Resident Evil Chris US (+19 Trainer)
Text file description:
Resident Evil 1 - Item List Value - Item 0 - Nothing 1 - Combat Knife 2 - Beretta 3 - Shotgun 4 - DumDum Colt 5 - Colt Python 6 - FlameThrower 7 - Bazooka (Acid) 8 - Bazooka (Explosive) 9 - Bazooka (Flame) 10 - Rocket Launcher 11 - Clip 12 - Shells 13 - DumDum Rounds 14 - Magnum Rounds 15 - FlameThrower Fuel 16 - Explosive Rounds 17 - Acid Rounds 18 - Flame Rounds 19 - Empty Bottle 20 - Water 21 - Umb No. 2 22 - Umb No. 4 23 - Umb No. 7 24 - Umb No. 13 25 - Yellow 6 26 - NP-003 27 - V-Jolt 28 - Broken Shotgun 29 - Square Crank 30 - Hex Crank 31 - Wood Emblem 32 - Gold Emblem 33 - Blue Jewel 34 - Red Jewel 35 - Music Notes 36 - Wolf Medal 37 - Eagle Medal 38 - Chemical 39 - Battery 40 - MO Disk 41 - Wind Crest 42 - Flare 43 - Slides 44 - Moon Crest 45 - Star Crest 46 - Sun Crest 47 - Ink Ribbon 48 - Lighter 49 - Lock Pick 50 - Nameless (Can of Oil) 51 - Sword Key 52 - Armor Key 53 - Sheild Key 54 - Helmet Key 55 - Lab Key 1 56 - Special Key 57 - Dorm Key 002 58 - Dorm Key 003 59 - C. Room Key 60 - Lab Key 2 61 - Small Key 62 - Red Book 63 - Doom Book 2 64 - Doom Book 1 65 - F-Aid Spray 66 - Serum 67 - Red Herb 68 - Green Herb 69 - Blue Herb 70 - Mixed (Red+Green) 71 - Mixed (2 Green) 72 - Mixed (Blue + Green) 73 - Mixed (All) 74 - Mixed (Silver Color) 75 - Mixed (Bright Blue-Green) 76 - Uzi w/ Infinity 77 - Mini Mi w/ Infinity Resident Evil v1.0 (US) +19 Trainer for Chris, by 'Delta Dreamer' ---------------------------------------------------------------- RESIDENTEVIL.EXE = MD5: 76BCB9AEDB39E852FA352B65149BD57E (NO-CD) ---------------------------------------------------------------- T-RE1_Chris_U10.EXE = MD5: 17C10031F8C5BF5C50F613DD2CAFA4FF ---------------------------------------------------------------- This is my next working Trainer. To use it, just run the game first. Then, when at the "STATUS" screen (ie: Item Menu with Health and Guns), Minimize or ALT+TAB to the DeskTop and Run the appropriate Trainer. I suggest running the game in a window, when working with the Trainer. It's faster, and safer, until things are set. Then, switch to Full Screen with F7, in game. This game was moderately difficult to hack, and required SaveGame hacking, to help. This is the second (2nd) Revision of this Trainer. I had not planned on releasing it, But, I recently thought, why not? BTW, this Trainer prevents the Character(s), from being poisoned. Enjoy! IMPORTANT: There are two events, where you control Rebecca Chambers. When this happens, you MUST undo the Health cheat for Chris, before it auto-switches the Characters. If you don't, both the game, and the system will fatally crash! 1. After the first "big Snake" boss battle. 2. Before the "killer Plant" boss battle. Likewise, you MUST do the same for Rebecca, before it auto-switches, back to Chris! Don't select both Health Buttons! They share the same Address, but use different values. FYI: If you Run the Trainer (with the game) for more than an hour, the Trainer will cause the System to run out of "File Handles". A "Resource Monitor" utility, verified this, when I noticed something was'nt right. It appears that the reason it does this, is because of the "Slider Bars" (for Items). I set the Trainer to update the "Slider Bar(s)" Button(s) position(s), with the currently stored value. Unfortunately, this is a small problem. If you notice the game, start to stutter or get sluggish, then this is an indication of running out of "File Handles". The moment you notice the game doing this, follow this example. The best solution, is to "Close" the Trainer (it will then free-up the "File Handle" resources), then "ReRun" the Trainer. This feature is needed, to show the user, what item is currently being used (roughly). P.S. It does not utilize HotKeys, because of HotKey issues, with my Trainer Development Software. I have replaced 3 unused references in this Trainer, with a Hex Editer (with whitespaces), to avoid false malware alerts. In a Process and Window viewer, you will now see a nameless entry with the same Process ID, as the Trainer. This practically disables the unused Functions. Without a name, they cannot be called upon, by the Trainer. Normally, this would be considered overkill, because my Trainer does not use HotKeys. PROGRAMS USED: Windows 98 SE by Microsoft RESIDENTEVIL.EXE by CAPCOM Cheat Finder v1.0 by R. A. Uhalde GameWiz32 v1.43 by OneStepAhead Software Hex Workshop v3.11 by BreakPoint Software IconsExtact v1.30 by Nir Sofer IconForge v6.32 by CursorArts Capture v2.01 by AnalogX FotoCanvas v1.1 by ACD Systems Trainer Maker Kit v1.51 by Corsica Productions BVD NotePad v5.0 by Badevlad Hex Workshop v4.23 by BreakPoint Software MetaPad v3.51 by Alexander Davidson THANKS to... CAPCOM, for making a scary game, and giving me reasons to cheat it. GameBurnWorld, for hosting my Trainers (Great Site, G'day mates!). MegaGames, for hosting my Trainers (Good Site). LEGAL: Images and Tradenames, are the Copyright, of each owner. These files can be shared amongst whomever finds them usefull. But, they must be offered as FREEWARE. CONTACT: For questions or comments, send a message to: Liam82067 -AT- yahoo -DOT- com Make the Subject as the Trainer Archive Name: Subject = "Resident Evil v1.0 (US)_+19 Trainer_Chris" Please, do not bother to send Attachments, without asking me first. I trash all E-Mails, that seem suspicious, and your effort will be wasted. Also, I may refuse to accept it, based on file contents. (c) 2006, 2007 Delta Dreamer
File information
Trainers are memory resident programs that alter the behaviour of a game.
Your anti-virus software and web browser may detect them as malware (viruses, worms, trojans, bots etc.).
This is almost always a false alarm.
File name: RESIDENT.EVIL.CHRIS.US.PLUS19TRN.DELTADREAMER.ZIP
File size: 65.02 KB
Mime type: text/plain; charset=us-ascii compressed-encoding=application/zip; charset=binary
March 6, 2007 - 9:00pm