dR.oLLe Painkiller: Overdose (Blood Patch)

dR.oLLe
Painkiller: Overdose (Blood Patch)

dR.oLLe

Painkiller: Overdose (Blood Patch)

Text file description:

o.Date = "04-11-2007"
o.Time = "08:57:35"
o.Level = "C03E06 - Sammaels Lair"
o.Timestamp = "20071104085735"
o.LevelDir = "C8L08_Sammaels_Lair"
o.Type = "StartLevel"
o.CheckPoint = 0
o.Difficulty = 0
o.LevelTime = "00:00:00"
o.Version = 5
o.Date = "04-11-2007"
o.Time = "08:53:25"
o.Level = "[Chckpt] C03E05 - Air Combat"
o.Timestamp = "20071104085325"
o.LevelDir = "C8L02_air_combat"
o.Type = "CheckPoint"
o.CheckPoint = 6
o.Difficulty = 0
o.LevelTime = "00:03:52"
o.Version = 5
o.Date = "04-11-2007"
o.Time = "08:54:01"
o.Level = "[Chckpt] C03E05 - Air Combat"
o.Timestamp = "20071104085401"
o.LevelDir = "C8L02_air_combat"
o.Type = "CheckPoint"
o.CheckPoint = 7
o.Difficulty = 0
o.LevelTime = "00:04:28"
o.Version = 5
o.Date = "04-11-2007"
o.Time = "08:55:23"
o.Level = "[Chckpt] C03E05 - Air Combat"
o.Timestamp = "20071104085523"
o.LevelDir = "C8L02_air_combat"
o.Type = "CheckPoint"
o.CheckPoint = 8
o.Difficulty = 0
o.LevelTime = "00:05:47"
o.Version = 5
o.Date = "04-11-2007"
o.Time = "08:56:09"
o.Level = "[Chckpt] C03E05 - Air Combat"
o.Timestamp = "20071104085609"
o.LevelDir = "C8L02_air_combat"
o.Type = "CheckPoint"
o.CheckPoint = 9
o.Difficulty = 0
o.LevelTime = "00:06:32"
o.Version = 5
o.Date = "04-11-2007"
o.Time = "08:56:56"
o.Level = "[Chckpt] C03E05 - Air Combat"
o.Timestamp = "20071104085656"
o.LevelDir = "C8L02_air_combat"
o.Type = "CheckPoint"
o.CheckPoint = 10
o.Difficulty = 0
o.LevelTime = "00:07:18"
o.Version = 5
o.Date = "04-11-2007"
o.Time = "08:50:06"
o.Level = "[Chckpt] C03E05 - Air Combat"
o.Timestamp = "20071104085006"
o.LevelDir = "C8L02_air_combat"
o.Type = "CheckPoint"
o.CheckPoint = 1
o.Difficulty = 0
o.LevelTime = "00:00:40"
o.Version = 5
o.Date = "04-11-2007"
o.Time = "08:50:55"
o.Level = "[Chckpt] C03E05 - Air Combat"
o.Timestamp = "20071104085055"
o.LevelDir = "C8L02_air_combat"
o.Type = "CheckPoint"
o.CheckPoint = 2
o.Difficulty = 0
o.LevelTime = "00:01:27"
o.Version = 5
o.Date = "04-11-2007"
o.Time = "08:51:34"
o.Level = "[Chckpt] C03E05 - Air Combat"
o.Timestamp = "20071104085134"
o.LevelDir = "C8L02_air_combat"
o.Type = "CheckPoint"
o.CheckPoint = 3
o.Difficulty = 0
o.LevelTime = "00:02:05"
o.Version = 5
o.Date = "04-11-2007"
o.Time = "08:52:17"
o.Level = "[Chckpt] C03E05 - Air Combat"
o.Timestamp = "20071104085217"
o.LevelDir = "C8L02_air_combat"
o.Type = "CheckPoint"
o.CheckPoint = 4
o.Difficulty = 0
o.LevelTime = "00:02:46"
o.Version = 5
o.Date = "04-11-2007"
o.Time = "08:53:09"
o.Level = "[Chckpt] C03E05 - Air Combat"
o.Timestamp = "20071104085309"
o.LevelDir = "C8L02_air_combat"
o.Type = "CheckPoint"
o.CheckPoint = 5
o.Difficulty = 0
o.LevelTime = "00:03:37"
o.Version = 5
o.Date = "30-10-2007"
o.Time = "13:46:41"
o.Level = "[Auto] C01E02 - Japanese massacre"
o.Timestamp = "20071030134641"
o.LevelDir = "C8L06_Japan_massacre"
o.Type = "AutoNewLevel"
o.CheckPoint = 0
o.Difficulty = 0
o.LevelTime = "00:00:00"
o.Version = 5
o.Date = "30-10-2007"
o.Time = "16:01:48"
o.Level = "[Auto] C01E03 - Desert"
o.Timestamp = "20071030160148"
o.LevelDir = "C7L08_desert"
o.Type = "AutoNewLevel"
o.CheckPoint = 0
o.Difficulty = 0
o.LevelTime = "00:00:00"
o.Version = 5
o.Date = "30-10-2007"
o.Time = "16:20:42"
o.Level = "[Auto] C01E04 - Asteroids"
o.Timestamp = "20071030162042"
o.LevelDir = "C7L07_asteroids"
o.Type = "AutoNewLevel"
o.CheckPoint = 0
o.Difficulty = 0
o.LevelTime = "00:00:00"
o.Version = 5
o.Date = "30-10-2007"
o.Time = "16:41:06"
o.Level = "[Auto] C01E05 - Dead marsh"
o.Timestamp = "20071030164106"
o.LevelDir = "C8L04_Dead_march"
o.Type = "AutoNewLevel"
o.CheckPoint = 0
o.Difficulty = 0
o.LevelTime = "00:00:00"
o.Version = 5
o.Date = "31-10-2007"
o.Time = "08:14:15"
o.Level = "[Auto] C01E05 - Dead marsh"
o.Timestamp = "20071031081415"
o.LevelDir = "C8L04_Dead_march"
o.Type = "AutoNewLevel"
o.CheckPoint = 0
o.Difficulty = 0
o.LevelTime = "00:00:00"
o.Version = 5
o.Date = "31-10-2007"
o.Time = "08:35:25"
o.Level = "[Auto] C01E06 - Black Tower"
o.Timestamp = "20071031083525"
o.LevelDir = "C8L07_Black_tower"
o.Type = "AutoNewLevel"
o.CheckPoint = 0
o.Difficulty = 0
o.LevelTime = "00:00:00"
o.Version = 5
o.Date = "31-10-2007"
o.Time = "08:38:35"
o.Level = "[Auto] C02E01 - Riot"
o.Timestamp = "20071031083835"
o.LevelDir = "C8L01_riot"
o.Type = "AutoNewLevel"
o.CheckPoint = 0
o.Difficulty = 0
o.LevelTime = "00:00:00"
o.Version = 5
o.Date = "31-10-2007"
o.Time = "08:54:45"
o.Level = "[Auto] C02E02 - Nuclear Plant"
o.Timestamp = "20071031085445"
o.LevelDir = "C7L03_powerplant"
o.Type = "AutoNewLevel"
o.CheckPoint = 0
o.Difficulty = 0
o.LevelTime = "00:00:00"
o.Version = 5
o.Date = "01-11-2007"
o.Time = "06:08:35"
o.Level = "[Auto] C02E03 - Animal Farm"
o.Timestamp = "20071101060835"
o.LevelDir = "C7L06_slaughterhouse"
o.Type = "AutoNewLevel"
o.CheckPoint = 0
o.Difficulty = 0
o.LevelTime = "00:00:00"
o.Version = 5
o.Date = "01-11-2007"
o.Time = "12:45:05"
o.Level = "[Auto] C02E04 - Field Ambulance"
o.Timestamp = "20071101124505"
o.LevelDir = "C7L01_field_ambulance"
o.Type = "AutoNewLevel"
o.CheckPoint = 0
o.Difficulty = 0
o.LevelTime = "00:00:00"
o.Version = 5
o.Date = "01-11-2007"
o.Time = "12:55:33"
o.Level = "[Auto] C02E05 - Ragnarok"
o.Timestamp = "20071101125533"
o.LevelDir = "C7L05_ragnarok"
o.Type = "AutoNewLevel"
o.CheckPoint = 0
o.Difficulty = 0
o.LevelTime = "00:00:00"
o.Version = 5
o.Date = "01-11-2007"
o.Time = "15:24:00"
o.Level = "[Auto] C03E01 - Haunted Valley"
o.Timestamp = "20071101152400"
o.LevelDir = "C7L04_haunted_valley"
o.Type = "AutoNewLevel"
o.CheckPoint = 0
o.Difficulty = 0
o.LevelTime = "00:00:00"
o.Version = 5
o.Date = "01-11-2007"
o.Time = "15:41:19"
o.Level = "[Auto] C03E02 - Village of the Damned"
o.Timestamp = "20071101154119"
o.LevelDir = "C7L02_village_of_damned"
o.Type = "AutoNewLevel"
o.CheckPoint = 0
o.Difficulty = 0
o.LevelTime = "00:00:00"
o.Version = 5
o.Date = "01-11-2007"
o.Time = "15:51:47"
o.Level = "[Auto] C03E03 - Studios"
o.Timestamp = "20071101155147"
o.LevelDir = "C8L05_Studios"
o.Type = "AutoNewLevel"
o.CheckPoint = 0
o.Difficulty = 0
o.LevelTime = "00:00:00"
o.Version = 5
o.Date = "01-11-2007"
o.Time = "22:51:31"
o.Level = "[Auto] C03E03 - Studios"
o.Timestamp = "20071101225131"
o.LevelDir = "C8L05_Studios"
o.Type = "AutoNewLevel"
o.CheckPoint = 0
o.Difficulty = 0
o.LevelTime = "00:00:00"
o.Version = 5
o.Date = "01-11-2007"
o.Time = "23:04:37"
o.Level = "[Auto] C03E04 - Loony Park"
o.Timestamp = "20071101230437"
o.LevelDir = "C7L09_LoonyPark"
o.Type = "AutoNewLevel"
o.CheckPoint = 0
o.Difficulty = 0
o.LevelTime = "00:00:00"
o.Version = 5
o.Date = "02-11-2007"
o.Time = "08:18:03"
o.Level = "[Auto] C03E04 - Loony Park"
o.Timestamp = "20071102081803"
o.LevelDir = "C7L09_LoonyPark"
o.Type = "AutoNewLevel"
o.CheckPoint = 0
o.Difficulty = 0
o.LevelTime = "00:00:00"
o.Version = 5
o.Date = "04-11-2007"
o.Time = "08:48:36"
o.Level = "[Auto] C03E05 - Air Combat"
o.Timestamp = "20071104084836"
o.LevelDir = "C8L02_air_combat"
o.Type = "AutoNewLevel"
o.CheckPoint = 0
o.Difficulty = 0
o.LevelTime = "00:00:00"
o.Version = 5
o.Date = "04-11-2007"
o.Time = "08:57:16"
o.Level = "[Auto] C03E06 - Sammaels Lair"
o.Timestamp = "20071104085716"
o.LevelDir = "C8L08_Sammaels_Lair"
o.Type = "AutoNewLevel"
o.CheckPoint = 0
o.Difficulty = 0
o.LevelTime = "00:00:00"
o.Version = 5
o.Date = "04-11-2007"
o.Time = "09:01:37"
o.Level = "[Auto] C01E01 - Cataclysm"
o.Timestamp = "20071104090137"
o.LevelDir = "C8L03_Cataclysm"
o.Type = "AutoNewLevel"
o.CheckPoint = 0
o.Difficulty = 0
o.LevelTime = "00:00:00"
o.Version = 5
               P R E P A R E  T O  B E  U N L E A S H E D ! ! 
              Painkiller Overdose (c) DreamCatcher Interactive
 
   Release Date  :  11-04-2007               ISO By       :  FairLight
   Release Type  :  Unlocker                 Game Genre   :  FPS
 
   Release Notes:
    This savegame will unlock all levels in easy mode.
 
   Install Notes:
   1.Unpack the rls in your
   Documents and Settings<username>Application DataPainkiller Overdose
   2. Play now :)
 
   Note to all those lame webpages which benefit from the scene, at least
   you can respect our work and offer this file as it is. Do not alter
   anything at all, nor don't remove the nfo or other files included.
   We do this for fun and definitely not to help webpages, who  get over
   100.000 of visitors a day, so they can make huge profit!
   Peace!!
 
    Unleashed salutes all friends of the family, contacts and competition!
    Special greetz to: POSTMORTEM, AVENGED, BReWErS, TEDOX, and AGES
 
	   someone has unleashed the goats, prepare to be unleashed

File information

Trainers are memory resident programs that alter the behaviour of a game.

Your anti-virus software and web browser may detect them as malware (viruses, worms, trojans, bots etc.).

This is almost always a false alarm.

File name: PAINKILLER.O.UNLOCKER.UNLEASHED.ZIP

File size: 4.82 MB

Mime type: Stdin has more than one entry--rest ignored compressed-encoding=application/zip; charset=binary

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