_fVisRegionWidth=2.000000 [1984.46] Log: m_LookAtControlName_Camera=LookAtControl_Camera [1984.46] Log: m_LookAtControlName_LeftHand=LookAtControl_LeftHand [1984.46] Log: m_LookAtControlName_RightHand=LookAtControl_RightHand [1984.46] Log: m_ClimbingAimThreshold=1000 [1984.46] Log: m_fOffscreenMeleeDamageReduction[0]=0.5 [1984.46] Log: m_fOffscreenMeleeDamageReduction[1]=0.5 [1984.46] Log: m_fOffscreenMeleeDamageReduction[2]=0.5 [1984.46] Log: m_fOffscreenMeleeDamageReduction[3]=0.5 [1984.46] Log: [1984.46] Log: [DishonoredGame.DishonoredPlayerController] [1984.46] Log: m_MainMenuCommand=start DishonoredGameFull_P [1984.46] Log: m_fShortcutsInputTimer=0.33 [1984.46] Log: [1984.46] Log: [DishonoredGame.DishonoredPowersComponent] [1984.46] Log: m_Powers=(m_Name="Vitality",m_eUISelection=eDisUISelectionType_Vitality,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=1,m_Modifiers=((m_AttributeName="Attribute_HealthMax",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=20.000000))),(m_RuneCost=3,m_Modifiers=((m_AttributeName="Attribute_HealthMax",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=20.000000),(m_AttributeName="Attribute_HealthRegenLimit",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=20.000000),(m_AttributeName="Attribute_HealthRegenInitialDelay",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=5.000000)))),m_CurrentLevel=-1) [1984.46] Log: m_Powers=(m_Name="BloodThirsty",m_eUISelection=eDisUISelectionType_BloodThirsty,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=2,m_Modifiers=),(m_RuneCost=3,m_Modifiers=((m_AttributeName="Attribute_AdrenalineMax",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=-20.000000)))),m_CurrentLevel=-1) [1984.46] Log: m_Powers=(m_Name="ShadowKill",m_eUISelection=eDisUISelectionType_ShadowKill,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=2,m_Modifiers=),(m_RuneCost=4,m_Modifiers=)),m_CurrentLevel=-1) [1984.46] Log: m_Powers=(m_Name="Celerity",m_eUISelection=eDisUISelectionType_Celerity,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=2,m_Modifiers=((m_AttributeName="Attribute_JumpZ_PowerJump",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=1300.000000),(m_AttributeName="Attribute_PowerJumpFullStop_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=1000.000000),(m_AttributeName="Attribute_FullStop_ExtraStopVel_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=500.000000),(m_AttributeName="Attribute_HeldPowerJumpButtonTime_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.400000),(m_AttributeName="Attribute_HeldPowerJumpAccel_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=1800.000000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDamage",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=2550.000000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDeath",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=3500.000000))),(m_RuneCost=3,m_Modifiers=((m_AttributeName="Attribute_JumpZ_PowerJump",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=1300.000000),(m_AttributeName="Attribute_PowerJumpFullStop_PROTOTYPE",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=1500.000000),(m_AttributeName="Attribute_FullStop_ExtraStopVel_PROTOTYPE",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=500.000000),(m_AttributeName="Attribute_HeldPowerJumpButtonTime_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.400000),(m_AttributeName="Attribute_HeldPowerJumpAccel_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=3000.000000),(m_AttributeName="Attribute_WaterSpeed",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=10.000000),(m_AttributeName="Attribute_GroundSpeedSprint",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=30.000000),(m_AttributeName="Attribute_LandAnimRate",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=50.000000),(m_AttributeName="Attribute_MantleAnimRate",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=50.000000),(m_AttributeName="Attribute_GroundStrafeMultiplierSprint",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.500000),(m_AttributeName="Attribute_GroundBackwardMultiplierSprint",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.400000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDamage",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=2550.000000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDeath",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=3500.000000)))),m_CurrentLevel=-1) [1984.46] Log: [1984.46] Log: [DishonoredGame.DisThreatPerceptionComponent] [1984.46] Log: m_fEngagedThreatRadius=700.000000 [1984.46] Log: m_fThreatPredictionTime=1.000000 [1984.46] Log: m_fUnawareThreatRadius=400.000000 [1984.46] Log: [1984.46] Log: [DishonoredGame.DisVisFloatieComponent] [1984.46] Log: m_CrouchSettings=(m_fBelowFeetHeight=-25.000000,m_fWaistHeight=49.000000,m_fWaistOpeningWidth=100.665962,m_fWaistOuterWidth=200,m_fBelowFeetOuterWidth=300) [1984.46] Log: m_StandSettings=(m_fBelowFeetHeight=-25.000000,m_fWaistHeight=80.000000,m_fWaistOpeningWidth=80.000000,m_fWaistOuterWidth=200,m_fBelowFeetOuterWidth=300) [1984.46] Log: [1984.46] Log: [IniVersion] [1984.46] Log: 0=1349791228.000000 [1984.46] Log: [1984.46] Log: FileName: ..\..\DishonoredGame\Config\DishonoredPawn.ini [1984.46] Log: [DishonoredGame.DishonoredPawn] [1984.46] Log: Buoyancy=1.000000 [1984.46] Log: m_fPredictionInterval=0.50000 [1984.46] Log: m_fCrushDamageRefireDelay=0.250000 [1984.46] Log: [1984.46] Log: [IniVersion] [1984.46] Log: 0=1349791228.000000 [1984.46] Log: [1984.46] Log: FileName: ..\..\DishonoredGame\Config\DishonoredAI.ini [1984.46] Log: [DishonoredGame.DishonoredGlobalAIManager] [1984.46] Log: m_bCorpseCleanupInView=True [1984.46] Log: m_BullyCooldownPeriod=(m_fMinValue=3.000000,m_fMaxValue=8.000000) [1984.46] Log: m_CorpseAbsoluteMaximumCount=10 [1984.46] Log: m_CorpseIdealMaximumCount=5 [1984.46] Log: m_fCorpseIslandSize=400.000000 [1984.46] Log: m_fCorpseUpdateTime=1.000000 [1984.46] Log: m_fGroupDistance=1000.00000 [1984.46] Log: m_fIslandSize=400.000000 [1984.46] Log: m_fUpdateTime=1.000000 [1984.46] Log: m_MagicReactionDelay=(m_fMinValue=0.200000,m_fMaxValue=0.300000) [1984.46] Log: m_MaxAIStimSize_bytes=128 [1984.46] Log: m_MaxNumAIStims=512 [1984.46] Log: m_ReactionDelay=(m_fMinValue=0.180000,m_fMaxValue=0.30000) [1984.46] Log: m_TetherDelay=(m_fMinValue=6.000000,m_fMaxValue=8.000000) [1984.46] Log: [1984.46] Log: [DishonoredGame.DisAINoiseManager] [1984.46] Log: m_LoudnessDistanceArray=0.000000 [1984.46] Log: m_LoudnessDistanceArray=200.000000 [1984.46] Log: m_LoudnessDistanceArray=300.000000 [1984.46] Log: m_LoudnessDistanceArray=400.000000 [1984.46] Log: m_LoudnessDistanceArray=500.000000 [1984.46] Log: m_LoudnessDistanceArray=600.000000 [1984.46] Log: m_LoudnessDistanceArray=800.000000 [1984.46] Log: m_LoudnessDistanceArray=1000.000000 [1984.46] Log: m_LoudnessDistanceArray=1200.000000 [1984.46] Log: m_LoudnessDistanceArray=1500.000000 [1984.46] Log: m_LoudnessDistanceArray=2000.000000 [1984.46] Log: m_LoudnessDistanceArray=2500.000000 [1984.46] Log: m_LoudnessDistanceArray=3000.000000 [1984.46] Log: m_LoudnessDistanceArray=4000.000000 [1984.46] Log: m_LoudnessDistanceArray=5000.000000 [1984.46] Log: m_LoudnessDistanceArray=6000.000000 [1984.46] Log: m_LoudnessDistanceArray=0.000000 [1984.46] Log: [1984.46] Log: [DishonoredGame.DishonoredSearchCrumbsComponent] [1984.46] Log: m_bUseRandomCrumbSelection=TRUE [1984.46] Log: m_fChanceOfPsychicSearch=0.250000 [1984.46] Log: m_fCrumbLifetime=150.000000 [1984.46] Log: m_fDistanceBetweenCrumbs=800.000000 [1984.46] Log: m_fHeartbeatInterval=0.800000 [1984.46] Log: m_fMaxWanderStep=1000.000000 [1984.46] Log: m_fMinWanderStep=500.000000 [1984.46] Log: m_fStickyProxyDuration=1.000000 [1984.46] Log: m_fWanderAngularRange=60.000000 [1984.46] Log: m_iNumSearchCrumbs=25 [1984.46] Log: [1984.46] Log: [DishonoredGame.DisGlobalCombatManager] [1984.46] Log: m_fInhibitionTimeAttractSpell=15.000000 [1984.46] Log: m_fInhibitionTimeBackStep=8.000000 [1984.46] Log: m_fInhibitionTimeGrenades=10.000000 [1984.46] Log: m_fInhibitionTimeGrenadesWhenUnreachable=5.000000 [1984.46] Log: m_fInhibitionTimeJumpAttack=3.0 [1984.46] Log: m_fInhibitionTimeLongAttack=0.8 [1984.46] Log: m_fInhibitionTimeMediumAttack=1.000000 [1984.46] Log: m_fInhibitionTimeShortAttack=2.000000 [1984.46] Log: m_fInhibitionTimeSideStep=6.000000 [1984.46] Log: m_fInhibitionTimeStepBackAttack=1.000000 [1984.46] Log: m_fInhibitionTimeTaunt=60.000000 [1984.46] Log: m_fInhibitionTimeTeleportSpell=10.000000 [1984.46] Log: m_fInhibitionTimeThrowRocks=5.00000 [1984.46] Log: m_fInhibitionTimeWeeperArmGrab=20.000000 [1984.46] Log: m_fInhibitionTimeWHArmAttack=8.000000 [1984.46] Log: m_fInhibitionTimeWHJumpAttack=30.000000 [1984.46] Log: m_InnerSkirmishCaps[0]=1 [1984.46] Log: m_InnerSkirmishCaps[1]=2 [1984.46] Log: m_InnerSkirmishCaps[2]=3 [1984.46] Log: m_InnerSkirmishCaps[3]=3 [1984.46] Log: m_TotalSkirmishCaps[0]=2 [1984.46] Log: m_TotalSkirmishCaps[1]=3 [1984.46] Log: m_TotalSkirmishCaps[2]=4 [1984.46] Log: m_TotalSkirmishCaps[3]=4 [1984.46] Log: [1984.46] Log: [IniVersion] [1984.46] Log: 0=1349791228.000000 [1984.46] Log: [1984.46] Log: FileName: ..\..\DishonoredGame\Config\DishonoredLevel.ini [1984.46] Log: [DishonoredGame.DisAlarmGlobalManager] [1984.46] Log: m_fAlarmCooldown=10.000000 [1984.46] Log: [1984.46] Log: [IniVersion] [1984.46] Log: 0=1349791228.000000 [1984.46] Log: [1984.46] Log: FileName: ..\..\DishonoredGame\Config\DishonoredConversation.ini [1984.46] Log: [DishonoredGame.DisConv_Hook_PlayerLoiter] [1984.46] Log: m_fLoiterTime_Max=7.000000 [1984.46] Log: m_fLoiterTime_Min=5.000000 [1984.46] Log: [1984.46] Log: [Commandlets.DisDialogCleanAndFixup] [1984.46] Log: DefaultNewPackagePath=..\..\DishonoredGame\Content\Packages\Dialog\MapSpecific [1984.46] Log: [1984.46] Log: [Commandlets.DisExportDialogLOC] [1984.46] Log: AUDIOGRAPH=..\..\DishonoredGame\Content\Packages\Dialog\AudioGraphs\ [1984.46] Log: Barks_AristoFemale=..\..\DishonoredGame\Content\Packages\Dialog\Civilians\AristoFemale\ [1984.46] Log: Barks_AristoMale=..\..\DishonoredGame\Content\Packages\Dialog\Civilians\AristoMale\ [1984.46] Log: Barks_Boyle=..\..\DishonoredGame\Content\Packages\Dialog\Coup\Boyle\ [1984.46] Log: Barks_Calista=..\..\DishonoredGame\Content\Packages\Dialog\Conspiracy\Calista\ [1984.46] Log: Barks_CityGuard=..\..\DishonoredGame\Content\Packages\Dialog\Guards\CityGuard\ [1984.46] Log: Barks_Daud=..\..\DishonoredGame\Content\Packages\Dialog\Assassins\Daud\ [1984.46] Log: Barks_Elite=..\..\DishonoredGame\Content\Packages\Dialog\Guards\Elite\ [1984.46] Log: Barks_Emily=..\..\DishonoredGame\Content\Packages\Dialog\Conspiracy\Emily\ [1984.46] Log: Barks_Executioner=..\..\DishonoredGame\Content\Packages\Dialog\Coup\Executioner\ [1984.46] Log: Barks_GrannyRags=..\..\DishonoredGame\Content\Packages\Dialog\Civilians\GrannyRags\ [1984.46] Log: Barks_Havelock=..\..\DishonoredGame\Content\Packages\Dialog\Conspiracy\Havelock\ [1984.46] Log: Barks_HUB_Civ=..\..\DishonoredGame\Content\Packages\Dialog\Conspiracy\HUBCivilians\ [1984.46] Log: Barks_LordPendleton=..\..\DishonoredGame\Content\Packages\Dialog\Conspiracy\LordPendleton\ [1984.46] Log: Barks_LordRegent=..\..\DishonoredGame\Content\Packages\Dialog\Coup\LordRegent\ [1984.46] Log: Barks_Martin=..\..\DishonoredGame\Content\Packages\Dialog\Conspiracy\Martin\ [1984.46] Log: Barks_MiddleClassFemale=..\..\DishonoredGame\Content\Packages\Dialog\Civilians\MiddleClassFemale\ [1984.46] Log: Barks_MiddleClassMale=..\..\DishonoredGame\Content\Packages\Dialog\Civilians\MiddleClassMale\ [1984.46] Log: Barks_Piero=..\..\DishonoredGame\Content\Packages\Dialog\Conspiracy\Piero\ [1984.46] Log: Barks_Samuel=..\..\DishonoredGame\Content\Packages\Dialog\Conspiracy\Samuel\ [1984.46] Log: Barks_SlackJaw=..\..\DishonoredGame\Content\Packages\Dialog\Thugs\SlackJaw\ [1984.46] Log: Barks_Thugs=..\..\DishonoredGame\Content\Packages\Dialog\Thugs\Thugs\ [1984.46] Log: Barks_Weepers=..\..\DishonoredGame\Content\Packages\Dialog\Weepers\ [1984.46] Log: BOYLE_EXT=..\..\DishonoredGame\Content\Maps\Campaign\BoyleEstate\Exterior [1984.46] Log: BOYLE_INT=..\..\DishonoredGame\Content\Maps\Campaign\BoyleEstate\Interior [1984.46] Log: BRIDGE_Part1a=..\..\DishonoredGame\Content\Maps\Campaign\Bridge\Part1a [1984.46] Log: BRIDGE_Part1b=..\..\DishonoredGame\Content\Maps\Campaign\Bridge\Part1b [1984.46] Log: BRIDGE_Part1c=..\..\DishonoredGame\Content\Maps\Campaign\Bridge\Part1c [1984.46] Log: BRIDGE_Part2=..\..\DishonoredGame\Content\Maps\Campaign\Bridge\Part2 [1984.46] Log: BROTHEL=..\..\DishonoredGame\Content\Maps\Campaign\Brothel\ [1984.46] Log: BROTHEL_GENERIC=..\..\DishonoredGame\Content\Packages\Dialog\MapSpecific\Brothel [1984.46] Log: FLOODED_Assassins=..\..\DishonoredGame\Content\Maps\Campaign\Flooded\FAssassins [1984.46] Log: flooded_gate=..\..\DishonoredGame\Content\Maps\Campaign\Flooded\FGate [1984.46] Log: FLOODED_Streets=..\..\DishonoredGame\Content\Maps\Campaign\Flooded\FStreets [1984.46] Log: FLOODED_Refinery=..\..\DishonoredGame\Content\Maps\Campaign\Flooded\FRefinery [1984.46] Log: Heart=..\..\DishonoredGame\Content\Packages\Dialog\heartgadget\ [1984.46] Log: HUB_Day=..\..\DishonoredGame\Content\Maps\Campaign\Hub\Hub_Day [1984.46] Log: HUB_Dusk=..\..\DishonoredGame\Content\Maps\Campaign\Hub\Hub_Dusk [1984.46] Log: HUB_Morning=..\..\DishonoredGame\Content\Maps\Campaign\Hub\HUB_Morning [1984.46] Log: HUB_Night=..\..\DishonoredGame\Content\Maps\Campaign\Hub\HUB_Night [1984.46] Log: Intro=..\..\DishonoredGame\Content\Maps\Campaign\Tower\TowerEmpress\ [1984.46] Log: LIGHTHOUSE_Building_HighChaos=..\..\DishonoredGame\Content\Maps\Campaign\Lighthouse\Lighthouse_HighChaos [1984.46] Log: LIGHTHOUSE_Building_LowChaos=..\..\DishonoredGame\Content\Maps\Campaign\Lighthouse\Lighthouse_LowChaos [1984.46] Log: LIGHTHOUSE_HighChaos=..\..\DishonoredGame\Content\Maps\Campaign\Lighthouse\Island_HighChaos [1984.46] Log: LIGHTHOUSE_LowChaos=..\..\DishonoredGame\Content\Maps\Campaign\Lighthouse\Island_LowChaos [1984.46] Log: LIGHTHOUSE_GENERIC=..\..\DishonoredGame\Content\Packages\Dialog\MapSpecific\Lighthouse [1984.46] Log: Outro=..\..\DishonoredGame\Content\Maps\Campaign\Outro\ [1984.46] Log: OUTSIDER_DREAM=..\..\DishonoredGame\Content\Maps\Campaign\Outsider\ [1984.46] Log: overseer=..\..\DishonoredGame\Content\Maps\Campaign\Overseer\Ovrsr\ [1984.46] Log: overseer_kennel=..\..\DishonoredGame\Content\Maps\Campaign\Overseer\Ovrsr_Kennel [1984.46] Log: overseer_back=..\..\DishonoredGame\Content\Maps\Campaign\Overseer\Ovrsr_Back\ [1984.46] Log: PRISON=..\..\DishonoredGame\Content\Maps\Campaign\Prison\PrisonMontage [1984.46] Log: PRISON_GENERIC=..\..\DishonoredGame\Content\Packages\Dialog\MapSpecific\Prison\Generic\ [1984.46] Log: SEWER_ESCAPE=..\..\DishonoredGame\Content\Maps\Campaign\Prison\Sewer [1984.46] Log: STREETS1=..\..\DishonoredGame\Content\Maps\Campaign\Streets\Streets1\ [1984.46] Log: STREETS2=..\..\DishonoredGame\Content\Maps\Campaign\Streets\Streets2\ [1984.46] Log: STREETS_ART_DEALER=..\..\DishonoredGame\Content\Maps\Campaign\Streets\ARTDEALLER\ [1984.46] Log: STREETS_DISTILLERY1=..\..\DishonoredGame\Content\Maps\Campaign\Streets\Distillery\Distillery1\ [1984.46] Log: STREETS_DISTILLERY2=..\..\DishonoredGame\Content\Maps\Campaign\Streets\Distillery\Distillery2\ [1984.46] Log: STREETS_GALVANI=..\..\DishonoredGame\Content\Maps\Campaign\Streets\GALVANI\ [1984.46] Log: STREETS_SEWER=..\..\DishonoredGame\Content\Maps\Campaign\Streets\Streetsewer\ [1984.46] Log: TOWER_RETURN_INT=..\..\DishonoredGame\Content\Maps\Campaign\Tower\TowerReturnInterior [1984.46] Log: TOWER_RETURN_YARD=..\..\DishonoredGame\Content\Maps\Campaign\Tower\TowerReturnYard [1984.46] Log: [1984.46] Log: [Commandlets.DisExportVoiceActorSummaries] [1984.46] Log: Barks_Assassins=..\..\DishonoredGame\Content\Packages\Dialog\Assassins\Assassins\ [1984.46] Log: AUDIOGRAPH=..\..\DishonoredGame\Content\Packages\Dialog\AudioGraphs\ [1984.46] Log: Barks_AristoFemale=..\..\DishonoredGame\Content\Packages\Dialog\Civilians\AristoFemale\ [1984.46] Log: Barks_AristoMale=..\..\DishonoredGame\Content\Packages\Dialog\Civilians\AristoMale\ [1984.46] Log: Barks_Boyle=..\..\DishonoredGame\Content\Packages\Dialog\Coup\Boyle\ [1984.46] Log: Barks_Calista=..\..\DishonoredGame\Content\Packages\Dialog\Conspiracy\Calista\ [1984.46] Log: Barks_Campbell=..\..\DishonoredGame\Content\Packages\Dialog\Coup\Campbell\ [1984.46] Log: Barks_CityGuard=..\..\DishonoredGame\Content\Packages\Dialog\Guards\CityGuard\ [1984.46] Log: Barks_Curnow=..\..\DishonoredGame\Content\Packages\Dialog\Conspiracy\GuardCaptainCurnow\ [1984.46] Log: Barks_Daud=..\..\DishonoredGame\Content\Packages\Dialog\Assassins\Daud\ [1984.46] Log: Barks_Elite=..\..\DishonoredGame\Content\Packages\Dialog\Guards\Elite\ [1984.46] Log: Barks_Emily=..\..\DishonoredGame\Content\Packages\Dialog\Conspiracy\Emily\ [1984.46] Log: Barks_Executioner=..\..\DishonoredGame\Content\Packages\Dialog\Coup\Executioner\ [1984.46] Log: Barks_GrannyRags=..\..\DishonoredGame\Content\Packages\Dialog\Civilians\GrannyRags\ [1984.46] Log: Barks_Havelock=..\..\DishonoredGame\Content\Packages\Dialog\Conspiracy\Havelock\ [1984.46] Log: Barks_HUB_Civ=..\..\DishonoredGame\Content\Packages\Dialog\Conspiracy\HUBCivilians\ [1984.46] Log: Barks_LordPendleton=..\..\DishonoredGame\Content\Packages\Dialog\Conspiracy\LordPendleton\ [1984.46] Log: Barks_LordRegent=..\..\DishonoredGame\Content\Packages\Dialog\Coup\LordRegent\ [1984.46] Log: Barks_Madam=..\..\DishonoredGame\Content\Packages\Dialog\Coup\Madam\ [1984.46] Log: Barks_Martin=..\..\DishonoredGame\Content\Packages\Dialog\Conspiracy\Martin\ [1984.46] Log: Barks_MiddleClassFemale=..\..\DishonoredGame\Content\Packages\Dialog\Civilians\MiddleClassFemale\ [1984.46] Log: Barks_MiddleClassMale=..\..\DishonoredGame\Content\Packages\Dialog\Civilians\MiddleClassMale\ [1984.46] Log: Barks_PendletonTwins=..\..\DishonoredGame\Content\Packages\Dialog\Coup\PendletonTwins\ [1984.46] Log: Barks_Piero=..\..\DishonoredGame\Content\Packages\Dialog\Conspiracy\Piero\ [1984.46] Log: Barks_Samuel=..\..\DishonoredGame\Content\Packages\Dialog\Conspiracy\Samuel\ [1984.46] Log: Barks_SlackJaw=..\..\DishonoredGame\Content\Packages\Dialog\Thugs\SlackJaw\ [1984.46] Log: Barks_Sokolov=..\..\DishonoredGame\Content\Packages\Dialog\Coup\Sokolov\ [1984.46] Log: Barks_Thugs=..\..\DishonoredGame\Content\Packages\Dialog\Thugs\Thugs\ [1984.46] Log: Barks_Weepers=..\..\DishonoredGame\Content\Packages\Dialog\Weepers\ [1984.46] Log: BOYLE_EXT=..\..\DishonoredGame\Content\Maps\Campaign\BoyleEstate\Exterior [1984.46] Log: BOYLE_INT=..\..\DishonoredGame\Content\Maps\Campaign\BoyleEstate\Interior [1984.46] Log: BRIDGE_Part1a=..\..\DishonoredGame\Content\Maps\Campaign\Bridge\Part1a [1984.46] Log: BRIDGE_Part1b=..\..\DishonoredGame\Content\Maps\Campaign\Bridge\Part1b [1984.46] Log: BRIDGE_Part1c=..\..\DishonoredGame\Content\Maps\Campaign\Bridge\Part1c [1984.46] Log: BRIDGE_Part2=..\..\DishonoredGame\Content\Maps\Campaign\Bridge\Part2 [1984.46] Log: BROTHEL=..\..\DishonoredGame\Content\Maps\Campaign\Brothel\ [1984.46] Log: BROTHEL_GENERIC=..\..\DishonoredGame\Content\Packages\Dialog\MapSpecific\Brothel [1984.46] Log: FLOODED_Assassins=..\..\DishonoredGame\Content\Maps\Campaign\Flooded\FAssassins [1984.46] Log: flooded_gate=..\..\DishonoredGame\Content\Maps\Campaign\Flooded\FGate [1984.46] Log: FLOODED_Streets=..\..\DishonoredGame\Content\Maps\Campaign\Flooded\FStreets [1984.46] Log: FLOODED_Refinery=..\..\DishonoredGame\Content\Maps\Campaign\Flooded\FRefinery [1984.46] Log: Heart=..\..\DishonoredGame\Content\Packages\Dialog\heartgadget\ [1984.46] Log: HUB_Day=..\..\DishonoredGame\Content\Maps\Campaign\Hub\Hub_Day [1984.46] Log: HUB_Dusk=..\..\DishonoredGame\Content\Maps\Campaign\Hub\Hub_Dusk [1984.46] Log: HUB_Morning=..\..\DishonoredGame\Content\Maps\Campaign\Hub\HUB_Morning [1984.46] Log: HUB_Night=..\..\DishonoredGame\Content\Maps\Campaign\Hub\HUB_Night [1984.46] Log: Intro=..\..\DishonoredGame\Content\Maps\Campaign\Tower\TowerEmpress\ [1984.46] Log: LIGHTHOUSE_Building_HighChaos=..\..\DishonoredGame\Content\Maps\Campaign\Lighthouse\Lighthouse_HighChaos [1984.46] Log: LIGHTHOUSE_Building_LowChaos=..\..\DishonoredGame\Content\Maps\Campaign\Lighthouse\Lighthouse_LowChaos [1984.46] Log: LIGHTHOUSE_HighChaos=..\..\DishonoredGame\Content\Maps\Campaign\Lighthouse\Island_HighChaos [1984.46] Log: LIGHTHOUSE_LowChaos=..\..\DishonoredGame\Content\Maps\Campaign\Lighthouse\Island_LowChaos [1984.46] Log: LIGHTHOUSE_GENERIC=..\..\DishonoredGame\Content\Packages\Dialog\MapSpecific\Lighthouse [1984.46] Log: Outro=..\..\DishonoredGame\Content\Maps\Campaign\Outro\ [1984.46] Log: OUTSIDER_DREAM=..\..\DishonoredGame\Content\Maps\Campaign\Outsider\ [1984.46] Log: overseer=..\..\DishonoredGame\Content\Maps\Campaign\Overseer\Ovrsr\ [1984.46] Log: overseer_kennel=..\..\DishonoredGame\Content\Maps\Campaign\Overseer\Ovrsr_Kennel [1984.46] Log: overseer_back=..\..\DishonoredGame\Content\Maps\Campaign\Overseer\Ovrsr_Back\ [1984.46] Log: PRISON=..\..\DishonoredGame\Content\Maps\Campaign\Prison\PrisonMontage [1984.46] Log: PRISON_GENERIC=..\..\DishonoredGame\Content\Packages\Dialog\MapSpecific\Prison\Generic\ [1984.46] Log: SEWER_ESCAPE=..\..\DishonoredGame\Content\Maps\Campaign\Prison\Sewer [1984.46] Log: STREETS1=..\..\DishonoredGame\Content\Maps\Campaign\Streets\Streets1\ [1984.46] Log: STREETS2=..\..\DishonoredGame\Content\Maps\Campaign\Streets\Streets2\ [1984.46] Log: STREETS_ART_DEALER=..\..\DishonoredGame\Content\Maps\Campaign\Streets\ARTDEALLER\ [1984.46] Log: STREETS_DISTILLERY1=..\..\DishonoredGame\Content\Maps\Campaign\Streets\Distillery\Distillery1\ [1984.46] Log: STREETS_DISTILLERY2=..\..\DishonoredGame\Content\Maps\Campaign\Streets\Distillery\Distillery2\ [1984.46] Log: STREETS_GALVANI=..\..\DishonoredGame\Content\Maps\Campaign\Streets\GALVANI\ [1984.46] Log: STREETS_SEWER=..\..\DishonoredGame\Content\Maps\Campaign\Streets\Streetsewer\ [1984.46] Log: TOWER_RETURN_INT=..\..\DishonoredGame\Content\Maps\Campaign\Tower\TowerReturnInterior [1984.46] Log: TOWER_RETURN_YARD=..\..\DishonoredGame\Content\Maps\Campaign\Tower\TowerReturnYard [1984.46] Log: JOE_TEST=..\..\DishonoredGame\Content\Maps\TestMaps\jhouston\DialogTests\ [1984.46] Log: [1984.46] Log: [DishonoredGame.DisTweaks_ConvSettings] [1984.46] Log: m_EditorNodeColors=(B=255,G=255,R=127,A=255) [1984.46] Log: m_EditorNodeColors[0]=(B=255,G=255,R=127,A=255) [1984.46] Log: m_EditorNodeColors[1]=(B=123,G=76,R=67,A=255) [1984.46] Log: m_EditorNodeColors[2]=(B=128,G=128,R=128,A=255) [1984.46] Log: m_EditorNodeColors[3]=(B=160,G=160,R=160,A=255) [1984.46] Log: m_EditorNodeColors[4]=(B=138,G=94,R=101,A=255) [1984.46] Log: m_EditorNodeColors[5]=(B=222,G=153,R=165,A=255) [1984.46] Log: m_EditorNodeColors[6]=(B=95,G=152,R=103,A=255) [1984.46] Log: m_EditorNodeColors[7]=(B=128,G=195,R=138,A=255) [1984.46] Log: m_EditorNodeColors[8]=(B=128,G=128,R=0,A=255) [1984.46] Log: m_EditorNodeColors[9]=(B=160,G=160,R=0,A=255) [1984.46] Log: m_EditorNodeColors[10]=(B=138,G=94,R=101,A=255) [1984.46] Log: m_EditorNodeColors[11]=(B=222,G=153,R=165,A=255) [1984.46] Log: m_EditorNodeColors[12]=(B=241,G=197,R=255,A=255) [1984.46] Log: m_EditorNodeColors[13]=(B=229,G=157,R=252,A=255) [1984.46] Log: m_EditorNodeColors[14]=(B=0,G=128,R=0,A=255) [1984.46] Log: m_EditorNodeColors[15]=(B=0,G=200,R=0,A=255) [1984.46] Log: m_EditorNodeColors[16]=(B=128,G=0,R=128,A=255) [1984.46] Log: m_EditorNodeColors[17]=(B=200,G=0,R=200,A=255) [1984.46] Log: m_EditorNodeColors[18]=(B=0,G=128,R=0,A=255) [1984.46] Log: m_EditorNodeColors[19]=(B=0,G=200,R=0,A=255) [1984.46] Log: m_EditorNodeColors[20]=(B=128,G=0,R=128,A=255) [1984.46] Log: m_EditorNodeColors[21]=(B=200,G=0,R=200,A=255) [1984.46] Log: [1984.46] Log: [DishonoredGame.DisConversationComponent] [1984.46] Log: m_fFailedDialogHookDisplayTime=10.000000 [1984.46] Log: [1984.46] Log: [IniVersion] [1984.46] Log: 0=1349791228.000000 [1984.46] Log: [1984.46] Log: FileName: ..\..\DishonoredGame\Config\DishonoredContactSystem.ini [1984.46] Log: [DishonoredGame.DisContactType] [1984.46] Log: m_bAllowStickyGrenades=True [1984.46] Log: [1984.46] Log: [DishonoredGame.DisContactType_Body] [1984.46] Log: m_bAllowSpringRazors=True [1984.46] Log: [1984.46] Log: [DishonoredGame.DisContactType_Environment] [1984.46] Log: m_bAllowSpringRazors=True [1984.46] Log: [1984.46] Log: [DishonoredGameContent.DisContactType_Env_Stone] [1984.46] Log: m_bAllowStickyGrenades=True [1984.46] Log: m_bProjectileContactResult=EDisProjectileContactResult_Block [1984.46] Log: [1984.46] Log: [DishonoredGameContent.DisContactType_Env_Wood] [1984.46] Log: m_bProjectileContactResult=EDisProjectileContactResult_Block [1984.46] Log: [1984.46] Log: [DishonoredGameContent.DisContactType_Env_Tile] [1984.46] Log: m_bAllowStickyGrenades=True [1984.46] Log: m_bProjectileContactResult=EDisProjectileContactResult_Destroy [1984.46] Log: [1984.46] Log: [DishonoredGameContent.DisContactType_Env_Metal] [1984.46] Log: m_bAllowStickyGrenades=True [1984.46] Log: m_bProjectileContactResult=EDisProjectileContactResult_Destroy [1984.46] Log: [1984.46] Log: [DishonoredGameContent.DisContactType_Env_Glass] [1984.46] Log: m_bAllowStickyGrenades=True [1984.46] Log: m_bProjectileContactResult=EDisProjectileContactResult_Destroy [1984.46] Log: [1984.46] Log: [DishonoredGameContent.DisContactType_Env_BreakableGlass] [1984.46] Log: m_bAllowStickyGrenades=False [1984.46] Log: m_bProjectileContactResult=EDisProjectileContactResult_PassThru [1984.46] Log: [1984.46] Log: [DishonoredGameContent.DisContactType_Env_WallOfLight] [1984.46] Log: m_bAllowSpringRazors=False [1984.46] Log: m_bAllowStickyGrenades=False [1984.46] Log: m_bProjectileContactResult=EDisProjectileContactResult_Destroy [1984.46] Log: [1984.46] Log: [DishonoredGameContent.DisContactType_Grenade] [1984.46] Log: m_bAllowSpringRazors=False [1984.46] Log: m_bAllowStickyGrenades=False [1984.46] Log: m_bProjectileContactResult=EDisProjectileContactResult_Destroy [1984.46] Log: [1984.46] Log: [DishonoredGame.DisContactType_Limb] [1984.46] Log: m_bAllowSpringRazors=True [1984.46] Log: m_bAllowStickyGrenades=True [1984.46] Log: [1984.46] Log: [DishonoredGameContent.DisContactType_Env_PileOfBook] [1984.46] Log: m_bAllowStickyGrenades=True [1984.46] Log: m_bProjectileContactResult=EDisProjectileContactResult_Block [1984.46] Log: [1984.46] Log: [DishonoredGameContent.DisContactType_Env_TallboyStilts] [1984.46] Log: m_bAllowSpringRazors=False [1984.46] Log: m_bAllowStickyGrenades=True [1984.46] Log: [1984.46] Log: [DishonoredGame.DisContactType_Player] [1984.46] Log: m_bAllowStickyGrenades=False [1984.46] Log: [1984.46] Log: [DishonoredGame.DisContactType_ProtectedNPC] [1984.46] Log: m_bAllowSpringRazors=False [1984.46] Log: m_bAllowStickyGrenades=False [1984.46] Log: m_bProjectileContactResult=EDisProjectileContactResult_Destroy [1984.46] Log: [1984.46] Log: [IniVersion] [1984.46] Log: 0=1349791228.000000 [1984.46] Log: [1984.46] Log: FileName: ..\..\DishonoredGame\Config\DishonoredPower.ini [1984.46] Log: [DishonoredGame.DishonoredActivePowerComponent_Blink] [1984.46] Log: m_fBendTimeDownTime=0.90000 [1984.46] Log: m_fBendTimeUpTime=2.500000 [1984.46] Log: m_fCooldownTime=0.250000 [1984.46] Log: m_fDefaultBlinkStepDistance=300.000000 [1984.46] Log: m_fDefaultMaxHorizDistance=1400.000000 [1984.46] Log: m_fDefaultMaxVertDistance=600.000000 [1984.46] Log: m_fDefaultTimeBetweenBlinkSteps=0.010000 [1984.46] Log: m_fImpulseRadius=200.000000 [1984.46] Log: m_fImpulseStrength=0.000000 [1984.46] Log: m_fLedgeCheckDistanceScale=1.200000 [1984.46] Log: m_fLensWobbleAmount=1.000000 [1984.46] Log: m_fMaxAngle_BigStep=30.000000 [1984.46] Log: m_fMaxAngle_SmallStep=90.000000 [1984.46] Log: m_fPROTOTYPE_MaxHorizDistance=2000.000000 [1984.46] Log: m_fPROTOTYPE_MaxVertDistance=600.000000 [1984.46] Log: m_fStepLength_Big=200.000000 [1984.46] Log: m_fStepLength_Small=50.000000 [1984.46] Log: m_fTargetingGoalIndicatorSize=130.000000 [1984.46] Log: m_fTargetingGroundIndicatorSize=80.000000 [1984.46] Log: m_fWarmupTime=1.00000 [1984.46] Log: [1984.46] Log: [DishonoredGame.DishonoredActivePowerComponent_BendTime] [1984.46] Log: m_fPostEffectCooldownTime=2.000000 [1984.46] Log: m_fPostEffectWarmupTime=2.000000 [1984.46] Log: m_fPullFromBendTimeDuration=0.500000 [1984.46] Log: [1984.46] Log: [DishonoredGame.DishonoredActivePowerComponent_WindBlast] [1984.46] Log: m_fCooldownTime=1.0 [1984.46] Log: m_fWarmupTime=0.1 [1984.46] Log: [1984.46] Log: [DishonoredGame.DisSoulComponent] [1984.46] Log: m_fAbsorbRangeForOffsetting=300.000000 [1984.46] Log: m_fAbsorbTime=0.300000 [1984.46] Log: m_fAbsorbZOffset=-100.000000 [1984.46] Log: m_fAppearanceTime=1.500000 [1984.46] Log: m_fDisappearTime=5.000000 [1984.46] Log: m_fExistTime=10.000000 [1984.46] Log: m_fNearFade=0.000000 [1984.46] Log: m_fNearVisibleDistance=300.000000 [1984.46] Log: m_fReleaseDelayTime=3.000000 [1984.46] Log: m_fReleaseTime=1.200000 [1984.46] Log: m_fRestZOffset=130.000000 [1984.46] Log: m_fTimeoutTime=10.000000 [1984.46] Log: m_fVisibleDistance=600.000000 [1984.46] Log: m_LocationName=spine_3_jnt [1984.46] Log: m_MotionExtent=(X=50.000000,Y=50.000000,Z=30.000000) [1984.46] Log: m_MotionSpeed=(X=1.000000,Y=1.200000,Z=0.500000) [1984.46] Log: [1984.46] Log: [DishonoredGameContent.DisSoulComponent_Good] [1984.46] Log: m_ManaValue=1 [1984.46] Log: [1984.46] Log: [DishonoredGameContent.DisSoulComponent_Root] [1984.46] Log: [1984.46] Log: [DishonoredGameContent.DisSoulComponent_Neutral] [1984.46] Log: m_ManaValue=1 [1984.46] Log: [1984.46] Log: [DishonoredGameContent.DisSoulComponent_Evil] [1984.46] Log: m_ManaValue=1 [1984.46] Log: [1984.46] Log: [IniVersion] [1984.46] Log: 0=1349791228.000000 [1984.46] Log: [1984.46] Log: FileName: ..\..\DishonoredGame\Config\DishonoredNPC.ini [1984.46] Log: [DishonoredGame.DishonoredNPCPawn] [1984.46] Log: m_bDisableThowHitReact=False [1984.46] Log: m_EyeControl_Left=EyeControl_Left [1984.46] Log: m_EyeControl_Right=EyeControl_Right [1984.46] Log: m_fBone_AngleOffset_Pitch=-90.000000 [1984.46] Log: m_fBone_AngleOffset_Roll=0.000000 [1984.46] Log: m_fBone_AngleOffset_Yaw=0.000000 [1984.46] Log: [1984.46] Log: [DishonoredGame.DishonoredNPCController] [1984.46] Log: m_fAutoGlanceRadius=1000.000000 [1984.46] Log: m_fAutoLookRadius=400.000000 [1984.46] Log: m_fGlanceTime=2.500000 [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCMasterStunned] [1984.46] Log: m_bCancelSoireeUponEntry=TRUE [1984.46] Log: m_bCancelConvoUponEntry=TRUE [1984.46] Log: m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable [1984.46] Log: m_fStunDuration=0.0 [1984.46] Log: m_fYawAdjustmentSpeed=500.000000 [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCActionParry] [1984.46] Log: m_fParryFestivalLifetime=13.00000 [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCMasterDodge] [1984.46] Log: m_fDodgeFestivalLifetime=3.000000 [1984.46] Log: m_fYawAdjustmentSpeed=250.000000 [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCMasterAim] [1984.46] Log: m_fSlomoTrickOccurencePercentage=100.000000 [1984.46] Log: m_fTimeAimingRequiresBeforeShooting=0.750000 [1984.46] Log: m_SoireeAvailability=DisSoireeAvailability_Always [1984.46] Log: [1984.46] Log: [DishonoredGame.DisNPCDistractionComponent] [1984.46] Log: m_DistractionAnimIntroSuffix=In [1984.46] Log: m_DistractionAnimLoopSuffix=Loop [1984.46] Log: m_DistractionAnimOutroSuffix=Out [1984.46] Log: m_DistractionAnimPrefix=Distraction_ [1984.46] Log: m_DistractionCategories=Fireplace [1984.46] Log: m_DistractionCategories=Art [1984.46] Log: m_DistractionCategories=Toilet [1984.46] Log: m_DistractionCategories=LookInDefaultNPC [1984.46] Log: m_DistractionCategories=TableSearch [1984.46] Log: m_DistractionCategories=Piano [1984.46] Log: m_DistractionCategories=Harp [1984.46] Log: m_DistractionCategories=Dusting [1984.46] Log: m_fDistractionLOSCheckPeriod=1 [1984.46] Log: [1984.46] Log: [DishonoredGame.DishonoredSpawner] [1984.46] Log: m_MaxSpawnsPerFrame=3 [1984.46] Log: m_fPostVisibilityWaitToSpawn=5.000000 [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCMasterAction] [1984.46] Log: m_fYawAdjustmentAccelerationTime=0.25 [1984.46] Log: m_fYawAdjustmentSpeed=120.000000 [1984.46] Log: m_SoireeAvailability=DisSoireeAvailability_Never [1984.46] Log: m_DialogAvailability=DisDialogAvailability_Always [1984.46] Log: m_bCanObstructAllyAttacks=True [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCMasterPanicked] [1984.46] Log: m_fYawAdjustmentSpeed=220.000000 [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCMasterPlayAnim] [1984.46] Log: m_fYawAdjustmentSpeed=200.000000 [1984.46] Log: m_SoireeAvailability=DisSoireeAvailability_Always [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCAttractSpell] [1984.46] Log: m_fYawAdjustmentSpeed=0.000000 [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCMasterThrown] [1984.46] Log: m_bCancelSoireeUponEntry=TRUE [1984.46] Log: m_bCancelConvoUponEntry=TRUE [1984.46] Log: m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable [1984.46] Log: m_fMinMomentum2DMagnitude=800.0 [1984.46] Log: m_fMinMomentum2DMagnitudeWhenStunned=3000.0 [1984.46] Log: m_fMinMomentumZ=0.0 [1984.46] Log: m_fMinMomentumZWhenStunned=1500.0 [1984.46] Log: m_fMinVelocityForAutoBreak=300.0 [1984.46] Log: m_fYawAdjustmentAccelerationTime=0.025 [1984.46] Log: m_fYawAdjustmentSpeed=720.000000 [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCMasterDead_Limp] [1984.46] Log: m_fMinCoolLookingMomentum2DMagnitude=3000.0 [1984.46] Log: m_fMinCoolLookingMomentumDamageZ=800.0 [1984.46] Log: m_fYawAdjustmentAccelerationTime=0.025 [1984.46] Log: m_fYawAdjustmentSpeed=720.000000 [1984.46] Log: m_bCancelSoireeUponEntry=TRUE [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCMasterStrongHitReact] [1984.46] Log: m_bCancelSoireeUponEntry=TRUE [1984.46] Log: m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable [1984.46] Log: m_fUncontrolledYawAdjustmentSpeed=360.000000 [1984.46] Log: m_fYawAdjustmentAccelerationTime=0.025 [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCMasterRangedAttack] [1984.46] Log: m_fYawAdjustmentAccelerationTime=0.010000 [1984.46] Log: m_fYawAdjustmentSpeed=720.000000 [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCMasterActionImmolate] [1984.46] Log: m_bCancelSoireeUponEntry=TRUE [1984.46] Log: m_bCancelConvoUponEntry=TRUE [1984.46] Log: m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCMasterBeingAssassinated] [1984.46] Log: m_bCancelSoireeUponEntry=TRUE [1984.46] Log: m_bCancelConvoUponEntry=TRUE [1984.46] Log: m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCMasterActionMeleeSwarm] [1984.46] Log: m_bCancelSoireeUponEntry=TRUE [1984.46] Log: m_bCancelConvoUponEntry=TRUE [1984.46] Log: m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCMasterBeingChoked] [1984.46] Log: m_bCancelSoireeUponEntry=TRUE [1984.46] Log: m_bCancelConvoUponEntry=TRUE [1984.46] Log: m_bCanObstructAllyAttacks=FALSE [1984.46] Log: m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCMasterProjectileHitReact] [1984.46] Log: m_bCancelSoireeUponEntry=TRUE [1984.46] Log: m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCMasterActionPostPossessed] [1984.46] Log: m_DialogAvailability=DisDialogAvailability_Always [1984.46] Log: m_SoireeAvailability=DisSoireeAvailability_HighPrioOrDisabledReact [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCMasterSurprised] [1984.46] Log: m_bCancelSoireeUponEntry=TRUE [1984.46] Log: m_SoireeAvailability=DisSoireeAvailability_HighPrioOrDisabledReact [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCUpperPlayAnim] [1984.46] Log: m_SoireeAvailability=DisSoireeAvailability_Always [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCMasterFalling] [1984.46] Log: m_SoireeAvailability=DisSoireeAvailability_Always [1984.46] Log: m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCMasterDistracted] [1984.46] Log: m_SoireeAvailability=DisSoireeAvailability_Always [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCMasterBePossessed] [1984.46] Log: m_bCancelSoireeUponEntry=TRUE [1984.46] Log: [1984.46] Log: [DishonoredGame.StateNPCMasterTallboyAim] [1984.46] Log: m_fAimAlignYawDegrees=20.0 [1984.46] Log: m_fAimAlignTimeBeforeShooting=0.25 [1984.46] Log: [1984.46] Log: [IniVersion] [1984.46] Log: 0=1349791228.000000 [1984.46] Log: [1984.46] Log: FileName: ..\..\DishonoredGame\Config\DishonoredStat.ini [1984.46] Log: [FullAnimStatCol DishonoredStatCollectionInfo] [1984.46] Log: m_StatsToCollect=(m_StatName="Edge Manager Begin Time", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Edge Manager End Time", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0) [1984.46] Log: m_DisplayName=FullAnimation stat collection [1984.46] Log: m_bDisplayWithDStatCommand=true [1984.46] Log: [1984.46] Log: [BreakupCol DishonoredStatCollectionInfo] [1984.46] Log: m_StatsToCollect=(m_StatName="DisFilterNPC", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="DisFilterPlayer", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="DisFilterRat", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="DisFilterLevel", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="DisFilterNavigation", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="DisFilterSoiree", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="DisFilterDisplay", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="DisFilterOther", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Kismet Time", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="ArkComp Manager Tick", m_fBudgetMax=2.5) [1984.46] Log: m_DisplayName=Breakup stat collection [1984.46] Log: m_bDisplayWithDStatCommand=true [1984.46] Log: [1984.46] Log: [WorltTick DishonoredStatCollectionInfo] [1984.46] Log: m_StatsToCollect=(m_StatName="World Tick PreAW", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="World Tick AW", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="World Tick Wait AW", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="World Tick Post AW", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="World Tick Conditional Update", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="World Tick Post Update", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="World Tick End", m_fBudgetMax=5.0) [1984.46] Log: m_SubCollections=(m_CollectionName="Engine stat collection", m_fBudgetMax=8.0) [1984.46] Log: m_StatsToCollect=(m_StatName="PerFrameCapture", m_fBudgetMax=5.0) [1984.46] Log: m_DisplayName=World tick stat collection [1984.46] Log: m_bDisplayWithDStatCommand=true [1984.46] Log: [1984.46] Log: [CompStatCol DishonoredStatCollectionInfo] [1984.46] Log: m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="ArkComp Manager Tick", m_fBudgetMax=2.5) [1984.46] Log: m_DisplayName=Component stat collection [1984.46] Log: m_bDisplayWithDStatCommand=false [1984.46] Log: [1984.46] Log: [LightingStatCol DishonoredStatCollectionInfo] [1984.46] Log: m_StatsToCollect=(m_StatName="DynamicLightEnvComp Tick") [1984.46] Log: m_StatsToCollect=(m_StatName="----Lighting drawing", m_FilterTag="MainSceneRender") [1984.46] Log: m_StatsToCollect=(m_StatName="Dynamic shadow setup", m_FilterTag="MainSceneRender") [1984.46] Log: m_StatsToCollect=(m_StatName="Modulated Shadows", m_FilterTag="MainSceneRender") [1984.46] Log: m_StatsToCollect=(m_StatName="Dominant light shadows", m_FilterTag="MainSceneRender") [1984.46] Log: m_StatsToCollect=(m_StatName="----Lights") [1984.46] Log: m_StatsToCollect=(m_StatName="PreShadows") [1984.46] Log: m_StatsToCollect=(m_StatName="Per Object shadows") [1984.46] Log: m_StatsToCollect=(m_StatName="Whole Scene shadows") [1984.46] Log: m_StatsToCollect=(m_StatName="Shadowing dominant lights on screen") [1984.46] Log: m_DisplayName=Lighting stat collection [1984.46] Log: m_bDisplayWithDStatCommand=false [1984.46] Log: [1984.46] Log: [EngineStatCol DishonoredStatCollectionInfo] [1984.46] Log: m_StatsToCollect=(m_StatName="AkDevice Update", m_fBudgetMax=0.2) [1984.46] Log: m_StatsToCollect=(m_StatName="RedrawViewports", m_fBudgetMax=1.4) [1984.46] Log: m_StatsToCollect=(m_StatName="Game Thread Update Time", m_fBudgetMax=0.1) [1984.46] Log: m_StatsToCollect=(m_StatName="Input Time", m_fBudgetMax=0.1) [1984.46] Log: m_StatsToCollect=(m_StatName="GameViewport Tick", m_fBudgetMax=0.2) [1984.46] Log: m_DisplayName=Engine stat collection [1984.46] Log: m_bDisplayWithDStatCommand=false [1984.46] Log: [1984.46] Log: [PhysicStatCol DishonoredStatCollectionInfo] [1984.46] Log: m_StatsToCollect=(m_StatName="Async Physics Time", m_fBudgetMax=5) [1984.46] Log: m_StatsToCollect=(m_StatName="Phys Events Time", m_fBudgetMax=5) [1984.46] Log: m_DisplayName=Physic stat collection [1984.46] Log: m_bDisplayWithDStatCommand=false [1984.46] Log: [1984.46] Log: [OtherStatCol DishonoredStatCollectionInfo] [1984.46] Log: m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0) [1984.46] Log: m_DisplayName=Other stat collection [1984.46] Log: m_bDisplayWithDStatCommand=false [1984.46] Log: [1984.46] Log: [NavStattatCol DishonoredStatCollectionInfo] [1984.46] Log: m_StatsToCollect=(m_StatName="DisRoute Tick", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0) [1984.46] Log: m_DisplayName=Navigation stat collection [1984.46] Log: m_bDisplayWithDStatCommand=false [1984.46] Log: [1984.46] Log: [SoireeStatCol DishonoredStatCollectionInfo] [1984.46] Log: m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=.0) [1984.46] Log: m_DisplayName=Soiree stat collection [1984.46] Log: m_bDisplayWithDStatCommand=false [1984.46] Log: [1984.46] Log: [DisplayStatCol DishonoredStatCollectionInfo] [1984.46] Log: m_StatsToCollect=(m_StatName="Emitter Tick", m_fBudgetMax=5) [1984.46] Log: m_StatsToCollect=(m_StatName="DisHud Tick", m_fBudgetMax=5) [1984.46] Log: m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0) [1984.46] Log: m_DisplayName=Display stat collection [1984.46] Log: m_bDisplayWithDStatCommand=false [1984.46] Log: [1984.46] Log: [LevelStatCol DishonoredStatCollectionInfo] [1984.46] Log: m_StatsToCollect=(m_StatName="Kismet Time", m_fBudgetMax=1.5) [1984.46] Log: m_StatsToCollect=(m_StatName="Trigger Tick", m_fBudgetMax=0.2) [1984.46] Log: m_StatsToCollect=(m_StatName="DisGameInfo Tick", m_fBudgetMax=0.1) [1984.46] Log: m_StatsToCollect=(m_StatName="DisSpawner Tick", m_fBudgetMax=0.1) [1984.46] Log: m_StatsToCollect=(m_StatName="DisNpcDistractor Tick", m_fBudgetMax=0.05) [1984.46] Log: m_StatsToCollect=(m_StatName="DisDoor Tick", m_fBudgetMax=0.05) [1984.46] Log: m_StatsToCollect=(m_StatName="DisAlarmBell Tick", m_fBudgetMax=0.05) [1984.46] Log: m_StatsToCollect=(m_StatName="DisPickupBase Tick", m_fBudgetMax=0.1) [1984.46] Log: m_StatsToCollect=(m_StatName="DisMovable Tick", m_fBudgetMax=0.1) [1984.46] Log: m_StatsToCollect=(m_StatName="DisUsableObject Tick", m_fBudgetMax=0.1) [1984.46] Log: m_StatsToCollect=(m_StatName="DisClimbable Tick", m_fBudgetMax=0.1) [1984.46] Log: m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0) [1984.46] Log: m_DisplayName=Level stat collection [1984.46] Log: m_bDisplayWithDStatCommand=false [1984.46] Log: [1984.46] Log: [EdgeStatCol DishonoredStatCollectionInfo] [1984.46] Log: m_StatsToCollect=(m_StatName="Edge Manager Begin Time", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Edge Manager End Time", m_fBudgetMax=5.0) [1984.46] Log: m_DisplayName=Edge stat collection [1984.46] Log: m_bDisplayWithDStatCommand=false [1984.46] Log: [1984.46] Log: [RatStatCol DishonoredStatCollectionInfo] [1984.46] Log: m_StatsToCollect=(m_StatName="RatSwarm Tick", m_fBudgetMax=2.5) [1984.46] Log: m_StatsToCollect=(m_StatName="DisCrowdSkelRat Tick", m_fBudgetMax=2.5) [1984.46] Log: m_StatsToCollect=(m_StatName="DisCrowdPopManager Tick", m_fBudgetMax=2.5) [1984.46] Log: m_StatsToCollect=(m_StatName="Spawner Update", m_FilterTag="DisFilterRat", m_fBudgetMax=2.5) [1984.46] Log: m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0) [1984.46] Log: m_DisplayName=Rat stat collection [1984.46] Log: m_bDisplayWithDStatCommand=false [1984.46] Log: [1984.46] Log: [PlayerStatCol DishonoredStatCollectionInfo] [1984.46] Log: m_StatsToCollect=(m_StatName="Player Camera", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="DisCpnt AnimPlayer", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0) [1984.46] Log: m_DisplayName=Player stat collection [1984.46] Log: m_bDisplayWithDStatCommand=false [1984.46] Log: [1984.46] Log: [NPCStatCol DishonoredStatCollectionInfo] [1984.46] Log: m_StatsToCollect=(m_StatName="DisNpcController Tick", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="NPC Pawn Tick", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="ArkComp Locomotion", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="ArkComp Lookat", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="ArkComp FaceTo", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="ArkComp Avoidance", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="ArkComp MeshOffset", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="DisCpnt Vision", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="DisCpnt Observable", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="DisCpnt AIKnowledge", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="DisCpnt AIMonitorPawnReachability", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="DisCpnt HitReactThrow", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="DisCpnt Plague", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="DisCpnt Retargeting", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="DisCpnt TuneCombat", m_fBudgetMax=5.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)Fak [1984.46] Log: m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0) [1984.46] Log: m_DisplayName=NPC stat collection [1984.46] Log: m_bDisplayWithDStatCommand=false [1984.46] Log: [1984.46] Log: [SpawnBudget DishonoredStatCollectionInfo] [1984.46] Log: m_SubCollections=(m_CollectionName="NPC stat collection", m_fBudgetMax=8.0) [1984.46] Log: m_SubCollections=(m_CollectionName="Player stat collection", m_fBudgetMax=0.5) [1984.46] Log: m_SubCollections=(m_CollectionName="Rat stat collection", m_fBudgetMax=0.5) [1984.46] Log: m_SubCollections=(m_CollectionName="Level stat collection", m_fBudgetMax=2.0) [1984.46] Log: m_SubCollections=(m_CollectionName="Display stat collection", m_fBudgetMax=1.0) [1984.46] Log: m_SubCollections=(m_CollectionName="Soiree stat collection", m_fBudgetMax=0.5) [1984.46] Log: m_SubCollections=(m_CollectionName="Navigation stat collection", m_fBudgetMax=0.1) [1984.46] Log: m_SubCollections=(m_CollectionName="Other stat collection", m_fBudgetMax=0.5) [1984.46] Log: m_SubCollections=(m_CollectionName="Physic stat collection", m_fBudgetMax=0.1) [1984.46] Log: m_SubCollections=(m_CollectionName="Engine stat collection", m_fBudgetMax=2.0) [1984.46] Log: m_SubCollections=(m_CollectionName="Edge stat collection", m_fBudgetMax=1.0) [1984.46] Log: m_DisplayName=Spawn Budget [1984.46] Log: m_bDisplayWithDStatCommand=true [1984.46] Log: [1984.46] Log: [MemoryStatCol DishonoredStatCollectionInfo] [1984.46] Log: m_SubCollections=(m_CollectionName="Audio memory", m_fBudgetMax=20.0) [1984.46] Log: m_SubCollections=(m_CollectionName="Anim memory", m_fBudgetMax=20.0) [1984.46] Log: m_SubCollections=(m_CollectionName="Level memory", m_fBudgetMax=4.0) [1984.46] Log: m_SubCollections=(m_CollectionName="Physic memory", m_fBudgetMax=12.0) [1984.46] Log: m_SubCollections=(m_CollectionName="Game memory", m_fBudgetMax=6.0) [1984.46] Log: m_SubCollections=(m_CollectionName="Static Mesh memory", m_fBudgetMax=15.0) [1984.46] Log: m_SubCollections=(m_CollectionName="Skeletal Mesh memory", m_fBudgetMax=9.0) [1984.46] Log: m_SubCollections=(m_CollectionName="Rendering memory", m_fBudgetMax=16.0) [1984.46] Log: m_SubCollections=(m_CollectionName="Video memory", m_fBudgetMax=256.0) [1984.46] Log: m_SubCollections=(m_CollectionName="Engine memory", m_fBudgetMax=22.0) [1984.46] Log: m_SubCollections=(m_CollectionName="System memory", m_fBudgetMax=110.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Unaccounted memory", m_fBudgetMax=22.0) [1984.46] Log: m_DisplayName=Memory stat collection [1984.46] Log: [1984.46] Log: [MemoryAudioStatCol DishonoredStatCollectionInfo] [1984.46] Log: m_StatsToCollect=(m_StatName="Unreal Sound", m_fBudgetMax=1.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Audio Propagation", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="WWise Internal", m_fBudgetMax=20.0) [1984.46] Log: m_StatsToCollect=(m_StatName="WWise Component", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="WWise Bank", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="WWise Sound", m_fBudgetMax=0.0) [1984.46] Log: m_DisplayName=Audio memory [1984.46] Log: [1984.46] Log: [MemoryAnimStatColl DishonoredStatCollectionInfo] [1984.46] Log: m_StatsToCollect=(m_StatName="----Npcs anim memory", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Players anim memory", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Weapons anim memory", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Other anim memory", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="AnimTree-Node-Notify memory", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="FaceFX AnimSet memory", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="FaceFx internal memory", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="----Npcs anim count", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Players anim count", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Weapons anim count", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Other anim count", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="AnimTree-Node-Notify count", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="FaceFX AnimSet count", m_fBudgetMax=0.0) [1984.46] Log: m_DisplayName=Anim memory [1984.46] Log: [1984.46] Log: [MemoryLevelStatColl DishonoredStatCollectionInfo] [1984.46] Log: m_StatsToCollect=(m_StatName="----BSP memory", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Light memory", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Volume memory", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Navmesh memory", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Marker memory", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Other memory", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="----BSP count", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Light count", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Volume count", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Navmesh count", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Marker count", m_fBudgetMax=0.0) [1984.46] Log: m_StatsToCollect=(m_StatName="Other count", m_fBudgetMax=0.0) [1984.46] Log: m_DisplayName=Level memory [1984.46] Log: [1984.46] Log: [MemoryPhysicStatColl DishonoredStatCollectionInfo] [1984.47] Log: m_StatsToCollect=(m_StatName="----Physic asset memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Rigid Body memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="RB Constraint memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="PERSISTENT memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="BoxShape memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="CapsuleShape memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="ConvexShape memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="NpActor memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="NpBoxShape memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="NpConvexShape memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="D6Joint memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="LowLevel memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="RemoteDebugger memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="StaticActor memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="MESH memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="OTHER memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="----Physic asset count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Rigid Body count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="RB Constraint count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="PERSISTENT count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="BoxShape count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="CapsuleShape count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="ConvexShape count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="NpActor count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="NpBoxShape count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="NpConvexShape count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="D6Joint count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="LowLevel count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="RemoteDebugger count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="StaticActor count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="MESH count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="OTHER count", m_fBudgetMax=0.0) [1984.47] Log: m_DisplayName=Physic memory [1984.47] Log: [1984.47] Log: [MemoryGameStatCol DishonoredStatCollectionInfo] [1984.47] Log: m_StatsToCollect=(m_StatName="NPC AI memory", m_fBudgetMax=1.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Other AI memory", m_fBudgetMax=1.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Dialog memory", m_fBudgetMax=0.5) [1984.47] Log: m_StatsToCollect=(m_StatName="Kismet-Matine memory", m_fBudgetMax=1.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Tweak memory", m_fBudgetMax=0.5) [1984.47] Log: m_StatsToCollect=(m_StatName="ArkComponentContainer memory", m_fBudgetMax=0.1) [1984.47] Log: m_StatsToCollect=(m_StatName="Pickup-Inventory-Distraction... memory", m_fBudgetMax=3.9) [1984.47] Log: m_StatsToCollect=(m_StatName="WorldInfo-GameInfo memory", m_fBudgetMax=3.9) [1984.47] Log: m_StatsToCollect=(m_StatName="Misc object memory", m_fBudgetMax=4.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Misc Pools memory", m_fBudgetMax=6.0) [1984.47] Log: m_DisplayName=Game memory [1984.47] Log: [1984.47] Log: [MemoryStaticMeshStatColl DishonoredStatCollectionInfo] [1984.47] Log: m_StatsToCollect=(m_StatName="----Level Static Mesh memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Pawn Static Mesh memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Pickup And Item Static Mesh memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Other Static Mesh memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Texture 1D And 2D (used by Static Mesh) memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="----Level Static Mesh count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Pawn Static Mesh count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Pickup And Item Static Mesh count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Other Static Mesh count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Texture 1D And 2D (used by Static Mesh) count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="MeshLists Pool memory", m_fBudgetMax=6.0) [1984.47] Log: m_DisplayName=Static Mesh memory [1984.47] Log: [1984.47] Log: [MemorySkeletalMeshStatColl DishonoredStatCollectionInfo] [1984.47] Log: m_StatsToCollect=(m_StatName="----NPCs Skeletal Mesh memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Players Skeletal Mesh memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Weapons Skeletal Mesh memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Doors Skeletal Mesh memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="World Skeletal Mesh memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Other Skeletal Mesh memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="GPU Skin Pool memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="----NPCs Skeletal Mesh count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Players Skeletal Mesh count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Weapons Skeletal Mesh count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Doors Skeletal Mesh count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="World Skeletal Mesh count", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Other Skeletal Mesh count", m_fBudgetMax=0.0) [1984.47] Log: m_DisplayName=Skeletal Mesh memory [1984.47] Log: [1984.47] Log: [MemoryRenderingStatCol DishonoredStatCollectionInfo] [1984.47] Log: m_StatsToCollect=(m_StatName="Unreal UI memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Material memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Decal memory"), m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Particle memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Texture memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Scaleform memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="SwfMovie memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Vertex Shader memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Pixel Shader memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="UShaderCache memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="StaticMesh Vertex memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="SkeletalMesh Vertex memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Decal Vertex memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Rendering Stack memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Octree memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Scene Rendering memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Primitive Scene Info memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Light Rendering memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Precomputed Light Volume memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Misc render memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Misc Rendering Pools memory", m_fBudgetMax=6.0) [1984.47] Log: m_DisplayName=Rendering memory [1984.47] Log: [1984.47] Log: [MemoryVideoStatCol DishonoredStatCollectionInfo] [1984.47] Log: m_StatsToCollect=(m_StatName="Texture pool used memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Texture pool free memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="PS3 unaccounted GPU memory", m_Platform="PS3", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="PS3 reserved GPU memory", m_Platform="PS3", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="PS3 free GPU memory", m_Platform="PS3", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Xenon texture shared memory", m_Platform="XBOX360", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Xenon unused gpu ressource", m_Platform="XBOX360", m_fBudgetMax=0.0) [1984.47] Log: m_DisplayName=Video memory [1984.47] Log: [1984.47] Log: [MemoryEngineStatCol DishonoredStatCollectionInfo] [1984.47] Log: m_StatsToCollect=(m_StatName="Package memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Script memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Default class memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Global array memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="FName memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="GUID Cache memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Permanent pool memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Ini memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Main stack memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="File manager memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Stat manager memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Malloc memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Malloc wasted memory", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Ballast memory", m_fBudgetMax=0.0) [1984.47] Log: m_DisplayName=Engine memory [1984.47] Log: [1984.47] Log: [MemorySystemStatCol DishonoredStatCollectionInfo] [1984.47] Log: m_StatsToCollect=(m_StatName="Executable And Misc memory", m_fBudgetMax=27.0) [1984.47] Log: m_StatsToCollect=(m_StatName="PS3 OS memory", m_Platform="PS3", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="PS3 Command buffer memory", m_Platform="PS3", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="PS3 PRX Module memory", m_Platform="PS3", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="PS3 SPUR memory", m_Platform="PS3", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="PS3 GCM memory", m_Platform="PS3", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="PS3 Frame buffer (Host memory)", m_Platform="PS3", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="PS3 Ring buffer (Host memory)", m_Platform="PS3", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="PS3 Ressource array (Host memory)", m_Platform="PS3", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="PS3 Occlusion Query (Host memory)", m_Platform="PS3", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="PS3 Misc Host memory", m_Platform="PS3", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="PS3 Unused Host memory", m_Platform="PS3", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="XMem (D3D, XAudio2, XHV)", m_Platform="XBOX360", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Xenon OS memory", m_Platform="XBOX360", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Xenon startup memory", m_Platform="XBOX360", m_fBudgetMax=0.0) [1984.47] Log: m_StatsToCollect=(m_StatName="Xenon thread memory", m_Platform="XBOX360", m_fBudgetMax=0.0) [1984.47] Log: m_DisplayName=System memory [1984.47] Log: [1984.47] Log: [IniVersion] [1984.47] Log: 0=1349791228.000000 [1984.47] Log: [1984.47] Log: FileName: ..\..\DishonoredGame\Config\DishonoredWeaponRanged.ini [1984.47] Log: [DishonoredGame.DishonoredWepPistol] [1984.47] Log: m_bForceNPCFullBodyEquip=true [1984.47] Log: [1984.47] Log: [IniVersion] [1984.47] Log: 0=1349791228.000000 [1984.47] Log: [1984.47] Log: FileName: ..\..\DishonoredGame\Config\DishonoredAILocomotion.ini [1984.47] Log: [DishonoredGame.DisSkelControl_FootPlacement] [1984.47] Log: m_bDisableNewIK=FALSE [1984.47] Log: [1984.47] Log: [IniVersion] [1984.47] Log: 0=1349791228.000000 [1984.47] Log: [1984.47] Log: FileName: ..\..\DishonoredGame\Config\DishonoredPlayerState.ini [1984.47] Log: [DishonoredGame.StatePlayerMasterClimb] [1984.47] Log: m_bCastPowersWithoutAnim=True [1984.47] Log: m_bInstantEquipPowersItem=True [1984.47] Log: [1984.47] Log: [DishonoredGame.StatePlayerMasterFalling] [1984.47] Log: m_bCanBeInLinkedAction=False [1984.47] Log: m_bSupressAutoFootfalls=True [1984.47] Log: m_fAnimateFallTime=0.250000 [1984.47] Log: m_fFall_Stun_Vel=2200.000000 [1984.47] Log: [1984.47] Log: [DishonoredGame.StatePlayerMasterSwim] [1984.47] Log: m_bCastPowersWithoutAnim=True [1984.47] Log: m_bInstantEquipPowersItem=True [1984.47] Log: m_bSupressAutoFootfalls=True [1984.47] Log: m_fMaxSpeedNoStroke=350.000000 [1984.47] Log: m_fMaxSwimAccel=4000.000000 [1984.47] Log: m_fMinSwimAccel=500.000000 [1984.47] Log: m_fStrokeTime=0.300000 [1984.47] Log: m_fSurfaceSwimDelayBetweenStrokes=2.0 [1984.47] Log: m_bConstantSpeedAtSurface=True [1984.47] Log: [1984.47] Log: [DishonoredGame.StatePlayerMasterMantle] [1984.47] Log: m_bFaceEdge=True [1984.47] Log: m_bSupressAutoFootfalls=True [1984.47] Log: m_fMaxTimeInMantleState=5.000000 [1984.47] Log: m_ImpactBlendNodeName=MantleImpactBlend [1984.47] Log: [1984.47] Log: [DishonoredGame.StatePlayerMasterLeaning] [1984.47] Log: m_fLeanReleaseTime=0.200000 [1984.47] Log: m_fLeanSpeed=1000.000000 [1984.47] Log: m_fMaxAllowedPitchDegrees=35.000000 [1984.47] Log: m_fMaxAllowedYawDegrees=60.000000 [1984.47] Log: m_fMinAllowedPitchDegrees=-35.000000 [1984.47] Log: m_fMinAllowedYawDegrees=-60.000000 [1984.47] Log: [1984.47] Log: [DishonoredGame.StatePlayerMasterBase] [1984.47] Log: m_bCanBeInLinkedAction=True [1984.47] Log: m_fBlendInTime=0.200000 [1984.47] Log: m_bAllowIncomingAttacks=True [1984.47] Log: m_bAllowExplosionsFromPlayer=True [1984.47] Log: [1984.47] Log: [DishonoredGame.StatePlayerMasterDead] [1984.47] Log: m_bAutoRestartOnGameOver=False [1984.47] Log: m_fTimeUntilGameover=7.500000 [1984.47] Log: [1984.47] Log: [DishonoredGame.StatePlayerMasterAction] [1984.47] Log: m_bAllowIncomingAttacks=True [1984.47] Log: [1984.47] Log: [DishonoredGame.StatePlayerMasterStunned] [1984.47] Log: m_fStunDuration=0.100000 [1984.47] Log: m_bAllowIncomingAttacks=False [1984.47] Log: [1984.47] Log: [DishonoredGame.StatePlayerMeleeAttack] [1984.47] Log: m_fAutoLookDownAngle=5.000000 [1984.47] Log: m_fAutoLookDownHeightThreshold=150 [1984.47] Log: m_fAutoLookDownTime=0.2 [1984.47] Log: m_fAutoLookUpAngle=10.000000 [1984.47] Log: m_fAutoLookUpHeightThreshold=150 [1984.47] Log: m_fAutoLookUpTime=0.2 [1984.47] Log: m_fCameraLookHelpAngle=45.000000 [1984.47] Log: m_fCameraLookHelpIgnoreAngle=20.000000 [1984.47] Log: m_fCameraLookHelpRadialScale=1.500000 [1984.47] Log: m_fCameraLookHelpTime=0.200000 [1984.47] Log: [1984.47] Log: [DishonoredGame.StatePlayerMasterJump] [1984.47] Log: m_bCanBeInLinkedAction=False [1984.47] Log: m_bSupressAutoFootfalls=True [1984.47] Log: m_fPowerJumpFOV=0.000000 [1984.47] Log: m_fPowerJumpFOVBlendSpeed=2.000000 [1984.47] Log: m_JumpStyle=eDisJumpStyle_FixedNormalJump_FixedPowerJump [1984.47] Log: m_PowerJumpPostProcess=(bOverride_EnableBloom=False,bOverride_EnableDOF=False,bOverride_EnableMotionBlur=False,bOverride_EnableSceneEffect=False,bOverride_AllowAmbientOcclusion=False,bOverride_OverrideRimShaderColor=False,bOverride_Bloom_Scale=False,bOverride_Bloom_InterpolationDuration=False,bOverride_DOF_FalloffExponent=False,bOverride_DOF_BlurKernelSize=False,bOverride_DOF_BlurBloomKernelSize=False,bOverride_DOF_MaxNearBlurAmount=False,bOverride_DOF_MaxFarBlurAmount=False,bOverride_DOF_ModulateBlurColor=False,bOverride_DOF_FocusType=False,bOverride_DOF_FocusInnerRadius=False,bOverride_DOF_FocusDistance=False,bOverride_DOF_FocusPosition=False,bOverride_DOF_InterpolationDuration=False,bOverride_MotionBlur_MaxVelocity=False,bOverride_MotionBlur_Amount=False,bOverride_MotionBlur_FullMotionBlur=False,bOverride_MotionBlur_CameraRotationThreshold=False,bOverride_MotionBlur_CameraTranslationThreshold=False,bOverride_MotionBlur_InterpolationDuration=False,bOverride_Scene_Desaturation=False,bOverride_Scene_HighLights=False,bOverride_Scene_MidTones=False,bOverride_Scene_Shadows=False,bOverride_Scene_InterpolationDuration=False,bOverride_RimShader_Color=False,bOverride_RimShader_InterpolationDuration=False,bEnableBloom=True,bEnableDOF=True,bEnableMotionBlur=False,bEnableSceneEffect=True,bAllowAmbientOcclusion=True,bOverrideRimShaderColor=False,Bloom_Scale=1.000000,Bloom_InterpolationDuration=1.000000,DOF_FalloffExponent=4.000000,DOF_BlurKernelSize=16.000000,DOF_BlurBloomKernelSize=16.000000,DOF_MaxNearBlurAmount=1.000000,DOF_MaxFarBlurAmount=1.000000,DOF_ModulateBlurColor=(B=255,G=255,R=255,A=255),DOF_FocusType=FOCUS_Distance,DOF_FocusInnerRadius=3000.000000,DOF_FocusDistance=0.000000,DOF_FocusPosition=(X=0.000000,Y=0.000000,Z=0.000000),DOF_InterpolationDuration=1.000000,MotionBlur_MaxVelocity=1.000000,MotionBlur_Amount=0.500000,MotionBlur_FullMotionBlur=True,MotionBlur_CameraRotationThreshold=45.000000,MotionBlur_CameraTranslationThreshold=10000.000000,MotionBlur_InterpolationDuration=1.000000,Scene_Desaturation=1.000000,Scene_HighLights=(X=1.000000,Y=1.000000,Z=1.000000),Scene_MidTones=(X=1.000000,Y=1.000000,Z=1.000000),Scene_Shadows=(X=0.000000,Y=0.000000,Z=0.000000),Scene_InterpolationDuration=1.000000,RimShader_Color=(R=0.470440,G=0.585973,B=0.827726,A=1.000000),RimShader_InterpolationDuration=1.000000,ColorGrading_LookupTable=None) [1984.47] Log: [1984.47] Log: [DishonoredGame.StatePlayerMasterWalk] [1984.47] Log: m_fCrouchedFOV=0.000000 [1984.47] Log: m_fCrouchFOV_BlendSpeed=5.000000 [1984.47] Log: [1984.47] Log: [DishonoredGame.StatePlayerMasterSoiree] [1984.47] Log: m_bAllowIncomingAttacks=False [1984.47] Log: m_bAllowExplosionsFromPlayer=False [1984.47] Log: [1984.47] Log: [DishonoredGame.StatePlayerMasterChoice_Base] [1984.47] Log: m_bAllowIncomingAttacks=False [1984.47] Log: m_bAllowExplosionsFromPlayer=False [1984.47] Log: [1984.47] Log: [DishonoredGame.StatePlayerMasterVersus] [1984.47] Log: m_bAllowIncomingAttacks=False [1984.47] Log: [1984.47] Log: [DishonoredGame.StatePlayerMasterMinigame] [1984.47] Log: m_bAllowIncomingAttacks=False [1984.47] Log: [1984.47] Log: [DishonoredGame.StatePlayerMasterAssassinate] [1984.47] Log: m_bAllowIncomingAttacks=False [1984.47] Log: [1984.47] Log: [IniVersion] [1984.47] Log: 0=1349791228.000000 [1984.47] Log: [1984.47] Log: FileName: 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File information
Trainers are memory resident programs that alter the behaviour of a game.
Your anti-virus software and web browser may detect them as malware (viruses, worms, trojans, bots etc.).
This is almost always a false alarm.
File name: DISHONORED.UNLOCKER.ZIP
File size: 5.44 MB
Mime type: Stdin has more than one entry--rest ignored compressed-encoding=application/zip; charset=binary
December 14, 2012 - 9:18am